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  1. Dynamic Stars by @Calm About: Screenshots: Download: Thanks to @Wesser for the "WANTED_STARS_ARE_FLASHING" (0x057B) fix coding snippet.
  2. Calvin.L

    The Underground Bunker

    THE UNDERGROUND BUNKER Welcome to My Underground Bunker, Here you can find some mods I made for GTA San Andreas and GTA Vice City! Mods For GTA: San Andreas Mods For GTA: Vice City Mods For GTA: III Work In progress Like my works? want to see more trash mods by me? want to support me or just want to say thanks to me? https://www.paypal.me/CalvinLinardi Rules! Helpful Person / Contributors / Friends / Supporter list: @mpPako | mpPako's Workshop @tigerlim | Tigerlim's Used Car Emporium @TheMadeMan | TMM Auto Imports @XG417 | Extravagant Auto Garage @dirprof | dirprof's Workshop @savidge | $hody Used Autos @Thunderhead | Thunderhead speed shop @Son Of Big Boss | Sobb's Workshop @StarGTS | STAR☆GTS Workshop @TheGhostWheels12 | TheGhostWheel12's The Vehicle Model
  3. rele

    [III/VC] EnhancedGXT

    'Sup. As some of you know, I've done a mod that fixed San Andreas' american.gxt (while also spellchecking a lot of the subtitles, game objectives, text boxes and so much more). At the time, I didn't intend to attempt to enhance GTA: III and GTA: Vice City, as I considered "Spellchecked" to be the best alternative for my San Andreas modification. However, that was, certainly, not the case... I played a bit with those mods and they were... not the best, to say the least. So, guess what? By listening to the popular demand and feeling the need to make a proper EnhancedGXT for the other two magnificent games in the Classic GTA Trilogy, I'm bringing for you all to see today: EnhancedGXT: III & EnhancedGXT: Vice City. Featuring: - major rewrites to the games' mission objectives in every mission in the game (both the main missions and the side missions); - major fixes to the subtitles in most missions; - rearranged subtitles in some phone calls (such as Lance's or Cortez's); - rewritten text boxes and game objectives; & no bugs during play-testing sessions. How is this possible? I created these mods by rewriting the original american.gxt's of the original PC versions of GTA: III and GTA: Vice City, without any edits prior to my works. I was using a program called "Grand Theft Auto GXT Editor", which lets you edit the games' .gxt files directly into the program, without having to change any lines of game code or game scripts. Mods %? I consider these mods done, but I am open to any suggestions, bug reports or even complaints (as long as they make sense and aren't "wHy So MuCh DiALoGue i CaNt ReAd aLL tHaT!!!!1!111!!!1"). Installation guide: III: Simply download the mod and paste it in your GTA: III folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Vice City: Simply download the mod and paste it in your GTA: Vice City folder > text. (or, if you use ModLoader: create a new folder in ModLoader, name it whatever you want and paste my american.gxt there). Huge thank you to: - @DoctorMike: logo; - @Matt1010: huge help for EnhancedGXT: III; - @Brooklynzsmac: some small suggestions for EnhancedGXT: III. & you, for checking out this topic, and possibly even for downloading, playing (& enjoying, hopefully) these mods! Your feedback is much appreciated! Q&A: Q: Do you plan to improve the other .gxt files for GTA: III or GTA: Vice City in the future? A: No. If you didn't already know, I am not a native English speaker and I do not study any other languages, so I will not use Google Translate, Duolingo or some other program to add half baked subtitles in the other .gxt files. Q: Why did you create these? You said these games don't need such mods. A: Yes, I did. But I wasn't aware at the time that "Spellchecked" isn't exactly what I envisioned it to be, so I decided to take my time and make a mod like this for the other two magnificent games in the Classic GTA Trilogy. Q: Will you ever port this to "The Definitive Edition"? A: No. I do not intend to touch "The Definitive Edition". Besides, I barely even play GTA: III or GTA: Vice City anymore, and I only play on my own copies of the Classic versions. In case anyone wants to port the mods over in the future, you can go ahead, but let me know first (please). Q: Will you try and do the same thing for other games? A: No. Rewriting the Classic GTA Trilogy is the only time I will ever do this, as these three mods took a considerable amount of time and passion. As for other games, no. I do not intend to start learning how to mod other games. Q: Am I allowed to repost/share these mods elsewhere (other than GTAForums)? A: Yes. However, I do not allow for others to steal my work and potentially make a buck out of it. If you try to repost it elsewhere, at least ask me for it and have my clearance first (if you ask nicely and you don't plan to monetize it, I would most likely give you the green light). Alternatively, you can freely post the mods IF you give me credits, as their creator. Q: I found a bug. Where can I post it? A: Post it down below or send me a private message. I will make sure to answer as quick as I can, giving time and life constraints. Q: My game doesn't launch/is corrupted/isn't working! A: These mods were created specifically for the 1.0 versions (the "day one" releases). If you are using versions 1.1, 2.0, 3.0 or Steam, please consider downgrading your game first, using a downgrader, and then install the mods. If the problems keep persisting, try reinstalling your games or uninstalling your mods. At the same time, these mods might overshadow or be overshadowed by some other mods (like car mods that replace your car's name in-game) that are changing some of the game's text files. Try finding out which mod does this very thing, uninstall it and then try these mods out. They should work fine. Q: These mods aren't that great/have issues/have inconsistencies. A: Most likely so. I am not a native English speaker, and the three guys who helped me develop these mods weren't paid for a full-time job, so I was pretty much on my own. Submit any mistakes you can find (MUST BE GAME-BREAKING OR EVEN MISSING/BROKEN DIALOGUE, NOT JUST A COMMA) down below or in a Private Message and I'll make sure to fix them as soon as possible. ENHANCEDGXT: III ENHANCEDGXT: VICE CITY SCREENSHOTS (III) SCREENSHOTS (VICE CITY) (these are just a few examples; these mods feature a lot more than that) (!) Please be aware that some screenshots from the showcase gallery might be outdated and do not represent the actual state of the mods. They are merely a preview of the mods from the time being and won't be updated. (!) [SA] EnhancedGXT
  4. Sergiu

