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  1. Main Theme OVERVIEW Liberty City and vicinity takes place in 1991 in Liberty State is the bad place to fight against rival mobsters and its now surrounding countryside. The calm life of trio main characters is going the complete opposite way as a neighbor enters their lives. The neighbor claims the 28-year old protagonist better leave the city now. The rivaling gangs have spiraled into an all out war, soon the entire city will be a battleground and the government apparently plans to surround the city and let the gangs fight it out, better to let them kill each other than risk soldier lives they say. Skeptical of this situation and of this neighbor, the 28-year old protagonist oddly willingly agrees to the proposal, if anything this will at least speed things up, for better and for worse. But what if this neighbor is trying be misleading. Or what if this is all far bigger than what has been told. How could an ordinary wiseguy come out of this situation in a better way. Time to find out. Mission #1: New Beginnings Get a 4-door vehicle to pick up the robbers from Bank of Liberty in South Slopes, and lose 3-star Wanted Level escaping to hideout. Reward: $100, Alvin is now become a first protagonist. Mission #2: The Range (Alvin) Go to Underground Gun Shop in Chinatown and reach to firing range to score 1500. Reward: $800 Mission #3: Free Shipping and Handling (Alvin) Collect 12 tons of drug packages which they are poison to rival gang members. Reward: $1,300 Mission #4: Eugene and Rayvonte (Eugene) Go to a private alleyway in North Holland to deal with Spanish Lords. And take Rayvonte back to his apartment on Iroquois Avenue in Hove Beach. Rewards: $500, Eugene is now become a second protagonist. Mission #5: Drives Crazy (Alvin) Find a sports car to pick up the Pavano member in Little Italy and make him real scare while driving fast to avoid damage. You can also make a stunt jump. Let that member run away (don't kill him). Reward: $2,000 Mission #6: Call of Sorrentino (Alvin and Dolce) Kill all the Russian Mafias in abandoned Sprunk factory in Tudor. Rewards: $1,200, Dolce is now become a third protagonist. Mission #7: The Hood is Mine (Eugene) The Liberty City Triads are loitering in his Northern Gardens safehouse. Beat 'em up with baseball bat. Reward: $1,500 Mission #8: Dominican Invasion (Alvin) Meet up with the Dominican gangs in Holland to start work for Alvin. Take a briefcase and send to the dance club owner's office. Reward: $3,800 Mission #9: Quiet Like a Ninja (Eugene) Go sneak at Lee Finance and steal a golden buddha statue and expensive jewelry box; avoid getting caught. Reward: N/A Mission #10: A Stuck in a Rut (Dolce) Sabotage 8 vehicles in Ancelotti's mansion in Westdyke. Reward: $5,700
  2. Overview GTA: The Adventures of Wade & Lamar takes place in 2012 in Southern San Andreas. The game follows the separate lives of Wade Hebert and Lamar Davis in their daily struggles to survive. Their low intelligence and incompetence get them involved in crazy situations which sometimes leads to unfortunate outcomes. There is a focus on humor and the world is alive and filled with activity. The game will also feature more realism than previous titles. For instance, both characters will be physically weaker than men who are bigger than them. Also, Wade will not know how to hot-wire a car. He can only steal vehicles by carjacking. Lamar will have the ability to attend flight school and steal small aircraft. Wade will be too stupid to learn to fly. The number of weapons that characters can carry will be limited, and visible weapons will sometimes lead to the authorities being alerted. Both characters can and will be mugged and carjacked if they get careless. People who have been wronged by them may remember them and seek revenge. Cops will recognize them for 24 hours after they commit a crime unless they change their appearance. Expensive cars will be equipped with trackers making them unable to be kept for long periods. _________________________________________________ Notable Characters Franklin Clinton Simeon Yetarian Denise Clinton JB Bradshaw Tonya Wiggins Gerald Chop Daisy Bell Kush-Chronic _________________________________________________ Personal Vehicles Lamar - Emperor Wade - Camper in which he lives with Daisy Bell and Kush-Chronic _________________________________________________ Weapons Gun stores only sell non-military weapons. No fully automatic guns or explosives of any kind. Lamar can acquire a fully automatic Uzi from Gerald. Molotav cocktails and pipe bombs can be crafted. Other weapons can be found - baseball bats at parks, chainsaws and axes by the lumberyard. _________________________________________________ Missions (Incomplete) Wade 1. The Hitchhiker The game starts with Wade driving in Blaine County and he picks up a hitchhiker in the RV. The hitchhiker is wanted by the police and the cops chase the RV while the hitchhiker forces Wade at gunpoint to keep driving. The RV gets shot up and rammed until it breaks downs. The hitchhiker is killed and the cops say, "Sorry about your vehicle" while laughing. Wade calls a tow truck and the RV is towed to Beeker's Garage. He can't afford repairs so the mechanic makes a deal with Wade. If Wade vandalizes 10 cars and the owners get their cars repaired at Beeker's, then he'll repair Wade's RV. 2. Flour Power Wade decides to sell flour as cocaine to people in Paleto Bay. He makes a small profit before being chased by angry customers and escapes by jumping onto a train. 3. Rocky Road Wade, Daisy Bell, and Kush-Chronic come up with a plan to make money by selling stolen ice cream to people at a park. They drive to a convenience store and create a disturbance to get the clerk to exit the store. While the clerk is away, Wade goes inside and takes all of the ice cream out of the freezer. They drive to the park and they notice the ice cream has melted because they forgot it has to be kept frozen. Wade licks the melted ice cream off the floor of the camper. 4. Happy Birthday It's Daisy Bell's birthday and Wade wants to get her a gift. He knows Daisy is an animal lover, so he decides he's going to catch a coyote and give it to her as a pet. He chases one around Sandy Shores and is able to corner it in someone's yard. Things go horribly wrong and Wade has to get rabies shots. 5. I Need My Medication Wade comes up with a brilliant plan. He intentionally shoots himself in the foot to get admitted into the hospital in order to steal pain pills. While inside, he has to use stealth to find the pills. He locates them and exits. Unable to control himself, he takes some of the pills and passes out near the hospital. The authorities follow the trail of blood from his foot injury and arrest him. Lamar 1. Free Chop Chop bit someone and animal control takes him and puts him in the pound and plans to euthanize him because they deemed him to be dangerous. Lamar decides to break him out by stealing a car and driving it through the wall of the animal shelter. He locates Chop, but he inadvertently releases some vicious dogs that terrorize the city. 2. Apache Blood After being disrespected by a member of the Ballas, Lamar decides to get revenge by spray painting the gang member's house green. He uses stealth to get in the neighborhood and begins painting. Halfway through, the fumes cause him to hallucinate and he imagines purple chickens chasing him and pecking at his legs. He's able to shoot some of the chickens and runs away until he blacks out. When he comes to his senses, he's on top of a moving bus with bullet wounds to his legs. 3. Cracking the Shell Lamar devises a scheme to rob an armored truck. He borrows JB's tow truck, hooks up the armored truck with the crew inside and drives it to the overpass with the broken railing. He drops the truck off the overpass and the doors bust open and loose cash falls out. The wind causes the cash to start blowing away and other motorists stop to take some. Lamar only gets a small amount before he has to escape from the cops. 4. You go, Vago A member of the Vagos named Tito has stolen some merchandise that belonged to Gerald. Gerald hires Lamar to find where Tito lives and make him pay. Lamar has to break into a police car and access the computer to get Tito's last known address. Lamar goes to Tito's house and knocks on the door planning to shoot him when he opens the door. Unbeknownst to Lamar, the cops have been staking out the house due to criminal activity and before he can shoot Tito, Lamar is arrested, handcuffed, and put into the back of a police car. On the way to the station, Lamar is able to kick out the back window and escape. He has to make his way back home with a 2-star wanted level while his hands are cuffed behind his back. 5. Fool's Gold Rush While burglarizing a house, Lamar finds an old treasure map dated 1850. The treasure is located somewhere in Grapeseed. He drives out there and by using landmarks, he discovers the treasure is on the O'Neil Ranch. The O'Neil's see him and tell him to leave. Knowing he can't dig up the treasure on his own, he goes home and asks Franklin to be his back up. Franklin asks to see the map and Lamar shows it to him. Franklin looks at the back of the map and yells, "This says Richards Majestic Productions! You stole a movie prop, you moron!" _________________________________________________ Money Making Activities Wade - Vandalizing cars for Beeker's Garage Lamar - Repo work for Simeon - Drug dealing for Gerald (Gerald only trusts Lamar with small amounts.) Both Characters - Burglary - Mugging - Store Hold-Ups _________________________________________________ Recreational Activities: Wade - Cornhole - Mini Golf - Demolition Derby with Daisy Bell and Kush-Chronic using stolen cars in the desert Lamar - Basketball (Horse) - Dice - Street Racing using Simeon's cars _________________________________________________ Notes Wade and Lamar never see each other. Wade can visit Los Santos, but heavy drug use has affected his memory which is why he doesn't remember being there in GTA V. Lamar can recruit gang members.
  3. Pixelation games

    Grand Theft Auto Carcer City

    WARNING:this post is not to be confused with Vital_Dials3's topic in 2011,i didn't know someone already made the idea,i also used the logo for the concept so the credit goes to Vital_Dial3 and i apologise for any trouble. Grand Theft Auto Carcer City This is part of my Renderware Research Project where we research the 3d era engine and try to make new gta 3d Game, GTA carcer city takes place in the carcer city of the north of Liberty City,game takes place in 2000's and the story is connected to Manhunt because both of them takes place in the 3d Universe... join the Discord for more ideas:https://discord.gg/wQ32UMZ,Also i found this map on the internet so this is gonna be the Carcer City Map.
  4. A Cebra, slimeball supreme, and Money Over Bullsh*t collaboration Main logo credit goes to Graven Heading and radio station logos courtesy of FunkyRJ, Eternal Donkey, and SA's Most Wanted MAIN THEME Welcome to 1968. In the two most paramount cities of the era, you will follow the stories of three separate yet intertwining stories winding you across both a re-imagined San Fierro and Las Venturas, experiencing the unique culture of the times. From psychedelics and casinos to waning mobs and the Civil Rights Movement, it was an edifying time to be alive; the happy-go-lucky attitude of the '60s was just beginning to wear off and a grim reality began to set in: only the morally dubious would prosper through the chaos ahead. Only the ruthless will thrive in these cutthroat times. In GTA: B&B, you lead the lives of three characters with the most common mindsets of the time - an out-of-work Vietnam vet, an aspiring mobster and a cross-county courier in the years 1968, 1971, and 1974. As with GTA 4's trinity, three separate stories will intertwine throughout a series of unfortunate events that lead our protagonists to work together indirectly. The game gives all players the chance to experience the period of the Counterculture Era for what it truly was - outrageous. From huge cultural events such as the Civil Rights Movement and the mob's last grasp at Las Vegas taking a starring role in the story, lots of satirical insight is given to one of the most historically shaping time periods in American history. The overall aim is to provide a story that is equally as immersive as it is accurate, along with many convenient features that have been long awaited. Our protagonists are representations of the positive ethos that was finally beginning to dwindle as the 70s approached: desire to conquer, consequences be damned. Colorful cities host a colorful populace. Meet some of northern San Andreas' liveliest offerings, from the pettiest of pushers to the highest of high rollers. A 32 year old San Fierro native and Vietnam War veteran, Doug relocated to his hometown after being dishonorably discharged from the military when he was caught smuggling thousands of dollars worth of the USMC's equipment onto the streets. He's been reduced to spending his days with his wife and three year old daughter in their two-room apartment in Suppleham, wallowing in the regret of getting caught and waiting for some sort of action to take hold of him again. At the beginning of the game, Doug has $75 to his name and drives a blue 1963 Vapid Messier. Hailing from Souci, Julius arrived in San Fierro in 1960 with his brother Winston. After a near-decade of shifty jobs ranging from pizza delivery to slaughterhouse disposal, he joined Win in the virtuous career of courier work - just in time for it to become significantly less on the level. At the beginning of the game, Julius has $400 saved up and drives both a cream 1962 Willard Gaia and a white 1966 Dinka DP420. Flying in from Sicily with his uncle Giacomo in 1960, Dante hadn't an inkling of what lied ahead. A childhood of tough love led to a semi-recurring need for validation; a decent clout for wanting to do well in his elders' eyes. Now 24, having somewhat grown out of impulsiveness, Jacky's bosses have got their eyes on him. He knows it. At the beginning of the game, Dante has $250 in his bank account and drives a yellow 1968 Barbican Piranha. Joanna Pryor: Youngest scion of a pear ranching dynasty, Joanna met Doug in 1964 while he was on leave. One thing led to another - before the year was out a baby was in tow, they eloped; she got axed from the will for marrying below the family. When Doug was discharged in '67, she felt she had put the wool over her own eyes and took it out on her husband - as a result, she's often home alone with three-year-old Bonnie. Chad Pryor: Four years his elder, Chad grew up alongside Doug in the suburbs of San Fierro. Given his propensity for violence and teenage angst, it came as a surprise for all when he left for ULSA in 1951 to study law. After passing the bar with flying colors, Chad returned to San Fierro just in time to become a crusader for the Civil Rights Movement. Marcus Vogel: Former USMC Corporal turned jobless nomad, Marcus risked sticking by Doug during the smuggling fiasco while furtively knowing his guilt. They were discharged together and now live in the same sh*thole - Doug knows he's been running up a tab for years that can only be paid off one way: cold hard cash. Charlie & Archie Baker: The inseparable Baker brothers have long been the cause of all kinds of trouble; in recent months, they've been the ones in trouble. Racking up debt at a faster pace than the United States due to a constant craving for booze and cooze, they've turned their semi-successful motion picture enterprise into something slightly more seedy - they're under the green ownership of Joey Ferrito, catering to the more bestial indulgences of the hoi polloi. Robert Kurtz: Leader of the east coast's answer to David Arnold's band of brothers, Robby Kurtz is a former squadmate of Doug's who long preceded him in the art of the dishonorable discharge. On the loose since 1964, he and his crew recently got tired of the drear and fear of Liberty; they've kicked dirt 'cross country, recently settled on the outskirts of San Fierro - the rural town of Pleasance, where they've taken to calling themselves The Lost in honor of their exotic environs. Mick Cassidy: In addition to having long abandoned his pledge to protect the general public, Lieutenant Mickey Cassidy of the SFPD has also ditched the guise that his corrupt approach to law enforcement is for the greater good. Self-centered and self-serving, his badge serves as the sword that allows him to pillage and pilfer - bureaucratically, of course - as he sees fit in the name of personal enrichment. John Muscarella: A former lawyer turned San Andreas state senator. They say the only honest politician is one who can stay bought, and a lawyer-politician combo doesn't bode well. In spite of his slimy resumé, John Muscarella's specialty as a lawyer was government anti-corruption cases; as a senator, he devotes his time to advancing civil rights. Despite his pure intentions, he's still a victim to the age-old adage - his financial backings will return to supply a firm bite to the ass. Edward J. Segal: A Sergeant Major of the USMC, Eddie Segal was, in spite of all outward appearances, the mastermind behind the smuggling operation that Doug regrettably took part in. Now retired from active duty and considered a war hero, no one's the wiser of his involvement except Doug himself. As fate has it, he's decided to carry on with his retirement in Calton Heights - a mere five minute drive from Doug's own home. Randolph Harris: One of Doug's former brothers-in-arms, Randy Harris spared no time rising up the ranks of San Fierro's police department after a suspicious helicopter malfunction left him cleared of Vietnam duty. He's the perpetual good cop, always wanting to make up for his misdeeds during the war - a sentiment not jibing well with his orders to work hand-in-hand with some of the city's undesirables as part of an early gang task force initiative. Ying "Winky" Marquez: Coupled with his befuddling ancestry, Winky Marquez is a low-tier heroin dealer and Triad hopeful. While running his previously budding operation out of Pocilga Lodging, he met Doug and the pair formed a lukewarm business relationship - yet another source of tension between Doug and his wife. But recent shifts in the San Fierro drug trade have forced Winky aside - the cash tap is running dry for all involved. Baldwin Schultz: Intimidating in his youth, this retired arms dealer has become old, flabby, and hard of hearing in his golden years. Schultzy acted as the Jewish-mob backed financier in Eddie Segal's smuggling fiasco and got away with most of the money - but that hasn't stopped him from living a life of intense frugality ever since; a hermit in a cabin atop Mount Callahan, as far from the city's hustle, bustle, and police force as possible. Calvin Leung: A third generation Chinese-American who doesn't seem to know it; Calvin is an enforcer in the San Fierro Triads who prefers every aspect of the "old country" he's never visited. A stickler for anonymity and discipline, he overlooks much of the gang's local drug operations and reports up the ladder instead of taking action himself - making him a powerful contact for those with something to gain. Tsang Kan Kuen: At the top of that serpentine Triad ladder, a man known as Connie to his more Americanized subordinates sits perpetually satisfied with himself. He was sent off from his eager Maoist origins in 1956 to organize the ragtag hierarchy of San Fierro's resident Triads, an endeavor he has completed all too well. Between human trafficking with the Soviets and drug dealing with the Mexicans, Connie has found an unforeseen consequence in American markets - the tossing aside of his pinko origins; the embrace of the joys of consumer capitalism. Wei Cheng: A young Triad envoy sent from Yangshan to pad Connie Kuen's numbers, Wei is both ambitious and mischevious in his approach to a life of crime. In plain words he has no respect for ancient customs, nor the practice of elderly respect - he's in America to do damage, and in the fountain of youth he intends to make the water red. Oscar Deng: The bellicose history between the Dengs and the Kuens goes back dynasties; it was brought to an end in the early years of the Great Qing after a liaison between an Imperial noble and a well-born temptress resulted in a child. That affair reverberates centuries down the road: it's the only reason the brainless brute otherwise known as Oscar the Ouch has made lieutenant in the otherwise tight-laced matters of the Kuen Triad. Joey Ferrito: As a captain in the San Fierro crime family, Joey Ferrito's generally repelling aura and odious sense of humor had him sent out of the city to oversee the rackets of the Santo Zacaria Valley down south. Unfortunately for the valley's inhabitants, the only family rackets down there are pr0nographic; theatres, sets, movies, and ladies of the night. That misfortune strikes doubly for those women of the oldest trade. Lex Gianakos: A socialite before socialites with an exotic background and fingers in every illicit pie, Lex Gianakos is known as a cipher equal parts coy and cruel with no discernible origin story. It's widely accepted across the west coast that, regardless of her potential unsung loyalties, she's a necessary evil to have on your side. Joan Campos: A Liberty City exile with good reason to have flown across the country for the hope of anonymity, Joan Campos alternates between flying the flags of feminism and anarchism depending on the current company. She's found a good deal more like-minded individuals from her Vista Park studio - the insurgent infantrymen of counterculture. Augustus Hauptmann: Old money that talks the talk but can't walk the walk. Despite the outside face of a family values traditionalist, a look at Gusto Hauptmann's financial records paints another picture - a keen interest in civil rights and Democratic donations. His latest dilemma is dictating the fate of the Iron City Inquirer upon his demise - no male heirs and a young daughter with an insurgent streak leave him little choice but to milk the fourth estate for all it's got. Joe Jagger: A southern pastor with a Communist streak, filled to the brim with visions of an equal world. Coming from wealth, he's a frequent donor to John Muscarella - it buys him never-ending invitations to political masquerades where he's free to spread his own skewed views of the three nos: religion, politics, and war. On the sociable side he enjoys hosting neighborhood cookouts; he serves his own special brand of fruit punch that the locals say is to die for. Winston Cole: Three years younger than Julius, the Coles' good son made it all the way to university before a criminal framing brought him tumbling down. Disillusioned with society in general, he didn't hesitate to cross the country with his brother in 1960 - after eight years of intermittent employment, he's found a pursuit in civil rights and has made connections he hopes he'll never need to use. David Arnold: A professional chopper enthusiast: Dave owns a chop-shop in Dutch Flatlands, and in the eyes of the law that's as far as his enterprising goes. In the underworld he's known to be a suave businessman of another fashion with an explosive temper and a Redwood perpetually in hand. He's currently the de-facto leader of San Fierro's biker culture, which has recently dipped its toe in the international heroin trade. Harry Bulle: ALL A man who likes inside jokes - he chose "Harry" from the 'Tom, Dick & Harry' type of everyman, and his job at the International American Airline for the innuendo alone. Every aspect of Harry Bulle is a farce, marred behind layer upon layer of red tape and blind alleys. From a motel an even run between San Fierro and Las Venturas, he runs clandestine ops for God-knows-who for Lord-knows-why, but always in the company of an even-keeled sense of humor. Dirk Dunne: A formidable presence with the brazenness to match, Dirk is second only to David Arnold in the biker crew hierarchy. Another example of classic brains vs. brawn, Dirk provides the terrorizing muscle behind the organization while David presents a purely businesslike facade - but the fact that both men consider themselves the boss is slightly problematic. The ostensible united front is about to crack. Freddy Peters: The owner of Intrepid Courier Service, Freddy's come to be known as a surrogate father for his employees - complete with raging temper and all. In spite of a life running forty-some years of scrupulous values, the city's beginning to swallow him up in debt and dismay: turns out he's no more immune than anyone to sin when faced with the prospect of ruin. Roxanne King: A Los Santos girl born and raised, Roxanne migrated to the Iron City to join her brother Leon after the Rancho Riots. She and her shadow found work in a local Suppleham watering hole - it's there she met Winston Cole, where they founded the S.F. chapter of the House of Racial Equality with only the purest of intentions - three years down and he still hasn't met her brother, a man significantly more renegade than the dynamic duo. Leon King: Pillar of the Birchwood community just outside San Fierro, Leon only knew his first year of age and out of the pen he radicalized himself in 1965. Rather than flee the Rancho Riots like Roxy, he welcomed the insurrection: avoided arrest, made a name for himself after torching an LSPD command post, found himself revered as ever by the black community of Birchwood on a self-imposed exile. Vain yet visionary as ever, Leon took the opportunity to found the Leopards of Leandros - a preeminent black power movement IAA-pinned for sponsoring every crime under the sun. Laverne Powell: A Caribbean native, Laverne was a precocious iconoclast against the swell of nonviolent civil rights tactics; with a series of successful activist undertakings under his belt over the past decade, he's fallen in and out of various orgs due to a habit of breaking with protocol - and inevitably found a home in the east coast chapters of the Leopards. Ever on an upward trajectory, his standout streak has recently been embraced by the King himself. Dallas Bloomfield: Jack of all trades or an incompetent bum; a pinko bastard or a madcap anarchist - speak to different folk, get different answers. His paper trail paints no clearer picture - a journalism degree in the deep south, a tryst and quarrel with a Spanish duchess, a charge for felony mayhem in 1966 - now, he runs his own journalistic outlet from a Poacher's Beak warehouse when he's not running with David Arnold and his gang of desperadoes. Chester Goldwater: A New England drug runner with deep-rooted links down south, Chester Goldwater drifted all the way to Los Santos so he could sell weed to the free spirited alumni of ULSA - before long he had a habit of stealing airplanes from private Blaine County airfields in order to deliver to the Mexes; a business relationship was born, but didn't last. Chester the perpetual transient fell in with some hippies; he's broken new ground further north. Eddie Gregson: A former stickup artist turned boho entrepreneur with a rap sheet of straight B&Es, Eddie's a San Fierro native who made peace with himself after he got tired of strong-arming for petty cash. With a group of old friends he founded the Love and Sunshine Directive based out the city of love - bringing about apparatchik enlightenment and neighborly affection through means both spiritual and chemical. Tommy Sclafani: A seafood merchant who gives a whole new meaning to "surf n' turf", Tommy's company Sclafani Wholesale operates as a dockside front to cover for heroin distribution across the state. Connected across all lines - to the Japs through his gambling rackets in Little Tokyo and the Mexicans through drug peddling across San Fierro - Tuna sits comfortable as the unopposed mafia chieftain of northern San Andreas. Nicholas Ferrito: Midwest born, Los Santos raised, "Glasses" Ferrito's recent tactical appointment to serve as underboss to Tuna Sclafani came as an unexpected blessing. His unassuming frame suits his mousy, self-serving inclinations - the "Nicky precedence", as his old friends would say. The mindset makes him doubly vicious in his strategies; never a chance of leaving a witness behind. The selfishness goes as far as to overtake the oath of the cosa nostra, though - he comes first. Never la famaglia. Moe "Spades" Rothenberg: The missing link between the Sclafani syndicate and the west coast's other cosa nostra outfits, "Spades" refers to his primus inter pares relationship with both the black bloc and the guidos back in home plate Liberty City, not the numerous gambling operations he inherited from his father. He's known to come across friendly, if a bit nonplussed - in reality he's only marginally better at hiding his opportunism behind a curtain of ill-fitting clothing patterns. Bennie Bartok: One of San Andreas' newer players in the drug trade, Bennie is already known as a force to be reckoned with. His laid-back disposition works hand-in-hand with his disarming figure, but he's got a dangerous knack for negotiation and depravity while behind closed doors. He advertises as one of the cheapest fixers currently on the market - loyal only to the highest bidder. Sienna Derisme: A southern girl northern raised - that's the extent of the available hearsay surrounding Sienna's lifestory. In San Fierro she goes club to club, red light to pink light, in search of something intangible that she expects to find through the nightly company of strange men. She's had little luck finding whatever she seeks. Seamus Dunleavy: The bored housewives of the Santo Zacaria Valley had Doctor Dunleavy making high five figures - that all came to an end when he was caught testing the effects of certain psychoactives under false pretenses. Without his medical license, Seamus turned his work toward spirituality - before long he