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@billiejoearmstrong8Only problem is Franklin killing hI'm, there is zero reason for that. Other than that, I don't feel bad about it, I mean he is a horrible guy, even trevor looks like saint compared to him. The reason he is so bad is he acts like a saint and acts anyone who is around him is horrible. Nothing wrong with himself, problem are others all the time no matter what. Even he says that, "I always tought I was the good guy" which james answers pretty good to. Edit:that doesn't change he is still one of my favorite protagonists of all time tho.
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Hmm... I've just finished it for the second time in a row. Grand Theft Auto IV is my favourite Grand Theft Auto game and, in my opinion, it's just much better than Grand Theft Auto V in terms of everything, but... I enjoy playing this game, too.
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In GTA: San Andreas there was even a cheat that unabled drive-by shooting and the crosshair was always visible upon entering a car like in Saints Row. Pretty nice cheat for police chases
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I'm so sorry for all the fans of this game, but I could not open up to GTA V's story either after Trevor goes to LS. Not entirely happy with gameplay either. Arcadey driving is fun for a while, but for me it starts to feel hollow and sterile by time, which is weird since I still find driving in 3D era games oddly satisfying despite their primitiviness. At times I feel I only play this game out of obligation since the 2010s did not bless us with a better game in the genre. I gave this game multiple chances but to no avail. To me, it to some extent lost "that GTA feel" that GTA III, VC, SA and IV all had, while it still feels like a GTA. As for Online, even goddamn Saints Row feels like a proper GTA in comparison to it now.
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coming with something new and i believe this with my heart. remember my words, with all the seriousness i have; “trevor is a saint compared to tanisha”. after final mission she calls and tells franklin “you should grow up” (again). not sure if she knows the meaning what she said yet it was one of the most wtf moments ever to me. she even forgot who she was talking to, not to mention all the “doctor not a psychopath” thing. as soon as i can i will join rockstar games and make the ending D where fib, devin and our trio team up and kill tanisha.
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Crash to Desktop: -1073741819 (c0000005)
Schachmatt777 replied to EvilDog77's topic in Help & Support
I know what you're talking about. I've been through this as well. Best part is, after every useless advice they give, the ticket status will be marked as 'solved', not even waiting for your response. Not a solution of course, but a strong hint is the fact that I can play single player as long as I want if I start the game in offline mode (starting parameter -scOfflineOnly). No crashes, for several nights and days in a row now, and as soon as I start the game in normal mode, the game will crash. I already tried to start the game with disabled firewall after this find, just to see if my firewall settings are interfering, but this won't help either. My bet is on a problem with social club since the latest casino update. Maybe try this and if this 'works' for you as well, send R* a hint about it. -
I didn't miss it because I argued about IT after acknowledging it. I'm saying that different genre does not stop one from comparing games. Dismissing such discussion is counter productive. Saints Row IV You're welcome. World-building means how the game introduces you to the game world and how it explains its origin, people and culture. GTA's world with their radio hosts being wacky or depressed, the peds sprouting random nonsense and gangsters walking the street. How the game presents its world is world building. Furry-like people are just animals anthropomorphize-d. When you do that animals, you are giving them human traits. They are basically furry humans. So yes, they can very very much be compared. Still I didn't know Zelda, Link and their people were furries? Not really. The fact the controls on GTA IV, 3D era GTA and GTA V are different, it's not far-fetched to find different controls across different games. Also BOTW has more free-flow controls where as Sleeping Dogs are a bit more limited. Not the same as combat because Link uses a lot of tools to fight whereas in Sleeping Dogs you are relying more on martial arts and using your environment to secure instant kills. There we go, now you are beginning to understand my point. Not quite as well. Maybe Arkham series may share AI behavior to Sleeping Dog's but BOTW's AI has a lot of difference to Sleeping Dog's that can be compared. Though repeating these questions don't do much for me because I can list similarities and differences all day, allowing me to make comparisons forever. Very fascinating because it seems by comparing different games, Arkham Knight managed to implement environmental takedowns from Sleeping Dogs'. Probably wouldn't happen if people kept dismissing comparison discussion. Ah yea, it has that damn lock-picking puzzle they keep forcing on us. It's not as complicated as BOTW's puzzles but that's how you can compare the two games. If one argue between Sleeping Dogs and BOTW, if they want more puzzles, they will go for the latter if they don't want puzzles, they will prefer the former. I can see that but I'm presenting my perspective that it shouldn't allow one to declare that the comparison to be just invalid! You can still compare them, you are still learn a lot from such discussions. They have a purpose. And no apparently someone is gonna be out there to disagree with you when you try to compare Sleeping Dogs to GTA V. By embracing the dismissing mentality, almost all comparisons can be dismissed by listing out the differences in the games. While I'm seeking common points of games, no matter how different they are, to allow discussion to happen. It's not the difference of opinion I'm working against, it's the approach that dismisses discussions and making it counter productive.
