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  1. It's a project Def Jam mix with smash bros with classic mode as arcade mode with different types of difficulty levels on opponents. You fight the opponents to win the match, and become the victory. However there is mini-games such as kill the chainsaws as smash TV to score points anytime you kill them are which included in career mode when reaching to stage 4. I also have training mode to fight your opponents endlessly and you will not die from this match. Select 5 up to opponents, it have different difficulties on each of them. There's 7 modes currently - Fight of doom (ENDLESS), free for all, 2-on-2, 1-on-1, training mode, arcade mode and shot the chainsaw mini-game. Arcade will give up to stage 12 and the final stage when you go road to Big Smoke. Difficulties will be the health to decrease in hard, very hard or intense. Here the release: https://www.gtainside.com/en/sanandreas/mods/121059-project-def-jam-4-0?id=121059&stars=323&points=10&submit=Rate# While gta garage isn't working for uploads.
  2. Johnny Klebitz PLAYER MODEL for GTA San Andreas BETA 3 RELEASED! SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! Current version features: TLAD outfit (default) GTA V outfit GTA IV outfit (a.k.a BETA outfit) Clothes from GTA IV and GTA V New haircuts Added and fixed more clothes Fixed blank names for most of the clothes TLAD anims (needs improvments tho') Increased clothes quality from 256x256 to 512x512 TLAD Hexer (Replaces Freeway) [BONUS!] Plans for upcoming versions: Cracked head from GTAV 3D haircuts Facial rigging for cutscenes Johnny's voice quates for CJ Special thanks to TALHA5U(M.T.H) for letting me use his models. (Check out his mods on GTAInside https://www.gtainside.com/user/TALHA5U(M.T.H)/ ) My modding blog: http://UzziModding.blogspot.com M.T.H's blog: http://mthgtamods.blogspot.in/ DOWNLOAD BETA 3 Tools used for this mod: CREDITS: Head model converted and rigged by: Uzzi47 Haircuts/face textures: Uzzi47 Clothes converted and rigged by: TALHA5U(M.T.H) and Uzzi47 Ryder's HD glasses: Ezekiel Johnny voice quates: Matt1010 Other support: TALHA5U(M.T.H) and Jeansowaty CONTACT INFO: Have fun!
  3. Uzzi47

    GTA3 Vegetation

    I converted GTA3 vegetation to GTA San Andreas. Hope you like it Screenshots: DOWNLOAD How to install: Just create a new folder in modloader named "Vegetation" for example, and move the mod there. Enjoy! CREDITS: Rockstar Games: Original models and textures Uzzi47: Models conversion
  4. Uzzi47


    HD Claude PLAYER.IMG for GTA San Andreas BETA 1 SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! DOWNLOAD BETA 1 Tools used for this mod: CREDITS: *This mod is still in beta stage so there are some bugs. Will fix them in the upcoming versions. Enjoy!
  5. Gangster SWAT Fix About: Ever noticed how the highly trained SWAT operatives use Micro SMGs like true gangstas? Always wanted a fix but never found anything good enough anywhere in the interwebs? Well look no further! This little CLEO script changes the SWAT members default Micro SMG to an MP5, effectively removing them from thug life! Pics: Before After DOWNLOAD Source: {$CLEO .cs} 0A8C: write_memory 6151585 size 1 value 29 virtual_protect 1 0A8C: write_memory 6151594 size 1 value 29 virtual_protect 1 0A93: end_custom_thread
  6. SkyGTA_User


    The topic has been moved to DYOM Missions for GTA San Andreas by SkyGTA_User because it was uploaded in the wrong section
  7. Doherty Garage - Retexture & Props About: This mod will bring you amazing high quality textures for Doherty Garage.Also some cool props are added around place and it will look more interesting! Screens: Installation: It is very easy to install.Just place "Doherty Garage - Retexture" folder in modloader and that's it!Also you will need modloader installed,asi loader and cleo! Enjoj in this mod! Author:Cohex17 Downloads: GTA INSIDE DOWNLOAD DIRECT DOWNLOAD MEDIAFIRE DOWNLOAD
  8. The topic has been moved because it was in the wrong section -SkyGTA_User
  9. cardboardbox1230

