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  1. Supported game versions: gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. changelog: Special thanks: DimZet13 - adapted vehicles.col. DK22Pac - PedExtender. LINK/2012 - GTA3script Toolchain. Download:http://www.mediafire.com/?4oda3v4y5fveb31 required CLEO v2.0
  2. CharlesVercetti

    Advance™ HQ Weapon Icons

    The Starting Point. Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in GTA Advance,of course.).There are totally 15 icons in this mod,plus one additional icon for Molotov cocktail as he was in doubt on designing the icon. While you think about the similarities between original and the duplicate(This mod),you may notice some differences.It is mainly because of our world,in which everything is 8-bit,including me. Here are the links for downloading the mod.If you support the mod,don't forget to press "Like This" button.Otherwise,Vinnie might rise from death again. AdvanceHQWIcons.zip | Mediafire | GTAGarage
  3. _𝓐𝓖

    Classic Axis feat. Glitches

    Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience. Features: Possibility to walk in 4 directions. Possibility to move camera both while "on foot" and "in a vehicle". Manual/Auto aiming the way "GTA: San Andreas" does it. And much more... Video: Download: Version 2.1 - for GTA: III and VC. Here Old versions:
  4. Evil empire

    Improved Shoreside Vale roads

    Hello everybody! To avoid making long detours in this area I added a road between the one to the airport on one hand and the one to the Wichita gardens Porter tunnel entry. I also added some ramps in the snaking road and to the northwest towers. http://www.gtagarage.com/mods/show.php?id=28908 EDIT: Here's the version 1.1, while my priority is still to make something functional I made the mod more immersion-friendly with more discrete ramps, a better marking and a bridge support under my new road. https://drive.google.com/file/d/1kp6hU-jnRIWZEKdPjFveSs9Am84OCwt5/view?usp=sharing I recommend you my Fast unsinking Liberty cars mod to improve the handling and something like the ultimate trainer to flip your vehicle onto its wheels because you always have a risk to land on the roof. Don't hesistate to check my other mods: GTA 3: Fast unsinking Liberty cars Spring weather The invincible gangster killer GTA Vice City: Vicious speed unsinkable vehicle
  5. DimZet

    [WIP|III]Radar HD Version

    Compared to other versions, this is not just an old texture passed through filters, And the newly created scanned texture from the original game map. -HD quality -high accuracy -right notation -more details -the tunnels are indicated separately and are clearly visible Bonus: radar for maps mods Download
  6. B_Smiles

