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Found 316 results

  1. Springfield

    HUD Customize v1

    ​ Here is my Private HUD Customizer. Just read the ini file and you will understand. DOWNLOAD
  2. What's New? I added normalmap and envmap to weapons and added hd huds and a new hud for the shield, and downscaled some unecessary textures, Thanks HybridTheory for the shield hud icon: DOWNLOAD
  3. How about changing the weather with just one button? With this mod you can! use the numeric keypad numbers from 0 to 9 and you can choose your favorite weather! Download
  4. CharlesVercetti

    Advance™ HQ Weapon Icons

    The Starting Point. Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in GTA Advance,of course.).There are totally 15 icons in this mod,plus one additional icon for Molotov cocktail as he was in doubt on designing the icon. While you think about the similarities between original and the duplicate(This mod),you may notice some differences.It is mainly because of our world,in which everything is 8-bit,including me. Here are the links for downloading the mod.If you support the mod,don't forget to press "Like This" button.Otherwise,Vinnie might rise from death again. AdvanceHQWIcons.zip | Mediafire | GTAGarage
  5. Wolf_

    Beta Timecyc

    Download In Game Development Was Quite Different Timecyc
  6. Wolf_

    Beta Shirt

    Videos: Download via GTA Inside Download Good in The Development of The Game Had This Clothes But Unused
  7. SA:MP GPS A GPS for SA:MP based on DK22Pac's plugin-sdk (GPS on example directory). Download Download the ASI file from GitHub releases page Source Code Project URL: SAMP-GPS on GitHub All credits goes to DK22Pac, thanks for awesome plugin-sdk project.
  8. anthony1081

    V Sirens 1.0

    Several sirens directly extracted from GTA V. I recommend using modloader to make them work properly. Connoisseurs will recognize the reference to Federal Signal .. I wanted to preserve the grotesque humor of Rockstar by creating the pack. A quick overview of some sirens contained in the pack : All the sounds have been extracted and adapted for use by my person, but the main credits come back to Rockstar Games. http://www.mediafire.com/file/66l83yja0 ... ns+1.0.zip Credits : R*, me (Forgive my English, please. )
  9. thalilmythos

    SA - Hit Squad

    Hit Squad We all know, Carl Johnson, or whoever the hell you play with, is a dangerous individual, it bugs me, how you could mess with so much people, and never have no type of retaliation, so i had this idea. With inspiration from Mafia III i present to you, hit squad. This will make any enemy gang (from storymode) send hit squads to you once in a while randomly during your playtime, don't worry, you won't be getting hits all the time, but be on the lookout for them, you can leave them behind, hide in an interior, or kill them, your choice. Have fun. Link: https://www.mediafire.com/file/z2o6l88butxiv4y/RE_HS_update_2019_2.0.7z/file
  10. thalilmythos

    GTA SA - Cj tucked in shirts

    "Because some times gangstas, have to be gangsters." Get them here! https://www.mediafire.com/file/ap9fi73iqk3ya6u/Tucked%20in%20shirts.rar
  11. Keeping Busy I hope?

    Is there any better graphics than this?

    Like the title says is there any better graphics than that?(EDIT)For GTA SA BTW! Thanks! DISCLAIMER! I don't care what pc do you need to run the graphics okay! Just gimme the best graphics mod -Gru
  12. Cohex17

