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Found 189 results

  1. Ezekiel

    San Andreas INSANITY™

    GTA SA INSANITY 2014-2018 R.I.P
  2. VirusMS

    Open San Andreas

    Struggle is real. Here is the torrent link. I will be staying on the torrent while I am able to. Thank all of you for believing in this mod. UPDATE: Someone from russian segment of GTA San Andreas modding took a liberty upon himself to fix all the interiors to make them work properly. Here's the link in case you want to DL it. Hello, GTAGarage users! Open San Andreas (OpenSA, OSA, Project OSA) is a major modification which makes most of GTA San Andreas interiors (+ 5-10% custom interiors) accessible via GTA IV style - dynamic doors or actual walkways instead of EnEx markers - and changes main script of the game to fit the game needs - it will be still possible to complete main storyline and use barber/tatoo/Well Stacked/Burger Shot services. The modification have been started 19th October 2014 by me and a group of well-experienced modmakers which was gathered by me to fulfill the mod creation needs. The list of those who took part in the mod creation. Of course you'd like to see screenshots/videos of modification. I'll fulfill your needs just below. [HINT: WIP means it's not fully done - it requires scripting, mapping or whatever is not yet done. DONE means that everything regarding the interior is done and was most likely finalised.] Los Santos [WIP] Location: ??? [WIP]
  3. CRRPGMykael

    Remastered Radar

    Like many of my fellow San Andreas fans, I know the map like the back of my hand. This, still, doesn't prevent me from occasionally looking at the radar for directions during a mission, or because I tried to take a shortcut that ended with me crashing into a small unbreakable barrier and having to return to a normal road (this happens a lot in Las Venturas). Simply put, the radar can be quite misleading. Look at the first picture below for a basic spot in Los Santos where a bridge needs to be marked but isn't (I'm sure this has gotten you confused when you needed to take it to get to the docks during the "Robbing Uncle Sam" mission). Not only that, but both radars, PC (128px) & mobile (256px), are pretty low res. So I tried finding a better one, and came across this on GTAGarage, by yojo2- HQ San Andreas Radar (512px). Now, feel free to get this, it's a fine radar, but I found it to be even more inaccurate than the original one. This is thanks to the author's method of recreating it, which most likely any of you can do by simply inputting a bitmap image into a vector program like Inkscape, and having that program automatically convert it for you a few times, one time for every color or so. I'm probably making it sound slightly easier than it is, I'm sure the author also played around in Photoshop as well. Now, all these inaccuracies like tons of missing buildings, no shortcuts, flat out wrong information and the resolution of the radar, have lead me to try to re-create it, fully corresponding with the aesthetic of the original one, but with the problems mentioned above corrected. I am basically going pixel-by-pixel. I have 3 reference points, the original radar, the mobile radar, and the actual in-game map. I have already put many hours into this (just by the nature of paying attention to every pixel), and will have to put in many more. I estimate only around 10% of the radar has been remade. I just wanted to get some input from you guys, if anyone's interested in getting a remastered radar that is FULLY FAITHFUL to the ORIGINAL AESTHETIC of the game. Feel free to zoom in. PS: I know the airport part isn't great, I'll probably change it at a later time.
  4. memoss

    GTA SAN ANDREAS: WTC

    GTA SAN ANDREAS: WORLD TRADE CENTER HI THERE I WANNA REMAKE FOR OLD GTA SA GAME THW WTC TWIN TOWERS THE GREATIST BUILDING EVER MADE & FOR MEMORIES OF 911 the towers will be in san fierro it will be with entiror to the top floor & roof pics:
  5. Otagatic

    GTA Second Life

    Greetings, About the mod : I'm working in the convertion of all the 3D buildings, cars,avatars,cloths,weapon and scripts that I fully created in second life and also mesh models I created with blender to GTA San Andreas. I am creating stuff and selling them in SL for 10 years and I'm a big fan of GTA series and thought of changing the full map of GTA San Andres to my private island in SL that I fully created and all objects on it and also the cloths, shops and skins that I made .
  6. BiPolarBear

