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Found 46 results

  1. Xplorer

    OpenRPF (actually open)

    Download: on GitHub Warning: Alpha software. Notice: You can export files with a double click and open folders. You can't navigate back without closing the tool. You can't export the whole archive. This is just going to be another tool to extract RPF archives. Don't expect too much. It's going to be open source tho unlike some other mods. Currently I'm documenting RPF0 to learn the format from the ground up. I'm nearly finished, there's just one thing about the TOC related to directories that I'm unsure about, but that's just a matter of time and research. I am aware that RPF2 is already publicly documented here, but RPF0 is somewhat different and imho needs a proper doc and a proper tool. Maybe we'll be able to see table tennis characters in RDR2 at some point lol. RPF0 and RPF1 were used both in Rockstar Games Presents Table Tennis. the first game based on RAGE. So here's my research: First of all the Wii and Xbox360 version differ, cause only the Xbox360 version seems to be using RAGE file formats - so the Wii version is kinda irrelevant for me. Header: TOC (after 2048 bytes): Structure for Directory: Structure for File: After the last filesystementry, so exactly after (2048+(Count of all contained objects - root ("/") is included in this!!! * 16) the filesystementry-name-section starts. It usually looks a little like this: Then the TOC ends. After that there are just the binary data where the files are stored in.
  2. El Dorado

    GTA IV & EFLC: FusionFix

    Now it's a well known fact that the pc ports of Grand Theft Auto IV and Episodes From Liberty City are not amongst the most praised pieces of technology out there. And it's a shame really, because these games are nothing short of fantastic, and they deserve some love. Hence FusionFix FusionFix is a collaboratory work from members of the modding community with the goal of making the pc ports of GTA IV and EFLC a bit less broken. If you want to add your 2 cents to the discussion, head over here https://github.com/GTAmodding/GTAIV-Issues-List/issues Report bugs, suggest solutions, follow the general development of the mod. Download link can be found here (Source is also included) https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix Installation instructions are detailed in the above link, but it's basically drag contents from zip, drop to game folder. Initial release features: Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting Partially fixed emissivestrong shader bug that was broken after patch 6 - BAWSAQ building is still rendered incorrectly, but the rest of the lights are now present in the game (e.g. Rotterdam Tower, Comrades Bar area) Fixed DLC car lights in TBoGT Tree foliage casts dynamic shadows instead of static (also fixing the "vegetation shadow bug") Fixed handbrake camera behaving erratically when playing at high fps Check some before/after screenshots NOTE ABOUT OFFICIAL GAME PATCHES: This mod is being developed using patch 1.0.8.0 for GTA IV and patch 1.1.3.0 for EFLC as a reference. While it's not granted, it should also work on patch 1.0.7.0 and 1.1.2.0. As for older patches, it's basically trial and error. If you want to test it on older patches, try it and let us know how it goes. Other mods that goes along well with this one: XLiveless Addon and ColAccel Credits: TAG, CP, Tomas
  3. PowerGamingU

    Grand Theft Auto IV Alpha Mod

    Hey y'all I am currently making a Alpha Mod for GTA IV to remake the 2004-2007 build's of the game. Car's by PowerGamingU. Original 2009 Beta Mod by SLAYERMAGGOT109 Download link remove due to copyright. Enjoy! cuz i do not know how to make car mods, mission scripts, and many more so wish me luck!
  4. Since I couldn't find any radio wheel mods that worked on patch 8 & EFLC 3 (the only one is in V Style and that's .NET which doesn't work on those patches) I decided to make my own. I've been working on it for a few days and now I think it's ready for release. It has a functional radio wheel that shows up by pressing Q (and quickswitches radio if you tap Q) with the radio name, song name and song artist showing up in the center of it. It's mouse only for now (I don't have a controller yet) and the mouse controls are a bit wonky, but after some tweaking it's not too bad. It also supports mobile radio. (though it does conflict with Q for cover just like vanilla V does) I've included an .ini file with a lot of customization options (you can change the radio scale, radio texture scale, timescale when radio wheel is open (this gets disabled if you're in a multiplayer game with 2 or more players), song details font and x&y offset, amount of radios (the default .ini is set up for IV with Jinx's EFLC radio mod installed) and radio textures (I've added support for some predefined custom radio textures if anyone figures out how to add new radios to the game) I've also added a similarly styled weapon wheel with proper ammo and weapon name display. WARNING: MODIFY THE .INI AS IT'S MORE THAN LIKELY THAT YOUR RADIOS AREN'T SET UP EXACTLY LIKE MINE. Do not restart the game while modifying the .ini, it loads changes automatically. Screenshots: DOWNLOAD LINK (2.0)
  5. Zolika1351

