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GRAND THEFT AUTO: CARCER CITY Loading Theme: Portishead - Sheared Times Written by sabitsuki Loosely based on ObsydianRaven's 2011 concept. Other concepts by me: Grand Theft Auto: Borders Grand Theft Auto: The Inner Circle -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONTENTS Click for link to each section. VANILLA PART I Tagline, Overview, Setting, Plot Outline, Characters, Gangs PART II Soundtrack, In-Game Entertainment, Weapons, Filters, General Gameplay PART III Cores, Wanted Level, Bounties, Combat, Leisure, Side Missions, Safehouses PART IV Vehicles DUST TO DUST (TO BE REWRITTEN) PART I Overview, Plot Outline, Characters PART II Updated Soundtrack, New Entertainment, New Vehicles, New Weapons -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART I: TAGLINE OVERVIEW SETTING PLOT OUTLINE CHARACTERS GANGS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TAGLINE -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "The year is 1996. The turn of the century looms over the horizon as civilization embraces a new era, marked by breakthroughs in technology and global communication on a scale never before seen in human history. Optimism prevails as a period of prosperity and seemingly never-ending economic growth engulfs America's coastal cities, while the ghosts of the Rust Belt are left to their own devices. Fresh out of the state pen, a man, born and bred in a city that thrives in violence and vice at the brink of a massive gang war, journeys across his hometown, coming to terms with his past, a quest of vengeance and a changing time." -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OVERVIEW -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GTA: Carcer City, as its name implies, takes place in Carcer City, in the fictional Midwestern state of Musketoon (loosely based on Indiana and Michigan, with elements of Pennsylvania and Illinois), near the Canadian border in the Great Lakes Region of the United States. Mostly based on Detroit, the city also takes influences from other Rust Belt cities such as Flint, Gary and Pittsburgh. A dangerous city long past its prime, it is surrounded by suburban areas, both rich and poor, forests, two relatively large lakes and connecting rivers, a mountain with a waterfall and a significantly safer, yet smaller city based on Ann Arbor west to it. Set between 1996 and 1997, and briefly during the 1970s and 1989, there is a consistent grunge/industrial tone to the game, with the default color grading for the game being that of a rusted sepia filter, which can be changed in-game through the filters menu. Returning to the roots of the series, as well as the gritty atmosphere of The Lost And Damned, GTA: Carcer City features one main protagonist, although the player briefly takes control of a few other characters momentarily over the course of the storyline. The story, split into 7 Chapters with a Prologue in the style of RDR2, with each chapter taking place in a different season. A morality system exists in-game, and can determine the fate of certain primary characters in the storyline, with a dialogue wheel system similar to Mass Effect being present in the game. There are three endings in the game, an honorable criminal ending, a neutral criminal ending and a dishonorable criminal ending, all three which involve Ricky leaving the city behind him. Beginning in the winter of 1989, there is a time skip of seven years to springtime of 1996, which coincides with Chapter 1, and ending in the warm summer of 1997, coinciding with Chapter 7. Other than main storyline missions, the player can engage in other side activities, both action-based and ambient. Borrowing from the first Saints Row, many in-game stores have opening and closing times, with some exceptions such as 24-hour convenience stores, and sales for discounted goods are advertised through the game's radio. Many activities from previous GTAs are featured in GTA: Carcer City, such as, but not limited to, Drug Dealing, Racing (Illegal and Legal), Rampages, Gambling, Vigilante, Taxi Driver, Valet and Clubbing (in this case, Raving), along with new activities including Loan Sharking, Rave Bounties, Cage Fights, Blackmail, Devil's Night, Bar Brawls, Rooftop Assassinations, Protection Money Collection, Bet Fixing, Small Town Nightwatch and a much more improved Store Holdup system that functions much like a cross between Saints Row 1 and RDR2. Ambient activities include Drinking (many accessible bars and pubs), Strip Clubs, Fishing, Eating, Consumption of certain Drugs, Hunting, Pool, Basketball, Photography, working at an Auto Shop and Random Encounters. An early form of the internet can also be used in-game, with an early email used to communicate with characters, drug pushers and weapon dealers in-game as well as a leisure-based web-hosting service based on Yahoo! Geocities which explores the more humorous and satirical elements of the game. TV shows are back and greater than ever, with a larger number of mocap-based TV shows that contrast with the predominantly cartoon-based programs in GTA V, with many shows that parody cheesy 80s-90s action shows, sitcoms and soap operas, as well as an MTV pastiche that plays a mixture of trippy animations and certain licensed music videos from the era. Safehouses can be bought around the map, and hotels and motels can be rented temporarily as a single save point. Cores return from RDR2, though they are slightly more dumbed down and less realistic for gameplay purposes, being limited to Health, Stamina and Strength cores. With the presence of changing seasons, much like in RDR2, wearing inappropriate clothing for certain seasons (especially during the winter) can result in an adverse impact on your cores. The protagonist communicates through both a 2-way Pager and a Cellphone based on the Nokia 8110, the former mostly used to know about special drug or weapons deals around the city which acts as a companion device to the in-game email. There are a total of 16 radio stations in-game, 2 of which are talk show stations. Playing a wide variety of music, ranging from rock, metal, techno and hip-hop from the mid-90s to more somber and relaxed jazz and soul tracks from the 50s to 80s, the game attempts to encompass the musical tastes and origins of Detroit, as well as the ethos of Generation X, along with the themes featured in the storyline, in order to create a unique musical experience. Music on the stations can also be purchased in music stores around the map, and are listenable through the Panoramic Strutter, an MP3 Player modelled after the South Korean MPMan. Many of the features, and others, will be elaborated on in greater detail either in this post or in future posts. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETTING -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MAP To be added soon... CARCER CITY BUS ROUTES To be added soon... ANTIGONE FALLS BUS ROUTES To be added soon... MUSKETOON STATE DASHOUND BUS ROUTE To be added soon... Set in the fictional Weldon County, Musketoon (based on Wayne County, Michigan), the in-game map comprises of several locales, with a main city (Carcer City), a smaller lakeside city (Antigone Falls), three smaller townships/suburban areas (Carlton, Fleming and Boulder), two lakes (McMillan Lake and Parrish Lake), a natural preserve/forest (Musketoon State Nature Trail), a mountain hiking/road trail (Rusty Valley) with a bumpy waterfall (Humphrey Rapids), all connected by two interstate freeways (I-11 and I-13). The complete map for this concept will be added in in the near future. CITIES Carcer City Antigone Falls CARCER CITY, MUSKETOON Population: 1,500,000 Served by: Carcer City Police Department (CCPD) Carcer City Tram Authority The El Carcer Buses ANTIGONE FALLS, MUSKETOON Population: 89,000 Served by: Antigone Falls Police Department (AFPD) Antigone Falls Trams (AFT) A.F. Bus Depot SMALL TOWNS Carlton Fleming Boulder Served by: Hard-As Interstate Bus Travel Musketoon State Troopers NATURAL LANDMARKS McMillan Lake Parrish Lake Humphrey Rapids Musketoon State Nature Trail Rusty Valley Serviced by: Musketoon Park Rangers Musketoon State Troopers Weldon County Fire Department -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MISSION OUTLINE (WIP) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Borrowing the narrative style from RDR2 and Bully as well as the character arcs seen in films such as Pulp Fiction and games such as Hotline Miami 2: Wrong Number, albeit restricted only to specific missions, GTA: Carcer City is split into 7 Chapters, with each chapter taking place in varying seasons. The prologue begins in 1989, chapters 1-4 in 1996 and chapters 5-7 in 1997, along with flashback sequences back to either the mid-to-late 1970s or back to 1989. Our main protagonist, Richard "Ricky" Youngblood, will be the leading man in this story, though other characters, such as Corey Walker, Jacob "Jake" Rodchenko, Tina Rochester, Tommy Youngblood, Agent Alan Hendricks and Marvin "8-Bit" Haroldson are briefly playable in certain missions. The list of missions are as follows (usually in chronological order), followed by a brief description of the missions. There are altogether __ missions in GTA: Carcer City. PROLOGUE: THE BEGINNING Year: Winter, 1989. CHAPTER 1: ERA Year: Spring, 1996. CHAPTER 2: TRIBES Year: Summer, 1996. CHAPTER 3: TEMPEST Year: Fall-Winter, 1996. CHAPTER 4: VENGEANCE Year: Winter, 1996. Winter, early 1997. CHAPTER 5: BREATHER Year: Spring, 1997. CHAPTER 6: REALIZATION Year: Spring-Summer, 1997. CHAPTER 7: NADIR Year: Summer, 1997. FINAL MISSION 1 Year: Summer, 1997. FINAL MISSION 2 Year: Summer, 1997. EPILOGUE: WHAT LIES AHEAD Year: Summer-Fall, 1997. STRANGER MISSIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHARACTERS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The cast of characters featured in GTA: Carcer City, with each character having different motivations and reasons for doing what they do. Many characters do not make it by the end of the storyline. PROTAGONIST The playable character of the storyline. PRIMARY CHARACTERS The most important characters in the storyline. SECONDARY CHARACTERS The second most important characters in the storyline. MINOR CHARACTERS Characters that are not seen that much, but are still important to the storyline. STRANGERS & FREAKS Some are comedic, some are serious. Either way, they're people that Ricky run into on the street, and they all have different stories to tell. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GANGS (WIP) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- One of the most dangerous cities in America, there is bound to be an abundance of gang presence in Carcer City, and its surrounding areas. With over 20 gangs claiming turf in the city, there is no shortage of debauchery between them, with skirmishes, shootings, taggings and fights happening on a daily basis. THE MOTOR UNION THE PHARAOHS PAVANO CRIME FAMILY MIDTOWN HOODS THE DESERT KINGS WARLORD NATION DA CLUBS DA ACES DEADLOCKS MC THE SKINZ THE INNOCENTZ THE JURY DA NORTHSIDE CLICK THE WILD BOYZ THE SPANISH LORDS THE WARSAW POSSE THE FLUSHES THE HAMPTON SHOOTAZ DELTA CHARGERS MC THE ANGELS OF DEATH MC STREETWANNABES HELL'S BELLES PERELLO CRIME FAMILY THE SERAPHS OF CARCER
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(Concept) Grand Theft Auto: Carcer City Stories
The Journey posted a topic in Grand Theft Auto Series
Set in the 3D Universe in 1977 and later in 1987, GTA: Carcer City Stories follows Matthew O’Toole as he rises from a desperate factory worker to a hardened criminal, navigating betrayal, corruption, and the decaying streets of a city on the brink. Main Characters Matthew O'Toole Once a hard-working factory man struggling to make ends meet in 1977, Matthew is driven to crime after losing his job and discovering the corruption that destroyed his city. Naïve and desperate at first, he becomes a pawn in Gerald Malkowski’s schemes, landing him in prison. A decade later, in 1987, Matthew emerges hardened and determined, navigating a dystopian Carcer City ruled by gangs, corporations, and Malkowski himself. Ruthless, resourceful, and fueled by revenge, he fights to reclaim what was stolen from him and takes control of the criminal underworld. James King Matthew’s loyal coworker and partner in the 1977 union heist, James is pragmatic, cautious, and grounded, often keeping the group’s reckless impulses in check. Though he survives the fallout of the original plot, he remains a supporting figure, providing guidance, strategy, and steady loyalty. By 1987, he continues to navigate the chaotic, privatized streets alongside Matthew, serving as both a trusted ally and a moral anchor amid the city’s escalating violence. Gerald Malkowski A cunning and corrupt law enforcement officer, Malkowski operates behind the scenes in 1977, orchestrating the downfall of Matthew and consolidating power over Carcer City’s criminal and political networks. Calm, calculating, and ruthless, he manipulates both the unions and the underworld for his own gain. By 1987, he has risen to the top of the city’s shadow hierarchy, controlling gangs, corporations, and officials alike. Chuck Duggan The union boss and "Kingmaker" of Carcer City in 1977, Duggan presents himself as a champion of the working class, but his public image hides decades of corruption. He takes bribes from corporations, colludes with mob families, and manipulates the legal system to protect his own power. His leadership triggers the chain of events that draws Matthew O’Toole into crime. SUMMARY -
Project COLORS (AKA the tale of the nonexistent GTA clone)
2PacSerbia posted a topic in Grand Theft Auto Series
After a long absence, I'm finally back with what is probably my biggest dream project to date: COLORS The year is 2022. Richard Herczog, a 19 year old man who lives with his parents in the quiet town of Greensboro is about to face the biggest, most depressing turn of events he's had in his life: his mother leaving him and his father for another man. What happens upon this discovery is a downturn spiral, wherein Richard gets involved in everything corrupt and criminal, from police work to the mafia, all so his remaining parent can keep a happy life. But will this be enough to grant HIM a happy life? As the saying goes, crime does not pay... Overview: COLORS is a 2022 open world crime-oriented tactical shooter released by HYDRUX GAMES. The game is similar to Rockstar Games' Grand Theft Auto series in that it features a wide open sandbox, where players can perform many legal and not-so-legal actions in the world. Taking place in a parody of Hungary's Pest Megye ("Capital County"), the game features two big cities: Greensboro (Pilisvörösvár), its surrounding villages, and Capital City (Budapest). The game also naturally includes fake versions of European vehicles, such as the Scout ExtraD (Skoda Superb) or the Einheitkutchse Süßig (Volkswagen Caddy). CONTENT: Vehicles: Valiant (Volvo), Scout (Skoda), Einheitkutchse (Volkswagen), Rump (Ford), Majestic (Mercedes Benz), Runner (Renault), Braco (Iveco), FAG (DAF), Swift (Scania), CHIQ (MAN), GFN (BMW), Trundl (Rolls Royce), Rubisento (Suzuki), Davenport (SEAT), Pygmy (Mini), Bronco (Porsche), Throb (Smart), Felis (Peugeot), Bolt (Opel), Prosy (FIAT), Romero (Alfa Romeo), Malkin (Jaguar), RULE (Audi) Weapons: Pistol (Danuvia VD-01), .50 (Desert Eagle), Knife, Baseball Bat, Chainsaw, Machine Pistol (MP9), SMG (MP5), Pump Shotgun (Remington Model 887), Combat Shotgun (Akdal MKA 1919), Assault Rifle (AK-63), Heavy Rifle (MCIWS), Sniper Rifle (Tikka T3), RPG, Grenade, Molotv Cocktail, Programmable AR (Mk 47 Striker) Characters: Richard Herczog: The player character. Richard is a 19 year old college dropout who lived with his parents in Greensboro. He has severe mood swings, and thus got an addiction to alcohol. A punk at heart, Richard usually dresses in dark leather clothing. While he's an overall negative person and hates most things, he has a soft spot for animals, and works part-time at a dog shelter. John Herczog: An army veteran, John is the father of Richard and was the husband of Melinda. His strenght and tatoos hide a kind heart. Melinda Herczog: The mother of Richard and the former wife of John, Melinda is a hot headed, violent women. She always carries around her shotgun, and doesn't hesitate to use it if anyone angers her. She no longer lives with her family, instead is with her new husband, Márton. Her betrayal of Richard and John is the driving point of the plot. CONTINUING SOON! -