    SA Radar Update v1.0

    SA Radar Update v1.0 About: -This mod gives you new radar map look,in HQ and new fresh colors. Installation: -Simply put "SA Radar Update v1.0" folder inside modloader,and the run your game with new radar! Screens: Download: GTA Inside Download: Mediafire Author: Cohex17
  13. Hello I see a lot of interest in my previous menu enter of 180 people I've decided to do one, but less complicated this time benefits very easy base 100%, stable works on smaller versions of cleo works on 2 gta sa and gta vc games note the options you need to write in the fxt file as you want to use in gta vc because cleo for gta vc does not support 0adf: opcode unless easy see #fxt for test menu ite1 menu test item1 option 1 item2 option 2 item3 option 3 item4 option 4 item5 option 5 note, the menu is on 5 options options are added from line 0146 to line 0166 in the editor eg sanny builder but this is just info for novices attention base, not tested in gta vc because I have no way to check but you have guarantees that 100% works in gta sa I can only tell you that I compile easily on gta vc and find this error if compiled on gta vc because i dont have gta vc ;( 00000256 & 1: [033F] SET_TEXT_SCALE 0.3 0.8 00000268 & 1: [033E] DISPLAY_TEXT 23.0 80.0 "đ ÷" 033E: text_draw 32.0 302.0 'HOTR_19' // vc 033E: set_draw_text_position 320.0 180.333 GXT 'BJ_PUSH' // sa 033F: set_text_draw_letter_size 0.3 0.8 hex 02 00 49 54 45 31 00 00 73 5F <- error end dont worries see gta vc and gta sa have the same opcode on draw text it will work for you if you find text bugs in gta vc add this opcodes 0341: set_text_draw_align_justify 1 0342: set_text_draw_centered 0 0343: set_text_linewidth 500.0 0348: set_text_draw_proportional 1 03E4: set_text_draw_align_right 0 in gta sa work without this opcodes see photo 100% real source {$CLEO .cs} //-------------MAIN--------------- 0000: const items = [email protected] pos_y = [email protected] pos_x = [email protected] spacing = [email protected] count = [email protected] pad_x = [email protected] pad_y = [email protected] pad_sx = [email protected] pad_sy = [email protected] catch = [email protected] r = [email protected] g = [email protected] b = [email protected] a = [email protected] fstate = [email protected] end var count:int items:int pos_y:float spacing:float end :start repeat repeat wait 0 until if Player.Defined($PLAYER_CHAR) until if 00E1: player 0 pressed_button 7 // pad r1 pc E Player.CanMove($PLAYER_CHAR) = False items = 1 //first items fstate = false //pulse state while true wait 0 pos_y = 80.0 //screen position y up or down pos_x = 23.0 //screen position x left or right spacing = 10.0 //screen text spacing 10.0 min r = 200 //option selector red g = 0 //option selector green b = 0 //option selector blue for count = 0 to 5 step 1 //pulse selector func if fstate == false then if not a >= 255 //alpha then a += 1 else fstate = true end end if fstate == true then if a > 1 then a -= 1 else fstate = false end end //logo if count == 0 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'ite1' end //selector func 0340: set_text_draw_color 255 255 255 255 //text color white if count == items then 0340: set_text_draw_color r g b a //mark actual options end //options info if count == 1 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'item1' end if count == 2 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'item2' end if count == 3 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'item3' end if count == 4 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'item4' end if count == 5 then 033F: set_text_draw_letter_width_height 0.3 0.8 033E: text_draw pos_x pos_y 'item5' end pos_y += spacing end 03F0: enable_text_draw 0 0494: get_joystick 0 data_to pad_x pad_y pad_sx pad_sy //scroll dpad down if and pad_y > 0 // integer values 80E1: not player 0 pressed_button 16 catch == false then catch = true if items >= 5 then items = 1 else items++ 018C: play_sound 16 at 0.0 0.0 0.0 //scroll audio end end //scroll dpad up if and 0 > pad_y // integer values 80E1: not player 0 pressed_button 16 catch == false then catch = true if 1 >= items then items = 5 else items-- 018C: play_sound 16 at 0.0 0.0 0.0 //scroll audio end end //exit menu if 00E1: player 0 pressed_button 15 then Player.CanMove($PLAYER_CHAR) = True 03F0: enable_text_draw 0 goto @start end //command func if and 00E1: player 0 pressed_button 16 //accept options catch == false then catch = true ///case if items == 1 then end if items == 2 then end if items == 3 then end if items == 4 then end if items == 5 then end //key state else if and 80E1: not player 0 pressed_button 16 not 0 > pad_y // integer values not pad_y > 0 // integer values then catch = false end end end understand have fun welcome comments