    B_Smile's Workshop

    Oh! Hello! I didn't see you there. Uh, welcome to my workshop! [Whoa, never imagined in a million years I'd be able to say that] Anyway, if you stick around long enough [and I hope you do] you'll find a variety of things I've been making over a period of months. (but you will see the odd conversion [or twenty] and stuff made from scratch, sh*tbashes and other things along those lines) -legal disclaimer- everything released in this workshop may / may not hold the same levels of quality as what you're used to, but what the hey I'm still learning the ropes. The following is created within a safe and sealed environment and will mainly consist of randomness, map edits, player skins, pedestrian edits, sh*tbashes and other things thrown together from hell and a handbasket which may not exactly make much sense but what the hell, I do it anyway! Do not visit this workshop while nauseous, drunk on drugs or tired. Potential side effects may include laughing inappropriately, sudden peak in interest, basketball, wtfeckery and loss of sleep. *opinion of user satisfaction may differ and not exactly a guarantee And now with that out of the way, let's start! Oh! Any feedback regarding bugs, kalvin-like breaking or missing things would be nice too, because that's how I learn :3 EXTRA NOTE: I occasionally sneak in new mods through a previous post as a way of filling empty spaces - so be aware "Spray 'N' Go" Head Radio antenna Recreated Capital Auto's sign (based on pre-release / concept art renders) *weird bug with metal 'autos' sign being blue instead of white FINALLY released! Pre-release Rothwell Station as seen in this screenshot credit and huge thanks to AdusPL for the collision Vehicles 3DS Max Test - Mr. Claudee Strictly created for the purpose of understanding how to edit DFF files before exporting back to game - before being destined to the recycling bin (either replace the original or add to game as a new vehicle) UPDATED 06/08/17 fixed a couple of things, added readme E3-like vehicles without body64 texture 1970's security van (Italy) Xbox-style vanilla Infernus Kuruma Sport Classic bus with interior Kill_Tank 2000 A historical piece of hardware previously owned by a strange little man living in a tunnel -NO IMAGE FOR YOU!!- 747-like Airtrain DOWNLOAD Off-road Bobcat open default.ide and change the bobcat's wheel size from 0.7 to 0.86 updated 07/05/2018 - replaced front to fix headlight bug Phantom [edited PC ghost] Football van [updated again] Vice City Perennial The Karuma, the fake import cheaper answer to the Kuruma III style LCS BF Injection Miscellaneous Severed arm UPDATED with matching SFX Pedestrians (mainly edits) Camhead Leones [based on manhunt concept art] Music teacher / foreign exchange student -these were taken from the NTSC version since the PC gta3.img has these dummied out (empty) UPDATED 11/05/18 stu_man: fixed sandals UV mapping, added panpipes from busker1 stu_wom: replaced head, removed backpack Improved SWAT - model based on army - visor, badge and identification marking added - remapped torso for armour and uniform recolours Triad gang logos from game manual "beta" worker2 (as seen in 10 year anniversary edition beta video) "Yo, bitch - where the money?" platforms shoes? - check big feather on hat? - see above answer sunglasses? - affirmative "Hand over the fecking money or I cut your balls off!" SA-styled Catalina "I wanna eat soon!" Ricky the dickbag (modelled on IRL person from college) Updated Tanner model (awkward, strange animations sold separately) Re-textured Ammu-Nation clerk Bomber [V2 SOON] The Professor "THAT BAG! I MUST HAVE THAT BAG! GLORIOUS! STUPENDOUS!" Kinda-pre-release Admiral (photo-realistic headlights, slightly lower roof height, rougher body texture and LC plate) Beta PS2 silcolt without extended barrel San Andreas pickup icons for VC Links to individual posts [OOOOH] Sexy-Tiem Weaponry, SWAT Boxville, Cougar Convertible, Sexy-Tiem Chainsaw, IV-Style Maverick, GoldenEye 64 Golden Gun & Cougar Magnum Two-Tone Esperanto, Hidden Package Helper, Squalo MK1, 1981 Sanchez, Moonraker Laser & "Beater" Corpse Manana "Woody" Perennial, AR-33 Assault Rifle, Sperber Electric Car & GTA3 Flatbed with VC Extras Corpse Manana - VC Edition Improved GTA3 Stallion, GoldenEye64 sniper rifle, Sandwich Board Hobo, GoldenEye64 Auto Shotgun & Original Belly-Up Van Signage "Fixed" PC GTA3 Sentinel, Improved Import/Export Icon, Moonraker Elite Guard [male] & Mod-style Faggio Prison Bus, Carl "50cent" Johnson & Improved Cutscene Banshee Saaaaawnik the Sprinthog, Meat Truck, Homemade Shotgun, Restored Cutscene VCR, Frenchez, Ricer Blista Compact, 1983 Comet, Hybrid RPG, Tony's Shirts from 'The Sopranos' & GTA3 Fixes III-Storations - restoring stuff that went unused or wasn't implemented 1982 Mesa Grande, Big Smoke (GTA3) & Restored Stadium Scoreboard Beta Cochrane Dam Pumphouse, Carl "Busta" Johnson, Bowl 'o Noodles (VC), Civilian Pizzaboy, Manhunt Styled Colour-Coded Weapon Icons, Dildo Hunter Missiles & '"Roadworthy" Bloodring Banger 80's GTAV Ruiner, VC Bobcat with bed cap, Easy Entry Sparrow/Sea Sparrow, Beta/Pre 9/11 Building Sculpture (GTA3), PS2/PC Ruger without shoulder stock & graffiti from GTA3 mobile 'Charlie Croker Tours' Coach, "Fixed" Lovefist Limo, VC-styled GTA3 Deaddodo, Restored Camera Pickups, LAPD with SFPD Voices & Psycho Guy Strategy Guide Weapon Icons, Capital Autos Showroom Bunting, VCS-style Ice Cream Factory Exterior, Coloured Pan-Lantic Construction Logo, Beta Film Studio Entrance, Pre-release styled Museum & Art Gallery, Tomas Vercettus Butcherus & Recreated Alpha/Beta Signage VC Stinger & Stallion for GTA3 LAPD BMX for homies & WTF Burger Tank RC Ernst Stavro Blofeld, LCS Mobile 8-Ball & Mickey Textures, Improved Car Wreck Models, Casa's Deli (closed down), Early XXX Cinema, Luigi's Club & Beta Blue Radar LCS 'Doll's House' Building Rebuilt/Re-purposed (GTA3) "UHD 4K" Realistic Steak, 'Fort Knox' Securica, LCS Forelli Car (v1) & GTAV Shark Card Money Pickup (GTA3) Revised Beta Buggys, "f*ck You" Hidden Package, Killer Piano, Perennial Pigèon, Beta Carson General Hospital, Bedford Point Church Garden, Phil's Depot Stair Fix & Alpha-Styled Ambulance "Beta" Tony Kip-riani, Tampa SE, Concept Art Duncan's Body & Sprayshop, Hueg Cellphone, 3D-era Marshall Ripoff & noisy Yamaha bike from Never Say Never Again Memory Lanes Bowling doors improvement [GTAIV] and functional poolcue weapon [GTAIV] Pre-2000 Triad Fish Factory, Improved WitSec Apartment, VC beachball for GTA3, FIA Signage Correction, GTA3 Skinpack, bearded Ray, another food-related weapon [VC], Vice Point Mall interior lights fix, BETA Ammu-Nation exterior, 1970's Voodoo "Roofed" Banshees "Ice Me Gelato" cart, HH Real FBI, Hector's chainsaw & Patriot with fixed canvas covers Salvatore's office, Leon McAffrey [replaces li_man2], Street Mime, restored BETA buskers & Multiplayer Map Features (ongoing) Restored Plaster guy, Darkel & Tom Novy Restored Butler, Goon & Cop2 Big-ass revolver [VC], Trashed Jeep [VC], Hi-roof VC Washington, Biker Angel without saddlebags, High-roof CS Admiral, Walton Towtruck, scoped Colt45 with laser pointer, Troquis, ZR-350s convertible/soft top, generic van (civilian Mr. Whoopee) Taco Van, Pointlessly Silenced Weapons, 1970 Groovan, Buckinghamshire (Royal Car) Super-powered Sultan [EXCLUSIVE] Face Mask Pedestrians & Coronavirus Hidden Package for GTA3 Taped-off Chinatown Market (Wuhan Market) + Dead Guy Prop & Corona-San
  7. DimZet