A Grand Theft Auto concept, partial wishlist and the first 'DLC' to Grand Theft Auto: Borders. Other concepts by me (and others): Grand Theft Auto: Carcer City Grand Theft Auto: Borders (Read this for a more serious story in this setting.) Grand Theft Auto: The Inner Circle (Original Version, to be remade soon...) Grand Theft Auto: London Underground (with @The Notorious MOB) Part 1: Introduction Overview Part 2: The West Coast Maps, Descriptions, Amenities Part 3: Entertainment Soundtrack, TV Shows Part 4: Vehicles Land, Air and Sea Part 5: Weapons Melee and Guns Part 6: The People & Gangs of SoSA Gang info, allies, characters, strangers Part 7: Plot The six acts, missions Part 8: Gameplay I Mechanics, Wanted Level, Features Part 9: Gameplay II Side Activities, Real Estate, Construction Part 10: Gameplay III Personal Properties, Leisure Activities Information found in the Steam/PS Store/Xbox Marketplace/Rockstar Launcher game description. The title does not require GTA: Borders to play, and can be purchased digitally as a standalone game. $20 million at stake, two tons of heroin all sitting in different places. A Triad group from up north is ready to cut a deal with anyone with enough influence and resources to make up for their time. It’s the mid-90s in the midst of an American real estate boom, and every career criminal in Southern San Andreas wants a piece of the action. Two powerful West Coast crime families, the Zapatas and the Axelrods, are first in line to cut said deal. Two men, newcomers to the West Coast criminal underworld, however, intend to cut that line. Outcasts of a different world, the men are filled with ambition and prospect at the thought of getting the deal through, to finally put their pasts behind them and lead their new lives as respected figures of this world, a goal long denied to them. This is their one chance at the big time, a once-in-a-lifetime opportunity. It’s now or never. Featuring a tale of two men on the prowl, engage in an six-act action comedy and crime drama story that takes the best of over-the-top action films from the 80s and 90s into one continuous, explosive gaming experience. Featuring a considerably larger familiar urban playground with an emphasis on city life, explore a revised reimagining of 1990s Southern California that encompasses pastiches of Los Angeles, San Diego and even Tijuana across the border, as you slowly build up your criminal empire with time. A staple of the South San Andrean criminal life. Engage in an endless turf war against other prospective street gangs across the region, taking over gang strongholds while cutting yourself a fat slice of the criminal deals in the process! In true Grand Theft Auto spirit, engage in a ballet of anarchy and ultraviolence with a wide variety of exciting side missions to earn yourself some extra cash! Lead the life of a criminal real estate developer during the heyday of a pre-9/11 American economic miracle, making money off property on acquired turf! Invest, buy and sell properties, negotiate contracts, engage in price manipulation and lower or improve real estate prices in the area! Suffer the pain of a bankruptcy and asset liquidation when things go south! Turn your ventures into reality with your very own construction company! Turn empty plots of land into profitable businesses that help spread your reputation across the West Coast. Featuring over 350 licensed music tracks from over five decades, split across 12 different radio stations, experience some of the finest music to grace American and world radio during the mid-90s, while you go out and explore the vast expense of the splendor that is Southern San Andreas. Like Borders, the game takes place in an expanded version of Southern San Andreas, as well as Northern Mexico via a border zone, ‘about two-to-three years after the riots’ during the 1990s United States boom. The map is updated from Borders, featuring a number of new locales for the players to visit, including Isla Castillo (Catalina Island). Three principal cities exist in the map, which are Los Santos, Santo Domingo and Ciudad Vizcaino, and the four present counties are Los Santos County, Red County, Santo Domingo County and the Sierra Municipality. The game also briefly takes place in Vice City during the prologue and fourth act of the storyline, taking place in the southern Ocean Beach area of the city during the first third of the act, complete with its own map and businesses, though this arc of the chapter would strictly be on-foot. Part of a new canon and a separate story from Borders, Chasing The Dragon takes place entirely in its own retconned continuity, making no references to the former concept, and instead forging its own set of characters and storylines to better fit in with the darkly-humorous, albeit mostly-optimistic tone found originally in GTA: San Andreas. A more in-depth view of the map is covered in Part 2, along with potential things to do in the region. Perhaps the most exciting part of this concept as a whole. The expansion pack updates 10 existing stations from GTA: Borders, as well as include two new stations, which are Santo Domingo Roots Radio, a country station, and Mint Jams Radio, a Japanese jazz fusion and city pop station. A new original score by both Thundercat and Kamasi Washington is featured in this expansion, featuring dynamic music done in a style similar to 80s-to-90s jazz fusion. The game also features a number of licensed smooth jazz tracks, used in a variety of scenarios, such as being played as background music in malls and elevators or as incidental music during activities. More on this will be covered in Part 3 and Part 9. The player assumes control of two protagonists, Tarnell “T” Bridges and Javier Madrazo. Both have been underdogged by their former employers and families, and long for that sweet taste of success promised to prospective thugs in the underworld, assuming they don’t get booked in or killed. Like in GTA V, the player is able to switch between the two characters at will, save for certain storyline missions. Tarnell “T” Bridges: An ex-detective from Vice City, formerly of the infamously corrupt Vice Squad. A dirty cop down to a T, everything from planting evidence on suspects to fill quotas to working directly with drug lords, you name it, he’s done it. His mentor, his partner Saul Alvarez, was key in helping T get a leg up in the squad, influencing his philosophy as a criminal. Unfortunately for T, the 80s ran out of gas as soon as he made it big, and one night in 1988, he responds to a call from Alvarez to visit a certain location to arrange a drug deal, only to discover his absence on-location, instead being the site of an IA sting. Busted by a clean NOOSE team, it was said that T ‘paid through the ass’ for his freedom, and was promptly fired from the squad, with the good word of the FIB, not long after the incident. Travelling to the West Coast with little to no pocket, T works odd jobs for various members of the San Andreas underworld before scraping enough to buy a cheap house near Anselmo Beach in Red County, in a neighborhood dominated by illegals and local Mexican-Americans. As of the mid-90s, he works as a bounty hunter for a bail bonds firm in Emerald Lake, Los Santos, rounding up fugitives and troublemakers across the city. The good life had been ripped from him suddenly, and he wants to return to that, badly, and also getting his vengeance on Alvarez. A long wait ensues, and he finally gets another shot at the life when, on a chance meeting on the same job he runs into... Javier Madrazo: Illegitimate son of Angel Madrazo, the now-deceased brother of cartel leader Alejandro Madrazo, and a barmaid, exiled from the Tex-Mex Madrazo Cartel in the late-80s for trying to one-up his cousin, Martin, in becoming leader of the crew, forcing him into the city of Los Santos not long after that, where he, and a group of other disgruntled Madrazo goons loyal to him, work small jobs and protection across the city. His illegitimacy as the heir of the cartel brings him a great deal of shame and insecurity, which he makes up for with a larger-than-life and faux-psychotic personality, making him seem more capable and unhinged than he really is. His plan? If he can’t one-up Marty, he might as well start a crew of his own that blows them out of the water. Get the props he really deserves for his efforts rather than work his fingers to the bone for nothing. The smack deal with the SF Triads, which he quickly hears word about, is the ultimate goal for Javier, which he sees as being the defining moment to finally receive Martin’s respect, and fear. More on the other characters and gangs in Part 7. Contrary to the store description, the story is split into 8 different acts (including the prologue and epilogue), functioning somewhat similar to the chapters seen in games like Bully and Yakuza. Acts 1-3 introduces players to the basic elements of gameplay in Chasing The Dragon, giving them a headstart in side missions and activities such as Real Estate Management, Construction, Strongholds and Gang Wars, while exploring the growth of the partnership between Javier and T. Tonally, this part of the storyline is considerably more comedic, and predominantly takes place in Los Santos, Red County and Santo Domingo. The border, at this point of the storyline, is still closed to Americans due to an ‘ongoing investigation’ involving an unnamed cartel, meaning the Sierra Municipality is inaccessible during this time. Acts 4-6, on the other hand, is much more story-driven, with both protagonists more-or-less becoming established criminal figures in the region, with enough money and influence to make their bones in the underworld. Mexico is unlocked, and more territories and business opportunities are open to the player to expand the Madrazo empire. This second half of the storyline is noticeably darker than the first, involving much more dramatic and less over-the-top elements than before, though the signature Rockstar sort of dark humor can still be found here, along with more light-hearted moments of situational/satirical comedy. ------------------------------------------------------------------------- The story begins during an ill-fated meeting between T and Javier at a bookies in Monroe, Los Santos. T's out on a job for Ollie, and Javier's just popping by with his crew to take whatever's available. Guns are pointed, but this later proves to be a spark of opportunity for both parties. ------------------------------------------------------------------------- The word about the missing heroin gets out on the streets, but in order to show the San Fierro Triads who really runs the state, T and Javier begin building up their empire and influence across Los Santos, beginning with wiping out the weaker gangs in town such as The Pack, as well as breaking existing gang alliances, such as the ones between the Ballas and the Families. ------------------------------------------------------------------------- Hearing word of a feud between the Zapatas and Axelrods, both T and Javier go all in and work with the Zapatas, collaborating against their shared adversaries, the Axelrods. The duo also begin their gradual takeover of the city of Santo Domingo, where they run into members of both the Vagos and Aztecas, also harboring intentions to consolidate the heroin for the triads. ------------------------------------------------------------------------- Madrazo Construction and Dynasty 8 Real Estate are established by T and Javier, owing to their newfound wealth and growing sphere of influence, coming in to take advantage of the real estate boom during the 1990s. The war is also out on the Axelrods, as both the Madrazos and Zapatas take the fight directly to the Axelrod residence in Park Heights. T also finally finds out what his former Vice Squad partner, Saul, is up to after all these years. ------------------------------------------------------------------------- As a favor for the Zapatas, T and Javier embark on a journey back to Vice City to escort a high-ranking member of the Triads, Fat Chin, back to San Andreas, visiting the neighborhood of Ocean Beach, where they run into several street gangs, currently engaged in a turf war over the iconic thoroughfare district. The Madrazos also begin their hostile takeover of Ciudad Vizcaino, Northern Mexico, but soon comes to realize that the Zapatas aren't exactly trustworthy. ------------------------------------------------------------------------- In true GTA fashion, the Zapatas betray the Madrazos, wiping out most of Madrazo's crew, leaving Chico alive long enough to notify Javier and T of the betrayal. Agatha is also kidnapped by the Zapatas, and is currently held up at the Zapata villa in Isla Castilla. As they gain leads of Agatha's whereabouts, the duo, along with Ollie, Donnie, the rest of the company managers and Madrazo goons, fight tooth and nail to defend their businesses from Zapata enforcers. The rest of the heroin is also gathered. ------------------------------------------------------------------------- The Zapatas are greatly weakened by the Madrazos during the gang war, and now take the fight directly to Ricky on Isla Castilla. They also cut a deal under the table with the Triads after they themselves are attacked by the Zapatas, in an attempt to steal the deal money, liaising with both Fat Chin as well as one of their enforcers, Miranda Lin. The climax begins. ------------------------------------------------------------------------- T and Javier enjoy the fruits of their labor, throwing a party at Javier's property, La Fuente Blanca in Vinewood Hills. There a surprise visit from Martin happens, and the rest is history... More on the plot and missions in Part 6 of this concept. Other than the aforementioned key activities, Chasing The Dragon introduces other new side missions, minigames and activities to do, which are not limited to; Yacht Club, Tank Rampage, Smuggler’s Run, Celebrity Escort, Bounty Hunting and a Lucky & Wild-inspired side mission known as Cassie & Bridges. Many leisure and cosmetic activities are also introduced or improved upon from both Borders and GTA V, which help to bring life into the fresh, expansive in-game world. Atmospheric and life simulation mechanics from RDR 2, as seen in Borders, are also brought over to this expansion, such as sitting, smoking, mugging and eating, though the animations used are noticeably more slick to fit in more with the aesthetic of the GTA world. Rentable properties such as motels still exist here, though they are not as prevalent as in Borders, as players now have a greater opportunity to purchase properties. Combat-wise, Chasing The Dragon plays like somewhat of a mix between GTA V, RDR 2, Max Payne 3 and True Crime: Streets of New York. True to the older GTAs, gunplay is frantic and erratic, and the player is able to duel-wield, for example, and though sliding and rolling are not as intricate as seen in MP3, it exists somewhat as a way to make combat more engaging. Exiting a moving vehicle while at low or decreasing speeds will also result in a special rolling animation that causes minimal to no damage to the player. And much more. More on this in Parts 8 to 10 of this concept.
