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Found 45 results

  1. YochiThMaster333

    [WIP] GTASA cars to GTAVC and GTA3

    I'm currently making Uranus for GTA 3 and GTA Vice City. nabo45's SA to VC pack: http://www.gtagarage.com/mods/show.php?id=2161 You know, I'm using Zmodeler 2.2.5 for converting SA cars to VC and III. Like nabo45's style, SA wheels not included. Pics: GTA SA Cars Progresses in Percent: Uranus - 100% Remington - 100% Stratum - 1% Bravura - 0% Premier - 0% Club - 0% Admiral - 0% Bloodring Banger - 0% Blista Compact - 0% Bullet GT (by Jur1zz) - 0% Downloads: Uranus Remington GTAGarage Link Some Notes: RED - GTA VC Only BLUE - GTA 3 Only
  2. YochiThMaster333

    [SA|REL|VC|III|WIP]GTA LCS Skoiloine

    I've recreating an LCS Cut Car - Skoiloine (aka Elegy). Status: For SA - 100% For VC - Hold On For III - Hold On Screenshots: Download GGM GTAGarage Link
  3. Sonicguy41

    Cartooned Claude (BETA)

    i decided to make a more cartoony version of Claude.This mod goes perfect with the BETA mod and the BETA cars mod.this took several weeks and MANY MANY edits with this version i fixed a ton more things he looks a little bit Asian but that's not a problem.originally there were so many bugs with the Texture i wasn't planning to ever release it. What were the bugs i'm talking about? -There was a texture glitch were the back of his ear was the color of his hair. this was the biggest problem by far -His jacket was glitchy especially the top the yellow zipper.it had to be deleted due to it simply not looking right. -His sideburns were a huge problem too.before yesterday,his sideburns took up half of the side of his face. -The mod made him look way older.originally the mod had every last face detail.which made claude look 55. -Due to glitches this mod had to be seriously toned down. there were way more wrinkles on claudes jacket and pants especially the back.most had to deleted Originally claude had no hair texture this was a final touch. Claude doesn't necessarily have a shoe texture but the bottom of his shoes are white which is actually more realistic If claudes eyes look squinty now you should've seen them 3 days ago it was almost as if he had none at all. The mod is pretty okay i enjoyed making it.I can't send a link to the mod until the admins at GTAinside approve it. I also made a Cartooned Vercetti Skin (it looks 1000% better than this trust me)
  4. Sonicguy41

    GTA 3:Staunton Stories

    Gta 3 Staunton Stories is a modification for GTA lll which is supposed to add new characters new missions and new activities into the game This is an extremely early BETA so the final version will obviously look different (Things I’ve added so far) -Changed the triads color from blue to black -Made a new protagonist (still haven’t decided a name for him yet) -remade a few weapons (Things I want made) -The ability to take rides in cabs like in gta iv -give the main protagonist a voice (glitches) -when turning in cars the animation is slightly buggy (easiest to see in the stallion) -(shown in screenshots) the hands are smaller and less detailed on this model compared to claude so weapons are too far from the characters hand -in cutscenes he still has claude’s head I need some scripters modelers another texture editor and a voice actor.
  5. Wanna know what happened to this mod check my web site.
  6. Jennawright

