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Found 180 results

  1. Do you have any scripts? I only know a cheat but with weapons. I'll appreciate it. I'm creating a better zombie mod than Biohzard Alert. The feel will be like playing Left 4 Dead but you know what happens when a whole city is infected and using the GTA engine.
  2. Dr.Deathwish

    GTA-SA | WEAPONS SOUNDS | COD-MW2

    Weapons Sounds Mod Pack Download in video description To install use modloader or Alcis SAAT GUI FrontEnd Weapons Sounds Pack Converted by DrDeathwish ENJOY
  3. The_Human

    [SA] L33T SPE4K

    This is a mod which I'm working for about an hour and made some significant process, it's still in WIP stage. This changes default SA language to L33T SPE4K which hackers' use, Google even offers this language as your display. After researching a while in this language, I thought "Why not make this as SA's default language?" and started working on it. Process: Font in the background is V Font. I need to change the font's color to white and one more has to be done. Made using GIMP 2.8. I'll try to work as fast as possible. Hope you guys like my idea.
  4. Grand Theft Auto: San Andreas In the Mexico Border In the Mexico border, is a Mod for the GTA San Andreas, this mod adds, some towns south of Los Santos, the city of San Dario (parody of San Diego), and Ciudad de la Patria (parody of Tijuana) Screenshots: http://imgur.com/a/vCOed (That's my First map mod, i are using only the tool "MED") *edited in 19/08/2016
  5. LudovicoDev

    Custom Track Race

    Hello all, today I want show you a my new little mod, add 10 tracks model in your GTA San Andreas, with MeD 0.21 you can own your Custom map track race. Download : HERE Trailer of Mod "01:46"
  6. Edit 12/30/16: This topic will now be for concept art models you can give me a cool clothing concept and i will put it on a character of your choice or i will make one myself Dont worry Spike (my friend on steam) ill still make a HD tommy With my permission and please give the link to your mod page when uploaded Thanks. I will start with whatever model gets the most Yes! votes first
  7. Tired of listening to the same old songs over and over? Ever wanted to listen to more songs with higher quality? Radio Reborn (for short, RR) replaces every single radio station, adding new and popular genres with more than 30 soundtracks per station! including new commercials! Preview: Abduction Talk Radio Do you feel like someone is watching you 24/7? Do you want answers? You may find them here... Replaces: WCTR Genre: Talk Radio Breeze 103.8 Let the Breeze help you forget about everything. Just relax. Replaces: CSR 103.9 Genre: Electronic - Tropical house - drum and bass Dubstep cat FM Let the Dubstep cat blow your mind with some highly irregular tracks. Replaces: Bounce FM Genre: EDM - Dubstep - Electro house - Post-hardcore - Complextro - Moombahcore - Electronic rock Flash 88.4 FM Jump into the time machine and Flash back into the 80s and just bump your head up n' down. Replaces: K-Jah West Genre: Pop - Pop rock - New Wave - Synthpop Ironic 98.2 Take a trip back to black and white era and enjoy the classic music of the past. Replaces: Master Sounds 98.3 Genre: Jazz - Classic Mesmerize Rock Radio Don't glance nor listen to this one, it sucks you right in. Replaces: Radio-X Genre: Hard rock - Heavy metal MiX CoRn Shove your hands into the Mix Corn, every corn is a new taste. Replaces: SF-UR Genre: Hip-hop - House pop - Progressive House - Deep House Podcasted Just shut your mouth and let it get you all Podcasted. Replaces: Playback FM Genre: Funk - R&B - Groove - Disco - Post-disco Riot Radio Are you a rebel? Then listen to these before going on a strike. Replaces: K-Rose Genre: Country - Country Pop - Country Rock Toxicity It's all Toxic, no one understands until they are drowning in it's swamp. Replaces: K-DST Genre: Alternative metal Thug Life Radio They see me rollin', they hate it... Replaces: Radio Los Santos Genre: Gangsta Rap - West Coast hip-hop - Hip-Hop/Rap Share your thoughts opinions, genres and soundtracks which you'd like to see in Radio Reborn!
  8. Hey there! First off, I'm fairly certain this is the wrong forum I'm posting to. I tried posting in GTA San Andreas general forum, but the topic was locked and the mod told me to post in Modding section instead. So here I am. I want to present you a CS:GO-based Grove Street remake. Specifically remake of the GTA SA version, not GTA V one. Screenie: Now I'm also ready to provide you a download link for the latest version: https://mega.nz/#!ixBgXSbR!zymEXI0-uvQa_Q1zpDouO0WRkEPPeYIhbgXjCcIjE_E This particular map will be Hide and Seek, but the layout can be used for any other game mode, though it's not large enough for Bomb Defuse / Hostage Rescue. I'd like to hear your opinions on this. This street is my second home, I've had an idea of porting it to CS:S before for a long time, and nowadays (after Rockstar released GTA V with a joke of a street instead of Grove) there seems to be even more reasons to make something like this.
  9. I'm working on the bodyguards and enemies but I have have street thugs, saints (ballas), strippers from Thrjan Whores (like their from the helicopters, morningstars (rival gang) so far but you will watch the bodyguards attack the enemies if it's possible to make a multiplayer style like AIs in different teams but if the players survive that he has less health than the bodyguards. In fact that WWE models could be use for HECK1 and HECK2 using modloader because he doesn't talk so will replace him. Enemy's Experience against the Saints Do you think the warrior experience with his rifle? He can kill any saints but he's so much deadly if the players get involved before the warrior will kill the players first mostly the second player is the ultimate target. I also spawn strippers at the airport like I bring the strippers to the airport in Saints Row: The Third since I was playing Thjran Whores mission for 4 years as they're invincible an d cannot be killed. Here's a preview: Download Saints Backup and Bodyguards and Enemies: Saints Backup + Morningstar Enemies: http://www.gtagarage.com/mods/show.php?id=28223 Bodyguards and Enemies: http://www.gtagarage.com/mods/show.php?id=28222
  10. atigris

