Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'Concept'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GTA Network
    • Welcome to GTAForums!
    • News
  • GTA Online
    • GTA Online
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA Next
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
    • Wiki
  • GTA Mods
    • GTA Modding
    • Mod Showroom
    • Featured Mods
  • Rockstar Games
    • Red Dead Redemption 2
    • Red Dead Redemption
    • Rockstar Games
  • Community
    • Off-Topic
    • Expression
  • GTA Forums
    • Forum Support
    • Site Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 8 results

  1. ARMEDCHSSANDWICH

    New glitch/easter egg in gta5?

    so a bit back, couple months ago i think, i was playing gta5 late into the morning, was goofing around the nuke site, later in the night i emerged from ,y bunker near zancdo (the military base in case i misspelled) when i emerged i saw storm clouds like nothing ive ever seen, was super thick, thru the night they dissipated, but im wondering if it is an undiscovered easter egg, not sure how to swap ps4 to here, but have vids and pics on it, dont recall irl date or time, nor in game, but it was night, and moon was just less then quarter left, noticed since then, on Thursday when moon is quarter left it gets rainy and cloudy, did i hit a glitch or is it an easter egg, also i was messing around the nuke site alot, game is ps4, gta5
  2. A Cebra, Money Over Bullsh*t, and Slimeball_Supreme collaboration Theme Song: In The Valley by Frankie Bonomo Welcome to the Commonwealth of New Sylvania in the 1970's-a groovy era where everyone is trying to have a good time with music, drugs, and every other vice the nightlife can offer. You may think that life in small town, USA is nothing but quiet, peace and harmony, but this story will draw you into the darker side of New Sylvania - greed, corruption, temptation, and blood. Told through the eyes of Brooke-Meyer native Virgil Assante, a young and ambitious mobster with aspirations of reaching new heights with northeastern New Sylvania's Manganelli Crime Family. Get involved in the more white-collar crimes in Romero, the dirty political wet-work in Kensington, or the easy balance of family life and extortion in Brooke-Meyer. Your goal is to reach the top of this small yet politically influential crime family during its golden age. But be careful who you cross... one wrong move and it's lights out for you. The Protagonist Virgil Assante (born Virgilio Alberto Assante) also known as Virgil Right Hook (Born November 3rd, 1944) was an American gangster and member of the Manganelli Crime Family who is believed to be one of the organizers of the 1975 Pendlebury Train Heist, at the time, the most lucrative cash theft in New Sylvania history, and also believed to have committed multiple murders under orders of the Mafia. Paul Keitel: Virgil's childhood best friend, as well as, Partner-in-Crime. He is the Ying to Virgil's Yang. The pair is inseparable and together, they are both immovable and unstoppable forces. Adopted by Virgil's parents in '59, he is considered as Virgil's Brother. During Virgil's service in Vietnam from '69 to '71, Paul has relocated to Henderson, Orion to work for The Jewish Mob as an Enforcer and Overseer of transactions. As of Spring of '71, he has moved back to his hometown of Brooke-Meyer working for the northeastern New Sylvania faction of The Jewish Mob. Mario Polisi: Another one of Virgil's best friend and a distant cousin. Mario is actually from Liberty City and moved to Brooke-Meyer at age 14. Virgil was his first friend. Mario still has a slight Liberty City accent that comes out when he is angry, which is often. He is very temperamental and that has gotten him in trouble numerous times in his teenage years, even well into his adult life. Phil Costigan: The youngest of the group. Phil started hanging around Virgil and Paul at age 9. He was always a rebellious child, always looking for a fight, and never backing down from a confrontation. At some point during Virgil's tour in Vietnam, he joined the Arborton faction of Lenapia's Irish Mob working under his Uncle. Ruben Nebish: Real name, Ruben Nebyzska, the head of the Henderson Jewish Mob. In his 30+ years as a Mobster, he has never spent a day behind bars. He has managed to operate at a huge level below the radar of the authorities. He made the move to Brooke-Meyer in 1965 to expand the Jewish Mob into New Sylvania. He is Paul Keitel's main employer. Stefani Ferlito: A blonde Henderson Angel with eyes as blue as the Caribbean sea. She moves to Brooke-Meyer to get away from her dysfunctional family. She becomes the main love interest of Virgil Assante in 1971. She becomes his other half, his rock, and his spiritual mate. She vows to always love Virgil no matter what. But, she is also as crazy as Virgil at times. Nancy McCarthy: Stefani's best friend since their teenage years. A rather energetic nightlife vampire with only a taste for the fast life. Quite often, she is seen in an intoxicating state whether from alcohol or drugs and she seems to enjoy that way of life. She becomes Paul Keitel's love interest in 1971. New Sylvania Crime Syndicates Manganelli Crime Family (Northeast New Sylvania) The family that runs all of Northeast New Sylvania since 1954. A family with deep political connections hold power over the majority of companies in this region. Known as The Quiet Don, Donnie is loved by many but feared by his fellow Mafiosi. Notable Members Donato "Donnie" Manganelli - Don Santo "Tony The Barber" Genetti - Consigliere John Sabatino - Underboss Alberto "Al" Abardo - Capo Charles "Batsy" Malanga - Capo Federico "Derrick" Pantagliano - Capo Richard "Rich" Rastagano - Soldier Matteo "Matty" Coccia - Soldier Mario Polisi - Soldier Virgil "Right Hook" Assante - Soldier Caine Devlin - Associate Michael "Lynch" Devlin - Associate Frank Eppolito - Associate Robert "Bobby" Manganelli - Lawyer/Associate Dovi Crime Family (Lenapia) More popularly known as The Lenapia Mob, run by Johnny "The Gent" Dovi. Dovi runs his family like a legit conglomerate using tactics to gain money and respect among politicians and business owners. Not known to be violent but they do have their bad eggs, such as their Capo, Santino "Sonny" Bardi Sr. Who is also Virgil Assante's Uncle. Notable Members Giovanni "Johnny The Gent" Dovi - Don Santino "Sonny" Bardi - Capo Michele "Mickey" Bardi - Soldier Santino "Junior" Bardi Jr.- Soldier Marco Giancarlo - Soldier LaTorre Crime Family (Havenburgh) Led by John LaTorre since 1956. Because of him, Havenburgh is the profitable monopoly it is today. At his current old age, he has slowed down quite a bit; However, he maintains his temper and spills as much blood as the other families. Currently recovering from the LaTorre/Grimaldi Unrest of 1968, relations between Havenburgh and Henderson are extremely fragile. Notable Members John LaTorre - Don Michael Pavano - Consigliere Edward "Rummy" Capozzi - Underboss Giacci "Jackie" Cavalieri - Capo Demo Sphiro - Associate The B&D Gang (Lenapia) A ruthless bunch of Irish cowboys with only one goal in mind, independence. Shea Weeks desperately tries to take the gang, best known as The Irish Mob, to new heights away from the hooks of the Sicilian Mafia and other outfits using them as muscle. He starts his journey by establishing a chapter in Arborton as a source of steady income from burglaries and drug trafficking. Notable Members Alexander "Mickey" Costigan - 2nd in Command Phil "Fast Philly" Costigan - Soldier Benjamin "Hamfist" Queenan - Soldier Colin "Scar" Berkery - Soldier Families across America Liberty City, Liberty Gambetti Crime Family Lupisella Crime Family Ancelotti Crime Family Pavano Crime Family Messina Crime Family Upstate Liberty Pappalia Crime Family (Montresor) Luppo Crime Family (Genesee) Alderney LoTruglio Crime Family New Queensland Pettinato Crime Family (Bullston and Petoria Area) Iroquois Couira City Outfit (Couira City) Mascouten Souci Partnership (Souci) Mason Acosta Crime Family (Delisle) Petriboni Crime Family (St. Sebastian) Orion Grimaldi Crime Family (Henderson) Marquetteson Borelli Crime Family (Nagadawee) Florida Sarrante Crime Family (Tamaqua) Lawrenciana Petraglia Crime Family (New Bordeaux) New Austin Acosti Crime Family (Blackwater) San Andreas Lancetti Crime Family (Los Santos) Ferrito Crime Family (Santo Zacaria) Sclafani Crime Family (San Fierro) Dorado Damone Crime Family (Denton) Kennedy Carbonaro Crime Family (Elliot) The Commonwealth of New Sylvania is separated by Four major Districts. The North-East, The South East, Mid-Syl, and The Far West. Within these districts are multiple cities that make New Sylvania the unique it currently is. The game will also present other states such as Orion, Liberty, and Alderney. The North-East District Romero - Known as The Bright City with all of its city lights shining the streets during all hours of the day. Is seen as a luxurious city to live in and a profitable location to open a business. Visit the landmarks that give this city its identity, such as the Welcome to Romero light sign built in 1922, the Baldwin Fountain in the centre of town that is a beautiful work of art, and the Thibideaux Theatre located on Main Street where many artists have performed. Also, in between Romero and Brooke-Meyer is the Brooke-Meyer/Romero Intl. Airport located right on Interstate 18. Brooke-Meyer - Although it may seem it is the ugly sister of the neighboring city, Romero, it does have a vital feature that Romero cannot offer. And that's the beautiful Catskill River. The residential areas are considered mainly upper-middle to lower-middle class with a heavy Italian, Jewish, and African-American community. Brooke-Meyer is also known as a party town. Visit the various nightclubs spread across town, partake in the debauchery, and stay out all night without a care in the world. Just be careful. Kensington - Cross the Blackwater Street Bridge from Brooke-Meyer, cross the Catskill River and you will arrive at the visually beautiful town of Kensington. Home to the Kenzie Park, one of the biggest parks in New Sylvania, and home to the most prestigious restaurant in all of Northeast New Sylvania, La Isabella Ristorante. It is considered to be one of the more better towns to live in with its low crime rate and peacefulness that spreads across from corner to corner. Mercer - Best known to locals as "Little Italy", where you will find an abundance of Italians along with their rich culture from foods to clothing. Located between Romero and Brooke-Meyer, it is recommended that no one crosses through that town looking for trouble. You will be dealt with, no