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Concept GTA Concept vehicle collection by leon112233
leon112233 posted a topic in Grand Theft Auto Series
My GTA Concept Vehicle Collection In this topic, I’ll be showcasing my original vehicle designs, created in the spirit of Rockstar’s trademark style and satire. Every render is generated with AI, ranging from remastered 3D-era relics to upgraded HD-era machines, plus a healthy dose of entirely new vehicles nobody asked for but will absolutely judge anyway. I’m still working on finding the right layout for this topic — stay tuned for updates! I'm starting of with an alteration of the Declasse Tornado, a car which has a lot more potential: -
MAIN THEME STORY The year is 1982. Pike City, Ambarino, the capital and largest city, was founded in 1858 and is truly a historic metropolis of the Gold Rush discovery. The materials these mountains brought were of great importance. But they were also influential when it came to architectural designs, as the majority of buildings have been built with both the materials and stylistic shapes of the forests. The skyline is spreading with elegant skyscrapers, and their history seems to shine more now than ever. Culture is rising in Pike City, and it has attracted a lot of attention. Many different cultures have left their mark not just on the city's people but also upon the city's identity. What historically was a city of monotony has grown into a multicultural hub, and it's this that unites the 14 million people to this day. SETTING PIKE-BUCHANAN COUNTY Gerhardt A large town is located on the plains and looks run-down. It is best-known for its beautiful park. Based on Aurora with elements of Parker. Jefferson City The mid wealth neighborhood is located close to the mountain park and looks very old-fashioned. It is best-known for its theater and its diverse population featuring Dinosaur discoveries. It resembles to Lakewood and Morrison. Leftwood This large town is located near Greater Pike City and looks quite classy. It is best-known for a tumultuous history. Also, there are all sorts of old artifacts still lying around the area. Strongly based on Englewood, Sheridan and Cherry Hills Village. Packerton This moderate-sized town is located on southwest and has a deep reservoir. Based on Littleton, Columbine and Ken Caryl. Greenwich A small town is located in mid north of downtown and has a private countryside. It resembles to Westminster and Thornton. Wadsworth A moderate-sized town is located in northwest and looks very modern. Strongly based on Arvada with elements of Twin Lakes. Everest Park This small town is located in the mountains and has a luxury resort owned by the most notorious mobsters. It is best-known for its fine dining, hiking and camping. Based on real-life Aspen Park and Conifer. Tudor A statutory town is a historic saw mill camp. It resembles to Elizabeth with elements of Franktown. Hove The town was named for Hove Beach, Liberty State and considered a suburb of Pike City. Based on Brighton. Gaskill Point A historic mountain mining town is located between the gold fields and looks very old-fashioned. It is best-known for its Goetze House Museum. Strongly based on real-life Golden. Morton Rock This small town was originally home to the Arapaho and Cheyenne people and has a rustic atmosphere. It resembles to Castle Rock and loosely Sedalia. CARPENTER COUNTY Carpenter The large high wealth city is one hour from Pike City, located at the base of the foothills of the Stony Mountains. Based on real-life Boulder. Van Zilveren The statutory town is better known as outdoor recreation nearby national park. Based on Nederland. Peakmont This moderate-sized town is located on the northern countryside. Based on real-life Longmont. Bouteloua Hills This consolidated neighborhood is located in the border corner of Pike-Buchanan County and looks very modern. Based on Broomfield, Superior with strong elements of Lafayette and Louisville. Silicon Flats The former silver mining camp is located in the range of Stony Mountains. Based on Georgetown. Fort Mason A home rule municipality was founded in 1864 as a U.S. Army military outpost. It is located along the Poussiere River and is known for its historic downtown area, featuring houses and country roads dating back to the 1800s. Surrounding the city are horse ranches stretching over the hills and dairy farms that contribute to the local economy. Fort Mason offers visitors a glimpse into its rich past while providing scenic rural landscapes and a close connection to nature and agriculture. Based on Fort Collins, Laporte and Wellington. Byers Park The statutory town located along the Ricketts River, well known as a popular resort destination. It also serves as the headquarters of Stony Mountain National Park, attracting visitors with its natural beauty and outdoor activities. A unique feature of the town is its aerial tramway, which offers scenic views of the surrounding landscape. Among the notable landmarks in Byers Park is The Torrance Hotel, a historic building that adds charm to the town. Together, these features make Byers Park a vibrant spot for both relaxation and exploration. Strongly based on Estes Park. Areas of Interest: Murano International Airport (PKC) CHARACTERS Protagonists: Mitch Edwards Born in 1949. A first protagonist who can be quite compassionate and hustling. His personal vehicle is a cabaret red 1982 Dundreary Orion. Claire 'The Calm' Santacroce Born in 1954. A notorious female getaway driver who is very arrogant and loyal to high society. Her personal vehicle is a gold 1974 Declasse Vigero Z69. Major Characters: Bernardo "Big Bernie" Clemente A intelligent mutual friend of Claire who enjoys fishing and collecting tons of cocaine. He is bright and considerate, but can also be a smirk. Vince Bradley The local drug dealer who enjoys gambling and money laundering. He is friendly and inspiring. Mario Frattini A professional lawyer who enjoys Gate crashing. He is generous and stable, but can also be selfish and a bit greedy. Donald Sherman The hyperactive banker who enjoys watching football game and playing checkers. He is energetic and gentle. Jeffrey Whitaker A famous mob boss who enjoys attending art gallery exhibits and meeting with cartel outsiders. Annette Powers A countryside worker who enjoys horseback riding, She is generous and stable. Damien Harwood (Antagonist) The unfinished business villain who enjoys blackmailing while working with Ancelotti Crime Families, He is unfriendly, extreme corrupt and evil. WEAPONS Pistols: Colt Army Revolver Semi-Automatic Pistol Desert Eagle Silenced Pistol Submachine Guns: Uzi Tec-9 MP-5A2 M76 SMG Shotguns: Double Barrel Shotgun Sawed Off Shotgun Combat Spas-12 Ithaca Model 37 Sniper Rifles: Remington 7mm Bolt Action Sniper Rifle G22A1 Assault Rifles: M14 Rifle AK-47 Colt M4 Carbine Browning Automatic Rifle Heavy Weapons: RPG Grenade Launcher Melees and Throwns: Baseball Bat Knife Crowbar Jerry Can Molotov Cocktail Grenade Fist Random Pickable Objects Golf Club Flashlight Non-Lethal: Tranquilizer Gun Flare Gun VEHICLES Sports: Invetero Coquette Lampadati Tropos Annis ZR-150 Pfister Astral '73 Grotti Cheetah Pegassi Torero Ubermacht SC1 Lampadati Arachnid Grotti Itali Pfister Comet Karin Futo Ocelot F620 Imponte Deluxo Lampadati Pigalle Ubermacht Sentinel Bravado Buffalo Annis Remus Karin Calico GT Sports Classics: Schyster Namorra Vapid Peyote Pfister Apsis Grotti GT750 Declasse Mamba Progen P68 GTB Declasse Tornado Muscles: Declasse Vigero Albany Buccaneer Imponte Turmoil Vapid Dominator GTT Schyster Deviant Vapid Creado Declasse Sabre Turbo Imponte Phoenix Albany Hermes Declasse Tulip Classique Stallion Bravado Gauntlet Classic Vapid Hotknife Imponte Dukes Vapid Dominator FX Bravado Rat-Truck Bravado Gauntlet Coupes: Dundreary Panther Albany Capricorn Willard Idaho Vapid Fortune Dinka Postlude Imponte Burgundy Schyster Bravura Vapid Maryland Bravado Espionage Declasse Tahoma Coupe Dundreary Remington Benefactor Feltzer Classique Clover '66 Declasse Vamos HB Compacts: Schyster Skulker BF Club Dinka Blista Imponte Cardinal Penaud Le Ride Sedans: Willard Marbelle Dundreary Truman Willard 500 Bravado Vatican Karin Randburg Dinka Hakumai Willard Millennium Vapid Esquire Imponte Beaufort Declasse Evader Schyster Oleander Annis Lamia Declasse Impaler LX Imponte Montoya Schyster Broadside Schyster Prospect Maibatsu Gnostic Dundreary Admiral '71 Albany Emperor Annis Hyacinth Bordeaux Martinique Luxury/Executive Sedans: Albany Washington Ubermacht Oracle Schyster Majestic Benefactor Glendale Enus Stafford Ocelot Revolver Obey 4E Declasse Quixote Albany Reville Benefactor Schafter Station Wagons: Schyster Home & Harvest Willard Solair Karin Sultan Wagon Declasse Tulip M-100 Estate Vans: Bravado Youga Declasse Burrito Bravado Rumpo Bravado Youga Classic Zirconium Journey Brute Camper Pickup Trucks: Vapid Sadler Vapid Sandking '64 Karin Rebel Sport Declasse Walton Bravado Buffalo Gouranga Bravado Ironclad SUVs and Offroads: Declasse Walton L35 Rancher Canis Pioneer Gallivanter Baller Karin Atacama Canis Mesa Vapid Riata BF Injection Brute Franger Schyster Condor Karin BeeJay Bravado Duneloader BF Dune Buggy Annis Vassal 4x4 Commercial and Industrial: Brute Boxville HVY Biff JoBuilt Hauler JoBuilt Phantom JoBuilt Linerunner MTL Packer Vapid Benson MTL Flatbed Vapid Yankee MTL Pounder MTL Roadtrain Public and Emergency Vehicles: Police Cruiser Police Patrol Ambarino State Police Ambulance (Rancher-based) Firetruck Brute Refuser Bus Police Bike Dundreary Stretch Police Boxville Vapid Towtruck Stockade Police Maverick Police Predator Taxi Cabbie Romero Hearse (Emperor-based) Motorcycles: Sh*tzu PCJ-600 Pegassi Esskey Maibatsu Sanchez WMC Freeway Sh*tzu Vader Pegassi Bati 801RR WMC Angel WMC Wayfarer Sh*tzu NRG 900 Principe Faggio Dinka Enduro WMC Bagger Boats: Dinghy Reefer Speeder Marquis Tropic Squalo Tug Jetmax Turbo Lampadati Toro Aircraft: Mammatus Velum 5-Seater Sparrow Maverick Cuban 800 Annihilator RADIO STATIONS 94 KQRS FM Genre: Top 40 1. The Buggles - Living in the Plastic Age 2. Survivor - American Heartbeat 3. Genesis - Misunderstanding 4. Eddie Money - Maybe I'm a Fool 5. Blondie - Rapture 6. Tom Petty and the Heartbreakers - You Got Lucky 7. Wang Chung - Ti Na Na 8. Pat Benatar - In the Heat of the Night 9. Fleetwood Mac - Hold Me 10. Boz Scaggs - Lido Shuffle 11. Hall and Oates - Private Eyes 12. Foreigner - Urgent 13. Huey Lewis and the News - The Only One 14. The Rolling Stones - Beast of Burden 15. Bruce Springsteen - Hungry Heart 16. Nick Lowe - Cruel to Be Kind 17. REO Speedwagon - Keep the Fire Burnin' 18. Spandau Ballet - Chant No. 1 (I Don't Need This Pressure On) 19. Icehouse - Love in Motion 20. 10cc - Dreadlock Holiday KOSY FM 100 Genre: Adult contemporary 1. Air Supply - Even the Nights Are Better 2. Rupert Holmes - Him 3. Andy Gibb - An Everlasting Love 4. Christopher Cross - Sailing 5. Gino Vannelli - Living Inside Myself 6. England Dan & John Ford Coley - I'd Really Love to See You Tonight 7. Leo Sayer - More Than I Can Say 8. The Pointer Sisters - Slow Hand 9. Bee Gees - Emotion 10. Dr. Hook - A Little Bit More 11. George Duke and Stanley Clarke - Sweet Baby 12. America - You Can Do Magic 13. Gerry Rafferty - Night Owl 14. Nicolette Larson - Lotta Love Pike Nation Rock 92.7 FM Genre: Rock, Heavy metal 1. Twisted Sister - Under the Blade 2. Judas Priest - The Rage 3. Magnum - On the Edge of the World 4. Iron Maiden - Innocent Exile 5. Don Felder - Heavy Metal (Takin' a Ride) 6. Twisted Sister - Shoot 'Em Down 7. Venom - Countess Bathory 8. Ozzy Osbourne - Flying High Again 9. Thin Lizzy - Killer on the Loose 10. Loverboy - When It's Over 12. Gillan - Message in the Bottle 13. Helix - Billy Oxygen 14. Motörhead - Ace of Spades 15. Krokus - Mr. 69 16. Alice Cooper - Lace and Whiskey 17. Night Ranger - Can't Find Me a Thrill 18. KISS - War Machine 19. Accept - Fast as a Shark 20. Riot - Outlaw Radio Mohawk Genre: New wave 1. Soft Cell - Tainted Love 2. The Psychedelic Furs - No Tears 3. Generation X - Dancing with Myself 4. Wire - The 15th 5. The Stranglers - Nice 'n' Sleazy 6. Duran Duran - Planet Earth 7. The Pretenders - Brass in Pocket 8. Pylon - Working Is No Problem 9. A Flock of Seagulls - Space Age Love Song 10. Squeeze - Piccadilly 11. The Producers - What's He Got 12. Joe Jackson - One More Time 13. Simple Minds - New Gold Dream (81–82–83–84) 14. Thomas Dolby - She Blinded Me with Science 15. The Beat - Mirror in the Bathroom 16. Nick Lowe - I Love the Sound of Breaking Glass 17. Adam and the Ants - Stand and Deliver 18. Devo - Whip It 19. The B-52's - Mesopotamia 20. Pat Benatar - Hit Me with Your Best Shot The Storm 96.1 FM Genre: R&B/Soul 1. Delegation - Oh Honey 2. Vaughan Mason and Crew - Bounce, Rock, Skate, Roll 3. Luther Vandross - Promise Me 4. The Isley Brothers - Hurry Up and Wait 5. Brick - Ain't Gonna' Hurt Nobody 6. Kool & The Gang - Get Down on It 7. The Blackbyrds - Walking in Rhythm 8. Vicki Sue Robinson - Turn the Beat Around 9. Bill Withers - Lovely Day 10. Carl Carlton - She's a Bad Mama Jama (She's Built, She's Stacked) 11. Atlantic Starr - Circles 12. Barry White - You're the First, the Last, My Everything 13. Diana Ross - Upside Down 14. Heaven and Earth - No Limit 15. Lakeside - It's All The Way Live 16. Rick James - You and I 17. Marvin Gaye - Heavy Love Affair 18. George Benson - Give Me the Night U-102 FM Genre: Hip-Hop 1. Kurtis Blow - Take It to the Bridge 2. The Sugarhill Gang - 8th Wonder 3. Disco Four - Do It, Do It 4. Treacherous Three - Feel The Heartbeat 5. Spoonie Gee - Spoonin Rap 6. The Mean Machine - Disco Dream 7. West Street Mob - Let's Dance 8. Jackie Small Cochran - Summer Fun 9. Denyce 'Flip' Isaac - Be For Real 10. Grandmaster Flash & The Furious Five - Superrappin' 11. The Sugarhill Gang - Rapper's Delight 12. Lady D - Lady D 13. Busy Bee Starski - Making Cash Money 14. Disco Four - Country Rock and Rap 15. The Billion Dollar Band - The Wiggle Bullhorn 103.8 FM Genre: Country 1. Willie Nelson - Blue Skies 2. Conway Twitty - I See the Want To in Your Eyes 3. Alabama - Feels So Right 4. Kenny Rogers and Kim Carnes - Don't Fall in Love with a Dreamer 5. Johnny Cash - The Ten Commandments 6. Ronnie Milsap - Just Because It Feels Good 7. George Jones - Still Doin' Time 8. Tammy Wynette - Easy Come, Easy Go 9. Buck Owens and The Buckaroos - Act Naturally 10. Dave Dudley - The Pool Shark 11. Glen Campbell - Gentle on My Mind 12. Merle Haggard and The Strangers - Old Doc Brown 13. Ernest Tubb - There's No Fool Like a Young Fool 14. Hank Williams Jr. - Family Tradition 15. Roger Miller - It Takes All Kinds to Make a World 16. Eddie Rabbitt - My Only Wish 17. Dolly Parton - All I Can Do Pike City For Punksters (PCFP) Genre: Punk 1. The Cramps - The Natives Are Restless 2. Gang of Four - Damaged Goods 3. Wipers - Pushing the Extreme 4. The Clash - London Calling 5. The Adicts - Hurt 6. D.O.A. - 2 + 2 7. Ramones - Rockaway Beach 8. Agent Orange - Living in Darkness 9. Iggy Pop - Neighborhood Threat 10. Au Pairs - We're So Cool 11. Sex Pistols - Anarchy in the U.K. 12. Billy Idol - White Wedding 13. Middle Class - Out Of My Hands 14. Iggy Pop - Neighborhood Threat 15. The Damned - Drinking About My Baby 16. The Clash - Overpowered by Funk 17. Bad Brains - Big Take Over 18. Hüsker Dü - All Tensed Up 19. X - Under the Big Black Sun 20. Vice Squad - Stand Strong, Stand Proud Double Clef Ríoverde Genre: Classical, Opera 1. Wolfgang Amadeus Mozart - Rondo alla Turca (The Turkish March) 2. Wolfgang Amadeus Mozart - Lacrimosa (Latin for "weeping") 3. Giuseppe Verdi - Il Trovatore (The Troubadour) 4. Enrico Caruso - Una furtiva lagrima (A furtive tear) 5. Ludwig van Beethoven - Minuet in G 6. Giuseppe Verdi - Romanza per pianoforte (Piano romance) 7. Giacomo Puccini - E lucevan e stelle (And the stars shone) 8. Giacomo Puccini - Vissi d'arte (I lived in art) 9. Wolfgang Amadeus Mozart - Così fan tutte (So fan them all) 10. Enrico Caruso - Questa o quella (This or that) Western United Public Radio (WUPR) Genre: Talk Shows, News, Local Programming T.V. STATIONS American Broadcast Network (ABN) San Andreas Patrol 45 Minutes to Hotel Hamilton Bully Surgeons Criss Cross for Dollar Jack Marston Climatic Candid Channel (CCC) Late Night with Casey Edwards The Innocent Years CCC Action News Duchess Overboard
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Grand Theft Auto: Greater Torrentin Area (+ War of the Worlds DLC)
AlexandriaAT2001 posted a topic in Grand Theft Auto Series
