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  1. Just a sneak peak for what I hope to be many more buildings and billboard conversions for every part of the game, with some exceptions. Not a total conversion rather an enhancement with realism in mind. You can check my already released billboard conversion on gta5-mods.com here & here. Complete with 100% lod support, I went to great effort to reproduce as many real billboards and locations in LA I possibly could. I went as far a cruising the streets of Los Angeles with google maps street view, attempting to incorporate as many real businesses or Iconic locations as possible. Some building of course will require future re-modeling; ie Up n Atom Burger, Hollywood sign etc.. But for what buildings I could convert I did. Hollywood Wax Museum on Hollywood Blvd. In n Out Burger on Sunset Blvd Guinness world records on Hollywood Blvd. Having trouble with the emissive textures. Still working on this.. Various other areas inspired by real LA locations.. Previously released mods... This sign actualy exxists located near Sunset Blvd and Marmont, rite beside the Chateau Marmont.
  2. Eddlm

    Fury Road V

    Straight to the point; I want to convert the world of GTA V to a MadMax setting. This thread is meant to allow discussion of the while i'm developing it. General world description: The entire island will be almost empty, with a blackout on the city. Animals will roam around, in every area. The only people you will encounter are gang members. Vehicles are scarce, and all of them have owner. Supercars are almost nonexistent, with more durable vehicles being the most used. Factions do actively try to steal eachother's best vehicles, as finding them is hard and an armored vehicle can give a faction terrible advantage over others. The same will happen with weapons, of course. You will start joining a faction and doing everything you can to help them, be it defend their territory from other factions attacks, finding vehicles for them, etc. Your main goal will be destroying every other faction. Planned Main Features: - No Peds and No Vehicles spawning naturally. I've seen Native Trainer do this ingame, so preventing the game from peds and vehicles naturally shouldn't be a problem. - Multiple factions. Each faction will control different areas of the map, and they will be hostile to your faction, of course. I would like to set up a "Faction Relationships" system too, so you can piss off a faction o become their ally. - GTA San Andreas style gang wars, you will be able to assault an enemy controlled area and conquer it for your faction. I you achieve so, members of your faction will spawn there. Enemies will be able to do the same. Important Events There would be no missions, but events. Stuff would happen, and you would decide if you want to take advantage of that situation or not. For example, each faction needs to send a Fuel Truck to refill their Fuel reserves, including yours. Each time this happens, the player will be notified. You can let your enemies get the fuel they need or try to intercept the truck. You could even get that fuel to your base! If it's your Faction the one that is sending the Fuel Truck, you should escort them to make sure everything goes as planned. Noone is safe in these roads anymore, you know. Each faction will have to actively defend their territory, and they all will try to extend it if they can, so watch out. Bases can be assaulted without any warning. Not So Important Events A lot of stuff will happen under the radar. Factions will attack other factions, people will get to find rare stuff and try to get it to their base. The world will be alive and changing every day, as each faction is able acquire new vehicles, weapons, bases... or lose them!. Nothing is premanent in this world, I assure you that. ______________________________________________________________________________________________ Every idea is open to discussion, including the fact that I don't know if what I want is even possible. Maybe so much code will make the game so slow it's unplayable, right? I don't know. I want to talk about this concept, anyway. Are you people interested? What would you want to see? Do you have any ideas? Features? Missions?
  3. T3mas1


    I started work on my new project called FAVORIT. It is not already done (!)
  4. Real_Gabe

