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Found 180 results

  1. guru_guru

    Cheats On Pause

    (recycling sh*tpost so it doesn't look so damn empy here) Since the first time I played SA on PC I always wanted this , so here it is.(kinda) This mod tries to bring back a feature from III/VC because R*,in their infinite wisdom, removed it (or disable it idk) for some reason. Check the script for a bit more of info. ... Yup,that's it. Download it here Needs MoonLoader I did this real quick,so if something is broken let me know.
  2. AdrienSpy

    [SA] ImSA - Improved San Andreas

    This mod aims to remake every aspect of San Andreas in the original style Fix IPLs & IDEs (for positions & properties of various objects) Fix/improve collisions (to make better compatibility with the most of the mods using collisions and make a batter rendering for headlights & shadows) Fix/improve models (Skins, cars, roads, buildings etc...) HQ Textures (512x512 & +) Improve graphics (Without any ENB) Script fixes HD Interface, HUD, Menu, Radar Icons This project must be compatible with SA-MP, MTA & modloader I'm looking for: Scripters (cs/scm/asi), Modelers & graphists Current Team: AdrienSpy (Graphist & Leader) MSB165 (Graphist) What is it then? What exactly did you do anyway? All I see is credits for other people's mods... I understand what you're thinking but firsty, I'm working on the next & definitive version of RoSa (that will include vehicles, weapons, all the map textures etc...) and i'm looking for a team, if nobody shows interest to my project, I won't find one and this will die, just like everything else on this forum except conversions mods and I don't want it to I'd like to have modelers, cleo/lua scripters & people who knows how to handle IPL & IDE files (I barely know how to but I ain't sure of anything and I have already much work and not enough time) If someone can help me with finding experienced people or help, It would be great HQ Radio Icons (LINK REMOVED) HQ GUI (LINK REMOVED) HQ Radar (LINK REMOVED) Mix of vegetation mods (INSANITY Vegetation + Vice Cry Palms -> not released yet* ) Mix of Radar Icons (not released yet*) Mix of animations mods (not released yet*) Mix of particles mod (not released yet*) Mix of skins pack (Vados, Reddon & Navetsea -> not released yet*) Retextured/Remodeled Original Cars (I hope modelers will join me to improve them again (LINK REMOVED)) RoSa Final Release (maybe i'm gonna continue this mod (LINK REMOVED)) Interiors Retexture (maybe i'm gonna continue this mod (LINK REMOVED)) Ragdoll mod by madleg ((LINK REMOVED)) Overdose Effects ((LINK REMOVED)) INSANITY Weapons ((LINK REMOVED)) First Person Mod V3.5 ((LINK REMOVED)) SAMP Fixes (SAMP Addon & More) OpenSA (maybe (LINK REMOVED)) 2DFX ((LINK REMOVED)) BulletHole ((LINK REMOVED)) Shadows Extender ((LINK REMOVED)) SkyGFX ((LINK REMOVED)) PerPixelLighting ((LINK REMOVED))** Vehicle Sun Glare ((LINK REMOVED))** Improved Fast Loader ((LINK REMOVED)) MixSets ((LINK REMOVED)) Resolution Fix ((LINK REMOVED)) SilentPatch ((LINK REMOVED)) Much more ! * Will be released as soon as possible ** Will be proposed as an addon for those who can't run SkyGFX
  3. Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  4. Hello everyone. I introduce myself, this is my first post in this forum, so I will try to explain several things. I have been working with the mods for a long time in GTA San Andreas, but for two years I started with a project which I am introducing to you, which is still in progress. This project is quite special for me since, in addition to the taste for history, I am a historical re-creator of the Second World War, and therefore I dedicate myself to investigate everything as much as possible (ie from the German and Soviet uniform of 1945, equipment, weapons, vehicles, units, scenarios, etc.) so that the project is as realistic as possible (although historical errors may exist, nothing can be 100% accurate, but we try to be as precise as possible) well, I leave the presentation to the project "GTA SA WW2 - BERLIN 1945" (project 2013-2017, still in progress, does not cancel, but has this story): 2013: In the middle of this year, the project began to be modified by the map of Los Santos, or rather, by adding destroyed buildings (most of them from San Fierro ...) to the areas of Groove and surroundings to the neighborhood Big Smoke (to the west) and Jefferson (to the north), although this project is still on hold since it not only modified the map, but also mixed with the story mode of the same GTA San Andreas (modifying some objects and characters in the short films) giving in itself the sides: -Ballas: Soviets -Groove: Germans -Vagos: American-British -Cesar Band: Japanese (or, in its absence, Italians or voluntary units WH / SS) - Police: Soviets (from the front led by "Tenpenny") Already with these data, I clarify that was called at first this project "GTA SA WW2 Deutsche Stories" although this was quite complicated as it would also have to include changes from GTA3.IMG, CUTS.IMG, and also included a modified PED.IFP, not to mention changes in textures of streets and objects such as the massive addition of vehicle modifications, weapons and characters / people. Here we come to the new: 2017: It began in itself in 2015 (November-December), as part of the scenario for a Machinima, it was good idea to completely modify said map (based on the downloadable map "The Last of Us", taking part of his idea of the city placed to the south of the beach of Los Santos, and modifying