    Selling Dope On The Streets

    Thought i'd make a small preview of a mod i have been working on for a little while now... After so many requests, I felt the need to release a mod that opens the door, to a beautiful trading system in the world of Grand Theft Auto San Andreas. After the release and success of my first 2 mods which i am very proud of, Buy Drugs From Dealers ( Buy Drugs From Dealers http://gtaforums.com/topic/888842-betarel-buy-drugs-from-dealers-v1/) Drink At Bars (http://gtaforums.com/topic/886001-relsa-drinking-at-bars/) I started working on this new mod with more passion and skills than ever. As you may have guessed, this mod allows you to buy and sell drugs on the street of San Andreas. So, what does this mod offer? Different objectives where as a start, you must find the dealer who spawns all over LS: He can be seen roaming around like a normal ped: Then you request a small package from this handsome fella that contains drugs : Obtaining the package varies from simply buying it from dealer, to picking it up from different places including police stations: What makes this mod special? This mod features a small wanted level system and social system Meaning if the cops catch you slanging, they will get a drop on you. Moreover, dealers won't hesitate to kill you if they catch you competing Also this mod provides an actual and proper way to make money. You can check your inventory anytime by pressing TAB+I. NOTE: This is still a beta, so do not hesitate to share your thoughts EDIT: Pc formatted due to virus... The final version was also deleted... However i managed to save the beta link https://www.dropbox.com/s/p1fra9anhfp14qf/Sell_Beta.rar?dl=0 Anyone feel free to edit,re-release and share the mod as long as you mention me in the credits Happy selling
  7. Winner of Best Total Overhaul in the Annual Awards 2014 San Andreas: BETA Edition is a modification for Grand Theft Auto: San Andreas with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible). All information comes from several sources: BradyGames' Official Strategy Guide Official Pre-Release Screenshots Left-over files in the game There are no plans to make anything which has little to no proof of its existence in the Alpha/Beta stages of the game's development. That means no Alcatraz, no small/blue parachute, etc. The progress list above will only be updated once a new version is released, the version currently out is V3. *Screenshots do not show off all parts of the mod, and may be possibly outdated. Refer to the list above for latest progress. @Kalvin - Leader @Solidcal - Vehicles & Misc @Blackalien, @Brooklynzsmac, @M. Osborn & @Silent - Scripting help @Ash_735, @CML99, @Jestic, @Inadequate & @Savidge - Texture help @Vadim M. - The information that comes in his videos For if people did not want to install SA BETA, and instead wanted it separate, I released the BETA Mulholland Safehouse as a separate download, which can be found here. For the best experience, I recommend you download this. Like BETA mods? Be sure to check out Vice City: BETA Edition!
  8. 'stote

    'Stote Workshop

    STOTE WORKSHOP Hi and welcome to my workshop thread. You can find all my LUA scripts and all my projects. _________________________________________________________________________________________________________________________________________ CJ with an helmet More icons on the radar Parachute Landing Fix CJ bleeding when taking to much damage CJ dives like in GTA V Tire pop like in GTA IV Cutscene like GTA V Sniper night & thermal vision
  9. notabuster

    GTA: Stories

    GTA: Stories - a mod which combines GTA LCS, VCS, and GTA SA map! PROGRESS: SA: 70% LC: 30% VC: 40% What are the used mods/tools? Here they are! Video: Screens: Vice City Liberty City THE TEAM MAIN TEAM notabuster - converting, modelling, scripting CONVERTING notabuster Empty Empty MODELLING notabuster Empty Empty Empty SCRIPTING notabuster Empty Empty BUG FIXING Empty Empty Empty REMOVED VCS LODS, LCS LODS WILL BE REMOVED SOON, THE MAP LOOK LIKE A TRASH ON THESE LOD BUGS. Contact me on Skype or PM me for help. or on Discord. Skype - DONMAJBLA Discord - notabuster
  10. thalilmythos

    San Andreas Fight Club

    Was wishing for a fight club in Sa, no one made a decent one, so i decided to take it upon myself, this is my first mod done from the ground up, that's why is so basic, it's glitch free tho, because being new to something doesn't allways mean you have to mess up. Now you can do some bare knuckle fighting, just go to the gym in LS, and talk to one of the shady guys at the lockers, he will explain it better than i do. http://www.mediafire.com/file/7zvpgj9s0b0txfz/Fight+club+2.0.rar Take a look:
  11. GuruGuru

    Cheats On Pause

    (recycling sh*tpost so it doesn't look so damn empy here) Since the first time I played SA on PC I always wanted this , so here it is.(kinda) This mod tries to bring back a feature from III/VC because R*,in their infinite wisdom, removed it (or disable it idk) for some reason. Check the script for a bit more of info. ... Yup,that's it. Download it here Needs MoonLoader I did this real quick,so if something is broken let me know.
  12. AdrienSpy

