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  1. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  2. CharlesVercetti

    [ASI/III/VC] Rectangular HUD / GTA V HUD

    What is this? A modification for GTA III and GTA Vice City, which adds rectangular radar and HUD elements based off the GTA V HUD! Versions: GTA Vice City: Rectangular HUD v3.0 (ASI plugins) GTA III: Rectangular HUD v1.0 ( ASI plugins ) Features: Rectangular radar similar to GTA V. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller. Time with phone. Weapon and Radio wheel. Dynamic money counter. Smaller text-box. Mission timers similar to GTA V. Fonts and Radar icons similar to GTA V. Download links: GTA Vice City: GTAInside (v3.2)(new!) Rectangular HUD v3.2 ASI (new!) Rectangular HUD v3.0 ASI Helper Guide to v3.0 GTA III: Rectangular HUD v1.0 ASI (new!) Screens: Installation instructions: Install ThirteenAG's Widescreen fix for Vice City/GTA III (link to the topic) Extract the contents using WInRAR/PeaZip, copy to main folder and play! Videos: Supporting this mod? Please click the "Like" button below the post!😁
  3. _𝓐𝓖

    Classic Axis: Visual Camera Improvements

    Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  4. Junior_Djjr

    Junior_Djjr's Workshop

    GTA Annual Awards 2019 Winner Best Workshop: here Best Script or Plugin: VehFuncs Most Helpful Modder: me ------------------------- Can I introduce myself? I'm Valdir da Costa JΓΊnior (Junior_Djjr / Djjr) from Brasil, Ibitinga - SΓ£o Paulo. I create mods for games since 9 years old (more than a decade); since my cool Windows 98 without internet access. Even before I knew mods I was already modding GTA San Andreas, in 2010. In February of 2011 I had internet access, I started to dig deeper into GTA mods, created a blog (MixMods.com.br) and the following month I had 500 views a day. Currently having 1 million monthly. I'm game modder, indie game developer, music producer, designer, and something like that... Lover of technology, sciences, music etc. About mods for GTA San Andreas, I create really anything - but not organic modeling (skins/peds/clothes). I've always liked to modify and create new things since I was a child... so I really like what I do. The Workshop Before, I never bothered to divulge my mods in different countries. Sorry for almost everything post is written in portuguese, but Google Translator does a good job in portuguese-english. There's a translator widget in my blog. And now I always include a readme file also in english. I'm always open for new mod ideas, but try to say just simple and really creative things, remember that I always have big projects to do so I can't stop them to dedicate to something new. I'm just one person. And don't say "do when you have time", I'll never have free time. The List "Featured:" [by relevance] - Major mods. "Common:" [by most recent] - Normal mods. "Fixes / Minor contributions:" [by most recent] - Mods that I contributed just a bit or I fixed bugs/crashes, because I believe modding is free and everyone can fix the error of others. "Very old" [by most recent] - Please don't expect anything amazing... I did a long time ago. May be a sh*t.
  5. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  6. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  7. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download VC
  8. M. Osborn

    Extended Interiors Universe

    This mod adds an 'interior world' to GTA III, like featured in it's sucessors. Requirements: Modloader https://gtaforums.com/topic/669520-mod-loader/ Open Limit Adjuster https://gtaforums.com/topic/736512-open-limit-adjuster/ Content: - Portland Safehouse (Added bathroom) - Staunton Safehouse (Lift, top floor hall and hotel suite) - St. Mark's Bistro (Models from GTA San Andreas) - Luigi's Seven Sex Club - Greasy Joe's Bar - Cheap Thrills Sex Shop - Bolt Burgers - Portland Beach Lighthouse - Mr. Wong's Laundrette (Functional Door enabled) - AmmuNation (fixed camera) - Belleville Park Restroom (fixed camera) Minor Issues: - If you use Classic Axis Mod, the player will face towards camera while using the hotel lift. - Using the top-down camera while inside will make the camera appear outside the interior. - The camera still fades in/out inside Belleville Park public restroom (Due to the old fixed camera, a useless feature from original game). - No prelighting. Video Preview (Alpha): Download
  9. Mr. Jago

