Jump to content

Search the Community

Showing results for tags 'GTANet.com'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • FiveM / Cfx.re
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
  • GTANet
    • Announcements
    • Forum Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. sphynx_

    Creating Lore-friendly vehicles

    Hello everyone, welcome to my art page! As I am a big fan of the GTA series, especially when it comes to the well designed fictional vehicles based on real life ones. I decided to share some of my ideas. CONTACT ME Discord sphynx_#0729 E-Mail : [email protected] If you have a design suggestion, I also recommend contacting me on Discord for faster and mroe dynamic reply I take commissions on +2 requests, free ones can take alot of time due to tight timing & other requests Some of these designs are already WIP to be in game asap, some of them are already converted into the game, thanks to the modders / 3D artists whom are interested in my work Since I got more than 200+ designs, time will be taken to organize the thread. However, you can check the pages to see the latest designs hope y'all enjoy this topic INVENTORY WIP: In the near future, you will see the list of models i made by clicking on each brand's logo Legendary Motorsports Southern Sanandreas Superautos Warstock Cache & Carry Coutt And Schutz STAY TUNED
  2. @Spider-Vice i wanted reply to previous topic but seems its completly removed? so i don't know what to think, whether you don't like it or the icons i gave are poor for your eyes and taste... I didn't see any reply under the previous topic or in DM that's it will go live or no so i'm confused about whole situation Anyway, here's edited version of previous ones i sent couple days ago but with reduced work area so its dosent have unnecessary space around the icon 1. 2. 3. These i made today, slight changes to hat, it is even lower on the kek forehead, which makes it seem smaller, maybe better looking one? 4. 5. 6. I think it would be nice to change it to the entire month of December, but is it more appropriate just the Holidays and keep until New Year? I don't know, it's your decision. The hat on the forum logo is for the entire month. I think the emote could have be for same amount of time, and yes, im aware we're december 9 already, kinda my fault. I'm not a graphic designer or something. As i wrote earlier, the hat is from your winter forum logo, i didn't want to reinvent the wheel, the reason is also that it's good, simple and fits. i think it's cool! I'm only tagging you because i know you're a busy person and lately there's been a lot of DLC-related stuff on the forum and you might have forgotten, I would like to ask you to consider this idea positively
  3. hello! i am a big nostalgic of liberty city 3d it was in particular the plot of lcs that i think is one of the most beautiful chapters of the saga. my goal would be to set the game in a us setting of the late 90s that i think is perfect! i would like to create a sort of modpack that improves the game and that sets the game in that atmosphere. i started with a package of lore friendly cars put in the game. here is the link, i accept suggestions and some modders who want to participate! Link Lore Friendly car 1998: https://drive.google.com/file/d/1f_5KSjjoyL7DsVgd8EotyNA7aMKUzrlp/view?usp=sharing
  4. MrHamdanSSS

