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  1. Forever L

    [III] LCS Peds

    Well, another debt. Finally, I can show this. Here I bring you the pedestrians from Liberty City Stories, for GTA3. Gangs Law Enforcements Females Males ModLoader by @LINK/2012 Skin and Bones by @The Hero @The Hero for DFF Importer and Exporter for 3DS Max Law Enforcements Females Males
  2. ThirteenAG

    Windowed Mode

    Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode. Download Installation 1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it. 2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder. 3. Start the game. Supported executables gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0 Hotkeys * Alt-Enter: Toggle between borderless-fullscreen and windowed mode * Ctrl-Enter/Sh
  3. thehambone

    GTA3/VC Mobile Save Conversion Tool

    GTA3/VC Mobile Save Converter Version: 1.1.0 This tool allows your Android saves to run on iOS and vice-versa! Simply drag'n'drop your save into the program and select the desired format. Supported games: Grand Theft Auto III Grand Theft Auto: Vice City Download MediaFire (standalone) GitHub System Requirements .NET Core 3.1 Runtime (use the standalone link above if you don't want to install the .NET Core Runtime) Credits Thanks to Lethal Vaccine for the idea! Version History
  4. spartaque12

    HQ Trees

    High quality trees for GTA III by unopieceo Screenshots LINK http://www.mediafire.com/file/39aqt26sskgaoj6/gta+3+hd+trees.rar
  5. What is this? A modification for GTA III and GTA Vice City, which adds rectangular radar and HUD elements based off the GTA V HUD! Versions: GTA Vice City: Rectangular HUD v3.0 (ASI plugins) GTA III: Rectangular HUD v1.0 ( ASI plugins ) Features: Rectangular radar similar to GTA V. Radar repositioned to bottom. Car/Location texts moved to bottom and are straighter and smaller. Time with phone. Weapon and Radio wheel. Dynamic money counter. Smaller text-box. Mission timers similar to GTA V. Fonts and Radar ic
  6. A mod which improves exponentially over the original IV HUD CLEO mod by ThirteenAG. Features: Customizability. The components on the screen, their positions, scaling and color can be easily modified through configuration files. Entire HUD is rebuilt to allow flexibility and realtime customization. New Health/Armor System similar to the system used in GTAIV Hud Mod by _AG. Allows painless customization, no need to recolor 400+ textures again. Phone, imported from Rectangular HUD and now houses mission timers in addition to clock. Smooth fading/hiding a
  7. Hey guys. Probably quickest mod I've made. Just recolored the Mobile weapon icons for PC for those who don't like the new color. Confused? Observe. Also a couple of small gems in there like HD sniper scope, a few HQ radar icons etc. Download here
  8. If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Screenshots: Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover.
  9. Jinx and Jeans' III Styled Peds Since I took many (any MANY) requests from my mate, Jeans, or I got some ideas in my mind, I planned to release some peds that I did for his mod, and some that I did from full boresom, or even some outdated peds from GTA3D mod (the ones that I did for the GTA 3 Alpha mod). Some of them will be fixes of the default peds/characters aswell. Well, now let me show the collection! PICS DOWNLOADS: CREDITS: Jeansowaty - Helped me with most of textures. Sergiu - Helped me with texures that Jeans can't do (properly or not at all) //XP// -
  10. Jimmy

    Jimmy's III Era Workshop

    Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same. + Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Tr
  11. The Hero

    Sharptrails

    I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in
  12. Steam Car Colour Fix This plugin will fix the dark car colour on Steam version. Why don't you just use modified particle.txd, I hear you ask. You see, the replacement of particle.txd will not fix the colour of introduction cutscene vehicles. Plus, if you're playing a Russian version it will kill several translated textures. With this plugin you won't need to modify particle.txd anymore in order to fix this issue. Screenshots: BEFORE AFTER DOWNLOAD
  13. Rockstar Audio Tool Rockstar Audio Tool allows you to edit sound archives from R* games such as GTA (PC) GTA2 (PC) GTA3 (PS2, XBOX, PC) GTA VC (PS2, XBOX, PC) GTA LCS\VCS (PSP,PS2) Manhunt (XBOX,PS2,PC) Manhunt 2 (PC) Other files: ADF (GTA VC) Can be converted to MP3 and vice versa. Rebuilding is supported for all games. List files (.lst) allow to reuse original folder structure which R* might have been using to build their archives, they exist for Manhunt (PC) and GTA3 (Mo
  14. Evil empire

