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Found 112 results

  1. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  2. Lookout Point Release: https://www.gta5-mods.com/maps/need-for-speed-carbon-project-lookout-point-add-on-singleplayer I was with that project in mind since a loooog time ago, but i need help to make it real. (Sorry if i posted it in the wrong section...) I Really like the Old-School Need for Speed Series (Underground, U2, MW, Carbon) And even NFS World, but one in specific is special for me, Carbon, i really love this game, it has everything i like. Drift, Customization, Free Roam, a amazing soundtrack and a awesome story. And as i Like GTA too, and what i want to do is but the map of the game (palmont city) in GTA V, it seems impossible but i think that worth a try. The only way i find to get is using 3d ripper dx, because i don't find where the map files are and how i open those files in 3dsmax. but here comes the problems, i used a free cam mod to see the whole track but the game dont render all the map (i already was expecting something like that to happen) so i tried to get my favorite canyon race, Knife's Edge, and the same thing happens, but i get one part of the map anyway and there are the results in gta v: http://imgur.com/a/fhwar As you can see, it isn't the full map, but i like the results. But i still need help, i think that if i could "increase" the render distance of the game this would fix my problem so i can rip the whole track or even the whole map of palmont. i see some youtubers that change and mess around with the code of the game, and i think the only way to change the render distance is in the hex code of the game (or maybe not and i'm saying sh*t, i dont know) well, if someone can help me, this project can be more than 8 screenshots and become the whole map of the game. also, if you know other way to the map files, please comment. PS: sorry my 10/10 english.
  3. OpenIV Team presents Liberty City in GTA V Today we are proud to announce the project we worked on since initial GTA V release. Liberty City is finally coming into GTA V in all its glory. We have a little teaser trailer for you: The Liberty City will not replace Los Santos or Blaine County, but appears across the sea. Using the power of OpenIV and openFormats, we was able to bring Liberty City right into GTA V map. More details coming soon, as for now we have prepared short F.A.Q: F.A.Q Q: Why? A: Because, why not? Q: When it will be released? A: Spring 2017. Q: How can I get access to early preview or beta version? A: There is no private beta or something like this. As soon as mod will have proper state, it will be released to public. Q: The Liberty City is big, how much I must download? A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V. Q: Legal issues. A: See the answer above. Q: How this will work? A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V. The converter tool will create a single player DLC pack, which will be installed into your GTA V. Q: How long the conversion process will take? A: Depends on your hardware, we will provide more information with first release. Q: What are the requirements for convertor tool? A: First of all the convertor tool requires a lot of free space on your hard drive. The OpenIV is also required because the convertor tool uses it during conversion process. Q: Does Liberty City requires unofficial multiplayer clients? A: Of course, not. Q: Will this tool work with Episodes from Liberty City? A: Yes. Q: Can I play with this mod Online with my friends? A: No, you will not be able to play online because Rockstar Games does not allows mods in GTA Online. Q: Will I get banned in GTA Online with this mod? A: With a high probability, yes. Q: How can I help? A: In a future, we will need help with creating some arts, additional assets, testing etc. We will announce it separately. Q: Any other ways to help or give you motivation? A: As always, you can make a donation, but it is not mandatory. Also, follow us on social networks and watch our YouTube videos with disabled Ad Block. Screenshots Links ***
  4. I Have a Lot to do before this is Done. I Need to fix the Scale, fix some texture and objects that are conflicting with each others, and other things. This Was Ripped from Hot Wheels World's Best Driver
  5. Polkien

    [GTA V] HD Real Brand Shoes

    Hello everyone. Thanks for viewing my topic. I'd like to present you my work in GTA V MODDING. The main goal is to create the most realistic shoes and keep it game friendly. ===================================================================================================== NIKE AIR JORDAN I for Franklin Features: -16 variations, -custom hq model optimized for GTA V 6 040 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-jordan-i-franklin-custom-model Screenshots: NIKE AIR FORCE I HIGH for Franklin Features: -12 variations, -custom hq model optimized for GTA V 4 634 vertex, -4096x2048 textures, -good skinning, -normals and spec maps, -works with cutscenes etc. Link: https://pl.gta5-mods.com/player/nike-air-force-i-high-for-franklin-custom-model Screenshots: Enjoy!
  6. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
  7. Cloud_Power