    Back To The Future: Liberty City

    1.1A was released on OCT 26 2011 There is no current release date for 1.1B though it is expected some time 2013 or 2014 This mod serves as an addon instead of a total conversion as you can still start a new game and play all of the missions that GTA III has to offer, This modification is not in any way related to a Vice City mod , made by the Back To The Future Hill Valley Team you can find constant updates here: BTTF:LC Moddb Page BTTF:LC Official Website Official Youtube Channel here is the workload as you may find it today. 1.1B Cheat Codes "IFYOUREGOINGTOBUILDATIMEMACHINEDOITWITHSOMESTYLE" DMC-12 "UNLESSWEPUsh*tUPTOEIGHTYEIGHTMILESPERHOUR" BTTF3 Rail Road "UNFORTUNATELYTHECARWILLNEVERFLYAGAIN" BTTF3 "WHEREWEREGOINGWEDONTNEEDROADS" BTTF2 "YOUMEANTHISSUCKERISNUCLEAR" BTTF1 "SANANDREASTOWINGSERVICES" Tow truck "DEBUGINFO" Debug Handler "MARTYMCFLY" Marty Mcfly Character replacement "CLAUDESPEED" Claude Speed Character replacement "EQUALISER" Turns Status Indicator Display into an audio Equaliser "EQUALIZER" Turns Status Indicator Display into an audio Equalizer "PARTYYYYY" Confetti 1.1 B Features Main Menu Revamp -WIP Hoverboard -WIP BTTF1 hook swap button BTTF3 railroad tie swap button dead BTTF1 Time circuits bttf1 DeLorean randomly dies bttf1 DeLorean dies after time travel Current date when loading game Blinkers for all cars left and right including hazard lights Snow on Ground Proper Wheel fire for flying cars High beams for cars proper headlights GMC Value Van December Snow (7AM - 10PM) Nov 12 1955 stormy weather Launcher and Updater GUI Burnouts In car RPM And Analogue Speedometer In car Digital Speedometer In car time circuits Internet Radio Flying Delorean Vent boost Flying RC Delorean Flying Delorean autopilot Hud on/off carry-able hoverboard RC/RC Multiple Speedometer: Analog, Digital,Analog & Digital, Off Mouse Modier (San Andreas Car Camera) New Time Travel Effects: Wormhole, Plasma, emitter sparks,reentry explosions, departure implosion Trash Pickup Main Menu Music Time Circuits Keypad Time Circuits Top Row Time Circuits Sparks on BTTF3 Delorean Wheels ingame map on/off Time Travel Modes Cutscene/Instant RC camera 2 modes, Focus on player, cocus on car Refuel Mr Fusion and Plutonium Nov 12 1955 10:04 pm explosion on top of clock tower BTTF2 flying underbody lights ---------------------------------------------------------------------------- 1.1 A Features (Old Engine) not ported to 1.1B Plutonium Pickup Point Time Machine Garage Gasoline and Gas station refuel ----------------------------------------------------------------------------
  7. Xinerki

    GTA 3 "GTA VC Animations mod"

    So. There's a neat tutorial on GTAForums showing how to make custom animations for GTA 3. Well, looking into it, it is pretty old but noone didn't make any animations mods.. Until I jump in.. I decided to remake some GTA VC Animations in GTA 3. The download link is in the video's description, but if you're desperate enough to not click on the video, here's the same download link. (Also, this is my first post, so it doesn't have ANY quality..)
  8. JDaster

    Smartped

    Smartped "Peds are dumb" If you visit GTAForums, you like GTA, Correct? But let's admin it, peds in RW Gta's are dumb and quite annoying. The police officers are weak, the medics are scared of everything and the worst of all... Tommy is stronger than anybody else, it looks like you are playing a Superhero game! Smartped is a simple, very simple project, that promises some changes, to turn the game more balanced, realistic and fun. All only with some original files replacement, without any additional scripts. PROGRESS
  9. SomeGuy86