    Porting GTA: San Andreas to Unity

    Hi everybody! I am newbie in RenderWare files and San Andreas modding, but I am not newbie in Unity. I was thinking about how can I make better online SA with endless modding possibility, because the MTA is using the original game and after a tons of mods, that is dieing. I have an idea. If I or we can remake, a standard gta sa in Unity, the game will be eternal and able to edit any type of mods with infinite possibility. The Unity has a lot of possibility to any platforms (any mobile types) and more beautiful graphics. And it won't be dieing, because it's will be an another game with leaving the old engine to a new better one. The good news is that to learn to use Unity is much easier than modding. Mainly I would like to develop to multiplayer. There is 3 main part of the standard san andreas assets which need to create: -import the map -tps weapon and anim system (include wrestling, melee fight) -vehicle system (with tuning) Other things are really easy in Unity except one. The best job would be if we could create a day/night system with lights (include street lights and windows with light). If we would like to do a clear job, we need to develop with Unity Networking at the beginings. I gathered a lot of links for help, but I can't import the map in the easiest way. I would like to learn everything if you help me. For newbies like me: http://www.gtamodding.com/wiki/Map_system http://www.gtamodding.com/wiki/Item_Placement#Tools Unity Script Reference: https://docs.unity3d.com/ScriptReference/ There is an old post from this forum to load the map, but I couldn't implement it and it wasn't completed. http://gtaforums.com/topic/778838-rel-unity-3d-dff-format/ It's an uncompleted something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. https://github.com/Metapyziks/SanAndreasUnity I sent a mail to the person, but he didn't contact with me. I hope the community will unite with me and join to the project! Hopefully we could build a team. We could also make a different game, but I really like the original San Andreas map and systems, I would like to keep alive the game thru the time and make more better game of this gta world. We could use better textures and models for characters and cars. San Andreas is one of the games which have a tons of model and texture mods.
  11. FOR GTA SAN ANDREAS (Sorry, forgot to include GTA SA in the title) I'm posting here today in hopes to get help making a new weapon spawning script that's easy for a noob to modify and only spawns weapons if you have the money for it Since it would seem that its a tad complicated to add weapons to Ammunation for a noob, until I figure out how to do something like that I'll just have to resort to CLEO Scripts for now. At the moment this is what I use to spawn in weapons where ever I go, but I avoid using it since its rather cheaty as it costs nothing to spawn weapons right next to CJ //-------------MAIN---------------thread 'WEAP' :WEAP_11wait 0 [email protected] = -229908 if &0([email protected],4i) == 1464156496 else_jump @WEAP_11 &0([email protected],4i) = 1146440960 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $0[3] with_offset -2.0 0.0 0.0 //FN FAL - ID 18902032B: [email protected] = create_weapon_pickup #FNFAL type 4 ammo 200 at [email protected] [email protected] [email protected] @WEAP_11 end_thread Of course I got this from the Weapon Limit Adjuster mod since i didn't like Fastman92's method of spawning weapons (only one