    [SA] ImSA - Improved San Andreas

    This mod aims to remake every aspect of San Andreas in the original style Fix IPLs & IDEs (for positions & properties of various objects) Fix/improve collisions (to make better compatibility with the most of the mods using collisions and make a batter rendering for headlights & shadows) Fix/improve models (Skins, cars, roads, buildings etc...) HQ Textures (512x512 & +) Improve graphics (Without any ENB) Script fixes HD Interface, HUD, Menu, Radar Icons This project must be compatible with SA-MP, MTA & modloader I'm looking for: Scripters (cs/scm/asi), Modelers & graphists Current Team: AdrienSpy (Graphist & Leader) MSB165 (Graphist) What is it then? What exactly did you do anyway? All I see is credits for other people's mods... I understand what you're thinking but firsty, I'm working on the next & definitive version of RoSa (that will include vehicles, weapons, all the map textures etc...) and i'm looking for a team, if nobody shows interest to my project, I won't find one and this will die, just like everything else on this forum except conversions mods and I don't want it to I'd like to have modelers, cleo/lua scripters & people who knows how to handle IPL & IDE files (I barely know how to but I ain't sure of anything and I have already much work and not enough time) If someone can help me with finding experienced people or help, It would be great HQ Radio Icons (LINK REMOVED) HQ GUI (LINK REMOVED) HQ Radar (LINK REMOVED) Mix of vegetation mods (INSANITY Vegetation + Vice Cry Palms -> not released yet* ) Mix of Radar Icons (not released yet*) Mix of animations mods (not released yet*) Mix of particles mod (not released yet*) Mix of skins pack (Vados, Reddon & Navetsea -> not released yet*) Retextured/Remodeled Original Cars (I hope modelers will join me to improve them again (LINK REMOVED)) RoSa Final Release (maybe i'm gonna continue this mod (LINK REMOVED)) Interiors Retexture (maybe i'm gonna continue this mod (LINK REMOVED)) Ragdoll mod by madleg ((LINK REMOVED)) Overdose Effects ((LINK REMOVED)) INSANITY Weapons ((LINK REMOVED)) First Person Mod V3.5 ((LINK REMOVED)) SAMP Fixes (SAMP Addon & More) OpenSA (maybe (LINK REMOVED)) 2DFX ((LINK REMOVED)) BulletHole ((LINK REMOVED)) Shadows Extender ((LINK REMOVED)) SkyGFX ((LINK REMOVED)) PerPixelLighting ((LINK REMOVED))** Vehicle Sun Glare ((LINK REMOVED))** Improved Fast Loader ((LINK REMOVED)) MixSets ((LINK REMOVED)) Resolution Fix ((LINK REMOVED)) SilentPatch ((LINK REMOVED)) Much more ! * Will be released as soon as possible ** Will be proposed as an addon for those who can't run SkyGFX
  13. Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  14. Hello everyone. I introduce myself, this is my first post in this forum, so I will try to explain several things. I have been working with the mods for a long time in GTA San Andreas, but for two years I started with a project which I am introducing to you, which is still in progress. This project is quite special for me since, in addition to the taste for history, I am a historical re-creator of the Second World War, and therefore I dedicate myself to investigate everything as much as possible (ie from the German and Soviet uniform of 1945, equipment, weapons, vehicles, units, scenarios, etc.) so that the project is as realistic as possible (although historical errors may exist, nothing can be 100% accurate, but we try to be as precise as possible) well, I leave the presentation to the project "GTA SA WW2 - BERLIN 1945" (project 2013-2017, still in progress, does not cancel, but has this story): 2013: In the middle of this year, the project began to be modified by the map of Los Santos, or rather, by adding destroyed buildings (most of them from San Fierro ...) to the areas of Groove and surroundings to the neighborhood Big Smoke (to the west) and Jefferson (to the north), although this project is still on hold since it not only modified the map, but also mixed with the story mode of the same GTA San Andreas (modifying some objects and characters in the short films) giving in itself the sides: -Ballas: Soviets -Groove: Germans -Vagos: American-British -Cesar Band: Japanese (or, in its absence, Italians or voluntary units WH / SS) - Police: Soviets (from the front led by "Tenpenny") Already with these data, I clarify that was called at first this project "GTA SA WW2 Deutsche Stories" although this was quite complicated as it would also have to include changes from GTA3.IMG, CUTS.IMG, and also included a modified PED.IFP, not to mention changes in textures of streets and objects such as the massive addition of vehicle modifications, weapons and characters / people. Here we come to the new: 2017: It began in itself in 2015 (November-December), as part of the scenario for a Machinima, it was good idea to completely modify said map (based on the downloadable map "The Last of Us", taking part of his idea of the city placed to the south of the beach of Los Santos, and modifying its map a little). Said Machinima is still in process (titled "") and supposes that part of the maps to be mentioned next along with everything that would include the complete mod of Berlin 1945 (Ver. 2016) or also called " 1945 "Welt im Krieg" (World at War, reference to the famous game Call of Duty 5 "World at War"), it is also worth mentioning that it will take a good