  14. hello how to make a mod menu for gta san andreas you can admire the mod menu and trainers for gta 4 or gta v you would like to do such a mod menu and you do not know how I made an example base for you maybe not such a example because it has a configuration file You will be checking out exactly and you will understand I will tell you about the benefits very stable, unfortunately, it's true Modern It has ini file where you can set start key colors of panels the size of the panels positions on the screen increasing options and reducing 2 selectable dial options spacing of panels and text better to let the viewer know what the script is Now I will tell you what you have to do because this is a mod menu for self-assembly you must write what options you will have 0ADF: add_dynamic_GXT_entry "item1" text "...... here ........" / / items and create some commands, but that's your idea the command is up from line 0321 to line 0401 in the editor I advise you for not experimenting because the script will eat you but this is just info for novices maybe you want to correct me or advise me I'm waiting for your comment awesome designs must have licenses that the author and his projects should be respected ban, publishing without my signature ban, use in samp and mta Prohibition, conversion to android and publishing unless only with my signature a ban on selling a script a ban, bragging on youtube unless only with my signature If you accept licenses, enjoy if not, so you do not accept my rules it means that you do not respect me and my work goodbye //source //recomended use on cleo 4.3.20.0 {$CLEO .cs} //-------------MAIN--------------- thread "mod_menu" 0ADF: add_dynamic_GXT_entry "ite1" text "dv hax v1.2" //logo 0ADF: add_dynamic_GXT_entry "ite2" text "~1~/~1~" //items info 0ADF: add_dynamic_GXT_entry "item1" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item2" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item3" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item4" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item5" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item6" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item7" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item8" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item9" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "itema" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "itemb" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "itemc" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "itemd" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "iteme" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "itemf" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item10" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item11" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item12" text "add gxt" //items info 0ADF: add_dynamic_GXT_entry "item13" text "add gxt" //items info const count = [email protected] max_items = [email protected] rect_size_y = [email protected] spacing = [email protected] grsy = [email protected] pos_x = [email protected] gmi = [email protected] gpsx = [email protected] g_rs = [email protected] gpsxa = [email protected] pos_y = [email protected] rect_size_x = [email protected] sel_type = [email protected] items = [email protected] cath = [email protected] gpos_y = [email protected] vin_r = [email protected] vin_g = [email protected] vin_b = [email protected] vin_a = [email protected] sel_r = [email protected] sel_g = [email protected] sel_b = [email protected] start_key = [email protected] counter3 = [email protected] counter2 = [email protected] grsx = [email protected] end var max_items:int count:int end if 0AAB: file_exists "cleo\MENU_CONFIG.ini" then 0AF0: start_key = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "start key" 0AF2: pos_x = read_float_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "posx start" 0AF2: pos_y = read_float_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "PosY start" 0AF2: rect_size_x = read_float_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "menu size" 0AF0: max_items = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "max items" 0AF2: spacing = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "spacing" 0AF0: sel_type = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "selector type" 0AF0: vin_r = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "vincr" 0AF0: vin_g = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "vincg" 0AF0: vin_b = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "vincb" 0AF0: vin_a = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "vinca" 0AF0: sel_r = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "selr" 0AF0: sel_g = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "selg" 0AF0: sel_b = get_int_from_ini_file "cleo\MENU_CONFIG.ini" section "config" key "selb" goto @heck_config else 0acd: "cant load menu config file" 10000 while 8AAB: file_exists "cleo\MENU_CONFIG.ini" wait 0 end end :start repeat wait 0 until if 0ab0: start_key player.CanMove(0) = false items = 1 //first items [email protected] = 1 //flash state while true wait 0 0087: [email protected] = pos_y for count = 0 to max_items step 1 if count == 0 then 03F0: enable_text_draw 