    COPS TV Show apparels GTA V

    I made some textures based on the COPS TV Show's real apparels. If you found a bug, or you have suggestions, write a comment! Franklin: - black baseball cap with COPS logo on the front - black baseball cap with COPS logo on the front and CREW text at the back - white baseball cap with COPS logo on the front - white baseball cap with COPS logo on the front and CREW text at the back - black t-shirt with COPS logo on the front - black t-shirt with COPS logo on the front and CREW text at the back - white t-shirt with COPS logo on the front - white t-shirt with COPS logo on the front and CREW text at the back Trevor: - black dirty t-shirt with COPS logo on the front - white dirty t-shirt with COPS logo on the front Michael: none DOWNLOAD ___________________________________________________________________________ - If you make a video with/about this mod, please link this page at least in the video's description; - Do not claim you made this mod; © 2015 Gábor Sikó (Real_Gabe) ___________________________________________________________________________ Release notes v1.1 (28/05/15) - fixed missing "LANGLEY PRODUCTION" text on the t-shirts and baseball caps for Franklin - adjusted the size and the position of the COPS logo on the baseball caps for Franklin - Added an alternate crew version of the t-shirts and baseball caps for Franklin - Added dirty white and black t-shirts with COPS logo on the front for Trevor - updated readme file v1.0 (27/05/15) - first release
  5. What is H.A.R.M.L.E.S.S. ? It is a weapon mod for GTA V, that has many styles. Styles descriptions: THE REAL_GABE STYLE Now it’s not part of H.A.R.M.L.E.S.S because it’s a more complex standalone mod! New name: Real | RAGE More infos and download: https://www.gta5-mods.com/misc/real-rage DEFAULT DAMAGE AND IMPACT FORCE BUT WITHOUT VEHICLE DAMAGE You cant explode the vehicles, cant puncture the tires (just for a second), no petrol leaking. Windows are breaking, bullet holes, bullet impact effects are appearing and you can kill the peds in the vehicle. Guns can shoot through vehicles. Minigun has increased firerate, tracer bullets, bullet spread and range. Weapons affected: All handguns those shooting bullets and snowball NO DAMAGE, DEFAULT IMPACT FORCE You cant hurt and kill the peds. They ragdolling, but not bleeding and not dying. You cant explode the vehicles, cant puncture the tires (just for a second), no petrol leaking. Windows are breaking, bullet holes, bullet impact effects are appearing. Stun gun has increased range and shock duration and decreased reload time. Weapons affected: All handguns those shooting bullets, snowball, stun gun, melee and fist fight (not complete, stealth attacks and finishing moves are still deadly) HIGH IMPACT FORCE WITH INSTANT KILL Increased bullet impact force with instant kill, moderate vehicle damage. Every gun has unique force. The increased impact force is higher then default, but not super unrealistic, peds not gonna fly to the Moon with 1 pistol shot. Guns can shoot through vehicles and more objects/materials than before. Weapons affected: All handguns those shooting bullets and snowball STUN GUN FUN You cant hurt and kill the peds with stun gun. They ragdolling, but not bleeding and not dying. Increased range and shock duration and decreased reload time + added some more force. No vehicle damage. Weapons affected: only stun gun OVERCHARGED STUN GUNS Railgun now works like stun gun, its shocking peds to death. It has longer range, faster recharge, longer shock duration, and small radius areal damage so you can shock more than one peds at the same time; added force, one shot to a vehicles engine cause fire, and direct hit to the ped cause catch him/her on fire. Railgun can cause spectacular explosion in water. Stun gun is deadly, has long shock duration, immediate recharge, longer range, added force. One shot to a vehicles engine cause fire. Shooting tracer. Weapons affected: railgun and stun gun Backup files, more informations and instructions in the archive! If you found a bug, or you have suggestions, write me a comment! Magyar nyelvű leírás az olvassel.pdf-ben! DOWNLOAD __________________________________________________________________________________ If you make a video with/about this mod, please link the mod's page at least in the video's description! Do not claim you made this mod! © 2015 Gábor Sikó (Real_Gabe) __________________________________________________________________________________ Release notes v1.3.3 (09/26/15) - updated the backupfiles, now they are from game version 1.0.463.1 - removed „The Real_Gabe Style” because it’s a more complex standalone mod now called Real | RAGE you can download it from here: https://www.gta5-mods.com/misc/real-rage - no other changes were made! v1.3.2 (09/14/15) - updated „The Real_Gabe” style to v0.1.9 v1.3.1 (09/13/15) - updated „The Real_Gabe” style to v0.1.5 v1.3.0 (06/09/15) - added „The Real_Gabe” style v0.1.0 - added hungarian description v1.2.3 (23/08/15) - updated no damage, default impact force style: Completed the melee and fist fight. You cannot kill peds with melee weapons, with your bare hands, with knock down with guns in your hands. Stealth kills not lethal anymore. (updated file: weapons.meta, damages.meta) - updated default damage and impact force but without vehicle damage style: Added jet tracer bullets and more range to the minigun (updated file: weapons.meta) - updated overcharged stun guns style: Made railgun muzzle flash (electric discharge) more spectacular, added more projectile speed. Added railguns muzzle flash (electric discharge) and jet tracer bullet to the stun gun for more spectacular shooting, added more projectile speed. (updated file: weapons.meta, weaponrailgun.meta) v1.2.0 (21/08/15) - added overcharged stun guns style: v1.1.5 (11/08/15) - updated stun gun fun style: added tracer for more spectacular shooting; - updated default damage and impact force but without vehicle damage style: now you can shoot through vehicles, so you can kill peds not only through windows (added materials.dat); added more tracer for the minigun, increased the firerate, the range and the bullet spread; - updated high impact force with instant kill style: now you can shoot through vehicles and more objects/materials (added materials.dat); v1.1.0 (07/08/15) - added high impact force with instant kill style - added stun gun fun style - updated no damage, default impact force style: now melee and unarmed weapons are affected too; stun gun: decreased reload time, increased range and shock duration time, v1.0.0 (04/08/15) - first release
