Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'VC Released'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome!
    • Welcome to GTAForums!
  • News
    • GTANet.com
  • Multiplayer
    • GTA Online
    • Red Dead Online
    • Crews
  • Red Dead
    • Red Dead Redemption 2
    • Red Dead Redemption
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA VI
    • GTA V
    • GTA IV
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Portable Games
    • Top-Down Games
  • Modding
    • GTA Mods
    • Red Dead Mods
    • Mod Showroom
    • Featured Mods
  • Rockstar
    • Rockstar Games
    • Rockstar Collectors
  • Community
    • Off-Topic
    • Expression
    • Gangs
  • GTANet
    • Announcements
    • Support
    • Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download
  2. Yhdf

    GTA VC Styled Icons

    These are some VC styled icons that i made for GTA SA and GTA VC weapons, i hope you enjoy. It contains icons of all weapons from these two games in gta vc style, including the VC beta weapon icons. https://drive.google.com/file/d/0B3LbLyN1bSM2TkpvQUNTWV9LMjg/view?usp=sharing
  3. Son Of Big Boss

    SOBB's Vice City Beta Vehicle Arsenal

    Full pack download
  4. The Hero

    PS2 and Xbox map for PC

    Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without:
  5. Kalvin

    Intro Vic Vance

    100% PURE GRADE A COLOMBIAN MY FRIEND. Vice City's intro Vic Vance replaced with Vice City Stories'. 'BOUT TIME. *Also features optional hair DOWNLOAD: http://www.gtagarage.com/mods/show.php?id=27707 LCS Toni for III: http://gtaforums.com/topic/837467-lcs-toni/
  6. RegistaG

    VC - Moved Packages

    100 new Hidden Package locations. Download here: https://drive.google.com/file/d/16hLKrnGCFDFO6ytijwPF6KXb4Ssr9gpR/view?usp=sharing The archive contains the main.scm with new locations and a Phnom Penh 86 save file if you want to have the city opened right away. Also I've included a map with new hidden package locations. You can find most of these without using a heli, but there are 4-5 packages that require using one. Have fun
  7. MrFinger

    [VC] Fixed Xbox Vehicles

    Many of us know that Xbox VC vehicles were done very poorly and had a lot of bugs. This mod aims to fix the bugs and make the vehicles look more polished. List of all vehicles and changes made to them: Screenshots: Download (reuploading to mixmods is strictly prohibited). Thanks to: @Matt1010 - For logo and suggestions. @Noskillx - For idea to make this mod, reports and suggestions. @Ash_735 - For HQ body textures.
  8. djdarko

    Vice City 4K Fonts

    GTA VICE CITY 4K FONTS BY DJDARKO For: English, French, German, Italian and Spanish font1 | Pricedown / Vice City Sans font2 | Rage Italic (+ Montana) OVERVIEW This is a high resolution (4096px) font set for the PC version of "Grand Theft Auto: Vice City". The fonts have been matched as closely as possible to their original style and adjusted to look great within the game. DETAILS • Includes an alternate font, "Montana" which was part of my original Beta upload. This replaces the "Rage Italic" font used for Locations, Vehicle Names and Mission Titles.
  9. _Æ_

    Beta Xbox Style Recreation

    Comet Infernus Banshee Blista GPX Idaho Sentinel SentinelXS Pheonix Download Here Recommended Mods Tools used: - 3ds Max(with The Hero's RW plugins) - Photoshop - Magic Txd Credits @_Æ_ Beta Recreation in Xbox style & textures @Son Of Big Boss Beta Recreation @The Hero Bet
  10. ABOUT A simple modification which aims to remaster the Menu Interface and Radar elements, giving them the same quality and visual aesthetic from the 10th Anniversary of Grand Theft Auto: Vice City and San Andreas. Every single icon has been upscaled into a higher resolution, replaced with different icons from other titles, and/or recreated from scratch which improves over the vanilla ones, such as the radar icons giving them the same quality as War Drum Studios' remaster. Compatible with ThirteenAG's IV Hud. REMASTERED ICONS Missi
  11. Forever L

    [VC] (Some) SA Vehicles

    Well, I had to try, at least once. This idea came from something very simple: the repetition of vehicles. There are several vehicles that are used for different things in VC. I don't think it's wrong, but a little variety is good. So it occurred to me to adapt some vehicles from San Andreas, which go well with the VC atmosphere. It's the first time I edit vehicles, so I ask for patience (like everything else). It is not in my plans, adapt ALL vehicles from SA. I don't want to go crazier than I am. @Son Of Big Boss for Help/Suppo
  12. Ryadica926

    VC Mobile Crosshair

    This mod replaces the game crosshair to the one used in VC Mobile. this mod also includes Auto-aim with assault rifles. you can disable it by change the values in .ini DOWNLOAD this plugin is powered by plugin-sdk
  13. SA & LCS Vehicle Camera Hi! I've ported the San Andreas vehicle camera to III... I don't think I need any further explanation to write here. Mods confirmed to be compatible ClassicAXIS (if you turn off vehicle camera from .ini file) First Person Mod by GeniuSZ III Aircraft (you can enjoy exact same SA camera while flying aircrafts!) GInput Controls Exact same as SA; except the binding(generally RMB) that disables mouse steering/flying and enables mouse to move camera for a moment. I'm open to suggestions for which key I shou
  14. Leonazix