    The GTAVI Map

    We all seen the trailer and we all know that it will obviously take place in Florida, Which is called Leonida in GTA Universe, Which is the best we can believe until the finished product, I'm still worried because it will take place in Florida, I'm not saying i hate it or that it won't, What i meant is that Florida is flat or mostly flat at least, And i'm a huge fan of mountains being in GTA, Somehow people hate mountains and think they ruined GTAV even though it didn't like what do you really expect? A flat map in a Californian based game? Like be for real, Its literally fun driving while listening to GTAV Radio Stations near mountains, "Florida has forests, Swamps" So does GTAV? And how will those really compare to mountains? How do people rather stay in a flat place than be in a mountainous place? (Talking about GTA games btw) We spent 10 years just so we only get a Florida based game rather than a map where it has multiple states like GTASA, Ill mention the states/cities R* should add using real names California & Nevada People are gonna go crazy on this one, Just because we got tired of Los Santos doesn't mean it deserves to go away, And GTAV's map itself already has what it needs to add San Fierro & Las Vanturas, Its just that those cities and their near area were removed or not added North Dekota, Illinois, Michigan, & NYC Its impressing that Chicago was cut or never made it to GTA, Detroit isn't really special but these 2 cities are mocked a lot because of weird thing happening there, One of them is about crimes and one is about random, And GTA is made up of humor & crimes obviously, So stupid if never was added, NYC deserves a return, To see how it changed from 2008 Liberty City to whatever GTA VI's timeline Louisiana, Florida & Georgia Florida is now called Leonida in GTA universe, But we don't know about these 2 states, They might be apart of Leonida because according to my memory, San Andreas is mashed up with 2 states, New Orleans is also like Chicago, Would be a good idea to make a debut for it, Same goes for Atlanta but not the crimes i guess? None of them are Port Gellhorn obviously because for some reason, R* uses the word city when it comes to cities with only one word, New Orleans is Cuttonmouth because both Manhunt & GTA are in the same universe This is my dream GTAVI map, And obviously people will complain about this because we believe that we didn't reach to that level of Technology, Maybe R* had a secret which allows gaming to make a massive map yet still keep in quality, Who knows? The first trailer will still not change anything, And obviously the story isn't gonna go all the way there, Like what i mean is that each of the ones i mentioned in a singular topic will have their own story, And in GTA Universe, For some reason, Certain states will be grouped with another, Just like California & Nevada, They're seperated but grouped in GTA Universe, So its safe for it to happen to others, Which is why i believe Leonida is not a Florida only based, If they've done this, GTAVI will be the most massive open world video game of all time and since R* loves to keep secrets around the map, This will take even longer than GTAV's which could keep the fun and mysteries, I don't care if they can or not, I'm just saying what i like and why i believe they can still pull it, And one of the reasons why i wanted a map like this is because Florida is flat, And to you all mountain haters, Your opinion doesn't matter, It will literally be a massive waste because it will be larger and flat, Mountains didn't waste GTA V's map like its California, How can you expect a flat surface? And it made the map larger, RDRII has made a great balance in nature, Which none of these 2 GTA games has done unless if GTA VI will not be an Florida only based, And just to let you guys know, RDRII's map is made up of multiple states that was scaled down to a playable level and still kept quality, I get it that it was mostly made like that for its theme but then why did they make a massive map? I'm sure its to revolutionize gaming, And GTAVI will do even better, The expected map of GTA VI is large and would be pointless with all that, Like can you guys atleast agree with me? Thank You.
  5. Hello, as you read in the title we might get a chance to have the score of the movie The Wraith [1986] officially released for the first time since it's been out 33 years ago but there's a little "problem". Here you have a little snippet of the score of the movie directly ripped from the 5.1 audio mix The label said that they would release this but only if 3000 people are really interested to purchase it and as you can know 3000 people is hard to reach especially for a movie this old, so if you know this movie and like the score composed by Michael Hoenig and J.Peter Robinson then follow this Facebook post or Intrada forums post for more information on how to be put on the potential buyers list. If you are not interested then can you consider sharing this post or the Facebook/Intrada one on your social networks to help us gather 3000 people. Thank you for reading and considering this thread.
  6. New to GTA 5 scripting in c#. And I can't find to seem good documentation about it or even much tutorials so I am stuck having to experiment by trying out random methods. 1. How to change the relationship of a spawned ped? I dont know the exact function to use to set the relationship. I am trying to make 2 oppposite gang spawn and fight. 2. How to spawn peds inside a car and make them chase another car which I spawned? I am trying to simulate a police chase and stuff like that 3. Alter stats of nearby ped? Is it possible i suppose it is. Planning to change nearby peds to attack me instead of spawning Link to videos, docs, tutorials will really be appreciate as well as instructions on how to do it. Also is there any special function to make peds, cars, peds in a car spawn in roads/path instead of having to give specific vector3
