Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'SA WIP'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GTA Network
    • Welcome to GTAForums!
    • News
  • Red Dead Redemption 2
    • Red Dead Redemption 2
    • Red Dead Online
  • GTA Online
    • GTA Online
    • Crews
  • Grand Theft Auto
    • Grand Theft Auto Series
    • GTA Next
    • GTA V
    • GTA IV
    • GTA Chinatown Wars
    • GTA Vice City Stories
    • GTA Liberty City Stories
    • GTA San Andreas
    • GTA Vice City
    • GTA III
    • Top Down Games
    • Wiki
  • GTA Mods
    • GTA Modding
    • Mod Showroom
    • Featured Mods
  • Rockstar Games
    • Red Dead Redemption
    • Rockstar Games
  • Community
    • Off-Topic
    • Expression
  • GTA Forums
    • Forum Support
    • Site Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 180 results

  1. Mutfurry

    GTA SA Advance - Unique Boss Skins

    If you want to see my project, here this link. Anyway, I want to show some skins for Boss. 1. Freddy https://drive.google.com/open?id=1H1F2WSRnNSuZXs7-180Um30OLuD2jLe7 https://drive.google.com/open?id=1EZDhL2lEaMTWTjatatVRYFsrZS9hzKy4 https://drive.google.com/open?id=1UIcoOmcXvhXTimVEHnuuXWgOGFBxSIsP 2. Kane https://drive.google.com/open?id=1G78r7LNqrLshEUv1FJlc9p6_WLicm3li https://drive.google.com/open?id=15UWfc89O8LDeGFGpHt9dXnJ_KsPm3i3m I have modded some skins, but some of them are bugging. Here are their problem. What do you think?
  2. Mysterdogg

    Mgg's Vehicles

    an division. (Thanks to Hubfex for the pictures!) Currently under construction. Hello everyone, Mysterdogg here! and yeah! I'm starting a new topic after the opening of my workshop. This time is about my ported, updated, fixed, improved & even redesigned vehicles from GTA (IV)V/O focusing on using Vehfuncs by Junior_Djjr & ImVehFt by DK22pac but also in some instances Renderhook by PetkaGTA & SkyGFX by The Hero alongside some other complementary mods. Some Notes: Initial Idea: Currently in need: -Mysterdogg, the Originalยฉ.
  3. GTA UNITED 1.2 : WORLD TRADE CENTER MOD โ€‹ hi there i'm trying to add to gta sa: united more fun by adding the twin towers :XD I think there is no WTC mod for GTA SA looks perfect all the mods are broke & ugly ones that's what I'm trying to make perfect WTC WHAT I'M DONE: โ€‹ *WTC โ€‹A+B-done *antenna-done *roof interior-done *top floor WTC B-done *cull weather-done *plaza sphere-still work at *MARRIOT hotel-not done *WTC light lights-done *2dfx lights -not done *BOUNUS+ * THE STATUE OF LIBERTY-still work at *NY BUILDINGS AROUND WHERE WAS THE UGLY BIG BLACK BOX I REMOVED-not done big thanks to -ATP- to make for us this great mod the GTA UNITED project pics:
  4. Flame

    HRT 1.4

    HRT 1.4 (abbreviation means high resolution textures) is a graphics modification for GTA: San Andreas. In the development Official site | YouTube | Mod DB | Twitter | Steam Community Features Remade textures Replacement textures of the whole game world (buildings, objects, roads, landscapes etc.) to high quality analogues; Replacement textures of all interiors to high quality analogues; Replacement textures of all vehicles to high quality analogues; Redrawn textures with logos and billboards; Textures in HRT 1.4 are made in perfect quality and high resolution (2048x2048 and 1024x1024 pixels), and are maximum similar to original ones (the first texture and graphics mod for GTA SA with this feature); Textures are exclusive, made by author and based on his photos, or taken (not stolen) from free libraries. Improved models A lot of models also are improved and enhanced: some models are more detailed and smoothed, on some models are added reflections; Corrected defects of original models (the first texture and graphics mod for GTA SA with this feature); Using more materials than in the original game: for example, if the original house model uses the same texture and for the roof, and for the wall, in HRT 1.4 and the wall, and the roof have unique textures; mod has more variety textures for ground, pavement, grass and roofs than the original game (the first texture and graphics mod for GTA SA with this feature); Improved main character model with better fingers (taken from mobile version of the game that was released in 2013). Other features LODs are replacing too, for more quality displaying objects on the far distance; Using of MIP maps (this optimization reduces the load on the graphics card and helped to get rid from blinking of textures); Using of the newest Magic.TXD tool for textures editing with support of DXT5 compression and high quality MIP mapping algorithm (see also report); High stability of the mod; Completely author's mod, fully an independent project, not collection (mod-pack) of other mods; HRT 1.4 is a spiritual successor of HRT Pack 1.3 (2010), but new mod is not based on any previous parts and does not share any their files; this is completely brand new mod that is made from scratch; Includes high quality radar, radar and weapons icons (third-party mods that used under permission). Development reports and Progress map Help the mod Other
  5. Neg4433

