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Found 114 results

  1. stilldre

    Tianmen Shan Mountains

    Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
  2. Antasurris

    Los Santos Multiplayer

    Hi there GTAforums community ! Introducing the official topic of LS:MP which, at the time we write this post, is the most recent alternative multiplayer project for GTA V. LS:MP is entirely developed by TransmetTeam, in whom I give all my support. I. What is LS:MP ? II. The ambitions of LS:MP III. LS:MP currently IV. How works LS:MP ? V. Legal status VI. Follow us I. What is LS:MP ? LS:MP, or Los Santos Multiplayer ( and previously VMP ), is an alternative multiplayer to GTA Online on PC. Take the latter, remove all constraints (money, XP ), add all that you want (RP mods, modded cars, modded textures), and thats it ! LS:MP ! A multiplayer GTA V, only base on fun and liberties gave by the game ! II. The ambitions of LS:MP LS:MP wants to offer a stable multiplayer client. The server version will be available later. The players limit objective is around 300 players, this number could be revised upward or downward later. A server dedicated to a post-apocalyptic mod will be also available, it will be a server base on « Survival game like » with zombies. Take a look on this video to get a small preview: III. LS:MP currently At the time of writing, LS:MP is able to synchronize players and vehicles, we currently work on weapons synchronization and the link between server and website. Videos showing respectively synchronization of players and vehicles : IV. How works LS:MP ? For the moment, LS:MP works through Rage Plugin Hook, in other words it uses GTA V functions. That's mean that its no way based on GTA Online or GTA V files modification. It runs on a semi-P2P technology for the synchronization of the main part of elements. That allow to have a low ping between players. More sensitive elements are encrypted via an algorithm ( created by ourselves ), then exchanged via a secured protocol. That enable to know if players' data are authentic, consequently prevent hacks/cheats. The other strong point of LS:MP is the optimization of the size of packets, their structures are really light. That enables to take a great number of players, even for low internet connection. Finally LS:MP doesn't required a lot of resources to make the most of GTA V. V. Legal status Given the points stated above, LS:MP cant be stopped for the motive of intellectual property or all other point forbidden in the EULA of Rockstar Games and/or Take-Two Interactive Software. VI. Follow us Youtube : https://www.youtube.com/channel/UC170HmrO5V1wonLtfbWOIpA Twitter : https://twitter.com/LSMultiplayer Website (currently under construction) : http://ls-multiplayer.com/ If you have any questions, ask me
  3. Guad

    Trucking Missions

    Trucking Missions Download Introduction This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions, delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be careful, while others need you to hurry up. This is a nice way to earn some extra cash! To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8, Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start trucking! For now there are 6 different missions, but you can add your own! More will be added as the development continues. Suggestions are welcome! Note: if you have trouble getting the menu open, press INSERT. This will reload the mod. Installation 1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed. 2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/ 3. Download Script Hook V .NET and copy the ASI into your game folder. You may download it from http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/ 4. Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/ If that folder does not exists, make one. Known Issues Please leave a comment on the page if you encounter any. Changelog -0.6.1 --Fixed Up/Down keys not being set correctly. -0.6 --ScriptHookDotNet 0.6 Compatibility --New Mission Loader: easily import missions and enable/disable them. You have to import starting from <Mission> to </Mission>, inclusive. --Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml --New Custom Missions Menu. --Fixed minor bugs. --Fixed the Mission Creator Logger outputting zeroes. -0.5 --Custom missions! See Mission Creator Readme.txt --Fixed a bug where the blip stayed after a failed mission. -0.4 --New revamped menu. --The office now works as a property and must be purchased. --Multiple trucks available. --Missions must be unlocked. --Savegame system. -0.3 --You can change your keys in TruckingMissions.ini; The format is AttributeName=Key --No more subtitles spamming. --Fixed crash on mission quit. -0.2 --Improved the helptip. -0.1: --Initial Release. Credits Script written by Guadmaz.
  4. AidenPatrickPGH

    [WIP] Tesla Motors of Los Santos

    Tesla of Los Santos Informational Post DEVELOPERS: Mechartix (gta5-mods.com/users/Mechartix) - Major Modeling Aiden Patrick (gta5-mods.com/users/aidenpatrickPGH) - Minor Modeling and Texture Mapping What is it? Tesla of Los Santos is a car dealership mod that obviously is a Tesla exclusive store. As of right now, it only carries the Model S, and Roadster (although screenshots will show Model X ). A Tesla Model 3 is also expected to be coming soon. Where will it be located? (by default) Tesla of Los Santos will be located along Great Ocean Freeway, next to the townhomes in Del Perro. When will it be released? You can expect Tesla of Los Santos to be released mid-September, on gta5-mods.com How will it be installed? Tesla of Los Santos will be installed as if it were a prop, (or in later releases as multiple props) so it is optionally placed in the map by the player using a mod such as Map Editor. Release Schedule and Plans Mid September - 0.1a - Initial ALPHA Release - Single Prop - Completed Building Late September - 0.2a - Multiple Props allowing for more user customization Mid October - 0.1r - Initial Stable Release - Add-on pack featuring additional props - Floor swaps - Exterior wall and ground material swaps Early November - 0.1x [FINAL] - Final Release - *100% Building Customization* - Full texture template - Most props movable and swap-able Screenshots [uPDATED JULY 18]
  5. reditec