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions have been implemented and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Mr. Jago: Leader Sergiu: Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting Fire_Head: Particles and Misc. Coding _𝓐𝓖: HUD/Frontend Design, Misc. Coding Jinx, Derrick Keno, and Dwaine013: Updating and fixing vehicle models and textures guard3: Scripting and Testing Gamerjman19: Radio Mixing and Testing SpooferJahk: Radio Mixing and Misc. Texturing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  10. A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding animations to Money and ammo, similar to GTA IV. GTA IV/EFLC wanted star style. GTA IV Radio HUD system implemented. Choose your favourite mode, IV/TLAD/TBOGT or classic GTA 3/VC and the color scheme and radar will change accordngly. Gameplay demo will be posted soon. Download: Widescreen Fix **necessary For perfect IV radar scaling and outlined text Ultimate ASI loader **necessary To load the plugins in the game process GTAInside (GTA III v1.0) GTAInside (GTA VC v1.0) Below are mirror links from Mediafire. IV/EFLC HUD GTA III v1.0 IV/EFLC HUD GTA VC v1.0 (Note: This is not the final version! Kindly report any bugs you have encountered. It will be fixed if possible.) Screenshots: Contributions: @peymank Changes to pager and phone : changed it to GTA V iFruit phone for both (optional) also changed the Pager to landscape phone
  11. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  12. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  13. Hey guys. Probably quickest mod I've made. Just recolored the Mobile weapon icons for PC for those who don't like the new color. Confused? Observe. Also a couple of small gems in there like HD sniper scope, a few HQ radar icons etc. Download here
  14. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  15. thehambone

    GTA3 Mobile Save Conversion Tool

    GTA3 Mobile Save Converter Version: 1.0.0 This tool allows your Android saves to run on iOS and vice-versa! Simply drag'n'drop your save into the program and select the desired format. Download MediaFire GitHub System Requirements .NET Core 3.1 Runtime Credits Thanks to Lethal Vaccine for the idea! Version History 1.0.0 13 September 2020 Initial release.
  16. Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  17. Seemann

    [REL] Sanny Builder

    Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS, VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more. Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities. Official website: sannybuilder.com Current version: 3.5.1 Last update: 2020-08-21 Further reading at GTAModding.com: Sanny Builder Mission_Scripting (Overview) CLEO Follow me @SannyBuilderDev
  18. MrFinger

    [III] Fixed XBOX Vehicles

    If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  19. Jinx and Jeans' III Styled Peds Since I took many (any MANY) requests from my mate, Jeans, or I got some ideas in my mind, I planned to release some peds that I did for his mod, and some that I did from full boresom, or even some outdated peds from GTA3D mod (the ones that I did for the GTA 3 Alpha mod). Some of them will be fixes of the default peds/characters aswell. Well, now let me show the collection! PICS DOWNLOADS: CREDITS: Jeansowaty - Helped me with most of textures. Sergiu - Helped me with texures that Jeans can't do (properly or not at all) //XP// - Helped me III Style-ifying more Jeans' textures. Stay tuned for more... I will release peds everytime I can. You can use the peds in TCs only if you get my and Jeans' permission. You can share this mod on other sites, but you must credit me and the people from credits list and link this thread aswell. To install the mods, replace both the files in gta3.img, and the .txds in txd.img. In case you install a player mod, drop the provided 'models' folder in GTA 3's directory aswell. Also, if there is a 'skins' folder too, drop it in GTA 3's directory, just like the 'models' folder. I don't take requests at all. You can give suggestions for the next peds, though. I hope you like them
  20. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  21. Silent

