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  1. spaceeinstein

    [III/VC] Jump and Fly

    Introduction Jump and Fly is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. It allows you to continue jumping while airborne, effectively allowing you to travel through the air. Type "JUMPANDFLY" to toggle this effect on or off. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Video Source
  2. spaceeinstein

    [III/VC] Exclusive Bang

    Introduction Exclusive Bang is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. The built-in cheats "BANGBANGBANG" for GTA III and "BIGBANG" for Vice City blow up all vehicles but they could be better if they did not blow up your own vehicle. With this mod, type "BIGBANG" in GTA III or "BANGBANGBANG" in Vice City to blow up all vehicles except the one you are currently in. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Source for GTA III Source for Vice City Thanks to AmanSin001 for the initial idea.
  3. spaceeinstein

    Potent Tear Gas

    Introduction Potent Tear Gas is a modification for Grand Theft Auto: Vice City utilizing the CLEO Library. In the standard PC version of the game, the tear gas weapon is unavailable and its effect is ineffective if you manage to obtain one. This mod replaces the grenade weapon pickup behind the VCPD HQ with the tear gas and allows the tear gas to be more potent. You can modify the potency of the tear gas by editing SETearGas.dat, a plain text file, and changing the decimal number in line 1. This mod uses the number 5.0 and the base game uses the number 1.0. Bonus feature: any law enforcers affected by the gas will increase your wanted level. You can toggle the bonus feature off or on by editing SETearGas.dat and changing the number in line 2. Use 0 for off and 1 for on. Installation Download the mod at GTAGarage. If you are unable to open SETearGas.rar, rename the file to SETearGas.zip. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SETearGas.cs and SETearGas.dat into Vice City's folder. This mod has been tested only on VC v1.00 US. Video Source Thanks to piko and Jitterdoomer for suggesting that the player should get a wanted level when using the tear gas, and Mugetsuga for suggesting an option to change the potency.
  4. Introduction Pedestrian Traffic Signal Fix is a plugin for Grand Theft Auto: Vice City. The traffic light model trafficlight1.dff does not make an appearance in the world, but if you were to use it in your world, the model does not display a pedestrian traffic signal at all as seen in the left image. In Grand Theft Auto III, the model features a fully functional signal but only some code for it was carried over to GTA: Vice City. This plugin ports over the missing code, fully reenabling the pedestrian traffic signal for the traffic light model as seen in the right image. Installation Download the mod at GTAGarage. Copy pedestrian-traffic-signal-fix.asi into Vice City's folder. This mod has been tested only on VC v1.00 US but should theoretically work on v1.01 and Steam. Source Thanks to Silent and HM128 for showing that a fix is possible.
  5. CharlesVercetti