    Character Switch

    A character switch mod for TBoGT. This is more than your average character switch mod though, as it includes much more than just switching between the 3 characters. It includes the characters' models with every clothing item (also with hats and glasses for Niko), walkstyles, rifle and rpg walkstyles, voices, save/load system with all 3 characters, and individual wanted levels, timecycles, hud colors, health, cash, armor and weapons, clothes shops for all 3 characters, and all weapons from both episodes with working sounds, functional save beds and usable safehouse elevators. You can also enable AI for the other characters by pressing RCTRL + A then hire them as bodyguards by locking onto them and pressing G, dismiss with H. This mod REPLACES TBoGT and would probably screw up the story if it didn't, so back up your setup2.xml if you want to play the original game. Installation: Unpack everything into your EFLC folder. Controls: F10 to save the game LAlt + F1-F3 to change character (F1 - Niko, F2 - Johnny, F3 - Luis) DOWNLOAD LINK (8.5)
  6. Zolika1351

    IV HUD & Radar overhaul

    This mod aims to remake every part of the HUD that uses textures, making them higher resolution but without making any other changes where that's possible. Currently done: 8 radar images Radar circle Blips (512x blips from my remastered blips mod) Some controller buttons 13 radio station icons out of 23 Rockstar Games & Rockstar North logos Planned: Fonts Pause menu radar Pause menu low-res map Weapon icons Title logo Network icons (typing, host, voice, rank, etc.) Issues: No railways on the radar images (I can't figure out how to make them look good yet, I'll add them when I can) Changelog: 1.5 Added some controller buttons Fixed memory issue with radar images 1.6 Added 2 new radar images 1.7 Fixed Outlook Park radar Added 1 new radar image Added HD blip for fire station 2.0 Added HD radio station icons Added HD R* Games and R* North logos 2.5 Fixed border color of some radio stations Added HD colored radio station icons Added icons for Self-Actualization, The Beat, Electro-Choc and The Journey Screenshots: Installation: DOWNLOAD LINK (2.5)
  7. Zolika1351

    Cunning Stunts IV

    https://mega.nz/#!fchh3JzQ!aAdDYhKWbFcDgXtz8DST95woETCr1JDoNR1e-SdNPhY
  8. Mafia Rage (Mafia 1 port to GTA IV and V) Mafia I to GTA IV and V (Or Lost Heaven in GTA IV and V) is an total conversion mod that ports the content from Mafia I to Grand Theft Auto IV (and V). It will contain the entire map (Lost Heaven, Countryside and the racetrack), vehicle, props*, interiors, objects*, peds and weapons. Also will feature (maybe as add-on) the game stlyle from Mafia 1 like the car handling* and GUI (HUD, Menu and Map style). In addition the mod will split in 2 playable options (will be featured into seperated option). The mod idea orginally came from the last LH to IV conversion by Alber2gt which was discontinued early by its slow progress. Many have wished and requested for an comback so I decided to take Lost Heaven as my first fully map mod conversion. *not planned mainly (note: The V port doesnt have a static plan, which means that we arent sure if the entire content is going to be ported on GTA V) More informations are coming soon. The mod is still in early development and searching for converters and scripters! Topic on Mafiascene Forum Join our Discord server for announcements, direct news and more details about the mod! Lead jaqub Headshots_Ops Map converting jaqub Headshots_Ops Car converting - Ped converting - Helper/Supporters (*testers) spartaque12 ZaKlaus Cukier Firefox3860 thg We appriciate it to help this conversion by joining our team, if you can convert cars and peds or write codes or scripts like on importing for 3ds max and .sco scripts on IV. Mods and Utilities used to make this mod Signature Banner
  9. Zolika1351

    Cutscene Collisions

    Ever wanted to be able to use cutscene interiors without walking through everything and/or be able to interact with cutscene props? This mod is for you! Currently done: Install instructions: Screenshots: Known bugs: DOWNLOAD LINK (8.0)
  10. Zolika1351

    Improved Freemode HUD

    https://mega.nz/#!HV5n1bbR!xH7OmKVYSk_M0NJ-SpChS7NJOqpHxO0DLyn9lGZ2VY
  11. (Japan) GTA Love