    III Aircraft

    III Aircraft Oh well. For some reason, Rockstar never let us fly with proper aircraft in III-era Liberty City - both GTA III and GTA LCS didn't feature usable helicopters nor planes (although they could be spawned in LCS). However, due to the fact Vice City was developed at around the same time as III, some code got mixed up. Luckily for gamers, one of the mixups was proper helicopters and planes handling! This modification brings several helicopters and planes from the other GTAs to old good GTA III. They handle almost like their VC/SA counterparts, although they may feature some minor differences. Thanks to III CLEO* they'll also appear spawned on the map in several locations. * Not available for Steam version. Featured aircraft list: Maverick LCPD Maverick LC News Maverick Hunter (with functional weapons) Armadillo Dodo (full-winged) Skimmer Biplane Screenshots Maverick Police Maverick LCN Maverick Hunter (with functional weapons) Armadillo Dodo Skimmer Biplane Showcase videos Two videos from testing phase, just to prove I'm not a liar http://youtu.be/7aEi_Sa2dbk http://youtu.be/-wgxVklnnn0 And a proper footage: http://youtu.be/C4A6VlTKUj4 Rotors test: http://youtu.be/bQGKACEMuJo Weapons test: http://youtu.be/XN9gD-3ht-E Dodo test: http://youtu.be/NcXtlT6UcsQ Download As GTAGarage widget is gone for now: http://www.gtagarage.com/mods/show.php?id=24533 Mod Loader version: https://www.dropbox.com/s/brr07g4jqo5x4rk/iii_aircraft_1.1.zip?dl=1 Supported game versions GTA III 1.0 GTA III 1.1 (planned) GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters) Credits @Luten - aircraft models
  22. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
  23. Steam Car Colour Fix This plugin will fix the dark car colour on Steam version. Why don't you just use modified particle.txd, I hear you ask. You see, the replacement of particle.txd will not fix the colour of introduction cutscene vehicles. Plus, if you're playing a Russian version it will kill several translated textures. With this plugin you won't need to modify particle.txd anymore in order to fix this issue. Screenshots: BEFORE AFTER DOWNLOAD
  24. Rockstar Audio Tool Rockstar Audio Tool allows you to edit sound archives from R* games such as GTA (PC) GTA2 (PC) GTA3 (PS2, XBOX, PC) GTA VC (PS2, XBOX, PC) GTA LCS\VCS (PSP,PS2) Manhunt (XBOX,PS2,PC) Manhunt 2 (PC) Other files: ADF (GTA VC) Can be converted to MP3 and vice versa. Rebuilding is supported for all games. List files (.lst) allow to reuse original folder structure which R* might have been using to build their archives, they exist for Manhunt (PC) and GTA3 (Mobile). If you don't have a .lst file, default name is "sound+ID+.wav". Requirements: WAVE sounds are required to be mono, stereo is not allowed Manhunt 2 requires ADPCM sounds encoded using supplied XboxADPCM VAG sounds need to be VAGp format. Download
  25. Evil empire

    Improved Shoreside Vale roads

    Hello everybody! To avoid making long detours in this area I added a road between the one to the airport on one hand and the one to the Wichita gardens Porter tunnel entry. I also added some ramps in the snaking road and to the northwest towers. http://www.gtagarage.com/mods/show.php?id=28908 EDIT: Here's the version 1.1, while my priority is still to make something functional I made the mod more immersion-friendly with more discrete ramps, a better marking and a bridge support under my new road. https://drive.google.com/file/d/1kp6hU-jnRIWZEKdPjFveSs9Am84OCwt5/view?usp=sharing I recommend you my Fast unsinking Liberty cars mod to improve the handling and something like the ultimate trainer to flip your vehicle onto its wheels because you always have a risk to land on the roof. Don't hesistate to check my other mods: GTA 3: Fast unsinking Liberty cars Spring weather The invincible GTA Vice City: Vicious speed unsinkable vehicle
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