    VC-2-GTAIII

    Hey guys, here's something you don't get to see every day! Not to this extent to say, at least... This modpack lets you ADD (NOT replace!) most, almost all of the vehicles from GTA Vice City! //Getting Started / First of all, you need to have a clean, unmodified copy of GTAIII. No mods or file alternations of any kind, otherwise this modpack probably won't load up correctly and/or will crash the game. You also need to have the official v1.1 patch installed, which is included in this archive. //Requirements / OK, so before you get started you NEED to have GTAIII Limit Adjuster v2.0 already installed, which is available here: http://www.gtainside.com/en/gta3/mods/102297-gtaiii-limit-adjuster/ You also need CLEO library which is available at http://cleo.li/ Without it, you won't have access to all the exclusive vehicles hidden across the entire Liberty City. I also highly recommend that you get a "SilentPatch", available here: http://www.gtagarage.com/mods/download.php?f=39611 You don't have to do this step (as the game will work just fine without it), but it will add better visual effects, make the overall atmosphere a lot more similar to the one from Vice City. //Installing / Once you have 1.1 patch, Limit Adjuster 2.0, CLEO Library & Silent Path installed, simply start up "install.exe" & browse to your GTAIII folder, where you want this modpack to be installed. Simple as that! //Testing the game / Once everything is (hopefully) set up, start up the game & drive around for few minutes... You SHOULD be seeing Vice City vehicles, driving along with pre-existing, standard GTA3 traffic. //Special Notes / Due to current limitations of Limit Adjuster & GTAIII game engine in particular, some of the vehicles won't be fully accessible at this time. I'm referring to public service vehicles in particular (Police, FBI, Military, etc) with the exception of Taxis, those are fully functional. Furthermore, due to same limitations I've decided not to release the boats, even thought all the files & models had already been loaded into the game & can easily be manipulated to spawn, hopefully without crashing the game. Maybe that's something I'll look into, if I ever decide to make an update //Have Fun! / Now that you have the game up & running, there are so many things you can do around Liberty City! Apart from trying out all the cars & trucks from Vice City, see if you can find ALL the hidden vehicles! This includes the following models: Firetruck, Ambulance, FBI Car (black Washington), Police car, Enforcer, Golf cart, Baggage, FBI Rancher, Hotring Racer(s), Bloodring Racer(s), Sandking along with Romero (hearse) and all the helicopters from Vice City. Do keep in mind however that because of the game limitations helicopters don't have a working rotor and have extremely simple behavior. //Authors / Rockstar Games - Vice City models, textures & COLL files LithJoe - automated GTA3 Mod Installer DMagic - Wheel Mod for GTAIII Vitlgt - limit adjuster which made this modpack possible SomeGuy86 (myself) - converting the models from Vice into III, CLEO scripts & beta testing DOWNLOAD Questions? Comments? Remarks? I'm open to your feedback & input
  10. Hier werde ich meine arbeit und die projekte zeigen, die ich in zukunft planen werde.) Aktuelle projekte, an denen ich gerade arbeite. {1} 1992 Feltzer Sport. {WIP} {2} Monoblock alu styling II felgen. {WIP} Zukünftige projekte-
  11. Reflections

    GTA III Retextured Peds

    I never liked the textures of pedestrians in GTA 3, it has a very cartoon style, an example is this outfit http://i.imgur.com/MDGf3HV.jpg, it is basically a color, has no detail. I decided to change the texuras peds game, I know it was terrible, but I tried. Place the texture within the .txd (128x128 is the native resolution, see how it looks : http://i.imgur.com/Cl6lIRo.jpg ) Note * I took all the textures on google, and yes, this is my first attempt to edit an image. MALE02.txd 1024X1024 = http://i.imgur.com/sclawke.jpg 128x128 = http://i.imgur.com/qtgcevH.png FATFEMALE02.txd 1024X1024 = http://i.imgur.com/lqS694g.jpg 128x128 = http://i.imgur.com/2QDEMn4.png prostitute2.txd 512X512 = http://i.imgur.com/Df1pwKo.png 128x128 = http://i.imgur.com/bp80Xuj.png prostitute.txd 512X512 = http://i.imgur.com/s4oFH18.png 128x128 = http://i.imgur.com/bkupZXr.png
  12. Reflections

    GTA III Map Fixes

    I recently went back to playing GTA 3, walking around the city I came across two errors, I decided to fix these problems. If you can, send me prints of more errors on the map. Link - https://onedrive.live.com/redir?resid=DA633AC52AE84E5!106&authkey=!ABLMGHEv5-OBnHI&ithint=file%2c7z
  13. CapitanGMC86