    Advance™ HQ Weapon Icons

    The Starting Point. Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in GTA Advance,of course.).There are totally 15 icons in this mod,plus one additional icon for Molotov cocktail as he was in doubt on designing the icon. While you think about the similarities between original and the duplicate(This mod),you may notice some differences.It is mainly because of our world,in which everything is 8-bit,including me. Here are the links for downloading the mod.If you support the mod,don't forget to press "Like This" button.Otherwise,Vinnie might rise from death again. AdvanceHQWIcons.zip | Mediafire | GTAGarage
  6. Hi everyone! I'm pleased to welcome you in my topic, Grand Theft Auto & NASCAR fans. It's time to start your engines, gentlemen! Don't think that anybody really knows me here so let me introduce myself. I'm Victor Knight, vehicle mod maker with couple years of Vice City converting experience. Today I'm proud to represent my latest project here on GTAForums. It's 1990 GM Goodwrench Chevy Lumina which was driven by seven-time Winston Cup champion, one of 50 greatest drivers in NASCAR history, legendary Dale Earnhardt! The model came out outstanding like its real life driver. From all others, besides a qualitative component, it's distinguished by expanded functionality: steering wheel, engine pulleys, and also u-joint are fully operable (exept driving belt of course). I'd like to thank our talented script writer, kenking, for implementing this bold idea. Smoothly approaching to a technical aspect, I tried to transmit authentic sensations of vehicle's behavior on the road (as the game's engine allows certainly), familiarizing myself with some amount of technical documentation, movies, various videos and broadcast recordings in setup process. ● Also you should know that collision is quite accurately replicates general shape of the body, so pavement edges and road roughnesses are critical obstacles for Lumina. ● Braking force distribution is 32% rear and 68% in front (the most appropriate ratio, if you have some more more relevant information - please let me know). ● Maximum velocity artificially restricted to 149 mph / 238.4 kph. "Full-scale" 200 mph-version was tested also but game's environment won't let you enjoy these settings. ● The total amount of triangular polygons is less than 200k, according to the primordial conception. ● Unfortunately, game engine doesn't provide proper "getting in" anims for these kind of vehicles. If you'd like to feel yourself as a part of NASCAR history, visit our file archive (This button will help you out). You may share your thoughts, suggestions or wishes just here or in my primary workshop topic. I draw your attention to the fact that this vehicle is prohibited from accommodation on any third-party resources, without exceptions and made exclusively for GTA.com.ua. In conclusion, wishing you all have a great end of the week and weekend. Regards.
  7. Fixed Idle Animations For Vice City Some of you may be aware that Grand Theft Auto Vice City on PC has two busted animation files inside of it's ped.ifp. These animations were IDLE_ARMED and IDLE_CSAW. On PC, they are single frame animations and make the player model stand completely still. PS2 on the other hand actually had proper idle animations. Tommy would sway back and forth when holding a rifle or a heavy weapon. The PS2 animations just look better than still frames so I decided to get those anims working for PC. How to install Extract the ped.ifp from the supplied .RAR Go to the anim folder in your Vice City install directly Replace the default ped.ifp with the supplied one Launch the game! I wasn't able to record the animations as my GeForce experience installation is corrupted. If someone can get video of the fixed animations please let me know! Click here to download the mod
  8. The Hero

    Into TheTimecycle!

    While working on gta3d I found the lack of a nice timecycle editor a nuisance, so I wrote me one today, have fun. As of june 2018 there's also a VC version. http://gta.rockstarvision.com/files/intothetimecycle_III.dll http://gta.rockstarvision.com/files/intothetimecycle_VC.dll source code here: https://github.com/GTAmodding/intothetimecycle This is how it looks: Please report any bugs. Also back up your timecyc.dat if you intend to save the file.
  9. Have you ever noticed random GTA physics? You can make car to jump on certain ramp in a certain coords in script, but it will fall every time a little randomly. To prevent that problem in SA, Rockstar* made ".rrr" files(in carrec.img), which contains recorded "paths" of vehicles movements. It allowed to create scenes like this. Now it's possible in Vice City, but not car records only... "CarRec": "ObjRec": .CR file structure: .OR file structure: Some Stuff: DOWNLOAD (mirror download)
  10. This mod provides a civilian version of LCS Noodleboy for you to use. DOWNLOAD
  11. Ryadica926