  7. Hi folks. We've just featured the following speculation article on our new website in a sorta interview style with uNi, Spider and myself. Clicky Give us your own answers in the same format (copy below) and we'll look back in the distant future to see who pulled it out of the bag! Remember this is a Q&A style topic, so keep the discussion in the other relevant topics. Cheers! --- Location Where do you think R* could take us next? Era What timeline do you think GTA VI will be set in? Protagonist What do you want the next protagonist(s) to be like? Platform What platform(s) do you think it will release on? Online What do you think multiplayer will be like? Announcement & Release When do we think R* could announce and release GTA VI? Leaks Do you believe in any of the “leaks” about GTA VI?
  8. RED DEAD ONLINE LEGENDARY BOUNTIES GRAND LEADERBOARD FIVE STARS LEGENDARY BOUNTIES "Listen to me! When the time comes, you gotta run and don't look back!" -Arthur Morgan- INTRO: This is a RDR Online speedrunning thread. If you wanna participate, you need to register at GTA Forum and post your fastest runs here. Just reply to the last post and follow the rules that are indicated here. Rules: -1- Start your timer after the intro cutscene (black bars disappearing). Stop your timer as soon as the ending cutscene starts (black bars appear). Your time will be verified and approved by the leader of this thread. -2- Full unedited video must be linked in your post. -3- Any cutscene can be skipped. -4- No glitches are allowed. Have fun and Good Luck! Solo PHILIPP CARLIER 1. 2. 3. THE WOLF MAN 1. 2. 3. CECIL C. TUCKER 1. 2. 3. YUKON NIK 1. 2. 3. BARBARELLA ALCAZAR 1. 2. 3. ETTA DOYLE 1. 2. 3. OWLHOOT FAMILY 1. 2. 3. SERGIO VINCENZA 1. 2. 3. TOBIN WINFIELD 1. 2. 3. RED BEN CLEMPSON 1. 2. 3. 2 Players PHILIPP CARLIER 1. 2. 3. THE WOLF MAN 1. 2. 3. CECIL C. TUCKER 1. 2. 3. YUKON NIK 1. 2. 3. BARBARELLA ALCAZAR 1. 2. 3. ETTA DOYLE 1. 2. 3. OWLHOOT FAMILY 1. 2. 3. SERGIO VINCENZA 1. 2. 3. TOBIN WINFIELD 1. 2. 3. RED BEN CLEMPSON 1. 2. 3. Hall of Fame (soon available)
  9. Let's for the November Month
  10. i want to make a gta san andreas stories storyline in dyom (idk how to script at all) with ryder as the main character, i wanted to add custom voice ai covers like gta sindacco chronicles mod for gta liberty city stories, but i haven't found any working websites which have gta san andreas characters' voices. i have already found a mod for a customhud which works decently, i want to make this storyline using dyom, but i want to replace the loading screens and maybe fonts and menu as well. this is the plot Title: "GTA: San Andreas Stories - The Return of Ryder" Plot Summary: Two years have passed since Ryder, known as Lance Wilson, departed Los Santos for the glitzy streets of Vice City. His reasons for leaving were shrouded in mystery, but now he's back. As he returns to his old stomping grounds on Grove Street, he quickly realizes that the neighborhood and the once-mighty Grove Street Families are in ruins. Upon his arrival, Ryder is met with a Los Santos that has changed drastically. The Ballas, their arch-nemesis, have seized control of most of the city's territories, leaving the Grove Street Families struggling to survive. Internal strife and a power vacuum have left the gang fractured and disorganized. Ryder's comeback isn't greeted with open arms. Suspicion runs deep among his old friends, including his lifelong homie, Carl "CJ" Johnson. The wounds of the past remain fresh, and CJ is skeptical of Ryder's intentions. However, CJ recognizes that they need all the help they can get if they want to reclaim their neighborhood. Ryder embarks on a series of perilous missions to revive Grove Street Families. He engages in fierce gang warfare, drug busts, and attempts to unite other local gangs against the Ballas. Along the way, Ryder unearths a sinister conspiracy involving corrupt police officers, crooked politicians, and a scheme to transform Los Santos into a hub of criminal activity. As Ryder delves deeper into the criminal underworld, he discovers that the ghosts of his past in Vice City have come back to haunt him. His actions there have repercussions that threaten not only his life but the lives of his friends and family. With CJ and other loyal gang members at his side, Ryder must navigate a perilous path filled with betrayals, double-crosses, and moral dilemmas. The story unfolds with epic showdowns, intense car chases, and explosive confrontations as Ryder fights to restore Grove Street Families to greatness and bring justice back to the streets of Los Santos. Along the way, he learns the true meaning of loyalty, family, and the price of redemption. However, amidst the chaos of their quest to rebuild, CJ receives devastating news. His brother Brian, the root of much of the gang's turmoil, is found dead under mysterious circumstances during the storyline. Grief-stricken and fearing for his own life, CJ decides to escape to Liberty City, leaving Ryder and the remaining homies in dire straits. Ryder now faces the immense challenge of leading Grove Street Families and helping them rise from the ashes, all while dealing with the fallout of Brian's death and CJ's departure. It's a race against time as he battles rival gangs, corrupt officials, and his own demons to honor his homies' legacy and rebuild the neighborhood that was once his home. "GTA: San Andreas Stories - The Return of Ryder" is a thrilling saga of redemption, brotherhood, and the fight for survival in the heart of the criminal underworld. Ryder's journey to revive Grove Street Families becomes a tale of sacrifice, resilience, and the enduring spirit of the homies. total missions: 35-40 (may be more or less idk, it depends on the time i have. i've made 2 missions so far)difficulty: medium problems of this mod: - i want to convert the dyom storyline to replace the main game's storyline - i want to add ai voice covers like ryder's voice, cj's voice, sweet and so on (idk how to make ai voices for free) - ideas (maybe, but i have some) - idk how to make this a total conversion mod (i am partially new to the modding community) - replace cj's in-game sounds with ryder's ones (like in MTA where you have the sounds of another pedestrian if you have his/her model) things i have done: some missions HUD (from another mod) animations (like gta vice city stories/liberty city stories ones) plot any help/suggestions/ideas? (if you are interested in this mod you can contact me on discord vicxtr_osimhxen is my username)
  11. monstercarlcj