0 //void (calculation rect pos_y end size_y) 0093: gmi = integer max_items to_float 0087: rect_size_y = gmi 006b: rect_size_y *= spacing rect_size_y += 40.0 0087: grsy = rect_size_y grsy /= 2.0 0087: gpos_y = pos_y 005b: gpos_y += grsy //void (calculation rect pos_x and size_x) 0087: grsx = rect_size_x // (float) grsx /= 10.0 grsx *= 10.0 0087: gpsx = grsx // (float) gpsx /= 2.0 005b: gpsx += pos_x //---------------------------------------- 0087: gpsxa = gpsx // size --> h gpsxa /= 2.0 // h / 2.0 gpsxa *= 0.9 gpsxa -= 2.0 0087: [email protected] = gpsxa [email protected] /= 90.0 // h / 2.0 0087: [email protected] = [email protected] [email protected] += 10.0 033F: set_text_draw_letter_size [email protected] 1.0 060D: draw_text_shadow 1 0 0 0 200 0349: set_text_draw_font 3 0343: set_text_draw_linewidth 500.0 033E: set_draw_text_position gpsxa [email protected] "ite1" //void (draw a window) 038E: draw_box_position gpsx gpos_y rect_size_x rect_size_y vin_r vin_g vin_b vin_a //---------------------------------------------------- //void (draw the right frame bar) + items info 0087: g_rs = rect_size_x // size --> h g_rs /= 2.0 // h / 2.0 0087: gpsxa = gpsx 005b: gpsxa += g_rs // t + h 038E: draw_box_position gpsxa gpos_y size 1.5 rect_size_y RGBA sel_r sel_g sel_b vin_a 0087: gmi = gpsxa // size --> h gmi -= 40.0 0087: g_rs = rect_size_y g_rs /= 2.0 // h / 2.0 0087: [email protected] = gpos_y 005b: [email protected] += g_rs // t + h [email protected] -= 10.0 033F: set_text_draw_letter_size 0.4 0.5 060D: draw_text_shadow 1 0 0 0 200 //0349: set_text_draw_font 3 0343: set_text_draw_linewidth 500.0 045b: draw_text_1number gmi [email protected] GXT 'ite2' number items max_items //void (draw the left frame bar) 0087: g_rs = rect_size_x // posx --> t g_rs /= 2.0 // h / 2.0 0087: gpsxa = gpsx 0063: gpsxa -= g_rs // t - h 038E: draw_box_position gpsxa gpos_y size 1.5 rect_size_y RGBA sel_r sel_g sel_b vin_a //void (draw the up frame bar) 0087: g_rs = rect_size_y g_rs /= 2.0 // h / 2.0 0087: gpsxa = gpos_y 0063: gpsxa -= g_rs // t + h 038E: draw_box_position gpsx gpsxa size rect_size_x 1.5 RGBA sel_r sel_g sel_b vin_a //void (draw the down frame bar) 0087: g_rs = rect_size_y g_rs /= 2.0 // h / 2.0 0087: gpsxa = gpos_y 005b: gpsxa += g_rs // t + h 038E: draw_box_position gpsx gpsxa size rect_size_x 1.5 RGBA sel_r sel_g sel_b vin_a end if count > 0 then //void (selector func) 0340: set_text_draw_RGBA 255 255 255 180 if sel_type == 1 //(selector type 1) then if 003b: count == items then 0340: set_text_draw_RGBA sel_r sel_g sel_b [email protected] end else if sel_type == 2 //(selector type 2) then 0087: [email protected] = [email protected] 005b: [email protected] += spacing [email protected] += 24.0 if 003b: count == items then 038E: draw_box_position gpsx [email protected] size rect_size_x spacing RGBA sel_r sel_g sel_b [email protected] end end end //void (draw items func) 005b: [email protected] += spacing 0087: [email protected] = [email protected] [email protected] += 20.0 0087: gpsxa = pos_x gpsxa += 4.0 0AD3: [email protected] = format "item%X" count //string = format (hex items) count items 033F: set_text_draw_letter_size 0.3 0.9 060D: draw_text_shadow 1 0 0 0 200 0349: set_text_draw_font 3 0343: set_text_draw_linewidth 500.0 033E: set_draw_text_position gpsxa [email protected] [email protected] end 005b: gpos_y += spacing end 03F0: enable_text_draw 0 //void scrolling dpad down if and 0ab0: 40 cath == false then cath = true if 001d: items > max_items then items = 1 else items++ end else //void scrolling dpad up if and 0ab0: 38 cath == false then cath = true if 1 > items then 0085: items = max_items else items-- end end end //void scrolling fast dpad down if 0ab0: 40 then if 001d: items > max_items then items = 1 ELSE if counter2 >= 8 then counter3 += 1 if counter3 >= 3 then counter3 = 1 items++ 018C: play_sound 1135 at 0.0 0.0 0.0 end end END else //void scrolling fast dpad up if 0ab0: 38 then if 1 > items then 0085: items = max_items else if counter2 >= 8 then counter3 += 1 if counter3 >= 3 then counter3 = 1 items-- 018C: play_sound 1135 at 0.0 0.0 0.0 end end end end end //void key counters if OR 0ab0: 40 0ab0: 38 then if 8 >= counter2 then counter2 += 1 end else if or 8ab0: 40 8ab0: 38 then if counter2 > 1 then counter2 -= 1 end end end //void scroll pulse func if [email protected] == 1 then [email protected] -= 2 if [email protected] < 10 then [email protected] = 2 end else if [email protected] == 2 then [email protected] += 1 if [email protected] >= 80 then [email protected] = 1 end end end //void key catch stats unlock block if and 80E1: player 0 pressed_key 16 8ab0: 38 8ab0: 40 then cath = false end //void exit menu if 00E1: player 0 pressed_key 15 then Player.CanMove(0) = true 03F0: enable_text_draw 0 goto @start end //void func case if and 00E1: player 0 pressed_key 16 //accept key cath == false then cath = true 0AC6: count = label @AC_items offset count += 0 //0x0 active items write 0A8C: write_memory count size 4 value items