place they spawn in the world and still free) Though my issue with this is that its free, no cost, so its cheating, and I can put that in many times to keep getting free ammo. I did try using this line of code : Player.Money($PLAYER_CHAR) += -8000 But that does nothing to check if I have the money and can actually put your money in the red/negative Heres what I'd like in a new spawning script... - Easy to modify like the above code (Basically so I can copy the code and use it for other weapons) - Supports Custom Weapons like the above code (Basically spawns weapons based on their ID so any weapon can be spawned) - IT NEEDS TO COST MONEY TO SPAWN WEAPONS! I would like it if the script could check out how much the player has, and only spawns the weapon if CJ has enough money (otherwise it just wont spawn at all) - Doesn't need a menu unless that can be done easy and simply (I don't understand cleo scripting very well at the moment) The above code does not need a menu but works by spawning weapons when you type in "WEAP" during gameplay. Though if a menu can be made simply and easily so that adding new entries can be as simple as adding a few lines of code and txt in a FXT file, that would be nice. I'm not making any demands or anything, but at the least, it might be nice if someone could show me how to add to the above code a money check to prevent spawning a weapon if you don't have the money the script wants to deduct. I'm sure that'll be simple enough even for a noob like me to understand. It might also be nice if we go the simple route by modifying the above code and add a message for when a Weapon is spawned like "FN FAL SPAWNED FOR $8000" and when you dont have enough money "NOT ENOUGH MONEY, FN FAL COSTS $8000" Anyways, any help would be really appreciated, I really need a spawning script that costs money to spawn weapons, other wise theres not much point in having custom weapons in a serious game (currently its only fun for screwing around, like going on a rampage)
  12. Ace-King74

    Vice city peds

    Normal peds + Special peds(Law enforcement and shop owners/workers):http://www.gtagarage...ow.php?id=27534 [The Vice Squad] http://www.mediafire.com/file/a1qun4i8bz6smaa/Vice_Squad.rar [Tommy's clothes] http://www.mediafire.com/download/8bx3zifxht2krzs/Tommy_clothes.rar [October 24 2015] ------------------------------------------------------------------------------------------------------------------------------------------- The first pack is out! And coming up next:Law Enforcement, Firefighters, Medics, and Peds that work in stores. I highly recommend you use Modloader to install these skins. Before anyone ask questions let me save you the trouble and answer these possible questions. 1.I won't rig the gangs, because someone already did that. 2.I haven't decided whether or not I'll be rigging cars and weapons, so I'll just focus on peds for now. 3.I have plans of rigging cut scene characters, like Mitch Baker, Umberto Robina, and the dude with the cowboy hat(Forgot his name).ect. ---------------------------------------------------------------------------------------------------------------------------------------------
  13. DXWnd is modification for Grand Theft Auto Game this make the windowed mode in Grand Theft Auto III,Vice City,San Andreas and Vice City Stories PC Edition Support Game GTA 3 GTA Vice City GTA San Andreas GTA Vice City Stories PC Edition Check my mod DOWNLOAD https://sourceforge.net/projects/dxwnd/
  14. Rakesh_nama