its map a little). Said Machinima is still in process (titled "") and supposes that part of the maps to be mentioned next along with everything that would include the complete mod of Berlin 1945 (Ver. 2016) or also called " 1945 "Welt im Krieg" (World at War, reference to the famous game Call of Duty 5 "World at War"), it is also worth mentioning that it will take a good time, maybe some months, since I work alone in the project, I also have some assistants (ie friends and contacts) who give me a hand / help with the project the "BERLIN 1945 'Welt im Krieg' (Ver. 2017)" would include: 1) Pack of soldiers: - Soviet - Wehrmacht (ground troops and possibly Luftwaffe) - Waffen SS - SS Honorguards (mainly surrounding the Reichtag) - Volkssturm (yes, a pack of German militia will be included, maybe some Hitlerjugend will be included along the way) - Civilians -------------------------------------------------- -------------------------------------------- 2) Vehicle Pack: - Germans (tanks, transport vehicles, airplanes) - Soviets (tanks, transport vehicles, airplanes) -------------------------------------------------- -------------------------------------------- 3) Pack of Weapons: - Germany (mainly: Kar98, MP40, STG44, G43, G41, FG42, MP28, MP41, Panzerfaust, flamethrower, P08 Luger, P38, M24 Garnet) - Soviet (mainly: PPSh41, PTRS41, Mosin Nagant, DP28, TT33, Granada F1) -------------------------------------------------- -------------------------------------------- 4) Different Maps: a) Train stations and part of Berlin (this includes two train stations) b) River area (where the river that divides Berlin, with several bridges, includes another section of Berlin buildings) c) Pankow; WaW style; (WaW for CoD 5, since Pankow, apart from a neighborhood on the outskirts of Berlin, is where the Soviets enter Berlin in CoD 5, so I would try to imitate that area) d) Flughafen Tempelhof (?) (It is not yet known if this part will be done, Tempelhof Airport, which would occupy almost all the map edited, so I do not know if I would do it, although looking good occupies TOO much more place than that of edited , so it would be half discarded) e) Seelow Heights (?) (yes, the countryside, I do not know if I can do it too, since apart from being a little bigger also as it is complicated by the grounds) f) Reichstag (?) (both on the first and second map the structure is included, but in this case it would be like to make the style "Heart of the Reich" (from the avenue to where the Reichstag is, and I mention that would be used modified objects, bone, change the .DFF / .TXD and even the .COL of the building so that it can be entered to this, pity that I do not have the Reichtag model of the CoD 5 to do, but ...., also remains in "it is not known if it will be done") g) FlakTower (the famous German anti-aircraft towers, are also prepared to appear in this project) h) Berlin Streets (this map differs from the others since in its great majority its objects are added and not replaced, that is to say, all created in 3DS Max such as buildings, streets, etc.) -------------------------------------------------- -------------------------------------------- 5) DYOM missions will include totally random packs of missions, differentiating difficulties, objectives, flocks, among other things. These missions include the following project types for each one (each mission folder will include the mission and a readme / read me where it indicates the description of the mission and the map to be used in each one that not all the maps are the same) also, these same would be the first pack of missions, since a total of 3 or 4 packs of missions for the project Berlin 1945 (ver. 2017), these are the first ones: a) Training (Volkssturm): you are a soldier of the Volkssturm, along with several Berlin civilians will have a basic training of the Volkssturm, which would basically use a rifle (kar98), pistol (P38) and rocket launcher (Panzerfaust ) (possibly adding to the Iron Front or CoD 2 some combat by appearance of enemies in the zone). b) Training (Wehrmacht): unlike the previous one, in this case you are a German soldier, beginning his training in a training camp in Seelow before the Soviet invasion to the area of ​​Seelow Heights, a training (kar98), assault rifle (stg44), grenades, precision rifle (kar98 or g43, with telescopic sight), machine gun ( mg42) and rocket launchers (panzerschreck). c) Reconnaissance Patrol (Wehrmacht): With a group of German soldiers going from the train station to a factory where there are the presence of nearby enemies. d) Advance Pankow (Red Army): You will be part of the Soviet offensive, you will disembark from a train car to the vicinity of the main avenue eliminating any resistance that crosses you. e) Carrying the Mail (Wehrmacht): In this mission you are a Wehrmacht motorcyclist who from your command post will have to cross the river to the outpost of your comrades to deliver the new orders. Along the way you will encounter enemy forces so be careful. You're carrying an escort. f) Saboteur of Bridges (Red Army): You must place explosives in two bridges to delay the german advance that pushes strongly in retreat to the Red Army. g) Good Neighbor (Volkssturm): Protect your family and neighbors before they are riddled by Soviet troops entering the building. After eliminating the Soviet troops join your comrades of the Volkssturm to fight in a resistance in the street, when you finish returns to your home to verify that everything is well. h) Countryside Massacre (Waffen SS): In