    [REL] OpenIV Package Creator

    This is a tool in development to create .OIV 2.0 packages. I released it at https://de.gta5-mods.com/tools/openiv-package-creator Now you guys can publish your mods in .oiv / zip zip files Current version: 1.01 Current progress (minor UI update) It's ofcourse based on the official .oiv format and OpenIV will be able to open your generated packages.
  6. Cloud_Power

    [V][.NET][WIP]Death Animations

    Hello guys, I'm working on a script that will change one of the thing I think it's not very realistic in GTA 5 : death. When the player dies he will actually fall to the ground, the screens fades out and well, that's all. I've come up with that as of now, I hope you will enjoy that! Just some touches here and there and I will release it! I'm going to release this script any moment now! Stay tuned! ;D ###VIDEO### Official release video : Preview video : ###SCREENSHOOTS###
  7. SleepingAC

    WIP HD Claude Speed for GTA V

    The mute. Hair planes are temp. He will be sporting a bomber jacket, not leather. Update coming soon
  8. Guad

    Mission Creator

    Mission Creator Download About Do you love Designing Your Own Missions? Well now you can (again)! Create your mission from a variety of objectives and options, and share it with the world! The mod is in development, and I'll be adding more features. Known Issues - Waypoints system not implemented yet. - Cutscenes not implemented yet. - Some things dont work while using the on foot camera. Requirements & Installation 1. Download RAGE Plugin Hook and install it. 3. Drag everything from the zip into your GTA5 directory. 4. Start the game using RAGEPluginHook.exe 5. Once ingame, press F8! Troubleshooting If you're having issues with the mod, follow the next steps: 1. Run the game as admin 2. Download the latest RAGEPluginHook. If that didn't work, post a link to your RagePluginHook.log file and I'll try to help you. Media
  9. AidenPatrickPGH

    Premium Deluxe Motorsport Remodel

    Over the past few weeks, I've been working on remodeling '"not so-Premium" Deluxe' Motorsport. It's on version 0.3.1 alpha as of now, and it can be downloaded here.
  10. [#About] ToolsV is a launcher, mod manager and a utility pack for GTA V. It contains many built-in tools as shown below. ToolsV can auto-update without any manual instalation. [#Main features] * GTA V launch options: Normal launch, Singleplayer with mods, Singleplayer without mods, Multiplayer (without mods). * GTA Mod manager - enable/disable particular mods. * Basic commandline read-write (free input coming soon, four options right now): Reads and prints current commandline parameters, checkboxes for: file verification, safe mode, singleplayer offline and multiplayer freemode. * Game info display: Patch version, installation path, game type and language. * GTA V file migration (works only with non-steam version). * Shortcut creation tool with argument support. * ScriptHookV version checker. [#How to use] There is no instalation needed for this tool. Simply launch it from wherever you want (GTA installation directory is found automatically). [#Screenshots] [Link] [#Download] GTA5-Mods download [#Upcoming/planned features] [=]Game intro bypass [#Changelog] [*] -> An important update for ToolsV v2.2.1 [+]Updated update tool [+]Fixed self-update [+]Fixed updater not downloading [+]Fixed label text when GTA not found [+]Fixed links (sorry, using GDrive instead of FTP server right now) v2.2.0 - [*] [+]Added mod manager [+]Added self-updating [+]Added unexpected crash handling [+]Updated settings window [+]Improved program speed [+]Bug fixes v2.1.0 [+]ScriptHookV checker on startup can now be toggled [+]Added exit after game launch option (AKA stealth mode) [+]Added update button in settings menu [+]Updated shortcut icon [+]Updated "about" message [+]Fixed "normal" game launch shortcut [+]Fixed patch version retrieve for steam edition of GTA [+]Fixed shortcuts not running the game v2.0.2 - [*] [+]Added full support for steam edition of GTA! [+]Game version is now shown [+]Added shortcut creation tool [+]Updated migration tool [+]Fixed ScriptHookV checker [+]Fixed GTA Online launch [+]Fixed crash when commandline.txt didn't exist v1.0.0.1 [+]Initial release
  11. droidrzrlover