Link to War of the Worlds DLC Rockstar Games presents... Main theme: A chill, moody Trap R&B melody inspired by PARTYNEXTDOOR. First trailer song: “Pressure” by Swollen Members (2006) Second trailer song: “After Hours” by The Weeknd (2020) Iann's trailer song: “Swooner” by The Zolas (2016) Andrea's trailer song: “Get Him Back!” by Olivia Rodrigo (2023) Third trailer song: “tv off” by Kendrick Lamar feat. Lefty Gunplay (2024) Grand Theft Auto: Greater Torrentin Area heads to the Greater Torrentin Area, a growing metropolitan area with many towns, farms, rivers, lakes, and parks, complemented by the city of Torrentin. The Greater Torrentin Area (alternatively known as “the GTA,”) is located along the northwestern shore of Lake Scintillia in the fictitious Canadian province of Scintillia. The game's story centers around best friends Andrea Yong and Iann Walker as they come face to face with modern life challenges. Both characters serve as the playable protagonists in this installment. Andrea and Iann have been good friends for six years. After moving out of their parents' homes, they moved into the ground-floor apartment of a home in the town of Angerona. Iann took a job at a bakery minutes away from home while Andrea insists she's creative enough to become a social media influencer. In the early Spring of 2025, Andrea and Iann face eviction. They barely have enough money to pay their rent and Iann is being manhandled by the Calabrian Mafia. The two do their best to make money while facing their pasts and getting roped into absurd situations. Andrea Yong is a 24-year-old woman with a drive to protect her friends and become widely known/admired. She sees herself as a normal individual, despite her extreme excuses for corner-cutting to get what she needs (and wants:) thieving, murdering the guilty, and destroying other people's property. Andrea is modeled after Tzuyu from the K-Pop girl group, TWICE. Iann Walker is a 23-year-old man with the same mindset as Andrea: believing the criminal life is necessary to get what is needed. He, too, believes everyone has an inner criminal. Unlike Andrea, Iann prefers theft and vandalism over murder. He also has the tendency to give the benefit of the doubt. Iann is modeled after American Actor, Noah Beck. The game immerses you into the enviornment of the Greater Toronto Area in March-April with the majority of trees not having leaves (and some have a little) and there being a little bit of snow on the ground for a portion of the game. Snowy weather eventually changes to rainy/stormy weather. The game was released on Playstation 5 and XBOX X Series on April 8, 2025. Torrentin Torrentin is a large city located along the shore of Lake Scintillia, to the south of Cambridge Region, east of Gore Region, and west of Sussex Region. The city serves as the economic center of Canada, as well as “Canada's America.” It's home to many different businesses, immigrants, and a handful of celebrities. The city is known for its social diversity, along with the CC Tower, but also for its high housing prices, growing poverty, and cracked freeway. Adobi - A primarily suburban area along Torrentin's west end. The only commercial communities are located in the northwest and southwest areas of the community. The community includes the Abus River with its biking trail and walking trail and Adobi Park, which features a piece of the aforementioned biking and walking trails, a baseball diamond, a golf course, as well as a fishing pond. There's also a racetrack for horse racing in the northern part of the area, not too far north of Adobi Park, as well as the Torrentin Crest International Airport in the west end of the area. Taranto - A primarily suburban area taking up Torrentin's central and central-north area. The commercial communities are located in the west end, central and southeast. The area includes Cityview Park in the southwest, which features a beautiful lake, a forest, a go-kart rink, indoor basketball, a walking trail, as well as a biking trail. The area also includes a hiking trail + forest, located in the east. Then there's yet another lake in the northwest, which comes with a small park that includes a bike trail. The area is home to Tack Path, an upper-class neighborhood home to various celebrities. The area is also known for Saltare, a Latin-centric restaurant and mini nightclub. Old Torrentin - The economic and entertainment center of Torrentin, around 50% made up of commercial communities. The area includes the iconic CC Tower, a needle-shaped free-standing tower with an observation pod featuring a rotating restaurant, a glass floor, and great views in all directions. Take part in the Sky Walk, where you can walk along the edge of the observation pod’s roof. To the west of the tower is the Taylor Center, a world-class baseball stadium with a retractable roof. Tickets are required to get in, and the player can buy some on Taylorcenter.ca, or use a helicopter… if they want to interrupt a game. Right beside the CC Tower, to the southeast, is Slabward Aquarium, where you can look at a variety of sea creatures. To the east of the CC Tower is the Brunsbank Arena, a multi-purpose arena for concerts and Hockey games. Hockey games take place on Monday and Thursday nights, concerts every other night. Tickets are required to get inside, and they can be bought on Brunsbankarena.ca. Not too far east of there is the Winery District, a gentrified neighborhood featuring Victorian Era buildings that are now small businesses or art galleries, statues such as the Drunk Boy (a clear white statue of… a drunk man,) and the 3Pod (a homage to the popular Victorian-era alien invasion novel, Conflicts Between Worlds. It has the same design as the 3Pod graffitied onto a wall in GTA IV,) along with erotic paintings and statues of Queen Victoria. The area is also home to FINIS Night Club and BF Night Club, two unique nightclubs that are both open every night from 9:00 PM to 3:00 AM. You can also find two adult entertainment clubs, Champagne & Shake, a female strip club, and Gentlemen Club, a male strip club. Located just northeast of downtown Torrentin is Torrentin Square, a public square featuring a splash pad that's frozen over and turned into an ice skating rink in December - February, a neon sign of the city's name, the old city hall, as well as the current city hall. A block to the east is Smith Square, an entertainment center featuring buildings with large LED billboards, reminiscent of Star Junction in Liberty City. Here, the player can shop at high-end stores and eat at four-star restaurants. The Timothy Center is located in the western portion of the square. It's known for being the busiest shopping mall in North America, and includes the majority of the high-end stores and restaurants in the square. Over in the center of Old Torrentin is the Majestic Scintillia Museum, where the player can look at the greatest historical pieces of art, cultural artifacts, and natural artifacts from around the world. In the southwest part of the area is Hill Park, which features forests, walking trails, biking trails, an iconic maple-leaf-shaped flower display, a zoo, along with a fishing pond. Then there's the Torrentin Islands... a group of islands south of Torrentin and west of Torrentin harbor. West Island, the largest of the islands, is mainly made up of forests, with biking trails, walking trails, beaches, a maze, three Torrentin skyline viewpoints, and Avery Regional Airport. Deux Islands includes a marina and parks with more biking and walking trails. Deux Islands West includes the Majestic Canadian Yacht Club on the west-most island and Manhattan Park, along with a small residential area, on the east-most island. The Torrentin Islands sit on the edge of Torrentin Harbor, specifically the Inner Harbor. The Inner Harbor is an entertainment space featuring bars, condos, a marina, the Torrentin Harbor Hotel, as well as the Gilbert Ferry Terminal. To the west of the Torrentin Islands is Torrentin Harbor's Outer Harbor. Along the north shore are piers. The northern pier is mainly made up of a park, but also features entertainment venues such as Revolution Nightclub. The southern pier is mainly industrial, but has a beach, soccer field, and small marina along its southern shore. The west end of the harbor has a power plant and a water treatment facility, with a marina neighboring it to the west and a beach neighboring the marina to the west. A trail in-between the power and water treatment plants leads to, and extends through, a peninsula directly east of Torrentin Islands. The peninsula includes Daryl Duncan Park, which features forests, biking trails, walking trails, and its own marina. East Torrentin - A small, primarily suburban area with a commercial community in its northwest. Riverside Park runs through the center of the area, featuring walking trails, biking trails, woods, a baseball diamond, a tennis court, as well as an archery range. To the north of Riverside Park is Brightlook Park, a wider area featuring forests, walking trails, and biking trails. Skarthi - A primarily suburban and commercial area taking up the eastern third of T. The area includes the Skarthi Bluffs, a rock formation doubling as a park with lengthy walking trails, beaches, and the Skarthi Bluffs Yacht Club. The area also features Dawn Park, a lengthy area of forest and biking trails. You’ll also find the Torrentin Zoo, where many species of animals are put on display for your viewing pleasure. Cambridge Cambridge is a regional municipality located to the north of Torrentin. West Millbury - A municipality located at the northwest end of the GTA, to the north of Duchess, partly north of Huron, and west of East Millbury. The area mainly consists of rural farmland and forests. One small town, Holland, is located at the municipal limits with Duchess to the south. It's also directly northwest of Huron. The town is home to people who wanted homes cheaper than the ones in Huron. The northern end of The Marsh, a wetland consisting of organic fertile soil, is located in this township. Duchess - A municipality located to the south of West Millbury, to the east of Huron, Angerona, and Lawton Hill, as well as north of Torrentin. The area mainly consists of forests and farmland. Duchess City, a small town located not too far to the north of Torrentin, is the biggest town in the township. It's home to Duchess's municipal offices, is the most common filming location when it comes to small towns in the GTA, and is the location of the GTA's weather station. The municipality is also known for its high Italian demographic. Berczy - A large town located to the south of Duchess, north of Torrentin, and west of Lawton Hill. The town is known for its high crime rate, with its biggest criminal event being an illegal gambling ring operated by the most powerful wing of Ta Agória, an Italian Mafia-type group known for arms trafficking, extortion, racketeering, and influencing national Italian politics. The wing known as the Macrì Group operates in Italy, Canada, the US, and Australia, and is known for drug trafficking, money laundering, and extortion through threats of arson. An illegal gambling ring of theirs was busted in 2019 by the Cambridge Regional Police, in collaboration with the Italian State Police. The town's biggest demographic is Italian-Canadians. East Millbury - A municipality located to the east of West Millbury, and north of Huron and Armstrong. The area consists of mostly forests, with a bit of farmland bordering northeast Huron and northwest Armstrong. This township consists of three towns. Asiago, a small coastal town, Marshside, a small town in-between Holland and Hope, as well as the just-mentioned Hope, a smaller town east of Holland and north of Huron. Marshside and Hope both have the cheapest housing in the GTA. Hope in particular is home to West Millbury's municipal offices, the Dusty Drive-in Theatre, and the Junk Club Nudist Resort. Huron - A medium-sized town located to the south of southwest West Millbury and East Millbury, east of Duchess, west of Armstrong, and north of Angerona. The town is known for Pixie Lake, a reservoir and park along the Elizabeth River. The town is also home to the headquarters for the RCMP and Cambridge Regional Police. Angerona - A medium-sized town located to the south of Huron, north of Lawton Hill, east of Duchess, and west of Armstrong. The town is known for its history in Theatre, being home to a performing arts center. The town is home to Cambridge Region's regional facilities. Lawton Hill - A large town located to the north of Torrentin, south of Angerona, east of Berczy, and west of Shelburne. The town has noticeably less light pollution, as a result of light pollution laws put in place to allow the Lawton Hill Observatory, the largest telescope in Canada, to function. The town is known for its high Chinese and Iranian demographic. Armstrong - A municipality located to the east of Huron and Angerona, south of East Millbury, and north of Shelburne. The area mainly consists of farmland, but has one small town, Armstrong. Shelburne - A large town located to the north of Torrentin, east of Lawton Hill, and south of Armstrong. The town is known for its high East Asian demographic, mostly Chinese in particular. Gore Gore is a regional municipality located to the west of Suilla Region. Branton - A municipality located to the north of Powell and Chisville. The area mainly consists of farmland, with one small town, Branton Hills, in the center. The town is lower-class, but doesn't have even a moderate homeless population. The Hennepin Escarpment runs along the eastern edge of the township, mainly featuring forests, but is also home to some farmland. The municipality also has a high Indian demographic. Powell - A small town to the south of Branton, to the west of Miswesauga, and along the shore of Lake Scintillia. The town is mainly residential, with at least a few mid-rise apartment complexes, but also has a commercial/industrial center. Suilla Suilla is a regional municipality located to the west of Cambridge Region, with Torrentin to the west of Miswesauga. Ellis - A municipality consisting almost entirely of farmland and forests. One very small town, Ellis Village, is located along a highway in the northern part of the area. The area is known for the Red Argilla Badlands, an area of exposed and eroded red Queenston Shale resembling clay. Cumberland - A large town located to the south of Ellis and north of Miswesauga. The town is mainly suburban, with only its main road having any commercial buildings and there being two industrial areas. One in the northwestern part of the town and another in the southeastern part. The town has a high Indian demographic. Miswesauga - A small city located south of Cumberland and along the shore of Lake Scintillia. The city is known for its parks, Culham Park (featuring a forest, a photography area, and a toboggan hill) on the city's west side and Miswesauga Valley Park (featuring a forest, a biking trail, a walking trail, a baseball diamond, and a tennis court) in the city center. The city is also known for Bottoms Up mini-nightclub, its high Indian demographic, along with the Twisty Towers, two tall rotated condominium towers that make up the Definitive World complex. Sussex [There was a problem loading the file, so here it is] Sussex is a regional municipality located to the east of Cambridge Region, with Torrentin to the west of Leander. Wixan - A municipality to the north of Leander and along the southwest of Sigaog. The area is mainly farmland and forests, with one small town, Wixan, known for Wixan Park and Wixan Dam Conservation Park. The town is located in the central-east part of the area. The municipality has an extremely high European demographic. Leander - A municipality located to the south of Wixan, west of White, and along the shore of Lake Scintillia. The area is half farmland/forests and half the medium-sized town of Leander. The town is known for its beachfront and waterfront biking/walking nature parks: Leander Park and Duffins Park respectively. The area is also home to Leander Nuclear Generating Station, located between the two parks, and Cocktail Bar & Lounge, a small nightclub in the center of the main town. On the northwest corner of the municipality is Manere, a ghost town that once served as an average small Canadian town. Sigaog - A municipality to the east of Wixan and north of White and Nonquon. The area is mainly farmland and forests, with two small towns, Port Brandy along Lake Sigaog, and Mooseville along the map's northern shore. The municipality has an extremely high European demographic. White - A municipality to the east of Leander, south of Sigaog, west of Nonquon, and along the shore of Lake Scintillia. The area is mainly made up of the medium-sized town of White, located along the lakeshore. The town is known for White Harbor and its surrounding biking/walking parks. Nonquon - A municipality to the east of White, south of Sigaog, and along the shore of Lake Scintillia. The area is mainly made up of farms and forests, with two towns: Nonquon, which sits on the lakeshore and is known for its lakeshore park and marsh, and Darlington, located close to the lakeshore. -------------------------------------------------------------------------------- Contents: Introduction Locations Technology Weapons Missions Side Missions Music (including 25 radio stations) (radio stations part two) (radio stations part three + other) News Leisure Activities Secrets Trivia Online -------------------------------------------------------------------------------- My Reddit is u/SouthParkiscool. I write Sci-Fi/Sci-Fi Horror fiction stories and post them to Reddit. I also post Fan Fiction on Archiveofourown. I plan on posting the rest of this concept, as well as posting new concepts, in the future. -
I recently added the skygfx mod to my PC version of San Andreas and everything works fine with the exception that I noticed that whenever I'm in a grassy area there's more grass than used to be there (pre mod) and the amount of grass makes my fps tank significantly and when I look away from the grass my fps returns to normal and I'd like some help on how to fix the issue without having to remove the mod (accidentally posted again thinking it didnt post on mobile)
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Concept Grand Theft Auto IV - Legends of Purgatory
BrynnaDaRosa posted a topic in Grand Theft Auto Series
