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  1. shapematters

    Honda Accord Tourer '05

    Hi guys, a couple of weeks ago I started this project. It is my car actually. Because I will probably sell it in the near future, I thought it could be nice to make it in 3D as a tribute. It is my first scratch made car model and one of the first 3d models ever, so please take this into account. It is not priority to release it as a GTA car but because I love the GTA universe and I am a modder since the days of GTA3, I really want to ride my Accord in the world of GTA5. It just still have to take some time. Feedback welcomed...
  2. Currently mod/script version: 4.4 Important! This was tested on the latest GTA V Steam version and it works 100% fine, please read carefully how this mod works before complaining about that doesn't work. If you find something wrong or you have any suggestions, please leave in the comment section The script creator AltSierra117 ------------------------------------------------------------------ This LUA Script enables all Ballistic / Juggernaut animations, player clothing used in the mission "The Paleto Score". It also gives armour to the player. How does the mod work? It's simple. The mod is scripted for Michael, Franklin, Trevor and Gunman, but Franklin's juggernaut clothes weren't finished so you will need to install those. If you select other character, the script will not work, this is because the script now has model checks. To install the Franklin's clothes follow the next steps : → copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup! → execute OpenIV; → Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p → Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller. If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller". While playing with Michael, Franklin, Trevor and Gunman: → press Numpad 1 or X360 RB + A + Left D-pad to enable his juggernaut; → press Numpad 3 or X360 RB + A +Right D-pad disable his juggernaut; There are three ballistic weapon animations that can be used for any character: → press Page Up to enable main ballistic weapon animation; → press Page Down to enable secondary ballistic weapon animation; → press Numpad / to enable ballistic weapon animation for non-juggernaut suits; → press Numpad * to use default weapon animation. You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages: → press End to change to Beta mask; → press Numpad 1 to use the default mask. You will need → LUA Plugin ← → Download Link ← Hope you enjoy. ------------------------------------------------------------------ Known bugs: → While of foot, if player uses Keyboard key X with A or D it enables and disables the script. This is unavoidable because the values don't necessarily equal a controller button. Instead they equal certain "actions" like jumping or sprinting. ------------------------------------------------------------------ Version 1.0: → First release; Version 1.2 Changes: → Added animations request to work properly; Version 1.4 Changes: → Added a secondary weapon animation; Version 1.6 Changes: → Individual set of given clothing + weapons for Michael and Trevor; → Individual reset player clothing and animations; → Added armour to player when Ballistic / Juggernaut suit is enable; Version 1.7 Changes: → Fixed some small coding errors; Version 1.8 Changes: → Changed shortkeys due to other mods using the same Numpad digits; Version 2.0 Changes: → Added a Ballistic / Juggernaut mask used in the GTA V Beta version; • Link can be found here → Cleans player hit damage and blood from his model; Version 2.2 Changes: → Changed shortkeys; → Disabled infinite ammo for given weapons; → Player can choose between Ballistic / Juggernaut masks; → Scripting codes re-builded to check if Michael, Franklin or Trevor exists, if true it applies the right clothing to the player's model; Version 2.4 Changes: → Added compatibility for Franklin; → Replaced Franklin's upper, lower and hat clothing with Juggernaut; Version 2.6 Changes: → Added compatibility for X360 controller; → Gives a Assault Shotgun to player; Version 2.8 Changes: → Player cannot activate the mod while driving; Version 2.8.2 Changes: → Coding script revised. Version 3.0 Changes: → Removed given weapons to player due to GTA5-mods user request; Version 3.2 Changes: → Changed X360 keys to enable/disable Ballistic / Juggernaut mod; Version 3.4 Changes: → Player gets less weapon damage hit from from A.I. when script is enabled; Version 3.6 Changes: → Changed X360 keys to enable/disable Ballistic / Juggernaut mod; Version 3.8 Changes: → Fixed input keyboard / controller index, game's engine uses the same buttons but with different index; → Added compatibility for Heist Gunman named as Gus, Norm, Packie, Daryl, Chef, Hugh and Karl, they're model used is "hc_gunman"; Version 4.0 Changes: → Small fixes for new model compatibility; → All coding revised; Version 4.1 Changes: → Hotfix for wrong Keyboard index used in order to disable the script; Version 4.2 Changes: → Fixed wrong Keyboard index used in order to disable the script; → Individual scripts for Keyboard only, Controller only or both; Version 4.4 Changes: → Enables animation dictionary functions first as soon as the player becomes available;
  3. Antasurris

