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  1. The Hero

    Simple screenshot plugin

    While working on gta3d I was annoyed by the lack of a screenshot functionality in III and I couldn't be assed to use fraps or some other tool. Press print screen in game and you'll get a screenshot in the snapshots directory. Works with III, VC and SA, 1.0; http://gta.rockstarvision.com/files/screenshot.asi Source code here: https://github.com/GTAmodding/miscmods/blob/master/screenshot.cpp
  2. this mod adds and improves several data and many things in the game, including the Russian gang and the biker gang like the gang 9 and the gang 10 (Peds.ide, Pedgrp.dat, cargrp.dat) the bridges are open and the vehicles of the pedestrians pass over the bridges, You can still get the 4 stars if you leave the city (I did this so that the story mode makes more sense) -At the start of the game, we will start at 8:31 -the Russian Mafia will be present in Ocean Docks and paradise in San fierro. -The Biker gang will control Hashburry, Queens, Palisades in San Fierro, Blackfield in Las Venturas and Angel Pine, Dillimore, Palomino Creek, Fort Carson and Las Payasadas. now the gangs will be able to control the Countryside and the Desert (Popcycle.dat) Ballas: - The Northside Glen Park is now dominated by the Ballas - The Ballas no longer control East Los Santos, said neighborhood is now controlled by the Vagos (After the mission The Green Sabre, they will share the neighborhood with the Vagos) - The Ballas and The Vagos will no longer be hostile to each other - The Ballas and Rifas will no longer be hostile to each other - The Eastside Willowfield is now dominated by the Ballas - The Southside Ganton will be slightly controlled by Ballas and Families (after the mission Nine and Ak's, the ballas will lose ganton) - The Ballas will have more influence in Idlewood (after the mission The Green Sabre too) - The Ballas will have more influence in Willowfield - The Ballas will have more influence in Verona Beach - After the mission Gray Imports, The ballas and the Russians wi no longer be hostile to each other Families: - The Families will have more influence in Playa del Seville - The Families will have more influence in Santa Maria Beach - The Northside Temple is now dominated by the Temple Drive Families (After The Green Sabre, they will lose them) - The Families will have more influence in Temple - The Families will have more influence in Vinewood Cemetery - The Jefferson Hospital is now slightly dominated by the families (the influence in that territory will increase as you progress with Sweet's missions) - Absolutely all territories, including the new ones, will be lost after the mission The Green Sabre - The Families will have the Tec-9 at the beginning of the game, after the mission Robbing Uncle Sam the Families will have: 9mm, Tec-9 and Uzi (If you have all the graffiti, no weapon will be replaced) - If you complete all the graffiti, the knife is replaced by the Tec-9, the other weapons will be the same (Desert Eagle and the SMG) - After the mission Reuniting The Families, the Families and the Aztecas will no longer be hostile to each other - After the mission Ran Fa Li, the Families and the Triads will no longer be hostile to each other - After The mission End of the Line, Doherty will be dominated by the Families Vagos: - The Vagos will have more influence in East Beach - The Vagos will have more influence in East Los Santos - The Vagos will have the Baseball bat and the 9mm at the beginning of the game - Marina neighborhood is now dominated by the Vagos - Bayside and Bayside Marina is now dominated by the Vagos - The Vagos Will Hate you after the mission Wrong Side of the Tracks - After the mission Wrong Side of the Tracks, The Vagos and Rifas will no longer be hostile to each other Rifas: - The Rifas no longer control King's - The Rifas will have more influence in Doherty - The Rifas will have more influence in Battery point - Southside Doherty is now dominated by the Rifas - After the mission Outrider, the Rifas will like you - After the mission Ice Cold Killa, the Rifas will dislike you - After the mission Pier 69, the Rifas will hate you. - After the mission Pier 69, the Rifas will lose Battery point territory (the Aztecas will take this territory) - The Rifas will now carry baseball bats and a 9mm. The Da Nang Boys: - The northside King's is now dominated by this gang and the Mountain Cloud Boys too, both gangs will lose this territory after the mission The Da Nang Thang - Esplanade North will no longer dominate by the Da nang boys - The Da nang boys will have more influence in Easter Basin - The gang will dislike you after the mission Ran Fa Li - The Gang will hate you after the mission Lure Sindacco Family, Forelli Family, Leone Family (Italian Mafia): - The Italian Mafia will have new Weapons - Whitewood States is now dominated by the Italian Mafia - Redsands West is now dominated by the Italian Mafia - Motel Last Dime is now dominated by The Italian Mafia - Rockshore West is now dominated by The Italian Mafia - Redsands East is now dominated by The Italian Mafia - Casino Starfish is now dominated by The Italian Mafia - Old Venturas Strip is now dominated by The Italian Mafia - Pilgrim is now dominated