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  1. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  2. Sergiu

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions are implemented in this build and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Sergiu: Leader, Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting _๐“๐“–: Lead Feature Implementation and HUD/Frontend Design Fire_Head: Particles and Misc. Coding guard3: Lead Scripting and Testing Gamerjman19: Radio Mixing and Testing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend erorcun: Re-implemented and polished the old unfinished police system Ash_735: Provided feedback on audio and modified the Microgamma font to closely match the screenshots DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures SpooferJahk: Radio Mixing and Misc. Texturing Derrick Keno, and Dwaine013: Misc. Vehicle Texturing Jinx: Misc. Mission Scripting, Misc. Texturing Jago, the original leader, for her enormous ammount of work. Everyone involved with the creation of re3, whose limitless knowledge and help allowed the mod to move forward as a fully-realized game. Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Be sure to join us on Discord for the latest news, support, and discussion of all Rockstar Games related cut content! Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  3. Jeansowaty

    Forellis and Nines

    Jeansowaty here with a new (and small I guess) mod. It adds: -Two new gangs! The Forelli Crime Family and Purple Nines are now their own gangs that hang out in Liberty City. -The respective missions where they are meant to appear have been recoded to put them in there. -The Forelli ExSess car. -5 more rampages around Liberty City. A few existing rampages received slight text changes. -Replaces the second Hoods skin (gang14) with a new Red Jack skin. The final Purple Nine skin (gang14) has been moved to be gang15. -Replaces one skin of the Yardies for a unique one. THE FORELLIS They spawn in Atlantic Quays and can appear either armed with a Pistol or unarmed. They use models gang17 and gang18 and become hostile after Dead Skunk in the Trunk. THE PURPLE NINES They spawn in Wichita Gardens and can appear either armed with a Baseball Bat or a Micro Uzi. They use models gang15 and gang16 and are hostile after Uzi Money, but will disappear after the mission Rumble. OTHER PICS: Credits: Juarez - for the gang adding .asi script Mr. Jago - for the Forelli ExSess car Jinx - for providing the handling line of the Forelli ExSess and preparing the new Yardie model ages ago Whoever made the vehicle audio loader plugin, the car handling adding plugin, the limit adjuster etc. Me - everything else LINK: https://drive.google.com/file/d/1nVe1KxgqW6_2n6C6pI6S8DEtzJsp0bQd/view?usp=sharing
  4. Grinch_

    [III|VC|SA] Cheat Menu

    Press Left Ctrl + M to open/ close the menu. Doesn't work in multiplayer. A mod menu for Grand Theft Auto III, Vice City & San Andreas which allows a large set of modifications/cheats to be applied enabling a much more easier & amusing gameplay. Comes with an ImGui based easy to use interface & mouse support. Downloads: Stable versions here. Beta versions (daily/weekly) are at the discord server. If you like the mod be sure to star the GitHub repo & join the discord server. Screenshots:
  5. Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Some rules to notice before you posting or asking something here!!!
  6. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  7. _๐“๐“–

    Classic Axis for GTA: III and GTA: VC

    Classic Axis Classic Axis is a modification for "GTA: III and Vice City" that aims to bring a better visual camera behavior to the game and to improve gameplay experience. Showcase: Download Source
  8. Claude Speed is about to venture into the depths of a place more dangerous than Liberty City itself... THE INTERNET This mod attempts to emulate the Internet browsing feature from GTA IV and V. I included around 20 websites, some of which are custom recreations based on GTA lore, others are official sites by R* and a few are just made up for this mod. I tried to match the classic sense of humor of R* while trying to make these websites look somewhat accurate to early 2000's internet, so it hopefully at least makes you chuckle a bit. Pls don't take it too seriously, even though some sites are interactive this is mostly a joke feature. I have some ideas for more websites I could include but I probably won't do that in the next few days because I want to make a car mod next. Some screenshots: Very short gameplay video I included two different backgrounds you can choose from. To install this mod you will need: ยท GTA III version 1.0 (it won't work on other versions) ยท CLEO ยท Probably a limit adjuster too, I use the one by ThirteenAG. How to use: Just install this mod and then go to the Internet cafe in Staunton Island. When you are standing close to the windows you will see a message prompt to press the "enter car" key, and you are now browsing the internet. Unfortunately I couldn't make it work with the mouse so you gotta use the arrow keys. You can use the backspace and home keys too. Only the underlined words are clickable links. The mod is designed to adjust the resolution and mouse pointer speed to your screen size but idk if it works fine for everyone. It's mostly designed for 1920x1080 screens. Download link: Download link at Mediafire I included the source code but it's gonna be super hard to read it cause I had to do some weird recycling to be able to only use the limited number of local variables lol. Big thanks to Aslan for some CLEO coding tips and for suggesting that I only use local variables, since it avoids crashing the game that way. I hope you enjoy it.
  9. RRT94