was Brother Dunleavy of the LSD, deity to the dazed masses, handing out microdots like communion wafers. Sam Beasley: Infamous pimp and pusher from Souci, "Stone Cold" Sammy has recently been called from his northeast digs to help his old pal Pat Matthews dole out mafia-supplied heroin to every black community from the Greenwich Coast to the Gobi Outpost. A perpetual stone-faced expression gave him his namesake; none of the eight streetwalkers he killed in Souci saw it coming - a violent death at the hands of a gold and zebra sheathed cane. Pat "The Cat" Matthews: The Cat operates in pussy and heroin. Recently released from a fifteen year bid in a mixed-race hellhole in the midwest, Pat Matthews found everything exactly where he left it in the deceptive suburbia of Birchwood. Originally a street cat from Souci, he moved west for the weather and the potential - when he went away in 1953 he never knew just how perfectly circumstances would conspire down the road. His haunts in the town are ripe for the picking - junkies chase the dragon like a thirsty man drinks water, and the mafiosi across the river are game. Hyman Katz: Long-successful record executive known for his reach across all musical genres, Hyman Katz's auteur status is owed to his children's fingers on the pulse of young society - not his. The facade of avant-garde knowledge has gained him many successful contracts in the meantime, thanks in equal part to his underworld connections - the question is: how long can he maintain the balancing act? Bruno Grzybowski: Voted most esteemed agent of the Department of Opioid and Pharmaceutical Exploitations since '65, the colloquially known Agent Grotto has never hesitated to be brutal and calculated in his efforts to curb San Fierro's growing drug epidemic. Perhaps he wouldn't be as revered if his superiors knew of his back-alley deals - a wet beak in exchange for busting only the pettiest of pushers. Matilda Yong: Luckily for Matilda, her patrons are an inherently no-questions-asked type of clientele. Perhaps if they were, they would ask how she managed to pop up in S.F. come 1965 with a small fortune in counterfeit bills and a Chinatown building lease without so much as a peep beforehand - or why half the time she doesn't respond to her name. When she put the apartments above her parlor up for rent in '68, the equally reticent Cole brothers came a-knocking. Jacky Gallo: Dante's only uncle, Giacomo came to America at the height of Prohibition. After a rise and fall under the eyes of a local thief ring, he headed east straight into the arms of the Gambettis. An astute business acumen boosted him to underboss by the 60s, when his paisan Amerigo Cazzini recruited him to oversee Venturas ops in perpetuity. Jon Gravelli: A consistently dependable worker for the Gambetti family since the age of twelve, Gravelli has recently been promoted to capo and shipped off to Las Venturas just in time to miss the birth of his son. In love with his work but having left his heart in Liberty City, he is known as a fair and level-headed leader with a zero tolerance for callowness. Amerigo Cazzini: A Mustache Pete through and through, Cazzini came to North America in the mid-20s to flee the state police and four angry husbands. The full Sicilian package of a sadistic streak and heightened business savvy, he found triumph in the Prohibition bootlegging operations of eastern Canada. Of late, his personal kinship with Gambetti head Sonny Cangelosi has earned him a spot further south - heading the Sicilian sect of the Gambettis as their Las Venturas intermediary. Sonny Cangelosi: Never in a near fifty-year career in the waste management business has Sonny Cangelosi been convicted of a crime, thanks to a lifetime of keeping his cards fused to his chest. Hand gestures, batty wordplay, complete silence - the Liberty City attorney general has nothing on the man who heads the Gambetti crime family. He's not above rubbing their face in it either - suspicious trips to Las Venturas he knows are out of the office's jurisdiction and constant shoulder rubbing with known crime figures, Cangelosi has recently struck up a big deal with old friends in the name of shared profits. Ettore Boccino: Product of a long line of slimy businessmen and con artists, Ettore was the first and only to welcome Dante to the neighborhood. He taught the boy English and how to hustle; the brother he never had. With the pair growing up around men like Jacky they inevitably found themselves drawn to the lifestyle - if only they ever found success in it. Sebby Boccino: One of those aforementioned slimeball con artists, Sebastiano Boccino is Ettore's father and one of the casualties of the Gambetti family's Liberty City purge - any and all weak links sent to the land of slot machines. Turns out he's well suited to it; his affinity for unsightly polo shirts is uninhibited by the weather, and corpse disposal is only a fifteen minute drive to a hole in the desert - what's not to love? Vivienne Lemay: One of Las Venturas' most prestigious poker players, "Lady Vee" is notorious on the strip for her talent of cleaning out any casino that dares let her enter thanks in equal part to her beauty and her prowess. Blacklisted from all but three Venturas gambling outlets, she is eager to try her hand at La Penisola upon its opening in early 1968 - little does she know, the Cazzini family have long had their eyes on her. The Midwest Commission: The flyover state variety of the Five Families' governing body, the midwest commission holds court over all mob-related decisions throughout middle America, headquartered in Delisle. Recently, their priorities are focused on Las Venturas - their collective investment in La Penisola a potential cash cow for decades to come. As of 1968 the commission is made up of: Michele "The Ear" Recchio, figurehead of Couira City's mob. De facto boss of all bosses. Joseph "Giant Joe" Grimaldi, ailing head of the Henderson crime syndicate. Vincenzo Ossi, underboss of the Grimaldi family. Represents Grimaldi at meetings when the boss is too ill to attend. Carlo Borelli, don of the Borelli crime family of Nagadawee. Peter Acosta, boss of Delisle's Acosta crime syndicate. Max Buscaglia: Feared enforcer for the Couira City mob, "The Butcher" Buscaglia made his name and his bones through a renown line of meat markets - animal et al. He's a loon even by criminal standards, word down the grapevine being he worships the occult and now and again sacrifices his victims in the name of Lucifer in his shop backrooms. Cute peculiarities aside, he's a childhood friend of Jacky Gallo and has made firm relations with a certain government agent. Above all, he's in good hands. Carmine Cohen: A bookmaker by day and fabled handicapper by night, rumor has it that Carmine invented the very idea of point shaving - maybe he should've filed a patent. At the beck and call of every crime family from Coventry to Liberty, he's always lived in the lap of luxury thanks to a life studying the art of odds. The paranoia of Couira City's mob has given him a longer-winded station; sports booking across the Las Venturas Strip to maintain their investment in La Penisola. In the grand scheme of things he's just another friendly face to cover for more hush-hush ops - but he'll sure get rich doing it. Carlo D'Aversa: Las Venturas' casino frontman, Carlo has always been popular among the comers-and-goers of the strip. Known for his happy-go-lucky attitude and ostentatious habits, Carlo hasn't been quite himself lately. He's being pulled down the middle by the Gambettis and the Ancelottis - the former trusting he'll provide a garish open to La Penisola, the latter hoping they can hook him over to play for the other team. Albert Aisner: A failed car salesman from southern San Andreas, Albie Aisner's similarities with his Italian counterpart end with the title. He keeps a low profile; a friendly face to hide the organized skim taking place in the count rooms of every casino under his belt, from the Algiers to the Tequila Sunrise. As long as the money rolls in, he'll take the jabs at his Semitic mores from the higher-ups in stride. Linwood Kennedy: Famed alum of Classic Vinewood's silent era, Linwood Kennedy has amassed such an immense fortune in the past three decades that he's been allowed the luxury of practicing peculiar hobbies. Besides snow globe collecting, harvesting carnivorous plants, and faking his own death for sport, he rejoices in purchasing controlling stakes in thriving industries, only to bleed them dry and inevitably forget about them. After a long life stuck in Vinewood he's moved slightly north - drawn like all to the neon lights of Las Venturas. Alan Hoffman: A preeminent real estate mogul turned casino impresario with a line in every industry, Alan Hoffman's silver spoon upbringing has left him in a permanent state of dissatisfaction with his surroundings. In Las Venturas he has a vision - wrestling the last relics of a bygone era from the fossils of their dominion, replacing them with moneymaking conglomerates that will live on in perpetuity. Harold Von Crastenburg: A fortune like no other thanks to a line of international luxury hotels didn't save Harold Von Crastenburg from his diagnosis: two years max. In light of the news he's turned his priorities from business to pleasure: collecting endlessly expensive rare cars and memorabilia with the profits gained from the casino trade - an industry he calls "unconfined idiocy". Like Linwood Kennedy he's no fool - the bottom line takes charge, no matter the casualties incurred. Glenn "The Kraut" Deutsch: A loyal footsoldier to Max Buscaglia and - to a lesser extent - the Couira City Outfit, The Kraut gave up a six-figure salary as a bookmaker for the family in order to follow his mentor to Las Venturas when duty called. He's rarely seen on his own, nor lets a breath escape his lips without the permission of his patron thanks to the insecurity of a congenital defect - one that doesn't affect his temper or his vitality. Giovanni Ancelotti: As Pasquale Ancelotti's nephew, Giovanni has long been considered the obvious choice to succeed his uncle's position as head of the family. He's fair in his dealings, unbiased in his affairs, ostensibly peace-seeking - if only they knew of the fire in his heart, the yearning for the day his beloved Uncle Pasquale keels over so he can grab the reins. Zuriel Orzoff: A Bohanite as they come, Zuriel abandoned his post in the appellate courts of Liberty City to specialize in Algonquin private practice - a majority of his time spent with client/confidante Pasquale Ancelotti, his undying drive and ruthless nature have left his name perpetually on the lips of the elite with money to spare; a steady source of income when he's not fighting Ancelotti battles as legal representative of the newly minted Italian-American Association Against Defamation. Marius Czarnik: A mild-mannered family man back in Pendencia, Marius Czarnik's anal fastidiousness has earned him a coast-to-coast appointment as the Amato crime family's top hitman. No evidence, no witnesses, no bodies unless intended to strike a message - he's currently on loan to the Gambetti family with the intention that good graces will lead to a stake in the LV casino scene. Michael Caccia: With a penchant for flashy shirts and philandering, Mikey's an Alderney City bookie who got demoted cross-coast when he slept with a Lupisella capo's goomar one too many times. The Gambetti brass shipped him out with the hope that his numbers skills would prove useful in the casinos - they don't know the resentment he harbors for pulling him from his stomping grounds. "Chubby" Charlie Matteo: From the nickname alone, people expect to come face-to-face with a waddling Guernsey greaseball of middle age - they're wrong. Rather, young Charlie Matteo's moniker comes from the predatory vig he charges on his loans which, even at his young age of twenty, have inspired many a successful Alderney risk-taker to file for personal bankruptcy. His zeal for the old ways of the life are paving the way for a long-lived career in Ancelotti loansharking; the Las Venturas wing of the family needs his services more than ever. Sammy Moreno: Former city alderman from the Midwest, Sammy Moreno has long retired his political aspirations in favor of a equally corrupt agenda - cavorting with organized crime and government agencies alike. He's a man serving many interests, above all his own; only a small party are privy to just what extent this attitude operates. He'll take it to the grave. Pip & Pat Trompi: The Trompi brothers are the Ancelotti family's main enforcers, bringing both the brains and the brawn to the table. Despite the longstanding war, Ancelotti higher-ups waited until Venturas was a sure thing to send them in. Pip's laying low under his permit to get the city in Ancelotti hands at all costs. His little brother, on the other hand, has a mouth that can't contain his fervor - even in a city of callous windbags. Anthony Bianco: One time Ancelotti boss who was kicked to the Liberty curb after a failed coup, Bianco is fresh off a ten year trip up the river for attempting to extort a used car salesman. No longer welcome in his hometown, he wants to try his hand in Venturas - he's always held an irrational hatred for Sonny Cangelosi and his ilk; money will be made at all costs, peacekeeping efforts be damned. Girolamo Lancetti: Ruling over the territory of southern San Andreas for the better part of two decades, nobody would dare hazard a guess that Gerry Lancetti's previous métier was upholding the law; yet he's still a legal eagle at heart. A firm cooperation with the Ancelotti keeps the Lancetti family unchallenged in their perches, if largely insignificant in the sprawling umbrella of the American mafia. "Cockeyed" Phil Giamonte: A loyal button man for the Los Santos crime family since its glory days, the glass-eyed Giamonte - often too lazy to align his fake blinder - fell by the wayside in favor of Gerry Lancetti when it came time for the leadership election in the late 50s. Vicious and grudging, he's biding his time and stewing in resentment against the man at the reins, waiting for the opportunity to usurp the cathedra and bring the family back to its highest of heights. Ronald Ross: A man of the south who'll take the whole cowboy shtick to his grave, Ronny Ross left his utopia when Couira City took a stand back in ol' Texas. Now more ingrained in the west coast than the horseshoes that became his casino's namesake, Ross has skirted more criminal trials than Sonny Cangelosi in the spirit of keeping his business up and running - fiercely independent from the long arm of the mob. Sonny Bardi Jr.: A healthy mishmash of immaturity and good old fashioned impulsivity, Pendencia's own Junior Bardi is a mirror image of his infamous father in a warmer climate. He's an exhibition of the discord sowed by leaving the Amato family off La Penisola's board of directors - it's led to him running the Bahama Club three down from the strip, enough to satisfy the kid into thinking he's the one making things tick. The cities of San Fierro and Las Venturas are separated into Districts. Within these districts are neighborhoods, which are all entirely unique and evolve as the game goes on. In between the two cities is an expanse of desert, where small towns and venues are scattered across. Below is a list of districts, neighborhoods and desert towns in the game. "Five years later? Six? It seems like a lifetime, or at least a Main Era—the kind of peak that never comes again. San Francisco in the middle sixties was a very special time and place to be a part of. Maybe it meant something. Maybe not, in the long run… but no explanation, no mix of words or music or memories can touch that sense of knowing that you were there and alive in that corner of time and the world. Whatever it meant..." - Hunter S. Thompson ---- Iron Coastlands: Consisting of Quest Sound, the Dutch Flatlands and Poacher's Beak, the Iron Coastlands consist mostly of industrial factories, many of them abandoned and in disarray - the SFPD know that no amount of policing will heed the amount of illegal dealings that go on under the moonlight. Of the three, Poacher's Beak is considered the "safest" to venture into overnight, seeing as it's the only one with residential areas. David Arnold's chop shop is right in the middle of the Dutch Flatlands district, which tangibly belongs to him, and Quest Sound is the place to go if you're looking for questionable narcotics or solid weapons. If you aren't up for paying, the San Fierro Naval Dockyard is host to the most military contraband in the state; try your luck. Quest Sound - Still mostly empty with exception of a few looming warehouses and vacant alleyways, the perpetually half-flooded Quest Sound - The Bayou - is Fierro's go-to place for deals of the shadiest kind. Until someone wealthy enough decides to initiate a redevelopment project, the SFPD chooses to ignore the fact that every night, the population experiences a sudden boom. Dutch Flatlands - Consisting almost entirely of run down and abandoned buildings, there is absolutely no reason for anyone up to a reasonable amount of good to venture into the Flatlands. De-facto owned by David Arnold and his gang, the police stopped patrolling the area ages ago. Poacher's Beak - Being the least dangerous neighborhood of the Coastlands doesn't make it safe by any stretch of the imagination. Poacher's Beak is a cesspool of sketchy massage parlors and liquor stores with upstairs apartments. You've still got a 50-50 chance of getting mugged or propositioned while walking down the street, but it's a whole 'nother world compared to the Dutch Flatlands. ---- Sunset District: Calton Heights, Westwood, Vista Park and Princeton are the neighborhoods of the Sunset District. Previously occupied by lower-middle class, the district has recently received a surge in property purchases by those in the know. Tightly packed Victorian-era townhouses populate the narrow streets that offer sweeping views of the bay. Calton Heights - Previously known as Andreas Heights, in recent times this neighborhood has been inhabited by those with money to spare. Located at the top of a steep incline, Calton Heights features a great view of Easter Bay and is home to the most affluent in the city. Despite the high property prices, the streets of the neighborhood are plagued with young "artists" hocking their newest music and advertising clubs in the city's seedier locales during the day, and the "classiest" of working girls at night. Westwood - Virtually identical to Calton Heights, Westwood sits high above sea level and is populated to the brim. However, it remains untouched by the higher class. Victorian houses not maintained since their inception continue to fall apart at the seams behind well-maintained lawns and gardens. Due to not knowing what sort of audience they might find, Westwood is free from any sort of hecklers and is the quietest of the district at night. Vista Park - Unlike the others of its ilk, Vista Park was never considered a great place to live. Apartment tenements highly outnumbering historic homes took away from its charm atop San Fierro's highest hill, but the Summer of Love brought hundreds of young couples to the neighborhood in a fest of song and acid. One might call it the nerve center of SF counterculture. Princeton - Half at sea level and half uphill, Princeton used to be a quiet residential area. Recently, it's turned upside down and has become a safe haven for the LGBT community in the aftermath of the Summer of Love and more nightclubs and bars are springing up than ever. History buffs and natural beauty maintain its reputation as prime real estate. ---- Lusitano Hill: Only the neighborhoods of Suppleham and Little Hanoi remain part of the formerly sprawling locale of Lusitano Hill. Constricted to the east by San Fierro's expanding downtown and to the west by the estates of the Sunset District, it has become a haven for those with little cash to spare and nowhere else to go. Suppleham - Booming from the Gold Rush until the end of Prohibition, Suppleham developed into a refuge for GIs as the 1940s approached. Its nightlife was swept aside as properties were flipped residential - it could only work for so long. Now, as WWII fades into the past and the draftees move on, it has turned to a something of a melting pot; jazz clubs, burlesque theatres and massage parlors now line the streets. The homes have been kicked upward - single occupancy apartments above the businesses. Doug and his family live at Pocilga Lodging, one of the only apartments left that operates not only in name. Little Hanoi - Part of Suppleham in reality but not in spirit, Little Hanoi is distinct in its purely Vietnamese identity. Plain and simple - don't venture in here unless you speak it or look it, at least until the war's over. ---- Sastre Outlook: Home to those rich enough to acknowledge San Fierro's cultural scene from afar but too brassbound to take part in it, Sastre Outlook's district/neighborhood combo offers stunning views all around to look down on the commoners below. Recent picketing has put a pin in the district's perpetual air of superiority, laying bare the fact that no amount of elitism can keep out an increasingly unruly populace. ---- Greenwich: A district of shifting populations since the Gold Rush, East Greenwich, West Greenwich, Equator Bay and Kennedy Park make up San Fierro's middle-class compromises. The district border has been consistently warping since the 40s, pushing stucco dwellings to the brim with - most recently - headstrong Chinese immigrants too proud to live in Chinatown. East Greenwich - Constantly under construction and split down the middle between ancient Victorians and budget crash pads, its borders are rounded out by the Sastre Vista highlands one way and San Fierro's token park on the other. East Greenie is affordable and cultural - and the bohemians are taking notice. West Greenwich - When the Greenwiches became two, the west side got away with most of its fabled antique housing. With sandy beaches on one side and lush parks on another, only those appreciating of nature and tolerant of peculiar smells inhabit it. Equator Bay - Smack dab in the middle, Equator Bay was left out of the Greenwich moniker. It has its own identity instead - numbered streets, abundant murals, and cheap duplexes. It's second only to Chinatown for the highest concentration of Chinese immigrants; ones who prefer to live in relative anonymity. Kennedy Park - Kennedy Park is nothing more than a glorified nature reserve built around an abandoned asylum. It's a tourist trap for those excited to see the end of the Great Ocean Highway, but that's about it. Recent talks of tearing down the crazy house have been tossed aside by locals as a pipe dream; San Fierro's government acting on its proposals? Inane. ---- Chinatown: Another district/neighborhood mashup, San Fierro's Chinatown is the oldest of its kind. If it's food cart nosh, faux imperial architecture and bargain, 50/50-shot-of-a-happy-ending massages you seek, it's your port of call. Just ignore the influx of immigrants hoping to keep the district to themselves. Above one of those infamous parlors sleep the Cole brothers, undying sticklers for budget living. ---- Nocaro Esplanade: Under this district's umbrella fall San Fierro's varied waterside neighborhoods: Clarita Quay, Balandro, and Las Llegadas. They might share a nautical view, but that's about it - the San Fierro city council stands partial to the remunerative neighborhoods only, letting the flower children fight for the scraps elsewhere. Clarita Quay - As some of the Esplanade's other developments fell into disarray, Clarita Quay's grandiose allure kept it 100% afloat. It's survived the times as a token of nostalgia, seemingly untouched by modernity to the benefit of the rich and tourist-inclined alike. Main attraction - Victoria Dock, where anyone can gorge on seafood while eyeballing the filthy rich do the same on their moored yachts nearby. Balandro - Twenty years ago Balandro could've been considered Clarita Quay's sister section - if its original architect hadn't insisted on forging it in wood, that might still be the case. Now it's falling to rot, both literal and metaphorical - it's closer to the Dutch Flatlands than its neighbor in spirit. Las Llegadas - Commemorative fountains and an abandoned army post; Fort Woods has been chiefly forsaken since the end of the Korean War. It lays waterside as a target for urban exploration and patriotic photo ops, zip else. The open land of its few plazas, however, are ripe for bohemian outdoor living. ---- The Valley: Nobody knows how this district became known as The Valley; both Dimezzo Vale and Para Point's lush green landscapes sit on a mountain high above the rest of San Fierro. Maybe it was lost in translation. Maybe its settlers were idiots. Dimezzo Vale - Originally envisioned as working-class rowhouses for the purveyors of the 1850 Gold Rush, most of its inhabitants died without a dime to their name. It was only then that the rich noticed what beautiful views it offered of the shoreside from the backyards of its Victorian duplexes; guess who came out on top? Para Point - Same as above, with a twist; when the rich invaded Para Point they were interrupted by city ordinances - it was to be the site of San Fierro's water reservoir, significantly depreciating the neighborhood's value. When the minor inconvenience made the fat fly elsewhere, the middle class entered in droves. Para Point is the location of Doug Pryor's childhood home. [table]Mission NamePlotLink1) Three Guys Walk Into a BarJulius Cole, Doug Pryor, and Dante Gallo act out a typical day in the life as unfamiliar prospects loom on the horizon. Click2) Top of the SlideAfter finally achieving a face-to-face with his newest employer, Julius is put to a haphazard test in a surreal environment. Click3) Bet Your Bottom DollarDante takes a trip to the desert to deliver a package on behalf of his uncle, then enacts some revenge with the help of an old friend.Click4) The Gordian KnotDesperate for work, Doug teams up with a former business associate and earns a chance to showcase his skills to a new organization. Click5) Red HerringAfter learning that his boss's finances are in dire straits, Julius seeks out his truant brother and meets an offbeat seafood salesman offering work.Click6) Moth and RustCommiserating over a boozy night with nothing to do, Dante and Ettore pull a heist on a Couira City drop shop hosted in a meat market.Click7) Conflict of InterestTo inspire a Chinese envoy to adopt a more American work ethic, Doug and a unit of Triads collect on a debt wanted in a number of circles.Click[/table] Winky's Wetwork (Doug) The first structured side-mission available in-game, Winky's Wetwork consists of Doug's efforts to keep Winky Marquez's Triad-affiliated drug running op afloat. Tasks range from the menial - overseeing Chinatown poppy shipments or keeping workers in check - to the more intricate, such as roughing up unruly employees or getting the dirt on warehouse owners downriver. As the story progresses and Winky learns the ropes himself, Doug will receive a thanks with decent severance. There are seven scripted missions: The Birds: Doug oversees a shipment of heroin coming in through the open waterfront; open season. With the help of Triad goons, ensure the cargo is safely tucked into the vans as rival thugs attempt to butt in from the sky - ward them off and bring a batch straight to Calvin yourself for extra compensation. Badlands Redux: At the behest of the Triads themselves, take out the ringleader of the other day's ambush from his mountaintop cabin south San Fierro. Crème de la Crème: Conduct a business meeting yourself out of a Poacher's Beak confectionery and prove your reputation as a stalwart negotiator - if you've got good eyes you'll double-cross the double-crossers before they can do you any wrong. Prohibition: As the Triad warehouse housing the goods from the confectionery deal gets raided, find a way to relocate the goods without getting busted. Chief Shaft: Obtain some coercion-worthy exhibition shots of the drug case's lead investigator and shrug off funny looks as the photos get developed. Tropic Sun: With the heat off Winky's back, stake out the agreed meeting place to offload the goods before the deal takes place and eradicate any undesirable elements. Heroin Chic: In the company of Winky and a band of Chinese goons, ensure the biggest deal of his career goes off without a hitch. Weapons Trafficking (Doug) Maybe second time's the charm. Doug still holds contacts within the USMC willing to part with some firepower despite the original ring's disastrous fate - with the help of Baldwin Matthews, Doug returns to his old tricks sans the deceitful Sergeant Major. With good work put in along with Doug's career advancements elsewhere, the missions become increasingly complex and doubly rewarding as time goes on. There are five varieties of missions: The Oceanic: Be it through stealing or purchasing, this mission takes Doug out on the water to complete his objective. That's not an indicator of anonymity - San Fierro has eyes on the sea 24/7 to protect the SF Naval Dockyard. Grease the Coast Guard's palms yourself or think of another way through, because naval warfare isn't a force to be reckoned with in trying times. The Smuggler: Race to the given locations and stuff some weapons in anonymous dropboxes around the state - just watch out for setups and crackdowns. The Saboteur: As always, the arms race is not without opposition. Through force of wit or ferocity, let your competitors know that northern San Andreas has only one name for blackmarket weapons. The Deal: Meet with contacts statewide to seal the deal on a sale. Be aware - with no means of verification, you're always taking part in a risky business. Cop or crook, see to it that things are done on a level playing field. Will be added to daily. TBC.
