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  1. I had this ambitious idea of combining content of each game to each other since 2016 except I wasn't really experienced enough back then and had crashes any code I changed..... I began working on this project after getting experienced late 2017 and had breaks from time to time till more tools were available that I can continue my work on, not to mention of course the amount of crashes I went through and the frustration and reinstalls but yeah it was definitely worth it The mod was made with the intention of being able to experience the game the same way other with the other dlcs.
  2. NativeUI IV Library (Screenshot of version 0.1) Download Version 0.6 ⚠️ A important change was made for version 0.5. Please check the version history for version 0.5. NativeUI Documentation What is NativeUI? NativeUI IV is a ScriptHookDotNet based library to easily create your own Rockstar-like menus for GTA IV. Menu features Controller support Event-based callbacks Current menu items Default menuitem to show text (can also be used as a button) A checkbox A list item Item fe
  3. BrynnaDaRosa

    [IV] Music Tees for Packie + Bonus Suit

    I'll tell you, a cultured man pulls an incredible job as the leader of a heist crew, the first thing he buys with his quarter million is a bright red Comet— what's he gonna do with the rest? Band tees??? Band tees!!! Here's an eclectic mix of culturally important music carefully pasted onto Packie's silly oversized polo shirt, I've been making these to bide my time while i figure out how to get 3DS Max 2017 as long as there's no export solution for the work I've done in Blender. I hope you enjoy them. You can either have fun and change his clothes in a train
  4. B Dawg

    More Varied Handling

    The purpose of the mod is to make cars within a class more distinct from each other, while also fixing some oddities. Changes: Supercars - Global changes: Higher speed & traction values to differentiate themselves more from Sportscars. SuperGT - Speed & traction values more on par with other Supercars, because such a rare vehicle shouldn't feel on par with Sportscars or slower; Turismo - Highest traction & the best steering, but the slowest in it's class; Infernus - The fastest in it's class, slightly more traction, but suffers from understeer;
  5. Hello , I just created the added Weapons sounds so that the peds who having the gun will fire and sound will be coming from there.Same for Niko, Luis, Johnny You can use this : for convenience :https://www.lcpdfr.com/downloads/gta4mods/misc/27931-add-on-weapons-pack-iv/ Download http://www.mediafire.com/file/5v9ks68h5nat8ao/EPISODIC_SOUNDS.rar/file
  6. Zolika1351

    [IV] ZolikaPatch

    This plugin has been floating around for a while now but I never actually properly released it, it aims to fix & improve various things in GTA IV, such as removing the mod-only lobby seperation from 1.0.7.0, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Pl
  7. ******#######POLICE ENHANCEMENT########****** FEATURES: 1. Uses Different Police Textures/Models to have a variety of police. 2. Edited Peds.ide for best looks for police 3. Police Will be always wearing Hats Goggles ( their props) 4. special Police Team like Prison Guards (TLAD) in Alderney, State Troopers, Traffic Cops will spawn every where, even the Fat Cops, Cops will spawn in Alderney 5. Special Force like CIA/FIB (TLAD/TBOGT) will be activated during chases. 6. Every Police, SWAT/NOOSE, FIB/CIA will be having M4 Rifles and all guns with armour Equiped 7. SWAT/NOOS
  8. Since R* is likely going to make us unable to play the official MP anymore, I decided to preserve the entire mode (including the lobby, all gamemodes, the hud, the phone, etc) using CitizenIV so everyone can keep playing to their hearts' content. (as long as there's a CIV server up of course) This modifies CitizenIV directly so you shouldn't join any normal servers with it. I've included a dedicated server with no resources, set up so that only players with this mod installed can join it. Installation: Unzip the archive into your CitizenMP-iV Reloaded folder. Al
  9. Mr. Jago

    Restored Beta Jacket

    Based on the jacket seen in this beta screenshot, I found most of the original geometry and textures on a random ped and adapted them to fit Niko once more. Includes two extra variants based on the ped textures. I'm calling this first release a preview because I'm sure there's some rigging errors and I think the smoothing could be improved a bit. Replaces the Spyde track top for now, sorry. PREVIEW 1
  10. Xplorer

    OpenRPF (actually open)

    Download: on GitHub Warning: Alpha software. Notice: You can export files with a double click and open folders. You can't navigate back without closing the tool. You can't export the whole archive. This is just going to be another tool to extract RPF archives. Don't expect too much. It's going to be open source tho unlike some other mods. Currently I'm documenting RPF0 to learn the format from the ground up. I'm nearly finished, there's just one thing about the TOC related to directories that I'm unsure about, but that's just a matter of time and research. I am
  11. THE COMPLETE LIBERTY CITY (IV + EFLC MAP MIX) READ BEFORE DOWNLOAD Hi guys, i finally made it, the mod that have every thing and objects of TLAD and TBOGT maps into GTA IV. yes, i know that exist a mod what do that, but honestly that mod is unfinished and full of glitches, this mod only Install the Maps and Other detail of the EFLC that don't have GTA 4. Like the Screen of TBOGT cafe and interiors along with their respective maps. i made to recreate the map of TBOGT and TLAD in the Original game (note: THIS MOD ONLY IS COMPATIBLE WI
  12. The goal of this mod is to recreate the beta build of Grand Theft Auto IV from Trailer 1 and 2 also filling in assets from Trailer 3 and 4 as well as take hints from Grand Theft Auto III and Grand Theft Auto SA. Checklists. Beta SA styled Radar. Beta Airport with more Runways. Beta Radio Stations. Playable Go Go Space Monkey arcade. Buffalo, Previon, Fighter, Coach, NOOSE Boxvile, S.W.A.T, and LCPD Enforcer. Peninsula on northwest of Alderney. Larger Middle Park. Beta Vehicles. Beta Police officers Military at six sta
  13. Sneed