    V Style Character Switch 4 to SA

    - Here is the VSCS v4 by Rakesh Nama with awesome new features. 1. All New Switch System with Character Wheel and Stats of each player. 2. Quick Switch feature Added.(A Single Key to Quickly Switch to other Player.) 3. Some Players Sounds Added.(Death Sounds of Each Player.) 4. New Aweosme Grandiant Effect in Players’ Abilities and Switch Colors. 5. Michael’s House Added. 6. Franklin’s Chop Added. 7. Each Player has own Interactive Phone. – Quick Save icon Added to int phone.(But Still inBETA, Not works Everytime.) Official Site DOWNLOAD NOW FEATURES - This Mod Bring GTA V Style switching in characters feature to GTA San Andreas. - Each Player Can Change Clothes. - Each Player has own ability. - Each Player has own Phone. - Player Can Call Other Characters For Help. - Players have their Own Personal Vehicles. DEFAULT CONTROLS [sWITCH SYSTEM] - Show Player Wheel - ALT - Choose Franklin’s Tab - Up Arrow - Choose Michael’s Tab - Left Arrow - Choose Trevor’s Tab - Right Arrow - Quick Switch to Franklin - F8 - Quick Switch to Michael - F9 - Quick Switch to Trevor - F10 - ABILITY START/STOP - Caps lock [CALL] - Call Michael - H+M - Call Franklin - H+F - Call Trevor - H+T [CHOP] - Call Chop - PageUp - Leave Chop - PageDown [iNT Phone] - Bring Phone - P - Unlock Phone - Shift - Navigate - Arrow Keys - Select - Enter - Previous Track - 8 - Play/Stop Track - 9 - Nexxt Track - 0 - Repeat Track - R - Random Track - I HOW TO SWITCH - To Switch to Franklin Hold ALT+Up Arrow, Keep Holding Up Arrow release ALT Key. OR Press “F8” - To Switch to Michael Hold ALT+Left Arrow, Keep Holding Left Arrow release ALT Key. OR Press “F9” - To Switch to Trevor Hold ALT+Right Arrow, Keep Holding Right Arrow release ALT Key. OR Press “F10” REQUIREMENTS - This Mod Requires CLEO 4, Modloader, ID_IDE_Tweaker, Limit Adjuster etc. - All Requirements are given in this mod. INSTALLATION - Just put Modloader folder to your GTA SA Folder. SPACIAL THANKS TO Gon_Iss(INT Phone), Astitva(for Abilities Scrips), M.T.H.(for Player.imgs), Victor Moore(for Chop Skin), ThatsMe(Sounds). HOPE U All GUYS LIKE IT.
  15. As we already know that Gta San Andreas map is full of errors and bugs,one of them is vertex colouring bugs.So here I am fixing some of them. ***Some of the Models Which I have fixed already: ***Los Santos -compmedhos5_lae -coochieghous -fredricks01_lawn -ganghous05_lax -laecumpstreet -laehospital1 -lawnhousegreyls,lawnhousereda -lawnhousegreyrs -sunset18_lawn -sunset18tr_lawn Law2 -bealantr01_law01,bealantr02_law2,bealantr03_law2 -rodeo01_LAw2 -rodeo02_LAw2 -rodeo06_LAw2,rodeo06Tr_LAw2 -sanClift01_LAw2 -sanClifft02_LAw2,sanclifbal1_LAx -sanClifft05_LAw2 -venice03tr_law2 -venice04tr_law2 ***San Fierro -ab_acc_control ***Las Venturas -hospital01_lvs,vegassedge09,vegassedge30,vegaswedge19 -vgssbighanger1,vgsbighngrdoor ***Vegetation -aw_streettree1 -aw_streettree2 -sand_josh1,sand_josh2 -tree_hipoly04 ***Download ***Copyright © 2015,RJSanModder All rights reserved.
  16. soul_sand_stripe

    GTA USA

    I have an idea to make USA in GTA: San Andreas kinda like Gta SOL Underground but instead I don't just want to use games from Rockstar Games, I wanna make it using maps from open world games and I need help, I have a map layout if anyone wants to see
  17. deltaCJ

    [SA|WIP] GTA Ghosttown (Mission Pack)

    Progress has been halted for my TC mod GTA Planteria. This topic will be locked. Info on the TC will be on my website. deltacjmods.blogspot.com Thanks for understanding.
  18. LINK/2012

