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  1. GTA Vice City use Uzi sound for all SMG when you use them for "drive-by". this plugin "fix" it by changing the sound id depending on what SMG Tommy is having. Download here: http://www.mediafire.com/file/oletmvweps0d422/VC.DriveBySoundFix.zip
  2. ForeverL

    [VC] San Andreas: Characters

    Well, there's not much to explain about this. This MOD replaces to most of the protagonists of Vice City, by the protagonists of San Andreas. For now, I've focused on Carl Johnson, but I'll upload the other actors. I have decided to start with the "special outfits", in order to draw a parallel with Tommy's outfits. To make it more "original". If they have suggestions on which character they could replace, and that is consistent with the VC story, they can comment on them. For now, some screenshots, and a video:
  3. Ryadica926

    No Clothes Reset

    GTA Vice City have a "feature" that makes tommy's outfit reset to "Street Outfit" when you're Busted or Wasted. This script "fix" it by retaining the outfit, so you don't have to change to your favourite outfit again when you're Busted or Wasted. Download here: http://www.mediafire.com/file/qqz8awk0nc1c83x/VC.NoClothesReset.zip Credits to: @spaceeinstein for finding the memory addresses. this plugin is powered by plugin-sdk
  4. thalilmythos

    VC - Hit squad

    Vice City hit squad Oh yeah, you're god damn right this had to be done. When you are the kingpin of vice city, you cannot expect to live without looking over your shoulder. Gangs will send unexpected hit squads your way once in a while. http://sharemods.com/9o3dvpb8jbk9/Hit_squad_VC.rar.html
  5. So, I decided to make an HQ version of the hud.txd file. I wanted to remake the textures but I also wanted to make them almost identical to the original textures, however, I also added my own improvements to them. I recommend you use this mod with some other HQ mods (fonts, radar map, weapons icons, etc). DOWNLOAD
  6. A little mod me and @Inadequate put together, changes the Deluxo so it either spawns with the vanilla design, a design similar to the real-life DeLorean, or a combination of the two. Intended to be used with Mod Loader. DOWNLOAD
  7. CharlesVercetti

    [ASI|VC|SA] Wrist Watch

    Introduction: A simple mod which is based off Plugin SDK, displays time in the form of a wrist watch in the bottom right corner. It is actually an idea conceived by GTAForums user named @I MD Pradipta. Although the request was made a long time ago, quarantine has made me do it - make them into reality. https://gtaforums.com/topic/670360-asi-betacleo-vice-city-rectangular-hud/page/3/#comments Features: Displays Hours and minutes. (There is no seconds system in GTAs) Additionally, the SA version displays the week days. There are 2 modes in which the watch can be displayed, either all the time, or by holding the "Q" button to display it. Additionally in SA version, CJ will do a "Look at the watch" animation if "T" is pressed while holding "Q". The watch faces, needles , and the day card (SA only) can be easily customizable, using the MagicTXD and editing the "watch.txd" present on "models" folder ("watch_sa.txd" in SA version) Also, the scale and position of the watch elements can be customized through "watch.ini" config file. Compatibility: The mod is confirmed to work with GTA VC 1.0 exe and GTA SA US 1.0 exe. Thanks to: @DK22Pac, for Plugin SDK. Download: Wrist Watch v1.0 VC [Mediafire] Wrist Watch v1.0 SA [Mediafire] Wrist Watch v1.1 (VC/SA) [Mediafire] HD Watchfaces SA version How to Install: Download and install WinRAR or PeaZip https://www.win-rar.com/ https://www.peazip.org/ Get an ASI Loader. https://www.gtagarage.com/mods/show.php?id=21709 (ASI loader SA) https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases (ASI Loader VC) Follow the video.
  8. Jeansowaty

