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Found 76 results

  1. Mr. Jago

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions have been implemented and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Mr. Jago: Leader Sergiu: Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting Fire_Head: Particles and Misc. Coding _𝓐𝓖: HUD/Frontend Design, Misc. Coding Jinx, Derrick Keno, and Dwaine013: Updating and fixing vehicle models and textures guard3: Scripting and Testing Gamerjman19: Radio Mixing and Testing SpooferJahk: Radio Mixing and Misc. Texturing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  2. Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  3. thelink2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  4. Mr. Jago

    Vinnie's Warehouse

    Converts the warehouse interior from LCS for use in GTA III, with a special back entrance and some extra tweaks. Also comes with an alternate version if you want the front garage door open. Should be compatible with both the PS2 and Xbox map, but I haven't tested. Requires Mod Loader. Known issues: - Shadows/lights act strange due to the model being very close to the ground outside. I tried to fix this as best as I could but I didn't want this mod to be too intrusive. - It rains inside and police helis can fly in. Just pretend it's a very leaky roof! DOWNLOAD
  5. Sergi4UA

    A Day in Liberty

    An open-source GTA III modification Now available at ModDB: A Day in Liberty is a mod that aims to re-create the atmosphere of GTA1 and GTA2 in Grand Theft Auto III's environment. The goal of the mod is to earn enough money to buy Catalina's house in Shoreside Vale. In the current version you can buy property which will generate revenue up to specific point. In 0.9 five rampages are availalbe for you to complete. Mission difficulty range from Easy to HARD. Small F.A.Q Q: How many missions? A: There are currently 14 missions. Difficulty ranges from very easy to hard. Q: Any new features? A: Yup. Ability to buy property and special events (police activity in Portland after beating a certain mission, gang members becoming unhappy, etc.) Q: How can I contribute? A: If you're a 3D-modeller you can help by redesigning the sewers level or if you know how to create missions, some missions for the mod (you will be credited ingame, of course) Q: How can I contact you? A: I have a Discord: Sergi4UA#0551 Q: Help! My game crashes! A: The game can crash for various reasons, but the most common is that you A) incorrectly installed the mod or B) mod is conflicting with other mods. A fresh install of GTA3 1.0 without any CLEO scripts or other mods is recomended. Q: My game crashes while I'm on a mission... A: Yeah I know that feel (my game can crash over 100+ times while editing scripts). Please report the bug here (you can also use the mod's Discord server and GitHub issue tracker) and give as much information as you can (what you did before the game crash, what mission you're on, etc.). Q: Steam version? A: CLEO doesn't work right with the Steam version. If you are experiencing troubles running the game on Steam, please downgrade to 1.0 and try again. Also removing any mods that change the gameplay may help. Credits: Idea & Team Leader: Sergi4UA Contributors: Simonoff - Limit Adjuster tweaking, General LC port preparations, bug reporting @Darks - mission suggestions, bug reporting @Jeansowaty - mission ideas, cars models, mission suggestions, bug reporting, model work @Zmey20009 - sewer models @DimZet - sewer models @universetwisters - model work maximustreachery - bug reporting Main Script: Sergi4UA Mission Scripts: Sergi4UA Modelling: Sergi4UA Special Thanks: Link2012 - for ModLoader @Seemann - for Sanny Builder 3 thirteenag - for CLEO.III Help wanted: Scripters Mission coders Modellers Downgrade to 1.0 (REQUIRED if using Steam version!) Install CLEO for GTA III (SilentPatch and WideScreen Fix is also highly recommended) Download the mod itself Extract everything from the archive to the root of your GTA 3 directory Run gta3.exe and enjoy. You'll know that everything worked if the logo of the game changed in the main menu. Note: Versions marked with 'MAJOR' or 'SCRIPT FIX' require starting a new game, versions marked with 'MISSION FIX' however, do not require it. Previous version 0.8 (requires modloader): Dropbox GitHub ModDB Previous version 0.9 (ModLoader and StandAlone): DropBox (ModLoader version) DropBox (standalone* version) ModDB CURRENT VERSION: 0.9.1 (SCRIPT FIX): Google Drive (direct download) Google Drive Mod Discord GitHub (source code) YouTube Playlist My Patreon Page Looking for feedback and suggestions 😃 * - note: standalone means that this version will work without modloader (just extract everything to the root folder replacing any files)
  6. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  7. M. Osborn

