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  1. As we already know that Gta San Andreas map is full of errors and bugs,one of them is vertex colouring bugs.So here I am fixing some of them. ***Some of the Models Which I have fixed already: ***Los Santos -compmedhos5_lae -coochieghous -fredricks01_lawn -ganghous05_lax -laecumpstreet -laehospital1 -lawnhousegreyls,lawnhousereda -lawnhousegreyrs -sunset18_lawn -sunset18tr_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***San Fierro -ab_acc_control ***Las Venturas -hospital01_lvs,vegassedge09,vegassedge30,vegaswedge19 -vgssbighanger1,vgsbighngrdoor ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download ***Copyright © 2015,RJSanModder All rights reserved.
  2. soul_sand_stripe

    GTA USA

    I have an idea to make USA in GTA: San Andreas kinda like Gta SOL Underground but instead I don't just want to use games from Rockstar Games, I wanna make it using maps from open world games and I need help, I have a map layout if anyone wants to see
  3. deltaCJ

    [SA|WIP] GTA Ghosttown (Mission Pack)

    Progress has been halted for my TC mod GTA Planteria. This topic will be locked. Info on the TC will be on my website. deltacjmods.blogspot.com Thanks for understanding.
  4. LINK/2012

    CLEO Events

    There are somethings that are very difficult, or impossible even impossible to do in CLEO. Some of those are strictly related to the linear flow and/or time the script engines runs. So I had this idea the other night, and I'm excited to put it in action: An callback/event system. Let's see how it turns out. It's good to recall that the external scripts has a little bit of this, with them being triggered by objects and peds around. However I'm here more focused on events that are truly out of the control of the scripter. This is a experimental project, there are no short term plans for an official release, but the source code will be available soon. Feedback and ideas are very very truly welcome. Currently, I've added the following opcodes: 0F70: is_event_available TYPE // Checks if this version of the plugin supports the event TYPE0F71: create_event_listener TYPE at LABEL EVENT_PARAMS... num_vars NUM_LABEL_VARS LABEL_VARS... store_to VAR0F72: destroy_event_listener HANDLE0F73: return_from_event RETURNS... The callbacks will work in a coroutine fashion, you can WAIT on them and things like that. Examples // EVENT_RENDER2D.TXT// Why: Scripter has no directly control over the rendering time.{$CLEO}0000:0F71: create_event_listener 10 at @CallbackDraw2D ___ num_vars 1 CRGBA 0xFF0000FF store_to [email protected] true wait 600000end// Draws the hand icon on the screen. :CallbackDraw2D//[email protected] = 0xFF0000FF // [email protected] = 640.0 // CRect::[email protected] = 480.0 // CRect::[email protected] = -0.5 // CRect::[email protected] = -0.5 // CRect::b0AC7: [email protected] = var [email protected] offset0AC7: [email protected] = var [email protected] offset0AA6: call_method 0x728350 {CSprite2d::Draw} struct 0xBAB1FC num_params 2 pop 0 rgba [email protected] coords [email protected] 0F73: return_from_event 0 // EVENT_SCRIPT_TERMINATE.TXT// Why: Sometimes you want to use unmanaged resources (e.g. some OS resource), but then you// remember you may leak th if the user new/load game because you didn't free the resource when// your script got killed. So here we go...{$CLEO}0000:{ The following only notifies about this script termination. }//0A9F: [email protected] = current_thread_pointer//0F71: create_event_listener 0 at @OnScriptTerminate script_pointer [email protected] num_vars 0 store_to [email protected]{ The following notifies about any script termination. }0F71: create_event_listener 0 at @OnScriptTerminate script_pointer 0 num_vars 0 store_to [email protected] true wait 600000end:OnScriptTerminate// [email protected] is the currently terminating script [email protected] += 0x8 // now it is CRunningScript::szName[8]0AD3: [email protected] = format "TERMNT:%s" [email protected] 0662: printstring [email protected] // http://gtag.gtagaming.com/mods/81-sa-scrdebug/0F73: return_from_event 0 // EVENT_VEHICLE_DESPAWN.TXT// Why: Because reasons.{$CLEO}0000:// -1 for any/all cars0F71: create_event_listener 2 at @OnVehicleDespawn vehicle_handle -1 num_vars 0 store_to [email protected] true wait 600000end:OnVehicleDespawn// [email protected] is the currently despawning vehicle handle0441: [email protected] = car [email protected] model0ADB: [email protected] = car_model [email protected] name0AD3: [email protected] = format "VEHDEL:%s" [email protected] 0662: printstring [email protected] // http://gtag.gtagaming.com/mods/81-sa-scrdebug/0F73: return_from_event 0
  5. LudovicoDev

