Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'sa released'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GrandTheftAuto.net - Website Re-Launch
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA 6
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
    • Gangs
  • GTANet

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 46 results

  1. Fenton

    More Restricted Areas

    This mod simply makes the KACC Military Fuels in Las Venturas and the Federal Mint in San Fierro as restricted areas that will give you a 5 star wanted level like the Area 69 and Easter Basin Naval Station. Download Video: Installation: - Put the More Restricted Areas folder in the modloader folder
  2. SlingShot753

    SlingShot753's Workshop

    Hello everyone! Welcome to my Workshop. After getting courage, I decided to create this topic to post some of my work that I have been doing just for my own I'd like to share with you guys. I mainly focus on skin of peds, but sometimes I do other stuff too, but not vehicles (because my skills are really bad, but maybe someday, who knows?). Okay, enough talk! Check out below:
  3. TheMuscle01

    Muscle Customs

    Welcome to my workshop, here I make "Improvements" on existing cars and maybe ones made from scratch in the future. For these mods I suggest using VehFuncs. Here is what Muscle Customs offers: Year 1 Vehicles Year 2 Vehicles
  4. LaDiDa

    Remade blackjack cards

    Since the blackjack cards in it's vanilla state are in very poor quality I decided to remake them, some cards were upside down or slightly tilted to one side, especially the Hearts looked like their icons were DXT1 compressed at one point before even making it into the final card... DOWNLOAD
  5. WARNING: THIS MOD CONTAINS BUGS So like the title says, i just ported the Xbox 360 version of CJ (Every DFF, and TXD) to the PC version of San Andreas so it includes the separated fingers for CJ. If im honest it was a little bit of a pain in the ass because i have to rename every PNG to match the PC files and create new folders with their respective name too. I tested it days ago hoping that would work and it does, but it has some graphical bugs that you can see in the images below. Im uploading it for anyone who wants to use it or fix it if you have some experience editing png images (i tried to fix it using photoshop but i just dont have enough knowledge about how to edit a PNG or how to soften the edges of the images so i gave up) Anyway, here are the links to download the mod and the PNG's if you want to edit them, just let me know if you were succesfull at fixing them. MOD DOWNLOAD PNG's - THIS IS ONLY FOR TEXTURE EDITING Credits: - Rockstar Games - War Drum Studios - Me (Templar793) For extracting and converting the files to PC. ****Excuse me if there is any misspelling in my english (it is not my native language)****
  6. n4z1_f0rum

    [car] Maibatsu Special

    Based anime "Machine Hayabusa". From scratch in GTA-V style. https://youtu.be/HhIiwFq0r10
  7. Mysterdogg

    Mgg's Workshop

    Nominated as one of the best Workshops of 2018! Hey everyone, Mysterdogg here! well, I know what you're saying "but Mysterdogg, you already had a workshop..." and yeah, you're almost right, I used to have one but I was never satisfied with the result and due to my personal life, decided to request its removal. After a while, I've made a new one, this time focused on sharing my old stuff, but also new releases! Notes: (Revisited on November 05, 2019) Old Stuff! CLEO Scripts (Updated! November 05, 2019) Misc Vehicles (Updated! November 05, 2019) Weapons (Updated! November 05, 2019)[Under Imrpovements] Guides (Updated! November 05, 2019) New Stuff! CLEO Scripts (Updated! January 15, 2020) Misc (Updated! May 27, 2019) Guides (Updated! November 05, 2019) Non-GTA Stuff! Currently 41 mods posted here!
  8. Reflections like in the mobile version of GTA San Andreas I did not own this mod, it is belongs to Akash Babu Mods, profile link: https://www.blogger.com/profile/10058289087887385383 i just want to make it more popular and downloads, this is a very cool mod! it is not an ENB, it is an asi. Download: Here images: https://imgur.com/a/I7w8ZGT https://imgur.com/a/x7jBKjc https://imgur.com/a/pe7jlOL https://imgur.com/a/mPMX0gl https://imgur.com/a/4T9C4Aa https://imgur.com/a/UNRWBGl comparison: With Mod: https://imgur.com/a/YrEbD5K Without Mod: https://imgur.com/a/RNQFvds requirements: Pixel shader 2.0 128 graphis card 30 Fps This mod will drop some fps (1 - 5 fps)
  9. Thunderhead