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  10. Wanna’ make real dough? Start selling weapons! Modification transfers an update with the same name from GTA Online to GTA San Andreas. One of four available bunkers can be bought by you, in which you can start creating weapons and special vehicles. Mod features: * 4 abandoned bunkers scattered across the map for the player to choose. * Ability to enhance bunker with updates which will raise the speed of weapon production and modification researches. * Completely new bunker interior with custom mapping, which evolves throughout the production process. * Interface that closely resembles GTA Online counterpart. * Comfortable system of development control built in a PC, which is located in the bunker laboratory. * Manufacturing system, that is maximally close to GTA Online counterpart: separate modes of weapon creation and vehicle modification researches, with ability to swap between the modes in bunker control menu. * Mobile Operations center, that have been added as new transport, in which you can modify vehicles and transport them in its back. * Missions dedicated to material thefts and merchandise sales. * New transport that can be assembled in the bunker and that doesn’t replace any of existing transport: modified Tampa, modified Bandito, and Opressor. * Intuitive tutorial system that consists of pop-up hints during the game. In gnrconfig.ini file you are able to change the mod language, by setting one of the following values: 1 – Russian; 2 – English. Changelog: v1.0: * First release v2.0: * Global modification revamp/rebuild. v2.1: * Implemented English language support. v2.2: * Fixed an issue where saving the game with the mod installed broke the save data and lead to following crashes. * Bunker entrance scene now works the right way with high FPS. * Save pickup implemented in the bunker. v2.3: * Fixed patch 2.2 bug which made it impossible to switch to English language. * On-screen indicators are now located properly when switched to English language. * A hint regarding leaving the bunker is now shown properly with English language. * Automobiles now spawn faster and more noticeable for the player inside the bunker. * Ventilation noise have been added to the bunker, improving a feeling of you being inside of a structure and not in vacuum. * Manufacturing devices now make noise during manufacturing process. Download Link
  11. This "mod" isn't really much, just a few handling lines. These handling lines fit right well with the rest of GTA SA's cars; they do not turn the Hotring Racer into an overpowered 200mph speed demon that outpaces literally anything in the game. They are based on the default handling of the Hotring, and each has advantages and disadvantages. In real life, NASCAR stock cars are "set up" for different race tracks, by means of slight changes to intake size, spoiler angle, tire pressure, and ballast location, to ensure they perform most suitably for the track at hand. Relative to other sports cars in San Andreas, I used the default Hotring Racer handling to represent a Road Course setup, and made small adjustments from there. I suggest saving these all to different ModLoader folders, so you can choose a handling style to your liking. Street Circuit: High grip, high stability, great braking and acceleration, at the cost of high drag and reduced top speeds. In-game, this setup would be best for street racing. HOTRING 1625.0 4500.0 2.2 0.0 0.2 -0.4 70 0.93 0.80 0.48 5 175.0 33.0 5.0 R P 13.0 0.50 0 35.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Road Course: Default Hotring handling, for use in generic paved road courses like Road America and Watkins Glen. HOTRING 1600.0 4500.0 1.4 0.0 0.2 -0.4 70 0.85 0.80 0.48 5 220.0 26.0 5.0 R P 10.0 0.52 0 30.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Speedway: High-speed setup reducing drag and improving top speed, at the cost of traction and steering-braking ability, for use in oval tracks such as Indianapolis. HOTRING 1610.0 4500.0 1.2 0.0 0.2 -0.4 70 0.80 0.80 0.55 5 250.0 23.0 5.0 R P 7.0 0.52 0 25.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Superspeedway: Extreme modification for maximum top speed at the cost of acceleration and traction, as well as asymmetric ballast for maximum efficiency and stability in sustained high-speed left turns, for use in high-banked superspeedways like Talladega and Daytona. In-game, I don't see much of a purpose for this setup apart from exceedingly fast highway travelling, or circling Julius Thruway anti-clockwise. HOTRING 1575.0 4500.0 1.0 -0.2 0.2 -0.4 70 0.71 0.80 0.48 5 270.0 20.0 5.0 R P 6.3 0.52 0 22.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0
  12. Fenton

    More Restricted Areas

    This mod simply makes the KACC Military Fuels in Las Venturas and the Federal Mint in San Fierro as restricted areas that will give you a 5 star wanted level like the Area 69 and Easter Basin Naval Station. Download Video: Installation: - Put the More Restricted Areas folder in the modloader folder
  13. n4z1_f0rum

    [car] Maibatsu Special

    Based anime "Machine Hayabusa". From scratch in GTA-V style. https://youtu.be/HhIiwFq0r10
  14. Thunderhead