BrynnaDaRosa Presents: A Grand Theft Auto IV Concept Special Thanks to @Datalvarezguy, @Jeansowaty, @donnits and more It's Labor Day 1997, Gerald McReary's spent the last two years hiding out-of-state for the heat to die down after a particularly catastrophic job that killed his cousin— but he's arrived home in Liberty City today, moving back in with his family as he remains separated from the wife he's trying to get back to, and is once again operating underneath his Father whom he swore he'd never work for again, if only to repair his tarnished reputation, as well as try to reacquaint himself with his younger brother and sister, who have grown into young adults since he's been gone. Pa McReary is convinced that not only can they reclaim their old territory, but that he can claw his way back to the family's mid-century status and regain a foothold on the city that's become fundamentally different in the time since then, as long as he has the loyalty of his sons, and that Gerry will work at his direction. What he doesn't know is that while he believes Francis is still protecting him and the family business from disruption or consequence, Frankie's the one trying to get Gerry to help him with just the opposite. Patrick, in the meantime, dropped out of school while his brother was away, and if there's any time left to try and steer him back in the correct direction, it's swiftly running out as their father's influence over him has gone unchallenged without him around. Gerry has to become an errand boy for nearly every other criminal faction, even those once enemies, in the hopeless fight back to the family's former glory... But he may just have his own plans to adhere to yet. SCREENSHOTS CAST (Subject to change, pictures needing to be added, entries needing to be written, mind the mess) Gerald McReary (b. 1973) is the twenty-four year old middle child of the McReary clan— saddled with the grief and shame of his closest cousin getting killed on his watch after pulling a series of jobs only meant to benefit himself, as opposed to the whole family's operation, headed by his father. Spending nearly two years up in New England, both running from the law and isolating himself away from his family's judgement, also separated him from his wife; and he may be sorely underestimating just how detrimental it all was to their marriage. Colin McReary (b. 1938) is the previously unseen patriarch of the McReary Clan, who's dead by the events of Grand Theft Auto IV. In 1997, he's alive and... Not exactly well, but alive nonetheless. While everyone's telling Gerry that he’s “mellowed out in his old age,” and he's a pathetic, now completely greyed wretch in comparison to the version of his father he left behind, he's still an explosive man by any normal person’s standards. He believes he's doing Gerry a massive favor by letting him move back into the house and do jobs for him, and that he owes him his life. Tobias Petropolous (b. 1974) is perhaps, one of Gerry's only friends, and it's been that way since middle school— he's one of the only people on the planet who seems to be endeared by his constant antagonizing. He's a well-connected and self-proclaimed Greek Sex God, who is as impulsive as his hair is beautiful. He was tasked to look after Packie and Katie while Gerry was away, though whether he did a good job is up to debate. A talented gunman, he'd be a real asset to the family's activities, if it weren't for his raging coke addiction making him increasingly unreliable. Patrick "Packie" McReary (b. 1979) is eighteen years old, and while once enthused with his art, and the arts, after dropping out during the last stretch of his junior year and staying home, goofing off, getting high— he's hit a wall. Spending too much time with their Pa, Colin's illusions of grandeur about the family's operations not being a pitiful wraith of its former self have affected him deeply. Kate McReary (b. 1980) is a seventeen year old, incredibly normal teenage girl on the surface— while she's made the honor roll and she's one of the biggest stars of her high school drama club, she's struggling to come to terms with who her family really is, the lives they lead, now that this is no longer being actively hidden from her as much as it was when she was small. Sgt. Francis McReary (b. 1963) may think he only has what's best in mind for the family, and maybe he does, but he's still self-absorbed and power hungry. The progression of his career is teetering on his transfer to Westminster, of which he keeps delaying, trying to make sure that before he's left the borough, he can make sure the family is safe in their own home. Maureen McReary, (b. 1935) wife of Colin, mother of their five living children, is noticeably quieter since Gerry's last seen her, prone to phases of glazed over catatonia. She's gotten to the point where she thinks she's reached her limit; she doesn't know how much longer things can go on this way, and doesn't know how or why she's the only one that can feel the walls closing in on the situation the family's put itself in. Laurie McReary (née Fisher, b. 1973) is convinced that Gerry only married her right out of High School as a vehicle for him to leave home, as opposed to whatever love he felt for her. Since he's been away, she's sold off their house they once shared in Alderney and moved back into her parents' place in Beach Gate where she grew up. "Sailor" Sam O'Callaghan (b. 1934) is the longtime confidante of the Family, whose cultivation skills put them on top in the days of the marijuana smoke-filled Folk Revival, with a product unlike any other. His special strain that was the fan-favorite of Liberty City's finest improvisational comedians was probably the one thing that kept them hanging on for much longer, even as they lost ground in the seventies. But frankly, he's an out-of-touch antique. Michael Keane (b. 1980) and his family have lived beside and shared a wall with the McReary home for nearly two decades. Though he tries to be a good friend, he's still the target of constant ribbing when hanging out. Gordon Sargent (b. 1977) was born here in Dukes, though lived for a significant time up east, and moved back here with his mother around the corner from the house, meeting and befriending Packie and Michael in the time that Gerry was gone. STRANGERS ????? ?????? ???? ?????? VEHICLES (TO BE DETERMINED) but I will definitely be using the ZR350, the Declasse Cabbie, and i started working on a 1997 New Weevil a few months ago, but may have to start over again from scratch. Lore-friendly and period appropriate vehicles have been picked to replace Emergency vehicles with the help of @G.Q. Acquisitions RADIO Including, but not limited to... Leisure Radio is a channel specializing in the greatest sounds put to plastic, at least, that's what you think if you were hitting the town when polyester leisure suits had just become the most happening thing, fondue was an exotic new way to enjoy bread and hot cheese, and you thought several different shades of brown, orange, and mustard were the absolute perfect choice for the interior design of your home— of which wasn't complete until you put in the conversation pit in the middle of your living room. (this is my radio station that's more or less working in-game right now with its full initial tracklist of 15 songs, as inidividual tracks and not one linear mix like the Classics) Alone Again Naturally - Gilbert O'Sullivan (They Long To Be) Close To You - The Carpenters At Seventeen - Janis Ian Will You Love Me Tomorrow? - Carole King Singing Moon FM is one of Liberty City's finest stations, with emphasis on some of the greatest songwriters of all time. (But is subject to turn into a station associated with Bob Dylan as much as Tuff Gong as is to Bob Marley. I haven't really decided yet.) License To Kill - Bob Dylan Coney Island Baby - Lou Reed If Not Now... - Tracy Chapman Handle With Care - Traveling Wilburys Big Deal Radio features the greatest and loudest Walls of Sound and Soul music that the 60's and 70's had to offer. The tragic exploitation, underpayment, and gross mistreatment of talent seems to make these tracks sound that much better. Bad Girl (Pts. 1 & 2) - Lee Moses The First Cut Is The Deepest - P.P. Arnold Sho'Nuff - Merry Clayton Someday We'll Be Together - Diana Ross & The Supremes The Vibe looked a little different in 1997, but the genre is ultimately unchanged, if not peaking at this point in time. My Boo (Hitman's Club Mix) - Ghost Town DJs Breathe Again - Toni Braxton Let's Wait Awhile - Janet Jackson Lady - D'Angelo [ REDESIGN TBD ] Radio Broker is still the coolest, current rock station broadcasting on Liberty City's airwaves. Feel The Pain - Dinosaur Jr. Black Star - Radiohead Hold Me Now - Elastica Jennifer's Body - Hole [ REDESIGN TBD ] House of the Rising Sun - The Animals Blind Alley - Fanny A Rock 'n' Roll Fantasy - The Kinks Won't Get Fooled Again - The Who [ REDESIGN TBD ] Got To Be Real - Cheryl Lynn Let's All Chant - Michael Zager Band It Only Takes A Minute - Tavares You Make Me Feel (Mighty Real) - Sylvester [ REDESIGN TBD ] I Loves You Porgy - Nina Simone All I Could Do Was Cry - Etta James Little Girl Blue - Chet Baker The Girl from Ipanema - Astrud Gilberto & Stan Getz ACTIVITY Tobias seems to always be at Gerry's beck and call for a night out on the town, as long as food or booze is involved. (24hrs) Gerry will occasionally get a call from his father, asking that he take Packie & Katie out to do something, whether it's a mind expanding visit to one of the number of the city's museums, a few frames of bowling, or even just for ice cream. They may also call him on their own, asking for a lift. Upon first meeting Laurie again, Gerry can date her in hopes of gaining her forgiveness, whether you can take her out dancing, fine dining, or even to Funland before it closes for the season. ~~~~~~~~~~~~~~~~~~ AUTHOR'S NOTE Legends of Purgatory is a deeply personal project I've been working on since 2021, and while this thread is brief right now, has a nearly complete outline, though actual gameplay interlaced with the narrative is the main thing that needs to be fleshed out, as well as my being entirely out of my element when it comes to weapons and vehicles. I meant to get something out Labor Day 2023. Then, Labor Day 2024. With the advent of new tools I've been privileged to test, I was finally motivated enough to get something together to post. It's 5am right now and I haven't slept yet. I'll definitely be editing this much further in the morning as well as adding more screenshots, and probably the rest of the radio & cast. (30Sep2024 5:04am) CHANGE LOG -
The Problem In light of the recent news about GTA 6 and the scrapping of Project Americas, it's time for Rockstar to expand beyond GTA 6 and create another series in the same universe. Rockstar will never be able to satisfy all of their different "types" of GTA players at this pace. I believe I have a great concept for the type of gamer I am and more. Update** This concept would be for PC and Mobile Phones. The Mature GTA Player What is my preference? I'm a millennial aged black male from the hood. I'm a fan of La Cosa Nostra due to their level of sophistication and at a certain time being the apex predators in the American Criminal Underworld. I'm a fan of their system more than the idolizing of individuals. My favorite GTA game is Liberty City Stories, being able to play as a mobster in Liberty City and being a part of an Organization bigger than myself. I prefer to play as Michael in GTA 5. I love tycoon games, empire builders, strategy and sim games. My least favorite GTA game is GTA 4. I hate being poor, I hate the main character and all the supporting characters are lame to me. Especially black characters that don't look, talk, or act like the real life authentic article. I hate fantasy games. I hate GTA online due to chaos and flying motorcycles. I prefer to play by myself or in a way where a child can't disturb me. The Solution (New "Mastermind" Protagonist) In La Cosa Nostra you have 2 types of mobsters. You have dumb muscle like Claude from GTA 3. Then you have racketeers, the guys who bring in the money. Then you have a rare breed that can do both. A gamer like me wants to grow and maintain an empire after the storyline of GTA is over. The perfect solution is to be able to go into "Mastermind Mode" where you can control an organization and grow an empire with a Sandbox Sim/Strategy view. But what separates this idea from games that are already out there would be the ability to easily hop out of the Sandbox Sim/Strategy view (Mastermind Mode) and into a GTA 3d world view and interact with the world you are creating/effecting. As simple as switching characters in GTA 5. You'll have the ability to be the rare breed of criminal that can do both and the game never ends unless you fail at maintaining your empire. You can start off as muscle in an organization where you'll spend more time doing hits and GTA style missions but as you advance in the ranks of the organization, new features and more control of different areas will be available in Mastermind mode. This would allow Rockstar to create legendary characters into the GTA Universe and let players live out their life story. Once the characters becomes the old Don (Boss) of the organization you can hop out of the Mastermind view to enjoy the fruits of your labor (via Michael in GTA 5) in the 3d view or even watch members of your organization carry out the actions you ordered them to execute. A player like me doesn't mind spending long periods of time with less action and more strategy. So a branch off series of GTA for more mature gamers would be perfect for a player like me that's still in love with the GTA Universe that raised me but hates the ugly turn that it made for profits. I will give you a concept of the series below using screenshots from existing games. Since Project Americas was too big to scale, the Mastermind series doesn't require the graphics and detailed storyline of the main series. Rockstar can create a fictional Latin American country that is ridiculously corrupt and you create your own character that ends up working for the cartel boss. At this point you stay in 3d (traditional) view most of the time. You learn the ins and outs of the business and earn the trust of your boss and the organization. Through mentorship within the organization you open up Mastermind Mode. You become a Capo within the organization. In charge of the production and transportation of cocaine and other product. Protecting and taking over areas and other businesses. Then you're boss goes to prison and/or dies and you have a civil war and your faction has to compete with rival factions. You are now head of an organization and can run it in whatever style you see fit. You can be sophisticated and a man of the people or you can be an evil dictator. As head of the organization in Mastermind Mode control your shipments to North America ( Vice City, Liberty City, San Andreas etc.,). You can even take your character to GTA Online and buy properties, businesses, and enjoy having money, power and respect. You can also be the "plug" for GTA Online players and send shipments to them in their GTA city from your South American country. GTA hasn't been able to go International yet so this is a perfect opportunity to let players start in another country and eventually make there way into the GTA American Underworld/Universe that's already been established. While having control over your country's economics and development. You can turn it into a resort with casinos and a red light district. This will give players in the GTA Universe the ability to manipulate and create an environment in ways that aren't possible at the moment. Have other criminals and white collar crooks come and launder their money. The possibilities would be endless. The developers can be more care free and focus on the quality of the experience rather then next gen graphics. This would only enhance the main GTA series **Update**- Also, in the past, building an empire requires players to stay in one specific region to maintain it. With this version of GTA being on Mobile Phones and PC, the player can run a criminal empire while at work from their phone and then connect it to GTA Online or GTA 6 when they get home and have their Mastermind criminal travel to the United States to buy properties, expensive clothes, chill on a yacht, enjoy luxury items, make connections and commit crimes in the HD Universe while your empire systematically continues to run itself 24/7. Then fly back to the fictional Latin American country and run it like a defacto President from the PC and Mobile Phone. Evolution The world and technology is evolving faster than GTA can handle. GTA 3 was revolutionary in creating a new level of open world gaming, now it's time to expand. When the base GTA game (console) finally opens up multiple cities, the "Mastermind Mode" could be introduced by having a La Cosa Nostra expansion with The Mafia Commission (National Crime Syndicate) running the United States in it's prime (1950s-1980s), from Liberty City to Las Venturas. The Mastermind series itself can continue to stay International and now introduce other types of criminal organizations like the Triads, Russians, Yakuza, and etc.,. Each one having a uniquely different mastermind mode due to organizational differences. Also integration into the Metaverse and GTA Online.
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I have make new concept about a 3d Tv show based on the game Gta 2 with the 3d graphic like the face of Claude Speed and the two others 1. 2. 3. and yes i have one but i think it is the best idea to make this Topic on this because it works better. And now i am including thing that give you more Details about this Concept but all the ideas and answer are up to you guys and i am gonna Started.