    New Minimap

    I am working on getting the GTA V Next Gen Minimap to look like its predecessor. Previous Generation (Xbox 360, PS3): http://www.bragitoff.com/wp-content/uploads/2015/11/GTAV-HD-MAP-roadmap.jpg Next Gen (Xbox One, PS4, PC): http://imgur.com/j80qY29 I am looking for a team to help me out with the minimap mod. If anyone wants to assist, contact me on skype at DroidRZRLover (same as on here).
  12. EnforcerZhukov

    [.NET] SelectiveFire

    With SelectiveFire, you can shoot GTA V automatic weapons (like assault rifles and SMGs) on three shooting modes: full-auto, semi-auto and burst mode. How does it work each fire mode? -When the gun is on Semi-Auto fire mode, you can't shoot more than one bullet per trigger push. This means you have to release and press again the shoot button on your mouse to shoot the next bullet. If you keep pressed the shoot button, the gun won't shoot more than one time. -When you're using Burst fire mode, each time you press the shoot button, the gun will shoot three bullets, and then nothing else, until you release the button. If you press and release quickly the button, before the gun shot the three shots, it will automatically shoot the remaining shots. If you keep pressed the fire button, the gun won't shoot more than three times, so you have to release and press again the fire button to shoot another 3-shots burst. -Obviously, you can still use the Full-Auto fire mode, default gun shooting mode, where the gun will keep shooting as long as your finger is keeping pressed the fire button. Stealth Module I included a "Stealth Module"; when you aim your gun, SelectiveFire can automatically activate Stealth mode, so you always will aim with that "tactical aiming" i like - you also can configure SF to auto-disable stealth mode when you stop aiming. I wanted to include an alternative key to turn on/off stealth mode, so if you're using Crouch mode instead of stealth mode, being able to use both modes... but didn't realise it's not possible so on the next mod version i'll remove that hotkey. ReallisticMags Module Another extra feature on SelectiveFire is the ReallisticMags. Here, i wanted to make reloads more reallistic. Why when you manually reload a mag-fed weapon (like most of the pistols and all the assault rifles and SMGs) which still's got ammo on the magazine, your character just throws the mag with bullets inside to the floor, and on the total weapon ammo count those bullets are still in your inventory? What the "WasteAmmo" module does is waste that ammo, so for example: you have the AK assault rifle (30 bullets per mag with the default mag), on the game you can see 270/30, and you fire the gun... now the ammo is 270/15, you reload. By default, the game will show when you end the reload 255/30, but with WasteAmmo, this will be 240/30, because the 15 bullets they still were on the mag will be lost, since they're now on the mag your character just throw on the floor! I want to add another module here, to keep the current mag ammo when you holster your weapon, climb a ladder... Installation, dependencies, configuration... -You'll need ScriptHookV and ScriptHookV .NET to run this script, as well as all the dependencies. -Put all the files provided on Grand Theft Auto V/scripts folder. -The mod is customizable on the INI file provided, but you can use this web config tool to generate a INI file graphically. -You can customize the images showing the actual fire mode, they're located on Grand Theft Auto V/scripts/SelectiveFire folder. -IMPORTANT! Once you have your game running SF, you have to change the Mouse Input Mode to "Windows" (check this) - Actually SF hasn't got Controller support! (for the SelectiveFire part, but you still can use the "auto-stealth" and "wasteammo" modules with controller). You can find SelectiveFire on GTA5-Mods.com Videos
  13. firefighters Mod V1.8R (Mode Sapeurs-Pompiers) Hi everyone ! i'm [stAfF]MaN a french modder ! I present to you my script/mod, firefighter ! In this mod you must respond to go in intervention. Inform the dispath when you are on route, on site, unavailable, be back, at the fire station and available !! You can have team mates, equipements and helmet, posed cone, and more coming soon WARNING : Graphics setting to the maximum required to fully use the mode !! (Some items do not appear if the graphics setting are not high enough) DOWNLOAD HERE vidéos : (Fr) vidéos : (En) vidéos : (Other) | I) Requirements | | Allowing the use mode, you must have ScriptHookV, ScriptHookV .NET and NativeUI. | ___________________________________________________________________________________________________ | | II) Installation | | Place the "FirefighterMod.dll" and "configuration.ini"files in the / scripts / main directory of GTA V. | | ___________________________________________________________________________________________________ | | III) Start / Stop mode | | 1) Press F7 during play to start the mode status: "NOT ACTIVE". | | 2) To activate the missions press numpad 1. | | 3) To deactivate, Press F7. | ___________________________________________________________________________________________________ | | IV) fashion Related Info | | Current version: V.1.8R | | Explanation of the different keys of shares: | | F7: -Activation mode: This will have the effect of changing your character firefighter and start version mode "NON ACTIVE". | -Désactivation Mode. | Numpad 1: You will be in status "Available", the mode is active and interventions are triggered. | Numpad 2: Change the status to "On Route." | Numpad 3: Change the status "On site". | Numpad 4: Change the status to "Unavailable". | Numpad 5: Change the status "Return." | Numpad 6: Change once the status "At the fireStation" and again in "Available". | I: Hide / Show informations about the intervention. | M: put cones on the road. | O: Delete the last cone placed. | L: Remove all cones. | *: Equip Accessories and helmet; | J: Have teammates; | | When the mod is activated in status "Available" for more fun you are invincible, the cops never seek you and the gang will not hit you. | Now that you have teammates, they will defend you if you made attack! It's pretty fun;) | | | When a basis for intervention, an information appears on the display indicating you: | | the starting pattern, eg "FIRE ..."; | comments on the intervention, for example "** type of dwelling single storey **"; | localization zone name, for example "Rancho". | localization street; | Distance between you and intervention; | | | A marker on the minimap is flashing red, indicating you the location of the intervention. | Once there and the white marker intervention and more blinking, you can switch status "on the scene". | | | Updating your status is also visible directly on the screen when the mode is started. | So you always know the latest status you spent. | | Also note that you can not pass certain statuses if you do not find you near some places. | (If you are too far from the intervention the marker will be flashing red, it must be fixed white to pass the statute, as well as the return to the barrack.); | | | The current version propose to you 37 different interventions and 5 different Fire Stations : | | - Intervention in a construction site; | - Intervention for a home; | - Intervention for an accident on public roads; | - Intervention in a refinery; | - Intervention in a city (x4); | - Intervention to transport hazardous material; | - Intervention in a power plant; | - Intervention in the parking lot of a store abandoned; | - Intervention in a gas station; | - Intervention in a piece of land; | - Intervention in a warehouse storage; |- ... | | To help you in fulfilling your missions, you are equipped with a crowbar, a hatchet and a fire extinguisher. | Not to mention the launch of the truck is used in case of fire spread. | | | Once the off mode you will find the main person of game you were. (Franklin, Michael and Trevor); | However you will be in the same place during the deactivation mode. | | ___________________________________________________________________________________________________ | | V) Rights and Permissions | | All rights reserved to the creator of fashion. -> [staff] MaN | | Permission to use the method for personal purposes as well as videos. | If the mode is used in videos it must be mentioned in the credits. | The mode name of the creator does not need to be mentioned. | | ___________________________________________________________________________________________________ | | VI) Contact and suggestions | | You have ideas to improve the way? | You are encoder and want to participate in the development of fashion? | Have a suggestion or want to go for information? | | Contact me by email with the subject line "ModeSapeursPompiers". | | [email protected] | | | | VII) ChangeLog| V1.8R Mise a jour : 21:59 10/05/2016 | | - News interventions; | - News Fire Stations; | - Added an audio system for callouts; | - Optimization of the source code; | | | V1.6R Update : 26/04/2016 11:01 pm | | - News interventions (x5); | - Added an .ini file to configure the buttons as you want; | - New fire system; | - Optimization of the source code; | | | V1.5R Update: 14/04/2016 6:44 p.m. | | - New interface, smaller, integrates better following the resolution of the game; | - Added teammates for interventions! To have them press the J key during the game when you are in the barracks; | ----------- (If you're not in the barracks you can not make them appear) ------------- | - Added many teammates alive as status display; | - Optimization of the source code; | | Good game ! | | [staff] MaN
  14. bdking00