    [WIP]GTA Vice City 2 Season 3

    GTA Vice City 2 Season 3 is a mod for the game GTA San Andreas, developed by ModderFunnyteam, which deals with game design, film and photo editing. Vice City 2 is a total conversion, that is a mod clears the original game and replace with cars, pedestrians and weapons, map and HUD of GTA Vice City and Vice City Stories. And Vehicle from GTA V. Tommy after killing Lance Vance and Sonny Forelli, tries to regain absolute control of Vice City, invites his good and old friend of Los Santos, Michael De Santa and his friends Franklin and Trevor, the dream to bring Vice City seems to top be fine as long as the ghosts of the past return alive. This project was created to unite the Vice City and Vice City Stories maps, and create a continuous history of Vice City. WARNING This mod has been created based on the game Vice City, the map has been converted manually, no mod between these cited section align with this one: San Vice, Vice City Recover, Vice City Stories PC Edition or other. We have nothing to do with present fake, a version of this mod has never been released, the project has gone on for four years almost five. This is the first mod T.C. that we present on this forum. Programs used: Autodesk 3Ds Max 2014 Student version MeD 0.21b Zmodeler2 MagicTXD TXDWorkShop SA Map Cleaner CollMaker Alcis SAAT Colleditor2 Sanny Builder IMGTool Kam's Script Anon's Script LCS/VCS Tex - Made by Aru YAIE - Made by Dustin Holden LCS/VCS Model importer - Made By AK-73 Stories Map Converter - Made By MAJEST1C R3 fastman92limitAdjuster Fastman92 - Timecyc editor IN-GAME Adobe Photoshop CC2015 Adobe Premiere CC2015 Adobe Illustrator CC2015 Director Storyboard - LudovicoDev ENBSeries settings by - VRock Engine Studios Cars GTA V : Automan Director project Mod - Mirkov Patruk & SolarioDev & LudovicoDev Mission "based on dyom" - A. Signorino Vindicator1036 & Blackier - PRESS PUBLISHING ToxicHyena - 3D Model logo design Object Vice City Stories Converted using tools GTA Stories Export Object Vice City Converted using 3Ds Max and Kams Script We are looking for a scripter. Mod as Dyom will not be present in the mod, when the download release All rights reserved to RockstarGames - MAPS/HUD/PED/CAR/ETC LAST TRAILER https://www.youtube.com/watch?v=H_W4ptDDgRU NOT AVAILABLE AT THE MOMENT
  6. LudovicoDev

    [WIP][MOD]Stonehenge to SA

    Stonehenge TO SA Welcome, short I'll release the download of the first beta of a mod created by me. For fans of history and of GTA, you can now put in your game, the real Stonehenge. This was created and divided into two models to be inserted in med. Video Preview https://www.youtube.com/watch?v=75ZNJI9oMWM&feature=youtu.be DOWNLOAD : NOT DISPONIBLE IMG Preview
  7. Hi! all GTA players. Welcome to O.T.R. (Original Texture Repairing) *** Description - Using the original game texture - Repaired to HQ resolution -512 or 1024px image *** Compare Stock vs OTR What 's your comment? ■■■■■■■■■■■■■■■■■■■■■■■■■■■ 《《THIS PROJECT CANCELLED》》 ■■■■■■■■■■■■■■■■■■■■■■■■■■■
  8. Ezekiel

    San Andreas INSANITY Peds

    You can grab Homies on http://www.mediafire.com/download/l6fvgg6ix32smjx/Homies.rar famous hand bug is still visible It's not related to IFP anims
  9. xxWarPig22xx