by The Italian Mafia - Casino Royale is now dominated by The Italian Mafia - And of Course, Casino Caligula is now dominated by The Italian Mafia - after the mission The Meat Business, The Italian Mafia will lose Whitewood States - After the mission Breaking the bank at caligula's, all mafia territory will lose them, except the caligula casino, who will lose great influence in it - After the mission Breaking the bank at caligula's, the italian mafia will hate you. Mountain Cloud Boys - The Triads will have more influence in Calton Heights - The Triads will have more influence in Chinatown - After the mission Learning to Fly, The four dragon casino and The Pink Swan is now dominated by the Triads Aztecas: - The Aztecas will have more influence in Little Mexico - The aztecas will no longer attack you from the beginning of the game - After the mission First Date, the Vagos will initiate a gang war in Aztecas territory, after the mission Body Harvest, the Aztecas will lose everything Russian: - The Weapons of this gang will be a 9mm and a uzi - After the mission Just Business, the gang will dislike you (If you had already passed the Gray Imports mission, they will hate you) - After the mission Gray Imports, the gang will dislike you (If you had already passed the Just Business mission, they will hate you). - the cars will be a washington, admiral, esperant Bikers: - obviously, the vehicles will be the freeway - sometimes they will be seen driving in other territories. extra: after the mission The Green Sabre, You can go through San Fierro and Las Venturas without any stars this mods only work in GTA San Andreas v1.0, if you want this mod in the version v1.1 of gta sa, it will be simple for the mod work in the game, you need to start a new game, unfortunately v1.1.2: - At the start of the game, you'll start with the Blue Hoody - the ballas on the southside Ganton will disappear after the Drive Thru mission v1.1.5: - East Los Santos is ballas and vagos territory from Beginning in the game - the families will get their Tec-9 after the mission "Cleaning The Hood" - The San Fierro Russian territory was change to Juniper Hill - Queens was reduced the influence of the bikers - King's don't have gang war of Triads and Da Nang Boys anymore - After the mission "The Green Sabre" King's will be slightly controlled by the bikers - The Beta Families are back - Ocean Docks was reduced the influence of the Russians (after the green sabre mission, the Russians will increase their influence) - Chash by the Gang War Extended is fixed - Cutscene Ryder Shirt can be seen while playing - the game is stuck in the mission Amphibious Assaults is fixed - the game is stuck in the mission Ice Cold Killa is fixed - the Aztecas will dominate Verdant Bluff after End of the Line - this update can be played in v1.01 of GTA San Andreas v1.2.0 - Italian mafia will have dislike and hate other gangs like the others - grove street families will dislike you after badlands (this because big smoke has ruler the families) - the russian now have 3 skins (mafboss) - the roadblocks come back again (in the radio they mencioned it so the story will continue like a normal way) - new roadblockers had beed created, like las Venturas bridge (Las Venturas Side), the little bridge of LS to Countryside (Countryside side) - the roadblockers of the bridge in "The Panoplicon" has been removed from the beginning (that's why big smoke still buying crack to loco syndicate when the bridges has been blocked) - the roadblockers of the White bridge of san fierro will be removed after the green sabre - the roadblockers of all train rail bridges will be disappears after the green sabre mission - the third skin of ryder used in Ryder mission now looks like the cutscene ryder skin only without his hat - some territories has been reduced his density but after the green sabre, all ballas and vagos territories (except bayside) will increases his influences - big smoke's car color mistake code has been fixed (it's suppose that big smoke car will be a gray color, not blue by a mistake in the codes made by rockstar) - in Drive Thru mission, the ballas will no more attack the kilo tray's car - ryder will have more acuraccy in robbing uncle sam but still can be killed - Ryder wiill not disappear after you complete Home Invasion and you can kill him (but you would not do that to a homie, right ?) - Ryder weapon and grove and vagos weapons in Catalyst has been replaced by a Tec-9 - i rescued the missing dialogue of big smoke in Just Business - in Wrong Side of the Tracks, the roadblock of the train bridge to las venturas had disappears but after you complete or fail the mission, the roadblock will appears again - Now Mafboos will be in Just Business and End of the Line - your Micro-SMG in Just Business had be replaced by a tec-9 - Big smoke will have more acuraccy in Wrong side of the tracks and just business - the acuraccy of your friends in the missions has been increased - after badlands mission, the families and ballas will share grove street - Now the street are now more realistic, the traffic and pedestrian has been increased, and in the night, the traffic and the pedestrian has been reduced too much - now Kane had a new skin (the Balla 3 introduction skin) in "Los