    [V][.NET][WIP]Death Animations

    Hello guys, I'm working on a script that will change one of the thing I think it's not very realistic in GTA 5 : death. When the player dies he will actually fall to the ground, the screens fades out and well, that's all. I've come up with that as of now, I hope you will enjoy that! Just some touches here and there and I will release it! I'm going to release this script any moment now! Stay tuned! ;D ###VIDEO### Official release video : Preview video : ###SCREENSHOOTS###
  8. EncryptedReality

    [WIP] GTA V: San Andreas

    Hi all, San Andreas has finally been seen in GTA V and i wanted to share it with you! This topic has been made to be a main topic for future conversion of San Andreas when the tools finally come out. Currently i have a video, screenshots and a download link for you so here you go: https://www.youtube.com/watch?v=t_6OFrTYUMo DOWNLOAD Fixes: Countryside collision fix
  9. lazlow555

    Lazlow car workshop

    this is my latest model 2017 audi q5. unlike lincoln its commercial project. Hi! its been a while since I made any public mods, so I decided make one. This is my model of lincoln mark VIII for gta5 I've been working on about a year and about to release it, if I see any interest to it. Also you can order model of any vehicle from me, just email me [email protected]
  10. This is a WIP mod translating all voice actings of GTA V to German. We're actively looking for native Germans with good microphones. Let us know if you're interested. The above video shows the current progress.
  11. T-808