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Concept Grand theft auto: San Andreas HD remake
josh coley posted a topic in Grand Theft Auto Series
Grand theft auto san andreas HD remake disclaimer: this is not speculation about gta 6. this simply a concept thread where i am sharing an idea of mine. please keep criticism polite and constructive and enjoy. overview: grand theft auto san andreas HD remake is a complete from the ground up rebuild of the game, grand theft auto san andreas. it is an HD universe remake of the original gta san andreas. many characters from the original game will be appearing, though some characters due to this remake taking place in the HD universe of the grand theft auto series, will be replaced with some HD era characters. some of these characters include, salvatore leon, replaced by giovanni ancelotti, johnny sindacco replaced by anthony messina, son of paulie messina, who is don of the messina family. the map consists of HD universe renditions of los santos, san fierro, las venturas, red county, flint county, whetstone county, tierra robada, and bone county. some new locations have also been added and these include, san duarte (based on san diego), rona (based on reno), oakley (based on oakland), San Melendez county (based on san bernadino county). many features from the original such as eating, working out, gang wars, properties, etc will return. some new features will be added as well. several new missions have also been added to the story. the player can take over gang territories in all the citites and fight with many different gangs besides just the ballas and vagos. locations: cities: los santos: where the game starts off and now in it's HD era rendition closer to real life. (based on los angeles) San duarte: a smaller side city where several new missions take place. places such as the naval base can also be found here. (based on san diego) san fierro: now in a more detailed, closer to reality, HD universe rendition(based on san Francisco) Oakley: another small city right across the garver bridge. again, several new story missions take place here. (based on oakland) Rona: a small city where several casinos can be found and interacted with. also kind of a minime of las venturas. (based on reno) las venturas: just like the other major cities is now in a more detailed HD universe rendition. (based on las vegas) towns: sandy shores: a small desert town by the alamo sea that once was a tourist trap but now is a run down trailer park village home to methheads, bikers, and rednecks. several missions take place here as well. (based on desert shores) paleto bay: a quiet coastal town beside mount chiliade. serves as a replacement of angel pine from the original game. (based on morro bay) harmony: just a little town out on the old highway that serves as a rest stop to travelers. grapeseed: a small farming community in blaine county where a mission or two will take place. (based on grapevine) chumash: just a small beach community along the highway to los santos. (based on santa barbara) San melendez: another town near the desert, east of los santos. some story missions will also take place here. (based on san bernadino) Crawstow: another off the grid town in the middle of the desert containing abandon buildings (based on barstow) Santa maria: a coastal town home to a beach and the santa maria boardwalk containing several rides that the player can interact with. (based on santa cruz) Montgomery: a farming community in central san andreas that is also home to the biker culture such as motorcycle rallies. it is also home to several new story missions where Carl Johnson is working with the lost mc. the two major biker gangs also have prominent influence here. (based on hollister CA) Blueberry: another farming community in central san andreas that is also home to a brewery. (based on dixon CA) Pine creek: a former logging town dating back to the 1800's and located up in the redwood forests north of santa maria. (based on boulder creek CA) Bayside: returning from the original game as a town across the bay from san fierro. (based on marin) El quebrados: a small town north of san fierro and bayside. (based on santa rosa) Las barrancas: a town originally built to house workers during the construction of the sherman dam. (based on boulder city NV) Fort carson: a town just south of rona. (based on carson city NV) Las payasadas: a ghost town that had a rich history following the construction of the transcontinental railroad. (based on palisade NV) Tahoe city: a town on the shores of lake whetstone. (based on tahoe city) counties: los santos county (based on Los Angeles county) blaine county: the countryside area north of los santos and where the countryside chapter of the main story begins (based on numerous areas in southern California) San Melendez county (based on San bernadino county) San duarte county (based on San Diego county) red county (based on numerous areas in California's central valley) palomino county (based on Santa Cruz county) flint county (based on sonoma county) whetstone county (based on placer county) tierra robada county (based on several areas in northern Nevada) bone county (based on Clark county) Virgo county (based on Lincoln county Nevada) Sherman county (based on no particular place in Nevada) returning Characters: Carl johnson Big Smoke Sweet Ryder Cesar vialpando kendle catalina the Truth Mike Toreno Wu zi Mu Madd Dogg Eddie pulaski jimmy pulaski Frank tenpenny Zero Jizzy B T-bone mendez Guppy kent paul Maccer ken rosenberg OG loc New Characters: Giovanni ancelotti: replacing Salvatore Leon, Giovanni ancelotti gives Carl Johnson several jobs during the las venturas chapter of the story before Carl Johnson robs his casino with the triads. he immigrated from Naples Italy to liberty city in 1950 where he ran loan shark, fencing, and extortion rackets out of the alderney fruit market. in 1951 he was arrested for being in possession of stolen property and again four years later for loan sharking. in 1960 he was arrested for racketeering. following the death of his uncle he became the don of the ancelotti crime family in 1978. James "bowie" Davidson: born in 1946 in the town of Montgomery San andreas, James Davidson is the president of the San andreas chapter of the lost mc and becomes allies with CJ during the countryside chapter of the game. in 1964 when he was 18 years old he was drafted to fight in the Vietnam war. in 1969 he returned to Montgomery after the war ended and bought his first motorcycle. eventually he fell in the local chapter of the lost mc, became a full patched member at some point and later was promoted to chapter president. soon he meets CJ and then they become allies after Carl helps the lost fight the angels of death mc for control of their territory. Alfonso jimenez: Alfonso is a drug lord and the leader of the Mendoza cartel and an ally of the loco syndicate. the loco syndicate also distribute drugs for the cartel. Gangs: Grove street Families: the protagonist's gang. Ballas: sworn enemies of the families. operate in Los Santos Vagos: Mexican american street gang, enemies of varrios los aztecas. operate in Los Santos. Varrios los aztecas: a Hispanic street gang and enemies of the Los Santos vagos. operate in Los Santos and Blaine county Marabunta grande: an el Salvadorian street gang. operate in Los Santos. The 980's: African american street gang. operate in Oakley. San fierro rifa: Mexican american street gang. operates in Oakley and san fierro. enemies of the 980's. Da nang boys: Vietnamese street gang. operates in san fierro. Triads: Chinese crime syndicate. operates in san fierro. Mendoza cartel: Mexican drug cartel. operates in los santos, san fierro, and san duarte. Russian bratva: Russian criminal organization. operates in Los Santos and san fierro. Mafia: Italian american crime syndicate. operates in las venturas. Lost MC: outlaw motorcycle gang. operates in red and Blaine counties. Angels of death: outlaw motorcycle gang. operates all around san andreas and robada. sworn enemies of the lost mc. Weapons: weapons are customizable in the remake with the ability for the player to add different color schemes, silencers, extended clips, scopes, drum mags, and so on and so forth. Melee: Knife Baseball bat Nightstick Pool cue Golf club Shovel Katana chainsaw pistols: Pistol Desert eagle Python Shotguns: Shotgun Sawnoff shotgun Combat shotgun Submachine guns: Micro smg SMG Tec 9 Assualt rifles: AK47 M4 rifles: Sniper rifle Rifle Combat sniper heavy: RPG Heat seeking rocket launcher Minigun flamethrower Combat MG thrown: Grenade molotovs tear gas Remote explosives other: night vision goggles thermal vision goggles fire extinguisher spray can camera Gang wars: gang wars return from the original. in the remake gang wars have been improved to make them less repetitive than in the original. gang territories can be now be taken over from different gangs in all the cities across the map. to take a territory, instead just looking for gang members to kill, the player can visit a designated hangout of the gang that they are fighting and kill 3 to 4 gang members to start a gang war. once a gang war has been ignited, around three waves of gang members will attack. 1st wave is two carloads of enemy gang members, 2nd is four carloads of enemy gang members, and the 3rd and final wave is six carloads of enemy gang members. after a battle with rival gang members, the player must clear out all the gang's strongholds within that territory. the number of strongholds within a territory ranges from 1 to 4 strongholds. to clear out a stronghold the player must kill all the enemy gang members inside, destroy all the product that the gang is storing in there, and if they want to, the player can loot the strongholds for money and drugs, which brings me to my next point. Drug dealing: unlike the original game, the player can now buy and sell drugs similar to Chinatown wars. though a drug dealing side activity was originally planned to be in the beta version of the original game but was cut during development. to engage in this activity, the player must encounter a drug dealer on the street, usually they can be found in the poor ghetto neighborhoods of the cities. the dealer will offer drugs to the player, the option to decline or accept will appear on screen. if the player chooses accept a menu will appear showing the drugs that are available from the dealer as well as an option to sell any drugs you have in your holdall. drugs that can be bought and sold are, cocaine, meth, crack, weed, ecstasy, heroin, and mushrooms. certain areas around the map will also high demands for certain types of drugs, for example crack is the most highly demanded drug in areas such as south central LS and Oakley. to sell drugs to pedestrians simply stand on a street corner and a pedestrian will approach you if you have the drugs they want. they will then ask you for the drug and then an option to accept or decline will appear on screen. by choosing accept, an animation of Carl taking the drug out of his holdall and handing it to the pedestrian while the pedestrian hands Carl a wad of cash will play. after the animation ends the pedestrian walks away and a good sum of cash is added to the players in game money balance. players can also kill drug dealers and loot them of their drugs and money. players can also receive tip offs to perform special deals with key individuals, to perform a special deal the player must have the type and amount of drugs the key individual wants and then meet up with them in a certain spot. once the player meets up with the buyer, they will ask you for the drugs then you must press a certain button to trigger an animation of Carl handing the buyer the drugs while the buyer hands Carl a wad of cash. after the deal is done the player will have a large sum of money added to their in game balance. occasionally the deals can turn out to be sting operations set up by police or they can be attacked by rival gang members so it is always advised that recruit some grove street families gang members to accompany you on the special deals. Grove street: in the remake grove street acts a lot like the camp in rdr 2. several activities such as street gambling, basketball, and others can be participated in by the player. Emmett can sell Carl weapons and ammo at discount prices. video games can be played on the television in the Johnson safe house. players can also hangout with big smoke, sweet, ryder, and other gang members in sweet's house, similar to the campfire in rdr2. Properties and Assets: many properties can be bought all over san andreas including safehouses and businesses. players can also buy land and have extra assets built. after you buy a plot of land, an office trailer will appear on the land. the player must enter the office trailer and press a certain button to open a menu where they choose what to build. things you can build include, houses, apartment complexes, casinos, and car dealerships. after the player builds houses and apartment complexes, they can either use them as safehouses or rent them out and make income from them. a new feature added in the remake is gang properties which are business properties controlled by different gangs, very similar to vice city stories's feature known as empire building. gang properties that can be taken over include, drug labs, chop shops, fences, protection rackets, gambling dens, and loansharking businesses. after acquiring business properties, the player can do missions to upgrade the business and increase its income. gangs will attack and try to reclaim one of your gang properties after you've taken over a gang property. once a gang property is fully upgraded grove street families gang members wearing more formal clothing such as open gray suit jackets and pants with green dress shirts will be guarding the property with more powerful weapons and can be recruited. income from properties now goes straight to the players in game money balance that way players don't have travel all around the map just to collect some money. -
a GTA mod that ive had swimming around in the back of my mind
Senor DeekHead posted a topic in Grand Theft Auto Series
Alright so hear me out guys, this is something ill try to start once i get a copy of SA, modding tools and a pc that can run the game ill give it the run-around to this idea 3 dudes leave greenglass college in LV, and each had got onto the plane to go to a certain state; (the first guy goes to Vice, the 2nd goes to Liberty, and the 3rd comes back to Los Santos.) but as they get to their places, they all get robbed in a way: (Guy 1 gets robbed in Vice because he was riding a taxi, so some street criminal jacks it and he bails out with his backpack) (guy 2 gets his bus ticket to staunton stolen by a hobo (that might hit a resemblance to a certain someone) (guy 3 gets his taxi ride taken away by some rich prick who shows the taxi driver a wad of cash) They start off by taking a certain vehicle and being taught how to walk/drive (like almost every game) Guy 1 jacks a Light blue Sabre that was left on one of the parking lots. Guy 2 steals a Dark red Sentinel that is parked nearby in the little lots of francis international airport. Guy 3 takes the beige Solair that was in the parking lot in LSX -
Thoughts on how the GTA box art changed to what we have now
_ROM30_ posted a topic in Grand Theft Auto Series
How would you feel if every GTA kept this original box art style like GTA 2 and 3 had. It looked almost as if Rockstar was shaping their box covers into a theme with the cross hair over a car jacking but then not long after scrapped the whole idea and changed it to the traditional box art we have now. -
GRAND THEFT AUTO: BORDERS The 2nd concept by sabitsuki (1994 Theme) Jamiroquai - Emergency On Planet Earth (2020 Theme) Hante. - The Storm Other concepts by me: Grand Theft Auto: Carcer City Grand Theft Auto: The Inner Circle ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TAGLINE “On the Mexican-American frontier in the west coast during the early-90s, a group of men capitalize off the drug trade along the borders, as an increasingly-violent rivalry brews between cartels, with each organization struggling to reach the top of the food chain. All hell soon breaks loose, and the second generation become victims to the fallout of the events that unfold. Desperate for answers of their plight, the two descendants of these men attempt to reach the root of this multi-generational conflict, which all so suddenly took their normal lives away from them.” ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OVERVIEW (TWO DIFFERENT ERAS) The game is set both in 1994 and 2020, and features four playable protagonists, with two in each era. The story covers the foundation of cartels in 1994, and the present-day cartel wars in 2020, all set around the Southern San Andrean Mexican-American Border, featuring three different cities and many smaller towns. There are many different changes in the map between the eras. For example, buildings such as the Mile High Club and the Diamond Casino & Resort in Los Santos and the Vizcaino Arch in Ciudad Vizcaino are not present in 1994, with either parking spaces or a series of residential or commercial housing in place of it prior to their construction. Borders are generally easier to cross in 1994 and infrastructure and roads in all three cities are less developed compared to 2020. In contrast, certain buildings are demolished or incorporated into newer buildings by 2020, such as the absence of the Bullitt Recreational Center and Blob Music in Los Santos from 1994, now replaced by buildings or parking spaces, or the incorporation of a few buildings to form the Arcadius Center in 2020, through the building of a public square. Many areas in all three cities, such as Davis and Mirror Park in Los Santos and Mercado Cerrito in Ciudad Vizcaino, are gentrified in 2020, and thus experience a lot less crime with a much greater police presence. The way the game is filtered depends on the era as well. 1994 is generally filtered blue and yellow, reflecting the optimism and the economic boom of this time, as well as Los Santos’s recovery from the riots in 1992, along with a slight grain to emulate 35mm film. 2020, on the other hand, is filtered red and purple, reflecting the political strife and cynicism of the late-2010s, and takes on a cleaner, digital look reminiscent of film and TV made during this time. Era-switching is only available once the main storyline is completed, and the eras can be revisited either by washing your face in a safehouse or by visiting a landmark, such as a gravestone or an area of interest. Themes of the game include multi-generational conflict and the pursuit of truth, and depending on how things unfold in 1994, it can potentially affect the events that occur in 2020, such as the fates of the protagonists from 1994. The protagonists in 2020 are tasked with uncovering the truth of the events in 1994 during the tumultuous cartel wars of the former, and depending on how things go, they can either get the actual truth, a false account of the events during that time, or somewhere in between. Many different endings can stem from these findings. These range from the best ending, where the truth behind the events in 1994 is revealed, the antagonist of the game is defeated and both 1994 protagonists live, to the worst ending, where a false account of the events are shown to the current protagonists, the antagonist gets away with everything, and both protagonists from 1994 are killed. Certain stranger missions are also affected by this, and depending on how things go in 1994, it can affect the outcome in 2020, once the new protagonist meets with the same stranger. If a stranger mission has not been completed in 1994 and the story progresses to 2020, the follow-up mission will not be available in the current era, and the player has to complete the storyline in order to switch eras to finish the stranger mission. Technology is different between 1994 and 2020, with the protagonists relying on a primitive cellular phone and notepad to keep tabs, and owning a vinyl player at their personal safehouses for any purchasable music in 1994 which shuffles a maximum of 10 discs at a time, while smartphones are used in 2020, with Bluetooth-style wireless speakers used in safehouses which the player can use by accessing the Fruit Music streaming app on their phones, where they can make custom playlists with a maximum of 50 songs. Drones are also controllable in 2020, with them being used for certain missions in the storyline. Music is drastically different between the eras, with 1994 being much more AOR, funk and acid jazz-heavy, and 2020 leaning towards hip hop, darkwave and R&B. Certain stations are exclusive to certain years, and a number of tracks from 1994 are brought forward to 2020, where they are featured in throwback stations. Some stations which exist in both eras, also experience genre changes between the years. That said, all music from both eras are available on Fruit Music in 2020, should the player long for the good old days. LANGUAGE As the game is set in the Mexican-American border, two main languages, Mexican Spanish and English, are used in equal amounts throughout the game and story. In many scenes involving Mexicans or Hispanic-Americans, Spanish is used as a spoken language as opposed to English for authenticity, similar to shows such as Narcos. Therefore, it is advisable that monolingual players turn on the subtitles, at least for foreign languages. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SETTING Once again set in Southern San Andreas, three main cities are featured in Borders, along with several small towns and enclaves. Blaine County is not present in this rendition of Southern S.A., and the map cuts off just right after Fort Zancudo and the Tataviam Mountains, with Route 1 (Grand Ocean Highway) curving around the mountains and forming a cliffside freeway towards Crawford. Two American counties and one Mexican municipality are present in Borders, which are Los Santos County, Santa Domingo County and Sierra Municipality. Beach towns play a relatively large role in the game, being home to many of the game’s hotels as well as areas where business is conducted. A complete map with icons will be presented in the near-future. LOCATIONS ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLOT (WIP) The story in GTA: Borders is told in different acts, with the prologue being an act of its own. There are four acts in 1994 and four acts in 2020, giving the storyline a total of nine acts. 1990 PROLOGUE 1994 ACT I 1994 ACT II 1994 ACT III 1994 ACT IV 2020 ACT I ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHARACTERS (WIP) Featuring a vast set of characters, GTA: Borders is a multi-generational tragedy that affects the lives of people throughout the decades. PROTAGONISTS PRIMARY CHARACTERS SECONDARY CHARACTERS MINOR CHARACTERS STRANGERS & FREAKS ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TO BE CONTINUED... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Concept Grand theft auto: stories of the underworld
josh coley posted a topic in Grand Theft Auto Series
Grand theft auto: stories of the underworld note: this is a remake of another concept thread i created that got locked due to some confusion. to avoid confusion, let me make this very clear that this is NOT a gta 6 speculation or a fake gta 6 leak thread. this is a concept thread i made from what my ideal gta game would be. sorry for making another post for the concept, im not trying to upset anyone here. this concept is not done and will be constantly updated. First things first where is the game set? grand theft auto vi is set on a map based on the united states of america featuring all cities from previous grand theft auto titles as well as lenapia(based on Philadelphia) cottonmouth(based on new Orleans) Franklin D.C.(based on Washington D.C.) bison(based on buffalo NY) atlas city(based on Atlantic city) carcer city(based on Detroit) and Cocachi(based on Chicago) pike city(based on Denver). obviously not all real life us cities could be added due to certain limitations. the map is divided into 12 states, san andreas(based on California), robada(based on Nevada), north yankton(based on north Dakota), south yankton(based on Colorado), Louisiana(based on Louisiana), Florida(based on Florida), reginia(based on Virginia), new slyvania(based on Pennsylvania), alderney(based on new jersey), liberty(based on New York), merigan(based on Ohio and Michigan), venteux(based on Illinois), When is the game set? grand theft auto VI will be set in the year 2017. the reason why is because it will make for a great modern satire. there will be a expansion pack or two that is set in older time periods. Main characters grand theft auto stories of the underworld features four playable characters, giving the player the ability to explore grand theft auto's criminal underworld from every possible angle. Jason Tyrell is an African american male from carcer city. at the age of 15, he was arrested after being caught with 6 grams of cocaine in his backpack. after being released from prison in 2012, Jason joined a gang called the 7th street rollerz. in 2013 he was again charged for possession of controlled substance: marijuana. he was sentenced to 4 years in prison. upon his release, he decides to return to drug dealing and gang life yet again unable to learn from his past mistakes. the second protagonist is terry Johnson, an acting vice president of the san andreas chapter of the angels of death. he was born in 1978 in San fierro. in 1993, terry was arrested for attempting to steal a bike when he was 15. terry committed several other crimes and served a year in juvenile hall before he joined the angels of death. in 1999 he was arrested for murder when he was 21. he was released from prison in 2008. he worked his way from a prospect to vice president of the chapter. the third protagonist is 31 year old Armando Ramirez, a recent Mexican immigrant to the us, Armando lives with dreams of wealth,power and respect. he was born in a small poor village of mexico that is close to the us border in 1986. after coming to the us, Armando enters the criminal underworld under the wings of his uncle who is an important associate of the Mexican cartel. and the fourth protagonist is 40 year old Italian american carlo genovese who after jimmy pegorino was killed in 2008 became the new acting head of the pegorino crime family. growing up Carlo was surrounded by mobsters, thieves, and drug dealers in his community but he always tried hard not to fall too deep into the criminal underworld. however Carlo's financial situation got particularly dyer and the money he was getting for the odd jobs was barely enough to keep the asbestos filled roof over his head. for him it was a case of desperate times calling for desperate measures and when his childhood friend ray boccino inadvertently offered him a chance to work for the pegorino crime family. the offer just seemed a little too lucrative to refuse. he worked his way up the ranks from a lowly associate to full fledged capo in the pegorino family. but after his friend ray and his boss jimmy were killed in 2008, carlo became the new boss and has gotten the family full control over alderney. business each protagonist has their own way of expanding their criminal empires and can also set up legitimate businesses as a way of making extra income. biker business biker businesses are terry's way of building an empire. to start a biker business terry can go on the AOD computer in the clubhouse and access the open road website. all biker businesses that can be bought are located in las venturas, san fierro, and los santos as well as all the rural areas in between the three cities. the biker businesses work very much like gta online but are more fun and less tedious. biker businesses can now be stolen from other gangs as well. there are a total of 60 biker businesses available. gang territory gang territories are jason's way of building an empire. gang territories can only be controlled in liberty city, cottonmouth, carcer city, cocachi, and los santos. to take over a territory from another gang the player must go to that gang's designated hangout within that territory and kill the gang members there. then that is the gang war will begin and two carloads of rival gang members show up whom the must kill. afterwords the gang's stronghold for that territory is marked on the map and player must attack it and either steal or destroy the drugs the gang has stored in the stronghold. after all is said and done, the 7th street rollerz now have full influence over that territory but the gang you took the territory from may try to retaliate and take it back. there are a total of 120 gang territories around the map. Mafia fronts mafia fronts are Carlo's way of building an empire. mafia management is very similar to the empire building aspect of gta vice city stories. mafia fronts can only be acquired and operated in liberty city, vice city, atlas city, lenapia, cocachi, las venturas, and los santos. the player can buy a mafia front or steal it from another mob family or gang. after you acquire a mafia front you choose what type of business you want it to be. there are over 6 mafia front businesses to choose from and these include protection, loansharking, prostitution, gunrunning, drugs, gambling. after you choose the business type, you then choose the business venture. small time businesses are guarded by weak goons with pistols and baseball bats and cost $10,000 to set up, medium venture businesses are guarded by goons with submachine guns and cost $15,000 to set up, high roller businesses are guarded by strong goons with assault rifles and cost $50,000 to set up. the player can also edit the fronts at any time and change the type of business and the business size. there are a total of 150 mafia fronts available around the map. Drug dens drug dens are armando's way of building an empire. drug dens can be purchased or conquered from other gangs. once a drug den has been acquired, the player then chooses what type of drug they want to it manufacture and sell, these include methamphetamine, cocaine, weed, heroin, and ecstasy. once you've chosen the drug type you choose the business venture, small time drug dens are guarded by weak goons with pistols and bats and cost $10,000 to set up. medium venture drug dens are guarded by goons with submachine guns and cost $15,000 to set up. high roller drug dens are guarded by strong goons with assault rifles and cost $50,000 to set up. the player can edit the drug manufacture type and business venture at any time. legitimate business the player can also earn legitimate income in a number of ways. the player can purchase businesses, rent out houses/apartments, or start businesses. bars/nightclubs your conventional nightclub or bar. this establishment will gain revenue through the sale of alcoholic beverages. construction at some point in the game, the player will be able to purchase a construction company and name it whatever they want. it can operate wherever the player wants. with the company, the player can purchase plots of land and develop casinos, apartment complexes, hotels, housing subdivisions, stadiums, factories, and houses. what you can develop depends on the size of the land you purchased. casinos can only be developed in the states of robada and alderney where gambling is legal. car dealerships car dealerships can be purchased. car dealerships tend to generate large sums of money, although not as much as construction. the player can not gain a wanted level from stealing a car from their own dealership. dealerships also act as extra space to store or modify cars. cab depots cab depots can be purchased. the player can name the cab company whatever they want. taxi missions are also unlocked once the player opens a cab depot. to start taxi missions, the player must go to their cab depot and enter one of their cabs. a dispatcher on the radio will announce there is a job avalible and the must press a button to take the job. once you took the job, you just have to pick up the customer, take them to their destination, and earn your tip. you can also choose the car your cab company uses and customize it to make it your cab company's trademark. Weapons there are four types of stores to buy weapons. ammunation (AM) is a gun shop that sells street legal guns. bunch of tools (BT) is a shop where you can buy tools. jock sports(JS) is a shop where you can buy sports equipment. underground shops (UN) allow you to buy illegal guns such as machine guns, explosives, etc. weapons on the list that aren't labeled with any of the store icons are not available to purchase and can only be obtained through stealing it from a military base or off soldiers melee brass knuckles(UN) screwdriver(BT) kitchen knife(BT) stiletto(UN) butterfly knife(UN) combat knife(AM) meat cleaver(BT) machete(JS) katana(JS) baseball bat(JS) pool cue(JS) golf club(JS) shovel(BT) chainsaw(BT) spray can(BT) fire extinguisher(BT) cane() hammer(BT) sledge hammer(BT) circular saw(BT) wooden baseball bat(JS) axe(BT) crowbar(BT) hocky stick(JS) pistols S&W M36(AM) colt python(AM) S&W M29(AM) glock 17(AM) colt M1911(AM) beretta 92(AM) magnum .44 automag(UN) desert eagle(UN) CZ 75(UN) browning pistol(AM) S&W 645(AM) Shotguns lupara(AM) sawn off shotgun(UN) remington 870(AM) remington 1100 TAC 4(AM) ithaca 37 stakeout(UN) spas 12(UN) armsel striker(UN) AA-12(UN) SMG tec-9(UN) scorpion(UN) mac 10(UN) micro uzi(UN) uzi(UN) mp5(UN) SW MP-10(UN) FN p-90(UN) mp5k(UN) Assualt rugar mini 30(AM) AK-47(UN) HK G36(UN) M4(UN) M-249(UN) M16(UN) Sniper M40A1(AM) PSG-1(UN) DSR-1(UN) 50. cal Thrown molotovs(UN) pipe bombs(UN) sticky bombs(UN) MK 2 grenades(UN) satchel charges(UN) proximity mines Heavy HK-69 grenade launcher(UN) RPG-7(UN) Hawk MM-1 revolver grenade launcher FIM 92 stinger missile launcher M134 Minigun M2A1-7 flamethrower Other dart gun(JS) knocks npcs out for 2 minutes. duct tape(BT) can be used to hogtie npcs similar to red dead redemption. crossbow(AM) works very similar to the bow and arrow in rdr2. can also be modified to shoot explosive arrows. throwing knives(UN) very great in stealth situations. toy pistol(JS) your typical toy gun that shoots foam darts. will not kill npcs. BB Gun(JS) your classic lever action bb gun. may knock npcs over but will not kill them. Vehicles vehicles can be bought at car dealerships or on the internet. super cars 811 Autarch Adder banshee 900R bullet cheetah Cyclone Deveste Eight Emerus Entity XF Entity XXR ETR1 FMJ GP1 Infernus Itali GTB Tezeract thrax Turismo R Tyrant Tyrus Vacca Vagner Visione Voltic X80 proto XA-21 Zentorno Zorrusso Krieger nero Osiris penetrator sultan RS T20 Tempesta Sports 8F drafter 9F Alpha Banshee Bestia GTS blista compact buffalo Carbonizzare Comet Coquette Futo Hotring sabre kuruma kuruma (armored) Paragon R Paragon R (armored) Penumbra raiden revolter Schafter Sports classics 190z Ardent Casco cheetah classic Deluxo Dynasty Fagaloa Infernus classic JB 700 Manana Nebula turbo peyote roosevelt stromberg tornado tornado rat rod Sedans Asea Asterope cognoscenti cognoscenti(armored) Emperor fugitive glendale ingot intruder Premier primo regina Romero schafter (armored) stafford stanier stretch super diamond surge Tailgater Turreted limo washington admiral chavos DF8-90 esperanto hakumai lokus marbelle merit PMP 600 presidente schafter vincent willard Muscle blade Buccaneer Chino Clique Coquette blackfin Duke o death Ellie Faction Gauntlet classic hermes Hotknife Hustler impaler lurcher moonbeam picador rat loader rat truck ruiner ruiner 2000 sabre turbo slamvan stallion tampa vamos vigero virgo voodoo yosemite Coupes F620 Felon GT Jackal oracle oracle xs sentinel Compacts Dillettante Issi Issi classic panto Prairie Rhapsody SUVs ballar ballar(armored) Beejay XL Cavalcade Contender Dubsta Granger landstalker mesa patriot patriot stretch radius Rocoto seminole XLS XLS(armored) Motorcycles Akuma Bagger Bati 801 Carbon RS Chimera cliffhanger Daemon Defiler double T Faggio Faggio sport hexer nightblade sanchez Sovereign rat bike wolfsbane zombie lycan wayfarer diabolus Emergancy Ambulance FIB buffalo FIB granger fire truck lifeguard park ranger police bike police cruiser police buffalo prison bus police riot police transporter RCV sheriff cruiser sheriff SUV unmarked cruiser Offroad bifta blazer bodhi caracara dune buggy dune loader hellion insurgent kalahari kamacho menacer nightshark marshell rancher XL rancher rebel sandking the liberator Commercial Benson Biff Hauler mule packer phantom pounder stockade Industrial cutter dock handler dozer dump flatbed mixer tipper crane truck excavator Service airport bus bus dashound tourbus taxi trashmaster Vans bison bobcat boxville burrito gang burrito camper journey minivan pony rumpo speedo surfer taco van utility airtug caddy docktug fieldmaster tractor combine forklift mower ripley sadler scrap truck towtruck utility truck cycles BMX cruiser endurex racing bike fixter scorcher tri cycles racing bike whippet racing bike military anti aircraft trailer APC barracks crusader rhino tank thruster boats dinghy jetmax marquis police predator speeder squalo suntrap toro tropic submersible tug cargo ship cruise ship ferry boat yacht seashark Helicopters annihilator buzzard buzzard attack chopper cargobob FH-1 hunter frogger maverick police maverick air ambulance sea sparrow skylift swift Planes atomic blimp blimp bersa cargo plane cuban 800 dodo duster howard NX-25 hydra jet luxor mammatus miljet mogul P-45 P-996 lazer rogue titan velum ultralight more coming soon -
GTA San Fierro ----------------------------------------------------- Plot: the years is 2004, Claude has fleed to San Fierro to buy a New Garage and work for Wang cars,in the meantime he meets up with San Fierro Triads,and he starts to work for them.. Missions: #1 Welcome San Fierro Claude flies up to San Fierro Airport and receives a call from Carl Johnson where he meets up Carl Johnson at the Downtown San Fierro where he bought Carl's Garage. #2 Triad Wars Claude meets triads.. Characters: Claude Speed Carl Johnson Wu Zi Mu.. Weapons: knife bat katana pistol ak47 shotgun m16 molotov grenade Vehicles: stallion elegy uranus savanna infernus cheetah.. Radio Stations: SF-UR WCTR K-DST K-ROSE Hit Radio Flash FM Map:
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Concept Grand Theft Auto: Love & Other Dopey feelings
gta111 posted a topic in Grand Theft Auto Series