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.....still missed my point, but okay. Which Saints Row? thanks for telling me something that i asked for? Didn't know Sleeping Dogs was SimCity, lol. Didn't know big furry-like people can be compared to actual humans... Aren't they the same? I'll give you that one since Breath Of The Wild's is at least KINDA similar to Sleeping Dogs combat. Aren't the controls the same? Again, isn't the AI the same too? Sleeping Dogs has puzzles?!??!! Back to GTA V and Skyrim, can't you see these are two COMPLETELY different games you're comparing here? Now, Sleeping Dogs to GTA V, sure, but Skyrim? Really?
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I can't compare Skyrim's controls to GTA's? I can't compare Skyrim's story and characters to GTA? I can't compare Skyrim's combat to GTA's? I can't compare world's detail of Skyrim to GTA's? I can't compare Skyrim's voice acting to GTA's? I can't compare Skyrim's theme and atmosphere to GTA's? I can't compare Skyrim's mission/quest structure to GTA's? I can't compare Skyrim's AI to GTA's? Or how one games allows much interactivity with its world and other doesn't much? As for what is the "main" thing and all, that's a huge comprehensive topic about this. Can one say that GTA and Saints Row can be compared? Yet I know people who says that these games are completely different and can't be compared. We even tried to compare Skyrim to Witcher 3 and people argue the same! My point is that where do you wanna draw the line? If the next Elder Scroll game introduces Dwarven powered cars and guns, then we can compare it to GTA? But overall, it dismisses discussion rather than having a good conversation about this. When Skyrim won GOTY award, it won in the existence of GTA EFLC. People actually considered GTA games when it won that award. No matter what you do, comparison is always being done. Also I wanna point out that games like San Andreas, Far Cry and Assassin's Creed etc have adopted RPG elements from other games. If we were limiting comparison to their respective genre, we wouldn't get hybrid games like that. So think on that. Well, Saints Row has a sword like that, would you find it acceptable I compare that to Skyrim ? Well duh! You wanted elaboration and elaboration you shall receive! World building, characters, story, voice acting, combat, control, AI, quest/missions and puzzles.
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What's worse is that it's pretty bad at being Saints Row-like as well. I mean let's examine the mission where Trevor goes to hijack a plane mid-air, pretty wacky like Saints Row right? But apparently you get attacked by military and get nothing out of it. If this game was like Saints Row, you would still have stolen the plane in the end and get its cargo, making huge profit. Same can be said for Merryweather's heist, no matter what you do, you have to give up the take because STEALING A NUKE IS TOO MUCH! Yet in Saints Row, you can get away with this thing, you are always a winner in that game but in this game, it builds up a wacky premise and then slaps realism in your face. Honestly tho, the countryside isn't really much either. I went back to play San Andreas recently and damn the desert actually feels like a desert, the forest actually feels like a forest and the countryside of Los Santos has small towns and stuff to really make you feel like you are away from the big city. But in GTA V, the whole map feels like an amusement park. Fitting for an online game tho.