    Grand Theft Auto 3D

    GTA3D Mod. Bringing it back to the way it used to be, step by step. Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate Portland in DMA's original vision. Click the image below to download Public Build 1 - Back to the Streets: For now, the mod uses a modified freeroam mission script by default. No missions are implemented in this build and it's not recommended to play through vanilla III with the mod enabled. More info in the Read Me. Known Issues The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support. Some final III HUD elements are still in place and clash. We tried to fix as many crashes as we could, but some instability may still be present in the mod. Only the American text has been changed for now - sorry! The original alpha Bus and Tank models only have one door which causes crashes in the final game. For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue. Many leftover vehicle models have odd dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates. Screenshot album - Images are in random order and not representative of progress. Sergiu: Leader, Mapping, Timecycle, Car Colors, and Feedback Son Of Big Boss: Vehicle Modeling The Hero: Coding, Map Design, Tool Creation, and File Hosting _𝓐𝓖: Lead Feature Implementation and HUD/Frontend Design Fire_Head: Particles and Misc. Coding guard3: Lead Scripting and Testing Gamerjman19: Radio Mixing and Testing R4gN0r0K: Trailer Creation and Art Design HM128: Coded and did the basic design for the HUD/frontend erorcun: Re-implemented and polished the old unfinished police system Ash_735: Provided feedback on audio and modified the Microgamma font to closely match the screenshots DimZet: Discovered the original vehicle and pedestrian models, helped with coding ambient noises, and created a vast library of HD texture sources that has been very helpful in the mod's development. Kalvin: Trailer creation and help with character and HUD textures SpooferJahk: Radio Mixing and Misc. Texturing Derrick Keno, and Dwaine013: Misc. Vehicle Texturing Jinx: Misc. Mission Scripting, Misc. Texturing Jago, the original leader, for her enormous ammount of work. Everyone involved with the creation of re3, whose limitless knowledge and help allowed the mod to move forward as a fully-realized game. Alex (gtabeta3), whose original GTA3 BETA WIP served as an inspiration. Original team members who have since moved on, like Jeansowaty, IgorX, and //XP//. Community members such as Silent, spaceeinstein, and Vadim M, whose findings and research have given precious additional insight into GTA III's development. DK22Pac for making the first iteration of the HUD and offering advice. Our supporters, the people who have believed in us so far. Be sure to join us on Discord for the latest news, support, and discussion of all Rockstar Games related cut content! Like cut content mods made with a ton of effort? Be sure to check out Vice City: BETA Edition!
  5. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download VC
  6. RusJJ

