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Found 114 results

  1. oCrapaCreeper

    [V WIP] Aesthetic Added Trees

    Note: Name that doesn't suck currently pending GTAV's map is beautifully well made, even moreso with all the vegetation and trees it has. Unfortunately, due to limitations of the old gen consoles and design choices, a lot of these trees were removed, leaving a lot of empty and bare places on the map. In this mod, I intend to touch up these empty areas by adding new trees to them. To keep some variation, each tree is placed, rotated, re-sized (to be either fatter, skinnier, or scaled up or down multiple sizes), and tilted to match the terrain. I'm even playing around with making trees that appear fallen over. I utilize different kinds of trees depending on how much they add aesthetically. I'm not nearly done and intend to add a lot more. Unlike most map mods for GTAV currently, this mod does not use scripthookv based map editors such as Menyoo or the one literally named map editor. It adds map data to the game (as DLC) using ymap files, which is how all the other map data in the game is stored. While this makes the mod a bit tedious to install and requires OpenIV, loading them into the game naturally means no prop limits, no weird stutter before loading, and increased performance. All editing is done using Codewalker, a lovely tool made by Dexyfex. Anyone, enough blabbling, here's what I've done so far. EDIT: Progress update: Raton Canyon (added large cedar trees, fallen tree going over the creek is going to be put straight up due to collision issues) Mount Chilliad Pacific Bluffs (an area that had no trees at all aside from a few oaks. Probably not geographically accurate with L.A but oh well.) Subject to change before I upload the first version. Some things may look out of place, and not all trees are rotated yet (I'm not happy with mount Gordo right now) Known issues: The collision for trees scaled to different sizes does not adjust, it uses the collision from the original size, meaning you can stand inside the giant trees. Unless you on purposely crash into trees I don't see this as a huge issue. While I would like to correct this rather sloppy oversight, I don't think there's a to do this in Codewalker yet, or I'm simply an experienced goof who doesn't know how to change it. (likely the second one, and if that's the case feel free to tell me how) Some graphics mods that change the windspeed do not play well with the rescaled cedar trees and the leaves appear to move away from the branches and trunk. I can't fix this, vanilla and VisualV timecycles appear fine however. While the trees will switch to lower quality textures and models the farther away you are, they do not have proper lod models for very far away like the regular trees do (the 2D looking billboard lods). The current lod distance is 6000 (some smaller trees that don't matter are lower) to ensure they are seen at all times and do not turn invisible after a certain distance. There is barely if any performance impact for me, but I'm unsure about other setups. Some trees might feel like they want to defy gravity and not be properly stuck to the ground (I was sleep deprived when placing some of these) Download I'd love to read some feedback on where trees should or should not be. This is my first mod, afterall.
  2. Beta Vehicles in Grand Theft Auto V I felt something was missing... well, it wasn't really missing. Instead they were copied and rotated 90 degrees. A thread I will keep updating. I will post my vehicle mods in here as I would just make one garbage can when creating a thread for every single vehicle I may be releasing here. A single mod will be posted in a spoiler! All the info about this vehicle can also be found within the spoiler including the download links. All the car mods are made by me, if not they are posted here with permissions of it's original author. Credits will be given to those who made screenshots for the forums or helped working on the vehicle. Yes, some help from time to time would be great . Suggestions are MORE than welcome! *Read this!* These model are unlocked though not allowed to be reuploaded... as I can't stop anyone from doing it, I now ask you kindly to not reupload this content ANYWHERE else without my permission. Released or WIP: Beta Police Cruiser (2nd gen) - Done Suggestions: ~Empty~ Beta Police Cruiser (2nd gen) - Done
  3. ArthurLopes

    French Riviera V

    The French Riviera was a map mod from GTA IV made by the legend Nine30, It is a Big and Awesome Map. I'm trying to convert it completely to Grand Theft Auto V, I'm almost done with it but there are some parts of the terrain that are missing that i need to fix, here is a album from imgur that have some screenshots of the progress i already done http://imgur.com/a/tds5Z
  4. lazlow555