    Los Santos Multiplayer

    Hi there GTAforums community ! Introducing the official topic of LS:MP which, at the time we write this post, is the most recent alternative multiplayer project for GTA V. LS:MP is entirely developed by TransmetTeam, in whom I give all my support. I. What is LS:MP ? II. The ambitions of LS:MP III. LS:MP currently IV. How works LS:MP ? V. Legal status VI. Follow us I. What is LS:MP ? LS:MP, or Los Santos Multiplayer ( and previously VMP ), is an alternative multiplayer to GTA Online on PC. Take the latter, remove all constraints (money, XP ), add all that you want (RP mods, modded cars, modded textures), and thats it ! LS:MP ! A multiplayer GTA V, only base on fun and liberties gave by the game ! II. The ambitions of LS:MP LS:MP wants to offer a stable multiplayer client. The server version will be available later. The players limit objective is around 300 players, this number could be revised upward or downward later. A server dedicated to a post-apocalyptic mod will be also available, it will be a server base on « Survival game like » with zombies. Take a look on this video to get a small preview: III. LS:MP currently At the time of writing, LS:MP is able to synchronize players and vehicles, we currently work on weapons synchronization and the link between server and website. Videos showing respectively synchronization of players and vehicles : IV. How works LS:MP ? For the moment, LS:MP works through Rage Plugin Hook, in other words it uses GTA V functions. That's mean that its no way based on GTA Online or GTA V files modification. It runs on a semi-P2P technology for the synchronization of the main part of elements. That allow to have a low ping between players. More sensitive elements are encrypted via an algorithm ( created by ourselves ), then exchanged via a secured protocol. That enable to know if players' data are authentic, consequently prevent hacks/cheats. The other strong point of LS:MP is the optimization of the size of packets, their structures are really light. That enables to take a great number of players, even for low internet connection. Finally LS:MP doesn't required a lot of resources to make the most of GTA V. V. Legal status Given the points stated above, LS:MP cant be stopped for the motive of intellectual property or all other point forbidden in the EULA of Rockstar Games and/or Take-Two Interactive Software. VI. Follow us Youtube : https://www.youtube.com/channel/UC170HmrO5V1wonLtfbWOIpA Twitter : https://twitter.com/LSMultiplayer Website (currently under construction) : http://ls-multiplayer.com/ If you have any questions, ask me
  4. OldsmobileLOVER

    Real Life Vehicles Model/Texture Pack

    Credits: mrfive - Cavalcade Textures and Model R1600Turbo - Trailer Textures David501 - Burrito Textures COMING IN V0.6b: P1ch3 - Tanker Trailer Textures xbox901 - Realistic Log Trailer Textures Installation: ***IMPORTANT! ALWAYS CREATE A BACK UP OF YOUR ORIGINAL FILES*** ***IM NOT RESPONSABLE FOR LOST OR BROKEN GAME FILES!*** ***MOD AT YOUR OWN RISK!*** PLEASE SEE THE INCLUDED README.TXT FILE FOR INSTALLATION INSTUCTIONS!!! ***IF YOU DON'T HAVE OPENIV INSTALLED PLEASE INSTALL IT BEFORE YOU TRY TO INSTALL ANYTHING!!!*** ***YOU CAN DOWNLOAD OPENIV FROM HERE: http://www.openiv.com/*** Download: V0.6a: https://www.mediafire.com/?272sr6or55crrug DEV BUILD 0.6b Build #1: https://www.mediafire.com/?bb5x51hxb5jck1s
  5. reditec

    [REL] OpenIV Package Creator

    This is a tool in development to create .OIV 2.0 packages. I released it at https://de.gta5-mods.com/tools/openiv-package-creator Now you guys can publish your mods in .oiv / zip zip files Current version: 1.01 Current progress (minor UI update) It's ofcourse based on the official .oiv format and OpenIV will be able to open your generated packages.
  6. AndreiH