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You already know everything Stupid storyline (and this 3 main characters thing is complete bullsh*t) Downgraded physics of everything in comparison with IV After all this serious atmosphere of IV, V just feels like some Saints Row crap The only major improvement over IV is graphics and much more counryside areas
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Every time I see this thread and click on it to say it's the dude who hangs around the strip club and is also often a taxi passenger who goes "City of saints and struggle, Los scandal San An-trouble" and keeps telling me to "respect the chariot" when I'm driving him, I forget another definition of NPC is being used (I know it's technically right but NPC usually refers to random peds). Well that's my favourite random ped NPC . Also that guy Bill Binder outside the supermarket in Paleto Bay asking me what kind of dog I want to be. Favourite proper character? It might be Floyd, thought he was very well done and his scenes with Trevor were both funny and disturbing. Also enjoy Lamar, Lester, Dave Norton, Ron, Wade, Maude, and both Chop and the ghost dog
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I hope the Diamond Casino opens in GTA V in Singleplayer!
cp1dell replied to Tyler Thunder's topic in GTA V
Compared to GTAO’s Saints Row sh*t with flying Deloreans, flying bikes, the GTAO protagonist being this grand robber who surpasses Michael as “the greatest thief,” being this jack of all trades criminal who runs an empire, having connections with literally everybody in Los Santos, as well as pretty much every character from V or TBoGT making a sh*tty forced cameo, that weird sh*t with the death arenas or whatever, the GTAO protagonist becoming an anti-hero and saving the world from a nuclear holocaust—GTA V’s story is relatively tame. GTAO is a f*cking mess. Every major addition has been something that would have been a large, expanded-on feature that a GTA title could use as a center idea, like V and its’ heists. What’s the next SP GTA going to be like when you can’t play in a casino, run heists, run a nightclub, run a weapons black market, run a business, etc. all in one game? They blew their whole load on GTAO. Every GTA used to have a few things that made it unique from the other games, and GTAO decided to just take everything they could think of or what people would want, and mix it together in one disgusting mess of a MMO-lite and tie it to one city and one “character.” -
I hope the Diamond Casino opens in GTA V in Singleplayer!
GTAJJ replied to Tyler Thunder's topic in GTA V
In business terms for legality sake, it's separate due to its ever changing climate. From the term of acquisition, you cannot get the "standalone" without a paywall of GTA V. One could easily say that about any product ("This shirt cost 39.99 but you're only paying for the base, the sleeves are free of charge as a standalone"). It's all one product, I can't access the sleeves without the base. Uncharted 4 had DLC, which was the Lost Legacy. That is was meant to be added to UC4 as DLC but was created as a standalone on a separate disc or download. Saints Row 4 had Gat out of Hell - standalone. I do not need SR4 to start GOOH. Hence, Stand-alone. GTA O is not on it's own. Just like GTAIV, and LCS, Yes kiddie cards. There is no doubt that adults purchase these too (I spoke to someone who spent £200 every update to catch up with mates). Infrequent big spender are not as lucrative as frequent small spenders which are typically tied to addiction and low self restraint and/or high impulse buying. Let's take my person in question - He would have not spent anything on GTA for 8 months. Does 1x £200 cater for that? Possibly. However, a person who has lack of restraint and addiction, would constantly purchase Shark Cards, to put it in perspective 3 and a half (for arguments sake) Megalodon Shark Cards equate to £200. Who are the people who purchase these cards frequently? Kids. Because their brains are not fully developed to form (but not limited to) rational thinking. When a parent asks their kid "Do you want it?". 99% of the time they always answer - yes. It's the "I want it" attitude that children have that funds the addiction and the profits of R*. Want evidence? I sell the f*cking things to their parents on a daily basis so that's how I know. You said "People who have a life outside of Los Santos who also want to experience certain things that would otherwise be completely impossible for them to ever achieve." Who do you think is responsible for that? Creating such targets that only the most devout players or P2W players can reach to "force" money. As for supporting the game - the first 3 days covered that cost. Perspective - Destiny 1, 2 and 3 were all tallied to for a budget of 500 million on a 10 year plan. 3 full online server based games, still not tallied to the 3 days of launch. (even though they charge for DLC) Point is, the initial sales IN 3 DAYS, covered the costs of a singular game with servers. So adding the funds from after 3 days, PC