time, maybe some months, since I work alone in the project, I also have some assistants (ie friends and contacts) who give me a hand / help with the project the "BERLIN 1945 'Welt im Krieg' (Ver. 2017)" would include: 1) Pack of soldiers: - Soviet - Wehrmacht (ground troops and possibly Luftwaffe) - Waffen SS - SS Honorguards (mainly surrounding the Reichtag) - Volkssturm (yes, a pack of German militia will be included, maybe some Hitlerjugend will be included along the way) - Civilians -------------------------------------------------- -------------------------------------------- 2) Vehicle Pack: - Germans (tanks, transport vehicles, airplanes) - Soviets (tanks, transport vehicles, airplanes) -------------------------------------------------- -------------------------------------------- 3) Pack of Weapons: - Germany (mainly: Kar98, MP40, STG44, G43, G41, FG42, MP28, MP41, Panzerfaust, flamethrower, P08 Luger, P38, M24 Garnet) - Soviet (mainly: PPSh41, PTRS41, Mosin Nagant, DP28, TT33, Granada F1) -------------------------------------------------- -------------------------------------------- 4) Different Maps: a) Train stations and part of Berlin (this includes two train stations) b) River area (where the river that divides Berlin, with several bridges, includes another section of Berlin buildings) c) Pankow; WaW style; (WaW for CoD 5, since Pankow, apart from a neighborhood on the outskirts of Berlin, is where the Soviets enter Berlin in CoD 5, so I would try to imitate that area) d) Flughafen Tempelhof (?) (It is not yet known if this part will be done, Tempelhof Airport, which would occupy almost all the map edited, so I do not know if I would do it, although looking good occupies TOO much more place than that of edited , so it would be half discarded) e) Seelow Heights (?) (yes, the countryside, I do not know if I can do it too, since apart from being a little bigger also as it is complicated by the grounds) f) Reichstag (?) (both on the first and second map the structure is included, but in this case it would be like to make the style "Heart of the Reich" (from the avenue to where the Reichstag is, and I mention that would be used modified objects, bone, change the .DFF / .TXD and even the .COL of the building so that it can be entered to this, pity that I do not have the Reichtag model of the CoD 5 to do, but ...., also remains in "it is not known if it will be done") g) FlakTower (the famous German anti-aircraft towers, are also prepared to appear in this project) h) Berlin Streets (this map differs from the others since in its great majority its objects are added and not replaced, that is to say, all created in 3DS Max such as buildings, streets, etc.) -------------------------------------------------- -------------------------------------------- 5) DYOM missions will include totally random packs of missions, differentiating difficulties, objectives, flocks, among other things. These missions include the following project types for each one (each mission folder will include the mission and a readme / read me where it indicates the description of the mission and the map to be used in each one that not all the maps are the same) also, these same would be the first pack of missions, since a total of 3 or 4 packs of missions for the project Berlin 1945 (ver. 2017), these are the first ones: a) Training (Volkssturm): you are a soldier of the Volkssturm, along with several Berlin civilians will have a basic training of the Volkssturm, which would basically use a rifle (kar98), pistol (P38) and rocket launcher (Panzerfaust ) (possibly adding to the Iron Front or CoD 2 some combat by appearance of enemies in the zone). b) Training (Wehrmacht): unlike the previous one, in this case you are a German soldier, beginning his training in a training camp in Seelow before the Soviet invasion to the area of ​​Seelow Heights, a training (kar98), assault rifle (stg44), grenades, precision rifle (kar98 or g43, with telescopic sight), machine gun ( mg42) and rocket launchers (panzerschreck). c) Reconnaissance Patrol (Wehrmacht): With a group of German soldiers going from the train station to a factory where there are the presence of nearby enemies. d) Advance Pankow (Red Army): You will be part of the Soviet offensive, you will disembark from a train car to the vicinity of the main avenue eliminating any resistance that crosses you. e) Carrying the Mail (Wehrmacht): In this mission you are a Wehrmacht motorcyclist who from your command post will have to cross the river to the outpost of your comrades to deliver the new orders. Along the way you will encounter enemy forces so be careful. You're carrying an escort. f) Saboteur of Bridges (Red Army): You must place explosives in two bridges to delay the german advance that pushes strongly in retreat to the Red Army. g) Good Neighbor (Volkssturm): Protect your family and neighbors before they are riddled by Soviet troops entering the building. After eliminating the Soviet troops join your comrades of the Volkssturm to fight in a resistance in the street, when you finish returns to your home to verify that everything is well. h) Countryside Massacre (Waffen SS): In the rain outside Berlin, in the countryside, you are fighting the Soviets. He calls on the artillery to "soften" the ground to force the Soviet retreat. By doing so, several Soviets will