the rain outside Berlin, in the countryside, you are fighting the Soviets. He calls on the artillery to "soften" the ground to force the Soviet retreat. By doing so, several Soviets will be surrendering or wounding, here you decide, or you let them live or eliminate them. Advance to the point indicated with your comrades and protect the point indicated until there are no more enemy forces, then you will have a well deserved rest. i) Resisting the Bombardements (Wehrmacht): Maintain the position, the enemy approaches you while the Soviets bombard the area, your officer will give you the order and you will go with a comrade to an antiaircraft gun on a roof so you can shoot down the bombers , when you finish, you will return with your platoon. j) My Honor is Loyalty (SS Honorguard): You are an honor guard of the SS, defend until your ammunition runs out, to the last drop of blood by the Führer. k) Panzer Jäger (Wehrmacht-PanzerDivision): Berlin is not only targeted by ground troops, but also Soviet heavy armored vehicles as well. With your Jagdtiger, hide in good positions and wait for an enemy armor to cross (REMEMBER: Unless the Jagdtiger's model does not move its barrel horizontally, you'll have to keep looking forward so there is no problem with the mission and the tank). l) Vampire der Nacht (Waffen SS): It is Night, not much is seen by the darkness, hardly the waves of the river and the shots in the distance or some airplane that passes by the area. You and two other comrades watch from an apartment floor one of the sections of the bridge, they have to prevent the enemy from advancing. A comrade will put an explosive in the way, when the Soviet tanks advance with the infantry you will have to destroy it. In doing so, one of your comrades who waits on the ground floor will begin to create a barricade so that the Soviets can not pass and thus have them at bay. m) Cover the retreat (Wehrmacht): There are civilians trying to escape from the war zone, your mission is to cover the retreat of these as they cross one street to another, as the Soviets have appeared (this mission could basically be based on the scene of the Fall when at night they see civilians running and SS troops firing at the Russians and while a group of the Volkssturm appears). n) Room by Room (Red Army): They are already closer to the Reichstag, but resistances must be eliminated, and this means entering all the buildings clearing rooms and rooms, soldiers or civilians. o) Scharfschutze (Wehrmacht): You are a Wehrmacht sniper, your duty is to keep the Soviets at bay while you give support to your comrades who are retreating from the area. p) Between the Flames (Waffen SS): The Pankow area is being heavily bombed by katyusha rockets and Russian incendiary bombs. This is why you have taken refuge in a building that has begun to burn, but there are enemy troops inside as well. Fight until leaving the building that is consumed by the fire and meet with the survivors of the platoon. q) Eye of the Panther (Waffen SS Panzer-Division): It's time to defend what's left of the Seelow site, along with an armored division to cover your retreating comrades and keep the Soviet tanks and enemy infantry at bay. r) Street ambush (Red Army): A German convoy heads for a post passing a street, before they cross explosives to destroy their front vehicle. In doing this, they will stop and try to defend themselves, shoot them with your comrades. s) Angriff !!! (Wehrmacht): You are resting in your position, next to several of your comrades, when suddenly the enemy is heard and the only option is to leave to defend your position until the enemy withdraws. t) Das Ende (Wehrmacht); And here it is, the end. In this mission you will start fighting a small group of enemies, after this you will move to another position but in that appear your other comrades giving you the news that Germany surrenders, then they will guide you to a place with all soldiers and officials, of all the forces, already surrendered waiting for the Soviets, the mission ends up leaving your weapon on a desk, giving up completely to not suffer more fighting -------------------------------------------------- -------------------------------------------- 6) Sounds (?) (This is not yet clear whether it will be done or not): it was thought to change some sounds (but it is possible the redundancy that can be done by oneself like the other mods but it is to give it more realism), perhaps in the final version it clarifies it planned: add Soviet and German songs, or maybe in the missions add some effect or something to be heard soundtracks -------------------------------------------------- -------------------------------------------- 7) Animations (?) (These could be: typical of the player, PED.IFP, or, for DYOM missions, scenes-short films, although it will be seen throughout the project) -------------------------------------------------- -------------------------------------------- there are more info (like pictures and more) in this links http://gtaadicion-yurov.blogspot.com.ar/2016/01/wipproyecto-gta-sa-ww2-berlin-1945-ver.html http://gtaadicion-yurov.blogspot.com.ar/2017/01/informacion-2017-resumen-de-mi-vida.html http://gtaadicion-yurov.blogspot.com.ar/2017/07/actualizacion-de-informacion-proyecto.html I'll be commenting when I make more progress! any help you want to present (either a 3D model, an art (wallpapers, image loading), sounds, animations, or even be beta-testers) are welcome! Greetings to all and thank you for viewing the post
  5. DoctoRSuper007