    [GTAV] Pop Culture Mod

    Hello Forums, It's your Old Pal T-808 here and have I got a project for us all.it's called the Pop Culture mod for a very good reason. I plan to model,convert and or otherwise design models for mods that are from Movies,T.v. shows,Comic Books,other video games and more. some of these you may have already played in GTA San Andreas but a lot of it will be brand new things to play with in this game....with your help of course. some models will just need a simple sa to gta V conversion (I've seen you guys use goskukes mad max bikes and they look awesome.) others will require textures to be made and full rigging and set up to play properly ingame. some have textures from other games while others have no textures and are a completely new model. I have references for so many works that I am actually backed up which is where I hope a team or maybe one off volunteers are willing to come in on this mod. Needs: Riggers Texture artists Other modelers Conversion specialists Now I know some of these mods I am about to put out there for work are mods you've all wanted ever since "Mad Max Fury Road" mods first appeared. so it's not like I don't know you guys want these mods. so I am here to help as best I can while moving some of the mods I and We want further. I am not demanding that any of you do any work on this but I can model models that's litterally it. so before I get to my first sets of offerings I'd like to thank you for reading through this and ask that anyone who is interested in working on a mod please PM me the mod you want and I'll send you a link to the files as I don't want 100 downloads but no one really is working on the mods All I ask is that we be productive and I am even willing to take suggestions for mods that fit Pop Culture setting I have put out here. most models are either hand made by me. or are free models with free liscense to use or in some rare cases the model has permission from the owner (some guns I will put out there have credits that need to be put into any readme and release of said mod) all the models I have will have a readme for the modder so they know what needs to be done to get it all together. and while the first offerings will be a little sparce I have so many models about to be ready for you all to work with. I have also put litteral money into getting ref models to work with since I was tired of waiting for others to do some of the base models I plan to use for movie cars,etc. this doesn't mean I expect money back I am doing this out of a deep love of these models and for you all to enjoy for those who enjoy pop culture as much as I do. all I ask is that we be productive in our works so that we can all share in the fun and joy of the models I have coming out. Now without further aduex let's get into the first set of offerings. Mad Max Beyond Thunderdome Movie plane and stock plane: stock mesh Movie mesh Needs skinning and rigging otherwise it should be pretty ready to go. Constantine Holy Shotgun: needs skinning and rigging Mad Max the road warrior Ironcross Dune Buggy: Needs Skinning and rigging. so false geormetry mapping to make the ironskull and crossbones on the front. plus damaged parts Mad Max the Road Warrior lone wolf car: needs skinning and rigging plus damaged parts Mad Max the RoadWarrior Lord Humongus Truck: Needs skinning and rigging plus damaged parts TrainZ Hotrod F7 locomotive this has a full interrior needs rigging and skinning. there is also a hotrod unit b I am willing to set up if someone will skin and rig that one as well. this locomotive isn't simply a ripped model this is ground up remake I did a couple of years ago. but if need be I do have the models from the game. Mad Max the Road Warrior Gyrocaptians crossbow: standard skinning and rigging. this has the full fold up site and everything. Mad Max the Road Warrior Gyrocopter: rigging and skinning. and yes I have scan of the actual pornography included with the file to go on the wing. I think we can agree that doing a version with the porn and without might be best so that we don't get angery parents on us. G.I. Joe cobra Fang: needs rigging and skinning. scratch build from the ground up. Mad Max Fury Road Razor Cola: needs a conversion from san andreas. and probably a total reskin. this was done and released by my old team but the guy who helped us didn't know most of what he was doing I bet this awsome beast would look even better in the right artists hands. Mad Max Fury Road Elvis: main body and wheels are from the mad max video game. the engine pipes and machinegun are my work. I do plan to sort out more of the cars from the game and make them movie counterparts. anyways this one has texture files with it they just need to be applied and yes this has the right steering wheel for this model. doors probably need a little better sizing as hey shrunk a little in the model ripping process. otherwise it needs a rigging. Mad Max the Road Warrior Rail Dune Buggy: Rigging damage parts and skinning Mad Max the Road Warrior Wez Bike: GTA SA to GTA V conversion Terminator 1 FUTURE WAR bombs: skinning and rigging as an explosive Terminator Salvation Mototerminators (both ridable and non ridable) I don't have renders of these. I found them on a chinese free model website but I have looked them over and they are almost exact to the movie. they'll need rigging and but should have texture files with them to apply. now some of you may see that a theme with these meshes is they don't have damage. well the simple fact is that my skinners tended to skin the undamaged parts and then clone them to make the damaged ones. it made them work faster and they were damn good at what they did back in the day. to hopefully answer some of your other questions these models tend to be mid poly. I litterally studied riped gta V models to get an understand of things like how they do rails on a buggy. the buggy engines were fef modeled off of the buggy in GTA V. so these should all be very game ready and look nice when ingame. and this is far from what I have going forward. I have the Buckaroo Banzai jet truck,More Mad Max fury road and road warrior meshes,many more terminator models no one has ever done especially with the future war stuff. and so much more. thanks to disney infinity (RIP) I have the cartoon darkwing duck motorbike. the meshes I bought from commissions aren't for distribution so sadly I have to remake them. but that's good the models I bought tend to be very high poly and not at all game ready but I'll use my knowledge to make them game ready. I also have something from very obscure 1980's and 90's movies and tv shows that should again add so much more variety to gta. lastly if anyone wants ref packs to make your own models off on your own you welcome to ask me for a model ref pack I can't give you my ref models but I can give you movie or on set refs for things I think everyone could enjoy. any models you get from me that you want to alter or make even more movie perfect well that's fine too all I could ask at that point is that I get the credit I am due when it's a model i made from scratch. so pm me and let's get this all going cause I think you'll love more of what I have to do or have done but haven't posted. thank you for your time and I look forward to working with the community again. UPDATE 11/3/2016: I'll try to post updates to this post as much as I can when it's not something with pictures. MY Current modeling goal Judge Dredd Comic Book LawGiver Motorbike. Possible Mod that was picked up F7 Trianz Hotrod Locomotive. more updates when I have them.
  12. ArthurLopes

    GTA: Live for Speed Project

    I Really like the game Live for Speed, i spend SOO MUCH TIME Playing it when i was younger. and i had the idea to port the maps from this game to other game i like (GTA) Progress: [X] Blackwood https://gta5-mods.com/maps/gta-live-for-speed-blackwood-racetrack [ ] South City [X] Fern Bay https://gta5-mods.com/maps/gta-live-for-speed-fern-bay-racetrack [ ] Autocross [ ] Kyoto Ring [ ] WestHill [X] Aston https://gta5-mods.com/maps/gta-live-for-speed-aston-racetrack [ ] Rockingram (Now i'm going to port rockingram because baba0rum help me with a S3 License )
  13. jedijosh920