    bully

    jimmy hopkins and pete are the only normal student in bullworth
  12. Herkese merhaba CJ, sizin de tek elli silahları NPC'lerden farklı bir genişliği kullananı bekleyenler. CJ Tek elli silahlar (Colt 45, UZI, TEC9 gibi) Gangster animasyonu kullanılabilir mi? note: I tried to do this a lot with Anim Manager, but I couldn't do it. Can friends who know how to make a mod help with this and share the mod with us? thank you for your help in advance.
  13. I have some suggestion regarding this site, when i first got to know GTAForums it was hard for me to navigate and get to know how everything works here just because it really needs some modernizing and an UI update in my opinion. This site still gives me those 2013 site feelings with its old UI, and i really think it can need an refresh. Some concrete suggestions i have to the devs: - Insert media from phone/file - More responsive on mobile, its still not a smooth experience on mobile - Spelling checker - Some catergories have an overwelming amount of threads, it would be nice and would look more organized if these could be auto-archived after x days of inactivty
  14. I'm curious. GTA seems like a troll friendly game at this point since rockstar just refuses to balance it out. So what are some things that you do or other players have done to you to annoy you in GTA online. I have had players trap me in stores, ram my cars off the road with arena war vehicles, constantly honk their high pitch horns, block off LS customs, etc. You name it. I have don't my fair share to troll right back But what are your favorites over the years?
  15. Nyden