problem. Kennedy Plains - Located in the far west of Northeast New Sylvania. Kennedy Plains is mostly... plains, as the name says. Has the lowest populace in this region because of it's small residential areas. It mostly consists of plain fields used for farming. It's the country-side right next to the big cities Romero and Brooke-Meyer. Be careful roaming around the field at night, no one knows who or what can be hiding among the crops. Of course, it's just hearsay. Mason Creek - Our little neck of the woods used for exploration and hiking. Nobody lives in the Creek. At the center of the Creek you will find a mesmerizing waterfall where people go to just take in the sights and watch the sunset. Who knows what roams about the woods, or should I say who knows who's buried in the woods? Madison - Northeast New Sylvania's industrial park. All you will find is factories and warehouses full of workers. This is also where the labor union prospers. Arborton - Located in the far south region. Arborton is a town that is not really considered "likable" for it's San Fierro like hills, its maintenance, and its crime rate which gradually increases as time goes by. It has an airstrip for the locals that own small planes and for people that go skydiving. The South-East District Lennox - New Sylvania's own Empire City. The City of Lennox is the home of multiple Mob-run Casino's and Hotels throughout the 70's and 80's. A city of addictions, temptations, and non-stop craziness. The city is utilized by the Manganelli's, the Dovi's, and the LoTruglio's. Collinstown - A small town with a heavy Italian presence bordering the city luxurious City of Lennox, the State of Alderney and the booming City of Lenapia. Collinstown hosts the Annual Italian Festival which is well known in the East Coast. Although Collinstown is Dovi territory, it is the residence of many mobsters from different cities. Edenburg - The home of the East Edenburg University. Edenburg is considered the safest, most family-friendly city in the South-East, nevermind the countless college parties that occur every weekend. There is no mob activity in the town as far as citizens know. When in actuality, the Dovi's run a very lucrative loan-sharking business through the East Edenburg University Security detail. Sometimes college students need money, the Dovi's oblige. Lenapia - The City of Independence. Lenapia is the biggest city in New Sylvania, also home to the Dovi Crime Family. In the 1970's, Lenapia is the place to be. Both Liberty City and Alderney would go through an economic downward spiral in the late 70's which would get many people to move to Lenapia. Lenapia's heavy population and mixture of cultures would be the result of making this city the metropolis it is today. The Middle Sylvania District Sylvania State College - The most prestigious college in New Sylvania with one of the best college football teams in America. Litchfield - Welcome to Amish Country. Thankfully they haven't claimed all of Litchfield. Mostly surrounded by cornfields and open road, but once you reach the heart of Litchfield, that's where all the craziness happens in Mid-Syl. Party with no worries. There are two syndicates running Litchfield. There's the Amish Union A.K.A. The Amish Mafia and the Heathen MC. Both are open to business but it must be by their rules. Smithsburg - The Capital City of the Commonwealth of New Sylvania. With a population of 50,000+, it stands as the 5th largest city in New Sylvania. With Lenapia standing at number one with a population well over 1.8 million. The Far West District Aries - Named after Lake Aries. It is placed right in between Henderson, Orion and Monstresor, Liberty. Although it is considered LaTorre territory, that hasn't stopped the Grimaldi Crime Famly and the Pappalia Crime Family from establishing their own crews in the Lake city. Because of that and the high population of the city, crime is at an all time high with people indulging in gambling, drug trafficking, extortion, and murder. New Carlisle - The historic town of New Carlisle lands right at the end of New Sylvania. Travel anywhere west of the town and you'll hit Burkestown, Orion. New Carlisle holds one of the biggest Irish communities in New Sylvania. Mob activity isn't known to be in existence in this town but the Irish do look after their own and aren't welcoming to outsiders. Bagansville - The city time has forgotten. A remote town between New Carlisle and Havenburgh that is easy to miss and forget. Which makes it the perfect place for a mob hangout. The LaTorre Family conduct their bigger meetings in John LaTorre's mansion, known to them as The White House. Careful digging in the town soft soil, you are sure to find bodies. Havenburgh - The home of the LaTorre Crime Family. Havenburgh is considered The Big City for a better future to the people of the Far West District. Any and every business is sure to be successful if you pay the LaTorre's a percentage each month. John LaTorre runs Havenburgh with an iron fist. No one can come and cause trouble and get away with it, they will sure be dealt with. As the "Burghies" say, the in West, the outlaws is the law.
  3. A Cebra and Money Over Bullsh*t collaboration Main logo credit goes to Graven Heading and radio station logos courtesy of FunkyRJ, Eternal Donkey, and SA's Most Wanted MAIN THEME Welcome to 1968. In the two most paramount cities of the era, you will follow the stories of three separate yet intertwining stories winding you across both a re-imagined San Fierro and Las Venturas, experiencing the unique culture of the times. From psychedelics and casinos to waning mobs and the Civil Rights Movement, it was an edifying time to be alive; the happy-go-lucky attitude of the '60s was just beginning to wear off and a grim reality began to set in: only the morally dubious would prosper through the chaos ahead. Only the ruthless will thrive in these cutthroat times. In GTA: B&B, you lead the lives of three characters with the most common mindsets of the time - an out-of-work Vietnam vet, an aspiring mobster and a cross-county courier in the years 1968, 1971, and 1974. As with GTA 4's trinity, three separate stories will intertwine throughout a series of unfortunate events that lead our protagonists to work together indirectly. The game gives all players the chance to experience the period of the Counterculture Era for what it truly was - outrageous. From huge cultural events such as the Civil Rights Movement and the mob's last grasp at Las Vegas taking a starring role in the story, lots of satirical insight is given to one of the most historically shaping time periods in American history. The overall aim is to provide a story that is equally as immersive as it is accurate, along with many convenient features that have been long awaited. Our protagonists are representations of the positive ethos that was finally beginning to dwindle as the 70s approached: desire to conquer, consequences be damned. Colorful cities host a colorful populace. Meet some of northern San Andreas' liveliest offerings, from the pettiest of pushers to the highest of high rollers. A 32 year old San Fierro native and Vietnam War veteran, Doug relocated to his hometown after being dishonorably discharged from the military when he was caught smuggling thousands of dollars worth of the USMC's equipment onto the streets. He's been reduced to spending his days with his wife and three year old daughter in their two-room apartment in Suppleham, wallowing in the regret of getting caught and waiting for some sort of action to take hold of him again. At the beginning of the game, Doug has $75 to his name and drives a blue 1963 Vapid Messier. Hailing from Souci, Julius arrived in San Fierro in 1960 with his brother Winston. After a near-decade of shifty jobs ranging from pizza delivery to slaughterhouse disposal, he joined Win in the virtuous career of courier work - just in time for it to become significantly less on the level. At the beginning of the game, Julius has $400 saved up and drives both a cream 1962 Willard Gaia and a white 1966 Dinka DP420. Flying in from Sicily with his uncle Giacomo in 1960, Dante hadn't an inkling of what lied ahead. A childhood of tough love led to a semi-recurring need for validation; a decent clout for wanting to do well in his elders' eyes. Now 24, having somewhat grown out of impulsiveness, Jacky's bosses have got their eyes on him. He knows it. At the beginning of the game, Dante has $250 in his bank account and drives a yellow 1968 Barbican Piranha. Joanna Pryor: Youngest scion of a pear ranching dynasty, Joanna met Doug in 1964 while he was on leave. One thing led to another - before the year was out a baby was in tow, they eloped; she got axed from the will for marrying below the family. When Doug was discharged in '67, she felt she had put the wool over her own eyes and took it out on her husband - as a result, she's often home alone with three-year-old Bonnie. Chad Pryor: Four years his elder, Chad grew up alongside Doug in the suburbs of San Fierro. Given his propensity for violence and teenage angst, it came as a surprise for all when he left for ULSA in 1951 to study law. After passing the bar with flying colors, Chad returned to San Fierro just in time to become a crusader for the Civil Rights Movement. Marcus Vogel: Former USMC Corporal turned jobless nomad, Marcus risked sticking by Doug during the smuggling fiasco while furtively knowing his guilt. They were discharged together and now live in the same sh*thole - Doug knows he's been running up a tab for years that can only be paid off one way: cold hard cash. Charlie & Archie Baker: The inseparable Baker brothers have long been the cause of all kinds of trouble; in recent months, they've been the ones in trouble. Racking up debt at a faster pace than the United States due to a constant craving for booze and cooze, they've turned their semi-successful motion picture enterprise into something slightly more seedy - they're under the green ownership of Joey Ferrito, catering to the more bestial indulgences of the hoi polloi. Robert Kurtz: Leader of the east coast's answer to David Arnold's band of brothers, Robby Kurtz is a former squadmate of Doug's who long preceded him in the art of the dishonorable discharge. On the loose since 1964, he and his crew recently got tired of the drear and fear of Liberty; they've kicked dirt 'cross country, recently settled on the outskirts of San Fierro - the rural town of Pleasance, where they've taken to calling themselves The Lost in honor of their exotic environs. Mick Cassidy: In addition to having long abandoned his pledge to protect the general public, Lieutenant Mickey Cassidy