    StarrySkies PC

    Starry Skies v1.3.0 is a PC-port of mobile mod. The original mod is adding way more stars and replaces the default R-shaped "picture". Supported game versions are GTA San Andreas 1.0 US only and any version of GTA Vice City. The mod has been tested in Modloader by @TheArtemMaps, also with SkyGFX and 2DFX Project Changes in v1.3.0: - Bug fixes - Backported shooting star from San Andreas to Vice City and III ! Also able to turn it off in all games (video on GitHub) - Fixed VC/3 rainbow that was accidentally disabled by game developers v1.2.2: - User requested feature: bring back R* logo easter egg Changes in v1.2.1: - User requested feature: chengeable hour of start/end Changes in v1.2: - GTA:III support (all versions) Changes in v1.1: - Vice City support (all versions) - Smooth Stars appearance - The weather is taken into account when the stars are shown - Widescreen fix for stars (on by default) (Widescreen Fix for SA is not fixing it?!) - An ability to turn off stars at all Download link (latest release): ModsFire Download link (older version v1.2.2): ModsFire Source code: GitHub
  7. aldrinjohnom

    SB->SBL Syntax Converter

    Convert Sanny Builder Cleo Source Codes from Legacy SB .cs Syntax into SBL .cs Syntax >>Download Link<< This tool is Open-Source Features: General User Interface Drag and Drop File Support Configurable Settings Detailed Operation Warnings How to Use? 1. Open Launcher.exe then configure the Settings Panel: Specify the Sanny Builder directory Specify all constants that your target source code uses that aren't built-in constants of Sanny Builder. Append them at the end of the Constants/Enums Files field Specify all keywords that your target source code uses that aren't built-in keywords of Sanny Builder. Append them at the end of the Keywords Files field 2. Convert a cleo script from Legacy SB to SBL at the General Panel: 1. Set Use Class to your preference: Check if you prefer class names for each command. Uncheck if you prefer keywords for each command. 2. Specify the source code you wish to convert by either: Click Browse Source Code Drag and Drop the Source code to the bottom text box 3. Check for warnings (right side text box) 4. Check the converted source code (bottom text box) 5. Click Save Converted Source Code Command Line Usage Support Syntax: Example: Alternative 1: Example: The OutputSourceCodePath is the same as InputSourceCodePath, but with the added non-overwriting suffix "_SBL<UniqueNumber>" Alternative 2: Example: UseClass field will use the settings.ini value, while the OutputSourceCodePath is the same as InputSourceCodePath, but with the added non-overwriting suffix "_SBL<UniqueNumber>" Game Abbreviations: gta3 - GTA 3 sa - GTA San Andreas vc - GTA Vice City Add new fields by Configuring Settings.ini -> General -> Games GUI vs Command Line The GUI can warn you if it encounters problems along the conversion process. The command line on the other hand doesn't support stdout. Meaning, you will not be able to tell whether the conversion is successful, or whether it encountered problems along the way. Technical Support: Visit the Issues page so we can try solving your problem with this tool.
  8. charle