and of course, kiddie cards is obviously going to support it all for at least 10 more years minimum. Remember zero SP support too. Division 2 is giving FREE DLC for all without prior requirements - not enough content to even pay for to begin with. FYI R* have confirmed on a years old Newswire that they have Shark Card milestones before releasing the next update - hence Coming soon/Coming this (insert season) rather than a date from the get go to allow more milking before release. It's far from optional for the typical player as you said and they forced that - remember the Great Nerf of Payouts Update. "those who do not buy shark cards online activity is paid for and kept alive by those who buy shark cards". Correct. And they pay more than anyone would ask to normally. See pic for reference. "If no one bought shark cards, GTA Online would shut down." Nope. It would force R*'s hand to make things cheaper, bring people back and get people to hopefully buy Shark Cards. Or how about GTA 6, you know like how gaming was.You make a new game, we buy it. Rinse repeat. Criminal Enterprise is highly misleading (giving most crap and only 1 million GTA$) and Twitch Prime could arguably called to "divide" people. Pay for this, get that again - exclusive benefits and that. "There are no "Are You Sure?" options because R&D and QA people across the industry has found that people do not like to be asked if they are sure that they want to do what they just told the game to do.". No, it wants you to impulse buy. Simple as that. "Black Ops 4 ditched the SP campaign because it would not have been ready." Incorrect. It was vastly ready and on time (2 years) as per cycle with 1 year to reform, refine and debug. Treyarch have anon came out and disclosed the information about the ditching of it for Battle Royale because it was the trend and they would like to cash in on that. Be damned the campaign players. Oh wait doesn't that ring a bell of another company damning a load of players for money? Funny that. TL:DR - Kids and addicts are the targets because of the poor legality and psychological factors that the MXT and Shark Cards do. Remember R* nerfed payouts, increased time to redo things, removed replay feature. And didn't rise Shark Card money when they inflated all the economy of GTA so even Shark Cards players are being ripped off to this day. -
GTA V, a terrible game that conceptually had potential
Ryo256 replied to AnthMUFC-Champs's topic in GTA V
I don't think this argument is good enough despite it is being used by almost every GTA V defender I seen. We can compare GTA IV and V, they aren't supposed to be different games. You can use this argument if we say, compare Saints Row to GTA because those are different games but GTA V is a sequel to IV. It is one of the few games which you can compare GTA V to. Yet it does try to have realistic elements. The whole emotional problem of Michael not being able to connect with this family which ends up leaving him for a while, the fact that Michael's betrayal of his friends having consequences, us being burdened with nonsense of trying to "man" up as Franklin and grow up, the whole problem with Trevor being psycho behavior that ends up costing the lives of Floyd and his GF, plus him having mental breakdown time to time. Heck the existence of the ending A and B having such serious tones also points towards this. Truth is that GTA V wanted to have it all. It wanted to be over the top fun game and still wanted to have some realistic story but too bad it failed to do so. It needed to have its own theme, its own balance of serious and funny elements like previous GTA title had. And since previous GTA titles could juggle serious and non-serious elements so well, it is natural that we expected GTA V to do the same but it didn't. Safer bet was obviously that GTA V should have of went with a simple fun awesome story like Vice City (especially since it came after III similar to how V came after IV). But Rockstar went over their heads it seems. Not exactly. Because V is a straight-out sequel to IV, it was meant to be its successor. That is to replace it and be far better at everything it did. This is how IV was to III, heck even Vice City and San Andreas kept improving themselves, giving you little reasons to go back to previous titles. You don't get arguments of "It's for different audiences" for these titles because all GTA titles have always catered to the same audiences but V somehow has different audiences? -
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Gta is not only about driving. there are plenty of racing games like nfs, burnout, forza, project cars, gran turismo, the crew. you go play them instead of gta v if you want better driving experience. also there are plenty of other open world games where i could drive like watch dogs, saints row, just cause etc. also there are plenty of areas other than roads where you could drive freely like desert, farmlands and grasslands. nobody likes driving through a empty barren mountain. also it is not possible to drive on huge mountains like chiliad without roads.