    [WIP|REL|SA] GTA V Weapon Conversion

    GTA V WEAPONS TO SAN ANDREAS I'm converting all weapons from GTA V to GTA San Andreas. All weapons are retextured to resemble GTA V ones and they have custom weapon.dat lines. Most of them will be added, so you can download Fastman92LimitAdjuster to add them, or simply replace it with a vanilla weapon. At the end of my work i will make custom guns to replace weapons that haven't a GTA V weapon model to replace. Here is what I did until now.
  10. ≡Pachµco≡

    Santana's Modding Workshop

    This is my Workshop.
  11. Blackalien

    Los Santos Alteration

    Los Santos Alteration is a mod that adds more objects to the map and more specifically - LS. The idea is to fill some of the empty places that are left in the game, as well as to improve the map of LS with more vegetation and so on. The inspiration for this mod came from two, sadly, dead already mods - Project San Andreas and San Andreas Remapped. PROGRESS 250/250 Objects SCREENSHOTS DOWNLOAD: https://mega.nz/#!99hwRYAA!Imv0PvTubCqu0FRI8ze_IYDSA_KAajayeH4vlilq61I
  12. polidoros4433

    GTA Kavala

    .
  13. mohab 2005

    GTA SA: Green particle

    Green Particle Green particle Changes: *fully Replaces blood to be ultra-realistic *fully Replaces clouds to be ultra-realistic *fully replaces water to be ultra-realistic *fully Replaces under water to be ultra-realistic *More changes soon *an amazing enb *All plants/roads/rocks and other stuff are HD remastered screenshots soon NEW: *Weapons Will be hd remastered(including texture, muzzle flash, icon) Screenshots: More screen shots will be uploaded very soon videos: Some vids and an official channel will be made for this mod very soon Download link: https://mega.nz/#!Dc4GAAKJ!XRUCLvHrSd-Lty5QSQwa1Rq5ir_DToiSGIgOOFH-H6g Suggestions: If you got any Suggestion, write it and maybe if it's good enough I will make a public poll about it and If other people wants it i will add/Change it in the next version. Joining the team: To join the team you need to be an experienced, trusted modder then contact me on skype. till now everything is by me... Credits: Enb: Mohab 2005, OPEN Models: Mohab 2005, OPEN, I might need more than 2 modders for that Beta Testing: Mohab 2005, OPEN File Editing: Mohab 2005, OPEN Very soon more things will be included so more things can be done by more modders, To edit files such as timecyc.dat... etc you need only to show your skills at skype by sending me screenshots of your mod or just give me a link of your mod. Beta testing You need only trust but it's better to be a modder.Models You need to make at least 2 or more small mods or 1 big mod If you got 2 tiny mods you need to be little more trusted by having more mods.ENB you should be experienced with enb by making an amazing enb mod or 2 easy enb mods. Contacting me: add me on skype Skype name:mohab_amr2005
  14. SLP47

    New story(MPACK)

    Hi, everybody now I'll show a new mission pack that you wanna be adored or not. Story: After the end of the line, a new story begin, a new character appears, a new challenge, and of course a new mission that you must do like: infiltration, gang war again, ... Characters: - Bill: A new character that you see in the introduction. He's a groove street and he's friend with CJ and Sweet. Sometimes, when he hasn't nothing to do he will with his girlfriend Jesabel; the relation between him and his girlfriend is eternal. - Jesabel: She likes dangerous life and action. She drives like a master. when she hasn't nothing to do she will spend her time with her boyfriend Bill; the relation between her and her boyfriend is eternal. - Sweet: As we know Sweet spend his whole time on his matter with ballas and Vagos again. But this will have to change, when a old of CJ comes (secret) he will see something that he won't forget. (In some mission, he will become playable) (Incomplete section) Note: - Bill's model doesn't belong to me. It belongs to toshort173 - Bill's model was extracted from cutscene.img P.S: I try to contact toshort173 but he is inactive so I try to find a solution because of the Bill's model, the upload of mod is not valid so I extract a model very similar of Bill in cutscene.img. Proof: Use Alci IMG Editor and open your cutscene.img then search csblue3.dff and csblue3.txd and see it in 3D modelisation. Screenshots: - Bill kissing Jesabel - Sweet using sniper - Intro - CJ and Sweet
  15. ​gtasa.js Another scripthook but this time for the javascript language for those who are interested. Currently a proof of concept but I do plan to work more on it and I love to hear your feedback and pull requests are welcome on GitHub. ​APIaddEventListener // function, param1 "main", param2 function game.player.position // get set { x, y, z } ​game.player.health // get set number game.player.armor // get set number game.player.isDriving // get boolean game.player.isArrested // get boolean game.player.isInvisible // get set boolean buggy! game.player.model // get number useless right now ​Installation ​​​Install Visual C++ Redistributable for Visual Studio 2015 Have a clean install of GTA: San Andreas 1.0 us Install an ASI loader (I recommend Silent's or Thirteen's) Extract the latest gtasa.js.zip to the San Andreas root Write your own javascript files to the js folder Download ​​Releases Source ​CreditsLINK/2012 for the injector library DK22Pac, fastman92 and LINK/2012 for the Plugin SDK Silent and ThirteenAG for their ASI Loaders
  16. CML99

