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  1. Mr. Jago

    III-Style Forelli ExSess

    Brings the Forelli ExSess from Liberty City Stories to III with proper body textures to match. Replaces the Kuruma, and includes an FXT file to give the car a civilian-appropriate name. Requires both CLEO and Mod Loader. Or you can just manually install it yourself, I'm not your mother. DOWNLOAD
  2. Matt1010

    GTa2 sounds for Grand Theft Auto: III

    Welcome to.. this. This modification gives the game some GTa2 sounds. Poorly made, however. (like vehicle engines and police dispatch that almost makes no sense) I consider this a v1.0, since: -there are some sounds that need to be replaced (pedestrians voices, vehicle horn sounds etc.) -I should also use some original sfx.raw/sdt since I used GTa3D's. (this mod was, yes, originally made only for GTa3D) I plan to release a 2.0 soon that will contain better vehicle engine sounds and other stuff that I missed in the previous version. If you think you can improve it/make an en
  3. Son Of Big Boss

    Panto for GTA 3

    Well, as some might already know, I made a perfect recreation of the Panto for the GTA 3D mod that took me like 6 months to be completed, But it was too simple to be used in a vanilla game, so I decided that I could make a version of it that could have every material and features as the rest of the vehicles from the game's lore, so here you have: Panto Download Panto
  4. Shogun Pacino

    [REL|III] Blue Cones

    Want blue cones like in the mobile version? Here you go! This mod changes the old, red, texture for the traffic cone to a blue one similar to the Mobile version (it's not from the Mobile, just preety close, if you want the closest just download Version 2) This took me a lot thought, lol. Because i couldn't find the perfect color. Yes, this works for San Andreas too, you need to extract redwhite_stripe with Magic.TXD and put it in the dyncones.txd (thanks to KKJJ for finding this) So, here's how it looks like! Version 1 Download it here Version 2 (even closer to the
  5. xSapphirePlayz

    Sapphire's Vice & Liberty

    Hi. Here I'll upload some of my casual mods, just to prevent them from getting lost on my drive ๐Ÿ˜›
  6. MrFinger

    [III] Manhunt Train

    This mod as topic name suggest adds train from Manhunt's Wrong Side of the Tracks level. It is fully functional, it has working doors, lights, etc. Screens: Known bugs: Windows on moving doors can have some problems and to fix them, disable dual pass in skygfx. Download
  7. The Hero

    Simple screenshot plugin

    While working on gta3d I was annoyed by the lack of a screenshot functionality in III and I couldn't be assed to use fraps or some other tool. Press print screen in game and you'll get a screenshot in the snapshots directory. Works with III, VC and SA, 1.0; http://gta.rockstarvision.com/files/screenshot.asi Source code here: https://github.com/GTAmodding/miscmods/blob/master/screenshot.cpp
  8. Heli and Plane Collision Fix This plugin restores collisions of helis(chopper, escape), and planes(deaddodo, airtrain). Screenshots Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. Download http://www.mediafire.com/?xknjlklolj4pxrn
  9. Juarez

    GTA 3 MAP

    Here's another mod by me. This time, it's for those who find navigating GTA3's Liberty City too hard. Just click M to see the whole map. Download: download Install UAL and just extract and place the mapIII.asi file in root game directory 'scripts' folder. Warning: This mod working only on GTA 3 1.0.
  10. pimann

    MarieMod

    This mod adds Marie Rose from Dead or Alive 5/6 to GTA III, VC and SA. Included a script to change her outfit. Also included an extra that makes this mod similar to my mods 'CJ's New Girlfriends' and 'MyriadMarie'. Meaning, if the extra is installed, every skin from this mod is classified as a separate character. Outfit |Who is this if the extra is installed |Exists in the III version |Exists in the VC version |Exists in the SA version | ------------------|--------------------------------------------|---------------------------------|-----------
  11. PS2 loadscreens Yeah, another mod from me. However, it's the first ASI plugin by me, and I think it works well Some time ago I watched a YouTube video from GTA III, which was recorded from PS2. I saw different splashes while loading (SA style) and I was like "WTF? Why it's absent from PC version?". I decided to recover it, and it was pretty easy. The best part is that most of randomizing functions still exist and it's used (!), I had only to finish them. Check modification's source code on GitHub! https://github.com/CookiePLMonster/PS2Loadscreens Screenshots: GTA III GTA VC S
  12. I took Toni's LCS head, used his GTA3 texture and put it on Luigi's body (also removed the tie and retextured it). I think he looks pretty lore-friendly, I like it share your opinions. Issues: his mouth doesn't move in cutscenes... Link: http://www.mediafire.com/file/krh9c7125w0cf2r/LCS_Toni_III.zip
  13. Download from gtagarage Source Code 27.07.16 Cutscene error has been removed. The original code version released: 26.07.16. For now it only works for gta3 v1.0 [1.1 WIP] This is a CLEO code which mostly modifies weapon effects on characters... Description [gta3]: - player recieves the same type of damage and has the same type of death animations as an NPC, - head component is now visible, - M16 first person crosshair replaced with a sniper crosshair (with a zoom option), - increased shotgun bullet force and fire blast size [bullet can throw N(PC)'s further away],
  14. _๐“๐“–

    Quality Content for GTAIII

    Quality Content is a collection of high quality UI textures mainly useful for 16:9 monitors. Background, Menu and a bunch of other stuff have been completely REMADE or simply remastered (where possible). List of REMADE/remastered content: LOADSC0-25.txd - Complete SPLASH1-3.txd - Complete MENU.TXD- Partial. FONTS.TXD- Partial. HUD.TXD - Partial. Screenshots: Default - Remastered/REMADE. As addition, a plugin that works with Widescreen fix, in order to lock the menu to 16:9, mainly useful for
  15. The Hero

    Into TheTimecycle!