    GTA SA Barn find collection (TEST)

    How u like car mods ? -Looks fast ? -Classic ? -Adapted to IVF and AD ? -Low poly or high? Reply your need and I will look for it !
  6. thalilmythos

    Realistic misc

    Miscelanius realism. If you are like me and your common sense sometimes doesn't allow you to enjoy certain things of San Andreas, don't worry, i got you covered, this is going to be a compilation of little scripts to change little details of gameplay it will grow, while i keep having ideas, but don't worry i got something for you. Fitness: Now every 12 in game hours, you will lose 3% of your muscle and your stamina you will also lose 0.1% of your fat. No more killing people for days without getting tired, no more full muscle without doing your thing. you have to put in work at least once every 2 days in the gym or you will be losing your gains (Unless you save the game and reload before the 12 hours pass but, don't tell anybody you cheating bastard). (based on limdingwen's three meals mod) Download link: http://www.mediafire.com/file/e361p272jsdoo3k/Fitness.rar No escape in safehouses: Did you found reconforting having the army just give up on trying to cheesehole yo'ass with m4 after you go inside your house? well, if you like having to run around the damn map looking for a pay'n spray or hiding on alleyways to survive as long as you can, then this is for you, you can't go inside your house with a 3 star level or more, you have to escape the police first. Download link: http://www.mediafire.com/file/0u6y2eafmtc5cr5/wanted+level+houses.rar Gangs don't shoot on sight: If you have my unarmed fix, then you know these motherf*ckers are really annoying when you are cruising in your ride and all of a sudden you have your wheels popped. what this does is that it makes everyone juuust dislike you, and that should be enough cuz' one man should be able to drive around town right? This is also usefull if you want to keep gangs instead of taking over everything, just for fun right? damn i don't know, here, have it. Download link: http://www.mediafire.com/file/30b3o9arecs61p3/Indifferent+gangs+V2.rar Taunts You played scarface the world is yours, then came back to gta and missed the taunting feature and being able to insult people and drop one liners after blowing their faces off? well is your lucky day, i created it's analog for gta sa, now you can insult and taunt people in the middle of shootouts, and you will enjoy it, if that's your thing, you will find yourself telling Carl that he indeed does have issues (he just keeps asking if he has issues to dead people dude, is not right) http://www.mixmods.com.br/2017/07/insult-mod-mod-cleo-xingar.html (Merged with Xingar "insults" mod by Junior_Djjr) This is some really basic stuff, that even you could do if you watch a 2 minutes cleo tutorial on youtube, but is all bout' the ideas people, enjoy. Inaccuraccy Taking inspiration from other third person shooters like Mafia o even V i made this sort of "recoil" mod, that makes you less accurate, the camera moves, as if the gun moves in your hand when you shoot, i am aware, there's room for improvement. https://www.mediafire.com/file/u62kp02r763df7r/Inaccuracy.rar Damage With euphoria as an inspiration, and the player or pedestrians falling in multiple circumstances while playing GTA's like IV or V i created this mod, which makes you fall when shot multiple times, this allows the cops to arrest you, or the enemys to close in for the kill if you don't take cover in shootouts. PSDT: Try it with a skin and Madleg's ragdoll mod. https://www.mediafire.com/file/ul377050io6uf03/Damage.rar Ladyhelper A woman in a Broadway will arrive and join you to provide help if you want to, if not, just dismiss her, usefull if you can't find a broadway to do the pimping missions. https://www.mediafire.com/file/p7dzu66y1g2pbp2/Ladyhelper.rar Ban guns Inspired by a mod of the same name released by "itawwwa" i decided to do this version, based on the code from the "unarmed fix" so we can all finally get a mod that gives you a wanted level when you have a gun, properly scripted. So if you didn't understood what i just said, this makes you wanted, when a cop sees you armed, literally, they have to see you, so if you are armed avoid the cops. https://www.mediafire.com/file/1gitjbhpjzbnuok/Banguns.rar Panic area Now when you shoot up pedestrians on the street they will run out, and won't pop up in your back anymore, which means, you will have to move to a new area, so they appear again. this allows for more realistic rampages or shootouts. http://www.mediafire.com/file/187672818x9b7r1/Panic+area.rar
  7. CRRPGMykael