  5. Main Theme Los Santos, 1985 Welcome back. Crack epidemic is still growing rapidly. 'The City of Saints' has dangerous crime rates that are focusing on cocaine, empire businesses and extortion. The riches of Rockford Hills, Richman, Chumash, and Vinewood Hills brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of luxury mansions in rare condition for famous celebrities and drug cartels. The skyline is still packed (before Maze Bank Tower, IAA Building, Weazel Plaza, Lombank Tower and Penris Building in Pillbox Hill) and even from afar they manage to display their beauty. Culture is rising in Greater Los Santos and it has attracted a lot of attention. Countless cultures have left their mark not just on the city's development, but also upon the city's identity. What historically was a city of plain, ordinary people has grown into an amalgamation of differences and it's this that unites the 9 million people to this day. Location The time is before transit rail systems. Olympic Freeway (I-4) does not appear during this event until construction begins in 1988 and completed in 1992 connected to Popular Street underpass. City of Los Santos Downtown Pillbox Hill Strawberry Vinewood Racetrack La Puerta Elysian Island Burton Little Seoul Del Perro Richman La Puerta Stadium Vespucci Beach Davis West Vinewood Mirror Park Los Santos International Airport Rockford Hills Del Perro Beach Cypress Flats Hawick Vinewood Mission Row Chamberlain Hills Alta Rancho Terminal GWC & Golfing Society East Vinewood Murietta Heights Textile City Vespucci Canals Morningwood Richards Majestic Banning La Mesa Downtown Vinewood Backlot City Los Santos County Pacific Bluffs Chumash El Burro Heights Harmony Lago Zancudo Vinewood Hills Tataviam Mountains Banham Canyon Tongva Hills Great Chaparral San Chianski Mountain Range Tongva Valley Blaine County Sandy Shores Paleto Bay Grapeseed Mount Josiah Harmony North Chumash Raton Canyon Grand Senora Desert Braddock Pass Paleto Forest Mount Gordo Alamo Sea Mount Chiliad Chiliad Mountain State Wilderness Stab City Areas of Interest Legion Square Location in 2013 A place is a serious eyesore due to spend $1 million for a temporary renovation until 1992. Dynasty Hotel Area in 2013 Opened in 1921. This site is located in Alta where former Democratic presidential candidate Robert F. Kennedy was assassinated on June 6, 1968. Esenwein Hotel Location in 2013 Built in 1952 and demolished in 2011 replaced by Mile High Club 2 years before Grand Theft Auto V event. All Saints Memorial Hospital Location in 2013 Opened in 1923. The art-deco style hospital is located in the eastern side of Strawberry and then in 2008 it was replaced by Central Los Santos Medical Center. Vinewood Television Network (VTN) Studios Location in 2013 A national television network successor of Weazel was launched in 1957. The building was extensively renovated in 1965 located in Little Seoul. Los Santos International Airport (LSIA) Location in 2013 Rockford Plaza Location in 2013 Characters Protagonists Sharon Kantor (1st Protagonist) Born in 1959. A notorious natural woman who has been fled from Israel during Yom Kippur War at the age of 14 and then to have her better life in the United States. She drives a red 1985 Vapid Flash. Elvira Toledo (2nd Protagonist) Born in 1956. A twenty-nine year old who was a political prisoner has a tendency to exaggerate, and brought up in the American Dream. She drives a beige 1982 Burgerfahrzeug Leveche. Glenn Monahan (3rd Protagonist) Born in 1954. A former college football player has a winning smile with steady and dependable to be polite and well mannered. He drives a yellow 1967 Imponte Ruiner VT and a black 1985 WMC WinterGreen. Major Characters Fred "Butcher Boy" Hardin A former gang member of the Trailer Park Mafia from Paleto Bay is a mess of emotions. He plays Grandepiso grab 'em and decides to become a fugitive. Lenny Jacobson The private investigator who enjoys paparazzi, attending museums and eating out. He is gentle and creative, but can also be very trustworthy. Daniel Barker A World War II veteran who enjoys playing golf, watching film noirs and relaxing. He is generous and caring, but can also be very dull and a bit impatient. Tyrone "TK" Knight The gang leader of Grove Street Families who enjoys smoking weeds, playing street craps, and starting the war shootout against the Ballas. Rishu Ashtikar The nightclub owner who enjoys running, painting and drug dealing. He is bright and reliable, but can also be very sneaky. Sally Newman A fitness club trainer who won Karate championship, camping and doing yoga. She is entertaining, but can also be very loyal. Kevin Townsend The childhood friend of Glenn who enjoys working on cars, drinking Logger beer and money laundering. He is so reliable. Hubert White A Vinewood Casino owner has $700,000 income. He enjoys jigsaw puzzles and associating with secret agents. Arcibaldo "Archie" Paglione A Sicilian mob kingpin sells hardcore weapons. He is generous and careful, but can also be very boring and a bit moody. Dale Bradley The youngest bounty hunter is forced to watch the world around them struggle against Los Santos Vagos gang, asking them for a favor that could result in a lot of merchandise being stolen. Jimmy Stanton A Blaine County sheriff commissioner is taking a revenge into action when he discovers an old photograph of Harmony that results in a gun fight. Rebecca Del Toro (Villain) A female General from National Liberation Army in Colombia who enjoys public execution, corrupting local refugees. She is evil, fascist, and hostile. Weapons Pistols .35 Magnum Colt Python 9mm Pistol Silenced Pistol Shotguns Pump Action Sawed Off Lupara Spring Power M58B Combat Shotgun Sniper Rifles Swiss K31 M41 Scope Rimfire .22LR Assault Rifles Ruger Mini 14 Tactical AK47 M16 Carbine Browning Automatic Rifle (B.A.R.) Sub-machine guns Uzi Tec 9 HK MP5 Non-Lethal Flare Gun Tranquilizer Gun Dart Pistol Heavy RPG-7 Springfield M79 Thrown Grenade Flashbang Tear Gas Molotov Cocktail Random Pickable Objects Jerry Can Melee Fists Baseball Bat Crowbar Knife Golf Club Katana Sword Flashlight Nightstick Hammer Swiss Army Knife Vehicles Los Santos Customs has not establish until 1987. Only local mod garages. Sports Pfister Lagaay Lampadati Felon GT Vapid Dominator Pegassi Torero Imponte Insurrection Grotti Cheetah Ocelot F620 Weeny Toad Progen P68 GTB Invetero Coquette Z29 Karin Sunrise Bravado Buffalo Pfister Comet Ubermacht Zion Lampadati Arachnid Grotti Stinger SC Dewbauchee Flatty Vapid Bullet Obey Omnis Pegassi Veloce Annis 190ZX Ocelot Ardent Imponte Deluxo Bravado Gauntlet Vintage and Muscles Dundreary Panther Vapid Hotknife Schyster Namorra Invetero Coquette Classic Declasse Vamos Classique Stallion Albany Hermes Vapid Dominator GTX Imponte NFI Albany Broadway Declasse Vigero Imponte Phoenix Bravado Gauntlet Classic Declasse Sabre Turbo Vapid Peyote Imponte Dukes Cheval Picador Coupes Declasse Mowrey Albany Virgo Vapid Fortune Imponte DePalma Bravado Manana Dundreary Remington Karin Futo Willard Andec Ubermacht Sentinel Dinka Blista Compact Classique Broadsword Vapid Uranus Bordeaux Soriano Willard Rubicon Schyster PMP 600 Declasse Cadrona Benefactor Feltzer Annis Savestra SR Vapid Retinue Burgerfahrzeug Furzen Albany Barony Sedans Willard Stork Bravado Oceanic Annis Pinnacle Declasse Merit Karin Asterope Vapid STD Stanier Ubermacht Oracle Schyster Greenwood Obey Tailgater Declasse Savanna Argyle Prospect Benefactor Schafter Imponte Angelus Dundreary Jefferson Albany Mansfield Imponte Pangea Ocelot Revolver Bravado Getraer Vapid Marbelle Albany Tosto Zirconium Stratum Dinka Hakumai Albany Emperor Vapid Lebowski Classique Jennings Albany Washington Declasse Diva Willard Willard Lampadati Felon Dundreary Admiral Benefactor Sacco Enus Rouge Trucks, Vans, and SUVs Karin BeeJay Canis Seminole Declasse Walton Vapid Rumpo Bravado Bison Vapid Riata Canis Mesa Karin Rebel Vapid Bobcat Bravado Youga Canis Pioneer Vapid Sandking XL Brute Pony Burgerfahrzeug Surfer Declasse Granger Burgerfahrzeug Bifta Burgerfahrzeug Dune Buggy Burgerfahrzeug Injection Vapid Minivan Karin Ensenada Bravado Duneloader Vapid Sadler Commercial and Industrial HVY Biff MTL Flatbed MTL Packer Vapid Benson MTL Pounder JoBuilt Phantom JoBuilt Hauler Vapid Yankee Brute Boxville MTL Roadtrain Public and Emergency Services Now before toggle the Vigilante mission. You must wear uniforms to hide Wanted Level. Police Cruiser (Bravado) Police Cruiser (Vapid) Police Patrol SAHP Dominator SAHP Rancher Police Bike Taxi Taxi (Declasse) Cabby FIB Attache Sheriff Cruiser (Declasse) Sheriff Stanier Ambulance Fire Truck Trashmaster Dundreary Stretch Towtruck Tow Truck (Large) Police Maverick Bus Stockade Police Boxville Police Predator Motorcycles Sh*tzu Vader Sh*tzu NRG 900F Sh*tzu PCJ-600 Maibatsu Sanchez Dinka Enduro WMC Bagger WMC Daemon Pegassi Esskey Principe Faggio WMC Freeway WMC Sovereign Dinka Thrust Nagasaki Carbon RS Principe Lectro Boats Dinghy Reefer Speeder Marquis Tropic Squalo Tug Jetmax Turbo Seashark Aircraft Mammatus Velum 5-Seater Sparrow Maverick Cuban 800 Annihilator Shamal Vestra Howard NX-25 Alpha-Z1 Mallard Duster Radio Stations Non-Stop-Pop 100.7 FM Genre: Pop 1. Steve Miller Band - Abracadabra 2. Rick Springfield - Don't Talk to Strangers 3. Olivia Newton-John - Physical 4. Huey Lewis and the News - The Power of Love 5. Commodores - Nightshift 6. Wang Chung - Look at Me Now 7. INXS - Stay Young 8. Exposé - Point of No Return 9. Spandau Ballet - Highly Strung 10. Genesis - That's All 11. The Power Station - Some Like It Hot 12. Level 42 - A Pharaoh's Dream (Of Endless Time) 13. David Bowie - Let's Dance 14. Sheena Easton - Double Standard 15. ABC - Be Near Me 16. Hall & Oates - Cold Dark and Yesterday 17. The Police - Spirits in the Material World 18. Duran Duran - Of Crime and Passion Radio Mirror Park Genre: New Wave 1. Culture Club - It's a Miracle 2. Kraftwerk - The Model 3. Talking Heads - Burning Down the House 4. Howard Jones - Things Can Only Get Better 5. Ultravox - Dancing with Tears in My Eyes 6. Dead or Alive - D.J. Hit That Button 7. Tom Tom Club - Genius of Love 8. Kajagoogoo - Big Apple 9. Simple Minds - Someone Somewhere In Summertime 10. Tears for Fears - Everybody Wants to Rule the World 11. Blondie - Union City Blue 12. The Human League - Life on Your Own 13. New Order - Dreams Never End 14. General Public - Tenderness 15. Depeche Mode - People Are People 16. The Style Council - Internationalists 17. Obvious - Walk Faster 18. Bad Manners - Samson and Delilah Dopealicious FM Genre: Hip-Hop 1. Malcolm McLaren - Buffalo Gals 2. World Class Wreckin' Cru - Juice 3. Grandmaster Melle Mel and the Furious Five - At the Party 4. Run-D.M.C - Sucker M.C.'s 5. Mantronix - Needle to the Groove 6. Spoonie Gee - The Big Beat 7. Whodini - Rap Machine 8. Kurtis Blow - Big Time Hood 9. Debbie Deb - Lookout Weekend 10. Too Short - Everytime 11. Fatback Band - King Tim III (Personality Jock) 12. UTFO - Bite It 13. Dark Star - Rock the Boat 14. Fantasy Three - Biters In The City 15. The Unknown D.J. - Let's Jam K-DST 102.3 FM Genre: Heavy Metal, Rock 1. Def Leppard - Action! Not Words 2. Alice Cooper - Pain 3. Judas Priest - Breaking the Law 4. ZZ Top - Rough Boy 5. Molly Hatchet - Sweet Dixie 6. Bon Jovi - King of the Mountain 7. Mötley Crüe - Take Me To The Top 8. Europe - Stormwind 9. Girlschool - I Want You Back 10. Ozzy Osbourne - Crazy Train 11. Kiss - Secretly Cruel 12. Metallica - Fight Fire with Fire 13. Iron Maiden - The Number of the Beast 14. AC/DC - Rising Power 15. Dokken - Stick to Your Guns 16. Twisted Sister - I Believe in Rock 'n' Roll 17. Scorpions - Backstage Queen 18. Krokus - I'm on the Run Rosebud 92.5 FM Genre: Adult Contemporary 1. George Benson - Nothing's Gonna Change My Love for You 2. Spandau Ballet - True 3. Brenda K. Starr - Love Me Like the First Time 4. Hall & Oates - One on One 5. The Alan Parsons Project - Eye in the Sky 6. REO Speedwagon - Can't Fight This Feeling 7. Kajagoogoo - Hang on Now 8. Steve Winwood - While You See a Chance 9. The Blue Nile - Tinseltown in the Rain 10. Dr. Hook & The Medicine Show - Sharing the Night Together 11. Madonna - Angel 12. Gino Vannelli - I Just Wanna Stop 13. Journey - Faithfully 14. Duran Duran - Save a Prayer 15. Chicago - Hard to Say I'm Sorry 16. Teena Marie - Lovergirl 17. Bertie Higgins - Key Largo 18. F.R. David - Words Bounce FM Genre: Funk, R&B/Soul 1. Heatwave - Boogie Nights 2. The Whispers - This Kind of Lovin' 3. Rick James - Bustin' Out (On Funk) 4. Evelyn "Champagne" King - Love Come Down 5. Ready for The World - Oh Sheila 6. Cameo - Insane 7. Harold Melvin & the Blue Notes - Don't Leave Me This Way 8. Slave - Watching You 9. B.B.&.Q. Band - On The Beat 10. The Time - Jungle Love 11. Pointer Sisters - He's So Shy 12. Imagination - Just an Illusion 13. Frankie Smith - Double Dutch Bus 14. Junior - Too Late 15. Parliament - Wizard of Finance 16. The Gap Band - Early in the Morning 17. Midnight Star - Operator 18. DeBarge - I Like It The Lowdown 91.1 FM Genre: Classic Soul, R&B, Disco 1. The Chi-Lites - Oh Girl 2. The Temptations - Just My Imagination (Running Away with Me) 3. William DeVaughn - Be Thankful for What You Got 4. Malo - Suavecito 5. Tavares - More Than a Woman 6. Lipps Inc. - Designer Music 7. Silver Convention - Get Up and Boogie 8. Bloodstone - Natural High 9. GQ - I Do Love You 10. King Errisson - Sleep Talk 11. Marvin Gaye - Got to Give It Up 12. The Spinners - I'll Be Around 13. Chuck Brown - Bustin' Loose 14. The Miracles - Free Press 15. Frankie Valli - Grease 16. Black Heat - Love the Life You Live 17. Kool & the Gang - Joanna 18. Sister Sledge - Pretty Baby Vinewood Boulevard Radio Genre: Alternative 1. Depeche Mode - Just Can't Get Enough 2. The Smiths - How Soon Is Now? 3. The Creatures - Dancing on Glass 4. Red Hot Chili Peppers - Freaky Styley 5. The Three O'Clock - Each and Every Lonely Heart 6. Midnight Oil - Basement Flat 7. Hüsker Dü - Powerline 8. The Pretenders - Back on the Chain Gang 9. Sonic Youth - The Burning Spear 10. R.E.M. - Harborcoat 11. The Mekons - Trouble Down South 12. The Psychedelic Furs - President Gas 13. The Cure - Descent 14. Eurythmics - I Did It Just The Same 15. The Dream Syndicate - Still Holding on to You K-JAH West Genre: Reggae 1. Burning Spear - Social Living 2. Peter Tosh - Reggaemylitis 3. The Upsetters - Iron Claw 4. Bob Marley & The Wailers - Get Up, Stand Up 5. Jimmy Cliff - Hitting with Music 6. Manu Dibango - Reggae Makossa 7. Horace Andy - Every Tongue Shall Tell 8. Linton Kwesi Johnson - Independent Intavenshan 9. Barrington Levy - Cool and Loving 10. Desmond Dekker - Rudy Got Soul 11. Gregory Isaacs - Promise Is a Comfort 12. UB40 - Cherry Oh Baby Rebel Radio 101.9 FM Genre: Country 1. Hank Williams - Jambalaya (On the Bayou) 2. Johnny Cash - Nine Pound Hammer 3. Tammy Wynette - Stand by Your Man 4. Kenny Rogers - The Heart of the Matter 5. George Jones - If I Painted a Picture 6. Dolly Parton - Early Morning Breeze 7. Chet Atkins - Jitterbug Waltz 8. The Oak Ridge Boys - Another Dream Just Came True 9. Ray Price - I'll Be There (If You Ever Want Me) 10. Barbara Mandrell - Love Is Thin Ice 11. Willie Nelson - One Day at a Time 12. Eddie Rabbitt - Bedroom Eyes 13. Merle Haggard and The Strangers - The Bottle Let Me Down 14. Glen Campbell - Rhinestone Cowboy 15. Alabama - Country Side of Life Space 103.2 FM Genre: Dance, Disco 1. Lime - Babe, We're Gonna Love Tonight 2. Dennis Edwards - Don´t Look Any Further 3. Boney M - Daddy Cool 4. Ashford & Simpson - Found a Cure 5. Kadenza - Let's Do It 6. Bobby Nunn - Private Party 7. Donna Summer - I Feel Love 8. The S.O.S. Band - Take Your Time (Do It Right) 9. Chicago - Street Player 10. Ian Dury - Funky Disco (Pops) 11. Odyssey - Going Back to My Roots 12. Hot Chocolate - You'll Never Be So Wrong 13. Starpoint - Object of My Desire 14. Zapp - Cas-Ta-Spellome 15. Evelyn "Champagne" King - No Time for Fooling Around Los Santos Underground Radio (LSUR) Genre: Techno, House, Dance/Electronic, High Energy 1. Trans-X - Living on Video 2. Stop - Wake Up 3. Modern Rocketry - Ten Seconds to Midnight 4. Arpeggio - Love & Desire 5. Lisa - Rocket to Your Heart 6. French Kiss - Panic 7. Tapps - Burning With Fire 8. Kano - I'm Ready 9. John Carpenter - The Duke Arrives/Barricade 10. Maggie - Beat Of The Night 11. The Flirts - Danger Radio X 99.1 FM Genre: Punk rock 1. The Clash - London Calling 2. Ramones - I Wanna Be Sedated 3. Hüsker Dü - Newest Industry 4. The Exploited - Free Flight 5. Discharged - Cries of Help 6. Suicidal Tendencies - Subliminal 7. The Ruts - Backbiter 8. D.R.I. - Argument Then War 9. Mink DeVille - Spanish Stroll 10. The Replacements - Left of the Dial 11. Black Flag - Best One Yet 12. Minutemen - This Ain't No Picnic 13. Flipper - Sex Bomb 14. Circle Jerks - Rats of Reality 15. Dead Kennedys - Goons of Hazzard Blaine County Independent (BCI) 96.5 FM Genre: Public Talk Radio West Coast Talk Radio (WCTR) 95.6 FM Genre: Talk Shows, News, Local Programming Television Stations American Broadcast Network (ABN) Yuppie and the Alien The Barfs In Our Lifetimes The Ruiner 2000 All Risk Agency Vinewood Television Network (VTN) Superstar Bowling Tournament Do Not Sleep Tic-Tac-Vinewood The Human Figure at Home Climatic Candid Channel (CCC) Lesbo Detective Duo CCC Action News Fort Apocalypse Mr. Veranda
  6. logo made by §†range Overview: the year is 1978 with liberty city dangerously close to bankurptcy, the game maintains a theme of decline and presents both risk and reward to those who dare to challenge the chaos. crucial to the gameplay are the environment and how the player interacts with liberty city, both of which are the foundations for updated & expanded features centered around criminal economies and street crime. the map is also larger than gta 4 with a countryside the player can explore to escape the chaos in liberty city. Map: the map is an expanded liberty city with a countryside, new areas, and more to explore. new locations include pine woods: a large forest in alderney county based on pine barrens new jersey and very similar to back o beyond from gta san andreas. alderney county: includes the whole alderney island of liberty city as well as pine woods. hedgebury: a small town located in hedge county. hedge county: an area north of liberty city that consists of woods and farmlands. the carraways: a suburban area on shlong island that consists of mansions and middle class houses. shlong island: based on long island new york stauten island: consists of small wetlands, woods and suburbs. it is also where the liberty city landfill is located. also based on staten island auburn county: an area upstate that consists of farms, corn fields, and small patches of woods. auburn: a small farming community in auburn county. alderney dam. a large water power plant in alderney county. Empire building: when building your criminal empire you establish businesses to profit from. there are 10 rackets you can set up to build your crime empire. Rackets: protection front: meat packing plant prostitution front: hotel/motel gambling front: casino/store gun running front: railway yard counterfeiting front: factory import/export front: car sales yard construction front: construction yard waste managment front: waste depot smuggling front: warehouse to set up rackets buy properties to set them up or attack and steal ones belonging to rival gangs you are at war with. if you have a construction racket set up you can purchase building sites and choose what to build. you can build anything from houses to buildings that can be used for your rackets. you can also extort stores on your turf and make them pay you protection money regularly. favors can also be done for cash similar to the godfather games. Side activities: truck hijacking: trucks carrying valubles can be hijacked in any fashion. the goods can then be sold at a fence to make money contract killing: check your mailbox at your safehouse for orders to do contract killings. get the orders from your mailbox and it will contain the targets wherabouts and a picture of their face. some targets will be alone and easy to kill others will have body guards. robbery: any type of robbery from street mugging to bank jobs can be performed. houses can be broken into and robbed of valubles which can be sold to a fence. stores can be robbed at gun point. banks can be robbed to make loads of cash. street racing: street races can only be started if the player has a hot rod. fun fair: funland is opened and the player can go on all the rides. bowling shooting range: can be done to improve shooting skill drinking eating movie theater show Weapons: melee: knife bat crowbar shovel pool cue bottle tire iron axe wrench chainsaw pistols: m1911 browning pistol silenced pistol revolver snubnose revolver service revolver stechkin pistol shotguns: ithaca shotgun lupara shotgun remington shotgun submachine guns: beretta smg ingram smg madsen smg micro smg skorpion smg S&W smg walther smg assault: assault rifle battle rifle carbine rifle light machine gun rifles: sniper rifle semi automatic rifle heavy: rocket launcher grenade launcher tear gas launcher explosives: grenade molotov sticky bomb dynamite New features: bodies can be stored in car trunks and transported from place to place shovels can be used to dig holes in the ground to dispose of bodies similar to la noire you can go into the settings menu and turn on black and white mode that makes everything black and white small and medium sized buildings can be destroyed a black hand system similar to the one in the godfather games is also in the game Conclusion: more things such as story & characters will be coming soon. i just need to come up with a good story first before i can post it on here.
  7. jcole

    gta in the 50's

    i would personally love to see a gta game set in this time period. i know there is mafia 2 but i want to see a real gta set in this time
  8. a concept thread by jcole logo designed by §†range Overview: in this prequel to the lost and damned set in the 1960's you will follow the story of john conway, a vietnam vet and a recent patched in member of the angels of death motorcycle club winding you across not only los santos but both a reimagined san fierro and las venturas, experiencing the unique culture of the times. from psychedelics and casinos to west coast biker culture and the civil rights movement. it was an edifying time to be alive; the happy go lucky attitude of the 60's was beginning to wear off and a grime reality began to set in. Plot: in 1968 vietnam war vet and patched member of the angels of death biker gang john conway returns home to san fierro. fellow members of the gang welcome him home. following john's return from the war, a rival gang attacks the clubhouse killing the chapter president in the process. shortly after john learns a war broke out with the angels of death and their rivals, the mounted raiders mc while john was in vietnam, the vice president then prompts an assault on the mounted raiders clubhouse. in the process they steal a stash of heroin after the attack. they find a buyer but the deal is ambushed. being at war with the mounted raiders, the gang decides to take their territory around san andreas. after igniting gang wars, selling drugs, and taking territory around the san fierro bay area. john learns the vice president of the club planned to assassinate the chapter president so he could become the full leader of the gang. john and other gang members confront him about this at a sitdown at the san fierro docks which ignites into a shootout that results in half of the gang being killed. now that a civil war has started in the gang john and gang members still loyal to him fight the vice presidents faction. after taking all territory from the vice presidents faction. john arrives at his house and kills his bodyguards prompting him to flee. john chases after him and they eventually get outside of town. the chase eventually leads to a dirt road in the countryside where the vice president meets a few other gang members. him and the gang members pull off into a field with some trees where they attempt to ambush john. john kills them all and rides back to san fierro. after the bloody civil war has ended, john attempts to build the gang back up by recruiting new gang members and continuing the war with the mounted raiders eventually wiping out their entire san fierro chapter. after rebuilding the gang to what it was, john decides to expand the gang's territory down south into the desert. after making alliences with numerous gangs and battling the los santos and las venturas chapters of the mounted raiders for control, one final battle between the mounted raiders and the angels of death ensues on a farm in blaine county ensues. the mounted raiders lose the fight and the mounted raiders president flees. john pursues him through the countryside. eventually the mounted raiders president crashes his bike and runs off. john chases him into the desert having one final firefight with and eventually wounds him. john finishes him off with a bullet to the head. john now president of the san andreas chapters of the angels of death mc rides off into the sunset on his bike. the story ends and the credits roll. the player is now a respected gang leader and can recruit how many gang members they want. trailer Map please note this is not my map. it was originally made by gtaforums user: gifbrah Missions mission #1 introduction mission #2 highway to hell mission #3 one percenter mission #4 get good wood mission #5 easy rider mission #6 it's war mission #7 san andreas choppers mission #8 live free or die mission #9 bad standing mission #10 the wild ones mission #11 off route mission #12 angels in america mission #13 action/reaction mission #14 bad craftsmanship mission #15 shifting weight mission #16 coming down mission #17 heavy toll mission #18 lock and load mission #19 target practice mission #20 road rage mission #21 ruff rider mission #22 end of the road side activities: Gang wars: gang wars work a lot like gta san andreas in gta angels and damned. to start a gang war go to a hangout and kill rival gang members or kill gang members who are on the streets in a gang territory. a gang war will start and the player has to kill off three waves of rival gang members. once all is said and done the territory color will turn red and it will become your territory. gang members can also be recruited similar to gta san andreas. Drug dealing: similar to gta chinatown wars, there will be a fun and lucritive drug dealing mini game. to start a drug deal go up to a buyer and choose what drugs you want to sell. this can range from. cocaine, ecstasy, meth, heroin, weed, pain killers, downers, and crack. sometimes the deals will be ambushed by the police sometimes they will go well. Bike racing: similar to gta tlad there will also be a bike racing mini game. you can knock opponents off their bikes with a melee weapon from your inventory. Fight club: this game also has a fight club mini game similar to gta the ballad of gay tony. Arm wrestling pool darts drinking eating Weapons: Melee: knife bat crowbar tire iron shovel wrench hammer axe chainsaw Pistols: pistol browning pistol revolver snubnose revolver python automatic pistol Shotguns: remington shotgun sawed off shotgun combat shotgun Submachine guns: micro smg uzi scorpion smg smg grease gun Assault rifles: AK 47 M16 M14 rifles: sniper rifle calvet rifle Heavy: RPG M60 grenade launcher Explosives: grenade molotov pipe bomb New features: bodies can be stored in car trunks. melee weapons can now be used from a bike. vehicles are fully customizible. Conclusion: this was just another cool idea i had for a future gta game. i have some more ideas that i will make concept threads about in the future. i hope you guys liked the concept please make sure to give some feedback about what you want me to improve and how i could improve it. if you have criticisms, questions, whatever, feel free to leave them down below. updates will be made to the post in the future.
  9. Grand Theft Auto: Love & other Dopey Feelings (Love & Dope) Setting: Liberty city, Alderney, Carcer and Vice City circa 1986 to 1990 (same timeline as VC) Synopsis/Chapter 1 Its 1986, coke and heroin fueled benders have spread themselves across the United States and South America, leaving behinds HIV deaths, gang wars and racial tensions at an all time high. Liberty City has just started coming out of the dark after its financial meltdown of 77'. Mayor Dwyke has been extremely successful in cleaning up city transit but has yet to pay attention to the abandoned ghettos of the city. Bohan still has a project or brownstone burnt down daily, due to landlords losing too much money to pay property taxes, while Broker's race wars only grow worse as West Indians and Jews fight over Croydon Gardens. Meanwhile in Northern Dukes, Russians and other soviets are slowing being pushed out of Ashfield, by an influx of Chinese and Korean immigration, due to fascism and dicatorship tearing apart their homelands. Hepburn Heights and Atlantic Quays have been abandoned for a good decade now and are slowly being turned into High end water front property, despite its only views you'll get will be of Alderneys rustic, industrial water front. You, just turning 21, have just witnessed your mothers crack addiction turn fatal, as she's killed your brother of a dispute over get her help, and now you're out of a place to stay. Now with your mother in jail, you're younger brother about to be buried and no place to go, you begin to look for your estranged father. Chapter 2 Its the end of 87, HIV Aids and the Crack epidemic has now started turning enough heads for people to believe of even its existence. The Art and hip hop scene have taken great steps forward to help educate people, including a younger visionary Keith Haring creating a big "crack is wack" mural on a handball court East Holland. Computer and tech stocks are on the rise and Japan has seemed to invade the American market with everything from music to cars and electronics, and has in part helped clean up Star Junction. You are almost 23, you still have yet to find your estranged father, but in the meantime have made some new connections and rekindled some old ones. A close friend you haven't seen in years has invited you do business with him down in Vice City. Tom offers you a job to be a driver for some odd jobs around the city, good pay for no questions asked. You end up saving enough to buy a small condo in Raton Bayou. Tom offers you a job to be a driver for a sketchy sounding job, but you've known Tom forever so you don't think twice and go for the job. The job doesn't go as planned, and Tom leaves you for dead, so you find your way back to your condo, only to find it swarmed by police. They book you and charge you as an accomplice to the bank job gone south, but you take the fall for Tom, because even you aren't dumb enough to cross the Harwood Butcher. Chapter 3 June 88' due to a friendly stranger posting your bail, you are released, but now only have enough money for bus ticket out of Vice. You now flee back to Liberty City in hopes of an honest job. You eventually find work as a cleaner for city transit and save up enough to save for a small house in Ocean Park, Dukes. Things are going well, you've gotten a promoted up to superintendent of transit, so you move out to East Island, you even find love interest with girl you knew since high school. One day you get a phone call, from a strange person claiming to be your dad, so you go and investigate. The call leads you to Carcer city, eventually finding out that the man at the other end of the line, is in fact your father. He brings home to visit his kids and you start going down memory road. The story he spins all seems so sweet, but one thing still bugs you. How did your mother get turned into an addict, but you can't seem to find it you to ask. As you leave his place, a group of men appearing to be dressed as police officers ambush you, saying "to tell your little brother, hello" and shoot you multiple times. You crawl to your car best you can, but pass out due to blood loss, and end up in a coma for a month, in Carcer city. Chapter 4 July 88' A month passes after getting ambushed, while visiting your father, the dots start to connect. Your gut feeling is telling you to go investigate on what might of happened, and if your mother was actually set up. In the meantime you get fired from your job and lose your house, due to your "extended" hospital visit. Back in Vice City, while working under Tom, you made some other connections including Alonzo. Alonzo runs a chop shop in Willis, and like Tom pays good money, for no questions asked as long as you bring him the vehicles he needs in decent condition. So you give Alonzo a ring, and he has a job for you, hes looking for a Brand New Dinka Hakumai, straight from the dealership lot. You're kind of hesitant but you need the money. You take the job and for once things go smooth, and looking up, so up for a matter of fact, you're able to buy a nice brownstone in Croydon Heights. Chapter 5 Spring 89' Things start slowing down, and Alonzo eventually closes up shop due to building pressure from the Triads. So you go looking for money again, but being so used to the fast life, you look for the next best thing. Crack. So you start selling in Croydon Heights and eventually become the neighborhood supplier, and completely forget about your mother, until the strangest thing stops you in your tracks. You pass out one day while selling, and lucky enough someone calls you an ambulance and not the police unaware you're a dealer. At the hospital, the doctors check your vitals and everything checks out, so you're released and back to slinging the next day. Lately you been starting to lose sleep and are always awakened by either your Mothers face, asking you why and begging you to stop. Other nights its a replay of the night you got ambushed in Carcer and other nights its of your younger brothers face, blaming you for his death. Still you soldier on, until one day, your next customer ends up being your mom. But she's not here to buy, shes says been looking for you, and heard you were slinging dope in Croydon Heights. Not sure whether or not you believe her, you take her home and try make sense of everything. Apparently Tom started your moms addiction, and eventually your brother realized this and tried not getting in the way but still trying to sober up your mom. One day Tom finds this out and tries bribing your mom with a years supply, if she silences your brother. She didn't do it, she always had you and your brothers best interests at heart and could never sell either of you out. One night she was resting on the couch at home coming down from a high, your brother sleeping on the couch in the next room, Tom came to pay a visit. She begged and pleaded but Tom didn't care and took your little brother. Chapter 6 Autumn 89' Filled with so much anger and hate, you pack your bags and fly out back to Vice City. You give Alonzo a ring to see if he can help you stay low profile, and he sets you up in a small place off vinewood beach. Something still bothers you though, what connection did your mother and Tom have, and thats when it hit you. Your dad, worked with Tom when you were younger. You don't remember much of your dad, just what your mom told you when you asked, if she was older enough to tell you. Apparently he used to beat you and your younger brother so your mom left him, and to you and your brother with him. Chapter 7 January 90' Now with Tom out of the picture, its now time for you father to get his. So once again you pack up for trip up. One night just as you're just about finished packing you get a call from Alonzo, who you hadn't heard from since dealt with tom. He says its urgent and needs you to meet him in Industry park, Alderney. When you arrive you find Alonzo in a warehouse bleeding out, you trying wrapping his wounds up be he says its not good. He said its a trap, he said his dad came to try give him money for taking you out or your location but he refused. But eventually the pressure was too much for Alonzo, so he called you out here. Now the warehouse you thought was abandoned is illuminated by gun shots and car lights. You find a piece on Alonzo and start firing back, hoping one of the goons turns out being your father. But none of them are, and then you hear shot from a rifle, and check yourself, your safe. You look turn around to see your dad drop to the floor, a hole in his head, behind him your mother guns in hand, she puts its down, grabs you close and apologizes. Epilogue Summer 90' You eventually find a new clean job, get your mom into rehab, and one day at work you pass out again. You're rushed to hospital and find out you have aids and only have the til the end of the year to live. fin? Calvin Broadhurst aka you: - Born right after the famous Global Jamboree in 64', he grew up in Bridgestone, South Bohan, and dropped out of high school, but never got into any real trouble. He had dreams of playing for the Liberty Penetrators, but he had to help support the family buy working odd jobs, due to his moms addiction. 1964-1990 Birthplace: Bridgestone, Bohan LC age 26 Tom (Tommy Vercetti Duh lol) Birthplace: LC death 1989 Alonzo Melendesta - Originally a member of the Uptown riders and Former henchman for Tommy Vercetti during his take over of Vice City in 86'. After a failed bando raid, Alonzo parted ways with Tommy and moved to back to Liberty City. He eventually sets up a chop shop in Willis, Duke where he later employees Calvin and helps him get revenge on Tommy and Calvins father. Birthplace: Ashpoint, Dukes LC 1950 - 1990 Duke Broadhurst - Calvin's father, a oil rig worker that worked out of Industry City, until he got hooked on selling dope and killed his younger son William. Born In Croydon Heights, Broker, one of hardest neighborhoods in the city, he grew up hanging with the wrong people but eventually got a proper job after graduating high school, where he meet his wife Anne Marie. 1941 - 1990 Birthplace: Croydon Heights death: 1990 Anna Marie Crest Broadhurst 1944 - Birthplace: Firefly Island, Broker, LC William Lil Will Broadhurst Birthplace: Bridgestone, Bohan LC 1969 - 1986 Map: - LC: Strongly based of of IV's but greatly expanded - VC: Strongly Based of of VC's but greatly expaned - Carcer: Strongly Based on Manhunts but greatly expanded Cars: Mix from From IV and V, and then some (too lazy to create list, will update soon) Weapons: Mix from VC, SA, and LCS, (will list soon) Music: (Will list later) etc. I apologize for my sh*tty scattered style of writing and a f*ck TON OF PLOT HOLES LOL, def NOT an english major XD
  10. Grotti Vigilante

    Liberty City in the 1970s

    One opportunity that I feel Rockstar Games has yet to take is the potential for a compelling Grand Theft Auto game set in a 1970s rendition of HD Universe Liberty City. Why? Well, since Rockstar used to love having certain time settings to suit particular cities, such as Vice City in 1986 because of the Miami Drug War going on back then, as well as having Los Santos in 1992 because of the Los Angeles Riots and all the gang crime and rap songs of the era. These cities worked best when set in these appropriate time periods, but what I feel Rockstar could do the next time they head to Liberty City (hopefully with a rural countryside or something this time) is to have it set in the 1970s, most preferably between 1971 and 1977. Like some kind of indirect prequel to GTA IV. Why the 1970s? Well, New York City in the 1970s wasn't exactly the cosmopolitan, multicultural melting pot world city that it is today. Back then, the city was down on it's luck and ridden with mafia influence. For this, I am going to refer you all to answers from Quora by some who have done research on organised crime. Some of the things covered though are mobster influences over certain industries and having their interests represented in a few, as well talking above some famous mobsters such as "Crazy Joe" Gallo, Joe Colombo, Vito Genovese, and Joseph Bonanno. The answers may be of general interest to you as well even, but generally speaking, I think they make a good case as to why Liberty City in the 1970s would be a perfect location for a crime drama game like Grand Theft Auto. Obviously I will acknowledged that some gameplay disadvantage exist. Lack of internet and smartphone is one thing, as is the outdated vehicles and limited used of radio stations. Then there's also another issue unique to Liberty City that may cause controversy for Rockstar. If Rockstar chooses to have flying vehicles in the game, or more specifically planes, then you may have the issue with the presence of a building complex in lower Algonquin, two of which are identical skyscrapers. It's honestly hard to imagine Rockstar not getting a bit of flack for having flying aircraft in a game in which the twin towers of the World Trade Center are present, but then since they are historical landmarks of New York, it'd feel wrong not to have them in Liberty City. But then you'd lose your planes, which may feel like a downgrade to some players. Ultimately though, what do you think of the concept of Liberty City set in the 1970s being the setting of a future GTA game? I for one think there's potential, especially in the HD universe. I mean imagine the protagonist being able to work for the likes of Jon Gravelli and Jimmy Pegorino in their prime years, as well as other crime families in Liberty City. Maybe the McReary's could be at the height of their power if the lore permits it. Let us know what you think of the concept by voting in the poll above, and give us your own ideas below.