    [REL|III]Vice2Liberty

    Add Vice city to GTA3. Working only v1.1 no steam. Extract files to game>run game>start new game. Go to airport in terminal B. Or fly on dodo or heli to south. Download Thanks to: Vitlgt and Fire_head for plugin Limitadjuster. DK22pac for asi patcher and for tools: Magic TXD (DK22pac и The_GTA) Renderware file converter(The_Hero) Moo mapper(Kcow) CFG Studio goodluck!
  8. Vannimon

    HD HUD and Load Screens

    This mod includes almost all (if not all) GTA III HUD icons and load screens (not splash screens, I recommend the ones from dingleman's Natural HD Textures) in full 4K HD. All radar and weapon icons have been redrawn in 4096x496, as well as the sniper rifle crosshair, regular crosshair, rocket launcher crosshair, the radar disc, and the pager. Load screens have been remastered from the PS2 version in 3840x2160 (there is some stretching, but I myself think it looks more natural rather than the narrow characters in the originals). Weapon icons come in full grayscale or the PS2 color. Comes with one extra load screen made from scratch by me to replace a duplicate. Comparison images (since the forum won't let me upload images): Fist Ammu-Nation radar Pager This does not come with any TXDs, as not everyone will want the full 4K quality (I don't even keep them 4K). I suggest you use Magic.TXD to pack them and lower the resolution if you like (I lower the load screens to 1920x1080, and all icons to 1024x1024). Enjoy, and let me know what you think! GTAGarage link: http://www.gtagarage.com/mods/show.php?id=28659 EDIT: Until I can get it on GTAGarage, you can download it here: https://drive.google.com/open?id=0B9Ayg6y_YxC2TDMxQVktQXR2MUU EDIT 2: Google Drive link no longer works. Mod is being uploaded to GTAGarage right now. Updated phone icons from included. Radar icons for the payphones donated by DimZet13. Bonus pack includes HD font1 and pager font, as well as alternate Ammu-Nation radar icons, also donated by DimZet13. Much appreciated donation. Safehouse radar icon updated. Redrawn, styled a bit differently. No longer blurry. Updated file being uploaded now. EDIT: In my stupidity, I neglected to mention that YOEL_44's HD pager from here was used as a base to create mine, and had heavy influence on it. I apologize for neglecting to mention it before, it slipped my mind, Great work to him, and credit to many others for inspiring my new HUD and icons. I can't remember all the names (I no longer even have GTA 3 installed) but I know that yojo's HD radar icons were used as a base to create mine, as well. EDIT: All weapon icons completely redone, weapon icons v2 is awaiting approval on the GTAGarage page!
  9. The Hero