    GTA Kavala

    Welcome back to the GTA Kavala thread. This is a new clean topic because I cannot access the old one. I lost my old files but I found a backup file and started developing the mod again. For those who don't know what is it, this is a total conversion adding the city of Kavala, Greece in GTA: San Andreas (Replacing the map). Below you will find some model screenshots. (Trees, benches and misc objects will be added in game). If you have suggestions, feel free to post them. If you want to join me just send me a PM since my website is in development. This project goes back to 2009 and since many cancellations and problems, it's still going strong. Click here for screenshots New models: Clean Screenshot
  6. Mutfurry

    [WIP]GTA SA - Advance

    Hello again. "I remodding this game again. Now I use some models and txd from another Rockstar Games, some unused models and txds (Cutscene,img and Gta3.img). With Fastman92 Limit Adjuster, I can change ID limits to add more Peds, Vehicles (might be), and Weapons." Mutfurry GTA SA ADVANCE is my project that modified main.scm, especially fo editing some missions, and add more peds, vehicles (might be), and weapons, to make GTA SA is better and more difficult to finish it. What I modified from this game. - Add more Peds, Vehicles (might be), and Weapons. - Add more Gang Members. I add some Gang Girl Members too. - Modified some missions to make this game more difficult, can be GTA SA Hard Mode version. - Modified main.scm - etc... Another Mods that should use for this mod (download and use it): - Fastman92 Limit Adjuster (Primary, you must use it. Don't Replace!). - SilentPatch. - Mixsets. - SkyGfx. Weapons You can see from these videos: - Melee Weapons - Firearm Weapons Some Missions That I modified: - Ryder - Cleaning The Hood NEWS 1: I add a new feature for this mod. First, hidden weapon sellers. Hidden weapon sellers sell some weapons, especially weapons that I add in this game. Note: First, actually I want to add those weapons in Ammunation Weapons, but I am not smart as people that modding GTA Underground. News 2: I come back again to continue this project. Maybe this month or next month I release it as BETA version. Focus to edit some missions at Los Santos until Green Sabre, add weapons, and peds, especially gangs, to make them more unique. Here some videos for you. - Test House Prty - M249 test NEWS 2: Here are some Bosses new looks. 1. Freddy https://drive.google.com/open?id=1EZDhL2lEaMTWTjatatVRYFsrZS9hzKy4 https://drive.google.com/open?id=1H1F2WSRnNSuZXs7-180Um30OLuD2jLe7 https://drive.google.com/open?id=1UIcoOmcXvhXTimVEHnuuXWgOGFBxSIsP https://drive.google.com/open?id=15CJFJ8WwCA6mQ8a_Q6coxp78BZtllLgo 2. Andre https://drive.google.com/open?id=18kzWwIZCPn9ySZpA1suakwsM6zfYX3Jg 3. Weasel https://drive.google.com/open?id=1jmv8My7LwhQcGLKWk2fNc9eEZOgvUKU8 https://drive.google.com/open?id=1YCczNfD-I7ThHsO5ZWBC-4VOIrfjeb18 4. Kane https://drive.google.com/open?id=1G78r7LNqrLshEUv1FJlc9p6_WLicm3li https://drive.google.com/open?id=15UWfc89O8LDeGFGpHt9dXnJ_KsPm3i3m https://drive.google.com/open?id=1X0QJ5eFQLmx9JEnmtjOAnFY5JE10tlwm Work In Progress
  7. This project remake texture gta sa's terrian more details in high quality Features : bump + reflective All cliffs , road , dirt road will now in high polygon models Landscape or gta sa now in the near fututre will look realstic and no square [IMG=http://imgur.com/PaiMATS] Here , i've try it on desert landscape , it just a beta test
  8. Thunderhead