of the SFPD has also ditched the guise that his corrupt approach to law enforcement is for the greater good. Self-centered and self-serving, his badge serves as the sword that allows him to pillage and pilfer - bureaucratically, of course - as he sees fit in the name of personal enrichment. John Muscarella: A former lawyer turned San Andreas state senator. They say the only honest politician is one who can stay bought, and a lawyer-politician combo doesn't bode well. In spite of his slimy resumé, John Muscarella's specialty as a lawyer was government anti-corruption cases; as a senator, he devotes his time to advancing civil rights. Despite his pure intentions, he's still a victim to the age-old adage - his financial backings will return to supply a firm bite to the ass. Edward J. Segal: A Sergeant Major of the USMC, Eddie Segal was, in spite of all outward appearances, the mastermind behind the smuggling operation that Doug regrettably took part in. Now retired from active duty and considered a war hero, no one's the wiser of his involvement except Doug himself. As fate has it, he's decided to carry on with his retirement in Calton Heights - a mere five minute drive from Doug's own home. Randolph Harris: One of Doug's former brothers-in-arms, Randy Harris spared no time rising up the ranks of San Fierro's police department after a suspicious helicopter malfunction left him cleared of Vietnam duty. He's the perpetual good cop, always wanting to make up for his misdeeds during the war - a sentiment not jibing well with his orders to work hand-in-hand with some of the city's undesirables as part of an early gang task force initiative. Ying "Winky" Marquez: Coupled with his befuddling ancestry, Winky Marquez is a low-tier heroin dealer and Triad hopeful. While running his previously budding operation out of Pocilga Lodging, he met Doug and the pair formed a lukewarm business relationship - yet another source of tension between Doug and his wife. But recent shifts in the San Fierro drug trade have forced Winky aside - the cash tap is running dry for all involved. Baldwin Schultz: Intimidating in his youth, this retired arms dealer has become old, flabby, and hard of hearing in his golden years. Schultzy acted as the Jewish-mob backed financier in Eddie Segal's smuggling fiasco and got away with most of the money - but that hasn't stopped him from living a life of intense frugality ever since; a hermit in a cabin atop Mount Callahan, as far from the city's hustle, bustle, and police force as possible. Calvin Leung: A third generation Chinese-American who doesn't seem to know it; Calvin is an enforcer in the San Fierro Triads who prefers every aspect of the "old country" he's never visited. A stickler for anonymity and discipline, he overlooks much of the gang's local drug operations and reports up the ladder instead of taking action himself - making him a powerful contact for those with something to gain. Tsang Kan Kuen: At the top of that serpentine Triad ladder, a man known as Connie to his more Americanized subordinates sits perpetually satisfied with himself. He was sent off from his eager Maoist origins in 1956 to organize the ragtag hierarchy of San Fierro's resident Triads, an endeavor he has completed all too well. Between human trafficking with the Soviets and drug dealing with the Mexicans, Connie has found an unforeseen consequence in American markets - the tossing aside of his pinko origins; the embrace of the joys of consumer capitalism. Wei Cheng: A young Triad envoy sent from Yangshan to pad Connie Kuen's numbers, Wei is both ambitious and mischevious in his approach to a life of crime. In plain words he has no respect for ancient customs, nor the practice of elderly respect - he's in America to do damage, and in the fountain of youth he intends to make the water red. Oscar Deng: The bellicose history between the Dengs and the Kuens goes back dynasties; it was brought to an end in the early years of the Great Qing after a liaison between an Imperial noble and a well-born temptress resulted in a child. That affair reverberates centuries down the road: it's the only reason the brainless brute otherwise known as Oscar the Ouch has made lieutenant in the otherwise tight-laced matters of the Kuen Triad. Joey Ferrito: As a captain in the San Fierro crime family, Joey Ferrito's generally repelling aura and odious sense of humor had him sent out of the city to oversee the rackets of the Santo Zacaria Valley down south. Unfortunately for the valley's inhabitants, the only family rackets down there are pornographic; theatres, sets, movies, and ladies of the night. That misfortune strikes doubly for those women of the oldest trade. Lex Gianakos: A socialite before socialites with an exotic background and fingers in every illicit pie, Lex Gianakos is known as a cipher equal parts coy and cruel with no discernible origin story. It's widely accepted across the west coast that, regardless of her potential unsung loyalties, she's a necessary evil to have on your side. Joan Campos: A Liberty City exile with good reason to have flown across the country for the hope of anonymity, Joan Campos alternates between flying the flags of feminism and anarchism depending on the current company. She's found a good deal more like-minded individuals from her Vista Park studio - the insurgent infantrymen of counterculture. Augustus Hauptmann: Old money that talks the talk but can't walk the walk. Despite the outside face of a family values traditionalist, a look at Gusto Hauptmann's financial records paints another picture - a keen interest in civil rights and Democratic donations. His latest dilemma is dictating the fate of the San Fierro Examiner upon his demise - no male heirs and a young daughter with an insurgent streak leave him little choice but to milk the fourth estate for all it's got. Joe Jagger: A southern pastor with a Communist streak, filled to the brim with visions of an equal world. Coming from wealth, he's a frequent donor to John Muscarella - it buys him never-ending invitations to political masquerades where he's free to spread his own skewed views of the three nos: religion, politics, and war. On the sociable side he enjoys hosting neighborhood cookouts; he serves his own special brand of fruit punch that the locals say is to die for. Winston Cole: Three years younger than Julius, the Coles' good son made it all the way to university before a criminal framing brought him tumbling down. Disillusioned with society in general, he didn't hesitate to cross the country with his brother in 1960 - after eight years of intermittent employment, he's found a pursuit in civil rights and has made connections he hopes he'll never need to use. David Arnold: A professional chopper enthusiast: Dave owns a chop-shop in Dutch Flatlands, and in the eyes of the law that's as far as his enterprising goes. In the underworld he's known to be a suave businessman of another fashion with an explosive temper and a Redwood perpetually in hand. He's currently the de-facto leader of San Fierro's biker culture, which has recently dipped its toe in the international heroin trade. Harry Bulle: ALL A man who likes inside jokes - he chose "Harry" from the 'Tom, Dick & Harry' type of everyman, and his job at the International American Airline for the innuendo alone. Every aspect of Harry Bulle is a farce, marred behind layer upon layer of red tape and blind alleys. From a motel an even run between San Fierro and Las Venturas, he runs clandestine ops for God-knows-who for Lord-knows-why, but always in the company of an even-keeled sense of humor. Dirk Dunne: A formidable presence with the brazenness to match, Dirk is second only to David Arnold in the biker crew hierarchy. Another example of classic brains vs. brawn, Dirk provides the terrorizing muscle behind the organization while David presents a purely businesslike facade - but the fact that both men consider themselves the boss is slightly problematic. The ostensible united front is about to crack. Freddy Peters: The owner of Intrepid Courier Service, Freddy's come to be known as a surrogate father for his employees - complete with raging temper and all. In spite of a life running forty-some years of scrupulous values, the city's beginning to swallow him up in debt and dismay: turns out he's no more immune than anyone to sin when faced with the prospect of ruin. Roxanne King: A Los Santos girl born and raised, Roxanne migrated to the Iron City to join her brother Leon after the Rancho Riots. She and her shadow found work in a local Suppleham watering hole - it's there she met Winston Cole, where they founded the S.F. chapter of the House of Racial Equality with only the purest of intentions - three years down and he still hasn't met her brother, a man significantly less altruistic than the dynamic duo. Leon King: Pillar of the Birchwood community just outside San Fierro, Leon has his sister four years beat in arriving to the city. Rather than flee the Rancho Riots like Roxy, he took a return trip home just to participate in the chaos. He avoided arrest, made a name for himself after torching a command post, found himself revered by the black community of Birchwood on his return back home. Vain and visionary as ever, he took the opportunity to found the Leopards of Leon - a civil rights organization on paper, currently under investigation for sponsoring every crime under the sun. Dallas Bloomfield: Jack of all trades or an incompetent bum; a pinko bastard or a madcap anarchist - speak to different folk, get different answers. His paper trail paints no clearer picture - a journalism degree in the deep south, a tryst and quarrel with a Spanish duchess, a charge for felony mayhem in 1966 - now, he runs his own journalistic outlet from a Poacher's Beak warehouse when he's not running with David Arnold and his gang of desperadoes. Chester Goldwater: A New England drug runner with deep-rooted links down south, Chester Goldwater drifted all the way to Los Santos so he could sell weed to the free spirited alumni of ULSA - before long he had a habit of stealing airplanes from private Blaine County airfields in order to deliver to the Mexes; a business relationship was born, but didn't last. Chester the perpetual transient fell in with some hippies; he's broken new ground further north. Eddie Gregson: A former stickup artist turned boho entrepreneur with a rap sheet of straight B&Es, Eddie's a San Fierro native who made peace with himself after he got tired of strong-arming for petty cash. With a group of old friends he founded the Love and Sunshine Directive based out the city of love - bringing about apparatchik enlightenment and neighborly affection