    Extended Interiors Universe

    This mod adds an 'interior world' to GTA III, like featured in it's sucessors. Requirements: Modloader https://gtaforums.com/topic/669520-mod-loader/ Open Limit Adjuster https://gtaforums.com/topic/736512-open-limit-adjuster/ Content: - Portland Safehouse (Added bathroom) - Staunton Safehouse (Lift, top floor hall and hotel suite) - St. Mark's Bistro (Models from GTA San Andreas) - Luigi's Seven Sex Club - Greasy Joe's Bar - Cheap Thrills Sex Shop - Bolt Burgers - Portland Beach Lighthouse - Mr. Wong's Laundrette (Functional Door enabled) - AmmuNation (fixed camera) - Belleville Park Restroom (fixed camera) Minor Issues: - If you use Classic Axis Mod, the player will face towards camera while using the hotel lift. - Using the top-down camera while inside will make the camera appear outside the interior. - The camera still fades in/out inside Belleville Park public restroom (Due to the old fixed camera, a useless feature from original game). - No prelighting. Video Preview (Alpha): Download
  8. Grand Theft Auto San Andreas Widescreen Fix Grand Theft Auto Vice City Widescreen Fix Grand Theft Auto 3 Widescreen Fix This and many other fixes now available at thirteenag.github.io/widescreen_fixes_pack
  9. Junior_Djjr

    Junior_Djjr's Workshop

    GTA Annual Awards 2019 Winner Best Workshop: here Best Script or Plugin: VehFuncs Most Helpful Modder: me ------------------------- Can I introduce myself? I'm Valdir da Costa Júnior (Junior_Djjr / Djjr) from Brasil, Ibitinga - São Paulo. I create mods for games since 9 years old (more than a decade); since my cool Windows 98 without internet access. Even before I knew mods I was already modding GTA San Andreas, in 2010. In February of 2011 I had internet access, I started to dig deeper into GTA mods, created a blog (MixMods.com.br) and the following month I had 500 views a day. Currently having 1 million monthly. I'm game modder, indie game developer, music producer, designer, and something like that... Lover of technology, sciences, music etc. About mods for GTA San Andreas, I create really anything - but not organic modeling (skins/peds/clothes). I've always liked to modify and create new things since I was a child... so I really like what I do. The Workshop Before, I never bothered to divulge my mods in different countries. Sorry for almost everything post is written in portuguese, but Google Translator does a good job in portuguese-english. There's a translator widget in my blog. And now I always include a readme file also in english. I'm always open for new mod ideas, but try to say just simple and really creative things, remember that I always have big projects to do so I can't stop them to dedicate to something new. I'm just one person. And don't say "do when you have time", I'll never have free time. The List "Featured:" [by relevance] - Major mods. "Common:" [by most recent] - Normal mods. "Fixes / Minor contributions:" [by most recent] - Mods that I contributed just a bit or I fixed bugs/crashes, because I believe modding is free and everyone can fix the error of others. "Very old" [by most recent] - Please don't expect anything amazing... I did a long time ago. May be a sh*t.
  10. Dingleman