    Charle Workshop

    CHARLE's WORKSHOP SKINS: GTA 3: GTA San Andreas:
  9. Guest

    Calm Workshop

    Calm Workshop About Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday. Grand Theft Auto III Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto IV & Episodes From Liberty City Max Payne
  10. Updated: 1 May 2021 Hello everyone, over the last couple of days I have been experimenting with gta 3 modding and made all of these for fun and mainly for myself. I never really had any intentions of releasing this, but since I got a couple of interiors done I figured some of you guys might appreciate this. The installation is really simple since it uses mod loader, the only thing I recommend is to use the xbox version hd mod for more compatibility and less bugs. Apart from modloader there is just a single optional ipl file that can be copy pasted in order to remove bushes from 8 ball's house itnerior This mod uses 2 or 3 models from the snow mod and the extended interiors mod, I asked for permission to use them, but got no reply. Anyway, the mod adds: Cemetery next to portland safehouse Sem-techs interior Hotel Red Rocket next to safehouse Bowler's Fist interior Big Als Liquor interior Luigi's Sex Club 7 Interior Casting Sofa XXXMags interior Zaibatsu Pharmaceuticals interior Executive Relief Interior New bar (Foxxxy Roxxxy), above Executive Relief Cheap Thrills interior (Used from extended interiors mod) New Rooftop Garden in Red Light District AM Gas Station interior 8 Ball's garage and building interior Punk Noodle's Interior (used from Snow mod) Old School hall/Gym interior Joey's garage interior Mean Street Taxis interior Lighthouse Bridge added Greasy Joe's Interior (used from extended interiors mod) Mr. Wong's Laundrette interior Auto Credit Autos Office \\\\\New: Morgue\\\ I added some static peds from gta 3 vice city and sa, some with new skins, I also added a few gags/easter eggs to try to match rockstar's humor a bit I don't really know If I will be making new interiors, but If I do, I will update this post. Hope you like it Screenshots - https://imgur.com/a/jCtjaRA Video - Download
  11. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  12. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  13. It's early 2002s. After the death of Don Salvatore Leone, Tony Cipriani took the leadership over the familly as the traditions say that a new don is ellected from the capos. And Tony was the most experienced of them all. But this soon had to be changed as Joey Leone had to become the new don on behalf of Salvatore's last will. But there were two conditions. 1 - Joey had to create a familly. So he married Misty. 2 - Joey had to make a big deal which would bring profit to the familly. But then Tony betrays Joey and sends him to death. Joey survives. He's on the run now, cannot return home, cannot trust enyone. Only one thing is on his mind now. Revenge... NEW SCRIPT. This includes: 87 new missions that consit of: 71 totally new story missions (including 18 property missions) 16 new side missions 6 buyable properties 20 old + 10 new unique jumps 20 old + 10 new rampages 100 hidden packages in new locations new weapon, health and armor locations NEW collectables: 12 bodycasts, 50 bonuses, 10 mystery boxes and 5 terrorists some other minor stuff I tried to make a story driven game. Missions are not demanding, quite fun. I also made this new feature called Additional Mission Objectives (AMO). During some missions a text box with AMO will appear. It will give you an additional objective that you don't have to achieve, but if you do you will get more money for completing the mission. Those are ussually simple like loose cops, make it in time, kill everyone and so on. Map changes include: Original changes Parts from Snow City Mod Parts From Liberty City Twenty Ten Parts from GTA 3 DE Also: New textures (cars, winter duh...) New weapons New sounds New radio stations New intro videos New splash screens New menu And other... OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu [/center] ULTIMATE FROSTED WINTER MOD (mediafire) ULTIMATE FROSTED WINTER DOWNLOAD (filedropper) ADDITIONAL AUDIO DOWNLOAD DOWNLOAD FROM DROPBOX DOWNLOAD FROM GAMEFRONT Patches: 1. Patch1 fixes these bugs: Fixes some car names Adds missing props in Fort Staunton office building Fixes shotgun shooting and reloading bug Fixes Ammunation backyard collision bug Patch1 How to install: 1. Download patch1 2. Replace american.gxt in TEXT folder 3. Replace default.ide and weapon.dat to DATA folder 4. Replace industNE.col to DATA/MAPS/industne folder 5. Get an img editor, use it to open gta3.img file (MODELS folder) and add csitecutscene.dff to gta3.img 2. Patch2 fixes these bugs: Missing building collision in Chinatown Fixing the unfinished sewer in Hepburn Heights Lifted some buildings in Hepburn Heights a bit so they do not block the underground sewer passage Fixed missing car paths on some roads Removed some ped paths so the peds do not ramdomly drop in to the sewers Made some text fixes including Toni mentioning the area where the player must go in "Booby Trap" Download patch2 How to install: 1. Download patch2 2. Replace american.gxt in TEXT folder 3. Replace generic.ide in data/maps folder 4. Replace all the remaining files ther respective folders in data/maps/... There should be now bugs, but make copies of these files before replacing them. Just in case 3. Mission patch alters some missions and general stuff in main.scm: Increases the time limit in Head Radio mission "Seize the Word" Allows a little bit lower speed in mission "Booby Trap" Decreases the distance the Yardie Boss Walks in mission "Tail" Makes Micky run arround the factory a bit and not just stand in one place in mission "Two Kings in Little Italy" Adds some more info about Ammunation in mission "Dealing With" Makes weapons appear in stock at Ammunation gradually rather them being available from the beginning of the game (all weapons appear in stock after passing half of Wu Long and Xian Long missions) Increased the duration of dialog texts a bit. Added extra health for Micky in "In the Shadow of Don" Moved the truck to another location in "No Dry Run" Added "Detonation" bar in "Booby Trap" Fixed auto 'mission failed' bug after failing "One Bullet" once Slightly decresed the number of mafia enemies in "Inner Circle Mash" Gave some colombians uzis instead of ak47 in mission "In the Construction" Made that the fares would appear much closer to the player in a taxi mission, but slightly decreased given timer reward after completing the fare Slightly increased the health of Toni and Leo in the last two game missions. Download Mission patch How to install: 1. Download mission patch 2. Replace Main.scm in data folder. Warning. Replacing main.scm makes your save files not work. You will have to start new game, so think carefully weather you need it That's how it works. To make the players socialy active, I have an achievement game for you. Try to get these achievements while playing the game, post a picture(s) proving it and you will get some cookies and likes Try not to ruin the fun for others so post the picture in SPOILER caps. And don't try to cheat by copying pics, that are already posted by others. I will know. Achievements: 1. Business Man - Complete all asset missions After completing all missions of every porperty, you get briefcase of money time from time. Post a picture(s) of every money briefcase of every asset. There has to be 7 of them. Reward: cookie and like 2. Don Leone - Complete the storyline Complete all story missions. Post a picture of big 'THE END' on the screen at the end of the last story mission. Reward: cookie and like 3. 100-percenter - Complete the 100% of the game Complete all story missions, side missions and collectables. Post a picture of status screen showing 100 percent or a picture of text pager congratulating on 100% completion. Reward: 3 cookies and like 4. Joey Freeman - Find a mysterious Gman wathcing you A mysterious fugure, only known as Gman, appears time from time. He watches as Joey tries to complete his journey. Post a picture of Gman, watching you. It's not so easy to spot him and he only appears briefly 8 times during various missions. Each time catching him deserves the achievement reward. Reward: 2 cookies and like 5. Paranormal Hunter - Find a paranormal being Urban legends say that strange paranormal beings such as ghosts and monsters hide in Liberty City. Post a picture of encauntering such paranormal being. There are 5 beings hiding and you can encaunter them only once. Each encaunter deserves the achievement reward. Reward: 2 cookies and like
  14. Son Of Big Boss