through means both spiritual and chemical. Tommy Sclafani: A seafood merchant who gives a whole new meaning to "surf n' turf", Tommy's company Sclafani Wholesale operates as a dockside front to cover for heroin distribution across the state. Connected across all lines - to the Japs through his gambling rackets in Little Tokyo and the Mexicans through drug peddling across San Fierro - Tuna sits comfortable as the unopposed mafia chieftain of northern San Andreas. Nicholas Ferrito: Midwest born, Los Santos raised, "Glasses" Ferrito's recent tactical appointment to serve as underboss to Tuna Sclafani came as an unexpected blessing. His unassuming frame suits his mousy, self-serving inclinations - the "Nicky precedence", as his old friends would say. The mindset makes him doubly vicious in his strategies; never a chance of leaving a witness behind. The selfishness goes as far as to overtake the oath of the cosa nostra, though - he comes first. Never la famaglia. Moe "Spades" Rothenberg: The missing link between the Sclafani syndicate and the west coast's other cosa nostra outfits, "Spades" refers to his primus inter pares relationship with both the black bloc and the guidos back in home plate Liberty City, not the numerous gambling operations he inherited from his father. He's known to come across friendly, if a bit nonplussed - in reality he's only marginally better at hiding his opportunism behind a curtain of ill-fitting clothing patterns. Bennie Bartok: One of San Andreas' newer players in the drug trade, Bennie is already known as a force to be reckoned with. His laid-back disposition works hand-in-hand with his disarming figure, but he's got a dangerous knack for negotiation and depravity while behind closed doors. He advertises as one of the cheapest fixers currently on the market - loyal only to the highest bidder. Sienna Derisme: A southern girl northern raised - that's the extent of the available hearsay surrounding Sienna's lifestory. In San Fierro she goes club to club, red light to pink light, in search of something intangible that she expects to find through the nightly company of strange men. She's had little luck finding whatever she seeks. Seamus Dunleavy: The bored housewives of the Santo Zacaria Valley had Doctor Dunleavy making high five figures - that all came to an end when he was caught testing the effects of certain psychoactives under false pretenses. Without his medical license, Seamus turned his work toward spirituality - before long he was Brother Dunleavy of the LSD, deity to the dazed masses, handing out microdots like communion wafers. Sam Beasley: Infamous pimp and pusher from Souci, "Stone Cold" Sammy has recently been called from his northeast digs to help his old pal Pat Matthews dole out mafia-supplied heroin to every black community from the Greenwich Coast to the Gobi Outpost. A perpetual stone-faced expression gave him his namesake; none of the eight streetwalkers he killed in Souci saw it coming - a violent death at the hands of a gold and zebra sheathed cane. Pat "The Cat" Matthews: The Cat operates in pussy and heroin. Recently released from a fifteen year bid in a mixed-race hellhole in the midwest, Pat Matthews found everything exactly where he left it in the deceptive suburbia of Birchwood. Originally a street cat from Souci, he moved west for the weather and the potential - when he went away in 1953 he never knew just how perfectly circumstances would conspire down the road. His haunts in the town are ripe for the picking - junkies chase the dragon like a thirsty man drinks water, and the mafiosi across the river are game. Henry Katz: Long-successful record executive known for his reach across all musical genres, Henry Katz's auteur status is owed to his children's fingers on the pulse of young society - not his. The facade of avant-garde knowledge has gained him many successful contracts in the meantime, thanks in equal part to his underworld connections - the question is: how long can he maintain the balancing act? Bruno Grzybowski: Voted most esteemed agent of the Department of Opioid and Pharmaceutical Exploitations since '65, the colloquially known Agent Grotto has never hesitated to be brutal and calculated in his efforts to curb San Fierro's growing drug epidemic. Perhaps he wouldn't be as revered if his superiors knew of his back-alley deals - a wet beak in exchange for busting only the pettiest of pushers. Matilda Yong: Luckily for Matilda, her patrons are an inherently no-questions-asked type of clientele. Perhaps if they were, they would ask how she managed to pop up in S.F. come 1965 with a small fortune in counterfeit bills and a Chinatown building lease without so much as a peep beforehand - or why half the time she doesn't respond to her name. When she put the apartments above her parlor up for rent in '68, the equally reticent Cole brothers came a-knocking. Jacky Gallo: Dante's only uncle, Giacomo came to America at the height of Prohibition. After a rise and fall under the eyes of a local thief ring, he headed east straight into the arms of the Gambettis. An astute business acumen boosted him to underboss by the 60s, when his paisan Amerigo Cazzini recruited him to oversee Venturas ops in perpetuity. Jon Gravelli: A consistently dependable worker for the Gambetti family since the age of twelve, Gravelli has recently been promoted to capo and shipped off to Las Venturas just in time to miss the birth of his son. In love with his work but having left his heart in Liberty City, he is known as a fair and level-headed leader with a zero tolerance for callowness. Amerigo Cazzini: A Mustache Pete through and through, Cazzini came to North America in the mid-20s to flee the state police and four angry husbands. The full Sicilian package of a sadistic streak and heightened business savvy, he found triumph in the Prohibition bootlegging operations of eastern Canada. Of late, his personal kinship with Gambetti head Sonny Cangelosi has earned him a spot further south - heading the Sicilian sect of the Gambettis as their Las Venturas intermediary. Sonny Cangelosi: Never in a near fifty-year career in the waste management business has Sonny Cangelosi been convicted of a crime, thanks to a lifetime of keeping his cards fused to his chest. Hand gestures, batty wordplay, complete silence - the Liberty City attorney general has nothing on the man who heads the Gambetti crime family. He's not above rubbing their face in it either - suspicious trips to Las Venturas he knows are out of the office's jurisdiction and constant shoulder rubbing with known crime figures, Cangelosi has recently struck up a big deal with old friends in the name of shared profits. Ettore Boccino: Product of a long line of slimy businessmen and con artists, Ettore was the first and only to welcome Dante to the neighborhood. He taught the boy English and how to hustle; the brother he never had. With the pair growing up around men like Jacky they inevitably found themselves drawn to the lifestyle - if only they ever found success in it. Sebby Boccino: One of those aforementioned slimeball con artists, Sebastiano Boccino is Ettore's father and one of the casualties of the Gambetti family's Liberty City purge - any and all weak links sent to the land of slot machines. Turns out he's well suited to it; his affinity for unsightly polo shirts is uninhibited by the weather, and corpse disposal is only a fifteen minute drive to a hole in the desert - what's not to love? Vivienne Lemay: One of Las Venturas' most prestigious poker players, "Lady Vee" is notorious on the strip for her talent of cleaning out any casino that dares let her enter thanks in equal part to her beauty and her prowess. Blacklisted from all but three Venturas gambling outlets, she is eager to try her hand at La Penisola upon its opening in early 1968 - little does she know, the Cazzini family have long had their eyes on her. The Midwest Commission: The flyover state variety of the Five Families' governing body, the midwest commission holds court over all mob-related decisions throughout middle America, headquartered in Delisle. Recently, their priorities are focused on Las Venturas - their collective investment in La Penisola a potential cash cow for decades to come. As of 1968 the commission is made up of: Michele "The Ear" Timpano, figurehead of Couira City's mob. De facto boss of all bosses. Joseph "Giant Joe" Grimaldi, ailing head of the Henderson crime syndicate. Vincenzo Ossi, underboss of the Grimaldi family. Represents Giant Joe at meetings when the boss is too ill to attend. Carlo Borelli, don of the Borelli crime family of Nagadawee. Peter Acosta, boss of Delisle's Acosta crime syndicate. Giovanni Ancelotti: As Pasquale Ancelotti's nephew, Giovanni has long been considered the obvious choice to succeed his uncle's position as head of the family. He's fair in his dealings, unbiased in his affairs, ostensibly peace-seeking - if only they knew of the fire in his heart, the yearning for the day his beloved Uncle Pasquale keels over so he can begin pulling the reins. Max Buscaglia: Feared enforcer for the Couira City mob, "The Butcher" Buscaglia made his name and his bones through a renown line of meat markets - animal and otherwise. He's a loon even by criminal standards, word down the grapevine being he worships the occult and now and again sacrifices his victims in the name of Lucifer in his shop backrooms. Despite the bare lunacy, he's a childhood friend of Jacky Gallo and has made firm relations with a certain government agent - above all, he's in good hands. Carmine Cohen: A bookmaker by day and fabled handicapper by night, rumor has it that Carmine invented the very idea of point shaving - maybe he should've filed a patent. At the beck and call of every crime family from Coventry to Liberty, he's always lived in the lap of luxury thanks to a life studying the art of odds. The paranoia of Couira City's mob has given him a longer-winded station; sports booking across the Las Venturas Strip to maintain their investment in La Penisola. In the grand scheme of things he's just another friendly face to cover for more hush-hush ops - but he'll sure get rich doing it. Carlo D'Aversa: Las Venturas' casino frontman, Carlo has always been popular among the comers-and-goers of the strip. Known for his happy-go-lucky attitude and ostentatious habits, Carlo hasn't been quite himself lately. He's being pulled down the middle by the Gambettis and the Ancelottis - the former trusting he'll provide a garish open to La Penisola, the latter hoping they can hook him over to play for the other team. Albert Aisner: A failed car salesman from southern San Andreas, Albie Aisner's similarities