be surrendering or wounding, here you decide, or you let them live or eliminate them. Advance to the point indicated with your comrades and protect the point indicated until there are no more enemy forces, then you will have a well deserved rest. i) Resisting the Bombardements (Wehrmacht): Maintain the position, the enemy approaches you while the Soviets bombard the area, your officer will give you the order and you will go with a comrade to an antiaircraft gun on a roof so you can shoot down the bombers , when you finish, you will return with your platoon. j) My Honor is Loyalty (SS Honorguard): You are an honor guard of the SS, defend until your ammunition runs out, to the last drop of blood by the Führer. k) Panzer Jäger (Wehrmacht-PanzerDivision): Berlin is not only targeted by ground troops, but also Soviet heavy armored vehicles as well. With your Jagdtiger, hide in good positions and wait for an enemy armor to cross (REMEMBER: Unless the Jagdtiger's model does not move its barrel horizontally, you'll have to keep looking forward so there is no problem with the mission and the tank). l) Vampire der Nacht (Waffen SS): It is Night, not much is seen by the darkness, hardly the waves of the river and the shots in the distance or some airplane that passes by the area. You and two other comrades watch from an apartment floor one of the sections of the bridge, they have to prevent the enemy from advancing. A comrade will put an explosive in the way, when the Soviet tanks advance with the infantry you will have to destroy it. In doing so, one of your comrades who waits on the ground floor will begin to create a barricade so that the Soviets can not pass and thus have them at bay. m) Cover the retreat (Wehrmacht): There are civilians trying to escape from the war zone, your mission is to cover the retreat of these as they cross one street to another, as the Soviets have appeared (this mission could basically be based on the scene of the Fall when at night they see civilians running and SS troops firing at the Russians and while a group of the Volkssturm appears). n) Room by Room (Red Army): They are already closer to the Reichstag, but resistances must be eliminated, and this means entering all the buildings clearing rooms and rooms, soldiers or civilians. o) Scharfschutze (Wehrmacht): You are a Wehrmacht sniper, your duty is to keep the Soviets at bay while you give support to your comrades who are retreating from the area. p) Between the Flames (Waffen SS): The Pankow area is being heavily bombed by katyusha rockets and Russian incendiary bombs. This is why you have taken refuge in a building that has begun to burn, but there are enemy troops inside as well. Fight until leaving the building that is consumed by the fire and meet with the survivors of the platoon. q) Eye of the Panther (Waffen SS Panzer-Division): It's time to defend what's left of the Seelow site, along with an armored division to cover your retreating comrades and keep the Soviet tanks and enemy infantry at bay. r) Street ambush (Red Army): A German convoy heads for a post passing a street, before they cross explosives to destroy their front vehicle. In doing this, they will stop and try to defend themselves, shoot them with your comrades. s) Angriff !!! (Wehrmacht): You are resting in your position, next to several of your comrades, when suddenly the enemy is heard and the only option is to leave to defend your position until the enemy withdraws. t) Das Ende (Wehrmacht); And here it is, the end. In this mission you will start fighting a small group of enemies, after this you will move to another position but in that appear your other comrades giving you the news that Germany surrenders, then they will guide you to a place with all soldiers and officials, of all the forces, already surrendered waiting for the Soviets, the mission ends up leaving your weapon on a desk, giving up completely to not suffer more fighting -------------------------------------------------- -------------------------------------------- 6) Sounds (?) (This is not yet clear whether it will be done or not): it was thought to change some sounds (but it is possible the redundancy that can be done by oneself like the other mods but it is to give it more realism), perhaps in the final version it clarifies it planned: add Soviet and German songs, or maybe in the missions add some effect or something to be heard soundtracks -------------------------------------------------- -------------------------------------------- 7) Animations (?) (These could be: typical of the player, PED.IFP, or, for DYOM missions, scenes-short films, although it will be seen throughout the project) -------------------------------------------------- -------------------------------------------- there are more info (like pictures and more) in this links http://gtaadicion-yurov.blogspot.com.ar/2016/01/wipproyecto-gta-sa-ww2-berlin-1945-ver.html http://gtaadicion-yurov.blogspot.com.ar/2017/01/informacion-2017-resumen-de-mi-vida.html http://gtaadicion-yurov.blogspot.com.ar/2017/07/actualizacion-de-informacion-proyecto.html I'll be commenting when I make more progress! any help you want to present (either a 3D model, an art (wallpapers, image loading), sounds, animations, or even be beta-testers) are welcome! Greetings to all and thank you for viewing the post
  15. DoctoRSuper007