virtual_protect 0 0AB1: call_scm_func @ITEMS 0 end end :items 0AC6: count = label @AC_items offset count += 0 //0x0 active items read 0A8d: items count 4 0 if items == 1 then 0ACD: "TEST" 1000 [email protected] = 0.0 end if items == 2 then end if items == 3 then end if items == 4 then end if items == 5 then end if items == 6 then end if items == 7 then end if items == 8 then end if items == 9 then end if items == 10 then end if items == 11 then end if items == 12 then end if items == 13 then end if items == 14 then end if items == 15 then end if items == 16 then end if items == 17 then end if items == 18 then end if items == 19 then end if items == 20 then end 0AB2: ret 0 end_thread :AC_items HEX 00 00 00 00 //0x0 active items END :heck_config if and start_key >= 0 127 >= start_key jf @next if pos_x > 0.0 jf @next if pos_y > 0.0 jf @next if rect_size_x > 0.0 jf @next if and max_items >= 1 20 >= max_items jf @next if spacing > 0.0 jf @next if or sel_type == 1 sel_type == 2 jf @next if and vin_r >= 0 255 >= vin_r jf @next if and vin_g >= 0 255 >= vin_g jf @next if and vin_b >= 0 255 >= vin_b jf @next if and vin_a >= 0 255 >= vin_a jf @next if and sel_r >= 0 255 >= sel_r jf @next if and sel_g >= 0 255 >= sel_g jf @next if and sel_b >= 0 255 >= sel_b jf @next goto @start //start mod menu :next //show error for [email protected] = 0 to 20 step 1 wait 500 0acd: "in the file there is a bug fix error to run the menu" 100 end end_thread create an ini file and paste it #--------------------------------- # menu config file by dv hack # #--------------------------------- # menu setings [config] start key = 77 #[integer] posx start = 14.0 #[float] PosY start = 80.0 #[float] menu size = 140.0 #[float] max items = 20 #[integer] spacing = 10.0 #[float] selector type = 2 #[integer 1 illuminated text 2 traditional selector] # menu customize color panel rgba all value [int] 0 to 255 vincr = 0 #[integer] r -->window vincg = 0 #[integer] g -->window vincb = 0 #[integer] b -->window vinca = 150 #[integer] a -->window selr = 200 #[integer] r -->scroller selg = 100 #[integer] g -->scroller selb = 0 #[integer] b -->scroller photo real
  15. hello today I have for my fans nice script this is a script that displays health bars for the carl of occupants benefits very advanced script super stable how it works it scans the occupiers' carl and how find displays the health bar this function works just like a carl health bar, that is, the bar becomes smaller the occupant loses health and if he loses his health, the belt disappears this script creates 7 health bars for each carl, homies see photo if carl does not have homies, the bars do not display for example, 1 homies 1 bar 2 homies 2 bars 3 homies 3 bars 4 homies 4 bars 5 homies 5 bars 6 homies 6 bars 7 homies 7 bars how to install needed game adapted to install mods cleo to compile in, sanny builder turn on the game recruit members of the grove street gang source? 😭 time for licenses attention forbid dissemination on websites with mods mod only for private use forbid on plagiarism and bragging about others forbid use in samp -> only singleplayer forbid converting source to android forbid on selling script I know you forbidden modify the script and block not your script if you accept licenses have fun source respect my work I wrote this script for 3 days ha ha I am joking it took me a few seconds {$cleo .cs} 0000: while true wait 0 07F6: get_group $PLAYER_GROUP number_of_leaders_to [email protected] number_of_members_to [email protected] if [email protected] > 0 //get group number_of_members if find continue jf continue [email protected] = 148.9 //float pos y for [email protected] = 0 to 6 step 1 // counter (4 = 0) -> (4 > 6) -> (4 + 1) //get (1 to 7 member recruited) 092B: [email protected] = group $PLAYER_GROUP member [email protected] //get player gang members use counter items if 056D: actor [email protected] defined //if find continue then [email protected] = Actor.Health([email protected]) //get actor current health if not [email protected] > 100 //not health > 100% default health (not accept mod health) then //--------------------(stats health bar func x 7) 0093: [email protected] = integer [email protected] to_float 0087: [email protected] = [email protected] // (float) [email protected] /= 100.0 [email protected] *= 58.0 0087: [email protected] = [email protected] // (float) [email protected] /= 2.0 [email protected] += 520.201 03F0: enable_text_draw 0 038E: draw_box_position 549.201 [email protected] size 62.0 8.0 RGBA 0 0 0 255 038E: draw_box_position 549.201 [email protected] size 60.0 5.0 RGBA 179 24 20 100 038E: draw_box_position [email protected] [email protected] size [email protected] 5.0 RGBA 179 24 20 255 //------------------------------ end end [email protected] += 20.0 // place stats bar spacing float end end photo if you like my mod and comment You will get a bonus my ideas are not limited maybe you want to advise something? if you comment it means that you respect me 😘 and my job
  16. WWEshnik