  6. Adding Cars with DLC Pack (Working Template) As the topic title says, this is a DLC pack that allows the adding of cars to GTA V instead of replacing existing Rockstar cars. I have included within the release files a working add on DLC pack that adds 2 new car slots to the game, I have used duplicates of existing R* cars in order to release on this forum. the cars I have used are Infernus = F40 to spawn by name with simple trainer Coquette2 = Cobra Instructions on how to install are contained within the mod files and folder names the included cars have various aspects of car modding functionality in Los Santos customs in order to show how the different file entrieas affect how the mod shop works when adding full car mods in future. If you want to use the cars in the picture you know where to download them by now, simply rename the model and texture files to match the names used within this mod I have also included a full template setup of all the files used and they show you how to add cars for yourself. Adding LSC car modding information to the game (this section is ongoing W.I.P.) the carcols.meta is where all the car mod stuff is contained, if you look at the original files I included you will see the different sections for engine, suspension etc between the <statMods> </statMods> section within the file, each section like engine has 4 sections to it with a value = between 25 - 100 for each value in the mod shop and is contained within <item> </item> formatting engine example <Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="75" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> Adding on screen car information to the game (this section is ongoing W.I.P.) in order to add on screen car information like model name and manufacturer you need to create an americandlc.rpf, this information is still very much a bit of W.I.P. and will be updated and added to the template pack soon. this screenshot gives you a visual description of what is needed, there is no need to define the .rpf itself in any other file, the contents of the americandlc.rpf include the car and manufacturer information. this section will be updated with more in depth information as and when it is requested, as I'm currently working on a variety of dlc pack aspects for adding content to this game without modifying much more than a simple line entry in the dlclist.xml in the update.rpf. Download External http://www.mediafire.com/download/xf35e7vtdwf8mxz/add_cars_dlcpack_Gforce.rar GTA Garage http://www.gtagarage.com/mods/show.php?id=27426 Credits Credit goes to sjaak327 who has been working along side with a wide variety of modding aspects over the last few months and in particular with this mod since I started researching it all this last week and suggested starting the topic. thanks go to the following: Alexander Blade for his scripthook and asi stuff GoodNTS for his OpenIV tools sjaak327 for Simple Trainer and play testing this for me Disclaimer this mod assumes you know what you're doing, and assumes you know and understand that rule number one with modding is to always backup your original files before attempting to modify your main game folder. I'm not a very good tutor so feel free to ask and answer any questions that may arise in this topic and I will participate when I get chance to reply. this is not a mod release, this is an educational tool. RTFM
  7. The Agency Mod v 0.1 by Dec04 and Jips Agency - a large corporation that provides services to eliminate certain persons who do not please the powerful people. The mod will allow, feel assassin. ENG -------------------------------- Add basic functional: - Beginner mission assassination contracts - 2 beginner mission stage - Add Snitch/Informator - Snitch is in one of 4 locations - The target could be anywhere, in one of the 8 locations, or anywhere in Los Santos - Add cancel mission penalty - Added autosave after the passage of the mission - Added visual effects to the menu, as well as sound Bugs: - Sometimes, a snitch or Target, can choose an empty entity, and automatically destroyed after some time. It happens rarely, mostly when a target or an snitch appears in the mountains or empty areas. - If you change the character, the mission does not end (I'll take in the next version of the mod) Warning !!!!! It was conflicting with IVstyle engine on/off INSTALLATION -------------------------------- Add and replace files from archive in GTA5 game directory. Require ScriptHookV - latest. LUA Plugin for GTA 5 - latest. Агенство v 0.1 by Dec04 and Jips Агенство - крупная корпорация, которая предоставляет услуги по устранению определённых лиц, которые не угодили влиятельным людям. Мод даст возможность, почувствовать себя наёмным убийцей. RUS -------------------------------- Добавлен базовый функционал: - Контракт на устранение "для начинающих" - 2 стадии миссии - Добавлен доносчик - Доносчик может находиться в одной из 4х локаций - Цель может находиться где угодно, в одной из 8 локаций, или в любом месте Лос Сантоса (Рандомные координаты) - Добавлен штраф за отмену миссии - Добавлено автосохранение после прохождения миссии - Добавлены графические эффекты в меню, а так же звуковое сопровождение Баги: - Иногда, стукач или цель могут выбрать пустую сущность и автоматически уничтожиться. Бывает редко, в основном тогда, когда цель или стукач появляются в горах или пустой местности. - При смене персонажа, миссия не завершается (уберу в следующей версии мода) УСТАНОВКА -------------------------------- Добавиться с заменой файлы в корневую папку GTA5. Необходим ScriptHookV - последней версии. LUA Plugin for GTA 5 - последней версии. Watch trailer - DOWNLOAD https://mega.nz/#F!eoYAjAID!AkMf8GSY2Cuq1pepifYGsw https://ru.gta5-mods.com/scripts/the-agency Sorry if designed properly. If necessary - tell me how I redesigned.
  8. Whoisespo