    RAGE Trainer

    RAGE Trainer Just another trainer aiming to do things differently Hello everyone! I would like to present to you my first and latest mod for GTA V, the RAGE Trainer. Now, you might say, "Another trainer?!", to which I say, "Yes!". This trainer is unique in that it uses RAGEPluginHook by MulleDK19, rather than an ASI loader. An ASI loader is nice and all, but if you want to play both modded SP and vanilla MP with ease, this trainer is for you. The trainer is currently in it's infancy days, this being the first public release. It misses many, many features a good trainer would have, but worry not! I am working on adding new features and improving existing ones. Now, why did I release it with this few features? The reason is that I want my trainer to be built for you, which means I want to hear from you from the very first builds. This way I can make sure to focus on features that players want most. NOTE: Again, I can not stress this enough, this is in it's INFANCY DAYS. Everything you see is subject to change! Also, keep in mind that the only public release is currently on the Alpha branch, meaning there may be bugs! Please report any bugs by posting bellow. Installation: Extract the Installation folder to the GTA V root directory Start game Load the plugin by typing into the RAGE console LoadPlugin "RAGE Trainer.dll" Press F5 for the main menu (default, can be changed in RAGE Trainer.ini) Press F6 for the quick access menu (default, can be changed in RAGE Trainer.in) Enjoy! NOTE: To add items to the quick access menu, press the K key while the desired option is selected. To remove an item from the quick access menu, press the K key over an item that has a star next to it's name. NOTE: The plugin automatically creates a folder in the Plugins directory called RAGE Trainer Modules. This folder will later be used for third-party modules. Latest version: Download: https://www.gta5-mods.com/scripts/rage-trainer Currently under development: An API for people to be able to create third-party modules for the trainer, enabling bridges between mods (ex. LSPDFR and RAGE Trainer) More features Features: Console Commands: Dependencies: RAGE Plugin Hook (Download) RAGENativeUI (Included) Special thanks to: MulleDK19, LMS, alexguirre
  7. "Everything is connected. I have to thank ctOS one day, one simple breach of their network, and I have access to half the state." - AP "After the major ctOS network failure that plunged Chicago into darkness last month, CEO Robert Nitman announced that ctOS has been upgraded to ctOS 2.0 to ensure the security of the system. Today, Nitman has announced that ctOS 2.0 is coming to the state of San Andreas. Mayor Leonardo met with Nitman today to discuss reducing crime rates in LS after the Union Depository robbery, where robbers made off with $201,600,000 million dollars. Mayor Leonardo said that with the installation of ctOS, this will cut the crime rate in half. Construction has started on ctOS towers and installation, but a ETA has not been posted yet. We will stay with this story." - Weazel News. This brings some hacking features (hopefully all soon) from Watch Dogs (not completely accurate) onto your in-game phone. Pull up your phone and scroll to the bottom and you should see a new contact's as well as new hacks. Call one and make your possibilities come true, together we can take down ctOS in Los Santos! Originally, this mod was released as "HackMod" due to the rest of the script being unusable. In v.02a, the name has changed to ctOS V, as all the script's are now working again. More features will be added, so stay tuned. Any bugs or issues you are facing please tell me in the comments. This is my very first scripting mod I have done Hopefully in v.05a, this will give all players the ability to unlock ctOS towers throughout San Andreas, along with 12 missions and a big finale. Also, by the time v.05a is done, players should have access to nearly 50% of the hacks on their phone, the rest of the hacks you need to unlock the ctOS Towers as well as skill points. Put everything inside your scripts folder. Credits: LetsPlayOrDy for Major Help. Mora Hannover for eating all my snacks and fixing up the script. The original creator of the iFruit Addon Pack. Credit to ZyDevs for fixing up one of the main scripts, and helping me out with a very huge script. *NOTE: Only a FEW ctOS features are available as LS is undergoing ctOS installation through out San Andreas. *When you choose the blackout option, you will be unavailable to use any of the other hacks until the blackout is over (40 seconds) *Remember, YOU MUST CALL either ADIEN PEARCE, BadBoy117, or LESTER TO GET THE MOD ACTIVATED! Changelog: 0.1a: Added Blackout function + a few other features which weren't visible to players as of yet. 0.2a: Added 3 new contacts + 2 new hack features (Hack Civilian, Traffic Lights) + modified the blackout hack to act just like in Watch Dogs. ------------------------------------------------------------------------------------------- Upcoming Versions: (Subject to change) 0.3a: Will add 3 new hack features + new Aiden Pearce clothes for Michael, Trevor and Franklin + modify Hack Civilian to randomize. 0.4a: Will add in train hacks + a new hack to explode certain things. 0.5a: Debut of the ctOS network, with Lester's mission (Better Then Pearce) being unlocked. This will allow you to access the profiler as well as new hacks being unlocked. This also includes 2 missions after it. ------------------------------------------------------------------------------------------- This mod will bring over the entire ctOS network from Watch Dogs to GTA 5, with new missions (and a special appearance by a certain character), new ctOS Towers to hack, and lots more goodies. Yes, I know that JulioNIB is making Watch Dogs V, this mod is different then his. His will include the hacks, while mine will include the ctOS System and stuff like that. Both mods will be compatible with each other. ------------------------------------------------------------------------------------------- Installation: Put everything in your scripts folder and launch the game. Call either Lester (Yes I know there are two Lesters, choose the one at the bottom) BadBoy117, or Aiden Pearce to unlock the hacks. ------------------------------------------------------------------------------------------- This thread will mainly include updates as well as opinions, feedback and suggestions. Download the mod here: https://www.gta5-mods.com/scripts/hack-mod-v-01a -FlushingLocal
  8. Guad