    First Person Cutscenes in GTA V

    Testing a cutscene in first person from both perspectives of Franklin and Trevor during the "Hood Safari" mission drug deal using some scripting methods. I don't know why you couldn't do this in the first place. I will probably make more in the future, so tell me what cutscene you want to see in first person and from what perspective!
  14. проект Λ is modification project for GTA V based on a CitizenFX source code. It currently co-branded with a FiveReborn FiveM remake, but will improve on its own soon. A source code and the modding SDK will be available early 2017. скачать a client (installation as with the FiveM) SP loading works as with the FiveM. A formats tooling will updated in future. Forums cut off topic title, a full title is проект Λ - multijogador and mods for GTA V
  15. ArthurLopes

    De_dust2 from CS:Source in GTA V

    I Finally manage to get the maps from CS Source on GTA V, the first one i'm doing is the popular Dust2, this is (maybe) going to be my last mod for fivereborn, and when i get a better pc i'll try to learn how to use GIMS EVO and use map editor to make maps in SP, but here is a sneak peek from the map: http://imgur.com/a/LWe1B
  16. droidrzrlover

    New Minimap

    I am working on getting the GTA V Next Gen Minimap to look like its predecessor. Previous Generation (Xbox 360, PS3): http://www.bragitoff.com/wp-content/uploads/2015/11/GTAV-HD-MAP-roadmap.jpg Next Gen (Xbox One, PS4, PC): http://imgur.com/j80qY29 I am looking for a team to help me out with the minimap mod. If anyone wants to assist, contact me on skype at DroidRZRLover (same as on here).
  17. EnforcerZhukov

    [.NET] SelectiveFire

    With SelectiveFire, you can shoot GTA V automatic weapons (like assault rifles and SMGs) on three shooting modes: full-auto, semi-auto and burst mode. How does it work each fire mode? -When the gun is on Semi-Auto fire mode, you can't shoot more than one bullet per trigger push. This means you have to release and press again the shoot button on your mouse to shoot the next bullet. If you keep pressed the shoot button, the gun won't shoot more than one time. -When you're using Burst fire mode, each time you press the shoot button, the gun will shoot three bullets, and then nothing else, until you release the button. If you press and release quickly the button, before the gun shot the three shots, it will automatically shoot the remaining shots. If you keep pressed the fire button, the gun won't shoot more than three times, so you have to release and press again the fire button to shoot another 3-shots burst. -Obviously, you can still use the Full-Auto fire mode, default gun shooting mode, where the gun will keep shooting as long as your finger is keeping pressed the fire button. Stealth Module I included a "Stealth Module"; when you aim your gun, SelectiveFire can automatically activate Stealth mode, so you always will aim with that "tactical aiming" i like - you also can configure SF to auto-disable stealth mode when you stop aiming. I wanted to include an alternative key to turn on/off stealth mode, so if you're using Crouch mode instead of stealth mode, being able to use both modes... but didn't realise it's not possible so on the next mod version i'll remove that hotkey. ReallisticMags Module Another extra feature on SelectiveFire is the ReallisticMags. Here, i wanted to make reloads more reallistic. Why when you manually reload a mag-fed weapon (like most of the pistols and all the assault rifles and SMGs) which still's got ammo on the magazine, your character just throws the mag with bullets inside to the floor, and on the total weapon ammo count those bullets are still in your inventory? What the "WasteAmmo" module does is waste that ammo, so for example: you have the AK assault rifle (30 bullets per mag with the default mag), on the game you can see 270/30, and you fire the gun... now the ammo is 270/15, you reload. By default, the game will show when you end the reload 255/30, but with WasteAmmo, this will be 240/30, because the 15 bullets they still were on the mag will be lost, since they're now on the mag your character just throw on the floor! I want to add another module here, to keep the current mag ammo when you holster your weapon, climb a ladder... Installation, dependencies, configuration... -You'll need ScriptHookV and ScriptHookV .NET to run this script, as well as all the dependencies. -Put all the files provided on Grand Theft Auto V/scripts folder. -The mod is customizable on the INI file provided, but you can use this web config tool to generate a INI file graphically. -You can customize the images showing the actual fire mode, they're located on Grand Theft Auto V/scripts/SelectiveFire folder. -IMPORTANT! Once you have your game running SF, you have to change the Mouse Input Mode to "Windows" (check this) - Actually SF hasn't got Controller support! (for the SelectiveFire part, but you still can use the "auto-stealth" and "wasteammo" modules with controller). You can find SelectiveFire on GTA5-Mods.com Videos
  18. AidenPatrickPGH