    GTA SA Barn find collection (TEST)

    How u like car mods ? -Looks fast ? -Classic ? -Adapted to IVF and AD ? -Low poly or high? Reply your need and I will look for it !
  16. thalilmythos

    Realistic misc

    Miscelanius realism. If you are like me and your common sense sometimes doesn't allow you to enjoy certain things of San Andreas, don't worry, i got you covered, this is going to be a compilation of little scripts to change little details of gameplay it will grow, while i keep having ideas, but don't worry i got something for you. Fitness: Now every 12 in game hours, you will lose 3% of your muscle and your stamina you will also lose 0.1% of your fat. No more killing people for days without getting tired, no more full muscle without doing your thing. you have to put in work at least once every 2 days in the gym or you will be losing your gains (Unless you save the game and reload before the 12 hours pass but, don't tell anybody you cheating bastard). (based on limdingwen's three meals mod) Download link: http://www.mediafire.com/file/e361p272jsdoo3k/Fitness.rar No escape in safehouses: Did you found reconforting having the army just give up on trying to cheesehole yo'ass with m4 after you go inside your house? well, if you like having to run around the damn map looking for a pay'n spray or hiding on alleyways to survive as long as you can, then this is for you, you can't go inside your house with a 3 star level or more, you have to escape the police first. Download link: http://www.mediafire.com/file/0u6y2eafmtc5cr5/wanted+level+houses.rar Gangs don't shoot on sight: If you have my unarmed fix, then you know these motherf*ckers are really annoying when you are cruising in your ride and all of a sudden you have your wheels popped. what this does is that it makes everyone juuust dislike you, and that should be enough cuz' one man should be able to drive around town right? This is also usefull if you want to keep gangs instead of taking over everything, just for fun right? damn i don't know, here, have it. Download link: http://www.mediafire.com/file/30b3o9arecs61p3/Indifferent+gangs+V2.rar Taunts You played scarface the world is yours, then came back to gta and missed the taunting feature and being able to insult people and drop one liners after blowing their faces off? well is your lucky day, i created it's analog for gta sa, now you can insult and taunt people in the middle of shootouts, and you will enjoy it, if that's your thing, you will find yourself telling Carl that he indeed does have issues (he just keeps asking if he has issues to dead people dude, is not right) http://www.mixmods.com.br/2017/07/insult-mod-mod-cleo-xingar.html (Merged with Xingar "insults" mod by Junior_Djjr) This is some really basic stuff, that even you could do if you watch a 2 minutes cleo tutorial on youtube, but is all bout' the ideas people, enjoy. Inaccuraccy Taking inspiration from other third person shooters like Mafia o even V i made this sort of "recoil" mod, that makes you less accurate, the camera moves, as if the gun moves in your hand when you shoot, i am aware, there's room for improvement. https://www.mediafire.com/file/u62kp02r763df7r/Inaccuracy.rar Damage With euphoria as an inspiration, and the player or pedestrians falling in multiple circumstances while playing GTA's like IV or V i created this mod, which makes you fall when shot multiple times, this allows the cops to arrest you, or the enemys to close in for the kill if you don't take cover in shootouts. PSDT: Try it with a skin and Madleg's ragdoll mod. https://www.mediafire.com/file/ul377050io6uf03/Damage.rar Ladyhelper A woman in a Broadway will arrive and join you to provide help if you want to, if not, just dismiss her, usefull if you can't find a broadway to do the pimping missions. https://www.mediafire.com/file/p7dzu66y1g2pbp2/Ladyhelper.rar Ban guns Inspired by a mod of the same name released by "itawwwa" i decided to do this version, based on the code from the "unarmed fix" so we can all finally get a mod that gives you a wanted level when you have a gun, properly scripted. So if you didn't understood what i just said, this makes you wanted, when a cop sees you armed, literally, they have to see you, so if you are armed avoid the cops. https://www.mediafire.com/file/1gitjbhpjzbnuok/Banguns.rar Panic area Now when you shoot up pedestrians on the street they will run out, and won't pop up in your back anymore, which means, you will have to move to a new area, so they appear again. this allows for more realistic rampages or shootouts. http://www.mediafire.com/file/187672818x9b7r1/Panic+area.rar
  17. CRRPGMykael