    CapitanGMC86's Used Car's

    Hi I'm new here welcome to my workshop , from time to time I'll be making some cars only GTA 3 cars yes you heard it people only GTA 3 cars. Feel free to leave a request. My first project 1978 Phoenix
  14. Grand Theft Auto Advance is a PC remake of original GTA Advance (2004, GameboyAdvance). Its a sequel to LCS, while being a prequel to GTAIII. Its taking place in the year 2000, only 2 years after LCS (98) and 1 year before GTA3 (2001). For more info on the original game visit : http://www.rockstargames.com/grandtheftauto/gba/ http://gta.wikia.com/Grand_Theft_Auto_Advance https://en.wikipedia.org/wiki/Grand_Theft_Auto_(Game_Boy_Advance) This is a GTA III mod that brings the original GBA game to PC platform. And while doing this, never causing / creating any continuity errors between GTAIII and LCS, and always comparing mod screens to the original game. Further notice; GTA Advance has a bigger LC map than GTAIII's, but that is only a cover up to the fact that GBA version didnt have any slopes, mountains or higher levels. So i will not re-crate GBA LC on PC, i will create the year 2000 LC on the PC version of the city. This will include/require some continuity links between LCS and GTAIII, such as; * Toni Cipriani's house still hasn't blown up (my vision/addition for continuity) * Billboards, stores or cars from LCS are still there in LC, but after 2 years, not all of them ofc (my vision/addition for continuity) * Tunnels are under construction (original GTA Advance feature) * Callahan bridge is near completion until Portland missions are over (original GTA Advance feature) * Shoreside Vale ~ Upstate tunnels are still open, just like LCS (original GTA Advance feature) * Fort Staunton construction site for the skyscrapers already started (original GTA Advance feature) Ofcourse, some of the original GTAIII places will change like "AM Petrol Station", as it was own by "Gas'n Go" company in 2000. As for changes like this, you might think "doesn't that create a continuity error?" well no. We all know in real life, places/stores always change owners, and some times, they change it back to whatever it was before. Just like that, Mama's Restourante is now dark-bluish, but it will go back to its yellow-beige color in 2001. So this kind of changes are fine, but i will limit them only to the official Advance ones. While creating the new places that only existed in GTA Advance map, i was really careful and chose the places / buildings that are suitable for this. For Jonnie's Bar in Red Light, i chose the empty building next to Pay'nSpray building. I had to use State of Emergency textures for the roads, as its the best and (semi) official source for the blue-ish roads by R*. About the cars and weapons; Advance only features 23 GTA series cars (while 4 new unique ones, so the number is 27) and GTAIII already has these 23 cars. Ofcourse this 23 cars will require editing, such as, Yakuza Stinger now having 3 paint jobs, just like Diablo Stallion. Their name now shorten to only "Yakuza" and "Diablo" (original GTA Advance feature) As for the weapons, apart from Katana and Minigun, they are the same. Missions; There are 41 story missions and they are really similar to GTAIII's, so i'm hoping i will quickly re-make a lot of them only editing the existing ones. You can watch them in here:
  15. Mr.ClaudeFan

