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  1. Jinx.

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions are implemented in this build and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Jinx: Leader, Scripting, Misc. Texturing, Staunton Research Sergiu: Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting _𝓐𝓖: Lead Feature Implementation and HUD/Frontend Design Fire_Head: Particles and Misc. Coding guard3: Lead Scripting and Testing Derrick Keno, and Dwaine013: Updating and fixing vehicle models and textures Gamerjman19: Radio Mixing and Testing SpooferJahk: Radio Mixing and Misc. Texturing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend erorcun: Re-implemented and polished the old unfinished police system Ash_735: Provided feedback on audio and modified the Microgamma font to closely match the screenshots DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures Mr. Jago, the original leader, for his enormous ammount of work. Everyone involved with the creation of re3, whose limitless knowledge and help allowed the mod to move forward as a fully-realized game. Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Be sure to join us on Discord for the latest news, support, and discussion of all Rockstar Games related cut content! Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  2. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron https://www.patreon.com/sonofbigboss Shoutout to Mr. Jago and R4gN0r0K for their support as Patrons Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here MISC MODS BETA MODS MISC MODS MISC MODS
  3. ForeverL

    [III|VC|SA] Spanish Updated

    This is an extreme revision to the official Spanish translation of GTA3, Vice City and San Andreas. These games were originally translated into Spanish from Spain. Apart from certain errors, he is far from being a neutral Spanish. Especially for Latin American players. This mod tries to fix that. - New Spanish translation from scratch. - New text strings for some vehicles. GXT Version Status Download Link GTA 3 DONE Download GTA Vice City DONE Download GTA San Andreas WIP -
  4. Grand Theft Auto 3 - The Leftovers Fix GTA 3 may not be that broken as VC, SA and IV but it still has some bugs and differences with PS2. This community mod aims to fix bugs and use best assets in PC vanilla quality *Claude Liberty *Blackbird88 *fastman92 *inadequate *Jinx. *JohnnyK *Fire_Head *Reflections *Mugetsuga *Tomasak CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) PS2 Feels III Edition PS2 Original sound quality (requires VBdec) PS2 radio dispatch voice *Cleo *SilentPatch *Skygfx *Steam Car Colour Fix *GTA3 Widescreen Fix *PS2 Loadscreens *Mouse Wheel Radio Changer *Sit in boat fix *LOD fix (can be renamed to ASI to be used with standard Ultimate Asi loader) CorePack DISCLAIMER: All modifications has been tested and works correctly, anyway I don't take responsibility for any damages that may appear after or while installing of one or various modifications. Install at your own risk.
  5. MrFinger

    Beta Leftovers Fix - III

    This mod is fixing beta leftovers, which they were left in the game. It was made on the occasion of the one year anniversary of the Beta Leftovers Fix - SA. Changelog: - Added final BF Injection and final Sentinel textures in Joey's Garage, - Added black color to the Chopper and Predator, - Changed Mafia Sentinel and Enforcer wrecks colors at the beginning of the game, - Changed vehicles at the Ghost Town, - Updated Badfellas postο»Ώer, - Updated Gasoline LOD, - Added in-game Banshee to the cutscene, - Changed Taxi at the Mean Street Taxis ad, - Changed Idaho (Hachura) ,Bus and an unknown car wrecks, - Changed second yardie model. Download link Like a mods like that? Check out VC and SA version.
  6. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  7. If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  8. Kinda bothered me that this wasn't available anywhere, especially in the XBOX/Mobile versions, so here it is, I did it for PC. Recommended to be used with Skin and Bones and/or Rim's XBOX mod for a better experience, but it's not necessary. You are not allowed to upload my mod anywhere else without my permission. You are not allowed to use/edit my mod without my permission. Download
  9. _𝓐𝓖

    Classic Axis feat. Glitches

    Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  10. spartaque12

    HQ Trees

    High quality trees for GTA III by unopieceo Screenshots LINK http://www.mediafire.com/file/39aqt26sskgaoj6/gta+3+hd+trees.rar
  11. Silent