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Totally agreed. The map feels small. You don't get a sense of isolation regardless of where you are. The hills and mountain are empty props with no vegetation, and the desert has trailers and houses scattered throughout. I still can't quite get my head around the idea of hunting deer in what looks like someone's back garden. I thought R* were kidding, but no, you literally hunt wild animals a few metres away from a major road. In SA I can load any save from any location, hop in a vehicle and go explore. I can go up Chiliad 5 days in a row, and the experience will be unique and fresh every time. In V I purposefully drive up a mountain in a sports car (because apparently GTA 5 physics allows it) only to find nothing but a rocky surface all the way to the top and all the way to the bottom.
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Bringing up Fallout 1/2 is fair, I think, seeing as both Fallout and Grand Theft Auto are extremely edgy franchises. One could make the point that GTA is even more edgy than Fallout, what with it's glorification of violent, criminal lifestyles (disregarding IV and maybe VCS). Barely (or not at all) portraying "innocent" people (like children) as victims of reckless criminal behaviour is extremely dishonest. Funnily enough, Saints Row 2 (which often gets ridiculed for being a "silly GTA-knockoff") actually did it quite right... The Boss is shown to be a particular vile example of a power hungry sociopath (not unlike Tommy Vercetti, of course most people prefer to call him a "Bad Ass"), who has no problem using, for example, hostesses as human shields, or disfiguring/crippling a tattoo artist for having the audacity to associate with his enemies. The game even goes as far as to call him out for his complete lack of morals. If we take a look at the 1983 version of Scarface (which "inspired" Grand Theft Auto immensely), and take in consideration how much Dan Houser took it (intentionally(?)) at face value, the collective cognitive dissonance gets even more blatant.
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No I think its more about keeping the identity of the franchise. The OTT Saints Row esque stuff just doesn't fit in GTA, I don't care what they do with Online since it sucks anyway but if that sh*t is shoehorned into GTA VI's SP it will be ruined GTA still kept thing grounded apart from a few missions in V and SA but with Online they jumped the shark and just OTT stuff for the sake of it doesn't make a game more fun at all.
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There are only a few things I'd like from GTAO in GTA V, but all that Saints Row-ish/futuristic sh*t can stay.