    Revolutionary War

    About: A mod I'm working on. It's going to be a simple revolutionary war mod as you can tell by the title. Release: There is no set release date so far. Video: This is not the final product.
  15. Sorry for my bad english (google translate) Is there anyone able to help me in removing these "circles" marked on the screenshot? I would like the same red was the brake. I tried to remove those pesky angular texture "circles" but ultimately got the result: I tried to edit the texture and the effects are such that the "wheels" changed to red but still can see them and their convexity. I think that in addition to vehicle_generic_tyrewallblack need to also edit: vehicle_generic_tyrewall_spec and vehicle_generic_tyrewall_normal and there is a problem because I have no idea how to edit for example. vehicle_generic_tyrewall_normal because it looks like a texture map for the protrusions and wlęsłości. Someone to help? Regards
  16. -ShetlandPony-

    Grand Theft Auto V: BigTime

    Team PBT are working together to create one of the most immersive and game changing mods for Grand Theft Auto V to date. We are adding a large amount of content to the game and pushing the boundaries even further to enhance and maintain the integrity of Grand Theft Auto V. The mod is in full development right now. If you feel there is anything you can contribute feel free to contact us. The more help the better. If you are interested in participating in the project leave us an email: [email protected] Keeping within the game's original style and overall gameplay values, the aim and purpose of this modification is to enhance the single player experience to allow the player more choice and control over the game's mechanics. A fully integrated mission structure will allow the player to participate in multiple activities across Los Santos & Blaine County. From drug trafficking to gang rivalries, the player will be free to choose whatever they desire to do. Exploration will be a key aspect of the modification giving the player more reasons to explore the wonderful state of San Andreas with multiple rewards for doing so. An overhauled menu system will also play a big part in the mod allowing the player to view progression stats for their chosen gang and view their currently obtained assets such as drivers, gunmen, medics and more. The integrated leveling system from GTA Online will make its debut in single player and function the same by allowing the player more activities, perks, missions and unlocks as well as extra rewards. For the first time, the game will feature a fully functional inventory system, which among many options, will allow the player to take stock of various items such as meat, jewels, and gear to name just a tiny few. The mod will also upgrade the world of Los Santos & Blaine County with numerous aspects of the games wanted system, populations, vehicle spawn points, and much more still to be announced further down the line. For usability, the player will be able to use both gamepad and keyboard/mouse to control the new enhancements with a fully customizable configuration. All of this and alot more will make this one of the most game changing modifications to the world of GTA V. Team 1: • I'm Invictus - Director • ali mc - Founder • Raxdiam - Lead Programmer • Nacorpio - Programmer • TezzaMCJ - Map Design --------------------------------------- Team 2: • dme - secret 7/17/2015: • New members have shown their interest and have begun discussion with the rest of the team about what skills they are able to bring to the project. • Construction of user interface has begun. 8/10/2015: • Heavy work is underway on a variety of very big, groundbreaking things.
  17. Currently mod/script version: 4.4 Important! This was tested on the latest GTA V Steam version and it works 100% fine, please read carefully how this mod works before complaining about that doesn't work. If you find something wrong or you have any suggestions, please leave in the comment section The script creator AltSierra117 ------------------------------------------------------------------ This LUA Script enables all Ballistic / Juggernaut animations, player clothing used in the mission "The Paleto Score". It also gives armour to the player. How does the mod work? It's simple. The mod is scripted for Michael, Franklin, Trevor and Gunman, but Franklin's juggernaut clothes weren't finished so you will need to install those. If you select other character, the script will not work, this is because the script now has model checks. To install the Franklin's clothes follow the next steps : → copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup! → execute OpenIV; → Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p → Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller. If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller". While playing with Michael, Franklin, Trevor and Gunman: → press Numpad 1 or X360 RB + A + Left D-pad to enable his juggernaut; → press Numpad 3 or X360 RB + A +Right D-pad disable his juggernaut; There are three ballistic weapon animations that can be used for any character: → press Page Up to enable main ballistic weapon animation; → press Page Down to enable secondary ballistic weapon animation; → press Numpad / to enable ballistic weapon animation for non-juggernaut suits; → press Numpad * to use default weapon