    Fixed Comet model

    Have you ever been tired of seeing the comet have a front engine V8 and a trunk in the wrong places? I have just the mod for you then! I've replaced the engine in the model by one I've made myself, aka a proper flat 6 DOHC engine, that's put in the back, and under the hood now sits the trunk. I've made the whole exhaust system and centered the double exhaust pipe to fit more, say, logically into it. I used the original comet textures so no need for a separate .dff, just plug this into your game or in modloader and enjoy! Some screens: And the download link:
  15. soulsandstripegamer553

    Soul's Showroom

    These Cars are all based on real cars that have been put into the GTA Lore Grand Theft Auto: San Andreas Grand Theft Auto: Vice City WIP SA Vehicles Lampadati Felon Classic - Alfa Romeo FNM 2000 JK 1960 Lampadati Astro - 1966 Alfa Romeo Spider Duetto Ubermacht Zion Classic - BMW CSL 3 Fathom Compatto - Fiat Uno S Fathom Arrondi - Fiat Ducato MK1
  16. anyone interested in making full texture wheel models for gta sa vehicles? similar to the ones in Vice City and gta 3? i would do it myself but i'm not really skilled at it i would also be really interested in a civilian version of the the fbi car/Brigham that bare gta 3/ vice city wheel models and textures. from google Brigham gta 3 wheels
  17. Blood Tiger