    3ds max track/path editor

    Wrote a little script today to edit train tracks or flight paths (same thing really) of gta III: It also handles camera definitions (train.dat), see my post below. http://aap.papnet.eu/gta/3dsmax/gtatracks.ms Put into 3ds max' startup directory and open the rollout from the maxscript panel. You can add train stations by putting the distances in the edit box and click "add stations" with the track spline selected. When you click "info", the default (hardcoded) train stops are printed to the maxscript listener for copy and paste convenience. The stops are imported as dummies as children of the spline object. On export all objects that are children of that spline are printed as distance values as used by III in the maxscript listener. Have fun. EDIT: Maybe you want to know how to actually edit the train stations: The calls to CTrain::ReadAndInterpretTrackFile at 54F035 (el-train) and 54F06D (subway) have as arguments the number of stations and the station distances on the path measuring from the first path node. float StationDist[3] at 602284 float StationDist_S[4] at 602290 Moving and removing stations is easy. Just change the distance value and (optionally) decrease the number of distances in the function call. Adding stations might need increasing of arrays.
  10. spaceeinstein

    [III/VC] Exclusive Bang

    Introduction Exclusive Bang is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. The built-in cheats "BANGBANGBANG" for GTA III and "BIGBANG" for Vice City blow up all vehicles but they could be better if they did not blow up your own vehicle. With this mod, type "BIGBANG" in GTA III or "BANGBANGBANG" in Vice City to blow up all vehicles except the one you are currently in. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEBang.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Source for GTA III Source for Vice City Thanks to AmanSin001 for the initial idea.
  11. spartaque12

    HQ Trees

    High quality trees for GTA III by unopieceo Screenshots LINK http://www.mediafire.com/file/39aqt26sskgaoj6/gta+3+hd+trees.rar
  12. spaceeinstein

    [III/VC] Jump and Fly

    Introduction Jump and Fly is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. It allows you to continue jumping while airborne, effectively allowing you to travel through the air. Type "JUMPANDFLY" to toggle this effect on or off. Installation for GTA III Download the mod for GTA III at GTAGarage. Download CLEO for GTA III at http://cleo.li/. From the CLEO download, copy III.CLEO.asi into GTA III's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into GTA III's folder. This mod has been tested only on III v1.00 US. Installation for Vice City Download the mod for Vice City at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into Vice City's folder. If CLEO.asi already exists in the folder, you must delete that file. From this mod download, place the CLEO folder containing SEJump.cs into Vice City's folder. This mod has been tested only on VC v1.00 US. Video Source
  13. I took Toni's LCS head, used his GTA3 texture and put it on Luigi's body (also removed the tie and retextured it). I think he looks pretty lore-friendly, I like it share your opinions. Issues: his mouth doesn't move in cutscenes... Link: http://www.mediafire.com/file/krh9c7125w0cf2r/LCS_Toni_III.zip
  14. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues. + Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.Max Player Health is 250 now. Sentinel in Give Me Liberty El Burro Missions Available at start Porter Tunnel open after Luigi's Girls Callahan Bridge open after Luigi's Girls Subway open after Luigi's Girls King Courtney's Missions available after Luigi's Girls The Leone Mafia no longer will attack you after Sayonara Salvatore The Uptown Yardies no longer will attack you after Kingdom Come BF Injection is now parked at Hepburn Heights Landstalker is now available around Portland like the Stories Changed some executive and richfamily car spawns Changed Parked Car Locations around Portland + Screenshots + Download: GTAGarage + Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage. + Other Modifications for GTA III Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning. GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III. GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III. GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well. Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game. Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives. SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder. IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder. Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III. GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen. DHL Van: This is a simple conversion of the DHL Van to GTA III. Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones. VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma. VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana. VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III. VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo. VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista. VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat. San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts. Thanks to for the Logo, @Jinx. & @Blue for the encouragement.
  15. Kinda bothered me that this wasn't available anywhere, especially in the XBOX/Mobile versions, so here it is, I did it for PC. Recommended to be used with Skin and Bones and/or Rim's XBOX mod for a better experience, but it's not necessary. You are not allowed to upload my mod anywhere else without my permission. You are not allowed to use/edit my mod without my permission. Download
  16. 'sup. I was bored so I decided to alter the original GTA3 rampages to be more or less the same as the LCS ones. Some weapons from LCS didn't appear in III so I had to use some placeholders but all of them can be completed. The locations are nearly identical to the LCS ones, I couldn't get the coords to match them exactly. Sadly, you have to start a new game to play these but if you're bored and you wanna start a new game, why not? I'm also thinking about making a mod that would replace the guns with their LCS counterparts in most cases, but we shall see. Here are some pictures: Link: http://www.mediafire.com/file/83be1f27c7782xk/LCSRampages.zip Special thanks to ermaccer for giving me the script to set up the coords!
  17. Heli and Plane Collision Fix This plugin restores collisions of helis(chopper, escape), and planes(deaddodo, airtrain). Screenshots Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. Download http://www.mediafire.com/?xknjlklolj4pxrn
  18. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Shift-Enter: Toggle border/menu * Ctrl-Alt: Toggle mouse cursor * If border is activated, you can resize the window with the mouse Known issues * If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor. * In San Andreas, mouse cursor is not visible. Credits * maxorator Screenshots Download
  19. The Hero