animation. You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages: → press End to change to Beta mask; → press Numpad 1 to use the default mask. You will need → LUA Plugin ← → Download Link ← Hope you enjoy. ------------------------------------------------------------------ Known bugs: → While of foot, if player uses Keyboard key X with A or D it enables and disables the script. This is unavoidable because the values don't necessarily equal a controller button. Instead they equal certain "actions" like jumping or sprinting. ------------------------------------------------------------------ Version 1.0: → First release; Version 1.2 Changes: → Added animations request to work properly; Version 1.4 Changes: → Added a secondary weapon animation; Version 1.6 Changes: → Individual set of given clothing + weapons for Michael and Trevor; → Individual reset player clothing and animations; → Added armour to player when Ballistic / Juggernaut suit is enable; Version 1.7 Changes: → Fixed some small coding errors; Version 1.8 Changes: → Changed shortkeys due to other mods using the same Numpad digits; Version 2.0 Changes: → Added a Ballistic / Juggernaut mask used in the GTA V Beta version; • Link can be found here → Cleans player hit damage and blood from his model; Version 2.2 Changes: → Changed shortkeys; → Disabled infinite ammo for given weapons; → Player can choose between Ballistic / Juggernaut masks; → Scripting codes re-builded to check if Michael, Franklin or Trevor exists, if true it applies the right clothing to the player's model; Version 2.4 Changes: → Added compatibility for Franklin; → Replaced Franklin's upper, lower and hat clothing with Juggernaut; Version 2.6 Changes: → Added compatibility for X360 controller; → Gives a Assault Shotgun to player; Version 2.8 Changes: → Player cannot activate the mod while driving; Version 2.8.2 Changes: → Coding script revised. Version 3.0 Changes: → Removed given weapons to player due to GTA5-mods user request; Version 3.2 Changes: → Changed X360 keys to enable/disable Ballistic / Juggernaut mod; Version 3.4 Changes: → Player gets less weapon damage hit from from A.I. when script is enabled; Version 3.6 Changes: → Changed X360 keys to enable/disable Ballistic / Juggernaut mod; Version 3.8 Changes: → Fixed input keyboard / controller index, game's engine uses the same buttons but with different index; → Added compatibility for Heist Gunman named as Gus, Norm, Packie, Daryl, Chef, Hugh and Karl, they're model used is "hc_gunman"; Version 4.0 Changes: → Small fixes for new model compatibility; → All coding revised; Version 4.1 Changes: → Hotfix for wrong Keyboard index used in order to disable the script; Version 4.2 Changes: → Fixed wrong Keyboard index used in order to disable the script; → Individual scripts for Keyboard only, Controller only or both; Version 4.4 Changes: → Enables animation dictionary functions first as soon as the player becomes available;
  18. The Agency Mod v 0.1 by Dec04 and Jips Agency - a large corporation that provides services to eliminate certain persons who do not please the powerful people. The mod will allow, feel assassin. ENG -------------------------------- Add basic functional: - Beginner mission assassination contracts - 2 beginner mission stage - Add Snitch/Informator - Snitch is in one of 4 locations - The target could be anywhere, in one of the 8 locations, or anywhere in Los Santos - Add cancel mission penalty - Added autosave after the passage of the mission - Added visual effects to the menu, as well as sound Bugs: - Sometimes, a snitch or Target, can choose an empty entity, and automatically destroyed after some time. It happens rarely, mostly when a target or an snitch appears in the mountains or empty areas. - If you change the character, the mission does not end (I'll take in the next version of the mod) Warning !!!!! It was conflicting with IVstyle engine on/off INSTALLATION -------------------------------- Add and replace files from archive in GTA5 game directory. Require ScriptHookV - latest. LUA Plugin for GTA 5 - latest. Агенство v 0.1 by Dec04 and Jips Агенство - крупная корпорация, которая предоставляет услуги по устранению определённых лиц, которые не угодили влиятельным людям. Мод даст возможность, почувствовать себя наёмным убийцей. RUS -------------------------------- Добавлен базовый функционал: - Контракт на устранение "для начинающих" - 2 стадии миссии - Добавлен доносчик - Доносчик может находиться в одной из 4х локаций - Цель может находиться где угодно, в одной из 8 локаций, или в любом месте Лос Сантоса (Рандомные координаты) - Добавлен штраф за отмену миссии - Добавлено автосохранение после прохождения миссии - Добавлены графические эффекты в меню, а так же звуковое сопровождение Баги: - Иногда, стукач или цель могут выбрать пустую сущность и автоматически уничтожиться. Бывает редко, в основном тогда, когда цель или стукач появляются в горах или пустой местности. - При смене персонажа, миссия не завершается (уберу в следующей версии мода) УСТАНОВКА -------------------------------- Добавиться с заменой файлы в корневую папку GTA5. Необходим ScriptHookV - последней версии. LUA Plugin for GTA 5 - последней версии. Watch trailer - DOWNLOAD https://mega.nz/#F!eoYAjAID!AkMf8GSY2Cuq1pepifYGsw https://ru.gta5-mods.com/scripts/the-agency Sorry if designed properly. If necessary - tell me how I redesigned.
  19. AndreiH