    [Script] JobsV

    Download: https://www.gta5-mods.com/scripts/jobsv JobsV (Alpha 0.0.8) - JobsV extends the fun and endless possibilities in GTA V. This script gives a life-like feeling to the game. Players have the ability to apply to multiple jobs, attend college, earn a degree, and make a salary while working your way up the charts! PLEASE REMEMBER THIS IS IN ALPHA Toggle HUD: Default J Key Features Apply for a regular job or college entry job. Attend college to obtain a degree. Earn a daily salary Earn Promotions at your current job. Start from nothing and work your way up! Choose from multiple jobs to play as Take Taxi Driver License Course Create your own jobs using our API! Playable Jobs. + More To Come! FAQ Q: Will there be a mini-game for the job? A: Yes, in future updates we will add the play-ability for the jobs. We have implemented some jobs that already have play-ability. Q: I have an idea for this script, where can I send ideas? A: I check most of the comments here, but if you want direct contact with me you can email me at [email protected] with all the details! Q: I have a bug, where can I report bugs? A: Please report all issues to our GitHub Repo. Q: How can I create my own Job extension? A: We have an easy to use API for developers. This allows you to create new jobs, we will advance the API as we move forward. (API Example Script: http://pastie.org/10388116) ! PLEASE READ BELOW ! Current Features (Alpha) As of now, this Script is in alpha, which means mostof the features and functions are not available at this moment. Every release will have extended features and bug fixes. College To attend college, visit the "ULSA" campus entrance near the flag pole. The total cost of the college course is $8000. (More Jobs will be added in further development) Taxi Driver License Course To take this course, visit the "ULSA" campus entrance near the flag pole. The total cost of the course is $1000. Jobs Location | Job Title | Salary | Life Invader Building | Programmer | $50 /hr | Los Santos City Fire station | Firefighter | $10 /hr | La Spada Italian Restaurant | Waiter | $9 /hr | Airport | Airport Security| $12 /hr | Music Performer | Los Santos Concert | $714 /hr | Pilot | Airport | $40 /hr ===Changelog=== Alpha 0.0.8: - Job Pilot Added (Playable) - Audio Added - Taxi Driver Instructor now uses speech to react to your driving. - Updated Driving Course. - Made Driving Course More Challenging - Driving reckless could add points to the "Offroad Warning". - Changed Max Warning Level for Driving Course to x/1000 - You now can quit working whenever and earn pay on how many hours you worked. - Minor UI Changes - Minor Bug Fixes Alpha 0.0.7 - Taxi License Course Now Available: - Drivable License Test with Instructor - Possibilties of Failing if you: Speed, Crash, Exit Vehicle, Receive Wanted Level, or go off road too long. - AI Instructor will respond to how you are driving. Example: If you go off the road he will warn you. - Instructor UI Menu - New UI Changes, Neater look, and Custom Pop-Up Info Menu (Toggable and Configurable) - Toggle UI Menu (Default J Key) Configure if you like. - Small Bug Fixes - Dying while firefighter returns back to normal. COMING SOON (Taxi Jobs & More!) Alpha 0.0.6 - NEW UI (Improved and Cleaner) - Fixed Blips recreating on startup (Thx to @Konijima) - Small Bug Fixes - Code Clean up http://pastie.org/10397081for previous changes. Installation 1) Install ScriptHookDotNet 2) Place "JobsV" into your "scripts" folder. 3) *Optional* configure JobsV Developers Developers can now create their own Job Extension! Below is an example script using JobsV API. Add JobsV.dll to your references, add import for JobsV.API. Example: http://pastie.org/10388116 Stages Alpha - Small Additions, and features Beta - Bug Fixes, and Features Release - Full Features w/ Code Clean Up Legal JobsV © All Rights Reserved All files are owned by Tyler Esposito, any modification, or distribution of this file without the written consent from Tyler Esposito is strictly prohibited.
  9. Pandassaurus