    Remastered Radar Icons (SA)

    REMINDER: TEST VERSION, 0.1 OR W/E If you think the 16x16 original icons are too tiny, but the mobile version icons are too goofy looking stylistically, this mod is for you. Lore accuracy and a "90's look", fonts and original aesthetic were all taken into account. Size is 64x64 (same as mobile). Original= PS2 icons, of course, not the broken PC port ones. Enlarged from 16x16 to 64x64. Here's a comparison between the 3 (Original, Mobile, Remaster): I took some liberties with things I thought would be appropriate, like the Emmett blip, for example. REMINDER: I barely tested these because I don't wanna go through the entire game and my monitor won't allow for it anyway. I'm still unhappy with a bunch of these and I just wanted to get this out for some feedback. hud.txd is based on the mobile file, so the non-blip files are mobile quality. Use with modloader or manually replace hud.txd in the 'models' folder. DOWNLOAD In-game pics at 1600x900 (icon size allows for resolutions way higher)
  18. Ss4gogeta0

    Expanded SA SCM Script

    Its bugged me for a while how Rockstar set generic peds for characters like Kane and Freddy... It also bugs me that outside of the "Sweets Girl" mission, Seville is replaced with generic Grove st gang members who are friendly to CJ instead of being their own gang... My plan for this mod is to try to recreate some ideas that Deziree had in TTDISA (giving some missions unique peds) aswell as adding in Seville Blvd Families & possibly Temple Drive Families as their own gangs and maybe even tossing in some previous GTA weapons I will not be using anything specifically from Dezirees mod, coding will be strictly done by me so dont expect anything special or extravagant as I am nowhere on his level Basically there will be 2 versions, one with just the script modifications and another with some extra stuff tacked on like weapons and such. I will put up an official to-do list in a few To Do: (Red = Not Done, Green = Done, Yellow = WIP) Add Seville Blvd Family turf Replace colt with cutscene 9mm, Micro Uzi with VC Uzi Add beta SMG Script in Seville Blvd gang to Sweets Girl Script SBF to Reuniting the Families
  19. WindowsExPee

    San Andreas Props

    San Andreas Props is a mod for GTA San Andreas that adds Props, Roadsigns, and other small details. Empty alleys have been filled with trash, and things like litter on the sidewalks, road signs, and trash bins have been added. The aim of this mod is to make San Andreas more immersive and "fuller." San Andreas is really lacking in the amount of objects and there is a lot of empty or useless space. It's a shame that Rockstar had to be pushed back by the technical limitations of the PS2/XBOX, but when the next gen GTAs was made, they were allowed to fill in all that empty space with props which made the HD era maps much more immersive and "lived-in." Many of the objects used are either already in SA or are being converted over from GTA IV and V. DOWNLOAD BETA 3. PROGRESS: as of 5/27/2016 LOS SANTOS ≈ 50% SAN FIERRO ≈ 0% LAS VENTURAS ≈ 0% COUNTRY ≈ 0% SCREENSHOTS: I would also like to give a huge thanks to DK22Pac for creating the tools to convert models from GTA V to SA!
  20. deltaCJ

    [SA] HD Weapon Icons

    This would work very well with the remastered Radar Icons ______________________________________________________________________ My First texture mod! In school I have been taking a Graphic Arts Class, so I wanted to try it out in SA I have made amazing progress so far, as I have gotten through half of the weapons. I made half of the weapons a few sizes too big (Almost 1024 x 1024, sorry i'm an idiot D:) (I might even throw in a few remastered screens, and might even make a III themed wallpaper!) Here are the weapons I have so far: I know it's been done before ,but I thought eh, what the hell. Wallpaper (I made it like VCS) Will be released when all icons are done. (they will all be in TXD)
  21. San Andreas BFTP(Blast From The Past) is a mod focusing on cut or changed content in GTA San Andreas. Everything that has proof of existence in the Beta(or Alpha) of the game is being restored. The main point is all of those great things that made the cut to be restored - map, characters, missions and other features. Thanks for all the support and stay tuned for updates! Blackalien - Leader Savidge - Textures Designer Junior_Djjr - Scripting Help Brooklynzsmac - Miscellaneous @Kalvin - Knowledge @LINK/2012 - Open Limit Adjuster @Silent - Extended Gang Wars @_F_ - Rigged Cutscene Characters WIP TBA UNTOUCHED Props Map Vehicles Clothes Weapons Peds and Characters Script Miscellaneous @ZAZ @BMWSauberF1.08 @Reyks @Jeansowaty @Ss4gogeta0 @fabio3
  22. ms1991