    RAGE Trainer

    RAGE Trainer Just another trainer aiming to do things differently Hello everyone! I would like to present to you my first and latest mod for GTA V, the RAGE Trainer. Now, you might say, "Another trainer?!", to which I say, "Yes!". This trainer is unique in that it uses RAGEPluginHook by MulleDK19, rather than an ASI loader. An ASI loader is nice and all, but if you want to play both modded SP and vanilla MP with ease, this trainer is for you. The trainer is currently in it's infancy days, this being the first public release. It misses many, many features a good trainer would have, but worry not! I am working on adding new features and improving existing ones. Now, why did I release it with this few features? The reason is that I want my trainer to be built for you, which means I want to hear from you from the very first builds. This way I can make sure to focus on features that players want most. NOTE: Again, I can not stress this enough, this is in it's INFANCY DAYS. Everything you see is subject to change! Also, keep in mind that the only public release is currently on the Alpha branch, meaning there may be bugs! Please report any bugs by posting bellow. Installation: Extract the Installation folder to the GTA V root directory Start game Load the plugin by typing into the RAGE console LoadPlugin "RAGE Trainer.dll" Press F5 for the main menu (default, can be changed in RAGE Trainer.ini) Press F6 for the quick access menu (default, can be changed in RAGE Trainer.in) Enjoy! NOTE: To add items to the quick access menu, press the K key while the desired option is selected. To remove an item from the quick access menu, press the K key over an item that has a star next to it's name. NOTE: The plugin automatically creates a folder in the Plugins directory called RAGE Trainer Modules. This folder will later be used for third-party modules. Latest version: Download: https://www.gta5-mods.com/scripts/rage-trainer Currently under development: An API for people to be able to create third-party modules for the trainer, enabling bridges between mods (ex. LSPDFR and RAGE Trainer) More features Features: Console Commands: Dependencies: RAGE Plugin Hook (Download) RAGENativeUI (Included) Special thanks to: MulleDK19, LMS, alexguirre
  20. OldsmobileLOVER