with his Italian counterpart end with the title. He keeps a low profile; a friendly face to hide the organized skim taking place in the count rooms of every casino under his belt, from the Algiers to the Tequila Sunrise. As long as the money rolls in, he'll take the jabs at his Semitic mores from the higher-ups in stride. Linwood Kennedy: Famed alum of Classic Vinewood's silent era, Linwood Kennedy has amassed such an immense fortune in the past three decades that he's been allowed the luxury of practicing peculiar hobbies. Besides snow globe collecting, harvesting carnivorous plants, and faking his own death for sport, he rejoices in purchasing controlling stakes in thriving industries, only to bleed them dry and inevitably forget about them. After a long life stuck in Vinewood he's moved slightly north - drawn like all to the neon lights of Las Venturas. Alan Hoffman: A preeminent real estate mogul turned casino impresario with a line in every industry, Alan Hoffman's silver spoon upbringing has left him in a permanent state of dissatisfaction with his surroundings. In Las Venturas he has a vision - wrestling the last relics of a bygone era from the fossils of their dominion, replacing them with moneymaking conglomerates that will live on in perpetuity. Harold Von Crastenburg: A fortune like no other thanks to a line of international luxury hotels didn't save Harold Von Crastenburg from his diagnosis: two years max. In light of the news he's turned his priorities from business to pleasure: collecting endlessly expensive rare cars and memorabilia with the profits gained from the casino trade - an industry he calls "unconfined idiocy". Like Linwood Kennedy he's no fool - the bottom line takes charge, no matter the casualties incurred. Glenn "The Kraut" Deutsch: A loyal footsoldier to Max Buscaglia and - to a lesser extent - the Couira City Outfit, The Kraut gave up a six-figure salary as a bookmaker for the family in order to follow his mentor to Las Venturas when duty called. He's rarely seen on his own, nor lets a breath escape his lips without the permission of his patron thanks to the insecurity of a congenital defect - one that doesn't affect his temper or his vitality. Marius Czarnik: A mild-mannered family man back in Pendencia, Marius Czarnik's anal fastidiousness has earned him a coast-to-coast appointment as the Amato crime family's top hitman. No evidence, no witnesses, no bodies unless intended to strike a message - he's currently on loan to the Gambetti family with the intention that good graces will lead to a stake in the LV casino scene. Michael Caccia: With a penchant for flashy shirts and philandering, Mikey's an Alderney City bookie who got demoted cross-coast when he slept with a Lupisella capo's goomar one too many times. The Gambetti brass shipped him out with the hope that his numbers skills would prove useful in the casinos - they don't know the resentment he harbors for pulling him from his stomping grounds. "Chubby" Charlie Matteo: From the nickname alone, people expect to come face-to-face with a waddling Guernsey greaseball of middle age - they're wrong. Rather, young Charlie Matteo's moniker comes from the predatory vig he charges on his loans which, even at his young age of twenty, have inspired many a successful Alderney risk-taker to file for personal bankruptcy. His zeal for the old ways of the life are paving the way for a long-lived career in Ancelotti loansharking; the Las Venturas wing of the family needs his services more than ever. Sammy Moreno: Former city alderman from the Midwest, Sammy Moreno has long retired his political aspirations in favor of a equally corrupt agenda - cavorting with organized crime and government agencies alike. He's a man serving many interests, above all his own; only a small party are privy to just what extent this attitude operates. He'll take it to the grave. Pip & Pat Trompi: The Trompi brothers are the Ancelotti family's main enforcers, bringing both the brains and the brawn to the table. Despite the longstanding war, Ancelotti higher-ups waited until Venturas was a sure thing to send them in. Pip's laying low under his permit to get the city in Ancelotti hands at all costs. His little brother, on the other hand, has a mouth that can't contain his fervor - even in a city of callous windbags. Anthony Bianco: One time Ancelotti boss who was kicked to the Liberty curb after a failed coup, Bianco is fresh off a ten year trip up the river for attempting to extort a used car salesman. No longer welcome in his hometown, he wants to try his hand in Venturas - he's always held an irrational hatred for Sonny Cangelosi and his ilk; money will be made at all costs, peacekeeping efforts be damned. Girolamo Lancetti: Ruling over the territory of southern San Andreas for the better part of two decades, nobody would dare hazard a guess that Gerry Lancetti's previous métier was upholding the law; yet he's still a legal eagle at heart. A firm cooperation with the Ancelotti keeps the Lancetti family unchallenged in their perches, if largely insignificant in the sprawling umbrella of the American mafia. "Cockeyed" Phil Giamonte: A loyal button man for the Los Santos crime family since its glory days, the glass-eyed Giamonte - often too lazy to align his fake blinder - fell by the wayside in favor of Gerry Lancetti when it came time for the leadership election in the late 50s. Vicious and grudging, he's biding his time and stewing in resentment against the man at the reins, waiting for the opportunity to usurp the cathedra and bring the family back to its highest of heights. Ronald Ross: A man of the south who'll take the whole cowboy shtick to his grave, Ronny Ross left his utopia when Couira City took a stand back in ol' Texas. Now more ingrained in the west coast than the horseshoes that became his casino's namesake, Ross has skirted more criminal trials than Sonny Cangelosi in the spirit of keeping his business up and running - fiercely independent from the long arm of the mob. Sonny Bardi Jr.: A healthy mishmash of immaturity and good old fashioned impulsivity, Pendencia's own Junior Bardi is a mirror image of his infamous father in a warmer climate. He's an exhibition of the discord sowed by leaving the Amato family off La Penisola's board of directors - it's led to him running the Bahama Club three down from the strip, enough to satisfy the kid into thinking he's the one making things tick. The cities of San Fierro and Las Venturas are separated into Districts. Within these districts are neighborhoods, which are all entirely unique and evolve as the game goes on. In between the two cities is an expanse of desert, where small towns and venues are scattered across. Below is a list of districts, neighborhoods and desert towns in the game. "Five years later? Six? It seems like a lifetime, or at least a Main Era—the kind of peak that never comes again. San Francisco in the middle sixties was a very special time and place to be a part of. Maybe it meant something. Maybe not, in the long run… but no explanation, no mix of words or music or memories can touch that sense of knowing that you were there and alive in that corner of time and the world. Whatever it meant..." - Hunter S. Thompson ---- Iron Coastlands: Consisting of Quest Sound, the Dutch Flatlands and Poacher's Beak, the Iron Coastlands consist mostly of industrial factories, many of them abandoned and in disarray - the SFPD know that no amount of policing will heed the amount of illegal dealings that go on under the moonlight. Of the three, Poacher's Beak is considered the "safest" to venture into overnight, seeing as it's the only one with residential areas. David Arnold's chop shop is right in the middle of the Dutch Flatlands district, which tangibly belongs to him, and Quest Sound is the place to go if you're looking for questionable narcotics or solid weapons. If you aren't up for paying, the San Fierro Naval Dockyard is host to the most military contraband in the state; try your luck. Quest Sound - Still mostly empty with exception of a few looming warehouses and vacant alleyways, the perpetually half-flooded Quest Sound - The Bayou - is Fierro's go-to place for deals of the shadiest kind. Until someone wealthy enough decides to initiate a redevelopment project, the SFPD chooses to ignore the fact that every night, the population experiences a sudden boom. Dutch Flatlands - Consisting almost entirely of run down and abandoned buildings, there is absolutely no reason for anyone up to a reasonable amount of good to venture into the Flatlands. De-facto owned by David Arnold and his gang, the police stopped patrolling the area ages ago. Poacher's Beak - Being the least dangerous neighborhood of the Coastlands doesn't make it safe by any stretch of the imagination. Poacher's Beak is a cesspool of sketchy massage parlors and liquor stores with upstairs apartments. You've still got a 50-50 chance of getting mugged or propositioned while walking down the street, but it's a whole 'nother world compared to the Dutch Flatlands. ---- Sunset District: Calton Heights, Westwood, Vista Park and Princeton are the neighborhoods of the Sunset District. Previously occupied by lower-middle class, the district has recently received a surge in property purchases by those in the know. Tightly packed Victorian-era townhouses populate the narrow streets that offer sweeping views of the bay. Calton Heights - Previously known as Andreas Heights, in recent times this neighborhood has been inhabited by those with money to spare. Located at the top of a steep incline, Calton Heights features a great view of Easter Bay and is home to the most affluent in the city. Despite the high property prices, the streets of the neighborhood are plagued with young "artists" hocking their newest music and advertising clubs in the city's seedier locales during the day, and the "classiest" of working girls at night. Westwood - Virtually identical to Calton Heights, Westwood sits high above sea level and is populated to the brim. However, it remains untouched by the higher class. Victorian houses not maintained since their inception continue to fall apart at the seams behind well-maintained lawns and gardens. Due to not knowing what sort of audience they might find, Westwood is free from any sort of hecklers and is the quietest of the district at night. Vista Park - Unlike the others of its ilk, Vista Park was never considered a great place to live. Apartment tenements highly outnumbering historic homes took away from its charm atop San Fierro's highest hill, but the Summer of Love brought hundreds of young couples to the neighborhood in a fest of song and acid. One might call it the nerve