    Thunderhead Speed Shop

    Hey y'all! I've decided to make a workshop in order to regroup all my stuff in one place as well as having somewhere where I can post updates on my ongoing projects. Released: Ressources: And a taste of things to come (note, some of these are being worked on, some arent, I figure this sh*t out as I go and I've borked some stuff already): Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them. I would also like to drop a big thank you to my friends @Crack Yo' Neck, @direct, @RM76, @Razor440, @savidge and @RacingFreak for their advice, opinions and help on my mods. Thanks also to all who use my mods and dropped supportive words!
  10. savidge

    $HODY Used Autos

    $HODY USED AUTOS INTRODUCTION Welcome to $HODY Used Autos! Here, you can find all manner of vehicles once cherished by people across the state of San Andreas that now seek a new home (the vehicles, not their previous owners). You can also find other, non-vehicular modifications here if the aforementioned doesn't particularly take your fancy. All vehicles aim to be lore-friendly (as to not look out-of-place during 1992 San Andreas) and always utilise textures found within the 3D-era titles' IMG archives to ensure faithfulness and consistency are tantamount. Please take a look at our current listings below (click on thumbnail images to open full-sized variant): VEHICLES BF MICROBUS ONE FORMER OWNER! DECLASSE CADRONA [NEW!] DECLASSE PREMIER ÜBERMACHT VINCENT VAPID SPEEDO MISCELLANY LAW2 BINARY IPL ADJUSTMENTS PLATEBACK & PLATECHARSET REVAMP [NEW!] RADAR ICON REVAMP ACEHUD HUDSETTING BILLBD1_LAE REVAMP DISCLAIMER I'm fine with my modifications being uploaded to other websites as long as I'm credited. Thanks! CREDITS @Crack Yo' Neck for teaching me how to export properly @A.G., @Baka San, @direct, @RacingFreak, @Razor440, @RM76, @Thunderhead, and @VictorSE for their continued feedback
  11. Gangster SWAT Fix About: Ever noticed how the highly trained SWAT operatives use Micro SMGs like true gangstas? Always wanted a fix but never found anything good enough anywhere in the interwebs? Well look no further! This little CLEO script changes the SWAT members default Micro SMG to an MP5, effectively removing them from thug life! Pics: Before After DOWNLOAD Source: {$CLEO .cs} 0A8C: write_memory 6151585 size 1 value 29 virtual_protect 1 0A8C: write_memory 6151594 size 1 value 29 virtual_protect 1 0A93: end_custom_thread
  12. Thunderhead