    Real Life Vehicles Model/Texture Pack

    Credits: mrfive - Cavalcade Textures and Model R1600Turbo - Trailer Textures David501 - Burrito Textures COMING IN V0.6b: P1ch3 - Tanker Trailer Textures xbox901 - Realistic Log Trailer Textures Installation: ***IMPORTANT! ALWAYS CREATE A BACK UP OF YOUR ORIGINAL FILES*** ***IM NOT RESPONSABLE FOR LOST OR BROKEN GAME FILES!*** ***MOD AT YOUR OWN RISK!*** PLEASE SEE THE INCLUDED README.TXT FILE FOR INSTALLATION INSTUCTIONS!!! ***IF YOU DON'T HAVE OPENIV INSTALLED PLEASE INSTALL IT BEFORE YOU TRY TO INSTALL ANYTHING!!!*** ***YOU CAN DOWNLOAD OPENIV FROM HERE: http://www.openiv.com/*** Download: V0.6a: https://www.mediafire.com/?272sr6or55crrug DEV BUILD 0.6b Build #1: https://www.mediafire.com/?bb5x51hxb5jck1s
  21. San Andreas TrashMaster is a RAGEPluginHook based plugin, that finally will allow you to do what you always wanted to do... clean the trash of San Andreas!!! Features Two types of job: driver and trash picker. XML based customizable route system. In-game route creator. Money system(to upgrade your truck, buy new branch building...). XML based save system. San Andreas TrashMaster is in an early stage, any new feature you want to suggest is greatly appreciated. Latest version: 0.3 Screenshots
  22. Whoisespo

    [Script] JobsV

    Download: https://www.gta5-mods.com/scripts/jobsv JobsV (Alpha 0.0.8) - JobsV extends the fun and endless possibilities in GTA V. This script gives a life-like feeling to the game. Players have the ability to apply to multiple jobs, attend college, earn a degree, and make a salary while working your way up the charts! PLEASE REMEMBER THIS IS IN ALPHA Toggle HUD: Default J Key Features Apply for a regular job or college entry job. Attend college to obtain a degree. Earn a daily salary Earn Promotions at your current job. Start from nothing and work your way up! Choose from multiple jobs to play as Take Taxi Driver License Course Create your own jobs using our API! Playable Jobs. + More To Come! FAQ Q: Will there be a mini-game for the job? A: Yes, in future updates we will add the play-ability for the jobs. We have implemented some jobs that already have play-ability. Q: I have an idea for this script, where can I send ideas? A: I check most of the comments here, but if you want direct contact with me you can email me at [email protected] with all the details! Q: I have a bug, where can I report bugs? A: Please report all issues to our GitHub Repo. Q: How can I create my own Job extension? A: We have an easy to use API for developers. This allows you to create new jobs, we will advance the API as we move forward. (API Example Script: http://pastie.org/10388116) ! PLEASE READ BELOW ! Current Features (Alpha) As of now, this Script is in alpha, which means mostof the features and functions are not available at this moment. Every release will have extended features and bug fixes. College To attend college, visit the "ULSA" campus entrance near the flag pole. The total cost of the college course is $8000. (More Jobs will be added in further development) Taxi Driver License Course To take this course, visit the "ULSA" campus entrance near the flag pole. The total cost of the course is $1000. Jobs Location | Job Title | Salary | Life Invader Building | Programmer | $50 /hr | Los Santos City Fire station | Firefighter | $10 /hr | La Spada Italian Restaurant | Waiter | $9 /hr | Airport | Airport Security| $12 /hr | Music Performer | Los Santos Concert | $714 /hr | Pilot | Airport | $40 /hr ===Changelog=== Alpha 0.0.8: - Job Pilot Added (Playable) - Audio Added - Taxi Driver Instructor now uses speech to react to your driving. - Updated Driving Course. - Made Driving Course More Challenging - Driving reckless could add points to the "Offroad Warning". - Changed Max Warning Level for Driving Course to x/1000 - You now can quit working whenever and earn pay on how many hours you worked. - Minor UI Changes - Minor Bug Fixes Alpha 0.0.7 - Taxi License Course Now Available: - Drivable License Test with Instructor - Possibilties of Failing if you: Speed, Crash, Exit Vehicle, Receive Wanted Level, or go off road too long. - AI Instructor will respond to how you are driving. Example: If you go off the road he will warn you. - Instructor UI Menu - New UI Changes, Neater look, and Custom Pop-Up Info Menu (Toggable and Configurable) - Toggle UI Menu (Default J Key) Configure if you like. - Small Bug Fixes - Dying while firefighter returns back to normal. COMING SOON (Taxi Jobs & More!) Alpha 0.0.6 - NEW UI (Improved and Cleaner) - Fixed Blips recreating on startup (Thx to @Konijima) - Small Bug Fixes - Code Clean up http://pastie.org/10397081for previous changes. Installation 1) Install ScriptHookDotNet 2) Place "JobsV" into your "scripts" folder. 3) *Optional* configure JobsV Developers Developers can now create their own Job Extension! Below is an example script using JobsV API. Add JobsV.dll to your references, add import for JobsV.API. Example: http://pastie.org/10388116 Stages Alpha - Small Additions, and features Beta - Bug Fixes, and Features Release - Full Features w/ Code Clean Up Legal JobsV © All Rights Reserved All files are owned by Tyler Esposito, any modification, or distribution of this file without the written consent from Tyler Esposito is strictly prohibited.
  23. Neodymium