    [III/VC/SA] Revamped Icons

    Info Just a simple mod that updates the classic hud of GTA III, VC and SA. With the same aesthetics of the Definitive Editions icons but done differently. Icons III Icons VC Icons SA Screenshots (Outdated) Download link https://drive.google.com/file/d/1DH4s_EUil7WQsO-yNUVt3fjS08m-JEcl/view?usp=sharing
  10. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  11. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  12. A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding animations to Money and ammo, similar to GTA IV. GTA IV/EFLC wanted star style. GTA IV Radio HUD system implemented. Choose your favourite mode, IV/TLAD/TBOGT or classic GTA 3/VC and the color scheme and radar will change accordngly. Gameplay demo will be posted soon. Download: Widescreen Fix **necessary For perfect IV radar scaling and outlined text Ultimate ASI loader **necessary To load the plugins in the game process GTAInside (GTA III v1.0) GTAInside (GTA VC v1.0) Below are mirror links from Mediafire. IV/EFLC HUD GTA III v1.0 IV/EFLC HUD GTA VC v1.0 (Note: This is not the final version! Kindly report any bugs you have encountered. It will be fixed if possible.) Screenshots: Contributions: @peymank Changes to pager and phone : changed it to GTA V iFruit phone for both (optional) also changed the Pager to landscape phone
  13. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  14. H-G

    H-G's Workshop

    H-G's Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto - Re: Liberty City Stories Documentations
  15. goodidea82

    SCM Variable Usage Analyzer

    This is rather a quick and dirty pyhon script than a tool, but it gets the job done. SCM Variable Usage Analyzer 0.1 by GoodIdea82, 2015 This is a quick and dirty python script. It analyzes in which sections of main.scm (main, missions, external scripts) local and global variables are used. It requires that the main.scm has been decompiled with SannyBuilder. It should work with any main.scm, e.g. SA, VC, LC. Usage. Edit the script and change the dir variable so that it contains the path to your main.txt. Generate main.txt by decompiling main.scm using SannyBuilder. This script reads the decompiled code and creates the files variableUsage.txt and sideEffectFreeVariables.txt. The file variableUsage.txt finds for all sections (main, missions, external scripts) which variables are used. After each variable it lists in which other section the variable is also used. The file sideEffectFreeVariables.txt finds all variables which occur only in one section and do not occur in main, mission 1, or mission 2. Hence, the side-effect free variables are used only locally in a one section. Actually not variables are analyzed but variable expressions. For example the array access $123($45,i4) and $123(3,i4) may refer to the same variable if $45=3. For example: - An excerpt from variableUsage.txt - An excerpt from sideEffectFreeVariables.txt Download: http://www.gtainside.com/sanandreas/tools/81289-scm-variable-usage-analyzer/
  16. If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  17. rele

    [III/VC] EnhancedGXT

    Hello. As some of you know, I've done a mod that fixed San Andreas' american.gxt file (while also rewriting a lot of the dialogues, game objectives, text boxes, hints and so much more). At the time of posting the topic on the forums, I didn't intend to do the very same thing for GTA: III and Vice City, as at the date of writing that topic I considered "Spellchecked" to be the best alternative for my mod for San Andreas... However, that was certainly not the case... I played a bit with that mod and it was... not the best, to say the least. So, guess what? By listening to the popular demand and feeling the need to make a proper EnhancedGXT for the other two magnificient games in the Classic GTA Trilogy, I'm bringing for you all to see today: EnhancedGXT: III & EnhancedGXT: Vice City. Featuring: - major rewrites to the games' mission objectives in every mission in the game (both the main and the side missions); - small fixes to dialogues in some missions; - rearranged dialogues in some phone calls (such as Lance's); - rewritten textboxes and game hints; - no bugs during play-test. How is this possible? I created these mods by rewriting the original american.gxt's from the original PC versions of GTA: III and Vice City, without any edits prior to my work. I was using a program called "Grand Theft Auto GXT Editor", which lets you edit the games' .gxt files directly into the program, without having to change any codes or scripts. Mods %? I consider these mods done, but I am open to any suggestions, bug reports or even complaints (as long as they make sense and aren't "wHy So MuCh DiALoGue i CaNt ReAd aLL tHaT!!!!1!111!!!1"). Installation guide: III: Simply download the mod and paste it in your GTA: III folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Vice City: Simply download the mod and paste it in your GTA: Vice City folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Huge thank you to: - @DoctorMike: logo; - @Matt1010: huge help for EnhancedGXT: III; - @Brooklynzsmac: some small suggestions for EnhancedGXT: III. & you, for checking out this topic, and possibly even for downloading, playing (& enjoying, maybe...) these mods! Your feedback is much appreciated! Q&A: Q: Why did you create these? You said these games don't need such mods. A: Yes, I did. But I wasn't aware at the time that "Spellchecked" isn't exactly what I envisioned it to be, so I decided to take my time and make a mod like this for the other two games in the Classic GTA Trilogy. Q: Will you ever port this to the Definitive Edition? A: No. I do not intend to touch the Definitive Edition, as I barely even play Vice City or III anymore, and I only play my own copies of the Classic versions. In case anyone wants to port them in the future, you can go ahead, but let me know first (please). Q: Will you try and do the same thing for other games? A: No. Rewriting the Classic GTA Trilogy is the only time I will ever do this, as these three mods took a considerable amount of time and passion. As for other games, no. I do not intend to start learning how to mod other games. Q: Am I allowed to repost/share this mod elsewhere other than GTAForums? A: Yes. However, I do not allow for others to steal my work and potentially make a buck out of it. If you try to repost it elsewhere, at least ask me for it and have my clearance first (if you ask nicely and you don't plan to monetize it, I would most likely give you the green light). Q: I found a bug. Where can I post it? A: Post it down below or send me a private message. I will make sure to answer as quick as I can, giving time and life constraints. Q: My game doesn't launch/is corrupted/isn't working! A: These mods are created specifically for the 1.0 versions (the "day one" releases). If you are using versions 1.1, 2.0, 3.0 or Steam, please consider downgrading your game first using a downgrader and then install the mods. If the problems keep persisting, try reinstalling your games or uninstall your mods. At the same time, these mods might overshadow or be overshadowed by some other mods (like car mods that replace your car's name in-game) that are changing some of the game's text files. Try finding out which mod does this very thing, uninstall it and then try out these mods. They should work fine. Q: These mods aren't that great/have issues/have inconsistencies. A: Most likely so. I am not a native English speaker, and the three guys who helped me develop these mods weren't paid for a full-time job, so I was pretty much on my own. Submit any mistakes you can find (MUST BE GAME-BREAKING OR EVEN MISSING/BROKEN DIALOGUE, NOT JUST A COMMA) down below or in a message and I'll make sure to fix them as soon as possible. !! ENHANCEDGXT: III !! !! ENHANCEDGXT: VICE CITY !! !! SCREENSHOTS (III) !! !! SCREENSHOTS (VICE CITY) !! (these are just a few examples; these mods feature a lot more than that) [SA] EnhancedGXT: click
  18. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
  19. Info Just a simple mod that updates the classic hud of GTA III, VC and SA with the Definitive Editions icons. Icons III Icons VC Icons SA Screenshots Download link https://drive.google.com/file/d/1zbvvOVYodEqUD9-lE0MOQfbYGqMPG2so/view?usp=share_link
  20. Matt1010