    Fixed Comet model

    Have you ever been tired of seeing the comet have a front engine V8 and a trunk in the wrong places? I have just the mod for you then! I've replaced the engine in the model by one I've made myself, aka a proper flat 6 DOHC engine, that's put in the back, and under the hood now sits the trunk. I've made the whole exhaust system and centered the double exhaust pipe to fit more, say, logically into it. I used the original comet textures so no need for a separate .dff, just plug this into your game or in modloader and enjoy! Some screens: And the download link:
  13. Ped Tweaks Main Features Restored SF and LV Cop Bikers instead of having only one biker (LS Biker) in all states. Restored Desert sheriff to Bone county and an unused country deputy to Red county and Flint county. Soldiers now spawn in restricted areas instead of normal cops and they are equipped with M4. Restored the 'Home Brains' script, you can now see bums sitting and scratching. Introduced a new sync system for taxi drivers where the variety of drivers can be seen even without interchanging towns. Added back the unused LS taxi driver (WMYCD2) to LS and counties and his voice lines are working properly. Restored two drug dealers: Hispanic dealer in LS & SF and biker in desert towns. The hispanic, white and black dealers now spawn together in the same zones. Optional Files More Peds Restored an unused guard, he can now be seen at the same locations of the existing security guard. Restored unused airport workers, so now there are three workers instead of one. Restored the psycho ped who acts as a criminal (carjack, get chased by cops, etc...). Restored a unique LV variant (pink clothes) of the normal Hispanic girl. Restored voice lines for pimps and security guard so they aren't mute anymore. Pimps can now be seen on the streets instead of only appearing in missions. Mechanic ped can now be also seen in SF and LV instead of LS only. The male lifeguard now spawns as a beach ped instead of only appearing in SF gym. Restored two cutscene Grove Street members seen in Los Sepulcros. Restored an unused SF ped and he now spawns in SF Average group. Restored two unique peds from the mission 'Madd Dogg' to SF and LV. Restored the Italian mafia, they now have turfs in LV. Restored the two texans, they will spawn in desert towns. SCM Fixes Noodles and Ice cream vendors now spawn in there respective carts. Replaced Denise with a hooker in the mission 'A Home in the Hills'. Added LVPDM1 to Cop Wheels and Breaking the Bank at Caligula's missions. Triads spawn as casino guards instead of normal bouncers in Four Dragons casino. Guards in the mission "Customs Fast Tracks" will now use the normal guards. Claude's now uses his own model instead of using "Woozie's in Farewell, My Love..". INI Features The ability to add second officer & cop biker models to each city by typing their IDs in the .ini file. CDEPUT can now spawn in the desert too via an option in the .ini file. Screenshots Downloads Archives Release.zip Requirements CLEO Library A Limit adjuster Special thanks HollywoodJack - The main code that dealers plugin is based on. _F_ for converting the texans to in-game models.
  14. soulsandstripegamer553

    Soul's Showroom

    These Cars are all based on real cars that have been put into the GTA Lore Grand Theft Auto: San Andreas Grand Theft Auto: Vice City WIP SA Vehicles Lampadati Felon Classic - Alfa Romeo FNM 2000 JK 1960 Lampadati Astro - 1966 Alfa Romeo Spider Duetto Ubermacht Zion Classic - BMW CSL 3 Fathom Compatto - Fiat Uno S Fathom Arrondi - Fiat Ducato MK1
  15. anyone interested in making full texture wheel models for gta sa vehicles? similar to the ones in Vice City and gta 3? i would do it myself but i'm not really skilled at it i would also be really interested in a civilian version of the the fbi car/Brigham that bare gta 3/ vice city wheel models and textures. from google Brigham gta 3 wheels
  16. Uzzi47

    HD Claude PLAYER MODEL

    HD Claude PLAYER.IMG for GTA San Andreas BETA 1 SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! DOWNLOAD BETA 1 Tools used for this mod: CREDITS: *This mod is still in beta stage so there are some bugs. Will fix them in the upcoming versions. Enjoy!
  17. Uzzi47