    While working on gta3d I found the lack of a nice timecycle editor a nuisance, so I wrote me one today, have fun. As of june 2018 there's also a VC version. http://gta.rockstarvision.com/files/intothetimecycle_III.dll http://gta.rockstarvision.com/files/intothetimecycle_VC.dll source code here: https://github.com/GTAmodding/intothetimecycle This is how it looks: Please report any bugs. Also back up your timecyc.dat if you intend to save the file.
  16. DimZet

    [WIP|III]Radar HD Version

    Compared to other versions, this is not just an old texture passed through filters, And the newly created scanned texture from the original game map. -HD quality -high accuracy -right notation -more details -the tunnels are indicated separately and are clearly visible Bonus: radar for maps mods Download
  17. thehambone

    GTA3 Parked Car Editor

    GTA3 Parked Car Editor Version: 1.1.0 Release date: 29 October 2018 What is it? This tool allows you to edit the parked car generators in a GTA3 savegame. You can control the car that spawns, it's location, color, and more! You can even transfer parked car generators between saves! Supported Saves The tool has been tested with saves created by the following platforms: Android iOS PlayStation 2 Windows Xbox If you have trouble loading a savegame, don't hesitate to contact me about it! System Requirements .NE
  18. Vannimon

    HD HUD and Load Screens

    This mod includes almost all (if not all) GTA III HUD icons and load screens (not splash screens, I recommend the ones from dingleman's Natural HD Textures) in full 4K HD. All radar and weapon icons have been redrawn in 4096x496, as well as the sniper rifle crosshair, regular crosshair, rocket launcher crosshair, the radar disc, and the pager. Load screens have been remastered from the PS2 version in 3840x2160 (there is some stretching, but I myself think it looks more natural rather than the narrow characters in the originals). Weapon icons come in full grayscale or the PS2 color. Comes
  19. The Empire State Building in GTA III is extremely ugly, does not look anything like its real or HD Universe counterparts. Also, it has an incomplete collision and a terrible LOD model. I decided to improve it without changing the game original atmosphere. Almost all the textures are from the original model. In addition, I've put time controlled objects for night lights on the windows and decorative lights on the highest floors and antenna. Modloader and Limit Adjuster required. Download Extra Colors: Download Just replace the .txd file.
  20. firedihm

    [III] Blue weapon icons (256x)

    I have recently found Vadims screen of early GTA 3 gameplay And I have decided to recolor current weapon icons so they would match money color (85, 108, 144). Download
  21. Supported game versions: gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. changelog: Special thanks: DimZet13 - adapted vehicles.col. DK22Pac - PedExtender. LINK/2012 - GTA3script Toolchain. Download:http://www.mediafire.com/?4oda3v4y5fveb31 required CLEO v2.0
  22. CharlesVercetti

    Advanceโ„ข HQ Weapon Icons

    The Starting Point. Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in
  23. DimZet

    [REL|III]Vice2Liberty

    Add Vice city to GTA3. Working only v1.1 no steam. Extract files to game>run game>start new game. Go to airport in terminal B. Or fly on dodo or heli to south. Download Thanks to: Vitlgt and Fire_head for plugin Limitadjuster. DK22pac for asi patcher and for tools: Magic TXD (DK22pac ะธ The_GTA) Renderware file converter(The_Hero) Moo mapper(Kcow) CFG Studio goodluck!
  24. RacingFreak

    Tommy

    I have converted a beta vehicle from GTA LCS to GTA III, the Tommy: It will not replace any car, I am making it a completely new vehicle. So far, it works great Here is a quick gameplay video: Even though it looks ugly in the modelling programs, in-game it looks better. And more importantly, it looks like as if it was totally intended for GTAIII. I really have a lot of fun driving around in it! Checklist: convert original .dff from iOS LCS (done, thanks to The Hero's RW file converter!) fix windscreen_dam (the windscreen will become white untextured when damaged) fix _dam part
  25. 'sup. I was bored so I decided to alter the original GTA3 rampages to be more or less the same as the LCS ones. Some weapons from LCS didn't appear in III so I had to use some placeholders but all of them can be completed. The locations are nearly identical to the LCS ones, I couldn't get the coords to match them exactly. Sadly, you have to start a new game to play these but if you're bored and you wanna start a new game, why not? I'm also thinking about making a mod that would replace the guns with their LCS counterparts in most cases, but we shall see. Here are some pictures: Link:
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