    SOBB's Workshop

    Welcome to my workshop. Here you'll find lore friendly vehicle mods and accurate beta vehicle recreations for the classic GTA Trilogy. Some content is still under development, so the workshop will receive updates from time to time. If you want to support me you can donate a bit of money, I will appreciate any help granted. Become my Patron and help me continue modding https://www.patreon.com/sonofbigboss Shoutout to Jago, Gamerjman19 and Brooklynszmac for their current support as Patrons I'm thankful with R4gn0r0k for being my former patron, thank you bro, for your support. Otherwise, if you want to donate using Paypal instead: Note: It is highly recommended, for better enjoyment, to install Silent Patch, and SkyGFX, as some of the mods need them, links can be found here ALPHA VEHICLE MODS MISC MODS BETA MODS MISC MODS BETA MODS MISC MODS
  15. Link2012

    Mod Loader

    What is it? Mod Loader is a plugin for Grand Theft Auto III, Vice City and San Andreas that adds an easy and user-friendly way to install and uninstall modifications into the game, as if the game had official modding support. No changes are ever made to the original game files, everything is injected on the fly, at runtime! The usage is as simple as inserting the mod files into the modloader/ directory. Uninstalling is as easy as that too, delete the mod files and you are done. Hot swapping mods while the game is running? By using Mod Loader you can! Still not sure? Check out this nice video from Ivey. Features: Do not replace any original file, all the mods are installed by injection on the fly. Instant mod swapping, you can refresh mods on the go without closing the game. Game menu for configurations, providing an even easier management of mods. Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug. Mod Loader will automatically read data lines from readme (.txt) files. If you have several of the same .dat files, Mod Loader will merge them together for you. Allows you to link mods to profiles, which is very useful for installing total conversions, isolating them completely from the rest of your mods. Mod Loader allows you to use command line arguments, you can find information on them here. Download Mod Loader will always get updated thought GTAGarage, with stable enough releases: http://www.gtagarage.com/mods/show.php?id=25377 Although you can also find the latest, maybe unstable, release on GitHub (recommended) https://github.com/thelink2012/modloader/releases Screenshots Source Code The source code is available under the MIT license, take a look at the project on GitHub
  16. RRT94