Grand Theft Auto: Love & other Dopey Feelings (Love & Dope) Setting: Liberty city, Alderney, Carcer and Vice City circa 1986 to 1990 (same timeline as VC) Synopsis/Chapter 1 Its 1986, coke and heroin fueled benders have spread themselves across the United States and South America, leaving behinds HIV deaths, gang wars and racial tensions at an all time high. Liberty City has just started coming out of the dark after its financial meltdown of 77'. Mayor Dwyke has been extremely successful in cleaning up city transit but has yet to pay attention to the abandoned ghettos of the city. Bohan still has a project or brownstone burnt down daily, due to landlords losing too much money to pay property taxes, while Broker's race wars only grow worse as West Indians and Jews fight over Croydon Gardens. Meanwhile in Northern Dukes, Russians and other soviets are slowing being pushed out of Ashfield, by an influx of Chinese and Korean immigration, due to fascism and dicatorship tearing apart their homelands. Hepburn Heights and Atlantic Quays have been abandoned for a good decade now and are slowly being turned into High end water front property, despite its only views you'll get will be of Alderneys rustic, industrial water front. You, just turning 21, have just witnessed your mothers crack addiction turn fatal, as she's killed your brother of a dispute over get her help, and now you're out of a place to stay. Now with your mother in jail, you're younger brother about to be buried and no place to go, you begin to look for your estranged father. Chapter 2 Its the end of 87, HIV Aids and the Crack epidemic has now started turning enough heads for people to believe of even its existence. The Art and hip hop scene have taken great steps forward to help educate people, including a younger visionary Keith Haring creating a big "crack is wack" mural on a handball court East Holland. Computer and tech stocks are on the rise and Japan has seemed to invade the American market with everything from music to cars and electronics, and has in part helped clean up Star Junction. You are almost 23, you still have yet to find your estranged father, but in the meantime have made some new connections and rekindled some old ones. A close friend you haven't seen in years has invited you do business with him down in Vice City. Tom offers you a job to be a driver for some odd jobs around the city, good pay for no questions asked. You end up saving enough to buy a small condo in Raton Bayou. Tom offers you a job to be a driver for a sketchy sounding job, but you've known Tom forever so you don't think twice and go for the job. The job doesn't go as planned, and Tom leaves you for dead, so you find your way back to your condo, only to find it swarmed by police. They book you and charge you as an accomplice to the bank job gone south, but you take the fall for Tom, because even you aren't dumb enough to cross the Harwood Butcher. Chapter 3 June 88' due to a friendly stranger posting your bail, you are released, but now only have enough money for bus ticket out of Vice. You now flee back to Liberty City in hopes of an honest job. You eventually find work as a cleaner for city transit and save up enough to save for a small house in Ocean Park, Dukes. Things are going well, you've gotten a promoted up to superintendent of transit, so you move out to East Island, you even find love interest with girl you knew since high school. One day you get a phone call, from a strange person claiming to be your dad, so you go and investigate. The call leads you to Carcer city, eventually finding out that the man at the other end of the line, is in fact your father. He brings home to visit his kids and you start going down memory road. The story he spins all seems so sweet, but one thing still bugs you. How did your mother get turned into an addict, but you can't seem to find it you to ask. As you leave his place, a group of men appearing to be dressed as police officers ambush you, saying "to tell your little brother, hello" and shoot you multiple times. You crawl to your car best you can, but pass out due to blood loss, and end up in a coma for a month, in Carcer city. Chapter 4 July 88' A month passes after getting ambushed, while visiting your father, the dots start to connect. Your gut feeling is telling you to go investigate on what might of happened, and if your mother was actually set up. In the meantime you get fired from your job and lose your house, due to your "extended" hospital visit. Back in Vice City, while working under Tom, you made some other connections including Alonzo. Alonzo runs a chop shop in Willis, and like Tom pays good money, for no questions asked as long as you bring him the vehicles he needs in decent condition. So you give Alonzo a ring, and he has a job for you, hes looking for a Brand New Dinka Hakumai, straight from the dealership lot. You're kind of hesitant but you need the money. You take the job and for once things go smooth, and looking up, so up for a matter of fact, you're able to buy a nice brownstone in Croydon Heights. Chapter 5 Spring 89' Things start slowing down, and Alonzo eventually closes up shop due to building pressure from the Triads. So you go looking for money again, but being so used to the fast life, you look for the next best thing. Crack. So you start selling in Croydon Heights and eventually become the neighborhood supplier, and completely forget about your mother, until the strangest thing stops you in your tracks. You pass out one day while selling, and lucky enough someone calls you an ambulance and not the police unaware you're a dealer. At the hospital, the doctors check your vitals and everything checks out, so you're released and back to slinging the next day. Lately you been starting to lose sleep and are always awakened by either your Mothers face, asking you why and begging you to stop. Other nights its a replay of the night you got ambushed in Carcer and other nights its of your younger brothers face, blaming you for his death. Still you soldier on, until one day, your next customer ends up being your mom. But she's not here to buy, shes says been looking for you, and heard you were slinging dope in Croydon Heights. Not sure whether or not you believe her, you take her home and try make sense of everything. Apparently Tom started your moms addiction, and eventually your brother realized this and tried not getting in the way but still trying to sober up your mom. One day Tom finds this out and tries bribing your mom with a years supply, if she silences your brother. She didn't do it, she always had you and your brothers best interests at heart and could never sell either of you out. One night she was resting on the couch at home coming down from a high, your brother sleeping on the couch in the next room, Tom came to pay a visit. She begged and pleaded but Tom didn't care and took your little brother. Chapter 6 Autumn 89' Filled with so much anger and hate, you pack your bags and fly out back to Vice City. You give Alonzo a ring to see if he can help you stay low profile, and he sets you up in a small place off vinewood beach. Something still bothers you though, what connection did your mother and Tom have, and thats when it hit you. Your dad, worked with Tom when you were younger. You don't remember much of your dad, just what your mom told you when you asked, if she was older enough to tell you. Apparently he used to beat you and your younger brother so your mom left him, and to you and your brother with him. Chapter 7 January 90' Now with Tom out of the picture, its now time for you father to get his. So once again you pack up for trip up. One night just as you're just about finished packing you get a call from Alonzo, who you hadn't heard from since dealt with tom. He says its urgent and needs you to meet him in Industry park, Alderney. When you arrive you find Alonzo in a warehouse bleeding out, you trying wrapping his wounds up be he says its not good. He said its a trap, he said his dad came to try give him money for taking you out or your location but he refused. But eventually the pressure was too much for Alonzo, so he called you out here. Now the warehouse you thought was abandoned is illuminated by gun shots and car lights. You find a piece on Alonzo and start firing back, hoping one of the goons turns out being your father. But none of them are, and then you hear shot from a rifle, and check yourself, your safe. You look turn around to see your dad drop to the floor, a hole in his head, behind him your mother guns in hand, she puts its down, grabs you close and apologizes. Epilogue Summer 90' You eventually find a new clean job, get your mom into rehab, and one day at work you pass out again. You're rushed to hospital and find out you have aids and only have the til the end of the year to live. fin? Calvin Broadhurst aka you: - Born right after the famous Global Jamboree in 64', he grew up in Bridgestone, South Bohan, and dropped out of high school, but never got into any real trouble. He had dreams of playing for the Liberty Penetrators, but he had to help support the family buy working odd jobs, due to his moms addiction. 1964-1990 Birthplace: Bridgestone, Bohan LC age 26 Tom (Tommy Vercetti Duh lol) Birthplace: LC death 1989 Alonzo Melendesta - Originally a member of the Uptown riders and Former henchman for Tommy Vercetti during his take over of Vice City in 86'. After a failed bando raid, Alonzo parted ways with Tommy and moved to back to Liberty City. He eventually sets up a chop shop in Willis, Duke where he later employees Calvin and helps him get revenge on Tommy and Calvins father. Birthplace: Ashpoint, Dukes LC 1950 - 1990 Duke Broadhurst - Calvin's father, a oil rig worker that worked out of Industry City, until he got hooked on selling dope and killed his younger son William. Born In Croydon Heights, Broker, one of hardest neighborhoods in the city, he grew up hanging with the wrong people but eventually got a proper job after graduating high school, where he meet his wife Anne Marie. 1941 - 1990 Birthplace: Croydon Heights death: 1990 Anna Marie Crest Broadhurst 1944 - Birthplace: Firefly Island, Broker, LC William Lil Will Broadhurst Birthplace: Bridgestone, Bohan LC 1969 - 1986 Map: - LC: Strongly based of of IV's but greatly expanded - VC: Strongly Based of of VC's but greatly expaned - Carcer: Strongly Based on Manhunts but greatly expanded Cars: Mix from From IV and V, and then some (too lazy to create list, will update soon) Weapons: Mix from VC, SA, and LCS, (will list soon) Music: (Will list later) etc. I apologize for my sh*tty scattered style of writing and a f*ck TON OF PLOT HOLES LOL, def NOT an english major XD -
WARNING:this post is not to be confused with Vital_Dials3's topic in 2011,i didn't know someone already made the idea,i also used the logo for the concept so the credit goes to Vital_Dial3 and i apologise for any trouble. Grand Theft Auto Carcer City This is part of my Renderware Research Project where we research the 3d era engine and try to make new gta 3d Game, GTA carcer city takes place in the carcer city of the north of Liberty City,game takes place in 2000's and the story is connected to Manhunt because both of them takes place in the 3d Universe... join the Discord for more ideas:https://discord.gg/wQ32UMZ,Also i found this map on the internet so this is gonna be the Carcer City Map.
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logo made by §†range Overview: the year is 1978 with liberty city dangerously close to bankurptcy, the game maintains a theme of decline and presents both risk and reward to those who dare to challenge the chaos. crucial to the gameplay are the environment and how the player interacts with liberty city, both of which are the foundations for updated & expanded features centered around criminal economies and street crime. the map is also larger than gta 4 with a countryside the player can explore to escape the chaos in liberty city. Map: the map is an expanded liberty city with a countryside, new areas, and more to explore. new locations include pine woods: a large forest in alderney county based on pine barrens new jersey and very similar to back o beyond from gta san andreas. alderney county: includes the whole alderney island of liberty city as well as pine woods. hedgebury: a small town located in hedge county. hedge county: an area north of liberty city that consists of woods and farmlands. the carraways: a suburban area on shlong island that consists of mansions and middle class houses. shlong island: based on long island new york stauten island: consists of small wetlands, woods and suburbs. it is also where the liberty city landfill is located. also based on staten island auburn county: an area upstate that consists of farms, corn fields, and small patches of woods. auburn: a small farming community in auburn county. alderney dam. a large water power plant in alderney county. Empire building: when building your criminal empire you establish businesses to profit from. there are 10 rackets you can set up to build your crime empire. Rackets: protection front: meat packing plant prostitution front: hotel/motel gambling front: casino/store gun running front: railway yard counterfeiting front: factory import/export front: car sales yard construction front: construction yard waste managment front: waste depot smuggling front: warehouse to set up rackets buy properties to set them up or attack and steal ones belonging to rival gangs you are at war with. if you have a construction racket set up you can purchase building sites and choose what to build. you can build anything from houses to buildings that can be used for your rackets. you can also extort stores on your turf and make them pay you protection money regularly. favors can also be done for cash similar to the godfather games. Side activities: truck hijacking: trucks carrying valubles can be hijacked in any fashion. the goods can then be sold at a fence to make money contract killing: check your mailbox at your safehouse for orders to do contract killings. get the orders from your mailbox and it will contain the targets wherabouts and a picture of their face. some targets will be alone and easy to kill others will have body guards. robbery: any type of robbery from street mugging to bank jobs can be performed. houses can be broken into and robbed of valubles which can be sold to a fence. stores can be robbed at gun point. banks can be robbed to make loads of cash. street racing: street races can only be started if the player has a hot rod. fun fair: funland is opened and the player can go on all the rides. bowling shooting range: can be done to improve shooting skill drinking eating movie theater show Weapons: melee: knife bat crowbar shovel pool cue bottle tire iron axe wrench chainsaw pistols: m1911 browning pistol silenced pistol revolver snubnose revolver service revolver stechkin pistol shotguns: ithaca shotgun lupara shotgun remington shotgun submachine guns: beretta smg ingram smg madsen smg micro smg skorpion smg S&W smg walther smg assault: assault rifle battle rifle carbine rifle light machine gun rifles: sniper rifle semi automatic rifle heavy: rocket launcher grenade launcher tear gas launcher explosives: grenade molotov sticky bomb dynamite New features: bodies can be stored in car trunks and transported from place to place shovels can be used to dig holes in the ground to dispose of bodies similar to la noire you can go into the settings menu and turn on black and white mode that makes everything black and white small and medium sized buildings can be destroyed a black hand system similar to the one in the godfather games is also in the game Conclusion: more things such as story & characters will be coming soon. i just need to come up with a good story first before i can post it on here.
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i would personally love to see a gta game set in this time period. i know there is mafia 2 but i want to see a real gta set in this time
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One opportunity that I feel Rockstar Games has yet to take is the potential for a compelling Grand Theft Auto game set in a 1970s rendition of HD Universe Liberty City. Why? Well, since Rockstar used to love having certain time settings to suit particular cities, such as Vice City in 1986 because of the Miami Drug War going on back then, as well as having Los Santos in 1992 because of the Los Angeles Riots and all the gang crime and rap songs of the era. These cities worked best when set in these appropriate time periods, but what I feel Rockstar could do the next time they head to Liberty City (hopefully with a rural countryside or something this time) is to have it set in the 1970s, most preferably between 1971 and 1977. Like some kind of indirect prequel to GTA IV. Why the 1970s? Well, New York City in the 1970s wasn't exactly the cosmopolitan, multicultural melting pot world city that it is today. Back then, the city was down on it's luck and ridden with mafia influence. For this, I am going to refer you all to answers from Quora by some who have done research on organised crime. Some of the things covered though are mobster influences over certain industries and having their interests represented in a few, as well talking above some famous mobsters such as "Crazy Joe" Gallo, Joe Colombo, Vito Genovese, and Joseph Bonanno. The answers may be of general interest to you as well even, but generally speaking, I think they make a good case as to why Liberty City in the 1970s would be a perfect location for a crime drama game like Grand Theft Auto. Obviously I will acknowledged that some gameplay disadvantage exist. Lack of internet and smartphone is one thing, as is the outdated vehicles and limited used of radio stations. Then there's also another issue unique to Liberty City that may cause controversy for Rockstar. If Rockstar chooses to have flying vehicles in the game, or more specifically planes, then you may have the issue with the presence of a building complex in lower Algonquin, two of which are identical skyscrapers. It's honestly hard to imagine Rockstar not getting a bit of flack for having flying aircraft in a game in which the twin towers of the World Trade Center are present, but then since they are historical landmarks of New York, it'd feel wrong not to have them in Liberty City. But then you'd lose your planes, which may feel like a downgrade to some players. Ultimately though, what do you think of the concept of Liberty City set in the 1970s being the setting of a future GTA game? I for one think there's potential, especially in the HD universe. I mean imagine the protagonist being able to work for the likes of Jon Gravelli and Jimmy Pegorino in their prime years, as well as other crime families in Liberty City. Maybe the McReary's could be at the height of their power if the lore permits it. Let us know what you think of the concept by voting in the poll above, and give us your own ideas below.
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So um I have gta sa steam version right. and people say that no multiplayer mods work for it i didnt installed any downgraders tho ok so i installed launched it and game worked i mean the mod of course But something was strange. In my gta sa root folder there were 2 gta sa executables one that i installed for my first day of installing it when i bought it and second from 2013 which was actually strange for me now i am gonna install cleo back ( by gtaall ) coz i want install ragdoll mod and if the game crahes... i need to back up the executable 2 maybe i dont know whats wrong with that oh and when i exit mta or launch it in my gta sa controls change to default so i have to change them again but thats K for me