    Lazlow car workshop

    this is my latest model 2017 audi q5. unlike lincoln its commercial project. Hi! its been a while since I made any public mods, so I decided make one. This is my model of lincoln mark VIII for gta5 I've been working on about a year and about to release it, if I see any interest to it. Also you can order model of any vehicle from me, just email me [email protected]
  5. Wakka387

    [WIP] Chicago R.A.G.E

    Team*Looking for more members... Idea - Ss4gogeta0 Mapping/Paths/Zones - GTARandom Progress: [X] Map Ported Ingame [ ] Ped Paths [ ] Vehicle Paths [ ] Zones [ ] Interiors [ ] Retexturing This post is still a Work in Progress and should not be considered the final style for this mod... *credit to ZZCool for the temporary image
  6. Lookout Point Release: https://www.gta5-mods.com/maps/need-for-speed-carbon-project-lookout-point-add-on-singleplayer I was with that project in mind since a loooog time ago, but i need help to make it real. (Sorry if i posted it in the wrong section...) I Really like the Old-School Need for Speed Series (Underground, U2, MW, Carbon) And even NFS World, but one in specific is special for me, Carbon, i really love this game, it has everything i like. Drift, Customization, Free Roam, a amazing soundtrack and a awesome story. And as i Like GTA too, and what i want to do is but the map of the game (palmont city) in GTA V, it seems impossible but i think that worth a try. The only way i find to get is using 3d ripper dx, because i don't find where the map files are and how i open those files in 3dsmax. but here comes the problems, i used a free cam mod to see the whole track but the game dont render all the map (i already was expecting something like that to happen) so i tried to get my favorite canyon race, Knife's Edge, and the same thing happens, but i get one part of the map anyway and there are the results in gta v: http://imgur.com/a/fhwar As you can see, it isn't the full map, but i like the results. But i still need help, i think that if i could "increase" the render distance of the game this would fix my problem so i can rip the whole track or even the whole map of palmont. i see some youtubers that change and mess around with the code of the game, and i think the only way to change the render distance is in the hex code of the game (or maybe not and i'm saying sh*t, i dont know) well, if someone can help me, this project can be more than 8 screenshots and become the whole map of the game. also, if you know other way to the map files, please comment. PS: sorry my 10/10 english.
  7. MishKa Volkav)

    GTA V:Criminal Russia [RAGE]

    Hi guys! GTA V:Criminal Russia [RAGE] project.. Full Map Convert from Global mod Criminal Russia for GTA:SA by CR Team RELEASE SOON... The map will be as DLC/Addon to San Andreas. Map Complete: MAP FULLY DONE - 100% + FIRST GAMEPLAY FOOTAGE 2nd gameplay footage : map release soon , now working on lods and vegetation Arzamas - 100% Batyrevo - 100% Yuzhniy - 100% Koryakino - 100% Edovo - 100% Busaevo - 100% Garel - 100% Country Side/Russia Materik - 100% ScreenShots: I hope you like it. P.S Screens Made on low-Settings. Authors: Mishka Volkav -Convert. Aleksey Kostenko -support and help. Roman Azotov A.K.A Azot - Promoted this project on YouTube / support TheInsaneKiller -Promoted this project Dekurwinator - Map DLC CR Team - Map Prosvet Team - Map GTAMaps Team - Map Russian Reality Team - Map Stay tuned for updates!
  8. OpenIV Team presents Liberty City in GTA V Today we are proud to announce the project we worked on since initial GTA V release. Liberty City is finally coming into GTA V in all its glory. We have a little teaser trailer for you: The Liberty City will not replace Los Santos or Blaine County, but appears across the sea. Using the power of OpenIV and openFormats, we was able to bring Liberty City right into GTA V map. More details coming soon, as for now we have prepared short F.A.Q: F.A.Q Q: Why? A: Because, why not? Q: When it will be released? A: Spring 2017. Q: How can I get access to early preview or beta version? A: There is no private beta or something like this. As soon as mod will have proper state, it will be released to public. Q: The Liberty City is big, how much I must download? A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V. Q: Legal issues. A: See the answer above. Q: How this will work? A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V. The converter tool will create a single player DLC pack, which will be installed into your GTA V. Q: How long the conversion process will take? A: Depends on your hardware, we will provide more information with first release. Q: What are the requirements for convertor tool? A: First of all the convertor tool requires a lot of free space on your hard drive. The OpenIV is also required because the convertor tool uses it during conversion process. Q: Does Liberty City requires unofficial multiplayer clients? A: Of course, not. Q: Will this tool work with Episodes from Liberty City? A: Yes. Q: Can I play with this mod Online with my friends? A: No, you will not be able to play online because Rockstar Games does not allows mods in GTA Online. Q: Will I get banned in GTA Online with this mod? A: With a high probability, yes. Q: How can I help? A: In a future, we will need help with creating some arts, additional assets, testing etc. We will announce it separately. Q: Any other ways to help or give you motivation? A: As always, you can make a donation, but it is not mandatory. Also, follow us on social networks and watch our YouTube videos with disabled Ad Block. Screenshots Links ***
  9. Eddlm