  11. Bigsmonk34(9:3)

    Mta? Downgrades steam version?

    So um I have gta sa steam version right. and people say that no multiplayer mods work for it i didnt installed any downgraders tho ok so i installed launched it and game worked i mean the mod of course But something was strange. In my gta sa root folder there were 2 gta sa executables one that i installed for my first day of installing it when i bought it and second from 2013 which was actually strange for me now i am gonna install cleo back ( by gtaall ) coz i want install ragdoll mod and if the game crahes... i need to back up the executable 2 maybe i dont know whats wrong with that oh and when i exit mta or launch it in my gta sa controls change to default so i have to change them again but thats K for me
  12. logo made by strange Overview: grand theft auto: empire of sin is set in the fictional midwest city of carcer city and its surrounding countryside. the year is 1930 in the middle of prohibition in the united states. just like how gta vice city is about drug trafficking in miami in the 1980's, grand theft auto: empire of sin will revolve around bootlegging in a fictionalized version of chicago in the early 1930's. why 1930? well first i think it is a great way to make the gta franchise diverse with different themes for the games, sure it may not have as many vehicles or weapons but it would make the game stand out like a sore thumb to other open world games. second i haven't seen anyone else here on the forums make a gta concept set in this time period. Map: the map consists of carcer city itself on the shores of huron lake which is based on lake michigan and a countryside of woods and farmland on the outskirts of the city. the countryside is also an ideal place for bootlegging. Story: the protagonist is 31 year old aldo andolini a world war 1 vet with italian decent. after aldo came home from the war, he began robbing people on the streets and burglarizing houses for cash in liberty city because he was poor and there wasn't much work around. eventually aldo became an associate of toni vincenzo, a capo of the lupisella crime family and was doing small jobs part time for him. eventually he became a henchman and was working for toni full time as being a bodyguard and taking hit contracts. but in 1925 when aldo was assigned to take out a rat who had been talking, aldo killed him but he was arrested but refused to rat on his family so he was imprisoned in alderney state correctional facility. he was released in 1930 and this is were the story begins. Mission #1 prologue the cutscene shows aldo walking out the prison gates and a car is waiting for him with a man standing outside aldo gets in the car and they drive off. the cutscene then shows his employer toni and a few other men sitting at a table in their social club. aldo walks in and is welcomed back by his boss who later informs aldo that he is being sent to carcer city to perform a liquor deal with the carcer city syndicate. aldo takes the train to carcer city and a car with two men in it is waiting for him aldo enters the car and they drive to a parking garage where the deal is taking place. all is going well until four other cars show up and masked men get out and start shooting most bodyguards and the man they are making a deal with are killed but aldo is able to escape in a car. the mission ends with aldo walking into his apartment and calling his boss to inform him that the deal was ambushed and they money and the liquor was stolen. toni is furious and demands aldo dosent come back to liberty city until he finds who stole the money and the liquor. Mission #2 An offer you can't refuse aldo is offered a job for the carcer city syndicate in exchange of helping him find who ambushed the deal. the job consists of aldo going to a shop on carcer city syndicate turf to collect protection money. the shop owner refuses to pay up so the player ends having to do something make him pay. the player can throw an object through the window or they could go into the store and smash up merchandise with the bat aldo was equiped with. once aldo has done enough damage the owner finally pays the money. aldo then has to drive back to the bar and give the money and when he does he is also given a share of the money. Mission #3 chop chop aldo finds one of the men who was involved in the ambush in an ally and questions him who else was involved in it. he refuses to tell him and as a result aldo beats him to death. he is approached by sonny martelli a henchman for the carcer city syndicate. he informs aldo he shouldn't have killed him that he viable source of information. and a car of two men pulls up sonny gives aldo a pistol and aldo kills the men. the two drive back to a bar owned by the carcer city syndicate and the mission ends. Mission #4 great deal aldo is called to the bar owned by the carcer city syndicate to meet a man named luca who works for them to discuss a job. aldo enters the bar and walks to luca sitting in the corner reading a news paper. he informs aldo he is to meet someone with it outside of town and collect a briefcase. he also tells aldo not to look in the briefcase. aldo drives to a wooded area outside the city and meets the man he is making a deal with.he hands aldo the briefcase and two men with revolvers walk up and point their guns at him. he questions aldo if he is setting him up. he then proceeds to try to steal the gun from one of the men but fails and is shot in the head meanwhile aldo pulls a gun from his inventory kills one of the men while the other takes the briefcase and runs off. aldo chases him through the woods and eventually runs into two men with mp-18s aldo kills them and begins to start chasing the man again in a chase which eventually leads to a path on some farmland. aldo eventually guns the man down injuring his leg aldo walks up to the man with him telling aldo he is a dead man which aldo ignores and proceeds to finish him off with a bullet to the head. aldo recovers the briefcase and heads back to the bar and gives his employer the briefcase while informing him of the stickup. according to man who sent aldo on the job it was an irish american street gang known as the northside shamrocks that was behind the stick up. the mission ends and aldo is rewarded $130. Mission #5 luck of the irish aldo meets luca at the bar. luca informs aldo that his job this time will be to participate in a hit on the boss of the northside shamrocks, mickey green and several of his men. aldo is equipped with a thompson m1928 and aldo his employer and two other men get in a car and drive to the location they were told mickey is hiding out. the four men enter the garage and order seven of the northside shamrocks against a wall by pointing their guns at them. the four men including aldo proceed to fire their guns at the gang members killing them instantly with machine gun fire. in the end they check bodies to see if they managed to kill mickey. it turns out they arrived minutes too late after mickey had left. and only managed to kill several of his henchmen. disapointed the crew drive back to the bar and the mission ends and aldo is rewarded $200. Mission #6 Omerta aldo is asked to perform another job for toni. toni informs aldo that a man who ratted on the family is hiding in carcer city and aldo must kill him. aldo accepts the job and drives to the suburbs of carcer city and finds the target then kills him on his front lawn. the government agents protecting him chase aldo and he receives a two star wanted level that he must lose. after doing so the mission ends and aldo is rewarded $200. Mission #7 A trip to the country aldo meets sonny who informs him they have some of the best liquor from canada being offloaded at a farm outside of town and the boss wants them to collect it. aldo and sonny get in a truck and drive to the farm to collect the liquor. once they get to the farm they find all of the men who were unloading the liqour dead. men begin two fire at sonny and aldo and the two fight back and kill all the men, collect the liquor, and make it back to the city in one piece. they inform luca of the attack and it turns out a rival family was trying to steal the liqour. the mission ends and aldo is rewarded with $200. Mission #8 end of the rainbow aldo meets luca at the bar. luca tells aldo they are going to settle the score with the irish once and for all. luca equips aldo with a sticky bomb and tells him to rig it to mickeys car. aldo finds mickeys car and rigs the bomb into the motor and waits for mickey and his men to enter it. eventually they do and the car explodes. aldo drives away quickly and the mission ends. aldo is rewarded $300. Mission #9 Bon Appetit angelo genotti the boss of the carcer city syndicate asks aldo to drive him to his favorite restaurant and be his bodyguard because his bodyguard called in sick. aldo accepts and drives him to the restaurant. they sit down and have some food and everything goes well until three cars each with four men inside pull up. then the men get out and start shooting the restaurant with tommy guns. aldo and genotti are able to avoid being shot but several bystanders are killed. one of the men then throws a grenade into the restaurant which causes an explosion starting a fire at the front. aldo sneaks around the side and attacks the men by suprise killing them all in the process. angelo genotti soon pieces together that his bodyguard who called in sick may have betrayed him and started working for the muretti crime family the same family that tried to steal the liquor at the farm. they then drive to the bodyguards house and kill him. the mission ends and aldo is rewarded $300. Mission #10 just for relaxation angelo genotti is informed there is a huge shipment of expensive cigars coming through the docks. he orders aldo, luca, and sonny to steal the shipment. they drive to the docks and form a plan to hijack the truck carrying shipment out of the port. they park their car on the road going into the port and pretend their car broke down the truck pulls up and they flag him down to stop then they pull their guns and order him out of the truck aldo enters the truck while the other two get in the car and aldo follows them. they make it to the warehouse in one piece. the mission ends, aldo is rewarded $300 and truck hijacking side missions are unlocked and can be done any time. Mission #11 assassin's greed aldo formally meets angelo genotti again. since an all out war has broken out with the carcer city syndicate and the muretti crime family, genotti wants aldo to assassinate one of muretti's top guys. he tells aldo one of muretti's capos are going to arrive at the muretti lounge and that there is a sniper rifle on the roof of the building opposite of the lounge. aldo drives to the building and collects the rifle and waits for him to arrive. he finally arrives and aldo takes the shot killing the man instantly. aldo runs to the street level but is confronted by some of muretti's goons who saw him kill the capo. a brief gun fight ensues between aldo and muretti's goons. when the fight ends aldo is to flee the area. the mission ends, aldo is rewarded $300 and the assassination side mission is unlocked. Mission #12 molotov party aldo receives another contract from genotti to burn down a liquor warehouse owned by muretti. aldo drives to an ally to collect molotov cocktails genotti left for him. aldo then goes to the warehouse and sets it on fire with molotov cocktails. several guards attack aldo but he is able to kill them. aldo is to flee the scene afterwords. the mission ends and aldo is rewarded $300. Mission #13 death row sonny learns their boss angelo genotti was the one who ambushed the liquor deal with the lupisella crime family in order to steal the money and the liquor. he informs aldo of this and they form a plan to assassinate genotti. they drive to genotti's favorite restaurant and form a plan to call the restaurant from a phone booth across the street and ask for genotti and shoot him through the window when he answers the phone. they do so but instead of genotti answering the phone its another man answering explaining genotti isnt there but sonny who is at the window thinks its genotti and takes out his thompson and kills the wrong guy. aldo tells him its the wrong person and they both flee the scene and the mission ends. Mission #14 rub out after sonny and aldo's cover is blown the two drive to genotti's estate and assault his mansion killing most of his bodyguards. eventually a gun battle ensues between genotti himself and aldo along with sonny. they eventually injure genotti and walk over to him and finish him off with a bullet to the head, taking control of his business and mafia empire. Mission #15 shakedown aldo andolini, having taken control of angelo genotti's mafia empire, decides to make sure businesses on his turf are paying protection money. aldo drives around the city to extort businesses to make sure they are paying protection money. each time extorting businesses aldo intimidates the owners to continue paying protection money. after all is done the mission ends and aldo is rewarded $400. Mission #16 rigged to blow after learning all top guys including the boss of the muretti crime family are having a meeting at a restaurant aldo decides to put a bomb in a brief case and then drive to the restaurant. once aldo arrives, he sets the bomb before entering the restaurant. he then walks in while all top guys of the muretti crime family are sitting at a table eating. he leaves the briefcase with the bomb in it under a table rushes out back to his car. a man sees him leave the briefcase in restaurant and picks it up and attempts to return it to aldo but as he is about to go outside the bomb explodes, blowing up the restaurant and killing everyone inside. aldo flees the scene. the mission ends and aldo is rewarded $400. Mission #17 back in business when sonny informs aldo of an oppurtunity to start a smuggling business. they drive to an airfield in the countryside and aldo purchases it. aldo then sets up a smuggling business at the airfield. the mission ends with aldo being rewarded $600. Mission #18 no escape? aldo andolini, after purchasing the airfied for a smuggling business, plans on robbing a bank and drives to the police station and breaks locksmith ray scapra out of police custody and drives back to the compound. the mission ends and aldo is rewarded $600. Mission #19 the shootist aldo, preparing for a bank job he is planning, drives to a shooting range outside the city and meets a hired gun and who proves himself to aldo. he is then accepted for the job and the mission ends. Mission #20 the driver sonny informs aldo of a getaway driver he found. aldo meets the driver at a track in the countryside. the driver proves himself and is accepted for the job then the mission ends. Mission #21 the job after getting everything ready for the job, aldo and his crew drive to the bank and walk in armed with submachine guns and hold everyone at gun point. the break the safe and obtain all the cash but a security jumps up shoots the getaway driver killing him. aldo then shoots the guard to death. the gunshots alert everybody outside the bank and the police are called four police cars show up and the crew rushes to the car with aldo having to drive due to the getaway driver being killed. they manage to lose the heat and they drive to a safehouse and the mission ends with aldo being rewarded $1000. Mission #22 the numbers business aldo sees an oppurtunity to start a numbers business so he drives to a private office for sale a purchases it. then he sets up a numbers business in it to profit from. the mission ends and aldo is rewarded $700. Mission #23 the liquor business aldo decides to start a bootlegging business so he drives to a warehouse for sale and purchases it and sets up bootlegging business. the mission ends and aldo is rewarded $800. Mission #24 tax evasion note: before starting this mission the player must have 10 racket businesses set up aldo heads to his bootlegging warehouse and finds his head manager beat up. aldo asks him what happend and learns toni his old boss is trying to tax his businesses since aldo has been growing independent from toni. aldo then drives around and kills the collectors. once everything is done the mission ends with aldo being rewarded $1000. Mission #25 keep your friends close aldo learns toni is coming to Carcer city. he plans to give him counterfit money to make him go away. when toni arrives aldo attempts to give him the counterfit money but toni knows his plan and it turns out sonny joined forces with toni after feeling underappreciated by aldo. enraged at his betrayal aldo attempts to kill toni and sonny which a shootout ensues and aldo runs to his office and grabs his gun. a wave of toni's men assault the mansion and kill all of aldo's men. aldo then kills a bunch of toni's men and kills sonny. one last fight with toni and his men ensues when more of aldo's men show up and kill toni's men. then aldo ties up loose ends once and for all by killing toni. after the battle aldo orders his men to clean the mess up. the player can now choose one of two endings. ending A ending B aldo gives up his life of crime and uses the money aldo remains as the boss of his organization. to buy a ranch in the countryside and start a new life the final cutscene shows aldo explaining away from the city. the final cutscene ends showing aldo he will remain king until his death. driving away from the city to retire from his life of the cutscene ends and the credits roll. crime. the cutscene ends and the credits roll. Weapons: melee: Pistols: Shotguns: Submachine guns Rifles Other: knife S&W model 10 double barreled shotgun thompson m1928 M1917 Enfield browning m1917 bat Webley MK VI browning auto-5 MP-18 winchester model 1892 crowbar Colt pocket positive lupara Browning automatic rifle hammer S&W model 10 snubnose winchester model 1897 riot meat cleaver m1911 winchester model 1912 riot explosives: shovel remington 1866 derringer grenade tire iron FN browning model 1903 molotov hatchet dynamite pool cue sticky bomb jerry can Empire building: just like the vice city games this game has empire building which is now more in depth. to takeover an illegal business go to a building owned by a rival gang and attack it kill all the guards and destroy whatever is inside. then you choose what business you want it to be. profit depends on the business. you can purchase a building site and build a building to use for business then choose what business you want it to be. or buy a building and choose what business you want it to be. for extra profit you can extort business on your turf. their will also be racket management missions depending on what the racket is. Rackets: bootlegging fronts: boat dock, warehouse. numbers business fronts: private office. loansharking fronts: private office protection fronts: meat packing plant weapons fronts: warehouse, airfield, boat dock. smuggling fronts: airfield, boat dock, warehouse. prostitution fronts: hotel gambling fronts: casino, speakeasy. New features: bodies can be picked, moved around, and put in cars. extra weapons can be stored in cars. this game will also have an interaction system like red dead redemption 2. gangsters can be recruited similar to grand theft auto san andreas. small buildings can be destroyed. Credits: logo designed by gtaforums user: strange story designed by me weapons designed by me empire building designed by me new features designed by me thank you for reading. if you have any questions or comments leave them down below.
  13. A similar has happened, but fav Protagonist. Lets see who your guys favourite ANTAGONIST is. Based on his/her appearance, the dominance the Antagonist had over the Protagonist over the course of the game, and how cold hearted the Antagonist is. This is a Poll on your Favourite Antagonist. PS: I will use Main antagonists, and some few side/secondary antagonists. I also go through the Antagonists from a release order from GTA III (3D Universe) to GTA V (HD Universe)
  14. Pixelation games

    New GTA 3d era game?

    would you want Rockstar Games to release new 3d era (RenderWare game) to feature multiple cities and eras and expand to old universe?and how it would be? what's gonna be?
  15. Main Theme STORY Welcome to 1994. The city of Cascade City, Adams the birthplace of Grunge music was built in the center of an expansive swamp and is truly a future oriented trade center. Its charm is matched by the backdrop of mighty mountains which have helped shape the city to what it is today.The riches these mountains brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of buildings have been built in the shape of those same mountains.The skyline is spreading with peculiar skyscrapers and a new one seems to pop up every other week. Education is superb in Cascade City and it has attracted a lot of attention. Countless cultures have left their mark not just on education, but also upon the city's identity. What historically was a city of no variation has grown into an amalgamation of differences and it's this that unites the 3 million people to this day.It's this multicultural identity that has truly left its mark. Hundreds of Grunge bars, motorcycle clubs and smoke shops offer a plethora of culinary choices and those who feel hungry for something else can enjoy theaters, nature, the national park or one of the many other recreational venues. LOCATIONS Havenford This moderate-sized town is located near Lake Unity and looks very modern with full of street activities. Corbis This beautiful town is located near the bay and looks very old-fashioned. Shattuck The large town is located by Lake Adams and has a quaint atmosphere. It is best-known for its spring break festival and its friendly inhabitants. Duwamish This moderate-sized town is located near West Cascade and looks quite old. It is best-known for a tumultuous history and its diverse population. Blanche Island A town island is named for the Blanche family of Cascade City. It is best-known for a legendary history. Helygen Skyway This moderate-sized suburb is located near the park and has a bowling alley to make extra turkeys and earn new record scores. Montone A small town is located near the freeway was the first Cascade City neighborhood where considerable of large trees and has a quaint atmosphere. West Cascade This large town is better known as the home of Grunge music and has a rustic atmosphere. Duck Lake The moderate-sized town is located near the freeway and looks very classy fashioned. Madison Hill This large town is located near downtown and has a quaint atmosphere. It is best-known for nightlife and entertainment districts. Olmsted Point A moderate-sized town is located in North Cascade and is mainly residential. University Heights The moderate-sized town is located across Madison Hill. It is best-known for its theater. Tacoma Hill A large town is located in the southeast of the lake has an industrial section. It is best-known for for being the railroad and import companies. Ouellet This high-income town is located near Rainier International Airport and has a luxurious atmosphere. King Dennis A wonderful neighborhood is located near lighthouse beach and has a groovy businesses. It is best-known for its beach party. CHARACTERS Paul Keane Born in 1964. A first protagonist who enjoys slicking around the city. He is energetic and creative, but can also be very loyal and a bit smirk. He owns a 1994 Karin Entrante and 1986 Pegassi Angus Luann Harvey Born in 1959. A second protagonist who lost her 7-year-old daughter named Chloe has been passed away due to pneumonia. She is emotional and creative, but can also be very active and classy. She owns a 1992 Declasse Asea Tony Thornton A private investigator who enjoys moneymaking and writing novels. He is friendly and creative, but can also be very unkind and a bit impatient. Roe Kyung-Min A South Korean entrepreneur who enjoys sex trafficking and playing golf. He is giving and reliable. Gil Melucci A notorious kingpin who enjoys gambling, street racing and extortion, but can also be very untrustworthy and a bit grumpy. Flavio Pontarelli A famous professional lawyer who enjoys partying, attending galleries and stealing jewelry and ionic items from rival mobs. He is entertaining and creative, but can also be very rude and a bit grumpy. Steven Blunder A local drug dealer who enjoys attending concerts, skateboarding and hangover, but can also be very friendly. Georgina Zeus A loan shark agent who enjoys swimming, yoga and smoking natural light cigarette. She is considerate and caring. Herbert McCoy A downtown businessman who enjoys extreme high society, watching football and drug smuggling. He is exciting, but can also be very dull. Yaroslav Petrovych Khomenko A Ukrainian mob boss villain who enjoys bludgeoning, drinking vodka. He is unfriendly and violent, but can also be very evil and cynical. WEAPONS PISTOLS: 9mm Pistol Browning Hi-Power Desert Eagle 10mm Silenced Pistol SHOTGUNS: Classic Shotgun Spas-12 Shotgun Tactical Action Shotgun ASSAULT RIFLES: AK-47 M4 Carbine Tactical M249 SUBMACHINE GUNS: Micro Uzi Tec 9 MP5 Elite SNIPER RIFLES: Bolt Action Rifle Combat Sniper Laser Sniper Rifle NON-LETHAL Tranquilizer Gun Flare Gun HEAVY: Grenade Launcher Heat Seeking Launcher THROWN: Grenade Flashbang Tear Gas Molotov Cocktail Random Pickable Objects Jerry Can MELEE: Fists Baseball Bat Crowbar Knife Golf Club Katana Sword Flashlight Nightstick Hammer VEHICLES SPORTS: Pegassi Infernus Karin Sunrise Bravado Banshee Ubermacht Vorstand Pegassi Veloce Annis Euros Grotti Cheetah Pfister Lapine Vapid Dominator Ocelot F620 Grotti Turismo Invetero Coquette Vapid Mamba Dinka Jester Pfister Comet Maibatsu Penumbra Declasse Vigero F3X Ocelot Ardent Hotring Sabre Hotring DePalma Hotring Fortune Ocelot Penetrator VINTAGE AND MUSCLES: Imponte NFI Vapid Hellenbach GT Schyster Namorra Albany Buccaneer Vapid Vaquero Imponte Dukes Declasse Impaler Bravado Gauntlet Imponte Phoenix Schyster Deviant Declasse Vigero Albany Broadway Classique Stallion Bravado Vulture Declasse Sabre Turbo Vapid Peyote COUPES: Dinka Blista Compact Benefactor Schwartzer Willard Idaho LT Vapid Fortune Fathom Tochi Bravado Moonwalk Declasse Sabre Karin Miyagi Vapid Retinue Bravado Bolt Albany Virgo Dundreary Panther Ubermacht Sentinel Bollokan Prairie Declasse Cadrona Karin Futo Imponte DePalma Dinka Previon Classique Broadsword Benefactor Feltzer Dundreary Remington DXE SEDANS: Emperor Comari Albany Primo Declasse Rybicki Schyster Excess Karin Asterope Bravado Oceanic Willard Elegant Dundreary Admiral Vapid Telnack Fathom Meddler Argyle Prospect Obey Tailgater Schyster Greenwood Bollokan Rodney Albany Washington Declasse Brigham Classique Hillary Vapid Maurice Dinka Chavos Benefactor Sacco Argyle Ovation Maibatsu Vincent Dinka Hakumai Albany Emperor Dundreary Jefferson Ubermacht Oracle Albany Mansfield Zirconium Stratum Ocelot Revolver Vapid Beldar Declasse Prestige Karin Kuruma Willard Willard TRUCKS, VANS AND SUVS: Brute Pony Gallivanter Baller Mammoth Patriot Vapid Riata Annis Trailblazer Bravado Bison Vapid Sandking XL Vapid Minivan Maibatsu Montado Declasse Granger Bravado Youga Vapid Sadler Karin Rebel Declasse Walton Canis Mesa Vapid Rumpo Declasse Moonbeam Burgerfahrzeug Surfer Classique Contour Burgerfahrzeug Surfer 2 COMMERCIAL AND INDUSTIRAL: MTL Flatbed Maibatsu Mule MTL Packer HVY Biff Vapid Yankee JoBuilt Linerunner JoBuilt Hauler Vapid Benson MTL Pounder Brute Boxville PUBLIC AND EMERGENCY SERVICES: Police Patrol Police Criuser (Bravado) Police Bike Taxi Taxi (Vapid) Ambulance (Steed-based) Fire Truck Trashmaster FIB Brigham Bus Tow Truck (Yosemite-based) Dundreary Stretch Stockade Police Stockade Predator Adams State Police Romero Police Maverick MOTORCYCLES: Nagasaki Carbon RS Principe Diabolus Dinka Double T WMC Sovereign WMC Wayfarer Dinka Thrust Dinka Akuma Sh*tzu Hakuchou Pegassi Esskey WMC Angel WMC Wolfsbane Sh*tzu PCJ-600 Nagasaki Chimera Sh*tzu NRG-900 Principe Faggio Sh*tzu Vader Maibatsu Sanchez BOATS: Speedo Reefer Dinghy Squalo Jetmax Seashark Tub Boat Tropic Marquis Toro AIRCRAFT: Cuban 800 Annihilator Dodo Maverick Sparrow Hydra Atomic Blimp Duster Shamal RADIO STATIONS West Cascade Radio Genre: Grunge 1. Nirvana - Come as You Are 2. Alice in Chains - Would? 3. The U-Men - Flea Circus 4. Green Day - Longview 5. R.E.M. - What's the Frequency, Kenneth? 6. L7 - American Society 7. Weezer - In The Garage 8. Soundgarden - Room a Thousand Years Wide 9. Skin Yard - Wait for More 10. Melvins - Heater Moves and Eyes 11. Pearl Jam - Corduroy 12. Stone Temple Pilots - Sex Type Thing 13. Apple - This Is Shangrila 14. The Gits - Precious Blood 15. Dave Grohl - Throwing Needles 16. Screaming Trees - The Looking Glass Cracked 17. Meat Puppets - We Don't Exist 18. Love Battery - Cool School (Trane of Thought) CCUR Genre: House 1. Fingers Inc. - Another Side 2. Jaydee - Plastic Dreams 3. Yazz - The Only Way Is Up 4. The Shamen - L.S.I. 5. Aphex Twin - Pulsewidth 6. The Orb - Blue Room 7. Moby - Lean on Me 8. Rhythim is Rhythim - Strings of Life 9. Crystal Waters - 100% Pure Love 10. M.C. Sar and The Real McCoy - It's On You 11. Paul van Dyk - For An Angel 12. Technotronic - Pump Up the Jam 13. FPI Project - Rich In Paradise (Going Back To My Roots) 14. 2 Unlimited - Tribal Dance K-JAH Radio Genre: Reggae 1. Black Uhuru - Darkness 2. Freddie McGregor - Rastaman Camp 3. Ninja Man - Shot A Talk 4. Tony Rebel - The Herb 5. Barrington Levy - Long Time Friction 6. Junior Murvin - Police and Thieves 7. Shabba Ranks - Dem Bow 8. Bob Marley - Could You Be Loved 10. Jimmy Cliff - I Can See Clearly Now 11. Chaka Demus & Pliers - Murder She Wrote 12. John Holt - Stick By Me 13. Macka B - Wet Look Crazy 14. Terror Fabulous feat Nadine Sutherland - Action 15. Marcia Griffiths - Electric Boogie AltCore FM Genre: Alternative/Hard rock 1. Social Distortion - Ball and Chain 2. Iron Maiden - From Here to Eternity 3. The Smiths - Miserable Lie 4. Oasis - Supersonic 5. Red Hot Chili Peppers - Give it Away 6. Talisman - Delusions of Grandeur 7. The Cure - A Night Like This 8. Guns N' Roses - Knockin' on Heaven's Door 9. Pantera - Slaughtered 10. The Cult - Automatic Blues 11. They Might Be Giants - See the Constellation 12. AC/DC - Thunderstruck 13. Whitesnake - Here I Go Again 14. Violent Femmes - More Money Tonight 15. Gotthard - Dirty Devil Rock 16. Ozzy Osbourne - Tattooed Dancer 17. Nirvana - Scentless Apprentice 18. Dinosaur Jr. - On the Way The Hits 98.2 FM Genre: Pop/Hot AC 1. Chicago - Prima Donna 2. Erasure - A Little Respect 3. Go West - King of Wishful Thinking 4. The Pretenders - I'll Stand By You 5. Richard Marx - Now and Forever 6. Mr. Big - Wild World 7. Taylor Dayne - Love Will Lead You Back 8. Elton John - Sacrifice 9. Huey Lewis and the News - But It's Alright 10. Robert Palmer - Mercy Mercy Me/I Want You 11. Information Society - What's on Your Mind (Pure Energy) 12. Timmy T - One More Try 13. KWS - Please Don't Go 14. Boz Scaggs - Illusion 15. Lisa Stansfield - All Around The World 16. Duran Duran - Come Undone 17. Bill Medley and Jennifer Warnes - (I've Had) The Time of My Life 18. Sting - Fields of Gold Gemstone 93.7 FM Genre: Classic Rock 1. Creedence Clearwater Revival - Proud Mary 2. Steve Miller Band - Jet Airliner 3. The Doors - Touch Me 4. Heart - Crazy on You 5. Paul Simon - Kodachrome 6. Foghat - Road Fever 7. Crosby, Stills and Nash - Marrakesh Express 8. Kansas - Dust in the Wind 9. Pink Floyd - Money 10. Steely Dan - Hey Nineteen 11. Eric Clapton - Cocaine 12. The Beatles - Let It Be 13. Jackson Browne - Somebody's Baby 14. Electric Light Orchestra - Don't Bring Me Down 15. Fleetwood Mac - Gypsy 16. Bob Seger - Night Moves 17. T. Rex - Bang A Gong (Get It On) 18. The Eagles - New Kid in Town Megabox FM Genre: Hip-Hop/Rap 1. Ice Cube - Lil' Ass Gee 2. Snoop Dogg - Who Am I (What's My Name)? 3. Slick Rick - Mona Lisa 4. 2Pac - Keep Ya Head Up 5. Insane Clown Posse - Wagon Wagon 6. Warren G. and Nate Dogg - Regulate 7. 3rd Bass - The Gas Face 8. Too $hort - Extra Dangerous Thanks 9. Vanilla Ice - Ice Ice Baby 10. Eric B. and Rakim - Follow the Leader 11. MC Hammer - Pumps and a Bump 12. Biz Markie - The Gator (Dance) 13. DJ Quik - Way 2 Fonky 14. Public Enemy - Don't Believe the Hype 15. OutKast - Myintrotoletuknow 16. Cypress Hill - Insane in the Brain 17. Tone Loc - Wild Thing 18. Kool G Rap and DJ Polo - Train Robbery The Foundry 106.5 FM Genre: Techno/Trance 1. Leroy - The First Flight 2. Microbots - Cosmic Evolution 3. Sunbeam - Outside World 4. Inner City - Big Fun 5. Quench - Dreams 6. Mega Corp - Last Level Last Life 7. Garth Knight - Breakpoint 8. Indo Tribe - Bite The Bullet Baby 9. Capella - House Energy Revenge 10. Mike Ink - Acid Paradise 11. Joey Beltram - Energy Flash 12. Aquarius - Jam it to Again 13. Underground Resistance - The Seawolf 14. Raver's Nature - Hands Up Ravers Soul Central Radio Genre: R&B/Soul, New jack swing 1. CeCe Peniston - Finally 2. Troop - Spread My Wings 3. Portrait - Honey Dip 4. Club Nouveau - Lean On Me 5. Al B. Sure! - Nite and Day 6. Kool & The Gang - Emergency 7. El DeBarge - Can't Get Enough 8. Boyz II Men - I'll Make Love To You 9. Xscape - Just Kickin' It 10. Brick - All the Way 11. Tim Owens - Smile 12. Londonbeat - I've Been Thinking About You 13. Toni Braxton - Breathe Again 14. James Ingram - Just Once 15. Danny Nails - Gotcha Back WCTR Genre: Talk Shows, News, Local Programming TELEVISION STATIONS Weazel Rockford Hills 420 Intergalactic Wrestling Title Kung Fu Rainbow Law My Five Uncles Climatic Candid Channel (CCC) 300 Lives Saved Urgent Paradise Hammer Time Conglomerated National Television (CNT) Fusillade Jasper and Jinx