    VC Mobile Crosshair

    This mod replaces the game crosshair to the one used in VC Mobile. this mod also includes Auto-aim with assault rifles. you can disable it by change the values in .ini DOWNLOAD this plugin is powered by plugin-sdk
  12. Not much to say about this one. It's a pack of higher quality wheels for Vice City. The really poor quality wheels always bothered me so I made my own versions of them. All are of higher quality and some are pretty faithful to the originals. Others not so much, as I wanted to go for something that fits the era and cars better. I have the intention to do some of the cars as well, to better match the wheels. No idea when though. Download: GTAGarage.com (Files uploaded, awaiting approval) Mediafire.com Enjoy the mod and let me know if there's something wrong with it. I know the LOD's are pretty crappy. Greetings Bumper
  13. Have you ever wished that your favorite weapon produces extreme gore like the m4 or ruger? Or maybe the opposite (like turning of the gore level for some weapons)? This mod will let you do it. Here the list of things you can do with this mod: - The ability to replace NPC and/or Player Animations caused by specific weapon fire, - There's a possibility to make the player vulnurable to certain weapons like an NPC (multiplayer style) with the "Critical Health" option, - The option to enable/disable sniper crosshair (with zoom option) on ruger, m4, m60, - The option to enable/disable M16 1st person on both sniper riffles, - ON/OFF minigun blood effect for all firearms. The list of animation which can be manipulated with this mod: KO_shot_armL KO_shot_armR KO_shot_face KO_shot_front KO_shot_legL KO_shot_legR KO_shot_stom KO_shot_back KO_shot_front KO_shot_spinL KO_shot_spinR Default ini file: Modified ini file (it comes with the mod): - Sniper Crosshair enabled on M4 and M60, - gore level enabled on tec9, uzi, ingramSL, mp5, m4, ruger, laser, sniper, m60 and minigun(bellow): Install - extract both files (asi and ini) from the mod archive in the GTA VC directory (usually it's a "C:\Program Files\Rockstar Games\Grand Theft Auto Vice City"). Stuff used for code creation: - IDA & GTA DB, - VisualStudio with the SDK plugin, - github c++ examples, - c++ tutorials... Credits: - Stanislav "listener" Golovin and the rest of the GTA DB contributors, - DK22Pac and the other SDK PLUGIN developers. Note: The original mod release was for gta3 game without the ini file: Download Link
  14. I've suffered from depression for a good long while, but I never got the right treatment for it. I only went to therapy a few times after my father died and then I got put on pills. But that didn't fix anything, but rather suppress it for a day or so. Years passed and I got off the pills and I'm still dealing with depression. I can't talk with anyone about it, so what should I do with depression? Express it via a creative outlet. But how? I can't draw, I'm can't make a song out of it, so what's the answer? Make a mod for Vice City making fun of it because that's a good way to cope, right? - A new story (the first two missions have new audio & dialog because I didn't expect anyone to play past the first mission) - Almost every texture changed (ALMOST because I couldn't find where some .txd files were located) - New text, videos, splash screens, and 9 new radio stations featuring 8 new songs! - Some new pedestrian textures have been changed. Which ones? Find out! 1) Make sure you have a clean install of Vice City 2) MAKE SURE YOU HAVE A CLEAN INSTALL OF VICE CITY 3) Download the mod in the link below and get your .zip file 4) Take all the contents from the .zip file and put them in your Vice City directory file like "programfiles > rockstar games > vice city" or wherever it is. It also works for the steam version, which is a given because I used the steam version Click here to get it via dropbox which is where it'll stay until GTAgarage gets their sh*t together and lets me log in on my browser like sh*t son?!?!!?!? - My friends Peter & Chris who helped me realize that silly sh*t like this is a good outlet for expressing depression and that making jokes out of it makes it less serious. - My friends Peter & Chris again for helping me pick out sh*t for the intro movies, as well as making up names for cars, etc. - JackProductions for taking a picture for the "pictures" section. BTW the plane isn't included. sh*t!?!?!?!?! - All my buds here on the forums & discord for encouraging me to make a tc that actually gets finished Thanks for playing and hope you like it! Even if you don't like it, isn't it challenging trying to play the game without a minimap and everything looking the same?
  15. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  16. spaceeinstein

    Vice City Marker Colors

    Introduction This mod allows you to edit the colors of four different types of markers in the GTA: Vice City. See the Settings section below for more information. Debug mode can be toggled by typing "MARKERS". When enabled, three world markers and one player marker are created to allow you to test the colors. This mod utilizes CLEO Library for Vice City. Installation Download the mod at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEMarkerColors.cs and SEMarkerColors.dat into Vice City's folder. This mod has been tested only on VC v.1.00 US. Settings The SEMarkerColors.dat file is in plain text with each line representing the color and transparency of a marker type. All lines are in RGBA format using integer numbers between 0 and 255. Line 1: Script spheres. This changes the color of cylindrical markers created using opcode 03BC. Line 2: Contact point markers. This changes the color of cylindrical markers created using opcodes 0189, 02A7, and 0570. Line 3: Highlight point markers. This changes the color of cylindrical markers created using location check opcodes that have their marker visibility set to true. Line 4: Entity markers. This changes the color of arrow markers created using opcodes 0161, 0162, 0186, 0187, 0188, and 03DC. Line 5: Entity markers glow. This changes the color of the glow around entity markers. The default lines are: 252 138 242 228252 138 242 228252 138 242 228252 138 242 255252 138 242 192To get the same visual look as GTA III, the lines are: 0 128 255 1280 128 255 1280 128 255 1280 128 255 2550 0 0 0 Screenshot Source The code is written for Sanny Builder with CLEO v2.0.0.4 for Vice City.
  17. Hi everybody! This is my first TC for Vice City. Total Conversion about Street Racing. At the moment you can see only Central Part of this city. Building models made by Me, landscapes made by Dmitry Rastorguev, cars converted by Mr.Cop. You can see buildings & landscapes with prelight & mip-mapping. But anyway - you should download vicemips.asi by dk22pac. You can find some cars by armin360, but it will be replaced by more quality models. Some pix. Installation: - replace files in game folder by files from archive. You can download it here. Sorry for Russian share system & for my bad English. And yeah - Racing Towards The Sun.
  18. Liberty City Stories has been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998, along with many map and model fixes for a true Liberty City experience! What's New!: Portland Island is now 100% complete COMMER is now 100% ported More Staunton and Portland LOD fixes More Missing Texture Fixes Dynamic objects, interiors, pickups, mission stuff and more! More model fixes More Transparency bug fixes
  19. rjStyles