    GTA IV CE: FusionFix

    Now it's a well known fact that the pc ports of Grand Theft Auto IV and Episodes From Liberty City are not amongst the most praised pieces of technology out there. And it's a shame really, because these games are nothing short of fantastic, and they deserve some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc port of GTA IV CE a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report van
  14. Hey y'all I am currently making a Alpha Mod for GTA IV to remake the 2004-2007 build's of the game. Car's by PowerGamingU. Original 2009 Beta Mod by SLAYERMAGGOT109 Download link remove due to copyright. Enjoy! cuz i do not know how to make car mods, mission scripts, and many more so wish me luck!
  15. This Mod is meant for Last Year GTAIV 10th Anniversary and made some of the characters to capture like the EFLC Special Thanks to (Japan) GTA Love and whatever57010 to inspired it and myself, but i thought a while ago before (Japan) GTA Love made one I already know (Japan) GTA Love made one Original Version, but I just wanted to make one myself just to finish it (well not really, they maybe some bugs or errors I might fix or not). Grand Theft Auto IV Characters Changes Niko Bellic EFLC Skin Paler and Hair (Optional) Johnny Klebitz EFLC Model w
  16. Since I couldn't find any radio wheel mods that worked on patch 8 & EFLC 3 (the only one is in V Style and that's .NET which doesn't work on those patches) I decided to make my own. I've been working on it for a few days and now I think it's ready for release. It has a functional radio wheel that shows up by pressing Q (and quickswitches radio if you tap Q) with the radio name, song name and song artist showing up in the center of it. It's mouse only for now (I don't have a controller yet) and the mouse controls are a bit wonky, but after some tweaking it's not too bad. It also supports mo
  17. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also
  18. Zolika1351

    IV HUD & Radar overhaul

    This mod aims to remake every part of the HUD that uses textures, making them higher resolution but without making any other changes where that's possible. Currently done: 8 radar images Radar circle Blips (512x blips from my remastered blips mod) Some controller buttons 13 radio station icons out of 23 Rockstar Games & Rockstar North logos Planned: Fonts Pause menu radar Pause menu low-res map Weapon icons Title logo Network icons (typing, host, voice, rank, etc.) Issues: No railways on th
  19. This is a mod that replaces the Default Niko Bellic audio with the audio of Snoop Dogg from "True Crime: Streets of LA". *note that not all audio was replaced and that there might be moments where default nikos voice is played.* Current progress [Alpha 1] - Shooting Audio - Carjacking/crash audio - Fighting audio - Chase/Arrest audio - Some damage/pain audio Video Recommended skin to use: Snoop Dogg by AC.Amir Download Link: Alpha 1 [30 MB] To install - Use OpenIV to replace the files in PC/Audi
  20. jacell

    Jacell's Workshop

    Welcome to my workshop where i create and share custom, slightly improved vehicle interiors textures of better quality for GTA IV/EFLC cars. I look forward to getting feedback and request on what cars I should do next. Completed: Huntley sport https://www.gtainside.com/en/gta4/cars/120726-new-huntley-sport-interior/ Cavalcade FXT https://www.gtainside.com/en/gta4/cars/120829-new-cavalcade-fxt-interior/ Bullet GT https://www.gtainside.com/en/gta4/cars/120706-new-bullet-gt-interior/
  21. jaqub

    [IV/EFLC] Upstate Alderney

    Upstate Alderney (Alderney Countryside/expansion mod) As couldnt promised us a countryside around Liberty City, this mod adds it above Alderney. Why Alderney? Liberty City is just based off an metropolitan city, and Alderney is not a part of LC, but its living as a island is very small.... This is a new idea, so we just put here our plans in what way it will go. It will be finalized through CityScape 1.8 and converted with GIMS IV in 3ds max. Join the GTA IV Modding Discord server to follow our progress: https://discord.gg/VR5fedq Team
  22. Zolika1351

    IV Fixes & Improvements

    I was pretty disappointed in Rockstar for not providing any fixes for the 10th anniversary, so I decided to fix some bugs myself. I don't have a lot done currently, but I will have more fixes in the future. Changes: Screenshots: DOWNLOAD LINK (3.0)
  23. Zolika1351

    Cunning Stunts IV

    Ever wanted to try Trackmania-style stunt maps from V in a game that actually has good vehicle physics? This mod ports all of the original mpstunt objects to IV letting you do just that. I've included a sample track in the archive (loadable by Simple Native Trainer and my menu version 28.0 and up) Recommended to get my patch to avoid random crashes and my trainer (29.0+) to have functional turbo boosts. DOWNLOAD LINK (v2.25)
  24. As everybody knows, in contrast to standard GTA IV and The Lost and Damned, The Ballad of Gay Tony doesn't only have a very different atmosphere that somewhat feels weird in Liberty City, but it suffers from being too much lighthearted, goofy, and colorful, in addition to a couple of more annoyances. Overused pink, a lot of rainbow colors, unbearable soundtrack, mission scoring stats' menu appearing on screen after each mission, you name it. So, in short, the main purpose of this modification is to enhance your gameplay's experience by giving The Ballad of Gay Tony a closer fe
  25. Mafia Rage (Mafia 1 port to GTA IV and V) Mafia I to GTA IV and V (Or Lost Heaven in GTA IV and V) is an total conversion mod that ports the content from Mafia I to Grand Theft Auto IV (and V). It will contain the entire map (Lost Heaven, Countryside and the racetrack), vehicle, props*, interiors, objects*, peds and weapons. Also will feature (maybe as add-on) the game stlyle from Mafia 1 like the car handling* and GUI (HUD, Menu and Map style). In addition the mod will split in 2 playable options (will be featured into seperated option). The mod idea orginally came from the last LH to
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