    GTA III Natural HD Textures

    Download NHDT v2.1 (589 MB) Latest release: 10/06/2019 Other mods I recommend using with NHDT Xbox Vehicles by DimZet13 GInput by Silent SilentPatch by Silent Sharptrails by The Hero SkyGfx by The Hero Project2DFX by ThirteenAG Widescreen Fix by ThirteenAG HQ GTAIII Radar by yojo2 VERSION 2.0 UPDATE This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic. 1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped. Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off! MOD DESCRIPTION GTA3 is a game that will be played by gamers across the world for years to come. As technology has progressed, 4K is slowly becoming the standard display resolution for gaming. The only problem? GTA3 was a game built to be played on the PlayStation 2 with 480p CRT televisions. On these newer displays, there is no denying it hasn't aged gracefully. Some teams have built large scale mods in an attempt to improve overall graphics of the game and give it a fighting chance. Most of these fail to retain the certain patina that Liberty City has developed over time, which has grown on the older fans of the series. Despite making Liberty look better, they tend to make the game feel less familiar. NHDR takes the common textures in GTA3 and gives them a well-needed spit and polish. Each texture has been cherry-picked, changed up, or rebuilt from scratch to replicate their blurry counterparts as closely as possible. By doing this, many old school GTA3 fans will enjoy a nicer looking game while not feeling far from home. While this is not a total retexture, roughly 80% of textures seen during gameplay are replaced. There is no fancy business or messing around here. This is what we already know and love, with an all natural feeling update! WHAT THE MOD CHANGES City landscape and buildings Trees Billboards and posters Particles Fonts Weapon icons (III mobile, recoloured to PC by default) Game menu Splash screens Main loading screen INSTALLATION INSTRUCTIONS Extract the files in HD Textures to their respective folders within your GTA3 directory. Delete txd.img and txd.dir in your models folder. While still in your GTA3 directory, open gta3.dat in your data folder using notepad. Add the following line at the bottom of the document. CDIMAGE MODELS\HDTEX.IMG Save and close gta3.dat. Run GTA3 and test the game. FOR CUSTOM COLORED HUD WEAPONS: Backup models\hud.txd in your GTA3 directory. Replace it by renaming hudMOBILE (Mobile Pale Yellow) or hudPS2 (PS2 Grey Weapons) provided in Custom HUD Colours. TEXTURE COMPARISONS (Original vs. Remake) SCREENSHOTS
  11. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago for his support as Patron Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  12. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  13. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  14. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  15. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  16. Pauloso