    John Cena Mod

    Hey there it's RJ here.It's my first mod here, I just used to mod as the model of Tommy Vercetti's Haiti Attire. You can use this mod on both VC and GTA-III. The main reason I made this mod is because, Lots of GTA Gamers like to play using their Favorite Sportsman.On lots of websites I saw some guys posted that they need John cena mod so I'm Presenting here Download it and Enjoy! In this Version1 I added 2014 Attire.So On v2 You can get 2 Attires of cena which is currently using on 2015 & 2016 i.e (Green & Orange) Download Link: http://bit.ly/1JzzY0u Don't Forgot to Post your Reviews!!! Thank You
  20. Kalvin

    Intro Vic Vance

    100% PURE GRADE A COLOMBIAN MY FRIEND. Vice City's intro Vic Vance replaced with Vice City Stories'. 'BOUT TIME. *Also features optional hair DOWNLOAD: http://www.gtagarage.com/mods/show.php?id=27707 LCS Toni for III: http://gtaforums.com/topic/837467-lcs-toni/
  21. AudioLibrary is a plugin for GTA Vice City/GTAIII which allows you to play custom music/sound files in a main.scm/CLEO script. Supported formats include: MP3, MP2, MP1, WAV, OGG, AIFF, XM, S3M, MOD, IT, UMX. Be warned, that this is still in early stages in the development and more features will be added over time. How To Install: Opcode Information: Old Versions: If you encounter a bug, please let me know. Source code (and recent builds) are available on GitHub: https://github.com/Allegri32/VCIIIAudioLibrary. Current release version: 1.1.1 DOWNLOAD FOR GTA III DOWNLOAD FOR GTA VICE CITY
  22. Kalvin

    BETA Toni

    Just a small project I did, as something different to do for once. Note: This doesn't include a cutscene version, nor the original BETA Toni (Leone outfit), as I didn't want to put too much time into it as it was very distracting. This is just a simple cut outfit remake to mess around with in-game. Download: (Click the image) The rig is a bit dodgy, but I tried to make it as bug-free as I could. P.S. If anybody wants to make a cutscene version, feel free to do so and post a link in this topic.
  23. UnitedMel

    Outro Image In High Quality

    Version 1.2: Now merged with "Yet Another Interface Remaster" - It's Here Or you can download it as a separate file: Here
  24. Fabrix199

    [VC] Skin Pack for Tommy

    Skin Pack for Tommy yay comic sans Welcome, this is a set of 15 skins for Tommy that can be selected in Player Skin Setup. Consist mostly of VCS and Scarface based skins, although I may a share the full 67 skins if someone wanted it, but I cannot take credit of a vast lot of those, it's mainly for personal use. The following list are some of the skins inside the folder: Army Fatigues Cuban Style 1 Cuban Style 2 Cuban Style 3 Diaz Clothes Diaz Clothes & 'stash Dishwasher Freedom King of Exile Pastel Suit Etc. Pics Download: Mega
  25. Fire_Head

    ParticleEx

    III Features VC Features Comparisons Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. gta-vc.exe v1.0. gta-vc.exe v1.1. gta-vc.exe Steam. Installation Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory UAL is required to run the mod. debugmenu is recomended. For Steam version only For modloader only 2dfx changelog Download III Download VC
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