    Mission Creator

    Mission Creator Download About Do you love Designing Your Own Missions? Well now you can (again)! Create your mission from a variety of objectives and options, and share it with the world! The mod is in development, and I'll be adding more features. Known Issues - Waypoints system not implemented yet. - Cutscenes not implemented yet. - Some things dont work while using the on foot camera. Requirements & Installation 1. Download RAGE Plugin Hook and install it. 3. Drag everything from the zip into your GTA5 directory. 4. Start the game using RAGEPluginHook.exe 5. Once ingame, press F8! Troubleshooting If you're having issues with the mod, follow the next steps: 1. Run the game as admin 2. Download the latest RAGEPluginHook. If that didn't work, post a link to your RagePluginHook.log file and I'll try to help you. Media
  9. Eddlm

    Drag Meets

    Download Drag Meets aims to bring to the game the famous races from & and these wonderful Meets from . Features:· Actual, working Meets, where AI drivers will race each other taking turns (100% done) · Cheering crowds, Vans with loud music and other parked cars to give the feel of a real street car meet (90% done) · Over 40 pre-designed drivers and their vehicles, more being added in later updates! (100% done) · Over 5 different locations, more being added in later updates! (90% done) · AI drivers don't always drive the same way, their reaction times and their ability to change gear at the best moment can change between races, allowing for more unpredictable outcomes (100% done) · You can bet on your favorite driver! (100% done) · You'll be able to participate yourself! (100% done) Here's a little album, to show you how the Meets look as of now. And here's the latest video. You can contribute Drivers/Vehicles: You can contribute vehicle designs! Just send me some pictures of the car and I'll add it. You'll be credited. If you want me to be precise about the vehicle design, save the car with Simple Trainer and send me the vehicle configuration you will find in the trainer.ini inside your main GTAV folder. I can provide all the designs for the script myself, but I would prefer to mix in some designs from other people. You know, for variety's sake. Here are some of my designs. Locations: Tell me cool places to organice Drag Meets and I'll add them! Suggestions: I'm open to them, too.
  10. A lot of people have been wanting faster jets and I was feeling the same way. I understand all the reasons why they're so slow in the game, but GTA V's vanilla fighter jets are just boring IMO. I just started working on this script and I'm feeling pretty good about the results so far. I've made them much faster, but I'm really trying to get them to behave more like a modern day fighter jet in terms of maneuverability/aerobatics. I've been looking into thrust vectoring like you can see in this demo of the F-22 Raptor... This is my first attempt. I'm still modifying certain aspects and learning how to use it in-game, so I'll post some more videos soon showing off more... https://www.youtube.com/watch?v=LwHpbCwfcf4 I need faster enemy fighter jets with more range to dog fight. It's hard to spot them and I'm impatient, so I end up only attacking cilvilians. How the mod is being used in the video: I've disabled the cinematic camera, because I personally don't use it much and it's a good button on the controller to use for this mod. I'm currently calling it the "thrust modifier". When used with the accelerator, it makes the top speed much higher and you accelerate faster, and it also adds more maneuverability. When you're not accelerating, it's used for "thrust vectoring" and it enables you to do some pretty crazy aerobatics at lower speeds and it helps a lot when you're trying to find and lock onto enemies. Of all the reasons people talk about when it comes to why the jets are so slow in GTA V, the only ones I personally dealt with are the map size and slower AI aircraft. The world renders fine and the frame rate is solid. It's just more fun when they're faster IMO. The smaller map would probably make dog fights more challenging anyways. The biggest issue is making sure you don't fly too far out to sea, because R* thinks it's fun to be stuck out in the middle of the ocean with broken plane parts all around you. I will update very soon...
  11. czone