    Thunderhead Speed Shop

    Hey y'all! I've decided to make a workshop in order to regroup all my stuff in one place as well as having somewhere where I can post updates on my ongoing projects. Released: Ressources: And a taste of things to come (note, some of these are being worked on, some arent, I figure this sh*t out as I go and I've borked some stuff already): Feel free to use my ressources/mods as long as you credit me and do not upload them elsewhere. If you see them on another site, I was not the one who uploaded them.
  9. Under new management This mod is a Total Conversion for III/VC and possibly SA that aims to bring the original Grand Theft Auto to the 3D era. While working on this, I will be trying to learn more about modding GTA III and Vice city. That said, help is always appreciated GTA Renderware Edition - III Progress: GTA Renderware Edition - VC Team Original Map - Ss4gogeta0 & Redreaper666 Collisions and editing - Sharpie_Eastern Porting & Ped Paths - Sharpie_Eastern Vehicles & Peds - deadman23 Audio - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: GTA Renderware Edition - SA Team Porting & Collisions - patczuch Additional Mapping - Parik Art - Jeansowaty Audio & Coding - Ss4gogeta0 Radio Icons - Graven, FunkyRJ Progress: Radio Icons by Graven & FUnkyRJ Click to Join Click to Join Special Thanks CRAZYGTASAINT - For his contribution of files from his previous GTA 1 mod, I will be using some things test
  10. Hello everyone, this is my project, I am an independent designer, I do everything and the ideas are mine. This embarrassing begins, it is not even half of the project. I count on your support. Thank you...
  11. CoolMods

    [SA|WIP] Unused Pedestrians Restored

    There are some unused pedestriants in the game files. This mod restores them. This is what i restored/what's gonna be: -fam4 & fam5 -bmypimp (with fixed voice lines) -wmoprea -sf & lv airport workers (next version) -psycho (next version) -vhfyst -mediatr Fam4 & Fam5 always spawn in Grove's territory. Bmypimp spawns as a criminal in SF & LV. Wmoprea spawns in all cities's average zones. VHFYST spawns in Rich areas in LV. Recommanded mod to use over is Rare Vehicles Restored In Traffic. Download link for the latest version (1.0) here. Works with GTA SA 1.0, 1.1 and all versions.
  12. PIxelation games

    GTA:Sokovia mod development

    GTA:Sokovia is mod based around Avengers Age of Ultron fictional country of Sokovia. i need mappers that can help me recreating Sokovia in gta:sa and here's the discord server where you can contact me:https://discord.gg/MFbZdrC
  13. Jugend84