Sepulcros - now the gangs have main territories, in those territories will have more density than the others, - the Families (Ganton) - the Ballas (Jefferson and East Los Santos after the green sabre) - the Vagos (Los Flores and East Los Santos after the green sabre) - the aztecas (El Corona) - the Russian (Juniper Hill) - The Rifas (Garcia) - The Da Nang Boys (Easter Basin) - The Bikers (Hashburry and the Las Venturas territory, i forgot the name :D) - The Triads (Chinatown) - The Italian Mafia (Caligulas) - After Reuniting the Families, the 9mm in emmet place has be replaced by a Ak-47 (i know this is a bit useless but whatever :D) - after the green sabre, the vagos will have a tec-9 - in Against the odds star wanted level has be reduced to 3 stars - in Small Town Bank Wanted Level has be increase to 4 stars (now the mission will be more Difficult, because the cops will respawn you in anywhere) - now in T-Bone Mendez mission, the enemies skin has been replaced by bikers skin - after T-Bone Mendez, the Bikers will dislike you - Finally, the stuck time in Ice Cold Killa is fixed - the bodies of Jizzy, T-bone and ryder will not disappears after you kill them - in Interdiction, when you have to destroy the helicopters, the stars are desactivated but after you destroy the helicopters, you can get stars again - now you will have less time to enter in the secret laboratory in Black Project - you can enter to all clothes shops after nines and ak's but the icons still invisible in the map - you can enter to all food shops in the beginning - in Grove 4 Life, the eastside and southside idlewood can be take over - after riot and the beginning of Los Desperados, if you had take over the corona and little mexico territories, you will lose them (yes, because the vagos will take over again for the story) - now you only need the 30% of the territories to unlock the final mission and that's it. v1.2.5: - The game now is complete compatible with 1.0 - The bridges now will be open again - the news in WCTR has been modifiqued, now it will never talk about the bridges opening, instead will only talk about the events in The Green Sabre and Yay Ka Boom-Boom - added new dialogues in Missions: Big Smoke, Ryder, Drive-by and Sweet's Girl in Ryder mission, it will hear a funny reaction of ryder if CJ had a Afro in Sweet's Girl, it's added the funniest Sweet and his girlfriend dialogues and those will replace the random dialogues after pick up sweet - In Drive-Thru i changed the position on the passenger seat of sweet and big smoke, now they will be placed in the same place as the cutscene - After Catalyst, it will appears a Tec-9 in Emmet's place, but this time, it won't replace the old pistol - In Running Dog, the extra pistol pick-up in emmet's place is replaced by a Tec-9 - the sweet's girlfriend skin is replaced by the beta one - In-Game Kendl's Skin is replaced by his Cutscene Skin - I removed some Bikers Turf in the game, however i added two turf of bikers in Las Venturas (those two beloved to Italian Mafia before) - i also lowered many influences of the gangs (especially the ballas) - the east side of Willowfield is controlled by the seville boulevard families - i replaced the vagos in marina by the aztecas (they deserve more than the vagos) - East Lost Santos now seems like a rainbow, in some parts of east los santos it will have the ballas more influences, even some place of east los santos don't have any vagos at all and the vagos will have more influence in some parts (of course, after The Green Sabre it will have the same power the two gangs) - in Madd Dogg's Rhymes every guards will have silenced pistol instead of Uzi one. - now the Bikers and the Russian Mafia will have their name in gang stats (of course if those manage to appear in the top 3 most powerful gang, well i'm sure that the bikers will manage to get in that top after Breaking the bank at caligula) - In Burning Desire, the vagos cars will be replaced by his gang car - In Grays Import, it's added Russians skin to the enemies - After Reuniting The Families, a AK-47 pick-up will appear in Emmet's Place and it won't replace any of the others pick-up - In The Green Sabre, the cops will have MP5 (that will make sense of why CJ surrender) - After The Green Sabre, it will desappear the Sweet's Greenwood (Because he's in the prision) of course, after "Home Coming" it will spawn again - after Body Harvest, the aztecas will lose Marina - in Farewell, My Love woozie it's replaced by Claude - Lung Capacity is increased at the start of the Game by 20% of 100% now you can do "Amphibious Assault" without worrying about it, but i recommend you to increase even more your Lung Capacity - i Changed Pier 69 completely, now ryder will die first and then T-Bone will escape to the boat, i also increased the accuracy of the enemies, the strongest one is T-bone, i warning you, don't confront t-bone while he's out of the boat, Ryder also is strong but not enough (of course i had to change some text in GXT files) NOTE: BEFORE SOMEONE ASK, NO, IT'S NOT THE SAME AS TTDISA, I COMPLETE DID IT WITHOUT ANY REFERENCES, SO, THERE'S SOME DIFFERENCES, ONE OF THEM IS WHAT T-BONE DON'T SAY ANY EXTRA DIALOGUE IN THE CHASE LIKE TTDISA AND OTHER IS THAT RYDER'S BODY WILL DESAPPEAR AFTER