    Grand Theft Auto III - Spellcheck

    So 8 years ago, a user called Master-of-GTA released a mod called GTA3 Spellcheck. He basically corrected some of the grammatical errors that Rockstar North left within the american.gxt file of GTA3. Unfortunately he was banned from GTANet sometime back, and only got as far as correcting the missions up to 'Luigi's Girls'. Here are his original mod topics: http://gtaforums.com/topic/264720-gta3-spellcheck/ http://gtaforums.com/topic/264916-gta3-spellcheck/ And here is the GTAGarage download for his original version: http://www.gtagarage.com/mods/show.php?id=2110 What I wanted to do was basically finish what he started, and spellcheck the rest of the missions. I basically took a text editor, went through every single line of text within american.gxt, spellchecked the ones that had errors, and now I believe I have something suitable for people who like to play GTA3 with subtitles but didn't appreciate the errors Rockstar left. So in this mod, I have: -Fixed the infamous King Courtney missions, which were known to not match the dialogue at all, as seen in this video: https://www.youtube.com/watch?v=CHtQ1kq0DeM -Fixed Asuka's speech from "Under Survelliance" where she said new dialogue recorded for the PC & Xbox but with subtitles ripped straight from the PlayStation 2 version of the game, as seen in this video: https://www.youtube.com/watch?v=U_4J7nq2c6s - And corrected a bunch of others. There's some that I didn't post above, like Phil's subtitles in the mission "Arms Shortage", or Miguel's pleas for help at the end of "Grand Theft Aero". To install, simply go to your GTA3 folder, then to TEXT, and replace american.gxt. PLEASE Note that this only works with the 1.1 exe. I will probably do a version for 1.0 in the future. So sorry that this isn't a coding mod or something. If I missed any errors, or you feel like I can correct more things, please let me know. GTAGarage link: http://www.gtagarage.com/mods/show.php?id=27552
  16. *Checked the modification rules, there was nothing stated about console modding. also asked on the support board and got no replys.* This is a mod that ports the 10th Anniversary (Mobile) Assets to both GTA III and Vice City on the Original Xbox. which includes textures (if they differ from the Xbox versions) and numerous other stuff aswell as things that did not originally appear in the game but fit the atmosphere (like assets from VCS ported into VC)... I may also do PC versions for each aswell as San Andreas. GTA III Anniversary Edition for Xbox Progress replaced opening intro screen with Mobile intro screen. replaced in game load screen with Mobile splash1 image replaced vibrant weapon icons with the faded gold mobile equivalents in hud.txd Replaced textures in particle.txd with mobile equivalents. Replaced textures in MISC.txd with Mobile Versions. replaced III Double Cleff FM with LCS Double Cleff FM (to test audio replacements) To DoFind out if ped or vehicle textures need replacing (Xbox textures are nice) Replace Minimap with mobile. Screenshots: GTA VC Anniversary Edition for Xbox Progress replaced opening intro screen with mobile 10th anniversary artwork replaced menu map with mobile map (xbox menu map stored in Userinterface.txd) replaced default vice city weapon icons and textures with Mobile ones. Replaced textures in particle.txd with mobile equivalents. Replaced hud icons with the HD icons from yojo2 (will replace with mobile versions) replaced K-Chat/VCFL with Synthwave FM (Made by DatMuzik) replaced K-Chat's GXT entries with Synthwave FM replaced K-Chat's Radio Icon with Icon made by Funky RJ for Synthwave FM Replaced Vice City logo in start menu with 10th Anniversary Logo (Top Right) To DoReplace some weapons with VCS weapons (Tec-9 to Silenced Mac, etc) Figure out why Vice City does not like the Mobile Font. GTA Vice City 10th Anniversary Xbox Edition V2 (Mediafire) - 361 MB, Compressed RAR FileMirror (Mega) Screenshots: GTA San Andreas Anniversary Edition for Xbox Progress replaced default radar with mobile radar replaced default hud icons with mobile hud icons replaced radio icons with mobile radio icons Replaced CJ's head textures in Player.img with HQ Mobile head textures from Player_hi.img. Replaced