    Farming Mod

    DESCRIPTION: So I'm working on this mod since December, 2014. The main point is to add the ability to harvest crops (wheat & corn version aswell) to the game. But it also brings much more features like the following: Lawnmowing Ability to pour wheat from the combine chute Improved Cropduster's pesticides particle effect Farm vehicles spawned around the farmland Dust particle from Combine while harvesting Scripts for spawning farm vehicles like Combine, Tractor, Lawnmower & Cropduster Farm animals (with sounds) New map objects (eg. windmill, old well, scarecrow) Survivalists at The Farm Mini-mission at The Farm field (you need to be in Combine Harvester to start the mission) The Farm's house interior +ability to save game and to play billard inside Plants/flowers on the farm with watering ability Snakes on Snake Farm in desert Some country peds retexture John Deere 6620-8820 series combine retexture New fields textures New wooden fences Some vehicle edits (corn combine, tractor with roof/peak, baler trailer for tractor) As an addition, some carwrecks placed in the Angel Pine Junkyard Fireplace next to The Farm Improved Blueberry Liquor Shop Restored Blueberry Truck Terminal Rooster crowing at 6AM Bale press script Real Combine Harvester sounds Additional bumper trailer for tractor PROGRESS MAP: SCREENSHOTS: >>Imgur Gallery<< CREDITS: @Wesser: NPCs harvesting ability @AdusPL: Windmill & Old Well objects conversion @Kalvin: Combine edit/conversion (corn header edit by me) | Tractor conversion (edit by me) | Baler conversion (farm trailer edit by me) SAMP Developers: Deer model CJ_YOU: Chicken model and Horse model & animation Dakurlz: Pig, Sheep, Cow & Watering Can (SA-styled icon & new effect by me) models | Animal Sounds Killer-GTA: Original cement script (wheat/combine edition by me) Many thanks to @LINK/2012 for Open Limit Adjuster (OLA is necessary to run the mod, otherwise the game keeps crashing while harvesting/driving around most (not all) fields) DOWNLOAD: GTAGarage: http://www.gtagarage.com/mods/show.php?id=27205 Basic Edition: http://camil1999mods-eng.blogspot.com/2015/05/relsa-farming-mod-basic-edition-30.html | http://www.gtainside.com/en/sanandreas/mods/74567-farming-mod-basic-edition | http://www.gtagaming.com/downloads/gta-san-andreas/misc-mods/32373 Extended Edition: http://camil1999mods-eng.blogspot.com/2015/05/relsa-farming-mod-extended-edition.html BONUS: Here are some mods that'd suite the mod: John Deere painted lawnmower Red Barns BETA Combine Texture Edited Cropduster The Lonely Shepherd Mod Vibrant Farm Pigs in country Crows Mod GTA CTW Cam - useful while harvesting Agricultural Trailer (DOWNLOAD v2.3)
  17. skyeyemx

    My Handling Mod Collection [SA]