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Game features: - While inside a car, you should be able to press right on the D-pad, to open up a control panel that makes it possible to: raise or lower the windows, increase or decrease the opacity of the window tint (if the car has an electric window tint), adjust the side mirrors, open or close the sunroof (if the car has a one) and so on. The control panel will appear on the lower right corner of the screen, and will resemble an actual control panel, like the ones inside lots of cars (realistic symbols, buttons that can be pushed and pulled etc.) . If your character is sitting in the driver`s seat, and you want to lower the window, you can tap right on the D-pad (control panel appears), use the D-pad to select the button for the window on the driver`s side, and then hold the A button to lower the window. You have to hold the X button, to raise the window back up (after releasing the A button). If the car is old and doesn`t have electric windows, tapping right on the D-pad will make a menu to appear on the lower right corner of the screen. This menu (old car menu) will have icons for the handle for the window on the driver`s side, the handle for the window on the front passenger`s side (only available if your character is alone in the car. He can then lean over the front passenger seat and lower or raise the window on that side) and the handle for the sunroof (only appears if the car has a sunroof). Now the D-pad can be used to select the handle (icon) for the window on the driver`s side. At this point, holding the A button will make your character to grab the window handle. Now the left analog stick can be rotated to lower the window (there is a realistic animation of your character, while he`s rotating the handle). If you want to raise the window back up, you have to rotate the left analog stick in the opposite direction. The reason why you have to hold the A button is, because the left analog stick is also used for steering the car. Both menus (the control panel and the old car menu) are closed by pressing the B button. - It should be possible to hold the X button while inside a car, to open up a "T" shaped vehicle controls` menu, with four different slots (if the vehicle weapon wheel (mentioned on the previous page) was used last, you have to tap the LB button, to switch to the "T" shaped vehicle controls` menu). This menu will resemble the levers behind the steering wheel (on the steering wheel column), the steering wheel hub (middle part of a steering wheel) and the handle that opens the hood. The lever on the left (headlights and turn signal indicators) is on the left of the menu (left slot), the steering wheel hub (default option) is in the middle (middle slot), the lever on the right (windshield wipers) is on the right of the menu (right slot), the hood release handle is below the middle (below the middle slot). Both levers and the hood release handle look similar to those on most cars (on the menu, the levers are in a horizontal position), while the steering wheel hub looks like a rectangle with rounded corners (it has the car manufacturer`s emblem on it). If you want to use the windshield wipers, you have to hold the X button (the "T" shaped menu will appear) and then use the D-pad to select the lever on the right. After the menu is closed (by releasing the X button), moving the left analog stick downwards, will turn the windshield wipers on at a normal speed. Moving the left analog stick downwards again, will turn the windshield wipers off. If you want to turn the windshield wipers on at a fast speed (used during heavy rain), you have to move the left analog stick up (move it up again to turn them off). Some cars also have a wiper for the rear window. The windshield wipers for these cars are turned on at a normal speed, by moving the left analog stick up. Moving it up again will increase the speed (up once again, to decrease back to previous speed). The windshield wipers can be turned off, by holding upwards (maybe for a second) on the left analog stick. If you want to turn on the rear window wiper at a normal speed, you have to move the left analog stick downwards. Move it downwards again to increase the speed (toggle between speeds, by moving the left analog stick downwards). If you want to turn off, the rear window wiper, you have to hold the left analog stick downwards (not the L3 button, but the direction of the left analog stick). The washer fluid (used if the windshield or the rear window is dirty, and it`s not raining) is activated by opening the "T" shaped menu, selecting the lever on the right side, and then pressing up or down on the D-pad. A ring (on the right lever) with the symbol for the washer fluid and a text that says "off" (deactivates the washer fluid), will start to rotate. If the ring is rotated, until the symbol for the washer fluid is visible, washer fluid will spray once every time the windshield wipers (or the wiper for the rear window) are activated or the speed of the wipers is increased or decreased. The turn signal lights can be operated, by selecting the lever on the left (if the lever on the right is already selected, you can either press left twice on the D-pad (once to select the default option, and once again to select the lever on the left) or right just once, to skip directly to the lever on the left). Now, up and down on the left