    Bus Missions Mod [.NET]

    Hello, I have released a beta version @ gta5-mods.com of Busses missions. The mod have 10 missions currently, you need to pick up some people from a specific location to a destination. Now I will start working on making routes to busses, randomly passenger will enter/exit the bus at every stop. However there is a little problem that I can't figure it out. For some people the mod auto-cancel, so if any modder can help me find the problem I'd be glad. The sources are included with the archive: https://www.gta5-mods.com/scripts/bus-missions-mod-beta-net and at github: https://github.com/charbelharb/GTAV_BUS_MOD
  12. masterschwag

    Digital Camo Idea

    Hello guys/gals I made a livery for one of my personal favorite mod cars (2015 Mustang GT) and was wandering if anyone would be interested in me uploading it to gta5mods? I like camo stuff so here it is...
  13. bdking00

    Revolutionary War

    About: A mod I'm working on. It's going to be a simple revolutionary war mod as you can tell by the title. Release: There is no set release date so far. Video: This is not the final product.
  14. Shakez

    4th playable character

    I have an idea Some of us can't play ONLINE anymore (because of mods) and the online character in character's wheel is unvailable. So what if you guys put your minds and make a script or something to remove the online char in the wheel and instead of him to have another playable character.Example:A npc like...Niko (just an example).And when u choose him ,he will spawn in different places of the map. It is possible to make this? It will be great and I think it will be the most downloaded mod for V too Thx u and NOT sorry for my english A nice day !
  15. San Andreas TrashMaster is a RAGEPluginHook based plugin, that finally will allow you to do what you always wanted to do... clean the trash of San Andreas!!! Features Two types of job: driver and trash picker. XML based customizable route system. In-game route creator. Money system(to upgrade your truck, buy new branch building...). XML based save system. San Andreas TrashMaster is in an early stage, any new feature you want to suggest is greatly appreciated. Latest version: 0.3 Screenshots
  16. amitpaul911

    New Ideas for NEW SCRIPT Mods

    Hey there guys! I have some good and nice new ideas for script mods. Can I find a few ears to listen to my ideas, please? 1. A Celebrity/President mod in which when activated, many paparazzis will come quite like zombies but instead of eating you up, they will take photos of the player.. Other passerby peds around 50% of them will stop and take photos of you in their cell ( I hope I don't need to tell the animation list). Some random passerbys will cheer and clap maybe. Whereever you go, 2 bodyguards in black suit will follow you. and maybe 1-2 vehicles as well but just to protect you. You can be the President too. you'll have army to protect you. 2. Meteor Shower mod - A Modder has already started working for this mod in which large meteors and rocks will fall from sky on the press of a button or randomly with fire and smoke maybe. An ini file to change different settings. people will run scared for their lives.. chaos everywhere. explosion on impact. 3. Car/Ped modder - A trainer which can attach various objects and maybe weapons or anything to the bone of peds and allow collisions. same thing with vehicles. Objects can be attached with vehicles and all these can be saved in a simple file maybe an xml or something which can be again opened by other players when downloaded. (sounds good?) Will tell more ideas, when I think of some. Goodluck.
  17. Hello everyone! You've probably seen the Just Cause 2 grappling hook mod, and if you haven't, you should probably check it out. I had a lot of fun playing with it, but I thought it would great to have some other elements of JC2, such as ejecting out of a vehicle and watching explode fantastically. While I have experience programming, this is my first script, so it can be a little buggy. Let me know what you think, and if encounter any bugs, or if things need to be tweaked. Features: · Ejecting out of a vehicle using a parachute (default X key) · Rolling out the side door of a vehicle by tapping the exit vehicle key (holding just uses the default exit) · Vehicle explodes on impact after ejecting out · Vehicle can also be exploded with or simply when stopped (configurable) · Parachute thrusters (hold the sprint key) · Infinite parachutes (configurable) · Jumping onto the roof of your car (default C key) · Jumping onto the roof of another car or motorbike (also C) · Settings are all configurable Controls: - Eject: X (keyboard), or RB + A - Jump onto roof of own vehicle: C, or RB + B - Jump to roof of other vehicle: Jump key (Space or X on gamepad) - Hold sprint (shift or A on gamepad) to jump to roof while on motorbike - Parachute thrusters: sprint key (shift or A on gamepad) - Roll out of vehicle: tap exit vehicle key (F or Y on gamepad) Requires: · Scripthook V · Scripthook V .NET · JulioNIB's Just Cause 2 Mod (needed to steal cars after jumping on their roof) Installation: · Simply put JustCauseEject.dll and JustCauseEject.ini in the scripts folder Screenshots: Using just screenshots doesn't really show the full potential of the mod, but it's a little boring without them, so here: Changelog: 1.1: - Controller support DOWNLOAD 1.1
  18. bdking00