    Pauloso's Workshop

    Welcome to Pimp Daddy Pauloso's Workshop : Here's in this topic is allowed: - Guns - Brazilian Carnival - Beer - Holy Bible - Beer Glacial - Opalão - Cachaça (sugar cane licor in english) - Get Drunk - Nasty Girls - Cowboy Hat - Ford Del Rey - Play Ilegal Games - Torresmo - Strip Club - Derby (The Cigarrete, not the car active) - Go to Church - Corote (sugar cane licor in english) - Perennial - Barbecue - Get the Dog to have procation - Pray the Rosary - Hunt Wild Animals - muscle cars V8 - Banheira do GUGU ( GUGU Bathtub in english ) Do Everything above with reponsability Hello, Feel Free to Download The mod that i did And converted i if wanna to talk with me, use PM (I Accept cachaça) or my youtube channel (Just Jocking). if have extra high QI you will notice that workshop is made to you communicate with me (Just Jocking). If you your homework, is a good kid and ain't a milk drinker you're welcome (Just Jocking). Conversions and Big Packs: GTA III& Vice City and Xbox Vehicles Converted to San Andreas: all in one: https://www.gtainside.com/en/sanandreas/cars/130656-gta-iii-amp-vice-city-cars-to-san-andreas/ separated: http://www.mediafire.com/file/z0ll5ci1k3lirjh/III+Xbox+Final.7z http://www.mediafire.com/file/ce0r8ujpk72n20p/GTA+III+Cars+on+San+Andreas.7z http://www.mediafire.com/file/o3ae497i6t6rxuc/Vice+City+cars+to+San+Andreas.7z http%3A%2F%2Fwww.mediafire.com%2Ffile%2F3zwq3pbc5wwykjo%2FVice%2BXbox%2BCars%2BFinal.7z Grand Theft Auto Liberty City Stories and Grand Theft Auto Vice City Stories Idaho's for GTA San Andreas: GTA Garage:http://www.gtagarage.com/mods/show.php?id=27778 GTA Inside:https://www.gtainside.com/en/sanandreas/cars/130692-lcs-amp-vcs-idaho-to-san-andreas/ Grand Theft Auto San Andreas Beta Cars: http://www.gtagarage.com/mods/show.php?id=27501 Grand Theft Auto San Andreas Revised Cras: http://www.gtagarage.com/mods/show.php?id=27963 San Andreas Procedural Update: GTA Inside:https://www.gtainside.com/en/sanandreas/maps/130740-san-andreas-procedural-update/ GTA Gargage:https://www.gtagarage.com/mods/show.php?id=28140 LibertyCity.net:https://libertycity.net/files/gta-san-andreas/125210-san-andreas-procedural-update.html#videos Reestyles and Peculiar Works, Brand New Cars: 1980 Declasse Truck Serie's: https://www.gtagarage.com/mods/show.php?id=27985 1977 Declasse Premier Brougham: http://www.gtagarage.com/mods/show.php?id=27961 1987 Albany Primo: http://www.gtagarage.com/mods/show.php?id=27967 1983 Declasse Tahoma: http://www.gtagarage.com/mods/show.php?id=27966 1964 Declasse Savanna: http://www.gtagarage.com/mods/show.php?id=27973 1965 Vapid Perennial: http://www.gtagarage.com/mods/show.php?id=27974 1962 Declasse Cabbie: http://www.gtagarage.com/mods/show.php?id=27989 1989 Vapid Bobcat: http://www.gtagarage.com/mods/show.php?id=27779 Miscellaneous: (OLD) Grand Theft Auto Vice City Car Colors (carcols) to GTA San Andreas: gta garage:http://www.gtagarage.com/mods/show.php?id=28093 Grand Theft Auto San Andreas FBI Rancher With LCS FBI Car Sirens: http://www.mediafire.com/file/xckaasw1aw71unx/Fbi+Ranch+With+Lights.7z Grand Theft Auto San Andreas TUG to Grand Theft Auto Vice City (for you to have a thug life): gta inside: III & Vice City Carcols To San Andreas: gta inside:https://www.gtainside.com/en/sanandreas/mods/130884-iii-vice-city-carcols-to-san-andreas/ Grand Theft Auto Liberty Stories Perennial converted to GTA San Andreas: http://www.gtagarage.com/mods/show.php?id=27775 Vídeos: Grand Theft Auto Vice City Xbox Cars converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: (Old Video): Grand Theft Auto San Andreas Beta Cars:
  17. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since the extras for GTA3 that I did above are from GTA Vice City, I'm planning to make slighty edits or create new ones taking base on current ones, also port some San Andreas extras that would fit strictly the atmosphere of the game. For now just the Deluxo and Walton is available for download. More coming... well, probably. Deluxo: Download Walton: Download _______ Credits: Mugetsuga - Extras has been based and attached using his fixed vehicles pack for GTA3. Son Of Big Boss - Support and help. B_Smiles - Texture permission.
  18. GTA III Player Skin Selector Version 1.1 Description This is a simple CLEO script that allows you to change your player skin! Over 40 special skins are available, ranging from story characters, police officers, and even unused characters! Skins even persist after saving the game! NOTE: THIS MOD DOES NOT ADD SKINS TO THE GAME! It simply allows you to choose skins that aren't normally accessible via the ILIKEDRESSINGUP cheat. Installation Installation is simple! Just extract the .zip archive and copy the CLEO folder into your game directory. This mod is supported on both CLEO v1 and CLEO v2. How to Use When the game is loaded, press F12 to enter skin selection mode (laptop users may need to press Fn+F12). Use the left and right arrow keys to browse skins. When you've found a skin you like, press Enter to exit skin selection mode and apply the skin. You can also press Alt+F12 to quickly toggle between the current skin and the default skin (Claude in street clothes). Known Issues The game will crash if you attempt to watch a cutscene while using any skin other than the default skin (Claude in street clothes). The reason for this is not yet known. To circumvent the issue, the Alt+F12 keystroke was implemented (see above). Use this before watching any cutscene, or better yet, don't play missions while using a different skin. List of Available Skins Additional Screenshots Version Information Download Download on GTAGarage.com
  19. Jeansowaty