analog stick, have been assigned to the turn signal lights (the windshield wipers (and/or the rear window wiper) can still stay on, but they can`t be operated, if the lever on the right, isn`t selected on the menu). If you move the left analog stick up, the turn signal lights on the right, will be turned on. They are turned off, by moving the left analog stick up again. If the turn signal lights on the right are on, and you want to switch to the ones on the left, you can move the left analog stick downwards. The turn signal lights on the left, can be turned off, by moving the left analog stick downwards again. If the head lights are turned on, and you want to switch to the foglights. You have to select the lever on the left (on the menu) and then press up or down on the D-pad. A ring on the left lever, will start to rotate. This ring will have the symbols for the regular headlights and the foglights. And also a text that says "off". By selecting any of the symbols or the text, you can choose between the headlight modes or just turn them off. If you want to open the hood or the trunk, while inside the car (even while driving), you have to select the handle option on the menu (beneath the default option). Now moving the left analog stick up, will open the hood, while moving it downwards, will open the trunk. Every time an option is selected from the menu (different headlight modes, windshield wipers, hood/trunk, turn signals etc.), your character will have unique in-game animations for the different actions (based on actual car controls). For example: if you activate the turn signal lights, for the right side of the car, your character will move the left lever (on the steering wheel column) upwards, and if the washer fluid is used, he will move the right lever towards him. The default option on the menu, doesn`t assign any action to up or down on the left analog stick (the way the game is, at the moment). This option can be selected to avoid, that some of the features are used unintentionally, while moving the left analog stick to steer the vehicle. I know that I suggested a vehicle controls` wheel for the game, in a post on the previous page, but I think the control panel (or the old car menu) and the "T" shaped menu are more realistic and easier to use (the control features are more accessible). - Advanced car remote. It`s similar to the car remote with eight buttons (mentioned on the previous page), but has a longer range and has two more buttons. The additional two buttons are: engine/lock doors and headlights/foglights (also rooflights). Select the engine/lock doors` button with the D-pad, and then tap the A button to toggle the engine on and off or hold the A button to both turn the engine off and lock the doors (if someone steals your car). If the engine is already turned off and the doors are locked, you can select one of the door buttons and tap the A button to unlock the doors (to open the door(s), you have to tap the A button again). Or you can just hold the A button to both unlock and open the door(s), automatically. The engine can be turned on, by selecting the engine/lock doors` button and then pressing the A button. If the headlights/foglights` button on the car remote is selected, the A button can be used to toggle the headlights on and off, while the foglights are turned on, by holding the A button (if the car also has rooflights, they are turned on, with the foglights). These two buttons are located beneath the fourth row on the car remote. Expensive cars in the game are sold fully equipped with this car remote. - All the cars that are owned by your character (bought from the internet or the car dealership in the game), are sold with a unique set of car keys (the emblem of the car manufacturer is on the keyring). If you press the Y button, while your character is standing close to a car he owns, he`s going to use the car keys to unlock the door (the car remote is used, if the car doesn`t have a keyhole). While your character is sitting in the driver`s seat, tapping the RT button will make him put the key into the ignition (without turning it). Now holding the RT button, will make him turn the key and start the car (if the car is old, it doesn`t always start right away). It`s also possible to just hold the RT button, and your character will both, put the key into the ignition and turn it, automatically. All the sets of car keys appear in your inventory, where they can be examined, one set at a time. - Simple car remote (to open or close: hood, trunk and doors). This car remote has four buttons, that are arranged in a 2x2 square. The first row (upper row) will have the buttons for: the hood and the trunk. While the second row will have the buttons for: doors (opens all the doors at the same time) and all (opens hood, trunk and doors, simultaneously). All the buttons will have symbols that show what each button is for. Just like the car remotes mentioned before it`s accessed by pressing up on the D-pad, and then tapping the LB button or the RB button to cycle between items (Iwatch, mobile phone, car remote or radio scanner). The buttons on the car remote are selected with the D-pad, and pressed with the A button. This car remote also has a led flashlight on the top (like those led flashlights on keyrings). The flashlight is used by holding the LT button (your character tilts the car remote forward, while holding a button (a fifth button, near the flashlight) that, turns the flashlight on. If the game is played in third person mode, the camera zooms in (like while aiming), while the car remote on the lower right corner, disappears from the screen (it tilts forward, until it`s no longer visible on the screen). If you release the LT button, the camera zooms back out and your character moves the car remote back in it`s previous position (the car remote on the lower right corner of the screen, reappears in a vertical position). Less expensive cars are sold with car keys, that have this car remote attached to the keyring. Whenever your character uses the car remote, the car keys can be seen dangling from the keyring (especially if the game is played in first person mode). - A minigame for hotwiring the cars, and the motorcycles in the game (since these vehicles aren`t owned by your character, it would be more challenging, compared to just using the car keys or the motorcycle keys). - The black miniboat, from the James Bond movie: "The World Is Not Enough". - A breathing animation (realistic respiratory movements and visible breath in cold weather), for a person who has been knocked out. - While inside a car, it should be possible to hold the RB button to put the handbrake on, into a locked position. Holding the RB button (a few seconds), will make your character pull the handbrake, until you hear the sound of the handbrake being locked into position. Now you have to tap the RB button to release the handbrake. It`s still possible to do powerslides, by holding the RB button, without tapping the RB button to release the handbrake (since you have to hold the RB button for a few seconds). This way you can put the handbrake on, and just hold the RT button, to spin with the wheels and then tap the RB button to drive. And if you park at a location, where the ground has an incline, you have to put the handbrake on, to prevent the car from rolling down (this feature can be toggled on and off, in the options menu). - The cars should have airbags, that are deployed during car collisions (for reducing health damage). Some cars have one or two airbags, while other cars don`t have any (older cars that haven`t been customized). If your character is driving a car and the airbags are deployed after a collision, the airbag on the driver`s side, can be pulled out by tapping the B button (it`s still possible to drive, without removing the airbag, but hard to steer). The airbag on the passenger side, is also pulled out by tapping the B button (but only after removing the first airbag). If the game is played in first person mode, the airbags have to be removed, since they cover the entire windshield. This would give players an incentive to avoid collisions, since car chases would be more challenging, otherwise.
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The missing link between GTA V and Saints Row IV.
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Her inclusion in the Terrorbyte's client jobs gives a strong case for "be careful what you wish for". Holy sh*t was she irritating in those missions. Bosses you around too much even if you've played and replayed them 100 times in a row and know what to do to quickly finish them. Complains that you're doing them solo or not doing them quietly (with stealth) even if it's faster. This game doesn't have an option to mute dialogue so I I am forced to mute the game enitrely every time I do those missions.
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Franklin, while rescuing Michael from the meat factory: "You got a old white dude that don't belong to you!" Michael to security guard at the movie studio: "Hey, you see my face amigo? Re-f*cking-member it I'm your goddamn boss" Trevor: "It's not legally f*cking if you do not penetrate" Trevor to gang members: "Are you guys for real? Or are you going to a fancy dress party, huh?" Trevor to Steve Haines: "I'll have to f*cking remember that line" Trevor to Wade: "I'll drive, you can jerk me off if I get bored" Wade *looks shocked* Trevor: "I'm joking.....you can suck me off" Floyd, as Trevor holds pineapple menacingly: "It's prickly Trevor and them parts is tender" Trevor, smashing pineapple against the wall: "Wasting food makes me sick" Epsilon guy: "Hey, I know my truth, brother brother" Trevor: "Yeah? Good and I know mine, moron moron" Ghost dog: "Woof" Franklin: "Hey what's up my nigga good to see you dawg" Simeon in the middle of getting beaten up by Michael: "You f*cking racist!" Tennis coach screaming if he sees Franklin in the mission where he breaks into Michael's house: "HELP! HE'S BLACK!!!" Bill Binder: "I know what you're thinking, 'why's this guy working on the street?'" and "It's dog eat dog. Yes it's a dog eat dog world. But ask yourself this important question - are you a dog that eats dogs? Or are you a dog that gets eaten by other dogs? What kind of dog do you want to be? I want to be the kind of dog that eats dooogs. And also an elderly kindly statesmen dog that helps hungry dogs eat other dooogs" That ped who's always around the strip club/South Los Santos, a black guy, he goes "City of saints and struggle, Los scandal San An-trouble" lol. And he's also frequently a taxi passenger and every quote he says during the ride makes me laugh because he's just constantly referring to the car as a "chariot", going "stop that chariot", "respect the chariot" etc