    Here's a collection of handling mods I created. I figured it would be more organized if I just posted them all in one topic; Supra-fied Jester: JESTER 1500.0 3500.0 2.2 0.0 0.0 -0.05 75 0.65 0.9 0.5 5 200.0 30.0 5 R P 10.0 0.45 0 35.0 1.1 0.10 0.0 0.28 -0.15 0.5 0.3 0.25 0.60 35000 c0002804 4000001 1 1 1 Your stereotypical Supra; kinda fast, can't turn well, powerful engine, and fit for drifting. Based on the Jester handling. Electric Car: BRAVURA 1300.0 2200.0 1.7 0.0 0.3 0.0 70 0.65 0.80 0.52 2 160.0 15.0 10.0 4 E 08.0 0.80 0 30.0 1.3 0.08 0.0 0.31 -0.15 0.57 0.0 0.26 0.50 9000 10421004 114088410 0 0 An electric-powered version of the Bravura handling; no exhaust, electric sparks and smoke, 4WD, 4-wheel steering, and a two gears (since one gear is glitchy). Really Fast Dragster: 3500.0 5500.0 2.0 0.0 -0.6 -0.1 70 0.70 1.5 0.3 4 800.0 96.0 5.0 R D 8.17 0.52 0 35.0 1.0 0.10? 0.0 0.30 -0.15 0.3 0.25 0.3 0.52 19000 200000 2010000 1 1 0 Really fast, and can still turn good enough to be used as a somewhat-normal car! And it even pulls a small wheelie if on ideal conditions! (dry road) LOLTaxi!: TAXI 1450.0 4056.4 2.2 0.0 0.3 -0.25 75 0.80 0.75 0.45 5 180.0 19.0 10.0 F P 9.1 0.60 1 35.0 1.4 0.1 200.0 0.25 -0.15 0.54 0.0 0.2 0.51 20000 0 200000 0 1 0 This mod makes the Taxi-...... I won't spoil the fun; Try it, drive around, and wait till it happens! (Hint; hit the curb) Double Rear Wheels: 20004098 Just paste that into the "mflags" section of any car you want, then BANG! Double rear wheels. NOTE: I think you need SilentPatch for this to work properly. IndyCar: 1400.0 1000.0 1.2 0.0 -0.017 -0.5 75.0 0.90 1.5 0.33 5 378.0 53.0 60.0 R P 6.0 0.60 1.0 25.0 1.4 0.10 0.0 0.25 -0.05 0.5 0.3 0.2 0.56 335000 40002004 1400002 0 2 0 Ever wanted to drive the world's fastest open-wheelers? Well now you can! Works pretty well with any IndyCar, Le Mans Prototype, or F1 car mod. It has low center of mass, high grip and turns well. And it accelerates quickly and may reach 370 KPH in the handling (although the EXE has a speed cap). F1: 1100.0 800.0 1.2 0.0 -0.017 -0.5 75.0 0.90 1.5 0.33 5 310.0 60.0 40.0 R P 10.0 0.60 1.0 36.0 1.4 0.10 0.0 0.25 -0.05 0.5 0.3 0.2 0.56 335000 40002004 1400002 0 2 0 A remixed version of my IndyCar handling with lighter weight, better turning, braking, and grip, and faster initial acceleration, although top speed and high speed acceleration takes a hit. Better suited to F1 car mods. More to come! Check here later.
  18. freezer9

    Super bike for gta sa

    Whats this? This mod adds a bit of craziness while driving the super-bike. The bike has 2 features right now. The first feature is slow motion and the second one is the bike effects and it also has a mini gun. How does this mod work The bike is placed in grove street, when the player sits on the bike the effects begin. Nitro and flames come out from the wheels(i found this the right place to add the effects). Its like a car with nitro. So, when this gets uncontrollable, if the player presses the shift-key, the slow motion begins, It slows down the time and improves the handling. The slow motion lasts for 2-3 sec. I've also added a mini-gun to the backseat of the bike. I also added this feature - when the player presses tab-key all the near by vehicles explode. But, unfortunately it didn't work. I'll try to make some more features and also make the exploding feature work. Tell me what you think about this mod. I know, it is not a great mod. But, its just my beginning. image links https://drive.google.com/file/d/0B9gQTfuGXn4Sbi0tUXZFdnN3a1k/view?usp=sharing https://drive.google.com/file/d/0B9gQTfuGXn4SejBUdmFiZ3F3TnM/view?usp=sharing https://drive.google.com/file/d/0B9gQTfuGXn4SUnl3a3hmRFoyV2s/view?usp=sharing https://drive.google.com/file/d/0B9gQTfuGXn4SVDVtRzBraGNRX1U/view?usp=sharing https://drive.google.com/file/d/0B9gQTfuGXn4SQ1lZLS1taUJyUVk/view?usp=sharing
  19. AguiaX2