    GTPunk's workshop

    These are (almost) everything what i've done so far for gta games since 2011 GTA SA skins GTA SA objects GTA 5 skins -WITH DOWNLOAD LINKS -WITHOUT LINK
  17. With this cleo mod, you can teleport to the map marker using X + Y. But... Isn't only this. You can define several commands to teleport to several coordinates when you want. Saving a coordinate: Cheat "SPOS", enter the desired command and press Enter. After this, when you type the defined command, you will be teleported to saved coordinates. Note: The coordinates of the CJ will be saved, not those of the map marker. You can delete saved coordinates if necessary. Deleting a saved coordinate: Cheat "RPOS", enter the command of coordinates you want to delete and press Enter. You can change the mod commands (X, Y, SPOS, RPOS) using In-Game Commands Changer. DOWNLOAD
  18. TQR

    The Dead Walks Agent 05

    I took a HQ SWAT Skin and edited it,because I really wanted the skin for 05 from Dead Walks,always was special for me. Original HQ SWAT Skin from "paulo" (DOWNLOAD THE MOD MANUALLY CUZ THE AUTOINSTALLER IS CAUGHT AS MALICIOUS ON MY PC) http://www.gamemodding.net/en/gta-san-andreas/gta-sa-skins/29666-hq-skin-swat.html Edited Skin (05) http://www.gtagarage.com/mods/show.php?id=29068 I'm waiting for a support ticked currently. So you can use the mediafire link https://www.mediafire.com/file/7ratdcfr549dcd7/Agent%2005.rar
  19. Self explanatory. I added BumpMap and EnvironmentMap to most of the weapons in GTASA. No plugins needed to use this. Credits: DK22PAC for MatFXTool, help, and some textures he posted in this forum. Ezekiel: All the credits to his reflection texture (i think it's a color correction of a texture posted by Dk) i use. Me: The .txt parameters, bump maps and importing into Dff. Do whatever you want with these DFF and bumpmaps (RGB Noise desaturated). DOWNLOAD
  20. erorcun

    New and Semi-HQ Catalina

    Hello guys, I had begun to play GTA:SA again and I found out there is no HQ skin for Catalina. So I made to myself one Only TXD is edited. DFF is there for seperated fingers from Mobile ver. (HD hand textures are also included btw) https://www.mediafire.com/file/47twd2fd184ksm8/semihqcatalina.zip Enjoy =)
  21. MrFinger