    [III/VC] HUD Icons

    Info Recreations of the HUD icon textures in HD. Icons III Icons VC Screenshots Extras Includes the PS2 versions of HUD Icons for III and beta ones for VC. Credits Special thanks to @Matt1010 for making this project with me. Download link https://drive.google.com/file/d/1tgnoLLOZy0Kzoq9FF-yZyAUxuGRfGejU/view
  17. About Restoration of classic icons with their adaptation to modern GInput and a tribute to Ash_735 to continue his work. Demo Download https://drive.google.com/drive/folders/13lRrncHeisHxmwtTBctCsUdlQldqFxt8?usp=sharing Source https://www.figma.com/design/Lo5ja5fXSsNYjDsowZDZnV/GInput-Icons-Remake?node-id=0-1&t=JdzjXQLE3bnoj2Fo-1
  18. Payphone Prowler by @Calm About: Features: Showcase Video: Download:
  19. Captain Northstar

    Flashback FM Expanded

    When I was a kid, Flashback FM was my first introduction to the amazing soundtrack of "Scarface" (1983). Imagine my surprise as an adult when I learned that Giorgio Moroder actually made twice as many pop songs for the album! And they all fit surprizingly well to the eerie atmosphere of Liberty City. Flashback FM Expanded adds four new songs to your favorite radio, as well as authentic DJ dialogues, commercials, Easter Eggs and references. I tried to make it blend into original game as seamlessly and lore-friendly as possible, matching DJ Toni's tone and Rockstar's sense of humor. Originally I created the it for LC'01 project. Its team kindly provided the cut content from beta version of GTAIII that I used for the commercial breaks. Since DJ Toni's lines were created from scratch using AI voice generating and the technology advanced a lot over the years, LC'01 team decided to recreate majority of the dialogues using more modern tools. With their full permission I publish my original version of the radio. I hope you will enjoy listening to the expanded version of Flashback FM as much as I enjoyed making it. Have fun cruising across the worst city in America! Download Playlist (original): Debbie Harry - Rush Rush E. G. Daily - Shake It Up Paul Engemann - Scarface (Push It to the Limit) Amy Holland - She’s on Fire E. G. Daily - I'm Hot Tonight Playlist (expanded): Beth Andersen - Dance Dance Dance Beth Andersen - Right Combination Amy Holland - Turn Out the Night Joe Esposito - Success I made this mod for people to have fun playing their favorite game, so you can use it and share it in any way you like as long as you mention me as a creator. I'm Captain Northstar, by the way. Enjoy, hope you'll like it!
  20. RRT94