    Drag Meets

    Download Drag Meets aims to bring to the game the famous races from & and these wonderful Meets from . Features:· Actual, working Meets, where AI drivers will race each other taking turns (100% done) · Cheering crowds, Vans with loud music and other parked cars to give the feel of a real street car meet (90% done) · Over 40 pre-designed drivers and their vehicles, more being added in later updates! (100% done) · Over 5 different locations, more being added in later updates! (90% done) · AI drivers don't always drive the same way, their reaction times and their ability to change gear at the best moment can change between races, allowing for more unpredictable outcomes (100% done) · You can bet on your favorite driver! (100% done) · You'll be able to participate yourself! (100% done) Here's a little album, to show you how the Meets look as of now. And here's the latest video. You can contribute Drivers/Vehicles: You can contribute vehicle designs! Just send me some pictures of the car and I'll add it. You'll be credited. If you want me to be precise about the vehicle design, save the car with Simple Trainer and send me the vehicle configuration you will find in the trainer.ini inside your main GTAV folder. I can provide all the designs for the script myself, but I would prefer to mix in some designs from other people. You know, for variety's sake. Here are some of my designs. Locations: Tell me cool places to organice Drag Meets and I'll add them! Suggestions: I'm open to them, too.
  10. nkjellman

    GTA V Cut Interiors Add On

    I'm working on adding two interiors to GTA V that you may not have seen before. Since the placements are in the ytyp for interiors, all I need to do now is place the whole interiors into the world. Here is my progress. The High Life Update garage (originally found by me): The timecycmodifer being used here, I am not very crazy about. It is too foggy. I may play around with different ones that are used elsewhere in the game. Possibly the ones from the 3 story 20 car garage will do. Additionally, it seems that the radio emitters are working in here too. I turned on all of the radio emitters in the Simple Trainer, so it seems that one of those emitters is for this garage. So long story short, you can hear Self Radio playing if you set up the trainer's emitters properly in the ini. The beta FIB office. (Originally found by TaazR): The placement of this interior is subject to change. I only put it under the map because this was a test. In fact, someones swimming pool is making it so part of the server room is underwater. lol Regarding the placement of the FIB interior. It is too long to be placed in the upper floors of the FIB building. I want to place it here. The interior does not fit in the FIB building very well. The hallway to the left of the conference rooms even sticks out of the building so I had to push it back from the exterior windows. The whole interior fits in the bottom part, so I will place it on the 7th floor. Note that the whine bottle represents the interiors pivot point. Also, since it doesn't match, a script will be needed to access the interior from the lobby. I am thinking that the FIB building would be hidden, sorta like how the High End apartments work. There is just one problem. The collision mesh on the FIB building was done so it goes right through the interior. The narrower part at the top goes down through the fattest part at the bottom. Here are some pics of the collision for the FIB building exterior. Here are some images from code walker showing where the meshes and collisions sit. It is easy to see in the first two images, but the second two are a little tougher due to that side being taller. However, the issue is the same on both sides. I am no professional modeler. I am wondering, could someone make a modified collision mesh for the FIB building? Have it where it isn't effected on the outside, but the collision doesn't block off the inside at the first few floors of the tower (at the widest part of the building). The interior will be placed on the 7th floor. It needs to be done on both sides so it doesn't block off the conference rooms and the server room. Who ever does it will receive credit. Anyways, once this collision issue is resolved, I will move the FIB interior and release the DLC Pack.