    GTAIV&EFLC Character Fixs

    GTAIV&EFLC to Character Fixs GTAIV&EFLC 10th Anniversary!! Good Best Story Game Replaying EveryBody!! Bad News to Cut Songs... Mods Link URL ↓ Link to GTAIV&EFLC Character Fixs Update List Manual Install Only TBOGT No File Fix Not Pedprops File Fix Add Readme GTAIV Characters Johnny Biker to EFLC Clothes Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to Original Gaytony to Original EFLC Texture(Not DLC Model Sorry) Ashley to Original TLAD Texture(Not DLC Model Sorry) Jim Fiz Biker to EFLC Model And Texture Jason Biker to EFLC Model And Texture Eugene Reaper to New Texture (Not DLC Model Sorry) EFLC Characters Johnny Biker to High Texture Luis to DLC Texture Color(DLC Model to Ingame Model Only) Gracie to GTAIV Model&Texture Jim Fiz Biker to High Texture Jason Biker to High Texture Roman to High Texture Ashley to High Texture Gay Tony to High Texture Biker Ped to New Model Niko to High Texture TLAD Evan to TBOGT Texture TBOGT Evan to Original Texture (Cutscreen & Ingame Model to Change) GTAIV&EFLC Patchs GTAIV1.0.0.0~1.0.8.0 EFLC1.0.0.0~1.3.0.0 (OpenIV Install) Mod to All Version Work (Thanks Picture And Movie to Youtuber whatever57010) https://imgur.com/a/TYzPI (This video is not mine, but it shows the difference.) my GTAIV&EFLC Fixs to DLC Clothes GTAIV Johnny Clothes to Beta Clothes/EFLC Johnny to Final Biker Jacket Clothes Sorry Bad English (Japanese)
  12. direct

    direct's Workshop

    direct's Workshop I make SA-style and IV-style vehicles - edited vanilla cars, from scratch or from other games. Decided to open a workshop to release them here. @Crack Yo' Neck and @savidgehelp me with the mods because im too lazy to get blender 2.8. Released vehicles GTA San Andreas GTA IV
  13. Wakka387

    Marcus Bellic Mod [TCNY voice to GTA IV]

    This mod replaces a majority of Niko Bellics audio with "Marcus Reed's" voice from True Crime: New York City. With this one, I made sure to fully replace "MOST" of Nikos lines including his "ANGRY" archives. the only ones untouched are the Minigame/Prostitute/GF/Taxi related lines as well as some of the generic insult lines. Everything else is 100% replaced and working ingame. Video: There are some repeated lines, due to working with a limited voice set. but over all it should still be fine... Download link: Here To install - Use OpenIV to replace the files in PC/Audio/SFX/Speech.rpf with the files included in the archive. be sure to make a backup of the speech.rpf archive first
  14. Zolika1351

    HD Remastered Blips (512x512)

    I started with controller icons but never finished, yesterday I decided to start remaking blips in general. I started with TBOGT mission blips and colored them to have different colors like in IV (included as extra in the archive), then did normal purple TBOGT blips and then finally a lot of IV blips. 4k+ monitor recommended. Some blips: In-game screenshots: 0.2: Added 128x128 versions. 0.3: Added blips: Stevie's garage, MP rectangle objective blips, ULP, Vlad, Hostage, Faustin, Dwayne & Red Dwayne, Michelle, question mark, Roman, Club, Helitour and Station C (this is used in SNT for saved cars) 0.4: Added blips: Dimitri, Elizabeta, Jimmy, Little Jacob, Playboy X Yellow&Red, Revenge, Station 3, Added MP blips: Grenade Launcher, Grenades, Rocket Launcher, Shotgun, SMG, Poolcue, Sniper Download link (0.4)
  15. https://mega.nz/#!XB4BBIgC!84_SpaMgMyDP6v0B9MXOw-ytpxUeilr8MRLTRgCA7kA
  16. Zolika1351

    Two Player Mod (.sco)

    I once got the idea to make this but never released it. Now that I know much more about this game and how it works, I wrote it again but in a much more efficient and easier-to-use way. Controls: F8 to spawn player Numpad 8 to accelerate or move forward Numpad 2 to brake/reverse or go backwards Numpad 4 to turn left or go left Numpad 6 to turn right or go right Numpad 0 to jump Numpad 7 to shoot (weird, shoots at nearest player or nearest ped) Numpad 1 to move faster (hold) Numpad 5 to toggle duck Numpad Enter to enter nearest car (if player's car is nearest, enters into passenger seat) Recommended to use Joy2Key to bind these keys to the controller and x360ce to make IV not recognize the controller (unbind all buttons). Driving cars doesn't work in MP. (Even if you are alone) Download link (2.0) Use my menu to load this (Open it and go to SCO Loader - Named - 2 Player Mod)
  17. Wakka387