    GTA3 Vegetation

    I converted GTA3 vegetation to GTA San Andreas. Hope you like it Screenshots: DOWNLOAD How to install: Just create a new folder in modloader named "Vegetation" for example, and move the mod there. Enjoy! CREDITS: Rockstar Games: Original models and textures Uzzi47: Models conversion
  18. Johnny Klebitz PLAYER MODEL for GTA San Andreas BETA 3 RELEASED! SCREENSHOTS: REQUIREMENTS: CLEO and ASI Loader Modloader gta_sa.exe 1.0 US How To Install: Drag and drop "modloader" folder to your GTA San Andreas game directory. ENJOY! Current version features: TLAD outfit (default) GTA V outfit GTA IV outfit (a.k.a BETA outfit) Clothes from GTA IV and GTA V New haircuts Added and fixed more clothes Fixed blank names for most of the clothes TLAD anims (needs improvments tho') Increased clothes quality from 256x256 to 512x512 TLAD Hexer (Replaces Freeway) [BONUS!] Plans for upcoming versions: Cracked head from GTAV 3D haircuts Facial rigging for cutscenes Johnny's voice quates for CJ Special thanks to TALHA5U(M.T.H) for letting me use his models. (Check out his mods on GTAInside https://www.gtainside.com/user/TALHA5U(M.T.H)/ ) My modding blog: http://UzziModding.blogspot.com M.T.H's blog: http://mthgtamods.blogspot.in/ DOWNLOAD BETA 3 Tools used for this mod: CREDITS: Head model converted and rigged by: Uzzi47 Haircuts/face textures: Uzzi47 Clothes converted and rigged by: TALHA5U(M.T.H) and Uzzi47 Ryder's HD glasses: Ezekiel Johnny voice quates: Matt1010 Other support: TALHA5U(M.T.H) and Jeansowaty CONTACT INFO: Have fun!
  19. It's a project Def Jam mix with smash bros with classic mode as arcade mode with different types of difficulty levels on opponents. You fight the opponents to win the match, and become the victory. However there is mini-games such as kill the chainsaws as smash TV to score points anytime you kill them are which included in career mode when reaching to stage 4. I also have training mode to fight your opponents endlessly and you will not die from this match. Select 5 up to opponents, it have different difficulties on each of them. There's 7 modes currently - Fight of doom (ENDLESS), free for all, 2-on-2, 1-on-1, training mode, arcade mode and shot the chainsaw mini-game. Arcade will give up to stage 12 and the final stage when you go road to Big Smoke. Difficulties will be the health to decrease in hard, very hard or intense. Here the release: https://www.gtainside.com/en/sanandreas/mods/121059-project-def-jam-4-0?id=121059&stars=323&points=10&submit=Rate# While gta garage isn't working for uploads.
  20. This "mod" isn't really much, just a few handling lines. These handling lines fit right well with the rest of GTA SA's cars; they do not turn the Hotring Racer into an overpowered 200mph speed demon that outpaces literally anything in the game. They are based on the default handling of the Hotring, and each has advantages and disadvantages. In real life, NASCAR stock cars are "set up" for different race tracks, by means of slight changes to intake size, spoiler angle, tire pressure, and ballast location, to ensure they perform most suitably for the track at hand. Relative to other sports cars in San Andreas, I used the default Hotring Racer handling to represent a Road Course setup, and made small adjustments from there. I suggest saving these all to different ModLoader folders, so you can choose a handling style to your liking. Street Circuit: High grip, high stability, great braking and acceleration, at the cost of high drag and reduced top speeds. In-game, this setup would be best for street racing. HOTRING 1625.0 4500.0 2.2 0.0 0.2 -0.4 70 0.93 0.80 0.48 5 175.0 33.0 5.0 R P 13.0 0.50 0 35.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Road Course: Default Hotring handling, for use in generic paved road courses like Road America and Watkins Glen. HOTRING 1600.0 4500.0 1.4 0.0 0.2 -0.4 70 0.85 0.80 0.48 5 220.0 26.0 5.0 R P 10.0 0.52 0 30.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Speedway: High-speed setup reducing drag and improving top speed, at the cost of traction and steering-braking ability, for use in oval tracks such as Indianapolis. HOTRING 1610.0 4500.0 1.2 0.0 0.2 -0.4 70 0.80 0.80 0.55 5 250.0 23.0 5.0 R P 7.0 0.52 0 25.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0 Superspeedway: Extreme modification for maximum top speed at the cost of acceleration and traction, as well as asymmetric ballast for maximum efficiency and stability in sustained high-speed left turns, for use in high-banked superspeedways like Talladega and Daytona. In-game, I don't see much of a purpose for this setup apart from exceedingly fast highway travelling, or circling Julius Thruway anti-clockwise. HOTRING 1575.0 4500.0 1.0 -0.2 0.2 -0.4 70 0.71 0.80 0.48 5 270.0 20.0 5.0 R P 6.3 0.52 0 22.0 1.5 0.10 10.0 0.29 -0.16 0.6 0.4 0.20 0.56 45000 40002004 C00000 1 1 0
  21. skatefilter5