  11. Adding Cars with DLC Pack (Working Template) As the topic title says, this is a DLC pack that allows the adding of cars to GTA V instead of replacing existing Rockstar cars. I have included within the release files a working add on DLC pack that adds 2 new car slots to the game, I have used duplicates of existing R* cars in order to release on this forum. the cars I have used are Infernus = F40 to spawn by name with simple trainer Coquette2 = Cobra Instructions on how to install are contained within the mod files and folder names the included cars have various aspects of car modding functionality in Los Santos customs in order to show how the different file entrieas affect how the mod shop works when adding full car mods in future. If you want to use the cars in the picture you know where to download them by now, simply rename the model and texture files to match the names used within this mod I have also included a full template setup of all the files used and they show you how to add cars for yourself. Adding LSC car modding information to the game (this section is ongoing W.I.P.) the carcols.meta is where all the car mod stuff is contained, if you look at the original files I included you will see the different sections for engine, suspension etc between the <statMods> </statMods> section within the file, each section like engine has 4 sections to it with a value = between 25 - 100 for each value in the mod shop and is contained within <item> </item> formatting engine example <Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="75" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> Adding on screen car information to the game (this section is ongoing W.I.P.) in order to add on screen car information like model name and manufacturer you need to create an americandlc.rpf, this information is still very much a bit of W.I.P. and will be updated and added to the template pack soon. this screenshot gives you a visual description of what is needed, there is no need to define the .rpf itself in any other file, the contents of the americandlc.rpf include the car and manufacturer information. this section will be updated with more in depth information as and when it is requested, as I'm currently working on a variety of dlc pack aspects for adding content to this game without modifying much more than a simple line entry in the dlclist.xml in the update.rpf. Download External http://www.mediafire.com/download/xf35e7vtdwf8mxz/add_cars_dlcpack_Gforce.rar GTA Garage http://www.gtagarage.com/mods/show.php?id=27426 Credits Credit goes to sjaak327 who has been working along side with a wide variety of modding aspects over the last few months and in particular with this mod since I started researching it all this last week and suggested starting the topic. thanks go to the following: Alexander Blade for his scripthook and asi stuff GoodNTS for his OpenIV tools sjaak327 for Simple Trainer and play testing this for me Disclaimer this mod assumes you know what you're doing, and assumes you know and understand that rule number one with modding is to always backup your original files before attempting to modify your main game folder. I'm not a very good tutor so feel free to ask and answer any questions that may arise in this topic and I will participate when I get chance to reply. this is not a mod release, this is an educational tool. RTFM
  12. ArthurLopes

    De_dust2 from CS:Source in GTA V

    I Finally manage to get the maps from CS Source on GTA V, the first one i'm doing is the popular Dust2, this is (maybe) going to be my last mod for fivereborn, and when i get a better pc i'll try to learn how to use GIMS EVO and use map editor to make maps in SP, but here is a sneak peek from the map: http://imgur.com/a/LWe1B
  13. EncryptedReality

    [WIP] GTA V: San Andreas

    Hi all, San Andreas has finally been seen in GTA V and i wanted to share it with you! This topic has been made to be a main topic for future conversion of San Andreas when the tools finally come out. Currently i have a video, screenshots and a download link for you so here you go: https://www.youtube.com/watch?v=t_6OFrTYUMo DOWNLOAD Fixes: Countryside collision fix
  14. shapematters