    Fixed Wheelchair Texture

    This mod is replacing old broken texture of wheelchair with my retextured one Pics: Old version New version Downloads: Old Versions: Normal version , Rusted version New version
  22. I remastered the actor spawner because of weapon and peds from GTA: Underground by redoing it since it''s messy, annoying fight text in the middle, and sometimes crashes but my old version of actor spawner 2016 is completely dead. You can spawn as much as you want with actor spawner more than 60+ actors, if you abandon the actors you spawned you should destroy the actor that you current spawn before else it will leave some actors messy or dead bodies laying around the area forever. I have some scripted actors, some menu options with weapons or stats, call homies from car, even spawn clone CJ (but they will still kill the real you if you fire "Mostly invincible enemies undamaged") Make sure you have limit adjuster into your SA folder. This mod will have the keys shown from the cleo filename: http://www.gtainside.com/en/sanandreas/mods/112490-new-actor-spawner-with-menus-v3-0 If this the actor spawner have UG IDs instead this cleo it will crashes if your in SA version: http://gtaforums.com/topic/768770-wipbetasa-gta-underground-mod-discussion/ List of keys to spawn actors: (All the actors are SA ones but UG actors, I'll deal with them later) Friendly: Bodyguards & Girlfriends = C + NSERT Chinese Guy (Unarmed) = C + PAGEDOWN Clone CJ with Menu = C + DELETE Gangster Grove = C + END Indian Cab Driver (Unarmed) = C + PAGEUP Saints Professional Weapons SHIFT + CTRL + 4 (Pistols, SMGs, Shotguns & Assault Rifles) Saints Gangster Weapons SHIFT + CTRL + 5 (SMGs & Pistols maybe the Shotgun) Saints Poor Weapons SHIFT + CTRL + 6 (Pistols) Homies: The Runaway Guys (Jimmy, Bobby & Jack) = SHIFT + CTRL + F5 The Runaway Guys in Car (Jimmy, Bobby & Jack) C + BACKSPACE Saints Backup C + 1 Enemies: Cops D + 1 SWATs D + 2 FBI D + 3 Military Army D + 4 Grove Street Families 1 D + 5 Grove Street Families 2 D + 6 Grove Street Families 3 D + 7 Vagos D + 8 Los Aztecas D + 9 San Fierro Rifa D + 0 Morningstar 1 X + 1 Morningstar 2 X + 2 Morningstar 3 X + 3 Female Morningstar with Menu (Invincible) X + 4 Morningstar Snipers with Menu X + 5 Morningstar Loren with Menu X + 6 Strippers A with Menu (Invincible) X + 7 Strippers B with Menu (Invincible) X + 8 Morningstars in Helicopter D + DELETE (Work in Progress) Strippers 1 X + 9 Strippers 2 X + = Strippers 3 X + - Enemy Asian Family X + = Big Smoke with Menu C + 1 (Kinda crashes the game when you over killed him) The Breaker Guys A + 2 (Can punch invincible guys too) Heckler with Menu Z + DELETE Denise Robinson with Menu Z + 1 Barbara Schternvart with Menu Z + 2 Helena Wankstein with Menu Z + 3 Michelle Cannes with Menu Z + 4 Millie Perkins with Menu Z + 5 Katie Zhan with Menu Z + 6 Armored Grouped Ballas CUT! (Game crashes whenever balla's group starts firing) Street THUGs A + 1 Old Farmer Ladies A + 3 Farmers 1 A + 4 Farmers 2 A + 5 Old Lady (Slow to walk) A + 8 Street Girl A + 9 Mechanic and the Pedestrians D + INSERT UG Version (Kinda Outdated for Now) http://www.gtagarage.com/mods/show.php?id=29015 SA Version (Latest Version) http://www.gtainside.com/en/sanandreas/mods/112490-new-actor-spawner-with-menus-v3-0/
  23. Wolf_

    Beta Weapons

    hello, today bringing beta weapons with icon so this is it in their development the weapons were different and icon too remember that this work can take a long time comments with intention of flame will be reported and deleted. Olá, hoje trazendo armas beta com ícone, então é em seu desenvolvimento que as armas eram diferentes e o ícone também lembra que esse trabalho pode demorar a muito tempo, com intenção de Flame, será denunciado e excluído. Screenshots Download http://www.gtagarage.com/mods/show.php?id=29193
  24. AMMUNATION STORE CLERK ADVANCE By: Mutfurry Note: This is my old mod. Ammunation Store Clerk (WMYAMMO) is too weak to use dual handgun. With this mod, he is more difficult to be killed. - He use Pump Action Shotgun. - More Health. - Add Armour. - Aggresive. - Unstoppable. Download Link
  25. spyderblack66

    moon replaced from planets

    http://www.gtagarage.com/mods/show.php?id=29163
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