    [III] Weapon Icons

    Info HD recreation of the weapon icons from III in various styles. Such as Beta, PC, PS2, Mobile and Manhunt Screenshots Download link https://drive.google.com/file/d/1yN4HP-iapoQ7dWGGp6Zg9oZbi_eKzYrz/view
  21. Claude Speed is about to venture into the depths of a place more dangerous than Liberty City itself... THE INTERNET This mod attempts to emulate the Internet browsing feature from GTA IV and V. I included around 20 websites, some of which are custom recreations based on GTA lore, others are official sites by R* and a few are just made up for this mod. I tried to match the classic sense of humor of R* while trying to make these websites look somewhat accurate to early 2000's internet, so it hopefully at least makes you chuckle a bit. Pls don't take it too seriously, even though some sites are interactive this is mostly a joke feature. I have some ideas for more websites I could include but I probably won't do that in the next few days because I want to make a car mod next. Some screenshots: Very short gameplay video I included two different backgrounds you can choose from. To install this mod you will need: · GTA III version 1.0 (it won't work on other versions) · CLEO · Probably a limit adjuster too, I use the one by ThirteenAG. How to use: Just install this mod and then go to the Internet cafe in Staunton Island. When you are standing close to the windows you will see a message prompt to press the "enter car" key, and you are now browsing the internet. Unfortunately I couldn't make it work with the mouse so you gotta use the arrow keys. You can use the backspace and home keys too. Only the underlined words are clickable links. The mod is designed to adjust the resolution and mouse pointer speed to your screen size but idk if it works fine for everyone. It's mostly designed for 1920x1080 screens. Download link: Download link at Mediafire I included the source code but it's gonna be super hard to read it cause I had to do some weird recycling to be able to only use the limited number of local variables lol. Big thanks to Aslan for some CLEO coding tips and for suggesting that I only use local variables, since it avoids crashing the game that way. I hope you enjoy it. -------------------------------- Updated on March 27 2023 - Included a faster cursor version for people who play with the frame limiter enabled.
  22. Classic Axis Classic Axis is a modification for "GTA: III and Vice City" that aims to bring a better visual camera behavior to the game and to improve gameplay experience. Showcase: Download Source
  23. Story 2001. The events are taking place in parallel with events of the original GTA 3 story. Giovanni Forelli, 26 years old man, is a son of Sonny Forelli, also a nephew of current Forelli boss Giorgio, which was lucky enough to survive during the destruction of Little Italy. Forelli Family is weak these days, though it still manages to stay in the game. However, a short chain of events gives Forelli a chance to restore their power. Features 56 new missions that includes offroad challenges, RC missions, fighting tournaments and much more! Story, that crosses with original GTA 3 storyline 15 new unique stunt jumps 15 new rampages 56 new hidden packages Pick-ups replaced all over the map Easter eggs Map changes Mod already includes the most important fixes (SilentPatch, Widescreen Fix) Barcode Studia team: Project Leader: the_1826 Story Writing: the_1826 Scripts: the_1826 Graphics: the_1826 Soundtrack, SFX: the_1826 Map Editing: DimZet Also, I used a few scripts made by Dimzet. Big thanks for his awesome work! Contributions: leshenka PS2 Port: the_1826, Z0Li Screenshots: PS2 box cover: Download: PC - https://www.mediafire.com/file/ibalw1v8ly0464y/forellir_103.exe/file PS2 - https://mega.nz/file/RYEHkYQB#TZQ6aXdbBLEs0Ck2gZI6-iEcMf6BsTIbr9ZheR8IqkU Android - https://mega.nz/file/tN4GmTKS#YjF7KlbrsFMwEYFOX4TDHpVunYQTbrL-4QYrjOM8mdQ IOS - https://www.mediafire.com/file/pvgfuvhegc7rzur/FR.ipa/file PS Vita - https://mega.nz/file/4at2QSAI#JiupvqCu1WsNiNWuMpTp2q1e1DlwxR7jwJhYx-W1fCE PC Patch 1.1 (Drag files to the game folder) - https://drive.google.com/file/d/121N0SMNHtnloUK70VkDkk-RLDTIKz3tc/view?usp=sharing Barcode Studia Discord server (development news are mostly here) https://discord.gg/rsgDVbb9QF Barcode Studia Website (has the most recent information) https://barcode-studia.ru Support - become a Barcode Studia sponsor to get an exclusive content! (more information below) https://boosty.to/barcodestudia PayPal: [email protected]
  24. Hello, GTAForums. This is XG417 and I'm finally opening up a workshop! I know it's looking rather bland and rushed right now, but I shall be building on to this 'shop and give it more flair as soon as I take care of some personal things on my end. Right now I just want to have a primary hub for my mods, as I'm sure there'll be more on the way. I am currently an SA-Only Modder, and as such I would be making mostly Lore-Friendly Vehicles that would (as much as possible) fit into the timeline and atmosphere of GTA San Andreas, though I may deviate from time-to-time as I experiment with my creations. Some House Rules: * Do not upload the contents of this Workshop anywhere else - I will be the one deciding where it goes. If you see it anywhere that isn't uploaded by me, notify me immediately via PM. * I won't be directly taking requests, but I will consider possible suggestions. * Note that I only make mods as a hobby and practice * I highly encourage giving Feedback on my works so I may improve my craft and produce more quality mods in the future. With all that out of the way, welcome to my Garage! Please do not mind the mess and take a look at what we have in stock right now! From-Scratch Mods: Edits: Liberty City Branch: Future Plans:
  25. Matt1010

    Matt1010's Workshop

    Hello and welcome to my workshop! Here you will find some of my mods that I have created over the past few years or so. Hope you like... at least... one of them. Of course, there's more to come. Eventually... someday... I don't know myself. (PSSST, CLICK ON THE IMAGES FOR LINKS)
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