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  1. Jinx.

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions are implemented in this build and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Jinx: Leader, Misc. Mission Scripting, Misc. Texturing, Staunton Research Sergiu: Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting _𝓐𝓖: Lead Feature Implementation and HUD/Frontend Design Fire_Head: Particles and Misc. Coding guard3: Lead Scripting and Testing Gamerjman19: Radio Mixing and Testing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend erorcun: Re-implemented and polished the old unfinished police system Ash_735: Provided feedback on audio and modified the Microgamma font to closely match the screenshots DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures SpooferJahk: Radio Mixing and Misc. Texturing Derrick Keno, and Dwaine013: Misc. Vehicle Texturing Mr. Jago, the original leader, for his enormous ammount of work. Everyone involved with the creation of re3, whose limitless knowledge and help allowed the mod to move forward as a fully-realized game. Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Be sure to join us on Discord for the latest news, support, and discussion of all Rockstar Games related cut content! Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  2. Detailed photorealistic High resolution satellite map for GTA 3 Mode by me. Download the mod: nexusmods.com Download The Map Texture High Quality:
  3. _𝓐𝓖

    Classic Axis feat. Glitches

    Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  4. Hello everyone! I’m Calvin.linardi And welcome to my underground Bunker, here you can find some sh*t I made for GTA San Andreas and GTA Vice City So let’s get arround! Mods For GTA: San Andreas Warstock Cache & Carry Military Vehicles and stuff More Vehicles Civilian vehicles Guns and Weapons the bunker's armory Misc Miscellaneous Mods Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? Pay Pal Donations: https://www.paypal.me/CalvinLinardi
  5. Pauloso

    Pauloso's Workshop

    Welcome to Pimp Daddy Pauloso's Workshop : Here's in this topic is allowed: - Guns - Brazilian Carnival - Beer - Holy Bible - Beer Glacial - Opalão - Cachaça (sugar cane licor in english) - Get Drunk - Nasty Girls - Cowboy Hat - Ford Del Rey - Play Ilegal Games - Torresmo - Strip Club - Derby (The Cigarrete, not the car active) - Go to Church - Corote (sugar cane licor in english) - Perennial - Barbecue - Get the Dog to have procation - Pray the Rosary - Hunt Wild Animals - muscle cars V8 - Banheira do GUGU ( GUGU Bathtub in english ) Do Everything above with reponsability Hello, Feel Free to Download The mod that i did And converted i if wanna to talk with me, use PM (I Accept cachaça) or my youtube channel (Just Jocking). if have extra high QI you will notice that workshop is made to you communicate with me (Just Jocking). If you your homework, is a good kid and ain't a milk drinker you're welcome (Just Jocking). Conversions and Big Packs: GTA III& Vice City and Xbox Vehicles Converted to San Andreas: all in one: https://www.gtainside.com/en/sanandreas/cars/130656-gta-iii-amp-vice-city-cars-to-san-andreas/ separated: http://www.mediafire.com/file/z0ll5ci1k3lirjh/III+Xbox+Final.7z http://www.mediafire.com/file/ce0r8ujpk72n20p/GTA+III+Cars+on+San+Andreas.7z http://www.mediafire.com/file/o3ae497i6t6rxuc/Vice+City+cars+to+San+Andreas.7z http%3A%2F%2Fwww.mediafire.com%2Ffile%2F3zwq3pbc5wwykjo%2FVice%2BXbox%2BCars%2BFinal.7z Grand Theft Auto Liberty City Stories and Grand Theft Auto Vice City Stories Idaho's for GTA San Andreas: GTA Garage:http://www.gtagarage.com/mods/show.php?id=27778 GTA Inside:https://www.gtainside.com/en/sanandreas/cars/130692-lcs-amp-vcs-idaho-to-san-andreas/ Grand Theft Auto San Andreas Beta Cars: http://www.gtagarage.com/mods/show.php?id=27501 Grand Theft Auto San Andreas Revised Cras: http://www.gtagarage.com/mods/show.php?id=27963 San Andreas Procedural Update: GTA Inside:https://www.gtainside.com/en/sanandreas/maps/130740-san-andreas-procedural-update/ GTA Gargage:https://www.gtagarage.com/mods/show.php?id=28140 LibertyCity.net:https://libertycity.net/files/gta-san-andreas/125210-san-andreas-procedural-update.html#videos Reestyles and Peculiar Works, Brand New Cars: 1980 Declasse Truck Serie's: https://www.gtagarage.com/mods/show.php?id=27985 1977 Declasse Premier Brougham: http://www.gtagarage.com/mods/show.php?id=27961 1987 Albany Primo: http://www.gtagarage.com/mods/show.php?id=27967 1983 Declasse Tahoma: http://www.gtagarage.com/mods/show.php?id=27966 1964 Declasse Savanna: http://www.gtagarage.com/mods/show.php?id=27973 1965 Vapid Perennial: http://www.gtagarage.com/mods/show.php?id=27974 1962 Declasse Cabbie: http://www.gtagarage.com/mods/show.php?id=27989 1989 Vapid Bobcat: http://www.gtagarage.com/mods/show.php?id=27779 Miscellaneous: (OLD) Grand Theft Auto Vice City Car Colors (carcols) to GTA San Andreas: gta garage:http://www.gtagarage.com/mods/show.php?id=28093 Grand Theft Auto San Andreas FBI Rancher With LCS FBI Car Sirens: http://www.mediafire.com/file/xckaasw1aw71unx/Fbi+Ranch+With+Lights.7z Grand Theft Auto San Andreas TUG to Grand Theft Auto Vice City (for you to have a thug life): gta inside: III & Vice City Carcols To San Andreas: gta inside:https://www.gtainside.com/en/sanandreas/mods/130884-iii-vice-city-carcols-to-san-andreas/ Grand Theft Auto Liberty Stories Perennial converted to GTA San Andreas: http://www.gtagarage.com/mods/show.php?id=27775 Vídeos: Grand Theft Auto Vice City Xbox Cars converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: (Old Video): Grand Theft Auto San Andreas Beta Cars:
  6. ForeverL