    Virtual File System

    THIS TOOL IS DISCONTINUED. After the OpenIV team received a C&D letter for their tool, I decided to stop any activity related to GTAV. I already stopped developing new tools some time ago and I am not willing to stuggle with problems like these in the future by providing modding tools for GTAV. I'm sorry for everyone interested in my work. --------------------------------------------------------------------------------------------------------------------------------------------------- First of all: This is a PREVIEW version. It may or it may not work for you. With this plugin you no more need to import modified files back into the real RPF archive. You can simply put them in a mod directory and write a configuration file that describes in which rpf archive your files belong. This plugin does NOT modify your RPF files. The game will, however, think you modified your RPF archives. How it works: No game code and no files are modified by this plugin. Only a user-mode hook of the windows functions for reading files is applied to the game. When the game then reads an RPF file, this plugin returns, instead of the real RPF file, only some parts of the real RPF file combined with your modified files. How to use it: 1. Copy ModLoader.asi into your GTAV folder. 2. Create a new folder with the name 'packages' in your GTAV folder. 3. In this packages folder, create a new folder for each of your mods. 4. Copy all the files of your mod into your mod folder. 5. In your mod folder, also create a textfile with the name 'package.config' or copy and modify one of the examples. This is then your configuration-file. 6. Write the xml-configuration. There is a complete example (with dummy files only) in the zip. 7. Run the game. The first start can take several minutes. Screenshot: I have not tested this plugin together with the OpenIV mods folder. If it does not work, try to remove (or rename) the mods folder. Prerequisites: Visual C++ 2015 x64 runtime OpenIV ASI Before you play online, completely REMOVE this plugin or you can be banned! I do not take responsibilities for bans. [DOWNLOAD LINK REMOVED]
  24. Just a sneak peak for what I hope to be many more buildings and billboard conversions for every part of the game, with some exceptions. Not a total conversion rather an enhancement with realism in mind. You can check my already released billboard conversion on gta5-mods.com here & here. Complete with 100% lod support, I went to great effort to reproduce as many real billboards and locations in LA I possibly could. I went as far a cruising the streets of Los Angeles with google maps street view, attempting to incorporate as many real businesses or Iconic locations as possible. Some building of course will require future re-modeling; ie Up n Atom Burger, Hollywood sign etc.. But for what buildings I could convert I did. Hollywood Wax Museum on Hollywood Blvd. In n Out Burger on Sunset Blvd Guinness world records on Hollywood Blvd. Having trouble with the emissive textures. Still working on this.. Various other areas inspired by real LA locations.. Previously released mods... This sign actualy exxists located near Sunset Blvd and Marmont, rite beside the Chateau Marmont.
  25. GTA V INTERIORS + HEIST MAP + NORTH YANKTON PYRUN IHN v1.128 This mod localize 123 interiors - 68 hidden interiors - 28 not hidden interiors - 20 stores - 7 banks This mod also have 5 extras not interiors that you have to find on the map. *PRE-INSTALLATION* You need to have in your root directory of GTA V the following files: dinput8.dll ScriptHookV.dll ScriptHookVDotNet.asi (v2.0 or above) *INSTALLATION* *If you have any Heist Map installed you don't need this anymore* 1 - In your root directory of GTA V create a new directory "scripts". copy the file IHN.dll in to directory "scripts". -------------------------------------------------------------------------------- In game usage - To open the menu for first time press F4 (you can change the key in menu or in IHN.ini file). (The possible keys are: F3, F4, F5, F6, F9) - Enable or disable any option in menu is saved automatically. --------------------------------------------------------------------------------- *Please report any bug found *Have fun with this mod -------------------------------------------------------------------------------- DOWNLOAD IHN v1.128 -> http://www.mediafire.com/download/f7cu2376x3bsac8/IHN_v1.128.rar
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