    Honda Accord Tourer '05

    Hi guys, a couple of weeks ago I started this project. It is my car actually. Because I will probably sell it in the near future, I thought it could be nice to make it in 3D as a tribute. It is my first scratch made car model and one of the first 3d models ever, so please take this into account. It is not priority to release it as a GTA car but because I love the GTA universe and I am a modder since the days of GTA3, I really want to ride my Accord in the world of GTA5. It just still have to take some time. Feedback welcomed...
  15. Polkien

    [GTA V] HD Real Brand Shoes

    Hello everyone. Thanks for viewing my topic. I'd like to present you my work in GTA V MODDING. The main goal is to create the most realistic shoes and keep it game friendly. ===================================================================================================== NIKE AIR JORDAN I for Franklin Features: -16 variations, -custom hq model optimized for GTA V 6 040 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-jordan-i-franklin-custom-model Screenshots: NIKE AIR FORCE I HIGH for Franklin Features: -12 variations, -custom hq model optimized for GTA V 4 634 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-force-i-high-for-franklin-custom-model Screenshots: Enjoy!
  16. jedijosh920

    First Person Cutscenes in GTA V

    Testing a cutscene in first person from both perspectives of Franklin and Trevor during the "Hood Safari" mission drug deal using some scripting methods. I don't know why you couldn't do this in the first place. I will probably make more in the future, so tell me what cutscene you want to see in first person and from what perspective!
  17. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
  18. I Have a Lot to do before this is Done. I Need to fix the Scale, fix some texture and objects that are conflicting with each others, and other things. This Was Ripped from Hot Wheels World's Best Driver
  19. T-808

    [GTAV] Pop Culture Mod

    Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
  20. проект Λ is modification project for GTA V based on a CitizenFX source code. It currently co-branded with a FiveReborn FiveM remake, but will improve on its own soon. A source code and the modding SDK will be available early 2017. скачать a client (installation as with the FiveM) SP loading works as with the FiveM. A formats tooling will updated in future. Forums cut off topic title, a full title is проект Λ - multijogador and mods for GTA V
  21. This is a WIP mod translating all voice actings of GTA V to German. We're actively looking for native Germans with good microphones. Let us know if you're interested. The above video shows the current progress.
  22. ArthurLopes

    GTA: Live for Speed Project

    I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
  23. Hi everyone, most of you know me, and those who dont, will most likely know my past works from gta 4.. I been taking a break for a while as i thought i was done with modding. but turns out, i just got bored of porting other peoples work between games.. So decided, now V is with us, we have a good enough revision of the RAGE engine to play with. the dynamic ability of the new game engine has got me hooked once again. but im sorry to say, even Forza models are not quenching my thirst. This got me looking back at older works and realizing, for all the custom edits i have made to my previous converts, i could of made lots of cars from scratch. Cars not found in computer games or 3d assets websites. So yesterday ((after serious drama with my actual PC)) i switched on a crappy Pentium 4 dual core, and install my modelling suite AC3D by Inivis, the goal is simple. i want a car I LIKE, in MY game.. IT must BE EQUAL TO FORZA QUALITY since i will be using forza textures as donor for lighting, this way i can guarantee what i build, gives the result i aim for... ((im GEEKY - deal with it)) heres some screens of the car i intend to build (yes i know its in Forza Apex and Forza 6) but i dont have access to the actual files, so im building it myself.. the model, as you can see, is in 3 forms, stock, XR2 (factory tuner edition), and then a wide body (my favourite) as i said at the beginning of this long-ass post... my aim is to build to forza lod0 level.. hopefully, this is happening here is my sill, and door seal work >> i hope you like what i done so far, and hopefully in the next few days, il have another update.. this is my first actual post on the forum, lets try keep it to just this one for now otherwise, i get sidetracked and nothing gets finished coz iiiiiiiiiiiiim wicked and immm laaaaaaazzzzzyyyyyy
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