    CLEO Events

    There are somethings that are very difficult, or impossible even impossible to do in CLEO. Some of those are strictly related to the linear flow and/or time the script engines runs. So I had this idea the other night, and I'm excited to put it in action: An callback/event system. Let's see how it turns out. It's good to recall that the external scripts has a little bit of this, with them being triggered by objects and peds around. However I'm here more focused on events that are truly out of the control of the scripter. This is a experimental project, there are no short term plans for an official release, but the source code will be available soon. Feedback and ideas are very very truly welcome. Currently, I've added the following opcodes: 0F70: is_event_available TYPE // Checks if this version of the plugin supports the event TYPE0F71: create_event_listener TYPE at LABEL EVENT_PARAMS... num_vars NUM_LABEL_VARS LABEL_VARS... store_to VAR0F72: destroy_event_listener HANDLE0F73: return_from_event RETURNS... The callbacks will work in a coroutine fashion, you can WAIT on them and things like that. Examples // EVENT_RENDER2D.TXT// Why: Scripter has no directly control over the rendering time.{$CLEO}0000:0F71: create_event_listener 10 at @CallbackDraw2D ___ num_vars 1 CRGBA 0xFF0000FF store_to [email protected] true wait 600000end// Draws the hand icon on the screen. :CallbackDraw2D//[email protected] = 0xFF0000FF // [email protected] = 640.0 // CRect::[email protected] = 480.0 // CRect::[email protected] = -0.5 // CRect::[email protected] = -0.5 // CRect::b0AC7: [email protected] = var [email protected] offset0AC7: [email protected] = var [email protected] offset0AA6: call_method 0x728350 {CSprite2d::Draw} struct 0xBAB1FC num_params 2 pop 0 rgba [email protected] coords [email protected] 0F73: return_from_event 0 // EVENT_SCRIPT_TERMINATE.TXT// Why: Sometimes you want to use unmanaged resources (e.g. some OS resource), but then you// remember you may leak th if the user new/load game because you didn't free the resource when// your script got killed. So here we go...{$CLEO}0000:{ The following only notifies about this script termination. }//0A9F: [email protected] = current_thread_pointer//0F71: create_event_listener 0 at @OnScriptTerminate script_pointer [email protected] num_vars 0 store_to [email protected]{ The following notifies about any script termination. }0F71: create_event_listener 0 at @OnScriptTerminate script_pointer 0 num_vars 0 store_to [email protected] true wait 600000end:OnScriptTerminate// [email protected] is the currently terminating script [email protected] += 0x8 // now it is CRunningScript::szName[8]0AD3: [email protected] = format "TERMNT:%s" [email protected] 0662: printstring [email protected] // http://gtag.gtagaming.com/mods/81-sa-scrdebug/0F73: return_from_event 0 // EVENT_VEHICLE_DESPAWN.TXT// Why: Because reasons.{$CLEO}0000:// -1 for any/all cars0F71: create_event_listener 2 at @OnVehicleDespawn vehicle_handle -1 num_vars 0 store_to [email protected] true wait 600000end:OnVehicleDespawn// [email protected] is the currently despawning vehicle handle0441: [email protected] = car [email protected] model0ADB: [email protected] = car_model [email protected] name0AD3: [email protected] = format "VEHDEL:%s" [email protected] 0662: printstring [email protected] // http://gtag.gtagaming.com/mods/81-sa-scrdebug/0F73: return_from_event 0
  19. LudovicoDev