    [III|VC|SA] Spanish Updated

    This is an extreme revision to the official Spanish translation of GTA3, Vice City and San Andreas. These games were originally translated into Spanish from Spain. Apart from certain errors, he is far from being a neutral Spanish. Especially for Latin American players. This mod tries to fix that. - New Spanish translation from scratch. - New text strings for some vehicles. GXT Version Status Download Link GTA 3 DONE Download GTA Vice City DONE Download GTA San Andreas WIP -
  7. What is this? A modification for GTA III and GTA Vice City, which adds rectangular radar and HUD elements based off the GTA V HUD! Versions: GTA Vice City: Rectangular HUD v3.0 (ASI plugins) GTA III: Rectangular HUD v1.0 ( ASI plugins ) Features: Rectangular radar similar to GTA V. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller. Time with phone. Weapon and Radio wheel. Dynamic money counter. Smaller text-box. Mission timers similar to GTA V. Fonts and Radar icons similar to GTA V. Added option to change weapon/radio names on Weapon/Radio wheel Tested without cleo, no flickering observed ( III only) Added option to change zone/vehicle text format Download links: GTA Vice City: GTAInside (v3.2)(new!) Rectangular HUD v3.2 ASI (new! / mirror) Rectangular HUD v3.0 ASI Helper Guide to v3.0/v3.2 GTA III: GTAInside (v1.2)(new!) Rectangular HUD v1.2 ASI (new! / mirror) Rectangular HUD v1.0 ASI Screens: Installation instructions: Install ThirteenAG's Widescreen fix for Vice City/GTA III (link to the topic) Extract the contents using WInRAR/PeaZip, copy to main folder and play! Videos: Supporting this mod? Please click the "Like" button below the post!
  8. Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  9. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  10. The Downstate Liberty is the first map modification I ever made because I used to feel like over half of the GTA 3/LCS map had a lot of unused potential. Someone on GTAForums is actually working on a mod that opens up this area and adds some countryside and small towns to the map. I intend to fulfill the original map's gap. The Liberty city now consists of five different boroughs that are all separated by water and three habitable small islands (Happiness Island, Recharge Island, and City Island) that player can visit after unlocking Staunton Island. Portland - Brooklyn Staunton Island - Manhattan Shoreside Vale - Queens and The Bronx West Port - Staten Island Carcer - Downstate Rust Belt This modification also added 9 extra vehicles, and one of them is flyable. Almost all unpleasant rooftops across the Liberty City (3D Universe) were fixed to make it look better while aircrafts are flying above them. I also worked on collision files to make all tall buildings solid, but I later give up in order to avoid crashes and problems during the gameplay. DOWNLOAD This map mods included in the assembly belong to their legitimate authors. I just selected for compatibility with each other that will have made the previous version of GTA3 to feel more like the Downstate New York in 2001. All credit goes to Rockstar Games for original textures used from GTA3 and GTA LCS on mobile platforms.
  11. Convertible Yakuza Stinger by @H-G About: Features: Screenshots: Credits: Download:
  12. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  13. If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  14. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy!
  15. Download NHDT (GTA3 Definitive Edition) (50 MB) Latest release: 11/18/2021 Download NHDT (GTA3 Classic) (589 MB) Latest release: 10/06/2019 http://button.moddb.com/popularity/medium/mods/29298.png TEXTURE COMPARISONS (Original vs. Remake) DEFINITIVE EDITION SCREENSHOTS III CLASSIC SCREENSHOTS CLASSIC VERSION 2.0 UPDATE This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic. 1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped. Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off! MOD DESCRIPTION GTA3 is a game that will be played by gamers across the world for years to come. As technology has progressed, 4K is slowly becoming the standard display resolution for gaming. The only problem? GTA3 was a game built to be played on the PlayStation 2 with 480p CRT televisions. On these newer displays, there is no denying it hasn't aged gracefully. Some teams have built large scale mods in an attempt to improve overall graphics of the game and give it a fighting chance. Most of these fail to retain the certain patina that Liberty City has developed over time, which has grown on the older fans of the series. Despite making Liberty look better, they tend to make the game feel less familiar. NHDR takes the common textures in GTA3 and gives them a well-needed spit and polish. Each texture has been cherry-picked, changed up, or rebuilt from scratch to replicate their blurry counterparts as closely as possible. By doing this, many old school GTA3 fans will enjoy a nicer looking game while not feeling far from home. While this is not a total retexture, roughly 80% of textures seen during gameplay are replaced. There is no fancy business or messing around here. This is what we already know and love, with an all natural feeling update! WHAT THE MOD CHANGES City landscape and buildings Trees Billboards and posters Particles Fonts Weapon icons (III mobile, recoloured to PC by default) Game menu Splash screens Main loading screen Other mods I recommend using with NHDT Xbox Vehicles by DimZet13 GInput by Silent SilentPatch by Silent Sharptrails by The Hero SkyGfx by The Hero Project2DFX by ThirteenAG Widescreen Fix by ThirteenAG HQ GTAIII Radar by yojo2
  16. Signs around LC have been converted from the NHDT mod for classic GTA3 over to the Definitive Edition. Download Here Just drop it in GTA III - Definitive Edition\Gameface\Content\Paks\~mods and change the 500 in the file name if needed. Installation: - Drop the pak file in "GTA III - Definitive Edition\Gameface\Content\Paks\~mods" (You may need to create a ~mods folder). - Change the 500 in the file name if needed. - Boot up and enjoy!
  17. firedihm