    III Aircraft

    III Aircraft Oh well. For some reason, Rockstar never let us fly with proper aircraft in III-era Liberty City - both GTA III and GTA LCS didn't feature usable helicopters nor planes (although they could be spawned in LCS). However, due to the fact Vice City was developed at around the same time as III, some code got mixed up. Luckily for gamers, one of the mixups was proper helicopters and planes handling! This modification brings several helicopters and planes from the other GTAs to old good GTA III. They handle almost like their VC/SA counterparts, although they may feature some minor differences. Thanks to III CLEO* they'll also appear spawned on the map in several locations. * Not available for Steam version. Featured aircraft list: Maverick LCPD Maverick LC News Maverick Hunter (with functional weapons) Armadillo Dodo (full-winged) Skimmer Biplane Screenshots Maverick Police Maverick LCN Maverick Hunter (with functional weapons) Armadillo Dodo Skimmer Biplane Showcase videos Two videos from testing phase, just to prove I'm not a liar http://youtu.be/7aEi_Sa2dbk http://youtu.be/-wgxVklnnn0 And a proper footage: http://youtu.be/C4A6VlTKUj4 Rotors test: http://youtu.be/bQGKACEMuJo Weapons test: http://youtu.be/XN9gD-3ht-E Dodo test: http://youtu.be/NcXtlT6UcsQ Download As GTAGarage widget is gone for now: http://www.gtagarage.com/mods/show.php?id=24533 Mod Loader version: https://www.dropbox.com/s/brr07g4jqo5x4rk/iii_aircraft_1.1.zip?dl=1 Supported game versions GTA III 1.0 GTA III 1.1 (planned) GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters) Credits @Luten - aircraft models
  12. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
  13. Badfellas in Black by @H-G About: Features: Screenshots: Download:
  14. Vortrex

    GTA Connected

    GRAND THEFT AUTO CONNECTED Main Page β€’ Forum β€’ Download β€’ Discord β€’ Wiki What is it? GTA Connected is a universal scriptable multiplayer mod for GTA III, Vice City, San Andreas, and IV Wait, another multiplayer mod? In short yes. However, GTAC is unique since it provides a unified multiplayer experience for multiple games. It supports the built-in gamemodes for GTA IV right out of the box for that vanilla IV multiplayer experience previously seen on GFWL It's also the only actively updated multiplayer mod for GTA 3! What is the scripting like? We have a script-once, run-anywhere system so your GTA Connected resources can work across all supported games. Three scripting languages available: Lua, JavaScript, and Squirrel. (Scripter's choice, and can be mixed in the same resources) Any cool features I should know about? Tons of them! The list is too long to put it all here but here's a few: Play both offline and online. Dynamically growing/melting snow. Custom objects. Peer-2-peer sync. Synced peds and traffic, and so much more!
  15. M. Osborn

    Extended Interiors Universe

    This mod adds an 'interior world' to GTA III, like featured in it's sucessors. Requirements: Modloader https://gtaforums.com/topic/669520-mod-loader/ Open Limit Adjuster https://gtaforums.com/topic/736512-open-limit-adjuster/ Content: - Portland Safehouse (Added bathroom) - Staunton Safehouse (Lift, top floor hall and hotel suite) - St. Mark's Bistro (Models from GTA San Andreas) - Luigi's Seven Sex Club - Greasy Joe's Bar - Cheap Thrills Sex Shop - Bolt Burgers - Portland Beach Lighthouse - Mr. Wong's Laundrette (Functional Door enabled) - AmmuNation (fixed camera) - Belleville Park Restroom (fixed camera) Minor Issues: - If you use Classic Axis Mod, the player will face towards camera while using the hotel lift. - Using the top-down camera while inside will make the camera appear outside the interior. - The camera still fades in/out inside Belleville Park public restroom (Due to the old fixed camera, a useless feature from original game). - No prelighting. Video Preview (Alpha): Download
  16. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  17. H-G

    H-G's Workshop

    H-G's Workshop About Hello there, and welcome to my workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Max Payne Max Payne 2: The Fall of Max Payne Fanfiction Documentations
  18. Son Of Big Boss

    Panto for GTA 3

    Well, as some might already know, I made a perfect recreation of the Panto for the GTA 3D mod that took me like 6 months to be completed, But it was too simple to be used in a vanilla game, so I decided that I could make a version of it that could have every material and features as the rest of the vehicles from the game's lore, so here you have: Panto Download Panto
  19. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I should use for that. Is it really exact same SA camera, technically? Except collision detecting, yes. (There is also one more case for III, it doesn't have zoom values per vehicle types, so I emulated the VC / SA / LCS system.) SA collision detecting was incompatible with III / VC, so I've used the one from LCS. Also I've fixed the LCS bug that makes you see the inside of car if you really want it. Screens VC; III; With III Aircraft; https://streamable.com/exihn In car; https://imgur.com/a/mTWjnPD (Cam. clipping through car-road is fixed) Re:LCS; Downloads Currently only for 1.0 exes of III and VC; r6 Latest release Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that. That's why I changed the title to SA & LCS car camera. All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them. But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same). Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) I've added debug menu support, there are 5 options but I won't tell them here hehe. Fixed: Camera was clipping through bike model when you're on bike. Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS. Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy). Download: https://github.com/erorcun/SACarCam/releases/tag/r6 Old releases Source code: https://github.com/erorcun/SACarCam Thanks to All re3 contributors, especially The Hero(aap) to help me learn reverse engineering. Noskillx for intensive testing, he really helped me and found a lot of bugs before releasing it.
  20. ForeverL