    Remastered Radar Icons (SA)

    REMINDER: TEST VERSION, 0.1 OR W/E If you think the 16x16 original icons are too tiny, but the mobile version icons are too goofy looking stylistically, this mod is for you. Lore accuracy and a "90's look", fonts and original aesthetic were all taken into account. Size is 64x64 (same as mobile). Original= PS2 icons, of course, not the broken PC port ones. Enlarged from 16x16 to 64x64. Here's a comparison between the 3 (Original, Mobile, Remaster): I took some liberties with things I thought would be appropriate, like the Emmett blip, for example. REMINDER: I barely tested these because I don't wanna go through the entire game and my monitor won't allow for it anyway. I'm still unhappy with a bunch of these and I just wanted to get this out for some feedback. hud.txd is based on the mobile file, so the non-blip files are mobile quality. Use with modloader or manually replace hud.txd in the 'models' folder. DOWNLOAD In-game pics at 1600x900 (icon size allows for resolutions way higher)
  8. Ss4gogeta0

    Expanded SA SCM Script

    Its bugged me for a while how Rockstar set generic peds for characters like Kane and Freddy... It also bugs me that outside of the "Sweets Girl" mission, Seville is replaced with generic Grove st gang members who are friendly to CJ instead of being their own gang... My plan for this mod is to try to recreate some ideas that Deziree had in TTDISA (giving some missions unique peds) aswell as adding in Seville Blvd Families & possibly Temple Drive Families as their own gangs and maybe even tossing in some previous GTA weapons I will not be using anything specifically from Dezirees mod, coding will be strictly done by me so dont expect anything special or extravagant as I am nowhere on his level Basically there will be 2 versions, one with just the script modifications and another with some extra stuff tacked on like weapons and such. I will put up an official to-do list in a few To Do: (Red = Not Done, Green = Done, Yellow = WIP) Add Seville Blvd Family turf Replace colt with cutscene 9mm, Micro Uzi with VC Uzi Add beta SMG Script in Seville Blvd gang to Sweets Girl Script SBF to Reuniting the Families
  9. WindowsExPee

    San Andreas Props

    San Andreas Props is a mod for GTA San Andreas that adds Props, Roadsigns, and other small details. Empty alleys have been filled with trash, and things like litter on the sidewalks, road signs, and trash bins have been added. The aim of this mod is to make San Andreas more immersive and "fuller." San Andreas is really lacking in the amount of objects and there is a lot of empty or useless space. It's a shame that Rockstar had to be pushed back by the technical limitations of the PS2/XBOX, but when the next gen GTAs was made, they were allowed to fill in all that empty space with props which made the HD era maps much more immersive and "lived-in." Many of the objects used are either already in SA or are being converted over from GTA IV and V. DOWNLOAD BETA 3. PROGRESS: as of 5/27/2016 LOS SANTOS ≈ 50% SAN FIERRO ≈ 0% LAS VENTURAS ≈ 0% COUNTRY ≈ 0% SCREENSHOTS: I would also like to give a huge thanks to DK22Pac for creating the tools to convert models from GTA V to SA!
  10. deltaCJ