KILLING HIM, THAT BECAUSE IN THE SCENE OF CJ AND CESAR OVERKILLING RYDER, IT WILL DUPLICATE THEIR BODY LIKE TTDISA, HOWEVER YOU CAN STILL SEE RYDER'S BODY IN THE WATER - After Pier 69, Ryder's picador won't spawn anymore, because he's DEAD - i added a extra car for italian mafia, they will be seen driving a "Solar" because that car is similar to Sindacco Argento in LCS - also added a new territory for Italan Mafia in the industry part of las venturas - the enemies in some mission will have extra accuracy like Black Project - in Breaking The Bank at Caligulas, The swat team will have a ridiculous accuracy, soooo, i recommend you to have careful before grabbing that helicopter - The Reward of "Breaking The Bank at Caligula's" will be 420.000 (yes, even will be show up in mission passed text) - i let some of other territory to the Italian Mafia after the Casino heist - after The Meat Business, The bikers will take over Whitewood States but it will be a weak territory - the glitch in Grove 4 Life is Fixed - in End of the Line Phase 1, the enemies will had 20% more accuracy, especially the first floor, so, i recommend you have careful, very careful - also give more Russian Skin in Floor 3 - The AK of Smoke is replaced by the Spas Shotgun in the cutscene, of course, i had decrease his accuracy to not make it too difficult - The Shotgun of Tenpenny is replace also by the Spas of the Cutscene - Verdant Bluff will no longer be controlled by the aztecas, however i give them a new territory in San Fierro "King's" - Marina after End of the Line will be take over by the Aztecas, even if you had taken over that territory before Link: https://www.mediafire.com/file/je0blg6khxhweqi/SA_Storyline_Improvement_v1.2.5.rar/file
  3. Hi! Since I like to modify wanted level system in III era because it's a significant part of the game I decided to make another mod. As you can see this mod is a 6th WL star related (the second military mod made by me) and it makes the tanks attack you with cannons. With this mod GTA will slightly remind you to some war game: 04.06.17 Tank Fire 1.4 - fixed game crash from the previous version, - removed tank aiming when the soldier exits the tank. 20.02.17 Tank Fire 1.3 - fixed player's tank "frozen aiming", - removed aiming ability for destroyed NPC tanks, - SWAT Tank water cannon replaced with cannoballs - mod changes available through Tank Fire.ini: ENABLE_ONMISSION = 0 ; [boolean] seting this value to 1 will disable tank fire while the player is on the mission - PLAYER_TANK_FIRE_RATE = 250 ; [4 bytes] time in milisecinds: 250 ms = 1/4 seconds (0 means the fastest fire rate) - NPC_TANK_FIRE_RATE = 1000 ; [4 bytes] time in milisecinds: 1000 ms = 1 second (0 means the fastest fire rate) - CANNONBALL_SPEED = 220.0 ; [float] - CANNONBALL_SMOKE_R = 1.0 ; [float] Cannonball some colour Red [values from 0.0 to 1.0] - CANNONBALL_SMOKE_G = 1.0 ; [float] Cannonball some colour Green [values from 0.0 to 1.0] - CANNONBALL_SMOKE_B = 1.0 ; [float] Cannonball some colour Blue [values from 0.0 to 1.0] *********************** TANK FIRE VERSION 1.21 *********************** - there's no need to use $INCLUDE directive any more so remove everything from the previous version and just use this single $CLEO code, - drasticly increased the distance shot of the tank fire (200.0) so now you can hit every vehicle (even Hydra), - decreased interval between shots, - tank pushing power has been removed, - tank "doom" aiming is completely controlable by mouse movement - there's no delay in moving, - it's possible to destroy other tanks so it looks like a tank battle game, - the players tank has a rapid fire and it can be activated by "press and hold" the right mouse button, - at STAR7 the players tank can be destroyed by other tanks (not tested), - the code shoud work for multiple game versions (not tested). Mod features: - other tanks are now vulnurable to explosions of any type so you can easily destroy them in combat (handling.cfg file was not modified), - tanks are pretty precise when they hit a standing or slow motion targets, - vertical direction of a cannon projectile trajectory is also defined so the tanks are able to hit you while you're flying a helicopter at low heights for exmpl, - if you drive really fast the cannon projectiles will most likely miss you, - appart from m4 assault riffles soldiers from tanks will carry thermal googles and bombs (they'll not actually use those extra gear but they'll drop it after death). - if you're on foot you can surrender yourself by clicking LCTRL and S at the same time. Source code v1.1 Tank Fire 1.42 (07.10.2019) DOWNLOAD v1.0&v1.1 EDIT: ******************************** TANK FIRE VERSION 1.1 ******************************** Code update: - inputed safety conditional checks in order to prevent the rare game crash, - removed the player's tank vulnerability to explosions [NPC tanks can still be destroyed by any type of explosion], - added the ability to faster rotate the player's tank gun [like in V], - decreased the push power of the players tank while fireing a cannon projectile, - drasticly increased cannon projectile speed for NPC tanks (I'm still not sure which speed I should set- future code versions will be diferent), - tested for 1.0 game version.
  4. 𝓦𝓸𝓡𝓯