    [III] Skinned Catalina with PS2 head

    There are couple of mods out there that allow to bring back Catalina's PS2 cutscene head model. This mod does the same for her skinned, in-game model. Thanks to ForeverL for letting me use his head model! Download
  18. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  19. ForeverL

    Retouched Vehicles (Low-Poly)

    Well, this is my second job with vehicles. I wanted to do something for GTA3, and this came to me. Some improvisations for the vehicles, but in low-poly. Vehicles All vehicles have a new engine, adapted from SA vehicles. It has added details, for a better look. Some models have been changed, as some are quite repeated. There are changes in the textures, therefore, there are also changes in the model. Wheels I did a little improv on the wheels of the PC version. They all have a new internal part, to make it look better. They have a different texture, and a new one, for the classic wheel. Brought from XBOX. Others There are some color changes for certain vehicles. For newer models, there are changes to the collision file and handling. Other Files Name Status Link Carcols.dat WIP Download Default.ide WIP Download Improved Wheels Done Download Extra Name Status Link L-Train Done Download SkyGFX by @The Hero For a better visual and graphical experience. ModLoader by @Link2012 To load the files, without replacing.
  20. ForeverL

    [III] Teeth

    Well... something else, before going into oblivion. I think most have realized that in the cutscene heads in GTA3, the mouth is nothing more than an empty area of solid color, without any other details. This mod is pretty simple: add a denture to all heads in cutscenes. - All cutscenes heads with teeth modeled from scratch. - Minor fixes in UVMap. - Minor fixes in the skin of some models. - Alternate Colombian in the Introduction. (Thanks to @MikeTheFurryFoX for the suggestion, and @Sneed for permission to use the LCLF model). - Catalina's Head (PS2) (Thanks to @Inadequate for the model). Default Heads Alternate Colombian & Catalina (PS2)
  21. H-G

    H-G's Workshop

    H-G's Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto - Re: Liberty City Stories Documentations
  22. A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding animations to Money and ammo, similar to GTA IV. GTA IV/EFLC wanted star style. GTA IV Radio HUD system implemented. Choose your favourite mode, IV/TLAD/TBOGT or classic GTA 3/VC and the color scheme and radar will change accordngly. Gameplay demo will be posted soon. Download: Widescreen Fix **necessary For perfect IV radar scaling and outlined text Ultimate ASI loader **necessary To load the plugins in the game process GTAInside (GTA III v1.0) GTAInside (GTA VC v1.0) Below are mirror links from Mediafire. IV/EFLC HUD GTA III v1.0 IV/EFLC HUD GTA VC v1.0 (Note: This is not the final version! Kindly report any bugs you have encountered. It will be fixed if possible.) Screenshots: Contributions: @peymank Changes to pager and phone : changed it to GTA V iFruit phone for both (optional) also changed the Pager to landscape phone
  23. AI Weapon Walkstyles by @H-G About: Screenshots: Credits: Download:
  24. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  25. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
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