    Hard Mode for Story Mode or DYOM

    Hard mode will make the gangs harder with tweaks for accuracy, and his temper. They have duel weapons for SMGs/sawnoffs, no flinching, kickboxing fighting style and money worth for $5000 for killing them. Even it mission didn't task you to kill them to run to the checkpoint if they saw you they will kill so you gotta be ready to kill these guys in your path. For those who played MTA/SAMP, they will kill them all without dying. You really need professional skill level from the cheat menu, it's recommended for moving while shooting https://www.gtagarage.com/mods/show.php?id=16581 To enable this type "hardmode". To disable this type it again to revert back to normal. Any story missions or DYOM will make the actors on hard mode. When your facing boss battle you might need to run towards him and punch him down or use a melee weapon. It won't let me upload in GTA garage due to unknow error since the site was upgrading link to GTA inside instead: http://www.gtainside.com/en/sanandreas/mods/120174-hard-mode-on-story-missions-or-dyom Stats changes Accuracy is set to 85 Fire rate is set to 97 Fighting style is set to kickboxing Weapon is set to duel smgs (only pistols, smgs & sawnoffs) Money is set to $5000 No Flinches (Rifles, Snipers or Mini-gun recommended) Here the hard mode behaviors in DYOM
  22. The topic has been moved because it was in the wrong section -SkyGTA_User
  23. cardboardbox1230

    [LUA|MoonLoader] Weapon Recoil

    Recoil for Grand Theft Auto: San Andreas This is a script written in LUA, causing weapons to recoil when shot. Works with all weapons that can be aimed. Features: Install Instructions: Adapting / Editing Weapons Settings: Download link: V8 - V7 - V6 - V5 - V4 - V3 - V2 - V1 Credits: Changelog: (Also given in archive)
  24. Wanna’ make real dough? Start selling weapons! Modification transfers an update with the same name from GTA Online to GTA San Andreas. One of four available bunkers can be bought by you, in which you can start creating weapons and special vehicles. Mod features: * 4 abandoned bunkers scattered across the map for the player to choose. * Ability to enhance bunker with updates which will raise the speed of weapon production and modification researches. * Completely new bunker interior with custom mapping, which evolves throughout the production process. * Interface that closely resembles GTA Online counterpart. * Comfortable system of development control built in a PC, which is located in the bunker laboratory. * Manufacturing system, that is maximally close to GTA Online counterpart: separate modes of weapon creation and vehicle modification researches, with ability to swap between the modes in bunker control menu. * Mobile Operations center, that have been added as new transport, in which you can modify vehicles and transport them in its back. * Missions dedicated to material thefts and merchandise sales. * New transport that can be assembled in the bunker and that doesn’t replace any of existing transport: modified Tampa, modified Bandito, and Opressor. * Intuitive tutorial system that consists of pop-up hints during the game. In gnrconfig.ini file you are able to change the mod language, by setting one of the following values: 1 – Russian; 2 – English. Changelog: v1.0: * First release v2.0: * Global modification revamp/rebuild. v2.1: * Implemented English language support. v2.2: * Fixed an issue where saving the game with the mod installed broke the save data and lead to following crashes. * Bunker entrance scene now works the right way with high FPS. * Save pickup implemented in the bunker. v2.3: * Fixed patch 2.2 bug which made it impossible to switch to English language. * On-screen indicators are now located properly when switched to English language. * A hint regarding leaving the bunker is now shown properly with English language. * Automobiles now spawn faster and more noticeable for the player inside the bunker. * Ventilation noise have been added to the bunker, improving a feeling of you being inside of a structure and not in vacuum. * Manufacturing devices now make noise during manufacturing process. Download Link
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.