    [WIP|SA] Zombie Andreas

    Zombie Andreas is a modification for "GTA: San Andreas" which completely changes the entire gameplay of the game. Zombie Apocalypse came to several States because an unknown infection has infected most of the population! The remaining people are trying to survive and don't get murdered by each other. Version "Complete" is almost the ultimate squeezing juice from RenderWare engine - new content, improving all the old features. And the gamemodes on the GTA 3, GTA VC, GTA LCS, GTA VCS maps and more! Storyline Mode A story about Mike that confronts with death of his wife - Amanda. Under he's life after tragedy he will meet miscellaneous characters, interesting adventures and plot twists in this hell! Escape Mode The main objective in this mode is find a walkie-talkie, and escape from the state in a certain time - 60 minutes. As soon as the mode starts, the game selects a random character, given random weapon(s) to him, a random stock of items and will put him in a random situation - it all depends on the difficult. For example, at the start he may already driving a car and running away from bandits or, for example, find himself in the forest alone with the marauder. Also, player can have a teammate, or even a team. Full team is 4 survivors (with player). However, you can't just escape on your own - you need a walkie-talkie. There are also various camps scattered throughout the state where your game progress can be saved. However, saving takes 6 minutes. Different factions will meet along the way - farmers, bandits, military, and police. Bandits and the military will be hostile to the player - they will trying to kill him in any way. Farmers and police are friendly until the player will provokes them. Marauders will also meet - these are loners who will try to eliminate the player. They will always be hostile to him. Do not forget about the usual infected, which will occur at almost every step. These are not the zombies that we used to see usually - infected fast, strong, even somewhat smart. There are also special infected ones, they are stronger and have different abilities. A Tank, for example, can throw heavy objects, and a clown can attract zombie attention. The player needs to go through everything and escape. In order for a player to escape, he needs to leave the state. This must be done with the help of a walkie-talkie, which must be used at the point of salvation. After calling the rescue, the player needs to withstand the horde, which lasts several minutes. Time depends on the difficult. Also, towards the end, the player will have to kill the Tank. To complete the rescue, the player needs to wait for the rescuers who will arrive on the vehicle, and then get into this vehicle. After that, the mode will be completed. Faction War Play as one of the factions (military, bandits, police and farmers). In this mode, you need to fight a war and clear the whole state. In this mode the player are fights for the chosen faction: farmers (only on SA map), military, police, bandits. Police and farmers are forming a single fraction of the survivors. The gameplay of this mode is the destruction of members of hostile factions and the capture their bases. The ultimate objective in this mode, of course, is to capture all enemy bases and destroy all enemies (the residual number of which is noted in % (when capturing the last base, all opponents are taken away by 15% of the number)). However, in the case of too many deaths of members of your faction, (if their percentage drops to 0) you will lose. With the loss of allies, after a while new ones appear on the map, and they can be immediately teleported to the car. In this mode, there are no special infected. So you can focus on the battle with the rest of the enemies. Also, if you play as the Military, a military helicopter will fly to your aid, shooting down enemy helicopters. But if you are not playing as the Military, your helicopters may also be defeated. Survival Mode Survival is the most global gamemode in which the player has enormous freedom of actions and the absence of restrictions in anything. He can loot buildings, drain gasoline, capture enemy camps, complete quests, upgrade vehicles and much, much more. For each useful action, the player receives a little experience. Each specific amount of experience gained, the player receives a new level, gets 5 perk points (+10 for every 5th level), and the required amount to the next level grows exponentially. The player also receives a small portion of experience for each day spent. There are 35 perks, and for pumping most you need a certain level. The perks themselves also have a level, which allows them to upgrade their more advanced versions (after opening their first level, of course). Every 2-3 days in the State, an airdrop is dropped from the plane, which can be picked up (this is connected with one task; more on that below) and get useful supplies from it. However, instead of waiting once in the same period, you can call Airdrop yourself, through the radio, at a great distance from the camps. There will be more supplies in the Airdrop caused by yourself than in random, but this will attract the horde and aggressively-minded survivors, such as bandits. Each month, the virus mutates little by little, due to which the infected ones become stronger. Also only in this mode mechanics are present. The camp leader can not only provide supplies, but also tell the story of his camp. Every 12 minutes, the Leader of the camp has a quest, which, when taken, is generated from five options: Saving a stalker - the quest is to find and save the stalker of the camp, which did not come out to connection. If a player does not have time to find a stalker in a given radius in 4 minutes, he will die. However, not everything depends on the player - if luck turns in the wrong direction, the target may die even in case of success on the timer. Transportation of goods - you need to arrive at the camp with which the leader who issued the quest wants to establish a connection, and with the leader’s gasoline take their truck to their camp. Destruction of special infected - you need to kill the mutated infected, who came too close to the camp. Picking up an airdrop - is the first to pick up Airdrop, which should soon be thrown off at a certain point, and you need to bring supplies to the camp. Capturing the base - revenge for the murdered novice stalker. The player needs to capture the base closest to the camp. Holding Mode (Only on SA map) This mode is consisting in an improved escape as in Escape Mode, but with waves of infected, with weapons and body armors that given after the end of each wave. And choice of maps (with medals for the time that the player spent on the map without dying (and a gold medal for salvation)). There are 9 holding points on the map: SF Airport El Castillo Del Diablo Shooting range in the desert Whetstone Zombotech Big Ear Motel Farm LS Airport Versus Mode Versus is an unusual mode where a player are fights for one team against another, changing teams each round - he can win back the survivors, or be one of the specials infected, who needs to kill the survivors. The total number of rounds is 5. To defeat the opposing team in the allotted time, you need to score more points than opponents by killing members of their group. Likewise, for the death of your allies, enemy team receives points. After the death of a player, no matter what team he is in, he will spawn in a random place with random weapons (if he is a survivor) and a skin, but the round continues, and the opposite team is given 15 points for defeating you (even if you died without their help). Additional gamemodes: Frenzy Mode Another an unique mode where the player fights against a large number of specials infected with a Minigun (on the GTA III map, an enhanced M16 is used). A total of rounds in mode is 8, each one ends after some time, increasing with each round in an algebraic progression, and which must be experienced in order to pass the mode. In addition to the Hunters, the military helicopters will fly in the sky, bombing all with rockets (however, they usually do not fall into the player). After each round, the player appears in a random place and with a random skin, the same thing happens after death, however, it is worth considering that the number of lives is limited - there are only 5 of them! Mutation Mode A mode where the rules of the "Escape Mode" mode are changed. For completing all mutations (except "HESOYAM") you will receive an achievement. Mutations: To die in four - 3 allies. If one of them dies - the game is over. Lonely survivor - you are the only survivor in the state. One versus all - everyone against you. New dimension - the game in first-person ONLY (disabled on United and Stories maps) f*cking hell - all survivors and factions are constantly on the map. Drug master - your character is constantly under the influence of substances. Four bustards - constant attacks of all 4 special infected in one time. Guns apocalypse - all zombies have weapons. Hardcore survival - a sophisticated Nightmare difficulty. Explosive creatures - every zombie is a Hazmat. Migratory birds - confrontation to 6 Hunters in one time. Melee master - the player has only melee weapons. Moonwalk - moon gravity. TAAAAANK! - confrontation with 4 Tanks in one time. HESOYAM - activation of a random cheat code every 10-15 seconds. Known Issues: The HESOYAM mutation can crash due to the number of activated cheat codes, and this should not be surprising. Zombiegeddon Zombieddon is the only and generally unique mode from the Challenges section, which hosts races based on the Carmageddon game (1997). These races differ from the prototype. Instead of people, zombies are running along the highway, but basically everything is the same: you can go through the race in three ways, there is a choice of maps and bonuses. The mode starts with the choice of the map, and there are 15 in total: Country holocaust Desert crush Bloody coast Utopian port Hellish chili The cliff of suicide Circles around death East Coast Petrol Takeoff and landing One foot in wilderness Ace of spades Bizarre Downtown Crossout Bald eight Ring of anarchy After choosing a map, the player gets to the starting position. He has 9 randomly generated opponents, just like he is randomly generated. In addition, the character displayed in the small screen on the top right depends on the gender of the skin - if it's a woman, then Die Anna, if it's a man, then Max Damage. During race, random bonuses will appear in random places that look like barrels in the air. There are 17 bonuses in total, most of them last 30 seconds from the moment they are received. However, opponents can also take these bonuses, and since some of them give only a local effect, some bonus options are not available to bots. If a player loses the time or destroyed by opponents, the game will over. There are 3 conditions for victory, as in the original Carmageddon: Destroy all enemies. Be the first to race. Suppress all infected. After passing through the map in one of the ways, the corresponding icon is shown in the map selection menu to the right of the map itself. Download "Complete" version: Google disk - https://drive.google.com/file/d/1OuUbxm-d7LyZxY5gh3l4AWm-oUWgLLKi/view Latest Complete build is fully translated into English language and available to play! Of course, some errors and inaccuracies in translation can still be occur, if you find something - contact us. Authors: The authors of the modification - BloodTiger (a.k.a. HeadShooter, Muxan500) & Sergey Makarov The "Complete Team" members, testers, assistants, administrators - Sanek Bunik, Sadl Lampake & Philips_27 First former assistant and "right hand man" - Philips_27 Former member of "Complete Team", tester, assistant to group administrators (23.02.2019-05.05.2019) - Daniil Demchenko (a.k.a. RentSamp) All third-party authors, all authors that tools and programs we used and third-party plugins authors and etc. are listed in the 'ReadMe' file. VK Official Group (RUS) - https://vk.com/za_official Discord Server (ENG, RUS) - https://discord.gg/wYG5Un Note: We strongly recommend reading the 'ReadMe' file, there you can find a lot of useful information about modifications, management, settings, technical difficulties that you may encounter and other things. You can join our discord group if you want to ask us something or you encountered a problem or bug. You're welcome! Have a nice game and welcome to HELL!
  18. thalilmythos