    Premium Deluxe Motorsport Remodel

    Over the past few weeks, I've been working on remodeling '"not so-Premium" Deluxe' Motorsport. It's on version 0.3.1 alpha as of now, and it can be downloaded here.
  19. Sorry for my bad english (google translate) Is there anyone able to help me in removing these "circles" marked on the screenshot? I would like the same red was the brake. I tried to remove those pesky angular texture "circles" but ultimately got the result: I tried to edit the texture and the effects are such that the "wheels" changed to red but still can see them and their convexity. I think that in addition to vehicle_generic_tyrewallblack need to also edit: vehicle_generic_tyrewall_spec and vehicle_generic_tyrewall_normal and there is a problem because I have no idea how to edit for example. vehicle_generic_tyrewall_normal because it looks like a texture map for the protrusions and wlęsłości. Someone to help? Regards
  20. stilldre

    Tianmen Shan Mountains

    Hello everyone, here is some new project i'll be working on.. "Tianmen Shan" mountains from NorthChina. Ofcourse not a real copy of it, as it was allready hard to re-create a heightmap in World Machine. Cause Google blur'd the sh*t of this on Google Maps, i had to look for some photos and videos to get close to where it needs to be. For some who doesn't know this place, take a visual tour here! It's being used as insipiration in the movie Avatar and Battlefield 4 DLC.. These mountains haves also a 99 corners / 10 km road, wich i would try to keep it as real as possible. All the rest might have few resemblance and some fun stuff you could expect from me like: -Xtra Dirt paths for cars and bikes, -Few Small Towns -Inside/Outside Mountain Military Base -Beautifull lake scenery with Motel and Restaurant -Lush vegetation with bonsai like trees -Also few Caves This mod is WIP and it might take few months to complete, depends on my speed and time ^^ I'm currently finishing road network in Cityscape 1.8, to have fun with older program! After i've done with this i'll be retouchin' terrain and cliffs with Zbrush to have more natural look. Also placing, completing sets in 3ds max that i've done early so they aren't waiste of time.
  21. Hi everyone, most of you know me, and those who dont, will most likely know my past works from gta 4.. I been taking a break for a while as i thought i was done with modding. but turns out, i just got bored of porting other peoples work between games.. So decided, now V is with us, we have a good enough revision of the RAGE engine to play with. the dynamic ability of the new game engine has got me hooked once again. but im sorry to say, even Forza models are not quenching my thirst. This got me looking back at older works and realizing, for all the custom edits i have made to my previous converts, i could of made lots of cars from scratch. Cars not found in computer games or 3d assets websites. So yesterday ((after serious drama with my actual PC)) i switched on a crappy Pentium 4 dual core, and install my modelling suite AC3D by Inivis, the goal is simple. i want a car I LIKE, in MY game.. IT must BE EQUAL TO FORZA QUALITY since i will be using forza textures as donor for lighting, this way i can guarantee what i build, gives the result i aim for... ((im GEEKY - deal with it)) heres some screens of the car i intend to build (yes i know its in Forza Apex and Forza 6) but i dont have access to the actual files, so im building it myself.. the model, as you can see, is in 3 forms, stock, XR2 (factory tuner edition), and then a wide body (my favourite) as i said at the beginning of this long-ass post... my aim is to build to forza lod0 level.. hopefully, this is happening here is my sill, and door seal work >> i hope you like what i done so far, and hopefully in the next few days, il have another update.. this is my first actual post on the forum, lets try keep it to just this one for now otherwise, i get sidetracked and nothing gets finished coz iiiiiiiiiiiiim wicked and immm laaaaaaazzzzzyyyyyy
  22. AidenPatrickPGH