    GTA SA - MaxPayneSA Mod

    Hiii! I will bring MaxPayneSA Mod which brings the Bullet time and Shootdodge of Max Payne. I hope you Like it Note: This and the first version may have some errors Commands X key to activate bullet time CTRL + W key, S, D or A to the Shootdodge. each letter and a direction for example the letter S is pressed with CTRL it will the Shootdodge back Note: The keys are editable and also to edit if you want or you can shootdodge places to just have the time or Bullet Only Shootdodge. you can edit it all in an .ini coming in mod) Video: Download:https://mega.nz/#!PYUylJKK!uvp3gAHj4_mbjdm6kSCgEnuMMCZ1dAQsE3YZkO_kMxI
  20. 4Arty

    Sound Invasion

    I decided to replace all standart ingame sounds to a better one. First step is SAHQS first release here: http://gtaforums.com/topic/841764-sahqs-sa-hq-sounds/ After this i want remake VC and 3 sound systems.
  21. firefly0607

    HD Prop Models Collection

    I'm replacing the models of low quality of the game gta san andreas for high-quality models. Questions: Question : You are creating models? Reply : I am converting models. Question : The rules allow conversions? Reply : Yes Look at this : The rules allow the conversion of prop models. But I need to show the license or give the link to where it was originally obtained. - HD Prop Model 01 Image - http://i.imgur.com/9rL4REs.jpg Original model: http://nobiax.deviantart.com/art/Free-Fuel-Can-Pack-146561906 Converted to sa opt 1 - http://www.mediafire.com/download/awch0fd22m8g405/HD+Prop+Model+01.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/79899-hd-prop-model-01 HD Prop Model 02 Image - http://i.imgur.com/f8jyXPK.jpg Original model : http://nobiax.deviantart.com/art/Free-Pallet-v2-Pack-192265245 Converted to sa opt 1 - http://www.mediafire.com/download/k7zkf727foapq2j/HD+Prop+Model+02.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/79916-hd-prop-model-02 HD Prop Model 03 Image - http://i.imgur.com/R10zb7y.jpg Original model : http://p3dm.ru/files/5180_turtles-.html Converted to sa opt 1 - http://www.mediafire.com/download/i4ehzzih997t2ss/HD+Prop+Model+03.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/79937-hd-prop-model-03 HD Prop Model 04 Image - http://i.imgur.com/eetRs9n.jpg Original model : http://p3dm.ru/files/2244_sharknado-.html Converted to sa opt 1 - http://www.mediafire.com/download/1w1t43m09dkr503/HD+Prop+Model+04.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/79938-hd-prop-model-04/ HD Prop Model 05 Image - http://i.imgur.com/TkyLiuE.jpg Original model: http://gamebanana.com/models/3301 Converted to sa opt 1 - http://www.mediafire.com/download/citoovv6bgrs96z/HD+Prop+Model+05.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/79968-hd-prop-model-05 HD Prop Model 06 Image - http://i.imgur.com/BUK927J.jpg Original model: http://tf3dm.com/3d-model/traffic-cones-10923.html Converted to sa opt 1 - http://www.mediafire.com/download/2q7n6s615qb2n33/HD+Prop+Model+06.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80007-hd-prop-model-06 HD Prop Model 07 Image - http://i.imgur.com/ilwOUVI.jpg?1 Original model : http://www.deviantart.com/art/Adrenaline-Shot-Left-4-Dead-355833022 Converted to sa opt 1 - http://www.mediafire.com/download/szti7o1bh46eero/HD+Prop+Model+07.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80049-hd-prop-model-07 HD Prop Model 08 Image - http://i.imgur.com/S3wpfuE.jpg Original model : https://www.renderosity.com/mod/freestuff/?item_id=75304 Converted to sa opt 1 - http://www.mediafire.com/download/at570ncfoqi6hsc/HD+Prop+Model+08.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80127-hd-prop-model-08/ HD Prop Model 09 Image - http://i.imgur.com/8jzWIXk.jpg Original model : http://gamebanana.com/models/3751 Converted to sa opt 1 - http://www.mediafire.com/download/d7fdaojni5qwjnn/HD+Prop+Model+09.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80145-hd-prop-model-09 HD Prop Model 10 Image - http://i.imgur.com/shasLS1.jpg Original model : http://bubblecloud.deviantart.com/art/Surfboard-Free-3D-model-377307840 Converted to sa opt 1 - http://www.mediafire.com/download/9v5b8eddhda6jds/HD+Prop+Model+10.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80156-hd-prop-model-10 HD Prop Model 11 Image - http://i.imgur.com/KoK4XQX.jpg Original model : http://deexie.deviantart.com/art/Pizza-Pack-416930202 Converted to sa opt 1 - http://www.mediafire.com/download/6f144na7dbeodgg/HD+Prop+Model+11.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/80163-hd-prop-model-11 HD Prop Model 12 Image - http://i.imgur.com/YDSjhMC.jpg Converted to sa opt 1 - http://www.mediafire.com/download/f9yf12l908gcjj5/HD+Prop+Model+12.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/81475-hd-prop-model-12 HD Prop Model 13 Image - http://i.imgur.com/SKgI7zV.jpg Original model : https://sketchfab.com/models/e4f1c395626d49fa906b03cb5e31de18 Converted to sa opt 1 - http://www.mediafire.com/download/rbnmtbmjhdu6trt/HD+Prop+Model+13%282%29.7z Converted to sa opt 2 - http://www.gtainside.com/en/sanandreas/mods/81578-hd-prop-model-13
  22. DK22Pac