    Portal Gun [.NET] v2.0

    To Mod Page with Download This mod is a work in progress! I will continue adding and fixing features as time goes on. Please leave all the feedback you can, and feel free to ask me any questions! This mod brings in the famous Portal Guns from the Portal series to GTAV! Use the heavy pistol to shoot the orange portal, and hold T while shooting to shoot the blue portal. Depending on the sound you hear, you will know if the portal has been created or not. Also, you can see if your shot is going to hit if the crosshair is white, or miss if the crosshair is grey. You can easily go in between the portals by just walking into them, driving into them, or even pressing "K" and "L" to go directly to the blue and orange portals, respectively. You can grab entities with E to move them around, and also shoot the moon between 21:00 and 5:59. Have fun! Requirements Script Hook V Script Hook V .NET OpenIV Installation Create a scripts folder in your GTAV game location if you have not done so already, and place PortalGun.cs, PortalGunSetings.txt, and the PortalResources folder in it. Using OpenIV, navigate to "update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/models/cdimages/weapons.rpf" and place the modded files in there. Make sure you have downloaded the above, and place ScriptHookV.dll, dinput8.dll, OpenIV.asi, and ScriptHookVDotNet.asi in the main directory. How to use Customize the settings file to your liking. Shoot using a heavy pistol for an orange portal. Hold while shooting or press T for a blue portal. For added fun, shoot the moon between 21:00 and 5:59. Walk through it, or make someone else walk through it. Grab entities with E to move them around. Now you're thinking with portals! Controls "T" - Hold while shooting heavy pistol/press for blue portal. "E" - Grab entities while aiming at them. "O" - Toggle the long fall boots. "I" - Toggle being sucked in by moon. "K" - Teleport directly to the blue portal. "L" - Teleport directly to the orange portal. "B" - Spawn an random ped two feet in front of you. Thanks BIG thanks to Proudnoob4 for the awesome portal gun model and the moral support SYNTHES1SE for moral support Enumerator for raycast code bdking00 for sound code Pablo Puchol and Carlos Puchol. Donators rappo Changelog v2.0: You can now shoot the moon between 21:00 and 5:59. You can grab entities. Crosshairs have been added. You can now shoot while falling (when ragdoll). Infinite portal gun ammo. Bug Fixes. Portals will never pop. v1.0.1: Added listing in config file for press to shoot blue portal or hold while shooting for blue portalv1.0: Bug Fixes Better controls for blue/orange portal Drastically increased range Portal Gun Model Sound effects Hitting a car/ped directly will teleport it to other portal Portals will pop less often v0.1.1: Config file for rebidable keys.v0.1: This was a triumph I'm making a note here, huge success
  10. Madgaz182

    Back to the Future Mod

    Ok Guys for the past few months ive been working on a BTTF Mod similar to the GTA 4 version, this will include the following: Lights emmiting from the car when reaching 88mph Fire trails when travelling through time A System in place just like gta 4 so you can jump through time in an instant, only with this mod i aim to be able to add teleporting aswell so (place a marker on mark select time and boom instant travel) A Full Delorean sound back and Bttf Sound files to go with the movement and operations of the car So far this is in EARLY Beta mode take a look at my Teaser Trailer Down Below to see that this, is not just one of those Bumper car model replacements that was released a few weeks ago, this is a fully working gull winged door Delorean A quick showcase of the Delorean Vehicle Model **EDIT**This mod is now officially in BETA MODE 0.1 download links can be found here New showcase video https://www.gta5-mods.com/vehicles/back-to-the-future-delorean-time-machine
  11. GTA V Decompiled Scripts Finder is a program that let you find natives in the GTA V Decompiled Scripts and preview the function easy installation Extract the downloaded archive. and enjoy change log - v1.0 initial release link https://www.gta5-mods.com/tools/gta-v-decompiled-scripts-finder
  12. SrgtAlexandra