menu pictures with mobile menu pictures. replaced User Track GXT string with Mixtape string replaced cracked window & car scrape textures with HQ ones from mobile To DoReplace pistol/Micro uzi/tec9 with beta weapons add in the 3 new gangs (Seville Blvd, San Fierro Flats, Little Saigon Boyz) Convince Ash to let me release his updated Xbox icons im using <3 Screenshots (taken at various times throughout the day on 2 different TVs): Downloads Alpha test (5/19/2016) - 296MB (FTP to your GTA SA install and replace the files with the ones included in the folder) [Known Glitch] Wanted star shows up as a Bracket due to the positioning of the Mobile Text's Texture. it will be fixed at a later date
  17. We are working on a climatic modification, which is going to refresh this old, good game without destroying the game atmosphere. All vehicles have better quality (we took them from GTA III XBOX, GTA VC XBOX and GTA LCS iOS). We used ENB reflections only for a better effect, new particles, hud, generic textures ect. HamX - idea of the project, supervision; testing Sasosak - converting models from console versions; testing Vehicles: Ambulan (III XB) Deimos SP (replaces Banshee, LCS iOS) Barracks OL (III XB) Triad Fish Van (LCS iOS) BF Injection (III XB with VC light) Regina (replaces Blista, VC XB) Bobcat (III XB with LCS iOS textures) Roman's Taxi (edited taxi from VC XB, replaces Borgnine Cabbie) Bus (III XB) Cabbie (VC XB) Cheetah (III XB) Chopper (VC XB with LCS iOS textures) Coach (LCS iOS) Cartel Cruiser (LCS iOS) Corpse Manana (III XB) Diablo Stallion (III XB) Enforcer (III XB) Catalina's Maverick (replaces Escape, VC with SA textures) Esperanto (III XB) FBI Cruiser (edited III XB Taxi) Firetruck (III XB) Flatbed (LCS iOS) Ghost (edited Predator from SA) Burrito (replaces Hoods Rumpo) Idaho (III XB) Infernus (III XB with LCS iOS textures) Kuruma (III XB) Landstalker (III XB) Linerunner (III XB) Mafia Sentinel (III XB) Manana (III XB) Moonbeam (III XB) Mr. Whoopee (LCS iOS) Mr. Wongs (LCS iOS) Mule (III XB) Pan Lantic Pony (III XB) Perennial (LCS iOS) Police Cruiser (III XB) Pony (III XB) Predator (SA) Reefer (SA) Rhino (LCS iOS) Rumpo (LCS iOS) Securicar (III XB) Sentinel (III XB) Speeder (SA) Stallion (III XB) Stinger (III XB) Stretch (III XB) Taxi (III XB) Toyz (LCS iOS) Trashmaster (III XB) Yakuza Stinger (III XB) Yankee (LCS iOS) Yardie Lobo (III XB, LCS iOS textures) Wheels - VC XB Weapons - LCS iOS Remastered Radio Stations ENB Reflections Only Font - III Android Hud - III XB Radar & Icons - LCS iOS Particles - III Android & LCS Splashes - LCS iOS (Edited) SilentPatch by Silent Modloader by Link2012 Widescreen Fix by ThirteenAG LCS iOS generic textures by RWW PRE-ALPA I
  18. GTA III Dark Edition This is another total conversion mod for GTA III. We are working on it since september 2013. Modification changes textures, adds new interiors, effects and maps, improves graphics. We want to fit this mod to original atmosphere. Newest BETA is 0.2.2 TEAM Adu$ (AdusPL) - modelling, SCM scripting universetwisteres - modelling, textures Special thanks rwwpl - former leader, modelling, textures, .dat, .cfg editing Silent - help and permission to use his mods rmws. - permission to use Xbox cars (some of ours was bugged) polisx - testing, suggestions yojo2 - permission to use HQ splash Screen TheMariusz700 - viewfinder ALMOST610 - permission to use his Xbox Sabre If you want to join to our team feel free and post a comment with things that you can do. BETA 0.2.2 Download: http://www.gtagarage.com/mods/show.php?id=24963 PROBLEMS? -if you are playing with DVD copy 'Audio' folder and paste in GTA III Dark Edition directory -if winrar/7zip shows errors during unpacking you must download mod again If you see any other problems report them to us. SCREENS VIDEO http://www.youtube.com/watch?v=H1xT6we-aoc
  19. Welcome, this topic is about exploring the hot 80's Vice City on mobile devices. Our goal is to convert the map, weapons, cars (and maybe later) missions. I hope that interest about this mod will be big Team: - CP - mod leader, map converting - nkjellman - tester - countergame - tester Screens: Modification is closed due to R* plans about VC on mobiles.
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