    SA::Render

    SA::Render - modification which replaces and improves some graphical aspects of game. It brings some new things you possibly saw in new games or even in GTA 4. Main things it features: -Deffered lighting; -Shadow mapping; -Improved rendering for peds, vehicles, objects, water and some other things, including: dynamic diffuse lighting, per-pixel specular, normal mapping; -Soft particles; -Post effects. Things you need to know before posting here: 1) The mod will be realised as asi-plugin, so you'll need just to have asi-loader for playing with it. 2) We don't compete with Enb here. We make this for interesting gameplay at first. Trying to get the reason for passing game again. 3) We trying to unite it with original data-settings. For example, you still could control some things with timecyc.dat or with material settings in .dff model files. 4) We can't tell clearly how the mod will affect FPS at this time. But we'll try to make it more playable even on weak PCs. Configuration files will be presented, ofcourse. 5) The release date is unknown. We will release it when we'll feel it is ready for it. Developing was started at the beginning of 2013. Dev team: DK22Pac, PetkaGtA. Usually helping: }0RIC)-(, Maks, Marty McFly, oksa8.
  23. Alpha Radke

    San Andreas INSANITY Graphics

    ReShade Framework + SA::Render REMOVED Credits: crosier Ganossa CeeJay.dk Marty McFly​ ​DK22Pac PetkaGtA​​​​​ Download: Work in progress Beta release with SA::Render Hotfix version Not the original mod (no ultra realistic like in videos/photos) Current version REMOVED Old versions REMOVED
  24. ReiXXX

    Realistic Project

    Years pass by, and things change! What Realistic Project does, is that it changes a few areas in San Andreas,bringing in a new era. For example, construction in Doherty is now finished, Solarin Industries has advanced, and so has the dock in SF... So basically, what this mod does is that it bring realism by changing maps and adding cleo scripts! Mod is currently under development, in Stage 1 witch is San Fierro. There will also be major changes in Desert, different villages, Las Venturas and maybe Los Santos! Hope you guys like it, stay tuned for more news! V1: San Fierro Blogger for updates
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