    Beta Grey Radar

    Hi, I'm bringing beta gray radar is complete you can install on modloader and alci's img editor 1.5 have fun. Discord https://bit.ly/382Tf84 Download
  5. Timjab

    Timjab's Workshop

    CARS Note: Thanks for visit my workshop.
  6. ======================= Myths Mod 3 - The Return Of The Monsters ======================= Plot Description DOWNLOAD : https://www.gtainside.com/en/sanandreas/mods/140738-myths-mod-3-the-return-of-the-monsters/ OFFICIAL FORUM MYTHS MOD
  7. Seemann

    [REL] Sanny Builder

    Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA3, VC, SA, LCS; partially VCS). It is aimed to make the process of editing game scripts and missions as easy as it's possible. It includes a disassembler, permitting the end-user to quickly disassemble the MAIN.SCM file which contains game scripts, and a compiler which produces a binary script file readable by the game. The editor itself offers a large number of useful functions such as; syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more. Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities. Official website: sannybuilder.com Current version: 3.3.3 Last update: 2019-10-20 Further reading at GTAModding.com: Sanny Builder Mission_Scripting (Overview) CLEO Follow me @SannyBuilderDev
  8. Zeneric

    Animal Statues Remastered

    Animal Statues Remastered. Some parts of the animal statue replacements were built on default models, and other parts of the statues were ported from freeware sources. And some of the textures were upscaled 4 times with ESRGAN and downscaled 2 times. HD bull and cow statues have "coke_puff" 2dfx particle placed under their noses, to visualize the bull/cow statues puffing with smoke. Also, bull/cow statues' tails are animated - they rotate half way, clockwise, and rotate back, and so on, as if twigging. Install: Put in modloader ( https://www.mixmods.com.br/2015/01/SA-Modloader.html ) Authors: Zeneric Kkjj ASRemastered v1.0 download: https://drive.google.com/file/d/1WqiS2uHgLeI2Fsnge34JGF9lqYoYyL1y
  9. Description: SAAS is my attempt to improve ambience over the whole state of San Andreas. A lot of sound effects was tweaked / twisted / smashed / baked using Audacity, in order to make them compatible to San Andreas atmosphere. A clever script coordinates everything, loading only the sounds triggered by specific places (defined by INI file). Its main features are : - Highly customizable by INI file - Sounds for dozens of places like : seas, rivers, roads, cities, country, desert, woods, farms, airports, ships, crowds, etc. - Day / Night variants - Smooth transition between different sounds/places (no hiccups or glitches) - Only uses 2D streams (avoiding those bugged 3D sounds) Warning : This mod does NOT change any in-game sound. It's NOT a replacement for any object's sound (like cars, peds, etc). It only adds "ambience" (AKA background sound). Installing: Just copy the content of the Zip file to Cleo folder. You will also need this ---> http://gtaforums.com/topic/518780-cleo4newopcodes-by-dk22pac/ Usage: If you feel those sounds too much loud, reduce "globalVolume" in INI file (for example to 0.8) Instead...if they are too low, just reduce game volume to 30% (or less)...and then increase Windows volume. Make sure you have the latest Cleo Plugin installed and that your system can play MP3 files. This mod was only tested in 1.0 US EXE version. Disclaimer: This mod was built using Free / Non-Copyrighted / Free for Non-Commercial Use...Sound Effects. Those sounds are (mostly) from www.freesound.org - very few are from youtube (and similar sites). If you are an author and feel disrespected about any of those sounds, please contact me and I will promptly remove it. This mod cannot be used for commercial purpose. Bugs: You say (Bug Hunters / Beta Testers are wanted). Improvements: Opinions / Suggestions / Corrections from Experts will be very appreciated. Distribution: Go ahead...spread it everywhere...You can even change it for your Taste. Credits to "Pep Legal - GTA Forums" would be kind. Download: full release (jul-16) STANDARD VERSION ==> https://mega.nz/#!pd5ixSzC!Te7Hq6NuAT3Io__OX1MeJsdxNVyX-uKEG7o1anAIR9s LITE VERSION ==> https://mega.nz/#!dEg1BT5Y!_qcM9eZX_NsvozUmzC-H1B0Q27d6ylYeUt-WTFk7YEY small UPDATE (ago-16) [ this one updates both : the release "jul-16" and also the old "nov-15" ] STANDARD VERSION ==> https://mega.nz/#!UZhB1QZQ!1VHLVleeQPFzvpHPvTwBmueQNPiQgPF8qqW8bt_NoDY LITE VERSION ==> https://mega.nz/#!JIhBlDDD!v6dgLHqlHYLVgy4cCJRLKdbxIe-TB2gWkJ0MAzJOArY (obs.: the only difference between versions is the compression level of the sound files ) Credits: GTA Forums -> Junior Djjr for great tips about Memory Address...and indirectly all those gta ingenious who keep their projects Open Sourced ( I learned a lot from them ) and a huge Thanks to Deji for that Opcode Database ( http://gtag.gtagaming.com/opcode-database/ ) (honorable mention to DK and his New Opcodes, which made my work easier) Freesound.org -> klankbeeld (mostly), inchadney, conleec, corsica-s, robinhood76, reinsamba, brandonnyte, audiactiva, jymdavis...and many more. Videos: (by BlackAlienHD)
  10. gtadrive