    Stumble [Knock Out]

    About: You know when someone is in a fight, and they get smacked hard to the head and they don't quite get knocked out, but stumble around a bit? Well, this mod reenacts that! Download: *Coming Soon* Video:
  19. TheCoryGuy

    GTAEnhanzer Mod (BETA)

    After hours upon hours of tweaking and adjusting, I present my progress on my realistic graphics enhancer for GTA. Since Martin Bergman, aka the guy who made widely popular "Toddyhancer", pretty much abandoned the project stating "I really haven't done anything with it lately" over a month ago, I decided to give it a shot. With high resolution models taken from The Pinnacle of V, and inspiration from @Quentin Tarantino, I have put this together. Changes include: - Timecycle mods to add blur and depth of field (I couldn't get RESHADE DOF to work) - Cinematic feel with letterbox and vignette - Added sharpness and realism - Increased reflections - Color overlays (the bulk of the project) FULL GALLERY HERE http://imgur.com/gallery/x9hBu Keep track of this mod if you wish! I'll have to have someone help me put it together properly! Let me know what you think! ALL screens are from in-game!
  20. MakeAmericaGreatAgain

    North Yankton Airport

    ARRIVE IN STYLE AT NORTH YANKTON AIRPORT! This map mods adds an airport into North Yankton, making travel between Los Santos and the snowy location easier! TERMINALS The airport features 2 terminals with security, a resting area and ticket booking machines. RUNWAY North Yankton Airport features 2 runways that are safe and reliable. SAFETY, SECURITY AND EXTRA FEATURES North Yankton Airport features those little extra features that will make your life a little bit easier. DOWNLOAD https://www.gta5-mods.com/maps/north-yankton-airport CHANGELOG 0.1 (ALPHA): Added terminal 1 Added runway Added taxis outside airport Added peds and props in terminal 1 0.2: Runway is now just ground Runway is longer Added more planes to tarmac Added terminal 2 Added 2nd runway Added helicopter pad Added more pedestrians Added parking area opposite airport Added emergency services area Added air traffic control Added luggage trolley park outside Terminal 1 0.3: Coming soon I hope you enjoy this mod!
  21. MrEverest

    [W.I.P.] DeLorean DMC-12

    Hello all! I decided to share something to work now. If possible, I will write here about the progress. Screens on spoiler
  22. Saunders420

    Tshirts Pack for Franklin

    so my first of plenty hopefully if time permits....should I create a log for when these were uploaded? Download https://www.gta5-mods.com/player/3-tshirts-for-franklin-hieroglyphics-dr-gonzo-and-skull-skates
  23. fabian_gunman

    Story Mode Heists [.NET]