    2001 Washington

    When browsing files from the GTA III Mobile Version, I found an unused model, called mysteriously "continen". Upon importing the model into 3dsMax, I came to the conclusion that it's an early Alpha model of the Vice City Washington!!! Jokes aside, after some heavy thinking one night I came to the conclusion that the Kuruma was replaced by the Washington in Vice City. Why? Both share the same engine noise, the same ID, both have an FBI variant and the Washington had the same rear lights texture as the Kuruma in the Beta of GTA VC. Later on, I had this idea to make a custom car based on the original VC Washington. I took the III Kuruma and started remodelling and remodelling and remodelling... until I was sorta satisfied with the result. I also took inspiration from the SA Washington to make it seem like it's been progressing over the years... Then @MrFinger joined me on this and co-created it with me. He also did the Xbox textures. I hope you enjoy our car Pics: PC quality (tested on a modded GTA LC copy, sorry for no WS fix but it crashes this copy.) Xbox quality (ditto) Links: GTA III GTA III (Xbox quality textures) GTA Vice City (MVL) GTA Vice City (MVL) (Xbox quality textures) Installation: GTA III - Just replace any car or add it however the heck you want GTA VC - Drag and drop it into your MVL folder or export the dff/txd and replace whatever you want
  9. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive
  10. Kalvin

    BETA EIA

    Reposting this over a year later because the original release was in Almost610's topic which I essentially hi-jacked because I'm a dick.
  11. spaceeinstein

    Aquatic Life

    Introduction This mod allows you to modify the maximum number of aquatic life that can spawn. By default, that number is 8. To modify that number, go into debug mode by typing “AQUATIC”. While in this mode, two numbers display the number of currently spawned aquatic life and the maximum number of aquatic life that can spawn. Press the next weapon key while on foot or the look right key while driving to increase the maximum number up to 127. Press the previous weapon key while on foot or the look left key while driving to decrease it down to 0. If there are aquatic life already spawned, you cannot decrease the number lower than the number of currently spawned aquatic life. Type “AQUATIC” again to exit out of debug mode. This mod also increases the spawn rate of the aquatic life. They will spawn quicker and faster than normal. Be aware that the more aquatic life that are spawned, the higher the chance the game can crash unexpectedly. This mod utilizes CLEO Library for Vice City. Check out the source code here. Installation Download the mod at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into the main VC directory folder. If CLEO.asi already exists in the main VC directory folder, you must delete that file. From this mod download, place the CLEO folder containing SEAquaticLife.cs and SEAquaticLife.fxt into the main VC directory folder. This mod has been tested only on VC v.1.00 US. Screenshot
  12. The Hero

    Into TheTimecycle!

    While working on gta3d I found the lack of a nice timecycle editor a nuisance, so I wrote me one today, have fun. As of june 2018 there's also a VC version. http://gta.rockstarvision.com/files/intothetimecycle_III.dll http://gta.rockstarvision.com/files/intothetimecycle_VC.dll source code here: https://github.com/GTAmodding/intothetimecycle This is how it looks: Please report any bugs. Also back up your timecyc.dat if you intend to save the file.
  13. This mod adds "Cop Bikers" to the game which is self-explanatory ya know? the bike itself replaces the ugly, useless, good-for-nothing Deaddodo in the game. Also, GTA Vice City has a car named "FBI Washington" that isn't used anywhere except parked at Downtown district near Pizza place. this mod let the game use both "FBI Washington" and "FBI Rancher" at same time (a little more variety to your VC game! also i fixed FBI Washington siren light and match its secondary siren sound to FBI Rancher). UPDATED! now it includes Army Car Randomizer which let VC use Barracks OL, Rhino and Patriot for the armies at 6 stars. The armies inside Patriot is a squad of four, so be careful! Download http://www.mediafire.com/file/kc8r5dkv5ve5gpc/VC.CopBike_FBIArmyCarRandomizer.zip A version without the cop bikers (only FBI and Army Car Randomizer) http://www.mediafire.com/file/yy8k8xly6a3biuh/VC.FBIArmyCarRandomizer.zip Credits to: - ermaccer for VC-styled Police Wintergreen. - FeroCT5 for GXT Editor. Known Bugs: - you cannot toggle the siren, maybe VC didn't allow toggable siren on bikes or i missed something. - the Police Wintergreen siren doesn't emits light.
  14. .M.S

    A.I Upscaled Weapon Textures

    As part of VRTP 1.5, I'm going to release this as a separate mod from VRTP because I think it's too small for you to see only in the next VRTP release. So, All weapon textures is now 4 times larger than the originals. Screenshots Download
  15. UnitedMel