  16. Money Over Bullshit

    Grand Theft Auto: Family Ties

    You take control of a twenty eight year old Italian American from the mean streets of Bohan named Carlo Devino who after falling into serious financial difficulty ends up working for the mob. You will journey with Carlo up through the ranks of Liberty City's five big Mafia Families, working your way up from a simple associate to a full fledged member of Liberty City's La Cosa Nostra, taking on more violent and dangerous jobs as you go. This game will give players a chance to deeply immerse themselves in Liberty City's most infamous crime families and experience first hand the compelling events which surround them on a daily basis. The overall tone and format of this chapter based game will differ greatly and will unfold in a more narrative fashion than any of the previous titles in the grand theft auto series, playing out more like an interactive movie than an actual game. The story will contain about twenty or thirty hours of gameplay with plenty of mini games and side missions thrown in to keep the game fun. The various chapters will also be replayable providing plenty more hours of gameplay even when the main story is done. Other exclusive additions to this game will be an advanced combat system, improved law enforcement AI requiring the player to act tactically to avoid arrest (or death) and a whole host of new weapons. Carlo will also have access to three exclusive clothing stores – namely Ranch and ProLaps (for casual/leisure wear) and Didier Sachs (which sells more formal attire as you progress further into the game). Other additions to this game include an honor and respect system similar to Red Dead Redemption, weapon specific close quaters executions, a gun closet in your safehouse where you can store weapons you have obtained over the course of the story, the ability to call in crew members to accompany you on jobs and all new “favours” missions which are similar to random character side missions but are centered around random events on the street such as muggings, car thefts, vacating drug dealers from neighbourhoods and package delivery jobs and a brand new island to the south west of LC known as Richmond Island (based on Staten Island). The story itself will be almost completely seperate from that of the other Liberty City protagonists (meaning no direct crossovers) but some of the characters will re-appear and certain events from those games will be referenced and/or explained in greater detail. The game will be available exclusively for download on Xbox Live and the Playstation Network but will also be playable from in game menus of GTA IV and The Complete Edition. The Protagonist Carlo Devino The story begins with Carlo living in a small apartment in Bohan with his elderly mother, who is widowed and raised him alone from a young age. Carlo has never really been able to hold down a job due to his serious lack of formal education and over the years he has had to resort to working undesirable, temporary jobs and committing petty crimes in order to bring money home for his mother. Growing up, Carlo was surrounded by mobsters, thieves and drug dealers in his community but he has always tried hard not to fall too deep into the criminal underworld. Lately however Carlo's financial situation has gotten particularly dyer and the money he gets for the odd jobs he does is barely enough to keep the asbestos filled roof over his mother's head. For Carlo it's now a case of desperate times calling for desperate measures and when his childhood friend Daniela “Dani” Lupisella inadvertently offers him a chance to work for the local cosa nostra family, the offer just seems a little to lucrative to refuse. As the story progresses he will get sucked deeper and deeper into the world of the mafia as he goes from a lowly associate to a full fledged member of one of Liberty City's largest crime families. Richmond Island Borough Logo Richmond Island is one of the five boroughs in the Family Ties version of Liberty City and the only one which is inaccessible to the player at the start. Richmond Island is the least populated of the five boroughs but is the third largest in area. Richmond island is a lot more suburban in nature compared to the other four boroughs of Liberty City and the independant state of Alderney which is overall more urban than the majority of the island. Richmond Island is the only part of the city not to be connected to another by way of a bridge as has been the case since the 1970s when the Tudor Bridge connecting the Island to Alderney (the remnants of which can still be seen off Tinderbox and Red Wing Avenues in Tudor and Acter Industrial) was destroyed by a terrorist attack.The only remaining mode of transportation between the island and other parts of Liberty City is the Richmond Island Ferry which carries people to and from the island from stops at The St. John's Bus and Ferry Terminal (Richmond Island), Pier 45 in Algonquin, East Hook in Broker, Happiness Island and the Alderney Ferry Terminal for the price of just $2. Due to these and other factors Richmond Island has often been called "the forgotten borough" by it's inhabitants who feel neglected by the city government to the point of denying it's existence despite some of it's members actually living on the island. It is also often erroneously considered to be part of neighbouring Alderney (from which it is separated by a tidal strait affectionately known as "The Snatch"). Unlike the other boroughs of Liberty City Richmond Island does not have an operational subway system instead making use of buses to transport it's inhabitants around the island (these buses can be hijacked by the player and used as a way of making a little bit of extra cash). Overall the island is quite ethnically diverse and is diversely split in terms of the socio-economic backgrounds of it's citizens, with the South of the Island being generally affluent and the North of the island generally being more disadvantaged. Despite the generally upscale nature of the island compared to the other boroughs there is in fact a substantial presence of gangs on the island, especially members of the Liberty City Mafia who will be Carlo's main contacts on the island. State: Liberty State City: Liberty City Total Area: 265.5 sq km Population: 468, 730 approx Neighbourhood Map Richmond Island consists of a total of 13 individual designated areas, these are as follows: 1. New Haven (based on St. George, Tomkinsville and New Brighton) New Haven is a historic commercial and residential district located in the north eastern tip of the island. The main attraction of this area is the St. John's Ferry Terminal, the main gateway to the island for travellers from the rest of the city. The area is generally quite affluent and houses many large apartment building and quaint little eateries, historic shopping districts, a farmers market and a large church. Other major landmarks in the area include the Richmond Island Museum, the St. John's Theater, the Richmond Island Borough Hall and a waterfront memorial sculpture dedicated to none other than St. John himself. The southern and eastern portions of the neighbourhood are more residential and contain several blocks of two story town houses moving towards West Haven and North Beach. This area is home to many Italian and Irish Americans but also boasts a small Albanian community who can be seen hanging around the area's commercial hub and in clusters around the seafront boardwalk. One of the islands three police stations is also located in the area close to North Beach. 2. West Haven (based on West Brighton, Clifton and Stapleton) West Haven is a mostly residential area located to the west of New Haven. The area is generally working class in nature although there is a clear split in social classes within the area with the east side containing a number of two story houses (similar to neighbouring New Haven). The neighbourhood begins to look more run down however moving west towards Port Haven. The western portion of the neighbourhood contains several rows of shops and a small number of ethnic commercial properties however the area is majorly dominated by project buildings and six story red brick apartment complexes which are home to the area's large African American population. Almost the entire northern portion of the neighbourhood is taken up by the Bank of Richmond Ballpark, a baseball stadium which seperates the large commercial office buildings of New Haven to the east and the aforementioned run down project and apartment buildings to the west. West Haven is also the site of one of the island's two major hospitals as well as one of two of it's fire stations and the second of it's three police stations. 3. Port Haven (based on Port Richmond) Port Haven is a neighbourhood located north of West Haven reminiscent of many areas of Bohan (particularly Chase Point and Little Bay). The area was once a bustling hub at the foot of the Tudor Bridge, since the destruction of the bridge however most of the buildings in the area have gone into a state of disrepair and it has become more of a 'haven' for drug dealing, gang violence and prostitution, seeing many wars between the areas population of gang affiliated Latino Immigrants and the African American gangsters from neighbouring West Haven in recent years. The area is currently in the midst of a large scale redevelopment plan which aims to restore the area to it's former glory (the evidence of which can be seen by the many construction sites in the area). Aside from the construction sites the area is generally run down and dirty and features an abundance of graffiti on it's buildings and piles of litter everywhere. Port Haven is also the site of Richmond Island's third and final police station. 4. North Beach (based on various east shore sea and beach front neighbourhoods) North Beach is a coastal area which encompasses almost the entire south eastern shoreline of the island. The residential portion of the area is a mix between apartment buildings located in the area closest to western New Haven and small beach front properties located close to the beach which is separated from the rest of the area by a large boardwalk promenade similar to Firefly Island which contains many stores and small businesses as well as a mix of italian and chinese restaurants. Also located close to the beach is a disused amusement park and an adjacent arcade where the player can play bowling, pool and air hockey. In this area there is also a small housing estate which not only separates the adjacent park from the coast but also offers it's residents some mild seclusion from the hustle and bustle of the seaside promenade. The demographics of the area is mixture of Irish, Italian and Chinese immigrants who seem to coexist with one another without any problems. 5. Cursor Park (loosely based on LaTourette Park and surrounding areas) This neighbourhood concists almost entirely of a large park of the same name which also contains a country club and golf course which is a huge hit with the island's most affluent residents. As was the case with Leaf Links in Vice City weapons are not allowed on site but there are plenty of golf clubs and stealable carts floating around with which to cause mayhem. Adjacent to the park there are also a few brownstone townhouses home to a small orthodox Jewish community. 6. Cursor Hills (based on residential areas of Todt Hill and Dongan Hills) Cursor Hills is a highly affluent private residential neighbourhood (Similar to Meadow Hills) located in the hills next to Cursor Park complete with it's own security guard. The area contains several tudor styled two story houses and mini mansions largely owned by local celebrities and high ranking mob figures, the largest of which being a mega mansion belonging to Don Giovanni Ancelotti and an iconic mansion featured in a mafia themed vinewood blockbuster from the 1970s. 7. Stoneville (based on Graniteville, Willowbrook and commercial section of Bulls Head) Stoneville is Richmond Island's main commercial hub located beneath the large hills which house the neighbourhood of Cursor Hills and overlook the area. The area is the most sparsely populated of all of Richmond Island's neighbourhoods but is home to three of the borough's major landmarks these being the Richmond Island Mall - a medium sized shopping mall comparable in size to the North Point mall in GTA III era's Vice City, The College of Richmond Island which has it's campus in the center of the neighbourhood and a large hotel owned by the super rich Von Crastenburg family (based on the Hilton Garden Inn). The area also contains some light forrestry mostly concentrated towards the south west near Cursor Park. 8. Bentleyville (based on Tottenville) Bentleyville is a large upper-middle class residential neighbourhood concisting of two and three story duplexes, detached and semi detached homes which sit next to a small beach area to the south east (similar to the ones found in Beachgate in Broker). The Residents of Bentleyville are a mix between young (mostly white) collegiate types and elderly people of all races. The neighbourhood is also home to the south west area's main fire station which is located close to the border with Thompsonville. The area also cointains a boathouse although it is of no particular use to the player other than providing a spawn point for several boats. 9. Norfolk (based on Industrial sections of Bloomfield and Travis) Norfolk is Richmond Island's Industrial hub containing many warehouses and factories and a large oil refinery. Overall the neighbourhood is similar to Acter Industrial Park in Alderney. 10. Port Norfolk (based on Port Ivory and parts of Mariner's Harbor) Port Norfolk is Richmond Island's main sea port. It is located almost directly opposite the Acter Industrial section of Alderney. Port Norfolk like neighbouring Norfolk is heavily industrialised and many trucks, trailers and cranes can be found in the area for loading and unloading containers from cargo ships and as a result many containers can be found stacked in the area. The only residential dwellings in this area are a collection of mobile homes located to the east. 11. Thompsonville (based on Rossville, Huguenot and Charleston) Thompsonville is a large residential neighbourhood located just west of the center of Richmond Island. Most of the area is made up of two story detached and semi detached homes with open gardens giving this area a distinct country feel. Due to the neighbourhoods border with Norfolk it is surrounded by many scrap yards and small industrial properties. There is also a medium sized hospital and a fire department located in the neighbourhood. 12. West Beach (loosely based on South Beach) West Beach is a large baron sandy beach located to the extreme west of the island. The beach is largely uninhabited and contains many sand dunes and natural ramps and hills which makes the area a virtual playground ideal for cruising around on a dirt bike or the Bandito dune buggy. 13. City Dump (based on the Fresh Kills landfill) After being previously mentioned in GTA IV the City Dump finally makes it's appearance in Family Ties. Although the dump is technically not a neighbourhood it's sheer size dictates that it be considered it's own individually designated area. The dump is where most of the city's garbage ends up after it is taken from the other boroughs by way of specially constructed boats. The dump doesn't provide much to the player in the way of fun but it will none the less be given a starring role in one particular chapter of the story. Although the dump is technically controlled by the Liberty City Sanitation Department (who in turn work under the rule of the mob) it can just as much be considered to be under the rule of the local army of hobos who call the dump their own, remaining unmoved by the LSD who recently lost a bid to move the hobos on as it was deemed to be a breach of their squatters rights.
  17. Francesco Bonomo

    Grand Theft Auto: New Sylvania

    A Cebra, Money Over Bullsh*t, and Slimeball_Supreme collaboration Theme Song: In The Valley by Frankie Bonomo Welcome to the Commonwealth of New Sylvania in the 1970's-a groovy era where everyone is trying to have a good time with music, drugs, and every other vice the nightlife can offer. You may think that life in small town, USA is nothing but quiet, peace and harmony, but this story will draw you into the darker side of New Sylvania - greed, corruption, temptation, and blood. Told through the eyes of Brooke-Meyer native Virgil Assante, a young and ambitious mobster with aspirations of reaching new heights with northeastern New Sylvania's Manganelli Crime Family. Get involved in the more white-collar crimes in Romero, the dirty political wet-work in Kensington, or the easy balance of family life and extortion in Brooke-Meyer. Your goal is to reach the top of this small yet politically influential crime family during its golden age. But be careful who you cross... one wrong move and it's lights out for you. The Protagonist Virgil Assante (born Virgilio Alberto Assante) also known as Virgil Right Hook (Born November 3rd, 1944) was an American gangster and member of the Manganelli Crime Family who is believed to be one of the organizers of the 1975 Pendlebury Train Heist, at the time, the most lucrative cash theft in New Sylvania history, and also believed to have committed multiple murders under orders of the Mafia. Paul Keitel: Virgil's childhood best friend, as well as, Partner-in-Crime. He is the Ying to Virgil's Yang. The pair is inseparable and together, they are both immovable and unstoppable forces. Adopted by Virgil's parents in '59, he is considered as Virgil's Brother. During Virgil's service in Vietnam from '69 to '71, Paul has relocated to Henderson, Orion to work for The Jewish Mob as an Enforcer and Overseer of transactions. As of Spring of '71, he has moved back to his hometown of Brooke-Meyer working for the northeastern New Sylvania faction of The Jewish Mob. Mario Polisi: Another one of Virgil's best friend and a distant cousin. Mario is actually from Alderney and moved to Brooke-Meyer at age 14. Virgil was his first friend. He becomes a Personal Driver for the Manganelli Family in the late-60's. Mario still has a slight Alderney accent that comes out when he is angry, which is often. He is very temperamental and that has gotten him in trouble numerous times in his teenage years, even well into his adult life. Phil Costigan: The youngest of the group. Phil started hanging around Virgil and Paul at age 9. He was always a rebellious child, always looking for a fight, and never backing down from a confrontation. At some point during Virgil's tour in Vietnam, he joined the Arborton faction of Lenapia's Irish Mob working under his Uncle. Ruben Nebish: Real name, Ruben Nebyzska, the head of the Henderson Jewish Mob. In his 30+ years as a Mobster, he has never spent a day behind bars. He has managed to operate at a huge level below the radar of the authorities. He made the move to Brooke-Meyer in 1965 to expand the Jewish Mob into New Sylvania. He is Paul Keitel's main employer. Stefani Ferlito: A blonde Henderson Angel with eyes as blue as the Caribbean sea. She moves to Brooke-Meyer to get away from her dysfunctional family. She becomes the main love interest of Virgil Assante in 1971. She becomes his other half, his rock, and his spiritual mate. She vows to always love Virgil no matter what. But, she is also as crazy as Virgil at times. Nancy McCarthy: Stefani's best friend since their teenage years. A rather energetic nightlife vampire with only a taste for the fast life. Quite often, she is seen in an intoxicating state whether from alcohol or drugs and she seems to enjoy that way of life. She becomes Paul Keitel's love interest in 1971. New Sylvania Crime Syndicates Manganelli Crime Family (Northeast New Sylvania) The family that runs all of Northeast New Sylvania since 1954. A family with deep political connections hold power over the majority of companies in this region. Known as The Quiet Don, Donnie is loved by many but feared by his fellow Mafiosi. Notable Members Donato "Donnie" Manganelli - Don Santo "Tony The Barber" Genetti - Consigliere John Sabatino - Underboss Alberto "Al" Abardo - Capo Charles "Batsy" Malanga - Capo Federico "Derrick" Pantagliano - Capo Richard "Rich" Rastagano - Soldier Matteo "Matty" Coccia - Soldier Mario Polisi - Soldier Virgil "Right Hook" Assante - Soldier Caine Devlin - Associate Michael "Lynch" Devlin - Associate Frank Eppolito - Associate Robert "Bobby" Manganelli - Lawyer/Associate Daniel Siderio - Business Partner/Soldier Dovi Crime Family (Lenapia) More popularly known as The Lenapia Mob, run by Johnny "The Gent" Dovi. Dovi runs his family like a legit conglomerate using tactics to gain money and respect among politicians and business owners. Not known to be violent but they do have their bad eggs, such as their Capo, Santino "Sonny" Bardi Sr. Who is also Virgil Assante's Uncle. Notable Members Giovanni "Johnny The Gent" Dovi - Don Santino "Sonny" Bardi - Capo Michele "Mickey" Coniglio - Soldier Marco Giancarlo - Soldier LaTorre Crime Family (Havenburgh) Led by John LaTorre since 1956. Because of him, Havenburgh is the profitable monopoly it is today. At his current old age, he has slowed down quite a bit; However, he maintains his temper and spills as much blood as the other families. Currently recovering from the LaTorre/Grimaldi Unrest of 1968, relations between Havenburgh and Henderson are extremely fragile. Notable Members John LaTorre - Don Michael Pavano - Consigliere Joseph "Jo Jo" Brancato - Underboss Edward Capozzi - Capo Giacci "Jackie" Cavalieri - Capo The B&D Gang (Lenapia) A ruthless bunch of Irish cowboys with only one goal in mind, independence. Shea Weeks desperately tries to take the gang, best known as The Irish Mob, to new heights away from the hooks of the Sicilian Mafia and other outfits using them as muscle. He starts his journey by establishing a chapter in Arborton as a source of steady income from burglaries and drug trafficking. Notable Members Alexander "Mickey" Costigan - 2nd in Command Phil "Fast Philly" Costigan - Soldier Benjamin "Hamfist" Queenan - Soldier Colin "Scar" Berkery - Soldier Families across America The Commission Sonny Cangelosi - Don of The Gambetti Crime Family Vincent Lupisella - Don of The Lupisella Crime Family Dominic Viniccio - Don of The Pavano Crime Family Joseph Ancelotti - Don of The Ancelotti Crime Family Vitale LiNovo - Don of The Messina Crime Family Liberty City, Liberty Gambetti Crime Family Lupisella Crime Family Ancelotti Crime Family Pavano Crime Family Messina Crime Family Upstate Liberty Pappalia Crime Family (Montresor) Luppo Crime Family (Genesee) Alderney LoTruglio Crime Family New Queensland Pettinato Crime Family (Bullston and Petoria Area) The Mid-West Commission Michele "The Ear" Timpano - Don of The Couira City Outfit Joseph "Giant Joe" Grimaldi - Don of The Grimaldi Crime Family out of Henderson, Ohio Carlo Borelli - Don of The Borelli Crime Family out of Nagadawee, Marquetteson Peter Acosta - Don of The Acosta Crime Family out of Delisle, Mason Iroquois Couira City Outfit (Couira City) Mascouten Souci Partnership (Souci ) Mason Acosta Crime Family (Delisle) Petriboni Crime Family (St. Sebastian) Ohio Grimaldi Crime Family (Henderson) Marquetteson Borelli Crime Family (Nagadawee) Florida Sarrante Crime Family (Tamaqua) Lemoyne Petraglia Crime Family ( Saint Denis ) New Austin Acosti Crime Family (Rio Bravo) San Andreas Lancetti Crime Family (Los Santos) Ferrito Crime Family (Santo Zacaria ) Sclafani Crime Family (San Fierro) Dorado Damone Crime Family (Denton) Kennedy Carbonaro Crime Family (Elliot) The Commonwealth of New Sylvania is separated by Four major Districts. The North-East, The South East, Mid-Syl, and The Far West. Within these districts are multiple cities that make New Sylvania the unique it currently is. The game will also present other states such as Ohio, Liberty, and Alderney. The North-East District Romero - Known as The Bright City with all of its city lights shining the streets during all hours of the day. Is seen as a luxurious city to live in and a profitable location to open a business. Visit the landmarks that give this city its identity, such as the Welcome to Romero light sign built in 1922, the Baldwin Fountain in the center of town that is a beautiful work of art, and the Thibideaux Theatre located on Main Street where many artists have performed. Also, in between Romero and Brooke-Meyer is the Brooke-Meyer/Romero Intl. Airport located right on Interstate 18. Brooke-Meyer - Although it may seem it is the ugly sister of the neighboring city, Romero, it does have a vital feature that Romero cannot offer. And that's the beautiful Catskill River. The residential areas are considered mainly upper-middle to lower-middle class with a heavy Italian, Jewish, and African-American community. Facing Kensington on the waterfront is Brooke-Meyer's most luxurious hotel, The Mallorie Hotel. Brooke-Meyer is also known as a party town. Visit the various nightclubs spread across town, partake in the debauchery, and stay out all night without a care in the world. Just be careful. Kensington - Cross the Blackwater Street Bridge from Brooke-Meyer, cross the Catskill River and you will arrive at the visually beautiful town of Kensington. Home to the Kenzie Park, one of the biggest parks in New Sylvania, and home to the most prestigious restaurant in all of Northeast New Sylvania, La Isabella Ristorante. It is considered to be one of the more better towns to live in with its low crime rate and peacefulness that spreads across from corner to corner. Mercer - Best known to locals as "Little Italy", where you will find an abundance of Italians along with their rich culture from foods to clothing. Located between Romero and Brooke-Meyer, it is recommended that no one crosses through that town looking for trouble. You will be dealt with, no problem. Kennedy Plains - Located in the far west of Northeast New Sylvania. Kennedy Plains is mostly... plains, as the name says. Has the lowest populace in this region because of it's small residential areas. It mostly consists of plain fields used for farming. It's the country-side right next to the big cities Romero and Brooke-Meyer. Be careful roaming around the field at night, no one knows who or what can be hiding among the crops. Of course, it's just hearsay. Mason Creek - Our little neck of the woods used for exploration and hiking. Nobody lives in the Creek. At the center of the Creek you will find a mesmerizing waterfall where people go to just take in the sights and watch the sunset. Who knows what roams about the woods, or should I say who knows who's buried in the woods? Madison - Northeast New Sylvania's industrial park. All you will find is factories and warehouses full of workers. This is also where the labor union prospers. Arborton - Located in the far south region. Arborton is a town that is not really considered "likable" for it's San Fierro like hills, its maintenance, and its crime rate which gradually increases as time goes by. It has an airstrip for the locals that own small planes and for people that go skydiving. The South-East District Lennox - New Sylvania's own Empire City. The City of Lennox is the home of multiple Mob-run Casino's and Hotels throughout the 70's and 80's. A city of addictions, temptations, and non-stop craziness. The city is utilized by the Manganelli's, the Dovi's, and the LoTruglio's. Collinstown - A small town with a heavy Italian presence bordering the city luxurious City of Lennox, the State of Alderney and the booming City of Lenapia. Collinstown hosts the Annual Italian Festival which is well known in the East Coast. Although Collinstown is Dovi territory, it is the residence of many mobsters from different cities. Edenburg - The home of the East Edenburg University. Edenburg is considered the safest, most family-friendly city in the South-East, nevermind the countless college parties that occur every weekend. There is no mob activity in the town as far as citizens know. When in actuality, the Dovi's run a very lucrative loan-sharking business through the East Edenburg University Security detail. Sometimes college students need money, the Dovi's oblige. Lenapia - The City of Independence. Lenapia is the biggest city in New Sylvania, also home to the Dovi Crime Family. In the 1970's, Lenapia is the place to be. Both Liberty City and Alderney would go through an economic downward spiral in the late 70's which would get many people to move to Lenapia. Lenapia's heavy population and mixture of cultures would be the result of making this city the metropolis it is today. The Middle Sylvania District Sylvania State College - The most prestigious college in New Sylvania with one of the best college football teams in America. Litchfield - Welcome to Amish Country. Thankfully they haven't claimed all of Litchfield. Mostly surrounded by cornfields and open road, but once you reach the heart of Litchfield, that's where all the craziness happens in Mid-Syl. Party with no worries. There are two syndicates running Litchfield. There's the Amish Union A.K.A. The Amish Mafia and the Heathen MC. Both are open to business but it must be by their rules. Smithsburg - The Capital City of the Commonwealth of New Sylvania. With a population of 50,000+, it stands as the 5th largest city in New Sylvania. With Lenapia standing at number one with a population well over 1.8 million. The Far West District Aries - Named after Lake Aries. It is placed right in between Henderson, Orion and Monstresor, Liberty. Although it is considered LaTorre territory, that hasn't stopped the Grimaldi Crime Famly and the Pappalia Crime Family from establishing their own crews in the Lake city. Because of that and the high population of the city, crime is at an all time high with people indulging in gambling, drug trafficking, extortion, and murder. New Carlisle - The historic town of New Carlisle lands right at the end of New Sylvania. Travel anywhere west of the town and you'll hit Burkestown, Orion. New Carlisle holds one of the biggest Irish communities in New Sylvania. Mob activity isn't known to be in existence in this town but the Irish do look after their own and aren't welcoming to outsiders. Bagansville - The city time has forgotten. A remote town between New Carlisle and Havenburgh that is easy to miss and forget. Which makes it the perfect place for a mob hangout. The LaTorre Family conduct their bigger meetings in John LaTorre's mansion, known to them as The White House. Careful digging in the town soft soil, you are sure to find bodies. Havenburgh - The home of the LaTorre Crime Family. Havenburgh is considered The Big City for a better future to the people of the Far West District. Any and every business is sure to be successful if you pay the LaTorre's a percentage each month. John LaTorre runs Havenburgh with an iron fist. No one can come and cause trouble and get away with it, they will sure be dealt with. As the "Burghies" say, the in West, the outlaws are the law. State of Ohio Burkestown - The city that borders The Commonwealth of New Sylvania; more specifically, Havenburgh. Here is where The Henderson Family also control the majority of Burkestown's businesses. Here is also where The Grimaldi/LaTorre unrest occurred, when Don LaTorre of Havenburgh began claiming turf on already established Grimaldi turf in the late '60's. Henderson - One of Ohio's major cities, but it is Ohio's capital of the Mafia. The home of The Henderson Mafia Family, The Grimaldi Family, formed in the early 1900's as The Licata Crime Family until Summer of 1945 when Giant Joe Grimaldi became boss. State of Liberty Montresor - Home of The Pappalia Crime Family. The City of Montresor is known as The City of Light for its early embrace of electric power. Also considered a political powerhouse in the state of Liberty; with the exception of Liberty City. Genesee - Home of The Luppo Crime Family, most known as The Wild Bunch within La Cosa Nostra. Genesee is seen as a calm residential town with some mom-and-pop businesses and warehouses. However, The Luppo's manage to accumulate millions a year from extortion and protection. State of Alderney Northern Alderney (Westdyke , Leftwood , Alderney City, and Berchem) - Home of The LoTruglio Crime Family, or simply, The Alderney Mob. Not known for its glitz and glamour like the neighboring, Liberty City, but it is a business hub for those that know how to manage it. The Alderney Family generates over sixty-million-dollars a year from their Alderney business alone. 