    Real Life Mule Textures

    With The Real Life Mule Textures mod you do not have to worry about those idiotic unrealistic textures! Download the Real Life Mule Textures Mod by Srgt Alexandra Today for the real life truck driving experience! How to Install: [1] Load up OpenIV [2] Locate x64e.rpf >> levels >> gta5 >> vehicles.rpf [3] Click "Edit Mode" [4] Drag and drop the files from this archive into vehicles.rpf [5] You're done, Enjoy my mod! Credits: Templates By: https://www.gta5-mods.com/tools/texture-editing-template-pack(By: Mercurial) Main Mod By: Srgt Alexandra Download: v0.2 http://adf.ly/1MUBNS
  13. Sonsalt

    GTAV withSIX project (Public beta)

    For the past weeks we have been working on a web based content platform for GTA5 mods. The goal, to create an easy way to find, download and play community content. Here it is, the first public beta release of GTAV withSIX To give a taste of how the system works, we have already prepared a couple of mods for download. https://youtu.be/FM-cFXPPLwc The key features in a nutshell: Download and Launch mods directly from the website A small but powerful download client that keeps all data in Sync Fully automatic installation of RPF based mods!!! Combine mods into Playlists and launch them together Save and access playlists via a web based library Dependency Support (Automatic download of required mods) Requirements: In order to use GTAV withSIX, ScripthookV and OpenIV are required. As these plugins are currently available exclusively on the authors homepage, you need to manually download and install them. Download links: Script Hook V OpenIV Your mod on withSIX? We will provide an automated mod processing system within the next days. This will include full support for RPF based mods too, of course. You can Upload your mods your self directly on our strea or filter page under "ADD MOD" If you like to report someone elses mod, for us to process, click here:* Want to give us feedback or report issues? This project is currently in an early stage of development, all aspects are subject to change and improvement. Any issues you encounter with our client or the website, please report them here: For Feedback and suggestions, please use this board: Are you a skilled C#, C++ or JavaScript developer or Html designer and you want to help with the project? Any support is most welcome, contact us. J What's next? Here is a little preview on features and improvements, currently in development: Version control and branch support (alpha, beta...) Share your playlists and collections Conflict resolver (Checks and resolves conflicts between mods) Community project support (work with your friends on the same project) Full Knowledge base on GTA files and content functions DLC based mod support (create your mod as a DLC) WithSIX technology is open for everyone If you have your own launcher or you are interested to customize ours, feel free to use our API or check our code, as this project is open source. Code and documentation will be available upon final release. We hope you enjoy this preview stay tuned for more *In order to upload mods that are not your own, we will check license restrictions for every case and ensure that proper credits and links to the original source are in place. pwsc-{Zy82bWhERjNmUEpBTUQ2blErQ3BUZjdvMFNPT2laNGg0N0UrM3dqT2NDeUc1bDNzRFhsTnJvalJSTWlxczRpeTJXZExUMnVsNWY1THlMQnowMEdTSUZINmRzQldSajk3eDFIaEJ5dmt6NUFQY2pVbnNYV0J6QndHK3o0bVl1WVI=}
  14. marhex

    CRIME LIFE: Gang Wars

    CRIME LIFE: Gang Wars is a mod in c#.net that make 3 gang in the game and each gang has it own HQ and the player is in one of them and there is a lot of places in the map that your gang can control and each of those places has special weapon and vehicle that your gang can use it if you control that place -add gang wars system -add gang mission(kidnaping,killing,stealing,...) -add lot of places(special weapon and vehicle) -add safehouses - ... - marhex -if you want to join me in the devlopping Message me.
  15. CamxxCore

    [.NET] iFruitContacts

    iFruitContacts 1.0 .NET library for performing actions through the in-game mobile phone contacts UI iFruitContacts makes it easy to add and assign actions to contacts in the in- game mobile phone. You can add multiple contacts, and assign personalized actions to each one. Don't get cluttered with hard to remember key-binds when you can just use the in- game interface to interact with your script! You can download the latest release here The source code is hosted here on github and anyone is welcome to contribute!
  16. julionib

    Ironman Mark III armor

    Work in progress, armor similar to Mark III version *Edit: Released: http://gtaxscripting.blogspot.com/2015/08/gta-v-ironman-mark-iii-armor.html
  17. Luiisjoseda

    Atlas Mod Menu

    If anyone remembers when I released a singleplayer version of my menu a couple months ago, it was pretty wack, not many features and most were bugged. I had school going on and thought I had the free time needed to work on a menu but I didn't and I sort of abandoned it. But now I've been adding and fixing things these past 2 days and so I'm bringing the menu back to life... I don't have any pictures/video mainly because I'm not even using my own PC to be working on it, I'm at a vacation home with a borrowed PC and I shouldn't be installing too many things on here so please, please, take videos and pictures and post them here so I can add them to the thread for people to see! Anyway that's enough talking. NOTE: The menu will NOT have full function online. The menu will always be a WIP unless I someday decide to quit the project altogether. Download To Open: R1 + Dpad Right Navigation is up and down dpads, X is select, Square is to go back, left and right dpads for scrolling through numbers.
  18. mailrocket

