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  1. Juarez

    GTA 3 MAP

    Here's another mod by me. This time, it's for those who find navigating GTA3's Liberty City too hard. Just click M to see the whole map. Download: download Install UAL and just extract and place the mapIII.asi file in root game directory 'scripts' folder. Warning: This mod working only on GTA 3 1.0.
  2. GTA III Dark Edition This is another total conversion mod for GTA III. We are working on it since september 2013. Modification changes textures, adds new interiors, effects and maps, improves graphics. We want to fit this mod to original atmosphere. Newest BETA is 0.2.2 TEAM Adu$ (AdusPL) - modelling, SCM scripting universetwisteres - modelling, textures Special thanks rwwpl - former leader, modelling, textures, .dat, .cfg editing Silent - help and permission to use his mods rmws. - permission to use Xbox cars (some of ours was bugged) polisx - testing, suggestions yojo2 - permission to use HQ splash Screen TheMariusz700 - viewfinder ALMOST610 - permission to use his Xbox Sabre If you want to join to our team feel free and post a comment with things that you can do. BETA 0.2.2 Download: http://www.gtagarage.com/mods/show.php?id=24963 PROBLEMS? -if you are playing with DVD copy 'Audio' folder and paste in GTA III Dark Edition directory -if winrar/7zip shows errors during unpacking you must download mod again If you see any other problems report them to us. SCREENS VIDEO http://www.youtube.com/watch?v=H1xT6we-aoc
  3. Download from gtagarage Source Code 27.07.16 Cutscene error has been removed. The original code version released: 26.07.16. For now it only works for gta3 v1.0 [1.1 WIP] This is a CLEO code which mostly modifies weapon effects on characters... Description [gta3]: - player recieves the same type of damage and has the same type of death animations as an NPC, - head component is now visible, - M16 first person crosshair replaced with a sniper crosshair (with a zoom option), - increased shotgun bullet force and fire blast size [bullet can throw N(PC)'s further away], - Uzi can not remove components but it's deadly just like the default M16 - same type of animations, - Ak47 will produce the same type of damage effect on the N(PC)'s as the default M16 assault riffle, - M16 will still be the most destructive riffle - beside component lost it will also produce shotgun hit animations, - the explosion effects the dead peds too and it can seriosly damage the player, - player will drop weapons if wasted just like an NPC (not working), - if the player lost 1 or more components he will be restored to the original state at the restart point, - increased size and density of particles produced by firearms, - component lost will produce more blood particles, - 2 cheats enabled: ENABLEGORE: new weapon and explosion effects, blood and component lost. DISABLEGORE: no blood, no component lost.
  4. AudioLibrary is a plugin for GTA Vice City/GTAIII which allows you to play custom music/sound files in a main.scm/CLEO script. Supported formats include: MP3, MP2, MP1, WAV, OGG, AIFF, XM, S3M, MOD, IT, UMX. Be warned, that this is still in early stages in the development and more features will be added over time. How To Install: Opcode Information: Old Versions: If you encounter a bug, please let me know. Source code (and recent builds) are available on GitHub: https://github.com/Allegri32/VCIIIAudioLibrary. Current release version: 1.1.1 DOWNLOAD FOR GTA III DOWNLOAD FOR GTA VICE CITY
  5. RacingFreak


    I have converted a beta vehicle from GTA LCS to GTA III, the Tommy: It will not replace any car, I am making it a completely new vehicle. So far, it works great Here is a quick gameplay video: Even though it looks ugly in the modelling programs, in-game it looks better. And more importantly, it looks like as if it was totally intended for GTAIII. I really have a lot of fun driving around in it! Checklist: convert original .dff from iOS LCS (done, thanks to The Hero's RW file converter!) fix windscreen_dam (the windscreen will become white untextured when damaged) fix _dam parts make collision (uses original .col) handling.cfg data (uses original data) GXT data convert original .txd make it spawn in traffic properly (currently Class is set as taxi) make nice carcols fix reflections RELEASE! Release: Build 18.01.2016: http://www.solidfiles.com/d/4df378538a/ Build compatible with Vice City MVL: http://www.solidfiles.com/d/eb9a5fbdb6/ *Note: due to the fact that III needs to run additional mods in order to recognize new cars, this release is for people who want to use stock GTAIII (or have version 1.0). However, if you have GTAIII 1.1 you can use an .asi plugin that Jinx suggested me: https://yadi.sk/d/T5BQnHJMJLBJq To use it, just follow the steps, but instead TAXI for HandlingId, use MINI. It worked for me, but in case it doesn't, just follow my instructions in the readme, as it works for both 1.0 and 1.1. Have fun!!
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