    Angel Pine Project

    WIP Restaurant Stores Sawmill City Hall Medical Center Cluckin' Bell Ammu-Nation Trailer House House Car Shop Cinema CREDITS: guard3 - LCS sawmill interior and ambient sound export
  14. Information: After seeing all these poor conversions I decided I should convert some cars by myself and see how that would work out. Turns out it's not impossible. I mostly only convert vehicles that I actually like, so flooding me with your request probably doesn't bother me. Suggestions, criticism, bugs and negative comments are welcomed. Features:San Andreas reflections San Andreas license plates San Andreas lights San Andreas dirt All cars adapted to Improved Vehicles Features mod by DK22Pac - Brake, fog, reverse and turn lights - Working steering wheel - Tire dirt 100% SA-MP friendly (wheels don't sink to ground and they are all tunable which means they don't crash[if replaced by default]) Custom collision and shadow meshes High quality damage model Custom handling.dat, vehicles.ide, carcols.dat and carmods.dat Download all at once! IVF Style DOWNLOAD (30.03.2015) SA Style DOWNLOAD (30.03.2015) Clean TLaD Gang Burrito (24.11 2013) Download GTA V Sandking XL (13.03 2014) Download GTA IV Primo (13.03 2014) Download GTA IV Landstalker (28.03 2014) Download GTA V Tailgater (04.04 2014) Download GTA IV Phantom (10.04 2014) Download GTA V Picador (03.05 2014) Download GTA IV Tanker Trailers (03.05 2014) Download GTA IV Industrial Trailers (08.05 2014) Download GTA IV Cargo Trailers (10.05 2014) Download GTA IV Emperor (13.05 2014) Download GTA V Packer (08.06 2014) Download GTA V Dashound (11.06 2014) Download GTA V Hauler (26.06 2014) Download GTA V Seminole (11.07 2014) Download GTA V Benson (17.07 2014) Download GTA V Police Stanier (21.07 2014) Download GTA V Unmarked Police Cruiser] (23.07 2014) Download GTA V Bison (04.08 2014) Download GTA V Surfer (27.08 2014) Download GTA V Dominator (07.09 2014) Download GTA V Tow Truck (13.09 2014) Download GTA V Youga (17.09 2014) Download GTA V Bullet (19.09 2014) Download GTA V Phoenix (21.09 2014) Download GTA V Infernus (24.09 2014) Download GTA V Granger (28.09 2014) Download GTA V FIB Granger (28.09 2014) Download GTA V Stratum (30.09 2014) Download GTA V Vigero (11.10 2014) Download GTA V Blista (18.10 2014) Download GTA V Sultan (18.10 2014) Download GTA V Intruder (20.10 2014) Download GTA V Minivan (24.10 2014) Download GTA V Ruiner (01.11 2014) Download GTA V Stretch (15.11 2014) Download GTA V Comet (24.11 2014) Download GTA V Ingot (06.12 2014) Download GTA IV Coquette (19.12 2014) Download
  15. Thunderhead

    Better, more and detailed 3D era engines

    Hey folks. I've got a little something in the works that I've thought about for a while. Being a massive SA fanatic and a complete gearhead, some of the game's models for things like engines I found underwhelming. So much that I've taken the matter in hand and started making new, better and varied engine models to slap in basically any 3D era vehicle while not looking completely out of place. So far, I've done 14 models and I've just finished mapping/texturing one of them. Here's a handful of pics. I'm still new to modelling and texturing so if anyone has advice I'd greatly appreciate it. I use Blender and GIMP. Thanks! EDIT: Here's the download link: https://www.dropbox.com/s/k5wsm6hjkyavsp7/engines.obj?dl=0 Feel free to post any pics with them included in your projects and send me links to your mods that use it! Only reupload if I give you permission.
  16. imring

    ImGui Sandbox

    Author: FYP Demands: MoonLoader MoonImGui Download
  17. _๐“๐“–

    SkyUI

    Description: By comparing the Consoles and PC versions of this game, can be noticed a lot of differences, some of them are the missing and/or completely different User Interface. From the main menu to the HUD, The PS2 and Xbox versions have some little features that the PC version somehow misses. This plugin aims to bring a most accurate version of the PS2/Xbox User Interface to PC with some little improvements and Widescreen Support. Compatible with: GTA SA 1.0 (all versions) Features: PS2/Xbox Menu. PS2/Xbox Trip skip. Multi5 lang Support. Complete Widescreen Support New Added contents: Full Script Drawing fixes. New Menu Pages. Mod Loader Support. Mission Packs Support. Screens (2560x1080 - 21:9): Pause Menu: HUD: Others: l Download (Dropbox): Version 1.2 -08.06.2018 Here Old Versions: Known bugs: Broken text strings for other languages. No gang overlay on full map menu. Special thanks: RD4 - Texture Artist. Silent - GInput Support. Tomasak - Testing, suggestions.
  18. RetroBit