    Atmosphere simulation Timecyc

    Hello there. I would love to introduce my GTA SA Timecyc modification which I'm trying to simulate the atmosphere and use all available default SA's capabilities in terms of weather simulation. I'm trying to apply 1/2 of the sky color to the static game objects, 1/4 to dynamic game objects, rotate the RGBA color correction to reproduce sun light color. After fixing the sky and color correction, the picture starting to look like the game has sky light and direction light (sun) applied, plus it gives some color boost for vegetation making it a little bit more greenish. DL current version 0.3: https://1drv.ms/u/s!AqT8VbSeVlEfhDN8srK_j82lNEWT?e=pNoeAc Screenshots below:
  11. Police Helicopter v 1.6 Download Link [sA] Police Heli [VC] In case you prefer detail explaination instead of just video: - helicopter has a pilot and a few SWAT officers inside, - doors are open and 4 extra attached SWAT officers armed with AK47s will attack if a wanted stars are 4,5,6 (or 7), - Helicopter speed is extreme - it's synchronized with its distance from the player, - pilot warns the player with a megaphone each time he spots him (voices from helicopter are taken from Liberty helicopter cops), - different colors of a helicopter will appear in game, - SWAT rope... If you think that mod is too dificult for playing here're the lines that controls the shooters: // weapon accuracy:02E2: set_actor [email protected] weapon_accuracy_to 27 // values from 0 to 10002E2: set_actor [email protected] weapon_accuracy_to 27 // values from 0 to 10002E2: set_actor [email protected] weapon_accuracy_to 27 // values from 0 to 10002E2: set_actor [email protected] weapon_accuracy_to 27 // values from 0 to 100 // fireing rate:07DD: set_actor [email protected] temper_to 70 // values from 0 to 10007DD: set_actor [email protected] temper_to 70 // values from 0 to 10007DD: set_actor [email protected] temper_to 70 // values from 0 to 10007DD: set_actor [email protected] temper_to 70 // values from 0 to 100 Those lines are located inside #POLMAVERICK code. After you modify it inside Sanny Builder - press f6.
  12. 4Arty

    San Andreas Cinematic Sound Effects

    Well, everyone knows what standart san andreas has very low quality illegible sounds. This mod fixes this and created for purely new gameplay experience. Features: - Enviroment loops, impacts, debris, weapon shots, explosions, collision sounds in 44100 khz without clicks, noises and troubles in audio stream - Car sounds in 28000 khz (it's really enough) designed by rev tool - All GENRL sounds replaced and tested by me - Every audio file was edited and processed - All PAIN_A sounds (exluded CJ bank) -All FEET sounds in 32000 kHz Also recommended to use with http://gtaforums.com/topic/825069-san-andreas-ambient-sounds-saas/ download link 1: https://www.sendspace.com/file/i9sq5b download link 2: https://drive.google.com/open?id=14G5nX-sNMgQU1mZ9qfYdXQy-dwQSAmHJ full preview:
  13. AlphaBit

    [CLEO|SA] Land Mines

    Land Mines (No further support available) Features The original texture from GTA III and GTA Vice City was restored. Hidden pickups at Area 69 and the Big Ear which give 25 mines. Key bindings that work with joystick/controller (mentioned on picking up a mine). Shooting the mines or stepping on them will make them blow. Mines can be attached cars and will explode on entering the car. The mines take 2 seconds before becoming active when attaching to a car only. You cannot place mines while on fire, falling or performing an animation. Mines are lost when wasted unless you're dating Katie. Mines are lost when busted unless you're dating Barbara. You don't lose land mines if you have achieved 100% completion. Download Release.zip Requirements CLEO Library Any IMG Editor
  14. Victor_Troquetti

    [FIX] Real Weapons on Icons

    Real Weapons on Icons Some weapons of the GTA San Andres have mismatched icons, the weapons are: -Colt45: The weapon model is the Colt45, but the icon is a Glock; -Silenced: The model of the weapon is the Colt45 with silencer, however the icon is of a Glock with silencer; -Micro UZI: The weapon's model is Micro UZI, but the icon is a MAC10; -Rifle Sniper: The weapon's model is the M40, but the icon is a HK PSG1; -AK47: The weapon model is AK47 with butt, but the icon is AK47 without a stock. Consider the pack as a FIX, in the pack there are two versions: -Substitue Weapons: New weapons corresponding to standard icons; SS's: http://imgur.com/a/HZ9UL -Substitute Icons: New icons corresponding to standard weapons. SS's: http://imgur.com/a/9BDvZ Download on site: http://www.mixmods.com.br/2016/12/real-weapons-on-icons-corrigir-icones.html
  15. imring