    [SA] HD Weapon Icons

    This would work very well with the remastered Radar Icons ______________________________________________________________________ My First texture mod! In school I have been taking a Graphic Arts Class, so I wanted to try it out in SA I have made amazing progress so far, as I have gotten through half of the weapons. I made half of the weapons a few sizes too big (Almost 1024 x 1024, sorry i'm an idiot D:) (I might even throw in a few remastered screens, and might even make a III themed wallpaper!) Here are the weapons I have so far: I know it's been done before ,but I thought eh, what the hell. Wallpaper (I made it like VCS) Will be released when all icons are done. (they will all be in TXD)
  11. San Andreas BFTP(Blast From The Past) is a mod focusing on cut or changed content in GTA San Andreas. Everything that has proof of existence in the Beta(or Alpha) of the game is being restored. The main point is all of those great things that made the cut to be restored - map, characters, missions and other features. Thanks for all the support and stay tuned for updates! Blackalien - Leader Savidge - Textures Designer Junior_Djjr - Scripting Help Brooklynzsmac - Miscellaneous @Kalvin - Knowledge @LINK/2012 - Open Limit Adjuster @Silent - Extended Gang Wars @_F_ - Rigged Cutscene Characters WIP TBA UNTOUCHED Props Map Vehicles Clothes Weapons Peds and Characters Script Miscellaneous @ZAZ @BMWSauberF1.08 @Reyks @Jeansowaty @Ss4gogeta0 @fabio3
  12. ms1991

    MANHATTAN STYLE

    GTA SA: MANHATTAN STYLE​ hi I'm starting to make new map for gta sa manhattan island from NYC soon I will make Brooklyn & Bronx ,new jersey I will make it looks like real life not like GTA IV :LC map manhattan time will be at th70s I will add the old WTC XD the map: what I have done:
  13. This mod changes the radar blips of missions into mission giver's head i.e., the character's head who gave the mission. This mod is inspired by a post in Grand Theft Auto 3D topic, I got inspired by that and decided to make one for San Andreas. I want to thank GTA 3D team for their effort. Image shown in GTA 3D, Mod in San Andreas, I made two version, one just gives the image of the mission blips and another gives the default hud.txd in which the mission blips textures are changed. Download Links To-do List Name of the fonts which I used in the pictures: Orange Juice is used in "A Mod inspired......" California is used in the logo (I thank SA's Most Wanted for giving me the link for it) Pricedown is used in the GTA 3D image Diploma is used in the San Andreas image Peace!
  14. Well, I guess the title says by itself This is my first foray into the topic of image editing, so I will take time to take it regularly. Description I know there are a lot of pages where some artworks of these remastered games, but not everyone respects the original (the game), and there are some who even made them. That's what I want to do in this case. Detailed description 1) All (or most) of the artworks games, remastered. 2) The artworks, resized to widescreen. 3) I will include the console versions as well. (Especially the main screens). Attention! As the first attempt of editing the images, most alone will be resized only. Now, I leave you an example of how they'll look. Downloads Warning To function properly, they must have the add-on called "Widescreen Fixes Pack" installed Here is the link: http://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/ The credit is for @ThirteenAG.
  15. **I have permission to create a new topic so I dont clutter the official SAxVCxLC topic.** Im happy to present a version of MTA that allows you to play a map with all 3 Renderware era cities(SA, VC, and LC) online! There is still an signed limit with MTA that prevents us from fully utilizing the id limit hacks provided by FLA, so I've had to make some changes to the original SAxVCxLC. The map included in this build is the same map from build 0.06a, but some of the LC ids have changed to now use original unused SA ids. There have also been some changes to the .img files. This game should still be playable in single player but its intent is mostly multiplayer. I will still focus on the single player map in the other topic. There is one official server currently up. The install includes the server files so feel free to host your own servers! Map(Click to Enlarge): Media: Download: Mirror 1 - Mega.nz(Includes the SAxVCxLC(MTA compatible build) and MTA Installer) (Updated 1/24/2016 - files in original download were missing) Install Instructions(found in the readme): Step 1. Simply Drag All the files form "put_in_sa_root" into a directory with a new/clean install of GTA:San Andreas. Allow replacement of any required files. Step 2. Once the files have been placed into a GTA: San Andreas directory run the "INSTALL - SAxVCxLC.bat" file. **Let the archives rebuild - the window will close by itself once its done.** Step 3: Run the MTA installer(mtasa-1.6.0-SAxVCxLC-01.exe). Make sure to set you SAxVCxLC(MTA compatible build) as your default SA game directory. Once you start up the game go Settings->Multiplayer and check "Use customized GTA:SA files." (Set your Username in Settings as well) ***If step 2 DOES NOT WORK then you must do this:*** - Open up gta3.img delete "fences.txd" and all of the radar*.txd files(radar01.txd-radar63.txd) - Rebuild "gta3.img" - Add all the files inside "models\addToImg\" to "gta_int.img" - Rebuild "gta_int.img" If the above does not work either just download this gta_int.img and replace your existing one inside "\models." Official Server(will also appear ingame under the Internet tab on the Server Browser): SAxVCxLC Official Server - mtasa://104.40.193.27:22003 Special Thanks: Everyone credited in the SAxVCxLC topic. Fastman92 - helping with initial debugging of MTA. MTA Team - for making MTA and making it open source. Russell_Stone - for hosting the official server! LINK 2012 - help with debugging the last issue. IgorX - helping test. Enjoy!
  16. Tost