    GTa2 sounds for Grand Theft Auto: III

    Welcome to.. this. This modification gives the game some GTa2 sounds. Poorly made, however. (like vehicle engines and police dispatch that almost makes no sense) I consider this a v1.0, since: -there are some sounds that need to be replaced (pedestrians voices, vehicle horn sounds etc.) -I should also use some original sfx.raw/sdt since I used GTa3D's. (this mod was, yes, originally made only for GTa3D) I plan to release a 2.0 soon that will contain better vehicle engine sounds and other stuff that I missed in the previous version. If you think you can improve it/make an enitre better version than mine's, feel free to post it here! (you'll get a cookie or something, I dunno) For now, enjoy this crappy version! DOWNLOAD [also if you spot/hear any errors such as an earrape noise, unexpected crashes (yes, sometimes even the sounds can make the game to crash) or.. anything that is out of the place, please do report!]
  21. Panzermann11

    [III] Uncut Radio

    Overview This mod restores two cut radio commercials (military recruitment and AmmuNation), a song cut out from Lips 106 during development (Wash Him Off), additional dialogue cut out from commercials and "O Mio Babbino Caro" from the PlayStation 2 release, and uncensors the lyrics of explicit songs through an optional add-on. The original commercial audio are obtained from the Advertising Council, while the cut Lips 106 song is from the soundtrack sampler. Download link Download uncensored songs Installation instructions Extract this ZIP file's contents to your Grand Theft Auto 3 directory.
  22. Interactive Pause Menu Map Adds an interactive map to GTA III and replaces the default one on GTA VC, with the ability to display blips, markers, a waypoint and zones. Screenshots: Download Source
  23. Badfellas in Black by @H-G About: Features: Screenshots: Download:
  24. The Downstate Liberty is the first map modification I ever made because I used to feel like over half of the GTA 3/LCS map had a lot of unused potential. Someone on GTAForums is actually working on a mod that opens up this area and adds some countryside and small towns to the map. I intend to fulfill the original map's gap. The Liberty city now consists of five different boroughs that are all separated by water and three habitable small islands (Happiness Island, Recharge Island, and City Island) that player can visit after unlocking Staunton Island. Portland - Brooklyn Staunton Island - Manhattan Shoreside Vale - Queens and The Bronx West Port - Staten Island Carcer - Downstate Rust Belt This modification also added 9 extra vehicles, and one of them is flyable. Almost all unpleasant rooftops across the Liberty City (3D Universe) were fixed to make it look better while aircrafts are flying above them. I also worked on collision files to make all tall buildings solid, but I later give up in order to avoid crashes and problems during the gameplay. DOWNLOAD This map mods included in the assembly belong to their legitimate authors. I just selected for compatibility with each other that will have made the previous version of GTA3 to feel more like the Downstate New York in 2001. All credit goes to Rockstar Games for original textures used from GTA3 and GTA LCS on mobile platforms.
  25. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
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