    SAMP | Dialog ImGui

    version 8.0 This script changes the dialog interface from DXUT to ImGui. Requirements: SAMPFUNCS MoonLoader MoonImGui Installation: from the archive dialog_imgui_v8.rar transfer files to the moonloader folder. Download: GitHub Release BlastHack Settings Activate menu: /disettings Enable Dialog ImGui - enable dialog with the new interface (standard included). Return the standard dialog when pressing F8 - returns the standard (DXUT) dialog when saving a screenshot. Enable Dialog Hider - this feature allows you to enable dialog after it is closed. (this function is not available since version 6.0). Enable item retention after closing. Enable layout display - includes the display of the keyboard layout near the input line. Updates Version 1.0 Release. Version 2.0 Fixed bug with button Shift. Added auto-focus Editbox for dialogs 1 and 3 styles. Added Dialog Hider. Added saver item selection. Version 3.0 Fixed bugs. Added settings in the game. Version 4.0 Fixed bug with ESC. Fixed bug with the new version of MoonImGui (1.1.3+). Fixed bug with clinging dialog elements. Fixed bugs with dialogs 5 and 4 styles (an extra column in some cases and navigation). Added display of the layout in the dialog. Added AlphaBar (transparency) when changing color. New title bar. Thanks DonHomka for the code. Version 5.0 Added the ability to turn off/on the standard dialog. Added the ability to include a standard dialog when pressing F8. Fixed bug with dialogs 4 and 5 styles. The layout is now on the right side. Now you do not need to reload the script/game to change the font. Version 6.0 Fixed bug with width in dialogs 4 and 5 styles. Now the script is compatible with other scripts that work with dialogs. Added a check for the presence of a font (if there is no font, then it will be font Arial). Recalculated height in dialogs. Removed Dialog Hider. Added indent in ColorEdit. Version 7.0 Fixed problem with .ini. Fixed bug with the choice of the element in dialogs 4 and 5 styles.
  16. nWo51289

    OpenBull - Bullworth Town in SA

    OpenBull is a map conversion that converts the map of Bullworth Town from Bully: Scholarship Edition (PC Version) to GTA San Andreas Modloader is HIGHLY recommended! Drag & Drop "OpenBull" folder into the Modloader folder, enable in settings and play! You can install the 'old fashion way' but I will not give any assistance! Can I use the map in my mod? Yes you can! Its called 'OpenBull' for a reason What has been converted? Everything. This is converted straight from Bully to SA as is. Will you convert the map to VC, III? No, but you are more than welcome to do that! Will you convert characters? No just the map Are there traffic? Yes Are there bugs? Alpha textures Why are there missing terrain? That's because the player in the Bully game was never intended to go to those areas or see as well has some objects not having collision OpenBull 1.0.0 initial release (libertycity.ru link) Rockstar Games @cj2000 - R* Col Converter, R* Texture Converter @fastman92 - fprocessor, IMG Limit Adjuster @DK22Pac - MagicTXD @LINK/2012 - Modloader @ZAZ - Clean main.scm
  17. ThePedro004

    SA:ROADS (HQ/MipMapped)

    Authors : ThePedro004 (Editing/Packing), Anime_Boom, Cryhd, Arc_Angel, EpriTeX & Reyser (L.A. Roads), ParoXum & BLITZ (SRt3), dima001rus & MaKs_IV (RoSa). San Andreas roads retexture project that uses textures ripped from L.A. Roads mod for GTA 5, the textures are 1024x with mip mapping and replace the roads of Los Santos, L.S Rural Zone and Las Venturas. The Desert and San Fierro weren't covered because the roads textures are in TXDs that share textures of the map and yet, the roads TXDs have textures of other parts of the map, for this reason, I used some textures from RoSa Project and SRT3 for the other textures in the TXDs, for this reason is recommended using RoSa Project and/or SRt3 with this mod and lowering their priority in modloader. Download
  18. pimann

    MarieMod

    This mod adds Marie Rose from Dead or Alive 5/6 to GTA III, VC and SA. Included a script to change her outfit. Also included an extra that makes this mod similar to my mods 'CJ's New Girlfriends' and 'MyriadMarie'. Meaning, if the extra is installed, every skin from this mod is classified as a separate character. Outfit |Who is this if the extra is installed |Exists in the III version |Exists in the VC version |Exists in the SA version | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Marie |Yas |Yes |No | (DOA 5/6), red | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Marie |No |No |Yes | (DOA 6, blue) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Punk/gray T-shirt |Julie |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V10 |Valerie |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Winter |Valerie |No |Yes |No | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Overalls |Elizabeth |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V9 |Kate |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Purple Dress |Adeline |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| White Dress |Ann |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| School Uniform |Xenia |No |No |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V1 |Valentine |No |Yes |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Newcomer School |Irene |No |Yes |No | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual |Irene |No |No |Yes | (fatalitysonic2) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Casual V4 |Daria |No |Yes |Yes | (alexissinn) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Black Sweater |Margaret |No |No |Yes | (DOA 6) | | | | | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Training Gear |Diana |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Newcomer Sports |Victoria |Yes |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Aroma |Helen |No |No |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Wendy Marvell |Christine |No |Yes |Yes | ------------------|--------------------------------------------|---------------------------------|-------------------------------|----------------------------| Usage: 1. Without Extra [Num +] Switch Outfit [Num -] Switch back to the default character (SA only) 2. With Extra [Num +] Switch from Marie to her friends [Num -] Switch back to the default character (SA only) [Num *] Call Marie's friends as bodyguards III: Left Arrow = Previous, Right Arrow = Next, Enter = Select, Backspace = Close menu VC: 1 = Previous, 3 = Next, 2 = Select SA: Arrows = Select from Menu, Num* = Switch between pages 1 and 2, Num/ = Clear player group, Enter = Close menu, Space = Select LINKS REMOVED
  19. The Peacemaker It's the first SCM storyline I made, This is the first chapter of the USL (LSU in English) a series of storylines which are a connected in the same universe. This universe is a little based on the Rockstar's 3D and HD universe. Involving some police divisions, events and a lot more combinated. This storyline was originally made in Spanish and translated to English by me, so if you see any mistakes on the subtitles, I apologize. I really have to say thanks to people who made some mods to be used in this storyline, and some people who helped me with the Sanny Builder coding! Story: "Alex Snyder, a guy who was in a gang but he got out because the situation got complicated, it's now trying to live a normal life in Los Santos, dealing with the death of his girlfriend Samantha. It's 2016 and Alex it's trying to overcome all those bad memories of the past, but a friend of him got kidnapped, so he is tested once again." Features: Trailer: Download: The Peacemaker mod (link in the description of the vid!): https://www.youtube.com/watch?v=Yansz0aiw8I English Translate: https://www.mediafire.com/file/jef1lk3jc4luooi/The_Peacemaker_English_translate.rar/file As I said, it's my first SCM storyline, so you'll probably find some bugs. I hope you enjoy it, thank you!
  20. Guru Sangha