    2001 Washington

    When browsing files from the GTA III Mobile Version, I found an unused model, called mysteriously "continen". Upon importing the model into 3dsMax, I came to the conclusion that it's an early Alpha model of the Vice City Washington!!! Jokes aside, after some heavy thinking one night I came to the conclusion that the Kuruma was replaced by the Washington in Vice City. Why? Both share the same engine noise, the same ID, both have an FBI variant and the Washington had the same rear lights texture as the Kuruma in the Beta of GTA VC. Later on, I had this idea to make a custom car based on the original VC Washington. I took the III Kuruma and started remodelling and remodelling and remodelling... until I was sorta satisfied with the result. I also took inspiration from the SA Washington to make it seem like it's been progressing over the years... Then @MrFinger joined me on this and co-created it with me. He also did the Xbox textures. I hope you enjoy our car Pics: PC quality (tested on a modded GTA LC copy, sorry for no WS fix but it crashes this copy.) Xbox quality (ditto) Links: GTA III GTA III (Xbox quality textures) GTA Vice City (MVL) GTA Vice City (MVL) (Xbox quality textures) Installation: GTA III - Just replace any car or add it however the heck you want GTA VC - Drag and drop it into your MVL folder or export the dff/txd and replace whatever you want
  20. MrFinger

    [III] Fixed XBOX Vehicles

    If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  21. Jack

    STAR 7

    THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. Outdated version: This is the main site for the STAR7 mod. Here you can view latest updates or maybe post your questions or new STAR 7 ideas. If you have any problems with this mod please do not hasitate to ask for help. _____________________________________________________________________________________________________ GTA SA UPDATE 03.04.2016 [sTAR7 FOR SA VERSION 1.9]: Download Link - gtagarage - STAR 7 was mixing with other stars in wanted level - corrected, - if you're driving a ground vehicle - 5 hydras will attack you (it was 2 in the last version), - if you're flying an aircraft - the number of hydras will slowly increase to max 40, - cop from boat will appear on the boat when the star is below 7 with the pistol. Since the version 1.8 have errors I strongly recomend to download the latest version - 1.9 and overwrite the old one. You can visit my youtube channel (which will lead you to mod showrooms) to be to be updated about all of my wanted level modifications: https://www.youtube.com/channel/UCFOnEYrlUq-caoB8-Wb4f2w ______________________________________________________________________________________________________ STAR 7 [sA] version 1.8 UPDATE 28.03.16 New stuff: - There're 7 enforcement vehicles on the ground, - New vehicles are able to start vigiilante mission even in some aircrafts, - Machine guns added to the new enforcement aircrafts, - Fighter jets will now attack not just the player's aircraft but also all other types of player's vehicles, - motorbike cop will have a partner, - Las Venturas cop car will have 4 officers instead of 2. The code works only at 7th star. If your WL status drops below 7th star everything else should be returned as it was before the code started. Some screens: *********************************************************************** GTA SA UPDATE 21.03.2016 [sTAR7 FOR SA VERSION 1.7]: - color change for the stars, - new vehicles will attack on the ground, - new roadblocks, - new vehicles will be capable to start a Vigilante mission, - new (old) enemy - Army + NSA agents, - added shooters on some vehicles - turret, - Hydra and other plane recreation timer addresses corrected, - Hydra still attacks in a large scale while flying - max 30 aircraft will attack you after a while... GTA SA UPDATE 04.02.2016: All vehicles from this mod are created by the game only (not by a script). I've always wanted to make a decent wantedLevel mod involving Hydra attack and this is the best I can do. This extra star mod was originaly meant to be only for GTAIII & VC. Later I decided to make it for SA... So why would you try this mod again when I already made it for GTA SA? Well, the original SA STAR7 mod have many problems such as: - all wanted level ground vehicles from STAR 7 were made by me and not by the game, - the mod has too many codes instead of just one [or two], - police boat patrols [predator - game created] are disabled, - wanted level 7 in the air is still the same - 2 hydras and police helicopter... So here's the improved version: - all game created vehicles are now enabled at 7th star (including WL boats), - there are no vehicles created by the script - everything is game related, - increased the maxWantedLevelChaos limit, - increased the limit of max HYDRA planes created by wanted level system, - if you're driving a car on the open road or somewhere else outside the cities (like rural areas, highways...) only one HYDRA will attack your car [also game created], - only tanks will be present (army trucks will show up only on roadblocks), - instead of the NSA agents I bring back the soldiers again and not just in cars but also on foot, - if you go to the restricted areas like military zones or if you leave the town at the start of the game - you will get 7 stars, - max wanted level will always be 7, - standard cheats for wanted level are still active, however six star cheats like 'BRINGITON' will activate 7 stars, - besides them I added 4 new cheats: - STAR7 - STAR6 - STAR5 - CLEAR It's obvious what they do right? Install: Just extract all files from my archive into the modloader/CLEO directory: [if you're using the old version of STAR 7 mod for GTA SA then you should remove it]. Supported game version: GTA SA 1.0 HOODLUM Credits: To modify cheats I used this cheat table created by fastman92 There're many ways to modify this code so it might be possible that STAR 8 will be released as a new WL mod in the future.
  22. Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  23. Rockstar Audio Tool Rockstar Audio Tool allows you to edit sound archives from R* games such as GTA (PC) GTA2 (PC) GTA3 (PS2, XBOX, PC) GTA VC (PS2, XBOX, PC) GTA LCS\VCS (PSP,PS2) Manhunt (XBOX,PS2,PC) Manhunt 2 (PC) Other files: ADF (GTA VC) Can be converted to MP3 and vice versa. Rebuilding is supported for all games. List files (.lst) allow to reuse original folder structure which R* might have been using to build their archives, they exist for Manhunt (PC) and GTA3 (Mobile). If you don't have a .lst file, default name is "sound+ID+.wav". Requirements: WAVE sounds are required to be mono, stereo is not allowed Manhunt 2 requires ADPCM sounds encoded using supplied XboxADPCM VAG sounds need to be VAGp format. Download
  24. Kinda bothered me that this wasn't available anywhere, especially in the XBOX/Mobile versions, so here it is, I did it for PC. Recommended to be used with Skin and Bones and/or Rim's XBOX mod for a better experience, but it's not necessary. You are not allowed to upload my mod anywhere else without my permission. You are not allowed to use/edit my mod without my permission. Download
  25. Silent