    [III] LCS Peds

    Soon I will upload the models of the gangs. Then I'll update the rest. All pedestrians from Grand Theft Auto: Liberty City Stories, converted for Grand Theft Auto 3. ModLoader Skin and Bones Soon.. Category Status Link Females Complete Download Gangs Updated & Complete Download Law & Emergency Updated & Complete Download Males Complete Download
  21. AI Weapon Walkstyles by @H-G About: Screenshots: Credits: Download:
  22. H-G

    DeadDodo VLO Fix

    DeadDodo VLO Fix by @H-G About: Screenshots: Download:
  23. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  24. Steam Car Colour Fix This plugin will fix the dark car colour on Steam version. Why don't you just use modified particle.txd, I hear you ask. You see, the replacement of particle.txd will not fix the colour of introduction cutscene vehicles. Plus, if you're playing a Russian version it will kill several translated textures. With this plugin you won't need to modify particle.txd anymore in order to fix this issue. Screenshots: BEFORE AFTER DOWNLOAD
  25. Download NHDT v2.1 (589 MB) Latest release: 10/06/2019 Other mods I recommend using with NHDT Xbox Vehicles by DimZet13 GInput by Silent SilentPatch by Silent Sharptrails by The Hero SkyGfx by The Hero Project2DFX by ThirteenAG Widescreen Fix by ThirteenAG HQ GTAIII Radar by yojo2 VERSION 2.0 UPDATE This beta is the result of the mod being restarted several times over the last three years. In summary, the mod is now a cocktail of my own creations, LCS Mobile textures, and original HD texture source material used by Rockstar for GTA3 (thanks DimZet). Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic. 1024px and 512px are the new standards for most surfaces, and all textures are now compressed with DX1 (DX5 for alpha based textures). With 145 TXD files in total, I managed to get the total file size of hdtex.img down to 449 MB. All textures are also mipmapped. Thank you for everybody's patience during the extended development of this release. While not every suggestion made it in, I tried to incorporate as many good ideas from this topic as I could where I saw them. Hopefully, it paid off! MOD DESCRIPTION GTA3 is a game that will be played by gamers across the world for years to come. As technology has progressed, 4K is slowly becoming the standard display resolution for gaming. The only problem? GTA3 was a game built to be played on the PlayStation 2 with 480p CRT televisions. On these newer displays, there is no denying it hasn't aged gracefully. Some teams have built large scale mods in an attempt to improve overall graphics of the game and give it a fighting chance. Most of these fail to retain the certain patina that Liberty City has developed over time, which has grown on the older fans of the series. Despite making Liberty look better, they tend to make the game feel less familiar. NHDR takes the common textures in GTA3 and gives them a well-needed spit and polish. Each texture has been cherry-picked, changed up, or rebuilt from scratch to replicate their blurry counterparts as closely as possible. By doing this, many old school GTA3 fans will enjoy a nicer looking game while not feeling far from home. While this is not a total retexture, roughly 80% of textures seen during gameplay are replaced. There is no fancy business or messing around here. This is what we already know and love, with an all natural feeling update! WHAT THE MOD CHANGES City landscape and buildings Trees Billboards and posters Particles Fonts Weapon icons (III mobile, recoloured to PC by default) Game menu Splash screens Main loading screen INSTALLATION INSTRUCTIONS Extract the files in HD Textures to their respective folders within your GTA3 directory. Delete txd.img and txd.dir in your models folder. While still in your GTA3 directory, open gta3.dat in your data folder using notepad. Add the following line at the bottom of the document. CDIMAGE MODELS\HDTEX.IMG Save and close gta3.dat. Run GTA3 and test the game. FOR CUSTOM COLORED HUD WEAPONS: Backup models\hud.txd in your GTA3 directory. Replace it by renaming hudMOBILE (Mobile Pale Yellow) or hudPS2 (PS2 Grey Weapons) provided in Custom HUD Colours. TEXTURE COMPARISONS (Original vs. Remake) SCREENSHOTS
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