1971 Prologue - Automatic - June 3rd - You are introduced to the main character, Virgil Assante, during his tour in Vietnam just moments before returning to his hometown of Brooke-Meyer, New Sylvania Welcome Home Virgil - Paul Keitel - June 4th - Virgil, alongside his long-time friends, go out about town to celebrate his glorious return from the war. Job Hunt - Paul Keitel - June 5th - Thanks to Paul's help, Virgil finds his first job since his return. Routine - Paul Keitel - June 9th - Virgil takes over Paul's routine work while he is away on business. First Date - Stefani Ferlito - June 11th - Virgil takes Stefani out on a first date. In and Out - Phil Costigan - June 17th - Virgil accepts a Breaking and Entering job alongside Phil Costigan and the local Irish Mob in Arborton. Blood Brothers - Phil Costigan - June 22nd- Virgil pays Phil Costigan a visit and accompanies him to see his brother, who has returned from Ireland. ***The Cost for a Cause - November 3rd, 1968 - Learn the reasoning of the bad blood between Phil and his older brother, Liam. Vengeance over Independence - Phil Costigan - July 4th - Crazy Phil Costigan wants to parlay with some prominent members of the IRA, who have come to Arborton to avenge the death of their fellow comrade, Liam. What Happens in Silence...: Part I - Ruben Nebish - September 7th - Ruben hires Paul and Virgil to hunt down a known Union head, James Avery from Henderson. But it turns into a wild goose chase followed by unfortunate series of events. What Happens in Silence...: Part II - Ruben Nebish - September 9th - Coming Soon What Happens in Silence...: Part III- Ruben Nebish September 10th - Coming Soon Can Always Be Heard: Part I - Ruben Nebish - September 15th - Coming Soon Can Always Be Heard: Part II- Ruben Nebish - September 21st - Coming Soon December Wishes - Mario Polisi - December 1st - Coming Soon Frozen - Mario Polisi - December 10th - Coming Soon. ***What Comes Up, Must Come Down - August 23rd, 1967 - Coming Soon For Phil... - Mario Polisi - December 14th - Coming Soon Blood Stained Snow - Ruben Nebish - December 23rd - Coming Soon A Torn Christmas - Stefani Ferlito - December 24th - Coming Soon Courier - The first set of side-missions you unlock after you complete "Routine". Paul Keitel will be your provider. Each task will involve calling Paul from a local payphone and reaching the destination of the Courier Car. The Brooke Usual: All of your pick-ups and drop-offs will be based in Brooke-Meyer. A total of 3 pick-ups from Liberty City and 4 drop-offs around Brooke-Meyer. Complete all runs and you will receive $150 per Pick-up and $200 per Drop-Off. The Zimmerman Special: You must reach a junked car over at the Arborton junkyard. Once you make it, you have to sneak your way in, as the junkyard is riddled with local Arborton Police and State Troopers searching for the same item you're after. Once you reach the vehicle, you must search the trunk for a dufflebag filled with guns and heroin. You must then take the package to Pete Zimmerman's location outside of Arborton. He'll give you a big, yellow envelope filled with money ($1,000) that you can keep. Detour: After meeting up with Pete Zimmerman in Kennedy Plains for a pick-up, he will inform you that his package has been stolen by a group of Polish Gangsters from Arborton and you must help him retrieve it back. You see their car on the highway going to Arborton and commence in a chase; you drive, Pete will shoot. Once they crash, you dive into a fight sequence and you must win the scuffle in order to retrieve the package. Once you do, you discover a duffle-bag of money (5,000 in singles and fives) in the trunk. You and Pete split it and you take it as payment. Report it to Paul and you will win $1,300 plus a new duffle-bag to store your walking around money. (Carries Max. 5,000. Be sure to upgrade it over time to fit more.) Water Under The Bridge: Your next job is meeting up with an unknown fixer from the Mid-West who, due to his paranoia, chooses to meet under the Blackwater Street Bridge. When you arrive, you notice only one man sitting on a bench facing the river with a briefcase, placed under the bench. You approach him and sit next to him. He'll initiate a conversation to make sure you're the one he's waiting for. You suspect something strange because he is really nervous and keeps looking over his left shoulder towards a series of trees. Eventually, he'll snap and scream that he is Kensington Police and an entire squad of Police officers comes out from the trees. You punch the officer, knocking him down, and grab the briefcase. But you realize there's no way out. Your only escape is swimming across the Davenport River to Brooke-Meyer and escaping the police heat. Once you escape, you check the briefcase and see it contains two large packs of heroin. You call Paul via pay phone and he tells you it's hot and you can either dump it or sell it and make a nice profit. If you choose to dump it, go to the river where you can dump it. If you choose to sell it, you must store it in your safehouse. A new weapon system is introduced in Grand Theft Auto: New Sylvania. The player can purchase weapons according to his/her eligibility. There will be 6 weapon classes, each with their own set of guns. The weapons listed below are color-coded with their class. The classes are for when you purchase the weapon or ammo from a fixer or a carpenter. If a weapon that is above your class is given to you, you can utilize it until it is out of ammo. You will not be able to pick up or purchase ammo, so choose your shots and make it last. Credits to Cebra for the weapons WHITE - Street Class GREEN - Casual Class RED - Enforcer Class BLUE - Professional Class PURPLE - Special Class GOLD - Markman Class All credit goes to Cebra for the weapons listed from Bohemians & Blackjack PISTOLS .38 Revolver H&L Model 25 .45 Revolver Handgun Scorpio .44 .22 Semi Auto SNS Pistol Ferdinand ACP Cobra Schnauzer Pistol Vom Feuer JB7 (New Sylvania Add-on) SHOTGUNS Lupara Semi-Auto Shotgun Gusenburg Steele OPS-12 (New Sylvania Add-on) The Libertonian SUB-MACHINE GUNS Micro SMG MAC Mini SMG H&L MS-83 PK61 (New Sylvania Add-on) VM66 Gusenberg Sweeper Grease Gun Vom Feuer Mk. II ASSAULT RIFLES AK-47 Assault 16 (New Sylvania Add-on) Marksman Automat Ranged Rifles Calvet Rifle Woodstock A-66 SNIPERS Bekowsky Model 69 30.06 (New Sylvania Add-on) The 1970's were a very experimental time when it came to making money on the streets and just plain, living your life. Maybe you don't have any warehouses yet, not to worry. The streets of New Sylvania offers an immense multitude of activities to kill time and make money. The various payphones spread around the state are one source of accessing these features. Others are word of mouth. Don't want to spread too much out on the streets. Stay frosty though; you never when you'll get attacked or called on while your guard is down. You've been warned. The Social Club: Once you unlock Social Clubs, you have full access to any clubs where you are allowed in. Depending on the Families relations, you may, or may not, be allowed in certain social clubs. You can either avoid them or go in and risk a fight. If you choose the latter, you add to the heat level. Have high enough and you must roam about town looking over both shoulders. They will come after you and your money. So be very careful. Heat Level: GTA:NS introduces the Heat Level of both criminal and police. Works the same for both but the consequences are much different. Rise the Criminal Heal Level enough and you'll start being followed, staked out, even get tested to see if you'll back down. But if you do nothing, it'll go down on its own. However, if you continue to increase it, then they will take drastic measures to end your life. As for the Police Heat Level, rise it half-way, and you'll be messed with a lot more than usual. They'll pull over and muscle money out of you but won't arrest. Unless you rise it up, then they'll try their best to take you down. Dead or alive. Investments: Once you have a nice amount of money at your disposal, you can look into investments. Such as purchasing run-down houses and shops to either use as stash houses, money laundering operation, or actually run an actual business. You can even make big investments towards New Sylvania's drug/car/clothing business. But invest wisely. You can easily get ripped and left broke. You can get loans from banks under different identities. Get too out of control, and all the debts will catch up to you. Identity Theft: It was easy to do in the 1970's. You can use this feature to get loans from banks and credit unions in New Sylvania, Ohio, Liberty, and Alderney. Just don't get too sloppy. Enjoy the large variety of entertainment New Sylvania offers! From listening to today's hits on the radio to watching the latest film on the big screen. It's all there for your pleasure. Maybe you'd like to go on a drive and turn on the FM, listening to your favorite songs, making your trip an absolute dream. Or perhaps, you would prefer listening to your favorite songs in the comfort of your home. You can purchase albums at your local record store and let her rip on your vinyl player. And if you'd like, go ahead to the movie theaters and watch the latest Vinewood has to offer. Just know that boredom in New Sylvania, is not an option. 98.1 Electric FM 1971 - 1972 LED ZEPPELIN - Stairway to Heaven == CREEDENCE CLEARWATER REVIVAL - Have you ever seen the Rain == ROD STEWART - Maggie May == JANIS JOPLIN - Me and Bobby McGee == LORI LIEBERMAN - Killing me softly == AMERICA - A Horse with no name == JOHN LENNON - Imagine == THE DOORS - Riders on the storm == BREAD - If == DEREK AND THE DOMINOS - Layla == THE EDGAR WINTER GROUP - Free Ride == DOOBIE BROTHERS - Listen to the Music == MOTT THE HOOPLE - All The Young Dudes == ALICE COOPER - Schools Out == TODD RUDGREN - Hello It's Me == JACKSON BROWN - Doctor My Eyes == STEALERS WHEEL - Stuck in the middle with you == CARLY SIMMON - You're so vain == DAVID BOWIE - Starman == AMERICA - Ventura Highway == SEALS & CROFTS - Summer Breeze 1973 - 1974 DOOBIE BROTHERS - China Grove == STEVIE MILLER BAND - The Joker == NICE GUY - No More Mr. Nice Guy == CHICAGO - Feeling Stronger Everyday == STORIES - Brother Louier == STYX - Lady == THE DOOBIE BROTHERS - Long Train Coming == BRUCE SPRINGSTEEN - Spirits of the Night == DOLLY PARTON - Jolene == ELTON JOHN - Candle in the Wind == JONI MITCHELL - Help Me == LINDA RONSTADT - You're No Good == QUEEN - Killer Queen == REDBONE - Come and get your love == JACKIE BLUE - Ozark Mountain Blues == BAD COMPANY - Can't get enough == JIMMY BUFFETT - Come Monday == DAVID BOWIE - Rebel Rebel == BACHMAN TURNER OVERDRIVE - You ain't seen nothing yet == KISS - Deuce 1975 - 1976 THE SWEET - Ballroom Blitz == DWIGHT TWILLEY BAND - I'm on Fire == THE CARPENTERS - Only Yesterday == QUEEN - Bohemian Rhapsody == AMERICA - Lonely People == ELECTRIC LIGHT ORCHESTRA - Can't Get it out of my Head == THE EAGLES - One of these Nights == NIEL SEDAKA - Laughter in the Rain == FRANKIE VALLI - My Eyes adored You == ELTON JOHN - Lenapia Freedom == KISS - I Wanna Rock n Roll All Night == FOGHAT - Slow Ride == ELECTRIC LIGHTS ORCHESTRA - Evil Woman == BAY CITY ROLLERS - Saturday Night == AREOSMITH - Dream On == COUIRA CITY - If You Leave me Now == CAPTAIN & TENILLE - Lonely Night == NAZARETH - Love Hurts == HALL & OATS - Sara Smile == ELTON JOHN - Don't Go Breaking my Heart 1977 - 1978 1979 - 1980 1981 The Groove 106 1971 - 1972 1973 - 1974 1975 - 1976 TAVARES - Only Takes a Minute == AL GREEN - Sha-la-la == B.T. EXPRESS - Do It == EARTH, WIND, & FIRE - Shining Star == AVERAGE WHITE BAND - Pick Up The Pieces == CARL DOUGLAS - Kung Fu Fighting == THE BEE GEES - Jive Talking == THE OHIO PLAYERS - Fire == STEVIE WONDER - Boogie On Reggae Woman == MINNIE RIPERTON - Loving You == CANDI STATON - Young Hearts Run Free == EARTH, WIND, & FIRE - The Getaway == HAROLD MELVIN & THE BLUE NOTES - Wake Up Everybody == TAVARES - Heaven Must be Missing an Angel == THE O'JAYS - I love Music == KC AND THE SUNSHINE BAND - That's The Way I like It == DONNA SUMMER - Love to Love You Baby == VICKI SUE ROBINSON - Turn The Beat Around == THE COMMODORES - Sweet Love == DIANA ROSS - Love Hangover == THE FOUR SEASONS - December, 1963 1977 - 1978 1979 - 1980 1981 El Dorado FM 1971 - 1972 1973 - 1974 1975 - 1976 1977 - 1978 1979 - 1980 1981 Redemption Radio 1971 - 1972 1973 - 1974 1975 - 1976 1977 - 1978 1979 - 1980 1981 The Vault 88.9 1971 - 1972 1973 - 1974 1975 - 1976 1977 - 1978 1979 - 1980 1981
  18. A collaboration between Akavari and Tyla THEME Exploring Liberty City at the height of decay, the story follows three seasoned criminals through chaos and disorder as each competes for riches and survival in a dog eat dog underworld. Set in 1978 with the city dangerously close to bankruptcy, the game maintains a theme of decline and presents both risk and reward to those who dare to challenge the chaos. Crucial to the gameplay are the environment and how the player interacts with Liberty City, both of which are the foundations for expanded & updated features centred around criminal economies and street crime. Each protagonist is crafted with a unique identity and exclusive activities, allowing for the player to engage the Liberty City experience from every possible angle. Retaining the three-protagonist system of Grand Theft Auto V, LC78 features multiple lead characters who each provide a unique exploration of the many sides of Liberty City. Though much like GTAV, any of the protagonists can be switched to at any time, the protagonists are not connected in their motivations and live separate lives. Instead, the story works much like GTAIV, with multi-faceted plot points being explored from different angles and various references to your eventful acts throughout the storyline. South Bohan based street gangster. Commands the Apaches, known to be competing violently with other gangs for turf in an attempt to step up to the top tiers. Building a wide profile of contacts throughout the extended Liberty City and Alderney underworld. Questionable relationship Mitt Fitzsimmons. In frequent attendance of peacekeeping sitdowns arranged by the LCPD Detective, at which he represents his gang. Suspected of receiving favorable perks for keeping his activities on the down low. Decorated combat veteran. Believed to be operating as a contract killer since the closure of wounded veterans facilities in Liberty State. Served Airborne with gangster Giovanni Rossi, who is suspected of facilitating his involvement in recent Mafia slayings. North Holland native. Ice cold charisma. Known to favor earning his trade using mind over muscle, using his talents to exploit human weakness. Suspected to lead a crew of locally based thieves behind a recent string of ambitious robberies. Moving into narcotics under the guiding hand of Irving "Bunk" Williams. Martial arts expert. Each protagonist has a fully fleshed cast of supporting characters; individuals with unique personalities that give you, the player, an insight into Liberty City's criminal economy. The focus is again returned to gangs, with the character list featuring wannabe made men, aspiring drug kingpins and established heads of organizations -- in addition to the shadowy government figures who have vested interests in pulling strings. Meet some of the major players: Victor Quinones Cisco's childhood friend and second in command. A slick talker with an unpredictable temper, Victor Quinones is responsible for attracting much of the gang's business, wielding equal abilities for diplomacy and carving out a good deal. Mitt Fitzsimmons Well respected lawman posted to Fortside police station, heading up so-called 'warriors of wasteland'. Known for his unwavering loyalty to the badge, resisting all attempts to take bribe money, Mitt Fitzsimmons takes the unorthodox approach of keeping in direct contact with the street gangs that plague South Bohan, negotiating territories and calling sit downs in attempts to broker short periods of peace. Despite the initial success of these, Fitzsimmons often finds himself under the scrutiny of his superiors, who are short both on budget and patience. Augie Ciquala Ruthless gang chief, edging his way further into the South Bohan heroin trade. Connections with the Mafia, notably Messina figurehead Leer Valente, allow Augie to control a considerable proportion of the drugs that pass down the chain to street gangs such as the Apaches. Such is his worth as a contact that the protagonist it out to impress him at all costs. Sixto Callejas Legendary Puerto Rican gangster, fabled for his sheer ambition and unchallenged reign at the top prior to his imprisonment. Papi Joe Old time Alderney pimp and bolita kingpin, succumbing to being pushed out by younger cohorts. Wong Lee Chinese heroin pioneer, competing with Mafia backed importers to flood Liberty City with potent consignments of narcotics. Doing so has brought Mr. Lee to the attention of both the Mafia and the IAA, who each attempt to prevent him encroaching on established turf. Calogero "Leer" Valente ALL Psychopathic crime boss recently paroled from prison. The consummate narcissist, Leer Valente returns to Liberty City feeling entitled to seize control of the Messina Crime Family, which has recently fallen into a period of inner turmoil. Ordering unauthorized killings of made men and orchestrating a hostile takeover of the Star Junction sex trade, Leer wastes little time in pissing many people off. Recently quoted as having a desire to have "Jon Gravelli sh*t in Star Junction", he wages war against his old enemy, intent on realizing his grand dream of ruling over the entire Commission and leading the Mafia towards overall control of the drugs trade. Nelson Chivirico Alderney City based Cuban cocaine peddler, attempting to bring blow to a broader market. Roy DeMare Murderous and ruthlessly ambitious affiliate to the Gambetti Family. Impressed with the protagonists ability to handle pressure without breaking a sweat, Roy DeMare quickly absorbs him into a dedicated crew of killers-for-hire, a Broker based enterprise of murder that soon begins to unravel. Overseeing a major shipping operation transporting and receiving goods from the Middle East, he starts purchasing loads of Golden Crescent heroin at knockdown prices, taking his previously small-time antics into the pressures of the big leagues. With his aim being to secure a position as a made man within the organization, Roy has his fingers in all kinds of pies. While on the surface, his hunger for money appears as greed, his appetite for increasingly audacious schemes is the desperation of the man facing the daily threat of being killed. Family boss Sonny Cangelosi had previously let Roy's operation slip through the cracks, and now cannot do without his income. Having turned a blind eye to his dealings in drugs and pornography, he does so only because of the sheer amount of money involved. Seeing the protagonist as an opportunity to perform even more ambitious crimes, he intends on keeping him close. Sonny Cangelosi Mafia Don with the required vision necessary to bring the Gambetti Family to new heights of power, but possesses none of the street-smarts desired to execute his skills. Sonny Cangelosi's ascent to the head of the organization is a case of sheer nepotism; the nephew of previously deceased boss Carlo Gambetti, he is rumored to have never pulled the trigger himself on a hit. Despite this, he favors the use of unruly contract killers to take care of his dirty work, operating a world away in his luxury Westdyke estate. This only serves to isolate him further from day-to-day operations. Cangelosi simply cannot translate his lofty schemes to his men on the street, and relies on Jon Gravelli to keep them in check. Jon Gravelli Tough as nails mobster secretly considering his ascent to leader of the Gambetti Family. Widely anticipated to have succeeded ailing godfather Carlo Gambetti as head of the organization, Jon Gravelli was ultimately passed over in favor of white-collar racketeer Sonny Cangelosi. Playing the loyal Capo and pledging his commitment to the new boss, privately he orchestrates opportunities that will allow him his shot at the big time. Sinclair A defector with ties to insurgents in the Middle East. Sinclair has access to flood of Golden Crescent heroin that he options the sale of through an ambitious Mafia thug out of Broker, in return for the organizations assistance in protecting and distributing the drugs throughout the country. Using the Iranian Revolution as a cover, Sinclair begins shipping product into the United States via containers used to smuggle stolen vehicles into the Middle East. When things inevitably go wrong, he resorts to desperate measures to keep his skin intact. IAA Contact Responsible for managing the IAA's vested interests in the Mafia families of Liberty City. The IAA contact is tasked to liaise with current Gambetti don Sonny Cangelosi to preserve the partnership between his organization, though his own thoughts are later responsible for the agencies belief that a more adept pair-of-hands would be better in charge of things... Giovanni Rossi Well connected player in Mafia controlled acquisitions of nightclubs, expanding throughout Algonquin with the blessing of his godfather, Jon Gravelli. Rossi returned to Liberty City as a war hero after opting to serve Airborne in Vietnam opposed to taking a heavy stretch in the joint, trading on his good name to move within circles of high-society. Young, impulsive and with combat experience behind him, Rossi is a fast-talker whose lofty ambitions frequently place him in conflict with those above him in the food chain. Josef Dunin A sociopathic Polish-American contract killer based out of Alderney City. Initially developing a reputation as a con-artist and a brutal loan shark, his total commitment into fashioning murder-for-hire into ingenious and untraceable methods caught the eye of certain like minded Gambetti mobsters, who put him and his enormous frame to use as an enforcer. However, Dunin's obsessive behaviors and uncontrollable rages are beginning to impact severely on those around him, most notably his family, who are led to believe he paints houses in Algonquin. Jack McReary Unbalanced and pessimistic Irish Mob chief based out of Dukes and operating from Purgatory, heading an outfit known on the streets as the "Easties." Give him enough time and Big Jack will thoroughly dismiss any idea of the "Easties" as bullsh*t, revering the days when the mere mention of the McReary name was enough to stake fear in the heart of even the toughest Liberty City hood. Reduced to operating at the behest of other syndicates, he is involved in a burgeoning alliance with Gambetti mobster Roy DeMare, supplying protection to shipments passing through Purgatory's waterfront. Weary with a fourth child on the way and descending into paranoia, Big Jack is looking for ways to set himself up for life. Derrick McReary Young and passionate heir apparent to the McReary Mob who prefers culture over crime. Well-read and overly romantic about the world, Derrick attended school for a couple of years and indulged his love of Irish history; an act dismissed by his father who, despite attempts to harden him up, has come to accept his son as too soft for the family business and hinges hopes on his two youngest sons, Francis and Gerald. Briefly jailed for his involvement in violent protests, he dines out on his stories and his families' past to high-society friends Downtown, to all of whom he can't stop talking about "the cause." Influencing his toughest friend Bucky Sligo and the impressionable Aiden O'Malley, Derrick becomes involved with smuggling guns for IRA sympathizer Brendan Lennon out of Broker. Patrick Lynch One-eyed yet much revered Irish crime boss with a legendary prowess for heist plots and gambling rackets. Utilizing his connections from running games all over town, he now controls major numbers rackets for the Lupisella Family in Alderney. Rumor has it Patrick is putting together a crew for a once-in-a-lifetime robbery, combining the joint efforts of the mob and his long-time adversary, Big Jack McReary. Maurice Chamberlain British born failed writer and descriptive genius, now scripting blockbuster pornographic features and managing Algonquin nightclubs for John Rossi. Mr. Whoopee Mentally disturbed weapons expert and gun-for-hire whose alias derives from his operation from a Mr. Whoopee ice-cream truck in Middle Park. He claims to have seen extensive combat and is the star of every hard-won war story he recounts, dealing you favorable rates due to your military history. Harvey Rosenthal Ambitious car thief and low-level drug dealer considered the protege to Roy DeMare. Operating out of Hairy Al's junkyard in South Slopes, Rosenthal is at the forefront of a significant vehicle theft racket and plans to use his proceeds to further his progress with the Gambetti Family, despite his Jewish heritage. Lack of Italian blood is a problem for Rosenthal, who begins to take options outside the organization to make a comfortable living. Battaglia Brutal thug serving as the full-time bodyguard and driver to Gambetti boss Sonny Cangelosi. Despite his propensity for violence and low measure of intellect, his loyalty to the Don saw his recent ascension to the coveted position of underboss. Sonny Honorato Legendary Lupisella enforcer working with the Irish Mob against the Ancelotti Family. Albert de Alquizar Cocaine dealer based in Vice City, opening ties with the Mafia up north. Lyle Cleethorpes IV Wishing to bring the Cleethorpes dynasty to new heights, Lyle IV throws his lot in with the mob to acquire and develop large amounts of property throughout the Liberty City area. Marvin Rhodes In control of the uptown drug trade, fronting an organization known as The Council to keep order over the North Holland heroin market. Having done prison time for a series of petty thefts and armed robberies to fuel his earlier drug habits, encounters with Italian mobsters Frank Sente and Gerardo Germanotta inspired Marvin Rhodes to use the model of the Mafia and seize control of a narcotics business that was once supplied solely by the mob. Earning an education and cultivating contacts on the inside, his return to North Holland after seven years upstate was widely anticipated through the neighborhood and akin to that of a local hero. A quiet and calculating sociopath possessing a brilliant mind for business, Rhodes' notoriety grows so great that inevitably he must face severe consequences, at which point things must