    [WIP] Chicago R.A.G.E

    Team*Looking for more members... Idea - Ss4gogeta0 Mapping/Paths/Zones - GTARandom Progress: [X] Map Ported Ingame [ ] Ped Paths [ ] Vehicle Paths [ ] Zones [ ] Interiors [ ] Retexturing This post is still a Work in Progress and should not be considered the final style for this mod... *credit to ZZCool for the temporary image
  18. codyJ

    [V|IV|SA]Gostown Blue[WIP]

    //ignore
  19. Spartan_112

    Spartan112's Workshop

    Hello everyone! I'm Spartan112 aka EpicBearHunter aka Mikhail Isaev. I'm GTA SA, GTA 4 modmaker from Russia and this is my workshop. I'll try to keep in touch and post all my recent mods here. Some links: https://libertycity.ru/user/Spartan+112/ http://www.gtainside.com/user/Spartan_112 (yes, I want to start modding for GTA 5, but not now, sorry) https://www.gta5-mods.com/users/Spartan%20112 And now, it's time for some content. Grand Theft Auto: San Andreas Grand Theft Auto IV: Thank you, for visiting my workshop! I hope, I will not disappoint you!
  20. BrownieBear

    Annihilator Closed-Slide doors

    Annihilator Closed-Slide doors The mod has been cancelled for now! Returning soon I have been working on something where I used this helicopter. It's not really made for full gameplay.. look at it as a movie vehicle. I have been working on a little something for quite some time now. I needed some vehicles for background stuff or scenes, where I came up with the idea to close the doors of the Annihilator. As it's made just for a scene and not for full gameplay, bugs may appear on the helicopter. Bugs like crashes will get fixed, although the seat placement for the rear passengers can and will not be fixed. The mod will be released in just one variant: -Annihilator Closed-Slide doors- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the Beta Annihilator for a certain pack, please PM me. *Bugs that appear during development will be posted here.* - *Known bugs or issues.* The rear passengers clip through the door. (This will NOT be fixed) Releasing - v1.6 Scene Pictures (Updated: 22th of May 2017 at 23:06 CET) (Includes photos of the Annihilator in a few scenes I was talking about earlier) WIP pictures (Updated: 22th of May 2017 at 23:02 CET)
  21. Shady311

    Shady311 Workshop

    Projects: - Chevrolet Suburban 2015 - Done in game - Chevrolet Tahoe 2008 - Done in game - Ford E-250 extended cargo van - In work
  22. BrownieBear

    NOoSE Brute Boxville

    NOoSE Brute Boxville The mod has been released!! Click me to download now I just wanted to return the boxville from the beta. In one of the beta screens of GTA IV, a boxville with some police lights can be seen in the background. Sadly, the lightbar isn't visible at all. It looks like the lightbar the NOoSE Stockade uses, although I wasn't sure. I went with it anyways and now there's the NOoSE Brute Boxville. It isn't done yet and it won't be this week as it needs quite some tweaks here and there. The mod will be released in just one variant: -NOoSE Brute Boxville- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the NOoSE Brute Boxville for a certain pack, please PM me. *This is a list of things I've gotta do. After every major change the Maverick will be tested ingame. Bugs will also be mentioned in this post.* Changing color-scheme and add NOoSE Stockade decals - WIP Add lightbar - DONE Add some new fancy cop wheels - DONE Change handling, vehicles and color file - DROPPED Add police computer - DROPPED Add pushbar - DROPPED Fix invincible windows and invisible wall - WIP Change to Boxville animation when using vehicle (hands clip through steeringwheel) - WIP *Bugs that appear during development will be posted here.* -Invincible windows, game crash when shooting from the inside. *Known bugs or issues.* seat issues/wrong animation Released - v1.1 Click here to download WIP pictures (Updated: 3th of April 2017 at 0:24 CET) Final release pictures (Updated: 3th of April 2017 at 20:38 CET)
  23. Bloodberry