    III Aircraft

    III Aircraft Oh well. For some reason, Rockstar never let us fly with proper aircraft in III-era Liberty City - both GTA III and GTA LCS didn't feature usable helicopters nor planes (although they could be spawned in LCS). However, due to the fact Vice City was developed at around the same time as III, some code got mixed up. Luckily for gamers, one of the mixups was proper helicopters and planes handling! This modification brings several helicopters and planes from the other GTAs to old good GTA III. They handle almost like their VC/SA counterparts, although they may feature some minor differences. Thanks to III CLEO* they'll also appear spawned on the map in several locations. * Not available for Steam version. Featured aircraft list: Maverick LCPD Maverick LC News Maverick Hunter (with functional weapons) Armadillo Dodo (full-winged) Skimmer Biplane Screenshots Maverick Police Maverick LCN Maverick Hunter (with functional weapons) Armadillo Dodo Skimmer Biplane Showcase videos Two videos from testing phase, just to prove I'm not a liar http://youtu.be/7aEi_Sa2dbk http://youtu.be/-wgxVklnnn0 And a proper footage: http://youtu.be/C4A6VlTKUj4 Rotors test: http://youtu.be/bQGKACEMuJo Weapons test: http://youtu.be/XN9gD-3ht-E Dodo test: http://youtu.be/NcXtlT6UcsQ Download As GTAGarage widget is gone for now: http://www.gtagarage.com/mods/show.php?id=24533 Supported game versions GTA III 1.0 GTA III 1.1 (planned) GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters) Credits @Luten - aircraft models
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