fall apart for all... Irving "Bunk" Williams Celebrated North Holland gang boss who drew acclaim as the first man of color to cut a deal with the Italian Mafia, Bunk Williams' criminal career dates back to the 1950s. At the heart of organized crime uptown since, his main trade has traditionally been gambling and the number rackets, but such is his reputation that he is automatically afforded a seat upon Marvin Rhodes 'Council'. Cynical and a strict player among a generation of new criminals, his old school principles are much misplaced. Despite this, his toughness is questioned by none. Legend has it he single-handed ran up on Varsity Heights police station, a story still told in whispers within the tattered dwellings of North Holland. Marcus Forge Irresponsible and eternally misanthropic pimp and thief, classless in his approach to business. Marcus Forge feels entitled to rob and abuse anyone he feels like, drawing scorn and threats of vengeance from his much blighted neighborhood of Northwood. He pledges allegiance to no boss, despite his close ties to The Hustler, claiming himself invulnerable and answering only to himself and his constant need to be at the center of attention. Pretty Willie An openly gay master of the con, using deceit and perseverance to hustle his way to fortunes. Pretty Willie never attended school or received any formal education, yet he can read the motivations and get the measure of any man in minutes. He is the only one of The Hustler's ragtag crew of thieves to live outside the sphere of the uptown ghettos, living Downtown in studio apartments, the luxuries of playing the long con on old, rich white men Clinton HITMAN War hero who finds himself stranded in the Northwood ghettos after the closure of Liberty City's injured veteran hospital. Forced to resort to petty crime to get by, he supplies his muscle to Darius Wallace's unit of thieves as a gunman of unequaled abilities. Benjamin Stokes A greedy and pompous young racketeer moving into world of high-class call girls. Rising to prominence as a vicious pimp, his usual business tactics are to addict young girls freshly arrived into the city to increasing amounts of heroin afforded to him by his place on The Council. Though his role is typically hands-off, with Stokes preferring to focus on ill-manged attempts to enter legitimate business, his tempestuous and impatient nature states a firm impression on matters of business. Salty Powers Temperamental gangster hailing from the Carolinas. Sharing the world-weary pessimism of Bunk Williams, he considers the formation of The Council a sin against the natural Capitalist means of operating in the racket business, a game he rose to the top of on the back of sheer force and hard work. Brother Zaeim Representing the interests of The Council across states is Brother Zaeim, an influential member of the Lenapia based Black Mafia, an organization born out of the Black Panthers Party who are expanding their profile of interests into Alderney. In initial appearances introducing members of The Council to the principles of Islam, which Marvin Rhodes researches extensively in attempts to become even more independent from the Italian Mob, Brother Zaeim is later called upon by the Pavano Family to aid in their scheme to seize control of lucrative rackets across the West River, promising Brother and his gang bountiful rewards in return. George Louis An ambitious upstart born out of Lonestar, George Louis emerges as a challenger to The Council in his own right, creating flawless schemes to smuggle high-quality narcotics into the country. Uneducated and from a rural background, he appears as an aloof, unfamiliar and ultra-conservative operator, at times quiet and at others recklessly violent, leaving most to question his true personality. The blood rival of Marvin Rhodes and therefore The Council, Louis has the backing of his own drug organization compromised mainly of distant relations plucked from the cotton fields of the deep south. Mighty Whitey Irish-American legal counsel to Marvin Rhodes and associates, providing solid defense by daytime and pimping exotic hookers by night. Having funded his law degree dealing pharmaceutical grade cocaine stolen by Messina mobsters including Harvey Noto, Harry Hall now acts as an interesting bridge between the Black and Italian ruling bodies of organized crime, with orders of one outfit being passed to him to deliver upon the other. Detectives Bluto & Slim ALL East Holland detectives of questionable methods, believed to be one step above occasional "graft" money by operating on a regular retainer for Lupisella gangster Gerado Germanotta, mixed up in murders tied to his drug operations. Bluto, known so for his powerful physical presence, is a relentless Irish-American behemoth with a severe alcohol dependency, brought on by years of working among the toughest criminal elements. His idolized elder brother is a known gang boss in Purgatory. Slim traditionally operates as the good cop of the duo, heavy on manipulation with a tendency to direct threats towards the families of men he believes guilty in order to force confessions, mostly wrongful and acquired to wrap up cases. Frank Sente Troublesome heroin-based racketeer, recently operating under the umbrella of the Pavano Family. Beginning his career in the mob as the chief of an Ancelotti-based crew of hoods with the assistance of his brothers, Frank Sente and his overbearing greed rebelled against the family's overly conservative leadership, erupting in full out gang war between separate factions of the organization. So determined was his reputation as a leader of guerrilla warfare, an attempt by hitmen to assassinate him ended in Sente being shot twice in the face and not only living to tell the tale, but spitting the two bullets out into the gutter. Though he was arrested and failed in his attempt to take control of the family, he successfully afflicted a heart ailment on the aging Ancelotti Don that would eventually claim his life at the hands of a massive heart attack in 1978. From his prison cell, Sente reportedly cheered at the death of his old foe. Incorporated into the Pavanos upon his release to prevent the conflict arising again, he expanded his empire of drug rackets tremendously; it was also a shrewd move on the Pavanos part, as they would also gain Sente's access to the uptown drug markets, increasingly an area of loss for them, with black gangsters preferring to deal more among their own. Having served time with non-other than Marvin Rhodes, he took the then-hotheaded street thug under his wing and taught him the inner-workings of the mob, something Rhodes would later base his own enterprise upon. "Fat" Joey, John "The Ox" and Peter Farina A three-man ruling panel controlling the Pavano Family, in place after the assassination of former boss Tony Lassa in 1972. Avoiding an all-out Mafia war with the aid of the Ancelottis, these individuals have placed the organization back in good standing despite competition from the Gambetti Family, still deeply entrenched in major Liberty City rackets. "Fat Joey" Spargo controls the traditional gambling rackets in a dwindling pocket of Italian territory in East Holland, still turning over millions of dollars annually despite their lack of presence in the area. As the most senior of the three, FIB agents suspect him to be the true head of the family. John Cifra, street-named "The Ox" according to his powerful constitution, is the most active of the men. Operating from Alberto's Seafood in Little Italy, Cifra and his involvement in rackets are said to extend from the Fishmarket district to pornography theaters in Star Junction and gay S&M bars in Westminster, both of which he secretly owns a piece of and duly collects his cut. Unafraid of taboo, he is also keen to expand his interest in drugs, he readily takes Frank Sente under his wing, orchestrating his transition to the Pavano Family. Poorly sighted and in deteriorating health owing to a lifetime of excesses, Peter Farina is merited a role in the day-to-day operations of the Pavano Family for his role in family affairs since the 60s, a point when many considered him to be the true force behind the family, not named boss Tony Lassa. Deeply involved in Alderney rackets, Farina has growing concerns about the Gambettis involvement in the state, particularly their increasing influence over the Montagna Family. John Pegorino HITMAN Mid-level northern Alderney goombah coerced into throwing his lot in with the Pavanos. Gerardo Germanotta ALL Widely feared rising star of the Lupisella Crime Family, recently graduating from complex heists to consignments of Corsican heroin. The seventies are new territory for the Grand Theft Auto games, and it's only right that the story builds upon the series' reputation for storytelling by revisiting the pinnacle of its success: Liberty City. Explore some of the themes that the story here challenges, including: 1978: a big year in the HD Universe. The gift that was the LCPD Database tells us much happened in the HD Universe during 1978 specifically, and the story here aims to flesh these incidents out. Consider the conflicts between the five Mafia families, the McRearys and Irish Mob in their heyday, and the downfall of Mr. Forge. Decline: Liberty City is at its knees, rotten at the core thanks to rampant street crime and lack of funding. As the storyline progresses, the city progressively worsens; the West Side Highway collapses and turns into a wasteland; buildings collapse. You will witness neighborhoods flattened as decay sets in. The 1978 Liberty City blackout stokes fears that the city has been cut off by the government. Further explored is the decline of industry, which also manifests itself through the decline of criminal industry. The Mafia have reached the peak of their power and are now being challenged by other elements. Morals are challenged, with it now acceptable to rob old ladies to fix up your next nickle bag and Star Junction a cesspit of cheap pornography. Hostility: You are presented with a reactive environment, one that is incredibly volatile. The city is overbearingly hot. It's a heatwave and there's no AC. People are going crazy in the streets, losing their minds in open water fountains. Walking down the street with your character feels like someone's going to jump out and carve you up for so much as looking at them the wrong way. Mayor Winkler, a prominent voice throughout the game, is the subject of constant ridicule. Inspiration: Much like Vice City, the storyline has clear film inspiration, with the Blaxploitation genre providing a unique flavor to proceedings; think Shaft, Superfly, Foxy Brown. References include Carlito's Way, The French Connection, Goodfellas, Serpico and Across 110th Street among others. Beyond films, the game also takes from real life events, and you will encounter such random characters as the Boy of Bohan, who strikes fear into your movements through the map at night time. Race: Playing as each of the protagonists, you're going to be an unwelcome face in some neighborhoods. More than this, playing as Darius and Apache, you're going to come under increased scrutiny of law enforcement.
  19. Coming soon to a grindhouse theater near you.... This ain't your daddy's GTA.... Grand Theft Auto VI The Family Secrets A Concept Thread by Big Fat Paulie Directed by Quentin Tarantino, in collaboration with Tetsuya Nomura Screenplay by Sam Houser and Dan Houser with Kouta Hirano and Rei Hiroe Presented by Anime 18 and Shaw Brothers Studio Dub Translation by Manga Entertainment in collaboration with Rockstar North This is the ultra-violent, fanservice-laden anime-styled martial arts mafia thriller they warned you about! Grand Theft Auto VI contains graphic content and is rated AO by an all-hipster jury! Viewer discretion is STRONGLY advised! GTA VI is brutal anime action, not for the easily offended! WARNING! THIS IS MATURE ENTERTAINMENT! NO ONE UNDER 18 WILL BE ADMITTED! Main Theme Song/Trailer Song 1 Trailer Song 2 End Credits Music (Darien's Story) End Credits Music (Levi's Story) End Credits Music (Cody's Story) It's the go-go years of the 1990's and times are rapidly changing. New technologies are on the rise and the ways of old that served the Mafia so well way back in the day are going away. These truly are the times that try men's souls, especially if you're a gangster trying to make a name for himself in the criminal underworld. In the massive cities and suburban sprawl of the Northeastern United States, many criminal organizations are vying for a bigger slice of the pie, from street gangs to the old-school wiseguys of the Italian Mafia and to say nothing of newer organizations from Russia, Latin America, and East Asia. This is the era that will make or break a mobster, and for a young up-and-coming associate of the Ancelotti Crime Family, this turbulent era in the history of organized crime may provide the perfect opportunity to make a name for himself and rise through the ranks of the old mob and become something truly memorable. Grand Theft Auto VI: The Family Secrets is a new and expansive Grand Theft Auto game set in the twilight years of the Italian Mafia as a major powerhouse in American organized crime. GTA VI is a unique concept that combines a serious main story in the vein of Grand Theft Auto IV with the over-the-top gameplay and grindhouse pulp flair more reminiscent of the 3D Era games (particularly San Andreas and the newer DLC's for GTA Online) Grand Theft Auto VI has a "Weirdness Filter", an option in the menu to disable the more unrealistic side elements of the game if the player so chooses. Turning on the Weirdness Filter will remove myths, certain exotic wildlife, Seven-Star Wanted Levels, the Apotheosis side mission, and the martial arts tournament side mission on the save file it is activated on. The timeline is specifically from the Spring of 1993 to the Winter of 2000/2001. To be more specific, the game's story begins in mid-March of 1993 and ends in late February 2001 It spans a large portion of the Northeastern United States, including three major cities such as Liberty City, Keystone City, and New Plymouth Other important areas include Alderney, The Carroways, Liberty State, and New Britannia Some other notable landmarks include.... Statue of Happiness Rotterdam Tower Chesapeake City Alderney Shore Creepy Hollow Happiness Hall USS Bill of Rights Red Dead Junction Carroway Heights Glendale Field Old Church Bridge The Witch's House Oswald Correctional Facility Fort Cox Civilization Committee HQ Poet's Lake Hubris Comics The game will have multiple protagonists that will be unlocked over time, but the main focus for now is a man named Darien Genovese, an ambitious and passionate thirty-year old associate of the Ancelotti Crime Family who is intent on remaining a good earner and hopefully becoming a made man. Other protagonists include Levi Kennedy, a badass Goth biker with a dark secret and Cody Gibson, a crooked cop out to protect his own interests as he attempts to influence the criminal undeworld via a mix of manipulation, guile, and brutal force. In Grand Theft Auto VI, you can select which protagonist to play as at the start of the game. They do not need to be unlocked over the course of the story like in GTA V, nor are they confined to specific DLC episodes like in GTA IV. Other features include a wide variety of weapons, safe houses, side missions, vehicles, wildlife, collectibles, empire building and racketeering, turf wars, several unique random NPC encounters, an impressive roster of radio stations, and several inter-connected storylines with multiple protagonists... Gangs & Factions Italian Mafia Ancelotti Family Pavano Family Lupisella Family Messina Family Gambetti Family Pegorino Family D'Aquila Family Verona Family Irish Mob Irish-American Killers Dante Mountain Gang S&M Boys Motorcycle Gangs Angels of Death MC Lost MC Heathens MC Eastern European Gangs Petrovic Bratva Faustin Bratva Albanian Mob Greek Mafia African-American Gangs M.O.B North Holland Hustlers Ballas Eastern Families Nation Hispanic Gangs Spanish Lords Marabunta Grande 13 Los Muertes Nuevo Paraiso Cartel Northwood Dominican Drug Dealers East Asian Gangs Uchiha Yakuza Clan Algonquin Triads Purple Dragons Midtown Gangsters The Crazy 69 Other Gangs Hillside Posse Atlantic Guards Clowny Freaks New Plymouth Punks Knight Lords Merryweather Securities Law Enforcement, Government, & Other Heroes Liberty City Police Department Keystone City Police Department New Plymouth Police Department F.I.B D.O.P.E B.A.N.G I.A.A N.O.O.S.E Vault-Tec Military Princess Tempura Princess Robot Bubblegum Sword Boy Republican Space Rangers Ratman The Highly Visible Ninja Weapons A lot of fine weaponry can be found in the Northeast, here's some of the many instruments of destruction one can use in Grand Theft Auto VI. Melee Weapons Baseball Bat Pocket Knife Crowbar Hunting Knife War Fan Nunchaku Twin Sai Tonfa Bo Staff Brass Knuckles Combat Knife Axe Grass Cutter Blade Machete Katana Chainsaw Key Blade Handguns Saturday Night Special Pocket Pistol Western Classic Service Pistol American Classic Magnums Service Revolver Hunting Revolver Hand Cannon Shotguns Single Shotgun Lupara Police Shotgun Hunting Shotgun Street Sweeper Rifles Sporting Carbine Brush Gun Hunting Rifle Sniper Rifle Sub-Machine Guns Micro SMG Mini SMG Tactical SMG Carcer City Typewriter Assault Rifles Service Rifle Chinese Service Rifle European Service Rifle Archery Hand Crossbow Hunting Bow Hunting Crossbow Explosives Molotovs Frag Grenades Heavy Weapons Machine Gun Grenade Launcher Flamethrower Rocket Launcher Vehicles and Transportation You'll need a set of wheels to get around the vast expanses of the Northeast, and there are a lot of options in Grand Theft Auto VI. All vehicles from Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony, Grand Theft Auto V, and all the DLC's of Grand Theft Auto Online are available in the game, as well as all the Horse breeds from Red Dead Redemption and Red Dead Redemption II. In addition to all the previous vehicles and modes of transportation from the HD Era Grand Theft Auto games and Red Dead Redemption, more vehicles and transportation will be added. GTA VI will include even more brand-new cars, motorcycles, aircraft, boats, rail transport, military vehicles, and even beasts of burden.
  20. By Tyla With thanks to universetwisters THEME Enjoy. Grand Theft Auto VI revisits the cut-throat underworld of the cocaine 80s in a grandiose depiction of debauchery and excess. Set in the Vice Metropolitan Area circa 1988, the game explores the foothold of Central and South American drug cartels in Vice City, the high-stakes opportunity of their demise and the efforts of US government to preserve their covert assets in the most ambitious storytelling yet. Key elements to the gameplay of Grand Theft Auto VI are empire building, a fully functioning drug economy and a criminal reputation the player will construct and carry with them throughout the game, introducing new scenarios and an entirely different B-cast with each playthrough. The protagonist begins at the very bottom of Vice City's criminal rung, a criminal exile from Lenapia whose past of reform schools and incarceration have entrapped him amongst seedy Red Light exchanges in the gutter of Vice Beach. [YOUTUBE][/YOUTUBE] Grand Theft Auto VI "Vice" Trailer Contents: 1) Story - Characters - Missions 2) Location 3) Features 1 4) Features 2 5) Side Missions - Leisure - Vehicles - Weapons 6) Soundtrack 7) Downloadable Content - Multiplayer 8) Gangs: The Underworld of Vice City Ariel Gara The protagonist. Once a prolific Rust Belt area crime wave, Gara was born post-WW2 to Latvian migrant parents in the North End of Lenapia who simply could not afford a child and disposed of their newborn in a trash can. Ever since, he's struggled to find his place in this world: in his own words he's been, "blackbooked in Venturas, chased out of Carcer and laid into in Liberty." A significant portion of Gara's life has been spent inside correctional facility and institution. Having served a 1-to-10 for robbery in New Austin and two terms in San Andreas, as such he carries a detachment from societal norms and an uneasing confidence with which he is able to fool people. Every facet of Gara's character is marred by his extensive prison time and ultimately impacts the way in which he is involved with the story. Giovanni "John Ross" Rossi Major league cocaine distributor of Italian-American descent. Bearing a strong Liberty City heritage - his father was a senior Gambetti Family Capo -- he is the Godson of current Boss, Jon Gravelli -- Rossi came up through street fighting gangs and notorious B&E crews before taking a heavy pinch in the late 1960s. Given the choice of prison time or being drafted, Rossi opted to serve Airbourne in Vietnam. He returned to the US at the beginning of the Disco era, used mob money to finance an empire of Star Junction peep shows and discothèques. Rossi was chased out of Liberty City in 1982 after his nightclub Studio 69 was raided and found to be the center of a significant skimming operation. He fled to Vice City under the alias John Ross and has been operating under this moniker ever since. Moses Van Zant Unassuming Florida native and logistics extraordinaire who unscrupulously transports 70% of the cocaine coming to the United States through Vice City using methods that are often ingenious. "Son, we don't run cocaine over water; we walk it," Moses says of his philosophy to smuggling, meticulously planning and organizing shipments from the Entrometerse Cartel to the very finest detail. A seasoned pro, Van Zant has ran everything from moonshine to pot. He maintains several legitimate fronts that serve as a lease to distributor John Ross to move cocaine in bulk, including a large Jaega County barn and a towing company. Moses operates a radio tower near the Grasslands available to the player to listen into DEA/Coast Guard traffic. Lou McNeil A serial adulterer who serves as Gara's primary contact when it comes to fencing stolen merchandise, Lou McNeil is a troublesome alcoholic who has a penchant for Hawaiian shirts and handling dirty work for Central Americans. McNeil is your one stop shop for criminal networking and contract scores, from the beginning of the game having a preferred dealing with Gara for merchandise by default. Saul Saperstein Successful Vice City businessman who made his money during the initial cocaine boom of the late 70s and early 80s, now operating as the right hand man and money launderer in chief to dictator General Salazar. Fluent in Spanish despite his Jewish heritage - a skill he picked up while farming out hits to fresh of the boat Marelitos for Green Cards - Saperstein orchestrated the demise of as many Cubans he provided with entry into Vice City on behalf of the customer most valuable to Salazar - Vida Negro. General Salazar Panamanian dictator and secret IAA asset who handles a great portion of the bank for Vice City's premier drug lords. Salazar rose to power in his home land through several military coups that are rumored to have been financed by the United States - in return, Salazar facilitates an arms deal between the US and Iran that subsequently funds another secret IAA interest - propping up the Nicaraguan Contras. Jerry Whale Superstar Redneck pilot who turned significant cocaine mule after being fired as an international pilot with JuankAir in the late 70s. Whale successfully cultivated contacts within Central America and operated a massive smuggling operation until being busted with a shipment of Quaaludes in 1986. Controversially, Whale strikes an under-the-table deal with the DEA to record Panamanian dictator General Salazar and Sandinista militant leaders engaging in narcotic trafficking by wiring surveillance equipment into his jet - a move that ultimately results in the demise of order and structure amongst Vice City's premier smuggles, creating a vacuum of power violent like no other. Charles Doberman IAA rising star involved in numerous shady Central American practices on behalf of the Agency. Initially the foremost IAA contact to their Vice CIty asset General Salazar, Doberman is a key player in facilitating an arms deal between the US and Iran, funnelling financial support to the Contras militia and later initiating the execution of the aforementioned Jerry Whale. Jon Gravelli Brief cameo appearance of the mob Godfather native to Broker. Gravelli, appearing with Sammy Bottino as his facilitator, is approached by his Godson and the protagonist in an attempt to remedy the Jerry Whale situation. Vida Negro Literally "The Black Widow" - female Colombian drug lord who stands to emerge victorious from the cocaine wars that rage across the streets of Vice City. A known lesbian, she begins a relationship with a member of the Ortega dynasty in hopes of securing an endless pipeline of cocaine into Florida. She holds the puppet strings over El Garzon, her main front man when it comes to distributing copious amounts of cocaine. El Garzon Gaudy and flamboyant drug boss attempting to run the show in Vice City for cocaine queen Vida Negro. Cherry Jones Ex-football star turned sleazy yuppie Vice detective, Cherry Jones nearly made a pro career with the VC Mambas before signing up to harass drug dealers and shakedown streetwalkers. Partnered with Mack Maddox, Jones plots to fleece the Vice City Police Department of confiscated cocaine to sell back to the Colombians in the initial opening of the game's storyline. Don DeLarge Eccentric entrepreneur who made his fortune early in the 80s and by 1988, has squandered almost all of it. One of his excesses is ownership of the DeLarge automobile company, manufacturing the futuristic Deluxo. He employs a young and dweeby Devin Weston as an intern, harking back to Carrington/Love. Almost broke, DeLarge organizes a drug trafficking operation by pooling the funds of several powerful and influential businessmen and women to purchase cocaine that will be transported into the country by Jerry Whale. This Exchange funded enterprise implodes when Whale is exposed as a DEA covert agent and suddenly, the nation's financial elite find themselves hundreds of millions of dollars in the hole. The Risita Brothers Blas and QuiQue Risita - the worst of the worst of what Castro purged from Cuba in 1980. Cowboy gangsters and worshippers of Chango, these sadistic and almost mythical brothers run with the Marelitos out of Seminole and own an arts theatre in Little Havana. Silk Cruel Downtown pimp with an expansive stable of whores. As a show of power, Silk owns the historic Verse Theatre in his boyhood home of Undertown. Ironically, under his hand the Theatre has become a cesspit of sex and sleaze - the headquarters of his operation. Rafe Former New Austin car thief turned personal assassin to Vida Negro. Showered with drug money to resolve her most deluded and depraved feuds, Rafe is caught up in a political assassination with the protagonist after Vida Negro takes offence at an anti-drug speech said politician intends to deliver in the heart of Vice City. Vince Lorca Cheap pornographer with his finger on the pulse of moves being made on the mainland. A former cellmate of the protagonist, Lorca takes his name from his home turf - Key Lorca - where he rents a mansion with smut profits. The Assassin Professional killer of Iranian descent on lease to the IAA after the facilitated arms deal between Iran and the US. Brother Love Runs the Collective Ugandan National Trust (C.U.N.T), a supposed not-for-profit organization to aid the war torn West Africa based out of a large mansion on Starfish Island. In reality, the entire group is a front for drug smuggling with the proceeds intended to prop up the ailing Jamaican economy, from where Brother Love hails. Having purchased a submarine with donations to the amnesty, Brother Love requires the protagonist to use the vehicle to smuggle contraband and later, sell the product in name of the cause. Larry Mendoza Chemically dependent flake distributor who unwittingly finds himself the primary target of the protagonist's initial advances upwards Vice City's criminal rung. Having worked hard for his Colombian connections to the extent he maintains a triple cocaine/heroin/pill habit just to function, Mendoza is rash, unpredictable and ultimately willing to do anything for a buck. Lorna Steele Doomed former convict being passed pusher to pimp. Coming from a broken Lenapia home much like the protagonist, Lorna Steele is capable of portraying a vulnerability that ultimately masks the instincts of a hardened criminal. Fully intent on making out of the life with a great deal of money, to what lengths will Lorna go to realize freedom beyond societies ills? Teddy Starr Ex-prize fighter turned bodyguard to Larry Mendoza. Serving as the go-between for Mendoza's business when his drug dependency prevents him from operating, Teddy takes on a great deal of the burden born out of Larry's erratic and impulsive behaviour. Trish von Torture Empress of a closeted network of hardcore BDSM and fetish clubs throughout Western Vice. Catering to an exclusive clientele, the protagonist discovers von Torture to be a meticulous mastermind responsible for setting up various criminal dealings between Vice's more depraved criminal elite. First entering her world at the behest of Don DeLarge, it is through von Torture that the protagonist initially encounters The Assassin and is able to mediate conflict with a series of carefully planned executions following the downfall of General Salazar. Vic Conti Cunning long serving Italian-American footsoldier constantly scheming amongst the many mobsters that proliferate the tourist-esque Tequesta County underworld. Unhappy with the revolving door of power, Conti seizes the opportunity to pull a rip off with the protagonist's aid that he hopes will allow him to finally alleviate himself to the coveted position of Caporegime. Virgil Baca Incarcerated Cuban criminal powerhouse who finds himself wielding a lessening degree of influence on underworld politics beyond his prison cell. An integral part of the initial Marelito crime wave in 1980, Baca is man whose nature it is to control his environment and thus he readily deals in favors to main a semblance of power on the inside while retaining the capability to eradicate problems on the street. Baca plays a significant role in Episodes From Vice City, which you will hear more about soon. First Degree Willie - Random Encounter Misplaced Louisiana blues musician and shoeshine with badly deteriorated eyesight. The homeless Willie finds himself helplessly hustled by none other than Hare Krishna and calls on the protagonist to avenge his honour. Willie later offers services as a source of information to the player, being how they handle his random encounter. Jerry Jagger - Random Encounter Superficially charming Televangelist competing for Scientific credibility with a sprouting of other religious groups that