    Because Rockstar isn't planning on adding new heists to GTA 5 Online anytime soon, I took matters into my own hands and created the Story Mode Heists DLC mod. Description: This mod brings brand new GTA 5 Online-like heists to singleplayer. Every heists will, - just like in online -, have multiple setup missions and 1 finale mission where you and your crew will be paid. You will play as Michael, who will work together with Franklin, Trevor and Lester to complete each heist and earn some big bucks. Lester will be spawned in his house at El Burro Heights, marked with a green 'H' on the map. In his house you will plan each heist, before eventually doing the missions. First time launching: When you launch your game for the first time after installing the mod, Lester will contact you (Michael), telling you that he has some jobs available which you might be interested in. After receiving the text message, his home (green 'H') will spawn on the map at El Burro Heights. Now after spawning the green 'H', you can go and start playing. Drive to the 'H' and prepare for the 'cutscene'. Current included heists: Daddy's Little Girl (5 setups, 1 finale): The daughter of a multi-milionair has been kidnapped by some local gang, demanding millions of dollars in return for her release. Important notes: My native language is not English, so there might be some errors in the conversations, mission objectives or even in text messages. Because it's impossible for me to get the real voices of the voice actors, I decided to not add any conversation sounds in the mod at all. All conversations between characters will just be 'subtitles' and will be marked with their name in front of the sentence so you know who says what. To handle respawn better, I've created some 'nasty' code which will terminate certain game tasks, for example: You won't respawn at the hospital and you won't actually die if you get 'killed'. Cause creating the real Wasted, Mission Failed and Mission Passed screen is 'impossible', I've recreated them myself with text, shapes and screen effects just to make it feel real again. Sometimes the custom 'wasted' screen might bug, if it spawns you at the hospital, please report this to me and restart the mission. Controls: Press F5 to enable or disable the mod, you can change this key in the .ini file. Press SHIFT + NumPad0 to cancel a mission, this can not yet be changed in the .ini file. Requirements: ScriptHookV by Alexander Blade ScriptHookV .NET by Crosire (Version 1.0) You need to have unlocked Michael's character (after mission 4) Installation: Install ScriptHookV and ScriptHookV .NET Extract the downloaded archive. Copy all extracted files into the \scripts\ folder. Known bugs: The route to a marker on the map might sometimes disappear. This is a common bug, not related to my mod. The marker will still be visible even after the route is gone. The custom Wasted screen might sometimes respawn you at the hospital. Your 'bodyguards' will keep shooting after you lost your wanted level. This however does not affect your own wanted level. Other: Please do not use any of my code without my permission. If you like my mod, please give it a like . If you decide to make a video about this mod on YouTube, please add a link to this page in the video description. The changelog can be found here. If you find a bug, please report it here. Please note that this mod is still in ALPHA stage! Download the mod at the mod page.
  24. GTA V INTERIORS + HEIST MAP + NORTH YANKTON PYRUN IHN v1.128 This mod localize 123 interiors - 68 hidden interiors - 28 not hidden interiors - 20 stores - 7 banks This mod also have 5 extras not interiors that you have to find on the map. *PRE-INSTALLATION* You need to have in your root directory of GTA V the following files: dinput8.dll ScriptHookV.dll ScriptHookVDotNet.asi (v2.0 or above) *INSTALLATION* *If you have any Heist Map installed you don't need this anymore* 1 - In your root directory of GTA V create a new directory "scripts". copy the file IHN.dll in to directory "scripts". -------------------------------------------------------------------------------- In game usage - To open the menu for first time press F4 (you can change the key in menu or in IHN.ini file). (The possible keys are: F3, F4, F5, F6, F9) - Enable or disable any option in menu is saved automatically. --------------------------------------------------------------------------------- *Please report any bug found *Have fun with this mod -------------------------------------------------------------------------------- DOWNLOAD IHN v1.128 -> http://www.mediafire.com/download/f7cu2376x3bsac8/IHN_v1.128.rar
  25. Just a sneak peak for what I hope to be many more buildings and billboard conversions for every part of the game, with some exceptions. Not a total conversion rather an enhancement with realism in mind. You can check my already released billboard conversion on gta5-mods.com here & here. Complete with 100% lod support, I went to great effort to reproduce as many real billboards and locations in LA I possibly could. I went as far a cruising the streets of Los Angeles with google maps street view, attempting to incorporate as many real businesses or Iconic locations as possible. Some building of course will require future re-modeling; ie Up n Atom Burger, Hollywood sign etc.. But for what buildings I could convert I did. Hollywood Wax Museum on Hollywood Blvd. In n Out Burger on Sunset Blvd Guinness world records on Hollywood Blvd. Having trouble with the emissive textures. Still working on this.. Various other areas inspired by real LA locations.. Previously released mods... This sign actualy exxists located near Sunset Blvd and Marmont, rite beside the Chateau Marmont.
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