    GTA SA Loading Screens for GTA V

    Didn't think it would be possible but it did. "What better it is to play, then having a bit of nostalgia to start your day" - ? This tweak replaces your original GTA V loading screens to some of GTA SA artworks. Images were photoshopped for 4K/HD resolution compability Background: Fully converted to high quality, added more details, extended image, removed some properties Character: Fully converted to high quality, slightly extended body parts Instructions are in the Readme.txt file (But hell, I'll post it here too ) Place "loadingscreen_startup.ytd" to "update\update.rpf\x64\data\cdimages\scalefront_frontend.rpf\ Place "loadingscreen0-16.ytd" to "update\update.rpf\x64\data\cdimages\scalefront_platform_pc.rpf\ Download Link: http://www.mediafire.com/download/ptcm3a1oxa0dng0/GTA_SA_Loading_Screens_to_GTA_V.zip (INCLUDES BACKUP) Note: This is Version 1 of possible versions to come, so be updated. Note 2: As you may notice some characters are small, this is because of size limitations of the image. But this was handled perfectly. Help: I need some solutions to "change" the limit of the size of the characters. Feel free to let me know Images:
  19. logicspawn

    [.NET] GTA:RPG

    GTA RPG First post here to announce an RPG mod I've been working on for GTAV. I hope this project can become something big and plan to add many features to over the lifespan of GTA V. Enjoy. About A .NET GTA V mod which adds typical RPG features such as leveling, questing, non-linear dialogue, skills, looting and more. Currently a Work In Progress with many features planned such as dynamic cutscenes, skill trees for weapons & cars and custom models/animations. Dialog at the moment is a 'first' try and will be improved later on. Full source code is available on github. More information available at logicspawn.co.uk Features Installation Controls Changelog More Pictures Alpha / Beta / Work In Progress. Bugs will be squashed. Available Now!
  20. aterikasedi

    GTA V Trailer Graphics Project

    ITS ALREADY ALPHA MOD !!! Hi guys.I have a idea-project.We know showing us first gta v trailer have great graphics.Better draw distance , better lighting , better post processing effects , better shadows etc.And promotional screenshots...There are big marketing strategy.Have great graphics.But out of the game we see that the graphics of downgraded.My project include not downgraded graphics.What can we do that ?First we will work together.Editing files.Everyone knows that will edit the files. Part 1: settings.xml Part 2 :common.rpf Part 3: update.rpf Part 4 : x64a Part 5 : Trailer and beta trees.We creating and adding deleted big gta v trees on map . Part 6 :Suchlike an İcenhancer or enb graphic mod.İmprove ligting , skylighting , reflections , volumetric lights and shadows etc. We making together all this .Helping eatchother.And finally we have ultimate graphics like trailer-promotional screenshots. https://www.gta5-mods.com/misc/gta-v-trailer-graphics-project
  21. Enumerator

    GTA V Arduino xSerial

    GTA V Arduino xSerial This is a connector for arduino, Uses Serial Port: COM11 The main purpose of this project is to interact with the game through arduino using serial port communitation in the real world using your embedded hardware controllers. This is the first version and i'm sure there will be request for other types of commands. The commands that are available right now are: Serial.println("Create_Vehicle,zentorno,0.0,0.0,0.0,4.0,"); Serial.println("Create_Ped,acult,0.0,0.0,0.0,4.0,Player,"); Serial.println("UISubtitle,Displays a message in game,1000"); Serial.println("Raycast,Player_Forward_Vector,10000.0"); Available Vehicles/Peds: http://pastebin.com/aSVUdykG All of the above commands return data to the microcontroller however i've not setup anything to catch this information in the .ino I'm hoping the community will pull together to make this better. Raycast will return a bunch of details of the hit entity such as the result, handle, hit-coords,hashcode. Please feel free to comment, request updates for particular functions ect ect. This will be a long project and so i'm releasing it at its current state so that you may mess around with it and request updates to what data you want to send/receive from the scripthook. Version 1.0 Updates will come on requests. Please donate, It helps me forget about life to provide you guys great software. Download this on gta5-mods.com
  22. Sorry if re-posting into the right section annoys you , my bad for placing this at Textures section I would like to present you my current progress into making a TOTAL overhaul of franklin's wardrobe with Modern and famous Clothing brands. This Modification includes model replacements, i took some meshes from other characters of the GTA 5 World, this with the only goal of making textures look even better. I provide with full texture replacements for these model changes so you have a fitting texture for every "version" slot, this way you wont be getting bad mappings because the lack of these, along with the textures that didnt require model replacement (these ones only come with the versions i modified). ITS REQUIRED FOR YOU TO INSTALL THIS MOD INTO A FRESH x64v.rpf file. Then you can add the other mods you could have installed in the past. Im not responsible for textures not appearing correctly if you didnt install it with a clear x64v.rpf file. Will be updating with new versions as i follow up to create more quality Clothing for you guys. Please if you can donate to me as you enjoy this mod, i will be thankful for it. Any questions, write it down as a comment. BUGS?: None big enough to make your eyes bleed. Just let me advice you, the shoes that use model replacement do have some "overlaping" with slim fit jeans, but they fit perfectly with shorts and baggy jeans. RECOMMENDED: Use trainer to explore the clothes as it will be easier than trying to find them around the stores. Link for Screenshots and Download: https://www.gta5-mods.com/player/vans123-s-modern-wardrobe-for-franklin
  23. Sliderv2