    Gta 5 Bodyguard Menu C#

    Hi guys, I have a problem. I am developing a Menu on gta v, I wanted to know how to create the Give weapons to all bodyguard function, setting the weapons for all peds in my group. void BodyWeapon() { UIMenu bodyweapon = modMenuPool.AddSubMenu(bodyguardMenu, "Give Bodyguard Weapons"); UIMenu bodyrifle = modMenuPool.AddSubMenu(bodyweapon, "Assault Rifle"); //Assault Rifle UIMenuItem bodyassaultrifle = new UIMenuItem("- Assault Rifle -"); //Assault Rifle bodyrifle.AddItem(bodyassaultrifle); bodyrifle.OnItemSelect += (sender, item, index) => { if (item == bodyassaultrifle) { PedGroup bodygard = Game.Player.Character.CurrentPedGroup; //Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodygard, Game.Player.Character); // puts the bodyguard into the players group Function.Call(Hash.SET_CURRENT_PED_WEAPON, bodygard.Handle, (uint)WeaponHash.AssaultRifle, 9999, true, true); /* Ped playerPed = Game.Player.Character; Vector3 spawn_loc = playerPed.Position + (playerPed.ForwardVector * 5); //SPAWN PED------------------------------------------------------- PedGroup ped = playerPed.CurrentPedGroup; Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodygard, ped);*/ /* Ped bodyguard = World.CreatePed(new Model(PedHash.StripperLite), spawn_loc); bodyguard.Weapons.Give(WeaponHash.AssaultShotgun, 9999, true, true); bodyguard.IsInvincible = true; bodyguard.CanSwitchWeapons = true; //add a Blip Blip myBlip = bodyguard.AddBlip(); myBlip.Scale = 0.5f; myBlip.IsFriendly = true; myBlip.Color = BlipColor.Pink; // gets the players current group PedGroup playerGroup = playerPed.CurrentPedGroup; // puts the bodyguard into the players group Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodyguard, playerGroup);*/ UI.Notify("Mod by Anonik"); // Weapons.Give(WeaponHash.SpecialCarbine, 9999, true, true); //bodyguard.Armor = 100; } }; } Example of my code While I spawn the bodyguards with this code. if (item == franckItem) { Ped player = Game.Player.Character; Vector3 loc = player.Position + (player.ForwardVector * 5); Ped bodyguard = World.CreatePed(PedHash.Franklin, loc); bodyguard.Weapons.Give(WeaponHash.SpecialCarbine, 9999, true, true); bodyguard.Armor = 100; PedGroup ped = player.CurrentPedGroup; Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, bodyguard, ped); Function.Call(Hash.SET_PED_COMBAT_ABILITY, bodyguard, 100); Function.Call(Hash.SET_PED_ACCURACY, bodyguard, 100); bodyguard.Task.FightAgainstHatedTargets(50000); UI.Notify("Bodyguard Spawned"); UI.Notify("Mod by Anonik"); if (player.IsInvincible == true) { bodyguard.IsInvincible = true; } if (player.IsInvincible == false) { bodyguard.IsInvincible = false; } } Please help me: My mod menu is: https://github.com/anonik9900/Essential-Menu
  16. Looking for some people to play GTA 1 or the London MP games with, anyone wanna join or set a day for it? For more info on how to setup the multiplayer, this topic at the bottom should help: How can I play the GTA Max Pack Multiplayer? (SOLVED) - GTA - GTAForums Also, just because I posted this yesterday it doesn't mean it's a one time event. I'm available Saturday and Sunday, but Monday through Friday may be later on. Feel free to reply or leave me a PM, I'm always game. (Maybe this topic will buried deep without anyone caring.)
  17. Hello My game's sun looks like this: How can I configure it? I'm new with reshades and stuff like that. Followed a video tutorial but mine looks like the image adove Thanks in advance
  18. leihebi