    Improved Shoreside Vale roads

    Hello everybody! To avoid making long detours in this area I added a road between the one to the airport on one hand and the one to the Wichita gardens Porter tunnel entry. I also added some ramps in the snaking road and to the northwest towers. http://www.gtagarage.com/mods/show.php?id=28908 EDIT: Here's the version 1.1, while my priority is still to make something functional I made the mod more immersion-friendly with more discrete ramps, a better marking and a bridge support under my new road. https://drive.google.com/file/d/1kp6hU-jnRIWZEKdPj
  15. Kinda bothered me that this wasn't available anywhere, especially in the XBOX/Mobile versions, so here it is, I did it for PC. Recommended to be used with Skin and Bones and/or Rim's XBOX mod for a better experience, but it's not necessary. You are not allowed to upload my mod anywhere else without my permission. You are not allowed to use/edit my mod without my permission. Download
  16. GTA III Player Skin Selector Version 1.1 Description This is a simple CLEO script that allows you to change your player skin! Over 40 special skins are available, ranging from story characters, police officers, and even unused characters! Skins even persist after saving the game! NOTE: THIS MOD DOES NOT ADD SKINS TO THE GAME! It simply allows you to choose skins that aren't normally accessible via the ILIKEDRESSINGUP cheat. Installation Installation is simple! Just extract the .zip archive and copy the CLEO folder into your game directory. This mod is supported on both CLEO v1 and CLEO v
  17. rwd3d9 is a library you can link your III and VC asi-mods against to get access to d3d9 features, namely vertex- and pixel-shaders. You still need a d3d8 to 9 wrapper that supports QueryInterface to get the d3d9 device (d3d8to9 recommended), so why should you use it? Simple, RW keeps a cache of pixel- and vertex-shaders that has to be kept up to date. When more than one mod wants to mess with the cache it will very likely become inconsistent and bad things will happen. So the idea is to have only one mod (this one) handle the cache and have all others dynamically link against it. Just
  18. Kalvin

    LCS Toni

    LET'S TEACH THESE WOULD BE TOUGH GUYS WHAT IT MEANS TO BE A TOUGH GUY. III's Toni Cipriani edited to look like LCS'. 'BOUT TIME AS WELL. Download: http://www.gtagarage.com/mods/show.php?id=27711 VCS Vic for VC: http://gtaforums.com/topic/837327-intro-vic-vance/
  19. Dingleman

    AI Enhanced PC/PS2 Claude Skin

    Here is a 1024x1024 AI enhanced Claude for anyone who wants it. I threw in my own herbs and spices in Photoshop to further detail his facial hair and clothing materials. This is for the default PC/PS2 model, for those (like myself) who prefer the look of this over the higher poly Xbox one. Installation is as you'd expect. Simply drop the BMP file into the skins folder and select it in the in-game menu. Download Link
  20. Mr. Jago

    Vinnie's Warehouse

    Converts the warehouse interior from LCS for use in GTA III, with a special back entrance and some extra tweaks. Also comes with an alternate version if you want the front garage door open. Should be compatible with both the PS2 and Xbox map, but I haven't tested. Requires Mod Loader. Known issues: - Shadows/lights act strange due to the model being very close to the ground outside. I tried to fix this as best as I could but I didn't want this mod to be too intrusive. - It rains inside and police helis can fly in. Just pretend it's a very leaky
  21. Fire_Head

    Burstable Tyres

    Supported game versions gta3.exe v1.0. gta3.exe v1.1. gta3.exe v1.1 Steam. changelog Download http://mods.rockstarvision.com/yolklov/[III]BurstableTyres_4.7z
  22. Pauloso

    Pauloso's Workshop

    Welcome to Pimp Daddy Pauloso's Workshop : Here's in this topic is allowed: - Guns - Brazilian Carnival - Beer - Holy Bible - Beer Glacial - Opalão - Cachaça (sugar cane licor in english) - Get Drunk - Nasty Girls
  23. Inadequate

    Enhanced Vehicle Extras

    Enhanced Vehicle Extras This modification is too simple and just aims to add extras to some vehicles from GTA3 and GTA Vice City. _______ Extras present on GTA Vice City has been backported and adapted to some vehicles from GTA3, since just a few has extras in that game. I did some custom extras, and some others comes from GTA Liberty City Stories. Screenshots: *Some extras are missing in the screenshots because I didn't spawn all of them, so discover them while playing the game. Download Well since t
  24. Jeansowaty

    2001 Washington

    When browsing files from the GTA III Mobile Version, I found an unused model, called mysteriously "continen". Upon importing the model into 3dsMax, I came to the conclusion that it's an early Alpha model of the Vice City Washington!!! Jokes aside, after some heavy thinking one night I came to the conclusion that the Kuruma was replaced by the Washington in Vice City. Why? Both share the same engine noise, the same ID, both have an FBI variant and the Washington had the same rear lights texture as the Kuruma in the Beta of GTA VC. Later on, I had this idea to make a custom car based
  25. Jack

    STAR 7

    THIS MOD IS DEPRECATED. USE Wanted Level Editor instead. Outdated version: This is the main site for the STAR7 mod. Here you can view latest updates or maybe post your questions or new STAR 7 ideas. If you have any problems with this mod please do not hasitate to ask for help. _____________________________________________________________________________________________________ GTA SA UPDATE 03.04.2016 [sTAR7 FOR SA VERSION 1.9]: Download Link - gtagarage - STAR 7 was mixing with other stars in wanted level - corrected, - if you're driving
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