    MANHATTAN STYLE

    GTA SA: MANHATTAN STYLE​ hi I'm starting to make new map for gta sa manhattan island from NYC soon I will make Brooklyn & Bronx ,new jersey I will make it looks like real life not like GTA IV :LC map manhattan time will be at th70s I will add the old WTC XD the map: what I have done:
  23. This mod changes the radar blips of missions into mission giver's head i.e., the character's head who gave the mission. This mod is inspired by a post in Grand Theft Auto 3D topic, I got inspired by that and decided to make one for San Andreas. I want to thank GTA 3D team for their effort. Image shown in GTA 3D, Mod in San Andreas, I made two version, one just gives the image of the mission blips and another gives the default hud.txd in which the mission blips textures are changed. Download Links To-do List Name of the fonts which I used in the pictures: Orange Juice is used in "A Mod inspired......" California is used in the logo (I thank SA's Most Wanted for giving me the link for it) Pricedown is used in the GTA 3D image Diploma is used in the San Andreas image Peace!
  24. Well, I guess the title says by itself This is my first foray into the topic of image editing, so I will take time to take it regularly. Description I know there are a lot of pages where some artworks of these remastered games, but not everyone respects the original (the game), and there are some who even made them. That's what I want to do in this case. Detailed description 1) All (or most) of the artworks games, remastered. 2) The artworks, resized to widescreen. 3) I will include the console versions as well. (Especially the main screens). Attention! As the first attempt of editing the images, most alone will be resized only. Now, I leave you an example of how they'll look. Downloads Warning To function properly, they must have the add-on called "Widescreen Fixes Pack" installed Here is the link: http://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/ The credit is for @ThirteenAG.
  25. **I have permission to create a new topic so I dont clutter the official SAxVCxLC topic.** Im happy to present a version of MTA that allows you to play a map with all 3 Renderware era cities(SA, VC, and LC) online! There is still an signed limit with MTA that prevents us from fully utilizing the id limit hacks provided by FLA, so I've had to make some changes to the original SAxVCxLC. The map included in this build is the same map from build 0.06a, but some of the LC ids have changed to now use original unused SA ids. There have also been some changes to the .img files. This game should still be playable in single player but its intent is mostly multiplayer. I will still focus on the single player map in the other topic. There is one official server currently up. The install includes the server files so feel free to host your own servers! Map(Click to Enlarge): Media: Download: Mirror 1 - Mega.nz(Includes the SAxVCxLC(MTA compatible build) and MTA Installer) (Updated 1/24/2016 - files in original download were missing) Install Instructions(found in the readme): Step 1. Simply Drag All the files form "put_in_sa_root" into a directory with a new/clean install of GTA:San Andreas. Allow replacement of any required files. Step 2. Once the files have been placed into a GTA: San Andreas directory run the "INSTALL - SAxVCxLC.bat" file. **Let the archives rebuild - the window will close by itself once its done.** Step 3: Run the MTA installer(mtasa-1.6.0-SAxVCxLC-01.exe). Make sure to set you SAxVCxLC(MTA compatible build) as your default SA game directory. Once you start up the game go Settings->Multiplayer and check "Use customized GTA:SA files." (Set your Username in Settings as well) ***If step 2 DOES NOT WORK then you must do this:*** - Open up gta3.img delete "fences.txd" and all of the radar*.txd files(radar01.txd-radar63.txd) - Rebuild "gta3.img" - Add all the files inside "models\addToImg\" to "gta_int.img" - Rebuild "gta_int.img" If the above does not work either just download this gta_int.img and replace your existing one inside "\models." Official Server(will also appear ingame under the Internet tab on the Server Browser): SAxVCxLC Official Server - mtasa://104.40.193.27:22003 Special Thanks: Everyone credited in the SAxVCxLC topic. Fastman92 - helping with initial debugging of MTA. MTA Team - for making MTA and making it open source. Russell_Stone - for hosting the official server! LINK 2012 - help with debugging the last issue. IgorX - helping test. Enjoy!
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