    [WIP]GTA Vice City 2 Season 3

    GTA Vice City 2 Season 3 is a mod for the game GTA San Andreas, developed by ModderFunnyteam, which deals with game design, film and photo editing. Vice City 2 is a total conversion, that is a mod clears the original game and replace with cars, pedestrians and weapons, map and HUD of GTA Vice City and Vice City Stories. And Vehicle from GTA V. Tommy after killing Lance Vance and Sonny Forelli, tries to regain absolute control of Vice City, invites his good and old friend of Los Santos, Michael De Santa and his friends Franklin and Trevor, the dream to bring Vice City seems to top be fine as long as the ghosts of the past return alive. This project was created to unite the Vice City and Vice City Stories maps, and create a continuous history of Vice City. WARNING This mod has been created based on the game Vice City, the map has been converted manually, no mod between these cited section align with this one: San Vice, Vice City Recover, Vice City Stories PC Edition or other. We have nothing to do with present fake, a version of this mod has never been released, the project has gone on for four years almost five. This is the first mod T.C. that we present on this forum. Programs used: Autodesk 3Ds Max 2014 Student version MeD 0.21b Zmodeler2 MagicTXD TXDWorkShop SA Map Cleaner CollMaker Alcis SAAT Colleditor2 Sanny Builder IMGTool Kam's Script Anon's Script LCS/VCS Tex - Made by Aru YAIE - Made by Dustin Holden LCS/VCS Model importer - Made By AK-73 Stories Map Converter - Made By MAJEST1C R3 fastman92limitAdjuster Fastman92 - Timecyc editor IN-GAME Adobe Photoshop CC2015 Adobe Premiere CC2015 Adobe Illustrator CC2015 Director Storyboard - LudovicoDev ENBSeries settings by - VRock Engine Studios Cars GTA V : Automan Director project Mod - Mirkov Patruk & SolarioDev & LudovicoDev Mission "based on dyom" - A. Signorino Vindicator1036 & Blackier - PRESS PUBLISHING ToxicHyena - 3D Model logo design Object Vice City Stories Converted using tools GTA Stories Export Object Vice City Converted using 3Ds Max and Kams Script We are looking for a scripter. Mod as Dyom will not be present in the mod, when the download release All rights reserved to RockstarGames - MAPS/HUD/PED/CAR/ETC LAST TRAILER https://www.youtube.com/watch?v=H_W4ptDDgRU NOT AVAILABLE AT THE MOMENT
  20. LudovicoDev

    [WIP][MOD]Stonehenge to SA

    Stonehenge TO SA Welcome, short I'll release the download of the first beta of a mod created by me. For fans of history and of GTA, you can now put in your game, the real Stonehenge. This was created and divided into two models to be inserted in med. Video Preview https://www.youtube.com/watch?v=75ZNJI9oMWM&feature=youtu.be DOWNLOAD : NOT DISPONIBLE IMG Preview
  21. Hi! all GTA players. Welcome to O.T.R. (Original Texture Repairing) *** Description - Using the original game texture - Repaired to HQ resolution -512 or 1024px image *** Compare Stock vs OTR What 's your comment? ■■■■■■■■■■■■■■■■■■■■■■■■■■■ 《《THIS PROJECT CANCELLED》》 ■■■■■■■■■■■■■■■■■■■■■■■■■■■
  22. Ezekiel

    San Andreas INSANITY Peds

    You can grab Homies on http://www.mediafire.com/download/l6fvgg6ix32smjx/Homies.rar famous hand bug is still visible It's not related to IFP anims
  23. xxWarPig22xx

    [WIP|REL|SA] GTA V Weapon Conversion

    GTA V WEAPONS TO SAN ANDREAS I'm converting all weapons from GTA V to GTA San Andreas. All weapons are retextured to resemble GTA V ones and they have custom weapon.dat lines. Most of them will be added, so you can download Fastman92LimitAdjuster to add them, or simply replace it with a vanilla weapon. At the end of my work i will make custom guns to replace weapons that haven't a GTA V weapon model to replace. Here is what I did until now.
  24. ≡Pachµco≡

    Santana's Modding Workshop

    This is my Workshop.
  25. Blackalien

    Los Santos Alteration

    Los Santos Alteration is a mod that adds more objects to the map and more specifically - LS. The idea is to fill some of the empty places that are left in the game, as well as to improve the map of LS with more vegetation and so on. The inspiration for this mod came from two, sadly, dead already mods - Project San Andreas and San Andreas Remapped. PROGRESS 250/250 Objects SCREENSHOTS DOWNLOAD: https://mega.nz/#!99hwRYAA!Imv0PvTubCqu0FRI8ze_IYDSA_KAajayeH4vlilq61I
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