    [GTA IV] Travis Touchdown Mod

    Let's find that exit they call Paradise Alright, so after my fail with my first mod I've decided to work on something else; and by the way I really enjoyed working on this, since the character model included many variants (models and textures), which I already imported but I need to fix some rigging issues. Right now, this Otaku has: -Default clothes replaced -Variants for defaults -Rigged eyebrows These are the actual clothes included (I already made others, but I need to apply some fixes): Download Link: https://www.dropbox.com/s/7l1l3dqna23btke/Mr%20Touchdown.rar?dl=0 If you find some issues with this mod, please let me know in the comment section so I can help.
  24. BrownieBear

    LCPD Willard

    LCPD Willard This vehicle is in very early development and may not be done within two months due to me working on another mod! I thought it was time for something old, a new old police vehicle that's going to drive through the streets of Liberty City. I wanted to create a police Willard for quite some time, and finally I have decided to start! Sadly I don't have much to show yet. I am working on some renders though and soon the progress will spam this post. The mod will be released in three different versions: -Police Willard With Black Steel Wheels- -Police Willard With Classic Hubcaps- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the Beta Maverick for a certain pack, please PM me. *This is a list of things I've gotta do. After every major change the Maverick will be tested ingame. Bugs will also be mentioned in this post.* Adding LCPD decals - WIP Adding police lights - WIP Adding police interior things - WIP Adding steel wheels - WIP Adding hubcap wheels - WIP *Bugs that appear during development will be posted here.* NONE... yet Releasing - Not yet (0% done) WIP pictures (Updating soon...)
  25. BrownieBear

    GTA IV Beta Maverick

    Beta Two-Bladed Maverick Released! Finally though... and yet it's not finished! What a surprise I felt something was missing... well, it wasn't really missing. Instead they were copied and rotated 90 degrees. The second official trailer of GTA IV showed a two-bladed maverick and closed side doors. Also the color patern was different and the helicopter didn't have any texts on it like the Maverick that's in the game today. The beta Maverick is also used as a Weazel News helicopter hovering above a group of fighting people which can be seen with the ingame television or inside the game files. I don't like four blades and the side doors that are always open. Neither do I like the different two-colored body of the Maverick. My "mission" is to change the Maverick back to it's beta appearance. You may have noticed the two extra striped on the helicopter shown on the boxart? Tell me if that needs to return. It may take a while before this is finished. The open passenger doors of the released version are now attached to the main body of the helicopter. The doors were never meant to be closed in the final version and that's also one of the main reasons why the animation has to be changed for both entering/leaving the rear-seats and just sitting. The player/ped sitting in the current Maverick will lean with one foot outside the helicopter, and I will replace this animation with the front-seat passenger. The door animation will be added too as they will be fully functional with this mod. Please, I am just new to this modding stuff so I would love to get some help getting my rear passenger doors to work and the sitting animation. Please leave a reply if you want to help me. It would be great! The mod will be released in three different versions: -Beta Maverick (Includes color scheme, two blades & closed side doors)- *Read this!* This model won't be locked as it is still "Rockstar Games's" model. However this does NOT mean it's allowed to upload it anywhere else. If you want to use the Beta Maverick for a certain pack, please PM me. *This is a list of things I've gotta do. After every major change the Maverick will be tested ingame. Bugs will also be mentioned in this post.* Changing color-scheme for main body, doors, tail & landing skids - DONE Removing main & tail blades - DONE Removing detailed parts that weren't present in the beta - DONE Closing doors - DONE Sitting animation - CANCELLED Removing decals - DONE Adding new colors to carcols.dat - DONE Beta moving rotor texture - CANCELLED *Bugs that appear during development will be posted here.* The doors have been changed into components called extra_3 and extra_5. They do appear on the heli and work perfectly fine although for some reason I can't disable them or add/remove them both by trainer or spawning another one but this 'bug' isn't harmful so you're safe! Released! (99% done) CLICK ME TO DOWNLOAD THIS HELICOPTER! Here are some "renders" I created of the new old Maverick to show how it will look if you haven't ever seen it before. Beta Maverick in ingame commercials or TV shows. WIP pictures (Updated: 24th of January 2017 at 22:03 CET) WIP pictures (Updated: 25th of January 2017 at 20:39 CET) WIP pictures (Updated: 6th February 2017 at 23:33 CET) WIP pictures (Updated: 11th of Fanuary 2017 at 13:19 CET) V0.8 has finally risen! The doors are almost fully functional. Opening/Closing is working perfectly fine! V0.6 is now a thing! I know I skipped 0.3 up to 0.5. But there's only 6 stages. 2 things left to do before the public release!!! The mod has reached v0.2 and is only 0.8 versions away from being released!!
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