    Into TheTimecycle!

    While working on gta3d I found the lack of a nice timecycle editor a nuisance, so I wrote me one today, have fun. As of june 2018 there's also a VC version. http://gta.rockstarvision.com/files/intothetimecycle_III.dll http://gta.rockstarvision.com/files/intothetimecycle_VC.dll source code here: https://github.com/GTAmodding/intothetimecycle This is how it looks: Please report any bugs. Also back up your timecyc.dat if you intend to save the file.
  20. The Hero

    Simple screenshot plugin

    While working on gta3d I was annoyed by the lack of a screenshot functionality in III and I couldn't be assed to use fraps or some other tool. Press print screen in game and you'll get a screenshot in the snapshots directory. Works with III, VC and SA, 1.0; http://gta.rockstarvision.com/files/screenshot.asi Source code here: https://github.com/GTAmodding/miscmods/blob/master/screenshot.cpp
  21. Download from gtagarage Source Code 27.07.16 Cutscene error has been removed. The original code version released: 26.07.16. For now it only works for gta3 v1.0 [1.1 WIP] This is a CLEO code which mostly modifies weapon effects on characters... Description [gta3]: - player recieves the same type of damage and has the same type of death animations as an NPC, - head component is now visible, - M16 first person crosshair replaced with a sniper crosshair (with a zoom option), - increased shotgun bullet force and fire blast size [bullet can throw N(PC)'s further away], - Uzi can not remove components but it's deadly just like the default M16 - same type of animations, - Ak47 will produce the same type of damage effect on the N(PC)'s as the default M16 assault riffle, - M16 will still be the most destructive riffle - beside component lost it will also produce shotgun hit animations, - the explosion effects the dead peds too and it can seriosly damage the player, - player will drop weapons if wasted just like an NPC (not working), - if the player lost 1 or more components he will be restored to the original state at the restart point, - increased size and density of particles produced by firearms, - component lost will produce more blood particles, - 2 cheats enabled: ENABLEGORE: new weapon and explosion effects, blood and component lost. DISABLEGORE: no blood, no component lost.
  22. FULL SKIN AND BONE SUPPORT! So with the release of Skin and Bones mod for GTA 3, I decided to port Tommy Vercetti to GTA 3, without separating him into pieces. Result is rather nice. At this time, this is the best Tommy Vercetti mod for GTA 3, but there's more to come for sure. I might port more skins, just try leaving a suggestion and I might do it. Mod download: https://www.dropbox.com/s/7tlogoxr0x2... Mod required (without it, game crashes): http://gtaforums.com/topic/815077-ski... I will update this mod, it's in an early stage now (like a few rigging bugs, I have no clue how they got there) Video: (the video shows an earlier version, it works better now)
  23. Hey guys. Probably quickest mod I've made. Just recolored the Mobile weapon icons for PC for those who don't like the new color. Confused? Observe. Also a couple of small gems in there like HD sniper scope, a few HQ radar icons etc. Download here
  24. Pauloso