    The Wave 103.1 Radiostation

    Adds new radiostation with New Wave music. (Replaces "Wave 103" obviously) It's 18 tracks with 1 hour and 13 minutes duration. In addition to new music also contains DJ voice and commercials Download
  16. KDST

    Neons and Shadows

    Some textures in PS2 are better than PC because PC had bad compression and some textures like neons or shadows this quality drop affects them in some textures and that's why I started looking for all the textures that contain neon and shadows. Here a comparison VICE CITY PC PS2 Neons PC PS2 SAN ANDREAS PC PS2 Download 2.0 Neons and Shadows Credits: Mugetsuga for PS2 Feels
  17. No.

    [MVL] Brigham Taxi for VC

    This is my first car mod ever for a 3D GTA I converted the LVPD car from San Andreas into Vice City as a taxi, since I wanted something a bit more fun to drive and get the 100 fares for the bonus, and because I think the game needed a taxi based on the Caprice too. The car has interior textures from GTA IV and some textures and model parts from the XBOX cars mod (huge thanks to yoječ for letting me use them!!!). I tried to keep it in the style of the XBOX cars since they are my favorite for playing the game while keeping it "lore friendly". Some parts like the front grill were edited by me. The wheels are not included in the mod, they are from the XBOX wheels mod. It uses Maxo's Vehicle Loader. It's carcols-compatible and it has a few different colors by default. The huge numbers on the side are inspired by taxis that appeared in Miami Vice (I guess that's what real taxis looked like in 80's Miami). I might make a police version too. Screenshots: I'm using SkyGFX in my game so that's why it looks extra shiny and why some transparent textures look alright. Without SkyGFX the fan inside the car may look a bit weird. Download link: https://www.mediafire.com/file/aqsy3pny115tale/vice_city_brigham_taxi.zip/file I'll try to upload it to gtagarage too. If you find any bugs please let me know. By the way is it possible to have separate brakelights and reverselights or do they always use the same dummy?
  18. thehambone

    GTA3/VC Mobile Save Conversion Tool

    GTA3/VC Mobile Save Converter Version: 1.1.0 This tool allows your Android saves to run on iOS and vice-versa! Simply drag'n'drop your save into the program and select the desired format. Supported games: Grand Theft Auto III Grand Theft Auto: Vice City Download MediaFire (standalone) GitHub System Requirements .NET Core 3.1 Runtime (use the standalone link above if you don't want to install the .NET Core Runtime) Credits Thanks to Lethal Vaccine for the idea! Version History 1.1.0 28 October 2020 Added support for Vice City iOS and Android saves. 1.0.0 13 September 2020 Initial release.
  19. We've had 20 years of the incredible series that is Grand Theft Auto, so I thought I'd celebrate by releasing a follow up to my previous mod GTA3: A Classic Texture Pack. Download Links: http://www.mediafire.com/file/ijyuht5r8r8158z/GTA_VC_A_Classic_Texture_Pack_1.0_CRAZYGTASAINT.rar GTAGarage: http://www.gtagarage.com/mods/show.php?id=29023 (No Download Available yet) Note: This mod is not intended too look great but to give an good feel of nostalgia.
  20. spaceeinstein

    [III/VC] Jump and Fly

    Introduction Jump and Fly is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. It allows you to continue jumping while airborne, effectively allowing you to travel through the air. Type "JUMPANDFLY" to toggle this effect on or off. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Video Source
  21. spaceeinstein

    [III/VC] Exclusive Bang

    Introduction Exclusive Bang is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. The built-in cheats "BANGBANGBANG" for GTA III and "BIGBANG" for Vice City blow up all vehicles but they could be better if they did not blow up your own vehicle. With this mod, type "BIGBANG" in GTA III or "BANGBANGBANG" in Vice City to blow up all vehicles except the one you are currently in. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Source for GTA III Source for Vice City Thanks to AmanSin001 for the initial idea.
  22. spaceeinstein