    EvoX Workshop

    Welcome to my laboratory. A brief presentation and an explanation of what is here. I create Sa Style cars, it's really different by theme on the Rockstar Parody theme. Moreover, so that wandering on the internet, many other modders add machines, remaining true to reality. So I decided to create rework, adding details, and adding new models for GTA. So there will be my creations and rework. In addition, changes to the original GTA vehicles, such as the creation of new motorcycles, new industrial vehicles, boats and much more. Forgive me if many models are not faithful to the mapping, I'm learning slowly thanks to my dear friend Automan. Annis S-230 (Rework, original author atom889) Download: https://www.mediafire.com/file/gujx5e2958edgqf/Annis+S-230.rar Annis Elegy E32 (Rework, original author LDG) Download: https://www.mediafire.com/file/qcha58bp47tos65/Annis+Elegy+E32.rar Annis Elegy E32 TIPD (Rework, original author LDG) Download: https://www.mediafire.com/file/kv863zckvnx8v74/Annis+Elegy+E32+TIPD.rar Karin Kover TCPD Beta 0.9 (Rework, Author Krish) Download: https://www.mediafire.com/file/6jym2a1a4d8fsaa/Karin+Kover+TCPD.rar DFT Starshield Download: https://www.mediafire.com/file/ec1cy618c0kzi56/DFT+Starshield.rar
  19. Rocky24pl

    GTA Sin City

    GTA Sin City 1.2 GTA Sin City is a bundle of new missions to GTA San Andreas, inspired by bestseller movie "Casino" directed by Martin Scorsese. Anthony Santini, the most powerful mob boss in the middle-east of the United States, decides to make money in the sin city of Las Venturas. Carl Johnson is given a proposition he cannot refuse and together with Santini family chose to eliminate mafias from Liberty City. GTA Sin City includes: -10 new missions. -Addictive plot. -10 new propreties to buy. -A few new locations. -2 new gangs. -12 Rampages. -Andrenaline capsules to be found in LV. -Parking spaces for selected properties in Las Venturas. -Dubbing. -English & Polish Language. Videos Rampages Map Download 1.2 EXE Installer: http://www.mediafire.com/file/dksoryx99nah1ea/GTA+Sin+City+1.2.4.exe Package: http://www.mediafire.com/file/v9jzvdl0neooz5w/GTA+Sin+City+1.2.4.rar All of the missions you can watch on my YouTube channel. Sin City 2.0 WiP
  20. skatefilter5

    AIs use Human Shields from SR2/SRTT Test

    Well, I pick up the idea with the human shields on the AIs to have human shields into san andreas. I have the script pretty much mission script, as the test for Trojan Whores mission, This stripper will grab any ped and fire, perhaps she couldn't shoot though the human shield, also I couldn't get the this stripper to shoot while in grabbing hostage animation if anyone figure how to get this stripper to fire while in animation. This is a sightly long from the start for human shield script. I did it for one of them. I'll make all of them do human shield later or sub thread. This one has custom animations from the knife.ifp
  21. AdusPL

    SA PCJ 600 HQ

    SA PCJ 600 HQ As the title says it's a HQ version of the PCJ 600 bike from GTA San Andreas. The purpose of this project is to learn hard surface modelling, UW unwrapping and creating textures which I lack skills at. Then I'll optimize and put it into the game. Most of the modelling work is done. I'm just struggling a bit at the speedometer area. Then the engine which I'm sure will be fun to do. Feedback and help welcome. Some renders:
  22. in0finite

    San Andreas Unity

    We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. Using power of Unity, you can now do all the things that you like with one of the best games ever. Here are the main features implemented so far : load various game assets (img, ide, ipl, dff, txd, col, handling, etc) load the world (for both physics and rendering) load pedestrians and play animations on them control the player (move around, jump, enter vehicles, etc) car spawning and driving map and minimap In the future, it will support multiplayer and more features that original GTA:SA doesn't. We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/p6jjud5. Media
  23. soulsandstripegamer553

    Soul's Showroom

    These Cars are all based on real cars that have been put into the GTA Lore Grand Theft Auto: San Andreas Grand Theft Auto: Vice City WIP SA Vehicles Lampadati Felon Classic - Alfa Romeo FNM 2000 JK 1960 Lampadati Astro - 1966 Alfa Romeo Spider Duetto Ubermacht Zion Classic - BMW CSL 3 Fathom Compatto - Fiat Uno S Fathom Arrondi - Fiat Ducato MK1
  24. anyone interested in making full texture wheel models for gta sa vehicles? similar to the ones in Vice City and gta 3? i would do it myself but i'm not really skilled at it i would also be really interested in a civilian version of the the fbi car/Brigham that bare gta 3/ vice city wheel models and textures. from google Brigham gta 3 wheels
×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.