    Pauloso's Workshop

    Welcome to Pimp Daddy Pauloso's Workshop : Here's in this topic is allowed: - Guns - Brazilian Carnival - Beer - Holy Bible - Beer Glacial - Opalão - Cachaça (sugar cane licor in english) - Get Drunk - Nasty Girls - Cowboy Hat - Ford Del Rey - Play Ilegal Games - Torresmo - Strip Club - Derby (The Cigarrete, not the car active) - Go to Church - Corote (sugar cane licor in english) - Perennial - Barbecue - Get the Dog to have procation - Pray the Rosary - Hunt Wild Animals - muscle cars V8 - Banheira do GUGU ( GUGU Bathtub in english ) Do Everything above with reponsability Hello, Feel Free to Download The mod that i did And converted i if wanna to talk with me, use PM (I Accept cachaça) or my youtube channel (Just Jocking). if have extra high QI you will notice that workshop is made to you communicate with me (Just Jocking). If you your homework, is a good kid and ain't a milk drinker you're welcome (Just Jocking). Conversions and Big Packs: GTA III& Vice City and Xbox Vehicles Converted to San Andreas: all in one: https://www.gtainside.com/en/sanandreas/cars/130656-gta-iii-amp-vice-city-cars-to-san-andreas/ separated: http://www.mediafire.com/file/z0ll5ci1k3lirjh/III+Xbox+Final.7z http://www.mediafire.com/file/ce0r8ujpk72n20p/GTA+III+Cars+on+San+Andreas.7z http://www.mediafire.com/file/o3ae497i6t6rxuc/Vice+City+cars+to+San+Andreas.7z http%3A%2F%2Fwww.mediafire.com%2Ffile%2F3zwq3pbc5wwykjo%2FVice%2BXbox%2BCars%2BFinal.7z Grand Theft Auto Liberty City Stories and Grand Theft Auto Vice City Stories Idaho's for GTA San Andreas: GTA Garage:http://www.gtagarage.com/mods/show.php?id=27778 GTA Inside:https://www.gtainside.com/en/sanandreas/cars/130692-lcs-amp-vcs-idaho-to-san-andreas/ Grand Theft Auto San Andreas Beta Cars: http://www.gtagarage.com/mods/show.php?id=27501 Grand Theft Auto San Andreas Revised Cras: http://www.gtagarage.com/mods/show.php?id=27963 San Andreas Procedural Update: GTA Inside:https://www.gtainside.com/en/sanandreas/maps/130740-san-andreas-procedural-update/ GTA Gargage:https://www.gtagarage.com/mods/show.php?id=28140 LibertyCity.net:https://libertycity.net/files/gta-san-andreas/125210-san-andreas-procedural-update.html#videos Reestyles and Peculiar Works, Brand New Cars: 1980 Declasse Truck Serie's: https://www.gtagarage.com/mods/show.php?id=27985 1977 Declasse Premier Brougham: http://www.gtagarage.com/mods/show.php?id=27961 1987 Albany Primo: http://www.gtagarage.com/mods/show.php?id=27967 1983 Declasse Tahoma: http://www.gtagarage.com/mods/show.php?id=27966 1964 Declasse Savanna: http://www.gtagarage.com/mods/show.php?id=27973 1965 Vapid Perennial: http://www.gtagarage.com/mods/show.php?id=27974 1962 Declasse Cabbie: http://www.gtagarage.com/mods/show.php?id=27989 1989 Vapid Bobcat: http://www.gtagarage.com/mods/show.php?id=27779 Miscellaneous: (OLD) Grand Theft Auto Vice City Car Colors (carcols) to GTA San Andreas: gta garage:http://www.gtagarage.com/mods/show.php?id=28093 Grand Theft Auto San Andreas FBI Rancher With LCS FBI Car Sirens: http://www.mediafire.com/file/xckaasw1aw71unx/Fbi+Ranch+With+Lights.7z Grand Theft Auto San Andreas TUG to Grand Theft Auto Vice City (for you to have a thug life): gta inside: III & Vice City Carcols To San Andreas: gta inside:https://www.gtainside.com/en/sanandreas/mods/130884-iii-vice-city-carcols-to-san-andreas/ Grand Theft Auto Liberty Stories Perennial converted to GTA San Andreas: http://www.gtagarage.com/mods/show.php?id=27775 Vídeos: Grand Theft Auto Vice City Xbox Cars converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: Grand Theft Auto Vice City Cars to PC / PS2 converted to GTA San Andreas: (Old Video): Grand Theft Auto San Andreas Beta Cars:
  25. Sonicguy41

    New Triad Model

    This replaces the normal triad model with a modified tanner.dff.I made this becuase personally i never liked how the normal triads looked in-game Download:http://www.mediafire.com/download/48p60dkazakkvyz/Improved+Triad.rar
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