    [C#]Help: How to make a timer

    When I set the realistic start time to 0 and the end time to 4 seconds, a new condition is triggered if the start time is equal to the end time
  19. FearSlinginShadow

    What the players want - RDRO

    Where are the Heist at? RDR2 has 2 years on the market and there aren't any Heist yet? The Posse system would be perfect for setting up heist just like in GTAV when the first Heists were released. We want to see some Bank Heist, Train Heist, Manson heist! Also, what about new mount options? Im sure that Rockstar wants to keep the game more realistic or something in that regard, but its a game just like any other and realistic qualities are out the door once you die and respawn. New mounts would be an amazing add! (I.e Bulls, Bison, legendary horses/animals.) The more luxury desire for additions aside from cooler/new mounts... A personal house to buy with acreage.. more or less. RDR Online would be more amazing and customer beckoning with these great additions. A personal house that you can buy upgrades, themes and additions for with either in game currency or something along those lines. We all know Rockstar is a very hardworking and busy company, and there isn't enough to say about their accomplishments, but still we as the fans.. WE WANT MORE!
  20. Marker Image I've tried the drawMarker function but I don't believe that it is the correct function as it requires a static location and the marker shown bobs up and down while moving with the entity. Is it an undiscovered native by some chance? It allows to be placed on objects, peds, and vehicles and the color is customisable as well. Any help would be greatly appreciated.
  21. Check out our new article on the GTANet.com site! I was inspired to write this after taking many screenshots of storms myself and investigating how they react in game, and also after reading an article on Eurogamer this morning about how someone went to chase storms for a mystery! https://gtanet.com/rdr2-a-storm-chasers-dream-videogame/ How about you, like chasing storms? Show us your best RDR2 storm images taken on any platform! They could be featured in a future article
  22. StuntGames

    UV Mapping

    This is an area I really had problems with, back when I was learning how to model.... There was literrally NO tutorials for this. But since Im the good guy that I am I made one for you. *Organization* Always remember to be organized, I also find that having 64x64 256x256 512x512 and 1024x1024 textures to be the best. They dont distort. If they are not that size make them with MS paint. Step 1 Now you have to change one of your viewports to the UV Mapper View, I chose the Front viewport. Step 2 Have a shape ready, go into faces mode then click on the shape, now you could choose each polygon individually and they have red dots in the middle. Step 3 On the right go to select/single and with the right mouse button select the individual polygons that you want to put a texture to. Step 4 Now, press the "E" button on your keyboard or press the red sphere on the mode selection to open up the material editor. Step 5 Click on the copy button and select the copied default material and rename to whatever you want. I renamed it to Texture. After doing that check the primary box and click ADD then browse for your texture, make sure its a .bmp format and its the 1 of the resolutions I have mentioned earlier. Now click on Assign to Selection then press Apply changes. Step 6 **Now make sure that you pressed the *space bar* and that the SEL button is pressed. And then click on Surface/Mapping.../Assign UV . Then just press on one of the selected polygons and bam! You have the texure mapped on the object and you have the side of that object in the UV mapper. Step 7 Go back to the mode menu and choose Objects Mode and also press your space bar key. Now you could edit the object in the UV Mapper. For Example... I will scale and move it to fit the UV mapping Square. *Final Product* You have just learned the basics! Thank you I would like to thank Dup for making this Tutorial Forum happen. Dup Please leave a question if you have one.... Comments as well. • StuNt •
  23. Devin Weston Steve Haines For some reason I can't upload images directly from my phone, so I'll have the link to Reddit Looks like there is an error, Do I'll try to fix it.
  24. Lapson Derek

    how to make car damage more to pedestrians

    (Not in handling dat's weapon modify) I want to make car hit damage more to the pedestrian i hit on, does anyone know how to do this or what file do modify?
  25. Could use some help to know how to convert them because im struggling for some time to make them work in order for a functioning ingame model to work and actually have a texture or some help with modeling would help too
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.