    [WIP] Tesla Motors of Los Santos

    Tesla of Los Santos Informational Post DEVELOPERS: Mechartix (gta5-mods.com/users/Mechartix) - Major Modeling Aiden Patrick (gta5-mods.com/users/aidenpatrickPGH) - Minor Modeling and Texture Mapping What is it? Tesla of Los Santos is a car dealership mod that obviously is a Tesla exclusive store. As of right now, it only carries the Model S, and Roadster (although screenshots will show Model X ). A Tesla Model 3 is also expected to be coming soon. Where will it be located? (by default) Tesla of Los Santos will be located along Great Ocean Freeway, next to the townhomes in Del Perro. When will it be released? You can expect Tesla of Los Santos to be released mid-September, on gta5-mods.com How will it be installed? Tesla of Los Santos will be installed as if it were a prop, (or in later releases as multiple props) so it is optionally placed in the map by the player using a mod such as Map Editor. Release Schedule and Plans Mid September - 0.1a - Initial ALPHA Release - Single Prop - Completed Building Late September - 0.2a - Multiple Props allowing for more user customization Mid October - 0.1r - Initial Stable Release - Add-on pack featuring additional props - Floor swaps - Exterior wall and ground material swaps Early November - 0.1x [FINAL] - Final Release - *100% Building Customization* - Full texture template - Most props movable and swap-able Screenshots [uPDATED JULY 18]
  23. Antasurris

    Los Santos Multiplayer

    Hi there GTAforums community ! Introducing the official topic of LS:MP which, at the time we write this post, is the most recent alternative multiplayer project for GTA V. LS:MP is entirely developed by TransmetTeam, in whom I give all my support. I. What is LS:MP ? II. The ambitions of LS:MP III. LS:MP currently IV. How works LS:MP ? V. Legal status VI. Follow us I. What is LS:MP ? LS:MP, or Los Santos Multiplayer ( and previously VMP ), is an alternative multiplayer to GTA Online on PC. Take the latter, remove all constraints (money, XP ), add all that you want (RP mods, modded cars, modded textures), and thats it ! LS:MP ! A multiplayer GTA V, only base on fun and liberties gave by the game ! II. The ambitions of LS:MP LS:MP wants to offer a stable multiplayer client. The server version will be available later. The players limit objective is around 300 players, this number could be revised upward or downward later. A server dedicated to a post-apocalyptic mod will be also available, it will be a server base on « Survival game like » with zombies. Take a look on this video to get a small preview: III. LS:MP currently At the time of writing, LS:MP is able to synchronize players and vehicles, we currently work on weapons synchronization and the link between server and website. Videos showing respectively synchronization of players and vehicles : IV. How works LS:MP ? For the moment, LS:MP works through Rage Plugin Hook, in other words it uses GTA V functions. That's mean that its no way based on GTA Online or GTA V files modification. It runs on a semi-P2P technology for the synchronization of the main part of elements. That allow to have a low ping between players. More sensitive elements are encrypted via an algorithm ( created by ourselves ), then exchanged via a secured protocol. That enable to know if players' data are authentic, consequently prevent hacks/cheats. The other strong point of LS:MP is the optimization of the size of packets, their structures are really light. That enables to take a great number of players, even for low internet connection. Finally LS:MP doesn't required a lot of resources to make the most of GTA V. V. Legal status Given the points stated above, LS:MP cant be stopped for the motive of intellectual property or all other point forbidden in the EULA of Rockstar Games and/or Take-Two Interactive Software. VI. Follow us Youtube : https://www.youtube.com/channel/UC170HmrO5V1wonLtfbWOIpA Twitter : https://twitter.com/LSMultiplayer Website (currently under construction) : http://ls-multiplayer.com/ If you have any questions, ask me
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