    Leonazix Import and Exports

    Hello and welcome to Leonazix Import and Exports! Here you will find lore friendly mods for Grand Theft Auto Vice City and San Andreas I decided to open this workshop to shared mostly my mods to the entire community of GTA, and sorry for late of many months of who were wating for my workshop. So I hope you like my mods!
  15. thehambone

    GTA3/VC Mobile Save Conversion Tool

    GTA3/VC Mobile Save Converter Version: 1.1.0 This tool allows your Android saves to run on iOS and vice-versa! Simply drag'n'drop your save into the program and select the desired format. Supported games: Grand Theft Auto III Grand Theft Auto: Vice City Download MediaFire (standalone) GitHub System Requirements .NET Core 3.1 Runtime (use the standalone link above if you don't want to install the .NET Core Runtime) Credits Thanks to Lethal Vaccine for the idea! Version History
  16. pinospin

    VCS Jet Ski {MVL}

    This is my Jet Ski converted from GTA VCS, with it's own animation and sound The Jet Ski in the video is WIP, so it's much slower than the current Jet Ski Unfortunately the Jet Ski currently have no spawn point, the ped riding it look awkward and forget about every motorcycle physics applied to the Jet Ski (no front firing, no ejecting after collision, ...) Download Link: http://www.mediafire.com/file/n6mkyr5wl21zk4x/VCS+Jetski.rar/file https://imgur.com/q5jIYvR https://imgur.com/Sin4TdW https://imgur.com/AFw4Jdn https://imgur.com/0FGXq7m
  17. spaceeinstein

    Potent Tear Gas

    Introduction Potent Tear Gas is a modification for Grand Theft Auto: Vice City utilizing the CLEO Library. In the standard PC version of the game, the tear gas weapon is unavailable and its effect is ineffective if you manage to obtain one. This mod replaces the grenade weapon pickup behind the VCPD HQ with the tear gas and allows the tear gas to be more potent. You can modify the potency of the tear gas by editing SETearGas.dat, a plain text file, and changing the decimal number in line 1. This mod uses the number 5.0 and the base game uses the number 1.0. Bonus feature: any law enforcer
  18. Kalvin

    MC Tommy

    Recreation of the "MC Tommy" outfit, referenced in the game files. Download: http://www.gtagarage.com/mods/show.php?id=28176 Installation:
  19. Version 3 is now available! This mod aims increase texture detail while retaining the original look of the game. All textures are enhanced using AI Gigapixel with further manual enhancements made after they've been processed. Some of these textures are not PC originals and have been replaced with XBOX, PS2 and Mobile counterparts, as these contain higher resolution originals or fixes for some of the broken PC textures. I've also manually fixed some artifacts caused by the up-scaling in clouds, wheels and particles. The following mods have been in
  20. CharlesVercetti

    [ASI|VC|SA] Wrist Watch

    Introduction: A simple mod which is based off Plugin SDK, displays time in the form of a wrist watch in the bottom right corner. It is actually an idea conceived by GTAForums user named @I MD Pradipta. Although the request was made a long time ago, quarantine has made me do it - make them into reality. https://gtaforums.com/topic/670360-asi-betacleo-vice-city-rectangular-hud/page/3/#comments Features: Displays Hours and minutes. (There is no seconds system in GTAs) Additionally, the SA version displays the week days. There are 2 modes in which
  21. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Tr
  22. MrFinger

    [VC] Beta Waterfall

    Recreation of beta waterfall at one of mansions in Starfish Island. Mod replaces 1 DFF and the waterfall itself is static (doesn't move) since VC engine doesn't support UV animations unlike SA. DOWNLOAD
  23. Rockstar Audio Tool Rockstar Audio Tool allows you to edit sound archives from R* games such as GTA (PC) GTA2 (PC) GTA3 (PS2, XBOX, PC) GTA VC (PS2, XBOX, PC) GTA LCS\VCS (PSP,PS2) Manhunt (XBOX,PS2,PC) Manhunt 2 (PC) Other files: ADF (GTA VC) Can be converted to MP3 and vice versa. Rebuilding is supported for all games. List files (.lst) allow to reuse original folder structure which R* might have been using to build their archives, they exist for Manhunt (PC) and GTA3 (Mo
  24. rwd3d9 is a library you can link your III and VC asi-mods against to get access to d3d9 features, namely vertex- and pixel-shaders. You still need a d3d8 to 9 wrapper that supports QueryInterface to get the d3d9 device (d3d8to9 recommended), so why should you use it? Simple, RW keeps a cache of pixel- and vertex-shaders that has to be kept up to date. When more than one mod wants to mess with the cache it will very likely become inconsistent and bad things will happen. So the idea is to have only one mod (this one) handle the cache and have all others dynamically link against it. Just
  25. Hello I see a lot of interest in my previous menu enter of 180 people I've decided to do one, but less complicated this time benefits very easy base 100%, stable works on smaller versions of cleo works on 2 gta sa and gta vc games note the options you need to write in the fxt file as you want to use in gta vc because cleo for gta vc does not support 0adf: opcode unless easy see #fxt for test menu ite1 menu test item1 option 1 item2 option 2 item3 option 3 item4 option 4 item5 option 5 note, the menu is on 5 options options are adde
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.