    Tost Workshop

    Welcome to my workshop, i will exclusively post Lua script in order to gain programming skills. To make Lua scripts work you just have to download moonloader and put LUA files in the moonloader folder. If you don't have Moonloader here's a link. https://libertycity.ru/files/gta-san-andreas/103452-moonloader-0.2.1.html My scripts Change car name This is a mod i created in order to change car names as easily as ever you don't need to download GXT Editor anymore for cars. A tutorial is provided in the script. Pics here: Rain noise fix This is a Lua version of the cleo rain noise fix mod. Pics here: Bike in front of CJ's house This is a little script that spawns a bike in front of cj's house. The bike on the screenshot is a custom bike... Pic here: More aggressive gang This script makes other gang more aggressive when you're in a car they will kick it and push it etc... Credits : Silent Link here: Access every houses With this script you can access every houses and there is a special feature if your wanted level is great than 2 stars you can't hide in your safehouses and if it is greater than 3 stars you can't access any interior... Link here: Fire on the oven at nice personlin' Bell The title speak for itself... Credits: bipolarbear for making the original cleo script I just converted it in Lua link to his mod http://www.gtainside.com/en/sanandreas/mods/106039-beta-mod-ovens-catch-on-fire Pic here: Fire like gta 4 Now your car will get on fire like in gta 4 (Script inspired by the cleo one..) Helmet when riding a bike Now CJ will wear an helmet like in gta 4 (Script inspired by the cleo one..) More parked cars around every cities This script will add at least 80+ vehicles around the map.. Big Project (Alpha) Project Info : This is a script that will recreate random stuff (like in gta V) when loading a game instead of CJ spawning in a savepoint I still don't know how long it will take but one day it will come out..
  17. GTA San Andreas - HD Radio icons These icons are transparent in 512x and looks good with GTA 5 HUD Bugs: None Author: ClassicBG (Bonus) HD Radio icons for GTA IV radio HUD CHECK OUT! http://www.gtagarage.com/mods/show.php?id=28759
  18. Ezekiel

    GTA SA Remastered Characters

    DOWNLOAD LEGACY DOWNLOAD ped_spec.asi By DK22Pac for glitch Fix GTA SA Forever
  19. Ezekiel

    GTA SA CJ 👵 Remastered

    DOWNLOAD LEGACY REMASTERED by Ezekiel https://www.youtube.com/watch?v=UFphp4t7KZc https://www.youtube.com/watch?v=xM6nh-LE5XY TATTOS
  20. brand new effects with quick and simple particles realistic and natural - playable remaster ➡ effects.txd particle.txd effects.fxp Low Quality Textures 32-256 px Ezekiel = Effects.txd - Effects.fxp Junior_Djjr = Cleo Coder / making this mod 100x better Special Thanks @FunctionX fxp Legend / Learned so much from his fxp - how,what to edit and what not @Reyks for testing and supporting https://www.youtube.com/watch?v=XC4_N83s_YI&feature=youtu.be DOWNLOAD https://www.youtube.com/watch?v=a81BkEbjNv8
  21. Feast King

    Grand Theft Auto SV(Super Five)

    Grand Theft auto gta SV.I named sv as super five as i want to convert gta sa to gta V.I have made gta SV version 2 and V3 is WIP. V2 is released in Lucknow,India.If any one is from city montessori school he can write in forum with his address.I will contact soon.GTA SV V3 is releasing on 2nd july 2017.
  22. ™BOSS™

    GTA San Andreas Dutch Language pack

    By this one i will release my first and Actually the first one ever in GTA *GTA San Andreas Dutch Language *V0.0.5 *Compatible with: GTA San Andreas [topic=http://www.gtagarage.com/mods/show.php?id=28571]GTASan Andreas Dutch Language Pack[/topic] Status: Incomplete Version: V0.0.5
  23. YourCreatedHell