center of SF counterculture. Princeton - Half at sea level and half uphill, Princeton used to be a quiet residential area. Recently, it's turned upside down and has become a safe haven for the LGBT community in the aftermath of the Summer of Love and more nightclubs and bars are springing up than ever. History buffs and natural beauty maintain its reputation as prime real estate. ---- Lusitano Hill: Only the neighborhoods of Suppleham and Little Hanoi remain part of the formerly sprawling locale of Lusitano Hill. Constricted to the east by San Fierro's expanding downtown and to the west by the estates of the Sunset District, it has become a haven for those with little cash to spare and nowhere else to go. Suppleham - Booming from the Gold Rush until the end of Prohibition, Suppleham developed into a refuge for GIs as the 1940s approached. Its nightlife was swept aside as properties were flipped residential - it could only work for so long. Now, as WWII fades into the past and the draftees move on, it has turned to a something of a melting pot; jazz clubs, burlesque theatres and massage parlors now line the streets. The homes have been kicked upward - single occupancy apartments above the businesses. Doug and his family live at Pocilga Lodging, one of the only apartments left that operates not only in name. Little Hanoi - Part of Suppleham in reality but not in spirit, Little Hanoi is distinct in its purely Vietnamese identity. Plain and simple - don't venture in here unless you speak it or look it, at least until the war's over. ---- Sastre Outlook: Home to those rich enough to acknowledge San Fierro's cultural scene from afar but too brassbound to take part in it, Sastre Outlook's district/neighborhood combo offers stunning views all around to look down on the commoners below. Recent picketing has put a pin in the district's perpetual air of superiority, laying bare the fact that no amount of elitism can keep out an increasingly unruly populace. ---- Greenwich: A district of shifting populations since the Gold Rush, East Greenwich, West Greenwich, Equator Bay and Kennedy Park make up San Fierro's middle-class compromises. The district border has been consistently warping since the 40s, pushing stucco dwellings to the brim with - most recently - headstrong Chinese immigrants too proud to live in Chinatown. East Greenwich - Constantly under construction and split down the middle between ancient Victorians and budget crash pads, its borders are rounded out by the Sastre Vista highlands one way and San Fierro's token park on the other. East Greenie is affordable and cultural - and the bohemians are taking notice. West Greenwich - When the Greenwiches became two, the west side got away with most of its fabled antique housing. With sandy beaches on one side and lush parks on another, only those appreciating of nature and tolerant of peculiar smells inhabit it. Equator Bay - Smack dab in the middle, Equator Bay was left out of the Greenwich moniker. It has its own identity instead - numbered streets, abundant murals, and cheap duplexes. It's second only to Chinatown for the highest concentration of Chinese immigrants; ones who prefer to live in relative anonymity. Kennedy Park - Kennedy Park is nothing more than a glorified nature reserve built around an abandoned asylum. It's a tourist trap for those excited to see the end of the Great Ocean Highway, but that's about it. Recent talks of tearing down the crazy house have been tossed aside by locals as a pipe dream; San Fierro's government acting on its proposals? Inane. ---- Chinatown: Another district/neighborhood mashup, San Fierro's Chinatown is the oldest of its kind. If it's food cart nosh, faux imperial architecture and bargain, 50/50-shot-of-a-happy-ending massages you seek, it's your port of call. Just ignore the influx of immigrants hoping to keep the district to themselves. Above one of those infamous parlors sleep the Cole brothers, undying sticklers for budget living. ---- Nocaro Esplanade: Under this district's umbrella fall San Fierro's varied waterside neighborhoods: Clarita Quay, Balandro, and Las Llegadas. They might share a nautical view, but that's about it - the San Fierro city council stands partial to the remunerative neighborhoods only, letting the flower children fight for the scraps elsewhere. Clarita Quay - As some of the Esplanade's other developments fell into disarray, Clarita Quay's grandiose allure kept it 100% afloat. It's survived the times as a token of nostalgia, seemingly untouched by modernity to the benefit of the rich and tourist-inclined alike. Main attraction - Victoria Dock, where anyone can gorge on seafood while eyeballing the filthy rich do the same on their moored yachts nearby. Balandro - Twenty years ago Balandro could've been considered Clarita Quay's sister section - if its original architect hadn't insisted on forging it in wood, that might still be the case. Now it's falling to rot, both literal and metaphorical - it's closer to the Dutch Flatlands than its neighbor in spirit. Las Llegadas - Commemorative fountains and an abandoned army post; Fort Woods has been chiefly forsaken since the end of the Korean War. It lays waterside as a target for urban exploration and patriotic photo ops, zip else. The open land of its few plazas, however, are ripe for bohemian outdoor living. ---- The Valley: Nobody knows how this district became known as The Valley; both Dimezzo Vale and Para Point's lush green landscapes sit on a mountain high above the rest of San Fierro. Maybe it was lost in translation. Maybe its settlers were idiots. Dimezzo Vale - Originally envisioned as working-class rowhouses for the purveyors of the 1850 Gold Rush, most of its inhabitants died without a dime to their name. It was only then that the rich noticed what beautiful views it offered of the shoreside from the backyards of its Victorian duplexes; guess who came out on top? Para Point - Same as above, with a twist; when the rich invaded Para Point they were interrupted by city ordinances - it was to be the site of San Fierro's water reservoir, significantly depreciating the neighborhood's value. When the minor inconvenience made the fat fly elsewhere, the middle class entered in droves. Para Point is the location of Doug Pryor's childhood home. [table]Mission NamePlotLink1) Three Guys Walk Into a BarJulius Cole, Doug Pryor, and Dante Gallo act out a typical day in the life as unfamiliar prospects loom on the horizon. Click2) Top of the SlideAfter finally achieving a face-to-face with his newest employer, Julius is put to a haphazard test in a surreal environment. Click3) Bet Your Bottom DollarDante takes a trip to the desert to deliver a package on behalf of his uncle, then enacts some revenge with the help of an old friend.Click4) The Gordian KnotDesperate for work, Doug teams up with a former business associate and earns a chance to showcase his skills to a new organization. Click5) Red HerringAfter learning that his boss's finances are in dire straits, Julius seeks out his truant brother and meets an offbeat seafood salesman offering work.Click6) Moth and RustCommiserating over a boozy night with nothing to do, Dante and Ettore pull a heist on a Couira City drop shop hosted in a meat market.Click7) Conflict of InterestTo inspire a Chinese envoy to adopt a more American work ethic, Doug and a unit of Triads collect on a debt wanted in a number of circles.Click[/table] Winky's Wetwork (Doug) The first structured side-mission available in-game, Winky's Wetwork consists of Doug's efforts to keep Winky Marquez's Triad-affiliated drug running op afloat. Tasks range from the menial - overseeing Chinatown poppy shipments or keeping workers in check - to the more intricate, such as roughing up unruly employees or getting the dirt on warehouse owners downriver. As the story progresses and Winky learns the ropes himself, Doug will receive a thanks with decent severance. There are seven scripted missions: The Birds: Doug oversees a shipment of heroin coming in through the open waterfront; open season. With the help of Triad goons, ensure the cargo is safely tucked into the vans as rival thugs attempt to butt in from the sky - ward them off and bring a batch straight to Calvin yourself for extra compensation. Badlands Redux: At the behest of the Triads themselves, take out the ringleader of the other day's ambush from his mountaintop cabin south San Fierro. Crème de la Crème: Conduct a business meeting yourself out of a Poacher's Beak confectionery and prove your reputation as a stalwart negotiator - if you've got good eyes you'll double-cross the double-crossers before they can do you any wrong. Prohibition: As the Triad warehouse housing the goods from the confectionery deal gets raided, find a way to relocate the goods without getting busted. Chief Shaft: Obtain some coercion-worthy exhibition shots of the drug case's lead investigator and shrug off funny looks as the photos get developed. Tropic Sun: With the heat off Winky's back, stake out the agreed meeting place to offload the goods before the deal takes place and eradicate any undesirable elements. Heroin Chic: In the company of Winky and a band of Chinese goons, ensure the biggest deal of his career goes off without a hitch. Weapons Trafficking (Doug) Maybe second time's the charm. Doug still holds contacts within the USMC willing to part with some firepower despite the original ring's disastrous fate - with the help of Baldwin Matthews, Doug returns to his old tricks sans the deceitful Sergeant Major. With good work put in along with Doug's career advancements elsewhere, the missions become increasingly complex and doubly rewarding as time goes on. There are five varieties of missions: The Oceanic: Be it through stealing or purchasing, this mission takes Doug out on the water to complete his objective. That's not an indicator of anonymity - San Fierro has eyes on the sea 24/7 to protect the SF Naval Dockyard. Grease the Coast Guard's palms yourself or think of another way through, because naval warfare isn't a force to be reckoned with in trying times. The Smuggler: Race to the given locations and stuff some weapons in anonymous dropboxes around the state - just watch out for setups and crackdowns. The Saboteur: As always, the arms race is not without opposition. Through force of wit or ferocity, let your competitors know that northern San Andreas has only one name for blackmarket weapons. The Deal: Meet with contacts statewide to seal the deal on a sale. Be aware - with no means of verification, you're always taking part in a risky business. Cop or crook, see to it that things are done on a level playing field. Will be added to daily. TBC.