    Potent Tear Gas

    Introduction Potent Tear Gas is a modification for Grand Theft Auto: Vice City utilizing the CLEO Library. In the standard PC version of the game, the tear gas weapon is unavailable and its effect is ineffective if you manage to obtain one. This mod replaces the grenade weapon pickup behind the VCPD HQ with the tear gas and allows the tear gas to be more potent. You can modify the potency of the tear gas by editing SETearGas.dat, a plain text file, and changing the decimal number in line 1. This mod uses the number 5.0 and the base game uses the number 1.0. Bonus feature: any law enforcers affected by the gas will increase your wanted level. You can toggle the bonus feature off or on by editing SETearGas.dat and changing the number in line 2. Use 0 for off and 1 for on. Installation Download the mod at GTAGarage. If you are unable to open SETearGas.rar, rename the file to SETearGas.zip. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SETearGas.cs and SETearGas.dat into Vice City's folder. This mod has been tested only on VC v1.00 US. Video Source Thanks to piko and Jitterdoomer for suggesting that the player should get a wanted level when using the tear gas, and Mugetsuga for suggesting an option to change the potency.
  23. Introduction Pedestrian Traffic Signal Fix is a plugin for Grand Theft Auto: Vice City. The traffic light model trafficlight1.dff does not make an appearance in the world, but if you were to use it in your world, the model does not display a pedestrian traffic signal at all as seen in the left image. In Grand Theft Auto III, the model features a fully functional signal but only some code for it was carried over to GTA: Vice City. This plugin ports over the missing code, fully reenabling the pedestrian traffic signal for the traffic light model as seen in the right image. Installation Download the mod at GTAGarage. Copy pedestrian-traffic-signal-fix.asi into Vice City's folder. This mod has been tested only on VC v1.00 US but should theoretically work on v1.01 and Steam. Source Thanks to Silent and HM128 for showing that a fix is possible.
  24. CharlesVercetti

    Advance™ HQ Weapon Icons

    The Starting Point. Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in GTA Advance,of course.).There are totally 15 icons in this mod,plus one additional icon for Molotov cocktail as he was in doubt on designing the icon. While you think about the similarities between original and the duplicate(This mod),you may notice some differences.It is mainly because of our world,in which everything is 8-bit,including me. Here are the links for downloading the mod.If you support the mod,don't forget to press "Like This" button.Otherwise,Vinnie might rise from death again. AdvanceHQWIcons.zip | Mediafire | GTAGarage
  25. Hi everyone! I'm pleased to welcome you in my topic, Grand Theft Auto & NASCAR fans. It's time to start your engines, gentlemen! Don't think that anybody really knows me here so let me introduce myself. I'm Victor Knight, vehicle mod maker with couple years of Vice City converting experience. Today I'm proud to represent my latest project here on GTAForums. It's 1990 GM Goodwrench Chevy Lumina which was driven by seven-time Winston Cup champion, one of 50 greatest drivers in NASCAR history, legendary Dale Earnhardt! The model came out outstanding like its real life driver. From all others, besides a qualitative component, it's distinguished by expanded functionality: steering wheel, engine pulleys, and also u-joint are fully operable (exept driving belt of course). I'd like to thank our talented script writer, kenking, for implementing this bold idea. Smoothly approaching to a technical aspect, I tried to transmit authentic sensations of vehicle's behavior on the road (as the game's engine allows certainly), familiarizing myself with some amount of technical documentation, movies, various videos and broadcast recordings in setup process. ● Also you should know that collision is quite accurately replicates general shape of the body, so pavement edges and road roughnesses are critical obstacles for Lumina. ● Braking force distribution is 32% rear and 68% in front (the most appropriate ratio, if you have some more more relevant information - please let me know). ● Maximum velocity artificially restricted to 149 mph / 238.4 kph. "Full-scale" 200 mph-version was tested also but game's environment won't let you enjoy these settings. ● The total amount of triangular polygons is less than 200k, according to the primordial conception. ● Unfortunately, game engine doesn't provide proper "getting in" anims for these kind of vehicles. If you'd like to feel yourself as a part of NASCAR history, visit our file archive (This button will help you out). You may share your thoughts, suggestions or wishes just here or in my primary workshop topic. I draw your attention to the fact that this vehicle is prohibited from accommodation on any third-party resources, without exceptions and made exclusively for GTA.com.ua. In conclusion, wishing you all have a great end of the week and weekend. Regards.
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