    Project Oblivion Revivals

    -------------------------------- DOWNLOAD ----------------- Project Oblivion Revivals (C-POR-1) - 09.09.2016 Скачать/Download -------------- Author of the modification Project Oblivion Revivals and idea: YourCreatedHell Author of the original Project Oblivion 2010 HQ: kromvel и Black Hole. Project Oblivion Revivals - remaster popular modification of vegetation Project Oblivion 2010 HQ, created on the basis of technical solutions created on the basis of technical solutions Behind Space Of Realities project. In concept, it was necessary to correct all the errors of the previous modification, complete and change. Project Oblivion Revivals - is an analogue of the project Behind Space Of Realities. It has the same technical features as Behind Space Of Realities and can use parts of vegetation from Behind Space Of Realities. Influenced and inspired modifications Project Oblivion, YourCreatedHell made its modification Behind Space Of Realities. Over time, Behind Space Of Realities changed and acquired many of its features, Project Oblivion has stopped its development in 2010. Modification repeats view of obsolete Project Oblivion 2010 HQ. Remaster has undergone major changes. Almost all models are made from scratch and nothing remains of the original Project Oblivion.
  24. Jack

    STAR 7

    THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. Outdated version: This is the main site for the STAR7 mod. Here you can view latest updates or maybe post your questions or new STAR 7 ideas. If you have any problems with this mod please do not hasitate to ask for help. _____________________________________________________________________________________________________ GTA SA UPDATE 03.04.2016 [sTAR7 FOR SA VERSION 1.9]: Download Link - gtagarage - STAR 7 was mixing with other stars in wanted level - corrected, - if you're driving a ground vehicle - 5 hydras will attack you (it was 2 in the last version), - if you're flying an aircraft - the number of hydras will slowly increase to max 40, - cop from boat will appear on the boat when the star is below 7 with the pistol. Since the version 1.8 have errors I strongly recomend to download the latest version - 1.9 and overwrite the old one. You can visit my youtube channel (which will lead you to mod showrooms) to be to be updated about all of my wanted level modifications: https://www.youtube.com/channel/UCFOnEYrlUq-caoB8-Wb4f2w ______________________________________________________________________________________________________ STAR 7 [sA] version 1.8 UPDATE 28.03.16 New stuff: - There're 7 enforcement vehicles on the ground, - New vehicles are able to start vigiilante mission even in some aircrafts, - Machine guns added to the new enforcement aircrafts, - Fighter jets will now attack not just the player's aircraft but also all other types of player's vehicles, - motorbike cop will have a partner, - Las Venturas cop car will have 4 officers instead of 2. The code works only at 7th star. If your WL status drops below 7th star everything else should be returned as it was before the code started. Some screens: *********************************************************************** GTA SA UPDATE 21.03.2016 [sTAR7 FOR SA VERSION 1.7]: - color change for the stars, - new vehicles will attack on the ground, - new roadblocks, - new vehicles will be capable to start a Vigilante mission, - new (old) enemy - Army + NSA agents, - added shooters on some vehicles - turret, - Hydra and other plane recreation timer addresses corrected, - Hydra still attacks in a large scale while flying - max 30 aircraft will attack you after a while... GTA SA UPDATE 04.02.2016: All vehicles from this mod are created by the game only (not by a script). I've always wanted to make a decent wantedLevel mod involving Hydra attack and this is the best I can do. This extra star mod was originaly meant to be only for GTAIII & VC. Later I decided to make it for SA... So why would you try this mod again when I already made it for GTA SA? Well, the original SA STAR7 mod have many problems such as: - all wanted level ground vehicles from STAR 7 were made by me and not by the game, - the mod has too many codes instead of just one [or two], - police boat patrols [predator - game created] are disabled, - wanted level 7 in the air is still the same - 2 hydras and police helicopter... So here's the improved version: - all game created vehicles are now enabled at 7th star (including WL boats), - there are no vehicles created by the script - everything is game related, - increased the maxWantedLevelChaos limit, - increased the limit of max HYDRA planes created by wanted level system, - if you're driving a car on the open road or somewhere else outside the cities (like rural areas, highways...) only one HYDRA will attack your car [also game created], - only tanks will be present (army trucks will show up only on roadblocks), - instead of the NSA agents I bring back the soldiers again and not just in cars but also on foot, - if you go to the restricted areas like military zones or if you leave the town at the start of the game - you will get 7 stars, - max wanted level will always be 7, - standard cheats for wanted level are still active, however six star cheats like 'BRINGITON' will activate 7 stars, - besides them I added 4 new cheats: - STAR7 - STAR6 - STAR5 - CLEAR It's obvious what they do right? Install: Just extract all files from my archive into the modloader/CLEO directory: [if you're using the old version of STAR 7 mod for GTA SA then you should remove it]. Supported game version: GTA SA 1.0 HOODLUM Credits: To modify cheats I used this cheat table created by fastman92 There're many ways to modify this code so it might be possible that STAR 8 will be released as a new WL mod in the future.
  25. Presenting their work.Was done about two years ago for GTA San Andreas.The model is almost completed,and there to fix bugs
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