  4. Who you like it if GTA radio stations for now on to just play the music. Less DJ talking and no commercial, just pure music. Similar to GTA CTW radio system but longer I won't, how about you.
  5. Disclaimer - the file i had corrupted so im redoing this by memory so if it seems like its alittle unfinished, you know why. Welcome To Vice City, Flordia The 80s are over but yet every hipster within 100 miles wanna revive it. People from all over wanna visit Vice City, specifically college sluts from all over once spring break comes along. Life In Vice City Life after The Doped Up 80s, Raving 90s and Non-Stop 00s parties - life in Vice City was at its high point until the storms came through and yet some how the paries never seemed too stop. Vice City Beach - The most popular spot in the entire city, every beach bum from Liberty City to San Fierro for the cheap booze and easy women. Home to the North Point Mall and the infamous Malibu Club, as well as the Vice City Marina. While this side of the city is nice its still riddled with crime, drug lords living off old glories, car jacking, mugging, robberies, you name it - its happening, did i mention the wild life? Every now and again you may come across some gators, seagulls, those little lizard things that run around. Mainland Vice - Home of downtown Vice, The most prosperous part of the city, known for its infamous bank heists and The Hunter Helicopter attack back in the 80s on one of its office buildings. Home to Escobar International Airport and Fort Baxter Airbase - law enforcement is more present here and more active, Home to Little Haiti and Little Havana - Little Haiti became more prosperous than just a shanty town in the center of town but Little Havana stay pretty much the same and is still under control by the Haitian gang, Cuban Gangs still control the neighborhood and are still at war with the Haitians, Port Of Vice City was expanded in 1996, Mainland Vice is also home to the Flordia Everglades - Large portion of Vice City nothing but wetlands, gators, snakes, rare Panthers, different species of bird, crashed planes, a crazy militia, washed up cargo ships lost from storms, lots of people have come and died looking for The Big One. Vice Keys - Party central of Vice City and one of the most beautiful as well, small islands with nothing but beach front, warm ocean water full of sharks and jellyfish Character - Agent 19 Name - Zoey Devereaux Real Name - Classified (Alex Lyons) D.O.B - 01/01/1986 Real D.O.B - Classified (09/13/1993) Age - 32 Real Age - Classified (25) Occupation - Former Marine, IAA Operative Bio - Born and raised in Cottonmouth but moved to Upstate Liberty when she was 15, joined the us army at 18, deployed to the middle east during Operation Sandcastle, returned home with honorable discharge. Real Bio - Classified (Born and Raised in Vice City, ran away at 18 without telling her parents and joined the Marines, served in the middle east but was picked to escort a convoy through the desert, everyone was KIA except her - she complete the mission, details are sketchy as to how she survived the desert and the battlefield as she was surrounded enemy personnel, As the sole surviver of Operation Mirage she was recruited into the IAA and sworn secrecy about what happened during Operation Mirage) The Story - "Escobar International Airport, Vice City" she looks around the terminal looking for the exit, she remebering the day she left without saying a word to her family - just up and left. (the intro starts, just your typical city montage while she rides the city bus) She then gets off at Ocean Beach Hotel, walks around the side to a bar, she walks in and looks at a man, she walks up to him and says "You asked for a driver?" he looks her up and down "yea?.....Alright! Lets get going, Im parked out back" they start walking, he says "Your not what i expected to be honest" she looks back "What were you expecting? A pretty boy wearing a varsity jacket and sunglasses?" he smirks and shrugs "yeah something like that, lets get moving we're wasting time" (you drive) they both drive out to Port Of Vice City where a guy is waiting with a crew of guards on a cargo ship, the man gets out of the car to make the deal while she sits in the car and waits, she stares at the city in the distance, she sees a helicopter approaching and all of a sudden shots ring out, VCPD, NOOSE and FIB Agents show up, the guys surrenders while everone else fights back but is shot dead, she surrenders and is arrested, a black Ranger XL shows up and she is released, a woman gets out "Agent 19 glad to see you survived" she looks back "Glad to be alive Ms Morgan" ms morgan looks at the mess "It would be better if he was alive as well but atleast we got him, you did good for your first op" Agent 19 and Ms Morgan looks at her passenger being arrested "Dont Worry Zoey, he doesnt know who you are, where hes going - ill be surprised if he lasts a week" she looks back at Ms Morgan "Did you really have to change my name, my age and stuff?" Ms Morgan looks back "Yes but its for your own good - now give me a quick run down on who you are" Zoey gives this annoyed look "Fine.....My name is Zoey Devereaux, I was born and raised in Cottonmouth but moved to Upstate Liberty when I was 15, I joined the US Army at 18 and served in The Middle East during Operation Mirage, we wer-" Ms Morgan Interrupts "No! Operation SANDCASTLE, Mirage never EXISTED, If and when you are asked about Operation Mirage - you were just an escort under direct orders, Am I Clear?" Zoey responds "Yes Ma'am!" Ms Morgan gets into the Ranger XL and drives away but stops "Zoey! One more thing (gives zoey a file) your next mission, you better clean up your acting skills because if you are ever captured and they somehow find our your with the IAA, you better create the best damn cover story you can and it better win author of the year" Zoey looks her in the eyes "I know what torture feels like.... I know what too expect" Ms Morgan can see Zoeys eyes gloss over with a dead stare "I bet you do...Go home, get some rest, got a busy day tomorrow" Ms Morgan drives off, (you take control and drive back to the hotel) Zoey rides the elevator up, finds her room and goes to sleep (screen fades too black, shouting, gunshots and explosions can be hears) Zoey wakes up screaming, breathing heavy and sweaty, she sits up puttin her hand over her eyes, she gets up and gets ready (screen fades to black then fades in) she is walking down stairs (then you take control game starts here) Story in a nutshell - Basically you play as a newly trained undercover spy like person, taking on different personalities, names and life styles to take down bad guys, you meet Zoeys family (you never hear them say Zoeys real name what so ever if they tried Zoey immediately stops them before they can) half way through the story Zoey geys a phone call saying "She kicked the blackball and struck out" (basically mean she got a Burn Notice and ia forever stuck in Vice City) Zoey then uses every contact and favor to get her old life back, her old name, her real age, her real home while trying to find out why she was Blacklisted and defending her family and keep every enemy she made along the way at bay (ultimately she ends up pushing all her friends and family while some die do to her choices and actions) the IAA send teams after her to hide what they did during Operation Mirage, Zoey tracks down some of her old squad mates before Operation Mirage, they hack ans take total control over the Orbital Strike Satellite, They take control Several Underground IAA Bunkers in the Everglades giving them access to prototypes (jetpacks, railgun, Drones) The IAA managed to find the codes to the AI Clifford and its cybord army, while gathering evidence that could expose the IAA, The IAA launches a surprise raid consisting of rogue US Military personnel and mercenaries,Zoey is captured and is tortured for info (instead of pain torture they use sirens bright lights, sleep deprivation, psychedelic drugs to make her talk) she black out, wakes up in the interrogation room straped to a chair gets electric shocks, she then passes out, shes back in the desert being chased by crazed (12) US soldiers, she comes across a pile of fresh bodies and hides among them, blood starts gets on her and a sand covers her skin in sand - hiding her amongst the bodies, the soldiers arrive just as a sandstorm rolls over (you take control taking down the soldiers) just as takes down the last the