    Unarmed gangs fix

    This is a simple mod that aims to do what it says. Features: -Gangsters armed: every unarmed member of a gang will pull a gun out if they see you have one yourself, no more ballas running away from you, this is also a work around, for the broken panic system of the gangs, they won't run away scared and then stop after 5 seconds. https://www.mediafire.com/file/ktsbonpz955a1a5/RE_unarmed_gang_final.7z/file
  19. LaDiDa

    Remade blackjack cards

    Since the blackjack cards in it's vanilla state are in very poor quality I decided to remake them, some cards were upside down or slightly tilted to one side, especially the Hearts looked like their icons were DXT1 compressed at one point before even making it into the final card... DOWNLOAD
  20. TJGM

    Weapon Coronas

    Weapons Coronas What is it? Rockstar decided to remove the coronas from dropped weapons when San Andreas came around, it was a nice feature in III/VC that gave the game atmosphere. This mod adds coronas to weapons similar to III/VC, although not perfect, I think it suits the game and looks pretty good. Download: GTAGarage Installation: Download Mod Loader and drag and drop the "Corona Weapons" folder to the Mod Loader folder. Bugs: Sun flares may be replaced by the weapon corona as seen here. Installing SilentPatch fixes this. Screenshots:
  21. goodidea82

    Soccer Team Play

    GTA Soccer Team Play by goodidea82 We have Soccer World Cup 2018 now! This means that the whole world is playing GTA Soccer TeamPlay now. Enjoy! Single player mod for GTA SA on PC with AI-System developed by me. Requires: CLEO 4.3.22 Version 1.0 Download Youtube: https://www.youtube.com/watch?v=WZVi-6RAFcs Soccer Team Play is a free extension for GTA San Andreas single player. It allows you to play team against team like in commercial soccer games. Three to five player are possible for each team. The soccer field is in the baseball stadium in Las Venturas. You can access the stadion from the parking area via a red marker. Use the left mouse button to shoot the ball to another player or at the goal. To move your entire team forward, pass the ball to the player in the back and move that player forward. Then pass the ball to the front again, but be careful to not violate the offside rule. The game was programmed in C++ and CLEO 4. To support this mod upload a video of you playing (or how to install the mod in your language) and add a link to my video. Read the readme of this mod.
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