    GTA San Andreas Street Wears Threads

    Hi Guys I am Guru Sangha you can find my mods on Gtainside.com You can share your Ideas, Give suggestions for new cloths for GTA SA you can ask me for any help & you can share your mods in this topic I creat & convert cloths for Franklin, Trevor, Michael, Online Male, Online Female & our most favorite CJ Note : Please Don't upload mods without original author's permission This is my Profile Link on GTAinside.com http://www.gtainside.com/user/Guru Sangha
  21. THE MOD HAS BEEN REMOVED SINCE IT IS ANCIENT.
  22. 𝓦𝓸𝓡𝓯

    [Mods is Dead] Beta Radar Not Complete =(

    I changed the topic you can download here. https://gtaforums.com/topic/919877-beta-grey-radar/
  23. Marty McFly

    HQ Mipmapped Road Textures

    What is it? Road textures for SF and LV and a Grove Street retexture. I was simply too lazy to retexture LS' roads completely, but may do it in the future, hence WIP. They are mipmapped, so everything should be fine. I am aware of various bugs especially on pedestrian crosswalks, due to bad UV mapping which I don't know how to change. Many people already have them because they are released for a very long time but I decided to create a topic for it so it's more "official". Download: LV Road Textures SF Road Textures Grove Retex 0.3 Screenshots:
  24. Inadequate

    CLEO Cheat Menu

    San Andreas: CLEO Cheat Menu V4* Well, this mod does not need an introduction, everybody known the good old CLEO Cheat Menu by UNRATED69. Then... what did you did? Fix almost all menu options as well as removing and add new options to it. I started to work on it in early February and I stopped in late April, but since I'm still not happy with some options yet and I want to work again on this soon... or maybe never. Who knows. What's new: *New main menu organization as on some sub menus too. *Fixed, added and removed useless options. *Alphabetical order on some sub menus (like onto the vehicle spawner) *Help text boxes added with GInput compatiblity. *Missing weapons and new weapon options added. *Crazy weather selector fixed and missing weather ID added. *ZAZ's clothes menu with some tweaks and fixes by me added. *Some "new" player cheats added. *Missing vehicles added to the vehicle spawner. *New vehicle cheats (like Cars Drive on Water only present on PS2) added. *Now you can enable or disable Gang Wars. *Fixed teleport to marker option. *Missing missions, mission text name and black fade added. *Added an option named "Drunk Visuals" and a hot secret option into the miscellaneous sub menu. *More stuff that maybe I forgot to add to the list. Screenshots: Usage: Press CTRL + C in-game. DOWNLOAD Credits & Permissions: UNRATED69 - This work is based on his old Version 3 (V3) of CLEO Cheat Menu, without him this would not possible. ZAZ - For his CLEO Clothes Menu. I tried to contact they via PM two weeks ago to ask the corresponding permissions, but UNRATED69 seems to be not very active here in the forums anymore and ZAZ can't receive new messages. So I hope there's no problem to upload this work.
  25. KDST

    Neons and Shadows

    Some textures in PS2 are better than PC because PC had bad compression and some textures like neons or shadows this quality drop affects them in some textures and that's why I started looking for all the textures that contain neon and shadows. Here a comparison PC PS2 Neons PC PS2 Includes SA Version for Neons more notable in LV and shadows in interiors Download https://www.mediafire.com/file/2pk6lavu5oj3uvr/Neons_and_Shadows.rar Credits: Mugetsuga for PS2 Feels
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