promise to deliver wealth and happiness if you subscribe monthly. Unlocked after the player makes a donation to the Jagger Foundation after hearing the radio ad/reading the billboards, Jagger is encountered as a psychopath who requires the protagonist's assistance in delivering "acts of God." Also noteworthy are Jagger's attempts to convert a Burnett hotel into the Jagger Building - high in the sky casting his eye over Vice City's rich and elite - and smears against the Epsilon Program who are currently buying up small towns to the north of the map. Kolt "The Life" Savers - Random Encounter Stuntman and bounty hunter extraordinaire, first encountered on an empty lot in heavy debate with a production company. Savers is arranging a huge stunt on the set of Four-Wheel Deathrace and requires you to race around the map collecting the appropriate materials to put the stunt together. Eventually, it all falls in place in the form of a stunt track that will be present from there on out. Savers will be unable to perform the final stunt due to a suspension from set for rendering cocky stuntman Jock Cranley hospital bound. It will be left to you to take his place. As a final act of rebellion against the studio, Kolt asks you to recover his prized hero truck from the production, which he later gifts to you out of gratitude. After completing 50 vigilante missions, a second encounter with Savers will spawn in which he is pursuing an armed gang along an empty highway in a Hawk V8. Assist him in their capture and then reacquaint over a beer. From there, Savers will introduce you to his sideline of bounty hunting, his way of turning a profit out of his passion for vigilantism. Lee Larsen - Random Encounter Hard drinking twin-fisted film star who drunkenly finds the resemblance between himself and Gara hilarious, Lee Larsen is in deep debt with the Fort Tequesta Mob and proposes you a heavy profit if you double as his decoy in order to allow him to skip town. You will dodge mafia goons until Larsen makes a successful getaway. Larsen returns for a second encounter having stolen a Western Angel belonging to the local motorcycle club leader for a jolly along his latest red carpet appearance. Aware of the bad blood he's caused, he hires you as a bodyguard and arms you to the teeth. A shootout will occur and you will successfully protect Larsen, unlocking further VIP protection side missions as a result. Finally, you encounter a sobering Larsen sandwiched in a jail cell between two prostitutes, one of them a transsexual he attacked after discovering the mighty appendage taped under her thigh. He's due on set but in no condition to work so he offers you to double in for him in fight and action scenes. Completing this, you are given the opportunity to return to the film studio at any time for more work. You are given the choice to post Larsen's bail in his final encounter, earning him as a contact who will act as an intermediary between yourself and highline actors looking to score coke. Leaving him to sober in the cell will not earn you this perk. Ruby Katz - Random Encounter Volatile and well connected jewel merchant who runs Liberty Jewel Exchange in Fort Tequesta. Initially introduced after Gara encounters an old ex-con named Steve Steyn on a street corner, Katz contracts you in a series of stone-centric free roam heists. Unfortunately, you face stiff competition from the violent Florida underworld to whom jewel weight is considered liquid gold. The Deacon - Random Encounter Righteous bearing North Point minister who acts as an agent between a rich and troubled congregation and equally desperate prostitutes. Himself originally a prolific pimp, The Deacon found God during a tough prison sentence and upon release, devoted himself to the Church and funded his rise through the ranks by arranging the adoption of unwanted children borne by hookers. One of these children was the daughter of Betsy O'Hara, now eighteen and unaware her birth mother wishes to make contact. Gara will encounter The Deacon at Betsy's request in order to compel him into tracking Betsy's daughter down. In the process, Gara will reveal he is unsure of how many children he has fathered but knows of both a son and daughter he abandoned in his continued pursuit of criminality -- a direct parallel to Michael Townley. Beyond questioning his role in their lives, Gara successfully tracks down Betsy's daughter to a home in Seminole with the aid of The Deacon. Discovering her to be a straight-A college student unaware of her adoption, the player is given the moral choice of wrecking her life to reunite her with Betsy or leaving her be. The Deacon is later encountered in the storyline and plays a small but vital role in smuggling materials into prison which the player will use in an escape attempt. [table] Mission NameSynopsisLink#1 The IntroductionEarning a living holding Colombian drug dealers to ransom, Ariel Gara joins two sleazy Vice cops in a high stakes scheme to set up Ocean Beach cocaine distributor Larry Mendoza.Click#2 Out Here In The FieldsArranging a small coke buy to get himself set up in the drug scene, Gara duels with a Pegassi Infernus in a race along Vice Beach to make it first to the dealer rollerblading along the beach front beside them. Click #3 Down PaymentProceeded by building a reputation dealing cocaine on the streets, Gara is invited to discuss business with Larry Mendoza. Laying a $50,000 down payment on a shipment of drugs, he becomes familiar with members of Mendoza's inner circle including Teddy Starr and Lorna Steele. Click #4 Opportunity KnoxOn behalf of Silk Robinson, Gara escorts and arms contact killer Walter Knox in his bid to execute two witnesses.Click #5 Fear and Clothing in Vice CityKnox has been found dead and the Mafia blame Silk. They've sent a hit squad over to the fine tailoring store in Siren Mall. Get over there and save his ass. Click #6 Dead End DealGara engages in a drug deal with Larry Mendoza.Click #7 Evidence DashFeaturing loud and smart approaches, Gara must recover 20 kilos of cocaine from the Vice Beach Police Headquarters. Click #8 Chapter & VerseIn order to complete his purchase of the historic Verse Theatre in Undertown, Silk wants you to rid the building of the Vice Boys drug dealers who have turned it into a cesspit of debauchery. Introduces hiring crew members. Click #9 Lessons In SurvivalGara executes vice cops Cherry Jones and Mack Maddox and uses the proceeds of their dirty dealings to purchase a car dealership. This mission introduces asset Businesses & Property. Click #10 The Good, The Bad & The Bloody UnluckyInvited to a high-stakes game of poker by Silk, the player becomes involved in a game of Russian Roulette that results in an unfortunate death.Click #11 It Takes Two To MambaVisiting close friend Vince Lorca on the Vice Keys, Gara infiltrates Mamba Stadium and assassinates a chief speaker within the Mothers of Prevention action group to ease the heat on Lorca's pornography business. Click #12 PaybackSold out to the Colombians by Silk, Gara is forced by the Cartel into murdering the man he initially set up, along with the entire team of Vice officers protecting him. Click #13 Rust Never CreepsCrossing lines into Tequesta County, Gara accompanies aging Florida crook Rusty DeVries in a raid on a Port Tequesta storage warehouse. Click #14 All That GlittersAttending a sit down between feuding mobsters Vic Conti and Paolo Suppa, Gara is tasked with recovering money from a white-collar gold fraud. Click #15 Thrive DriveGara conspires with streetwalker Lorna Steele to rob Silk's Hustler's Convention, but first they need to acquire funding for a crew by taking down money courier Moe Magnusson. Click[/table] The Music of Grand Theft Auto VI The Black Market Update The High Life Update The Boom Box Update Gang Database Valentines Day Update Radio Station Update
  21. MAIN THEME INTRODUCTION The year is 1981. Pike City, Broncear capital and largest city and is truly a historic metropolis. Its wonder is matched by the backdrop of grand forests which have helped shape the city to what it is today.The materials these forests brought were of great importance, but they were also influential when it came to architectural designs as the vast majority of buildings have been built with both materials and stylistic shapes of the forests.The skyline is spreading with elegant skyscrapers and their history seemed to shine more now than ever. Culture is rising in Pike City and it has attracted a lot of attention. Many different cultures have left their mark not just on the city's people, but also upon the city's identity. What historically was a city of monotony has grown into a multicultural hub and it's this that unites the 14 million people to this day. SETTINGS Norma A large town is located on the plains and looks run-down. It is best-known for its beautiful park. McCormick The mid wealth neighborhood is located close to the mountain park and looks very old-fashioned. It is best-known for its theater and its diverse population. Cherrelyn This large town is located near Greater Pike City and looks quite classy. It is best-known for a tumultuous history. Also, there are all sorts of old artifacts still lying around the area. Armbrust This moderate-sized town is located on southwest and has a deep reservoir. Peniston A small town is located in mid north of downtown and has a private countryside. Halladay A moderate-sized town is located in northwest and looks very modern. Bunyan Park This small town is located in the mountains and has a luxury resort owned by the most notorious mobsters. It is best-known for its fine dining, hiking and camping. Red Rocks The high wealth city is 30 miles of Pike City located at the base of the foothills of the Stony Mountains. Van Gregor The statutory town is better known as outdoor recreation nearby national park. Evanstown A statutory town is a historic saw mill camp. Hove The town was named for Hove Beach, Liberty State and considered a suburb of Pike City. CHARACTERS Joseph Harris Born in 1949, A first protagonist who can be quite compassionate and hustling. He owns a 1979 Dundreary Crapi Nadia Roselli Born in 1952, A second protagonist who is very arrogant and loyalty in high society. She owns a 1981 Enus Rouge and 1976 Ubermacht Schlagkopf. Bernardo "Big Bernie" Di Clemente A intelligence mutual friend of Nadia who enjoys fishing and collecting tons of cocaine. He is bright and considerate, but can also be a smirk. Vince Bradley A local drug dealer who enjoys gambling and money laundering. He is friendly and inspiring. Mario Frattini A professional lawyer who enjoys Gate crashing. He is generous and stable, but can also be selfish and a bit greedy. Donald Sherman A hyperactive banker who enjoys watching football game and playing checkers. He is energetic and gentle. Jeffrey Hopper A famous mob boss who enjoys attending art gallery exhibits and meeting with cartel outsiders. Annette Powers A countryside worker who enjoys horseback riding, She is generous and stable. Nick Garrison A unfinished business villain who enjoys blackmailing, He is unfriendly, extreme corrupt and evil. WEAPONS Pistols: Colt Army Revolver Semi-Automatic Pistol Desert Eagle Silenced Pistol Submachine Guns: Uzi Tec-9 MP-5A2 Shotguns: Double Barrel Shotgun Sawed Off Shotgun Combat Spas-12 Sniper Rifles: Remington 7mm Bolt Action Sniper Rifle G22A1 Assault Rifles: M14 Rifle AK-47 Colt M4 Carbine Browning Automatic Rifle Heavy Weapons: RPG Grenade Launcher Melees and Throwns: Baseball Bat Knife Crowbar Jerry Can Molotov Cocktail Grenade Fist Random Pickable Objects Golf Club Non-Lethal: Tranquilizer Gun Flare Gun VEHICLES Sports: Invetero Coquette Lampadati Tropos Annis 190ZX Pfister Nebula Grotti Cheetah Pegassi Torero Bravado Gauntlet Vapid Mamba Ubermacht Zion Lampadati Arachnid Grotti Turismo Pfister Comet Ocelot F620 Imponte Deluxo Lampadati Pigalle Grotti Stinger SC Vapid Dominator Hotring Fortune Hotring Stallion Hotring Faction Progen P68 GTB Vintage and Muscles: Declasse Vigero Albany Buccaneer Imponte NFI Schyster Deviant Vapid Vaquero Declasse Sabre Turbo Imponte Phoenix Schyster Namorra Albany Hermes Classique Stallion Vapid Peyote Bravado Gauntlet Classic Vapid Hotknife Imponte Dukes Coupes: Dundreary Panther Karin Celestial GX Albany Barony Willard Idaho Vapid Fortune Dinka Previon Burgerfahrzeug Club Imponte DePalma Schyster Bravura Vapid Uranus Bravado Espionage Declasse Vamos '79 Ubermacht Sentinel Dundreary Remington Benefactor Feltzer Classique Clover Annis Roxanne Declasse Jackalope Albany Manana TC Bravado Feroci Sedans: Schyster Statesman Albany Mansfield Declasse Tulip Karin Intruder Argyle Prospect Vapid Marbelle '81 Benefactor Glendale Albany Washington Classique Atwood Vulcar Regal Declasse Brigham Ubermacht Oracle Vapid VIP Bravado Meridian Albany Primo Dundreary Regina Willard Decade Vapid Esquire Declasse Premier Schyster LaFleur Annis Pinnacle Zirconium Stratum Imponte Angelus Dundreary Truman Bravado Abetone Albany Emperor Classique Polaris V8 Dinka Hakumai Willard Willard Dundreary Admiral Trucks, Vans, and SUVs: Vapid Sadler Bravado Bison Declasse Rancher Canis Pioneer Vapid Sandking Declasse Burrito Vapid Rumpo Annis Heaver Declasse Walton Karin BeeJay Bravado Aeolus Canis Raider Commercial and Industrial: Brute Boxville HVY Biff JoBuilt Hauler JoBuilt Phantom JoBuilt Linerunner MTL Packer Vapid Benson MTL Flatbed Vapid Yankee MTL Pounder Public and Emergency Vehicles: Police Cruiser Police Patrol Broncear State Police Ambulance Firetruck Trashmaster Bus Police Bike Dundreary Stretch Police Boxville Vapid Towtruck Stockade Police Maverick Police Predator Taxi Cabbie Motorcycles: Sh*tzu PCJ-600 Pegassi Esskey Maibatsu Sanchez WMC Freeway Sh*tzu Vader Pegassi Bati 801RR WMC Angel WMC Wayfarer Sh*tzu NRG 900 Principe Faggio Dinka Enduro WMC Bagger Boats: Dinghy Reefer Speeder Marquis Tropic Squalo Tug Jetmax Turbo Aircraft: Mammatus Velum 5-Seater Sparrow Maverick Cuban 800 Annihilator RADIO STATIONS K-Vibe 94.3 FM Genre: Pop 1. Spandau Ballet - Chant No. 1 (I Don't Need This Pressure On) 2. Foreigner - Urgent 3. The Police - Canary in a Coalmine 4. Eddie Money - Maybe I'm a Fool 5. Bee Gees - Night Fever 6. Paul McCartney and Wings - Goodnight Tonight 7. Donna Summer - Hot Stuff 8. Genesis - Misunderstanding 9. Hall and Oates - I Can't Go For That (No Can Do) 10. Blondie - Rapture 11. The Knack - My Sharona 12. Chicago - Baby, What a Big Surprise 13. Duran Duran - Planet Earth 14. Rupert Holmes - Him 15. Ambrosia - Biggest Part Of Me 16. Peter Gabriel - Solsbury Hill 17. Robert Palmer - What's It Take 18. Billy Joel - My Life Chic 100.9 FM Genre: Adult Contemporary 1. Frankie Valli - My Eyes Adored You 2. George Duke and Stanley Clarke - Sweet Baby 3. 10cc - The Things We Do for Love 4. Benny Mardones - Into the Night 5. Gino Vannelli - Living Inside Myself 6. Earth, Wind and Fire - After the Love Has Gone 7. Wild Cherry - Hold On 8. The Pointer Sisters - Slow Hand 9. Seals and Crofts - Summer Breeze 10. Fleetwood Mac - Dreams 11. Hall and Oates - You've Lost That Lovin' Feelin' 12. Christopher Cross - Sailing 13. Samantha Sang - Emotion 14. Andy Gibb - An Everlasting Love 15. Styx - The Best of Times 16. Gerry Rafferty - Night Owl 17. Barbra Streisand - Woman in Love 18. Eddie Money - Baby Hold On Pike Rock Radio 92.7 FM Genre: Rock/Heavy Metal 1. Van Halen - Runnin' with the Devil 2. Judas Priest - The Rage 3. Heart - Magic Man 4. Iron Maiden - Innocent Exile 5. Don Felder - Heavy Metal (Takin' a Ride) 6. Kiss - I Was Made for Lovin' You 7. AC/DC - T.N.T. 8. Ozzy Osbourne - Flying High Again 9. Thin Lizzy - Killer on the Loose 10. Whitesnake - Day Tripper 12. Gillan - Message in a Bottle 13. Helix - Billy Oxygen 14. Motörhead - Ace of Spades 15. Krokus - Mr. 69 16. Alice Cooper - Lace and Whiskey 17. Rush - Beneath, Between & Behind Radio Mohawk Genre: New Wave/Post-Punk 1. The Soft Boys - Positive Vibrations 2. The Psychedelic Furs - No Tears 3. Generation X - Dancing with Myself 4. The B-52's - Party Out of Bounds 5. The Stranglers - Nice 'n' Sleazy 6. The Human League - Open Your Heart 7. The Pretenders - Brass in Pocket 8. Pylon - Working Is No Problem 9. The Cure - 10:15 Saturday Night 10. Squeeze - Piccadilly 11. Ministry - Cold Life 12. Joe Jackson - One More Time 13. Ultravox - Slip Away 14. Talking Heads - New Feeling 15. Sex Pistols - Anarchy in the U.K. The Storm 96.2 FM Genre: R&B/Soul 1. Delegation - Oh Honey 2. Vaughan Mason and Crew - Bounce, Rock, Skate, Roll 3. Heatwave - Gangsters of the Groove 4. Rick James - You and I 5. Brick - Ain't Gonna' Hurt Nobody 6. Kool & The Gang - Get Down on It 7. The Blackbyrds - Walking in Rhythm 8. Vicki Sue Robinson - Turn the Beat Around 9. Bill Withers - Lovely Day 10. Con Funk Shun - Too Tight 11. Tavares - It Only Takes a Minute 12. Al Green - Let's Stay Together 13. Diana Ross - Upside Down 14. Heaven and Earth - No Limit 15. Lakeside - It's All The Way Live 16. Brothers Johnson - I'll Be Good to You 17. Marvin Gaye - Heavy Love Affair Jam Studio Genre: Hip-Hop 1. Kurtis Blow - Take It to the Bridge 2. The Sugarhill Gang - 8th Wonder 3. Disco Four - Do It, Do It 4. Treacherous Three - Feel The Heartbeat 5. Spoonie Gee - Spoonin Rap 6. The Mean Machine - Disco Dream 7. West Street Mob - Let's Dance 8. Jackie Small Cochran - Summer Fun 9. Denyce 'Flip' Isaac - Be For Real 10. Grandmaster Flash & The Furious Five - Superrappin' Bullhorn 103.8 FM Genre: Country 1. Willie Nelson - Blue Skies 2. Conway Twitty - I See the Want To in Your Eyes 3. Alabama - Feels So Right 4. Kenny Rogers and Kim Carnes - Don't Fall in Love with a Dreamer 5. Johnny Cash - The Ten Commandments 6. Ronnie Milsap - Just Because It Feels Good 7. George Jones - Still Doin' Time 8. Tammy Wynette - Easy Come, Easy Go 9. Buck Owens and The Buckaroos - Act Naturally 10. Dave Dudley - The Pool Shark 11. Glen Campbell - Gentle on My Mind 12. Merle Haggard and The Strangers - Old Doc Brown 13. Ernest Tubb - There's No Fool Like a Young Fool 14. Hank Williams Jr. - Family Tradition 15. Roger Miller - It Takes All Kinds to Make a World 16. Eddie Rabbitt - My Only Wish 17. Dolly Parton - All I Can Do Western United Public Radio Genre: Talk Shows, News, Local Programming
  22. Is there a way to remove invidual vehicle part as hood, bumper or a door? I know it is possible by simply ramming a car into an object, but I just want to rip one part off without crashing. I also suggested a mod for this, it should be just simple tab on a screen that removes or adds parts and also work in SA:MP and MTA, but it won't be made as I see. So, may I ask is there one already made? This is something many players would like to see and use. Oh, and mods by Junior Djjr will not work properly with multiplayer, please don't suggest me those (good for singpleplayer anyway!)
  23. ​Here is the list in the same order as the poll, of the artwork of the girls, please note I didn't add TLAD as the only cover girl is Ashley and she's far from hot. Hope you enjoy the list and poll comment your favourite from the series and why ​Note: My personal fav is #2 the original Vice City Bikini girl 1. - ​2.- ​3.- ​4.- ​5.- ​6.- 7.-​ ​8.- ​9.-
  24. *insert placeholder for logo here* Coming out in 2019, GTA VI ventures out of its native America and into the country of Hungary, starring Richard Pauline, and his family as they fall deeper and deeper into the criminal life. Unlike in past GTA games, the entire country of Hungary is playable (in a compressed form, of course). The game starts out during Fall in the town of Greenborough (based on the town of Pilisvörösvár), but soon changes to the Budapest inspired Capital City. Characters: Richard Pauline: Richard is a 19 year old NEET living with his parents. He's a short, skinny white man who, being a high school dropout, does various odd jobs in order to make a living. His favorite outfit is a white T-shirt and blue jeans. Melinda Pauline: Melinda is a 39 year old white woman. She's Richard's mom and John's wife. She works as a manager at the local mall. She likes guns, animals and rap music. Her favorite outfit is a leather jacket and jeans. John Pauline: John is a 45 year old muscular white man. He's Richard's dad and Melinda's husband. He works at a lumberyard. He likes fishing and sports. His favorite outfit is a white tanktop and jeans. Rock Pauline: Rock is the family dog. He's a black American Staffordshire Terrier. Like Chop in V, you can take him for a walk and teach him tricks, though this time you can do so without a phone app. Gréta Pauline: Gréta is Richard's grandma and John's mother. The Balog Family: This family is your enemy. They've been a thorn in your sides ever since you've been born. The family consists of Viktória (the mother), Dániel (the father) and Krisztina and Cintia (the daughters). Police Chief Simon Tóth: He's your boss during most of chapter 2. Being a far-right wing man, Simon hates muslims and wants them out of the country. Many of his missions involve this. He's 55 years old and has blond hair. Radio Stations: Unlike GTA V with its many different stations, GTA VI has somewhat less stations, although each one has more content, with around 3 hours of tracks each. -Rise FM (House) -District 8 Radio (Rap) -DJazz FM (Jazz) -Capital Underground (Drum 'n Bass) -Flashback FM (80's and 90's) -Ozone Radio (Pop) -Rockefeller 109.3 (Rock) -ChatterBox (Talk) Missions: Chapter 1: The Hometown Mission 1: Change of Horizons This is practically the intro to the game. It shows Richard getting released from a mental hospital after having spent over a month in there for attempted suicide. As Richard's mom drives him home, the opening credits of the game start to play, set to various scenes in Capital City (the game's version of Budapest) (Music: Everything Everything - Cough Cough). After arriving home, Richard talks with his mom about the futility of life, to which she tells him to knock it off and try to think positive. Following the scene, the player gains control of the game. Mission Passed, reward: None, besides the Pauline house, which serves as the first savepoint in the game and 135000 FT which you start with. Mission 2: Man and Beast Richard is asked by his parents to take Rock for a walk. Objective: Get in your mom's car (a brown Vulcan Warrener), and take Rock to the nearby park. Once there, the game explains Rock's mechanics. After you played some catch with him, take the car and go back home. Mission Passed, reward: 1000 FT. Mission 3: Bad Medicine One day, Gréta starts to complain about the medicine she was prescribed for and how it makes her feel ill. Richard decides to have enough and take the matter into his own hands. Objective: Take your mom's car, go to the town hospital and meet Gréta's doctor, He claims that he had no idea that this would happen. Obviously, he's lying, so beat him up in what is a tutorial for the melee combat. After you beat him enough, he admits, and promises to give Greta proper medicine next time. Following this, take the car and go back home. Mission Passed, reward: None. Mission 4: Dead Ahead Taking a few weeks after the previous mission, Gréta dies from a heart attack. Richard and his family are attending her funeral, when they're attacked by hitmen. Objective: You're given a pistol, use it to kill the hitmen and get back to the car. Once there, the game goes to a rail shooter-like segment, where Melinda drives and you're shooting. Kill the hitmen who are chasing you, and the mission is over. Mission Passed, reward: Pistol unlocked, can be bought for 80000 FT at gunshops. Mission 5: Deal Steal While Richard is watching TV, he sees the news about a drug deal taking place on Calvary Hill. Obviously, this is too good of an opportunity not to let go. Objective: Take your dad's Faggio Sport and go to Calvary Hill. Once there, shoot the two men and pick up the briefcase. You will receive a 2 star wanted level. Lose the wanted level and get back home to complete the mission. Mission Passed, reward: 80000 FT. Mission 6: Hot Import Nights Richard's parents have run out of cigarettes, and they ask him to get some. Objective: There's a truck loaded with imported cigars at the truck stop near the town border. Go there and steal it. However, things aren't so easy as you'll get shot as soon as you enter the trucking park. Bring the truck back home safely to pass the mission. Mission Passed, reward: 10000 FT. Mission 7: Neighbours From Hell You find out that the people who sent the hitmen after you during the funeral were the Balog family, who, upon hearing that they've been left out of Gréta's will, have decided to go for desperate measures. Objective: Drive with your parents to Rákóczi Street, where the Balogs live. Once you enter the gate, their dog will attack you, so quickly shoot it. After that, enter the house, search and kill the family members. They're all armed, and Dániel (the father) has a shotgun, so watch out. After you kill them all, lose your 2 star wanted level and drive back home. Mission Passed, reward: Shotgun unlocked, can be bought for 125000 FT at gunshops. Mission 8: Desperate Times Even though the Balogs weren't included in the will, your other relatives, the Töröks are. The will says that the Pauline house, if neither family can pay its price, has to be sold and its worth be shared between the two families. Since your family doesn't have enough money to pay for the house, or pay for any other house for that matter, they've decided to rob a nearby bank for the money. Objective: Drive to the bank. Once there, a cutscene will play where you rob it for around 150 million forints. After it's done, you get a 3 star wanted level. Lose it, and drive back home. Even though it seemed like you lost the cops, they were secretly following you, and as you're about to go home, they surround you and are about to arrest you. Richard tries to help his parents by shooting the cop who's arresting them, but he gets knocked out by another cop. As the cops drive towards Capital City with you and your parents, the screen fades out and the GTA VI logo shows up. You wake up at the Police HQ, sourrounded by cops. The police chief slaps you around, then forces you to get on the ground, as he anally rapes you with a nightstick. After he's done, he tells you what happened: your parents are in jail, and if you want them to be released, you have to work for the police. Having no other choice, you accept. Mission Passed, "reward": You lose all of your weapons.
  25. Grand Theft Auto: Welcome to The Legendary Vice City Sure, the 1980's are over... But that Dosen't mean the Cocaine is gone There's Still Plenty of Opportunity to enjoy Vice City before you get shot from behind Enjoy Your Stay in Vice City Vehicles in Vice City Days: ATVs: Blazer Quad Splitz-6 ATV Trike Aircraft: Biplane Dodo Hunter Maverick News Chopper Police Maverick Sea Sparrow Shamal Skimmer Sparrow Valkyrie Bikes: Angel Daemon Faggio Freeway NRG-900 Pizza Boy PCJ-600 Sanchez Boats: Dinghy Jet Ski Jetmax Marquis Reefer Rio Speeder Squalo Suntrap Tropic Cycles: BMX Bike Mountain Bike Four-Door: Admiral Asterope Elegant Emperor Empire ExSess Glendale Greenwood Merit Oceanic Perennial Premier Primo Regina Sentinel Sentinel XS Solair Stafford STD Stanier Stanier Stretch Tahoma Washington Willard Industrial: Benson Boxville * Cement Truck Dozer Dumper Flatbed Forklift Linerunner Mule Packer Roadtrain Steed Tanker Tractor Yankee Low-Riders: Broadway Rat Tornado Savanna Savanna LE Slamvan Tornado Voodoo Voodoo Classic Voodoo Lobo Muscles: Blade Buffalo Buccaneer Buccaneer SS Clover Cuban Hermes Dominator Hellenbach GT Hermes Hotknife Majestic Picador Picador Classic Picador SS Remington Ruiner Sabre Sabre Chumash Sabre Turbo Stallion Tampa Off-Road/Pick-Ups/SUVs: BF-Injection Bobcat Bodhi Bison Cavalcade Crusader Dubsta D-10 Rancher D-10 Rancher XL Dune Buggy Duneking Executioner Granger Hartwell Huntley Huntley Sport Landstalker Mesa Mesa Grande Rancher Rancher XL Sadler Sandking Sandking XL Walton Yosemite Yosemite SWB Yosemite XL Two-Doors: Alpha Blista Compact Bravura Cadrona Club Feltzer Fortune Rhapsody Uranus Virgo Sports: Banshee Bullet Coquette Coquette Classic Comet Cheetah DB7500 DB8800 Euros Infernus Stinger Super GT Turismo Tuners: Demon-X Elegy Falcon Futo Kuruma Jester Jester Classic Sultan Stratum Warrener ZR-350 Vans: Burrito Gang Burrito Minivan (Modern) Minivan Moonbeam (Modern) Moonbeam Ontario (Modern) Ontario Pony Rumpo Speedo Surfer Miscellaneous: Bloodring Banger Caddy Camper Hotdog Hotring Racer * * Journey Monster Truck Mr. Whoopee Mower News Van Romero Securicar Street Sweeper Tow-Truck Utility Truck Emergency & Law Enforcement: Ambulance Barracks Enforcer FBI Granger FBI Stanier Fire truck Police Cruiser Rhino Tank S.W.A.T. VCPD Cheetah Public Transport: Bus Cabbie Coach Taxi Weapons in Vice City Days: Hands: Fists Brass Knuckles Melee: Axe Baseball Bat Chainsaw Cleaver Golf Club Hammer Hockey Stick Knife Katana Machete Nightstick Screwdriver Shovel Handguns: .357 Beretta Colt.45 Deagle Pistol Silenced Pistol Shotguns: Cruiser Shotgun Shotgun Sawed-off Shotgun Spaz 12 Sub-Machine-Guns: MAC-10 Micro SMG MP5 Scorpion Tec-9 UZI Assault Rifles: AK47 Kruger M16 M4A1 Rifles: Country Rifle Sniper Rifle Semi-Auto Sniper Explosives: Grenade Molotov Cocktail Sticky Bombs Miscellaneous: Camera Cellphone Parachute Spray Paint Heavy Weapons: RPG Minigun Grenade Launcher Heavy Machine Gun Safe-houses in Vice City Days: 101 Bayshore Avenue (Returning from Vice City Stories) Apartment 3C (Insert Safehouse name here)* (Insert Safehouse name here)* (Insert Safehouse name here)* Garages in Vice City Days: (Most places in Vice City don't have garage space for your Unique Vehicles. That's where Storage Units come in, You can find them all over Vice City) (Total of Storage Units: 12) Map of Vice City Days: (TBR*) Locations of Intrest in Vice City Days: Ammu-Nation Escobar International Airport Fort Baxter Military Base North Point Mall Ocean View Hotel Sunshine Autos Trailer Park The Malibu Club The Vercetti Estate V-Rock Radio Station Side-Missions in Vice City Days: 8-Track Arena Bloodring Arena Boat Racing Burgulary Firefighter Import/Export Off-Road Racing Paramedic Pimping Street Racing Taxi Driver Towing Impound Vigilante Characters of Vice City Days: Jackie Wong (The Protagonist) Portrayed by: Steven Yeun Bruce Wong (The Protagonist's Uncle) Portrayed by: Jackie Chan Gordie Brady (The Protagonist's First Friend when he first arrives to Vice City) Voiced by: TBA Tommy Vercetti (The Vercetti Crime Family Leader) Portrayed by: Ray Liotta Tommy Vercetti Junior (Son of Tommy Vercetti & Heir to The Vercetti Crime Family) Portrayed by: James Franco Wei Chung (Current Leader of the Vice City Triad Organization) Portrayed by: Jet Li Joey Chung (Son of Wei Chung & Heir of Vice City Triad Organization) Portrayed by: Sung Kang Johnny Shin Tzu (The Antagonist) (Leader of The South Korean Crime Syndicate) Portrayed by: Ken Jeong Work In Progress Be Patient
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