soldier the sandstorm ends, Zoey passes out, she wakes to the sound approaching Patriots(San Andreas Version) US soldiers start checking the bodies, Zoey rises out of the sand like a spirit and then she wakes up attack one of her captives by biting a chunk out of his neck (like rick grimes - you take control) Zoey escapes the bunker (multiple exits) and starts running through the everglades, she blacks out and wakes up in her room (At this point its a psychological story, the psychedelics recked Zoeys mind and she start hallucinating dead friends thus giving her a ghost like rage mode where she sees soldiers take out enemies but really its her killing everyone, zoey calls dead phone numbers but we hear her friends talking even though theres nobody there - Endings Coming Up) Ending 1 - (no side mission completed and all bad choices chosen) all evidence is destroyed and Zoeys dies trying to take out Ms Morgan since shes the one who controlled Operation Mirage, Zoeys legacy is forever linked to major terrorist organisations created by the IAA, the IAA get away with war crimes. Ending 2 - (mixture of both good and bad choices and some side missions done) all evidence is destroyed, Zoey kills Ms Morgan but is arrested, Zoey is on trial in Capital City DNR but she cant keep her story straight anymore, the psychedelics had broken her mind, shes hallucinating all the time to the point where she doesnt know whats real anymore and turns out shes been in a psychiatric ward for the criminally insane for while now trying to figure what really happened in Vice City in 2018. Ending 3 - (All side missions done and all good choices) Zoey takes a detoxing drug that fixes her and stops the hallucinating side effects, she travels to Capital City DNR and openly exspose the IAA for their actions taken during Operation Mirage at the federal court building on national tv. The side missions show Zoey going undercover as different people, everything from street racers, espionage on US soil, russian hit-girl, international weapons traitor, ect, completing side missions gives rewards suchs as slow mo driving, dead eye shooting, along with different fighting moves like martial arts and such, weapons unlocks special weapons like railguns, heatseeking missles, ballistic armor drops and ammo resupply for free every 20 minutes in real time. Dream side missions - Night Terror missions are dream missions, after certain main story missions you can go home to sleep and these dream sequences show what really happened during Operation Mirage, Total of 12 night terror missions. 1 - Being selected for the escort team 2 - Refugee Checkpoint 3 - The Bonfire Party 4 - The Lost And Damned Soldiers 5 - Friendly Fire 6 - The Plane Crash 7 - One By One 8 - Out Of Territory 9 - Choice Of Life 10 - From The Darkness Of Our Hearts 11 - Sole Survivor 12 - The Horror Radio Stations WVCC 97.8 1 - George Harrison - What Is Life 2 - ? & The Mysterians - 96 Tears 3 - Cream - I Feel Free 4 - Three Dog Night - Mama Told Me 5 - Janis Joplin - Piece Of My Heart 6 - The Rolling Stones - 19th Nervous Breakdown 7 - Sonny & Cher - The Beat Goes On 8 - Badfinger - Baby Blue 9 - Van Morrison - Brown Eyed Girl 10 - Neil Sedeka - Calender Girl 11 - Harry Nilson - Coconut 12 - The Beach Boys - Dont Worry Baby 13 - Sam The Sham & The Pharaohs - Lil Red Riding Hood 14 - The Rolling Stones - Mothers Little Helper 15 - Roy Orbison - Pretty Women 16 - Status Quo - Pictures Of Matchstick Men 17 - The Count Five - Psychotic Reaction 18 - Frankie Valli & The four Seasons - Rag Doll 19 - Roy Orbison - Running Scared 20 - Steve Miller Band - Steppin Stone 21 - Cream - Sunshine Of Your Love 22 - Donovan - Sunshine Superman 23 - Nancy Sinatra - These Boots Are Made For Walking 24 - The Rolling Stones - Under My Thumb 25 - Parish Hall - We're Gonna Burn Together 26 - The Animals - Dont Let Me Be Misunderstood 27 - The Animals - Its My Life 28 - Tommy James & The Shondells - Crimson & Clover 29 - The Cascades - Rhythm Of The Falling Rain 30 - Lesley Gore - Shes A Fool 31 - You Dont Own Me 32 - The Bobby Fuller Band - I Fought The Law 33 - Mamas & Papas - Creeque Alley VRock 89.9 1 - The Hives - Tick Tick Boom 2 - Garbage - I Think Im Paranoid 3 - Metric - Lost Kitten 4 - Poe - Haunted 5 - Ringside - Struggle 6 - Green Day - 21 Guns 7 - Nirvana - About A Girl 8 - Green Day - American Idiot 9 - Three Days Grace - Animal Ive Become 10 - Muse - Apocalypse Please 11 - The Dollyrots - Because Im Awesome 12 - Green Day - Boulevard Of Broken Dreams 13 - Yellowcard - Breathing 14 - The Smashing Pumpkins - Bullet With Butterfly Wings 15 - Kasabian - Club Foot 16 - The Offspring - Come Out & Play 17 - Placebo - Every Me & Every You 18 - Liz Phair - Extraordinary 19 - Evanescence - Haunted 20 - Nirvana - Heart Shaped Box 21 - Pixies - Here Comes Your Man 22 - Avril Lavigne - My Happy Ending 23 - Linkin Park - Numb 24 - Kings Of Leon - Sex On Fire 25 - Nine Inch Nails - Somewhat Damaged 26 - Linkin Park - Somewhere I Belong 27 - Breaking Benjamin - The Diary Of Jane 28 - Linkin Park - What Ive Done 29 - Liz Phair - Why Cant I? 30 - The Smashing Pumpkins - Zero 31 - The Cranberries - Zombie VC University 101.1 1 - Ladyhawke - Black White & Blue 2 - Fitz & The Tantrums - HandClap 3 - Empire Of The Sun - Standing On The Shore 4 - Goldfields - Thunder 5 - Dark Like Snow - No Angel Radio Ocean Beach 95.7 1 - Tame Impala - Apocalypse Dreams 2 - Low Litas - Closer 3 - Cults - Always Forever 4 - The Like - In The End 5 - Temples - Keep In The Dark 6 - Peppers Ghost - All I Know 7 - King Kahn & The BBQ Show - Alone Again 8 - Autolux - Audience No.2 9 - Gin Wigmore - Beatnik Trip 10 - The Jon Specer Blues Explosion - BellBottoms 11 - Cults - Bumper 12 - The Redwalls - Colorful Revolution 13 - Temples - Colors To Life 14 - Courtney Barnett - Debbie Downer 15 - The Like - Falling Away 16 - Tame Impala - Feels Like We only Go Backwards 17 - Cults - I Can Hardly Make You Mine 18 - Tame Impala - Mind Mischief 19 - The Kooks - Mr Nice Guy 20 - The Black Keys - Nova Baby 21 - Low Litas - Obe 22 - Wavves - Poor Lenore 23 - Peter Bjorn & John - Second Chance 24 - Heavy Young Heathans - Sha La La La La 25 - She & Him - Dont Look Back 26 - Audacity - Subway Girl 27 - She & Him - In The Sun 28 - The Black Angels - The first Vietnamese War 29 - Moving Units - Until She Says 30 - Cults - We've Got It Radio Old Town 1 - Martha Reeves - Nowhere To Run 2 - Smokey Robinson - Tracks Of My Tears 3 - The Four Tops - Its The Same Old Song 4 - The Crystals - Then He Kissed Me 5 - Tower Of Power - So Very Hard To Go V93 93.1 1 - Zella Day - No Sleep To Dream 2 - HAIM - Dont Save Me 3 - Dia Frampton - Walk Away 4 - Elle King - Xs & Os 5 - Amy Winehouse - You Know Im No Good Radio Bahamas Mamas 89.3 1 - iiO - Rapture ft Nadia Ali 2 - ATB - Ecstasy 3 - Kylie Minogue - In Your Eyes 4 - Kaskade - Move For me 5 - Milky - In My Mind Weapons Most wepons from gta online but few new ones Scar H China Lake As50 M60 Monkey fist M14 Mk14 ebr Xm25 Raging Judge revolver Rhino revolver Usas Vehicles Most from gta online except the more ridiculous like flying cars or the submarine cars Like i said i had more but everything i had corrupted, well from the little bit i have please tell me what you think, feedback is always good
  6. ​Here is the list in the same order as the poll, of the artwork of the girls, please note I didn't add TLAD as the only cover girl is Ashley and she's far from hot. Hope you enjoy the list and poll comment your favourite from the series and why ​Note: My personal fav is #2 the original Vice City Bikini girl 1. - ​2.- ​3.- ​4.- ​5.- ​6.- 7.-​ ​8.- ​9.-
  7. Personally my favorite car is probably the 1. Picador, because I love how the El camino looks and the El camino is also just my favorite car in real life. 2.Sultan RS, it's one of my favorites because I love how it looks like a little rally car. The customization in San Andreas and V also boosted my liking on this car tbh. 3.Infernus, I just love how the little lights on the back look like a Pokéball that's always been a pleasure while driving it around.
  8. I was just wondering who this character is because on my original GTAIII box art (eu version) he's on there right in the middle and I'm not sure about if my memory is serving me right here but I also remember getting a map of LC in the box and a poster of this guy but I could never put a name on who he might be in the game do any of you know?
×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.