    Phil Cassidy Ped

    This mod adds Phil Cassidy from GTA Vice City. Download https://www.gta5-mods.com/player/phil-cassidy http://www.ulozto.net/x1yU1aZv/gta-v-phil-cassidy-skin-by-sliderv2-zip?_ga=1.116331269.2056364466.1436537790(mirror) Preview Instalation Run OpenIV, then replace all "mp_m_fibsec_01" files in "Grand Theft Auto V\x64v.rpf\models\cdimages\streamedpeds_mp.rpf". Run the game and then run "Simple Trainer", go to "Model Spawning", "Spawn MP Peds" and choose "mp_m_fibsec_01". Open IV: http://openiv.com/ Simple Trainer: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Screenshots
  24. Drewgamer

    GTA V Vehicle Speed Project

    Introduction After playing GTA V for couple hundred hours I became really disappointed by the speeds of vehicles in game. Ok I was really disappointed with speeds after just a few hours in game. It's so very immersion breaking to be zooming down the the Los Santos city streets to top out at max speed. It's especially immersion breaking to top out at ~120 MPH in an Adder. I've used several top-speed increasing or handling mods, and while they all seem to do what they advertise, none of them are kept updated and some miss certain vehicles for various unknown reasons. The idea behind this mod is to increase all the top speeds of in-game vehicles to their real-world counterparts (or as close as possible). I'll also be trying to keep acceleration values as close to real-world as possible as well. This will all be done using unmodified cars, so if you throw max performance upgrades on your Adder, expect it to go stupid fast (and by that I mean, probably absurdly unrealistically fast). This will be primarily for top speeds and acceleration tweaks, but when/if I get that done for all cars I might consider tweaking handling values if it's highly requested. Affected Vehicles (more to come!) SUPER: Adder, Osiris, T20, Turismo R, Zentorno, Entity XF Installation To install this, you will need OpenIV, which you can get HERE. 1a) First, I REALLY recommend using OpenIV to create a mods folder and get update.rpf in there. 1b) Use OpenIV to open up update.rpf 2) Navigate to update.rpf/common/data/ 3) Drop the handling.meta from my ZIP file to overwrite the handling.meta from update.rpf 4) Enjoy! Download You can always find the latest version of this mod here at gta5-mods.com You can NOT find this mod anywhere else, if it is uploaded anywhere else it's not my official version. Permissions I started this mod from scratch and did not base it on anyone else's numbers, however if you want to use this as a base for your own tweaks, I just ask that you give me a heads up. Please do NOT upload this anywhere else without my express permission as I prefer not to have it mirrored on any other sites Changelog v0.6 - Added Overflod Entity XF v0.5 - Added the Pegassi Zentorno - Adjusted Adder drive bias (less power to the front wheels and more to the rear wheels) v0.4 - Added the Grotti Turismo R - Slightly reduced Adder launch wheelspin - Slightly lowered T20 top speed - Reduced T20 launch wheelspin and increased power (for quicker, more reliable launches) v0.3 - Added the Progen T20 - Tweaked Adder to accelerate a bit faster - Reduced Osiris wheelspin from a standstill (for slightly more reliable launches) v0.2 - Added Pegassi Osiris v0.1 - Initial Release - So far the only car tweaked is the Adder
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