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Showing results for 'poker' in content posted in Red Dead Online.
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Poker Blackjack Shows/theatres Random stranger missions like in SP.
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Red Dead Online: DLC/ADD ON Wishlist Thread
Waingro replied to ivarblaauw's topic in Red Dead Online
Poker games and the ability to rob said poker games. Which would necessitate needing to hire players to protect poker games. Which means being able to give money to players. And now we have some Wild West ish going on. -
Red Dead Online: DLC/ADD ON Wishlist Thread
EvilBunny replied to ivarblaauw's topic in Red Dead Online
- Besides the obvious (poker, passive mode, private lobbies), I’d really love the ability to recruit NPC’s for our a camp. Kinda like in single player, where most of the members have their own specialty (Butcher/Cook, Gunsmith, Doctor, etc). They’d offer supplies until its time to re-stock in some way, through donating or a small mission, maybe. - Might be an unpopular wish but I’d like for the player blimps to be gone. I like the element of surprise I guess? - More customization options! - Bank/Train heists!! -
Hey guys, sorry I posted a post like this before but I can't find it. What are the best guns in rdr2 online? The best guns in each category and for each distance/job. I read that revolvers are better than pistols but I read later that pistols are better online because they have better range. Is that true? My friend swears by the repeating shotgun. Should I spring for it? It's great for hunting birds. Also, is there poker online? I went to the valentine saloon and there was no poker. Is there poker anywhere? Will there be poker in the future? Thanks guys, Bo
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Red Dead Online: DLC/ADD ON Wishlist Thread
RED_DEADMAN replied to ivarblaauw's topic in Red Dead Online
List of ideas for Red Dead Online that could change the game for the better. (NOTE: No I have not read every forum looking for this topic to see if others have discussed it already, don't wanna read this then don't. If you do, then you are why I'm writing to begin with , those interested in anything and everything we can do to make this the game we want it to be. These are just ideas from either my mind or those ive played with that may or may not have already been discussed. ENJOY Please feel free to submit any of these ideas you agree with to Rockstar @ https://www.rockstargames.com/reddeadredemption2/online/feedback Please note that this list is not in any specific order and are simply ideas that have already been submitted to Rockstar. Any ideas you like can be sent in to increase the chances of being implemented in future updates of the game. Lets BLOW UP THAT INBOX! I have personally sent in over 50 bug reports, suggestions and fixes to help improve the game. This list is does not include the major bugs and glitches as most have been noted or reported on already(although some may be included), these are mostly game mechanic improvements and things most would like to see based on my interactions with players as well as my own 2 cents (average pay for a looted corpse these days). I feel like this game is already a huge step in the roleplaying genre with its pacing and direction so why not recognize that fan base and cater to it. Not every game has to be high speed octane blast with instant rewards. RDR is a perfect example of how slow and steady can be good in gaming and how working long and hard for what you want is more rewarding than having the best things handed to you instantly. This list tends to follow that rule. TOPIC #1 CAMPS: Overall the Camps are cool but are currently useless aside from cooking food and changing clothes. Which is something that can easily be improved. The campsite should feel just as alive as story mode with things to do and upgrades to work for to make your campsite feel like home and more like a real place you WANT to come back to for relaxing and fun with gang mates after a long day of hunting and gunslinging. This should honestly be a huge focus of the online. Although its easy to think of improvements for large posse of people, There should be a few cool additions for those Lone wolf style players too. Such as reduced cost for crafting things you’ll read about below. 1.Camp Honor- Depending on the actions of your posse as a whole, your camp will gain or lose honor. The kind of upgrades available for camp will be decided by this honor (ONLY relevant things) Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode ● 2.Improved Camp Upgrades. These could include better fire pits and grills for crafting camp exclusive meals with special benefits. a)STEWPOT like story mode for a free meal per day granting golden cores. b) Target for bow throwable knives/tomahawks (these exist in O’Driscole camps in story mode. Mostly cosmetic but could be a mini game c)Camp storage for items such as animal meats, ammunitions, throwing weapons etc. Any animal meats could be stored at camp so they can be readily cooked at any time. Bringing a deet back to camp and skinning it will add its meat to this storage for all to benefit from. Storage capacity able to be increased through upgrades via money or posse challenges. d)Shaving Station for facial hair –free shave e)Camp Wagon/stagecoach with upgradeable storage for hauling more animals/supplies f)Munitions Cart- similar to story mode g)Supplies Cart-similar to story mode. 1.In-camp Crafting- Work together with your posse to pull resources for crafting elite camp items. 1.Storage upgrades- Want to upgrade your camp storage of freshly killed meat? To do so will require you to retrieve 50 highly insulated beaver pelts. 2. Tent/amenity upgrades -Want to upgrade your tent canvas to a warmer material? It could cost your posse 100 perfect quality deer pelts just to have enough material to convert everyone’s tents. 3. STORY MODE style crafting- Why not take the crafting elements already existing in story mode and add them to the online…Specifically like Pearson’s crafting at camp. You could craft everything from new weapon equipment, clothing, hats, saddles, upgrades for camp, and more. 4.Honor Related business What about setting up a Stil and cooking a batch of moonshine if your honor is low. The still can produce 1 jar per posse member per day that restores both your dead eye bar and core and gives you level IV gold cores or something to that effect or can be sold for profit to a fence. Honorable gangs could run a Pelt Tanning Rack that increases pelt values by a percentage for all posse members who store pelts on the rack for an amount of time. The potential for this world they’ve created is truly limitless ● 2.Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode a)Supply Runs- 1-2 man missions into nearest town to collect supplies (in story mode someone was sent off screen for this activity…here we see it through.) Completing this run grants SPECIAL quality provisions as well as small suplly of special ammo types at camp that each posse member can collect once from the munition and provisions carts.. How cool it would be to look at your inventory and say ”looks like we need to make a run into town”. b)Hunting Trips – Running low on meat for the special stew? A quick generated hunting mission for each player that requires 3 Good quality Elk for 1 player, 3 deer for another, and 3 rabbit for another is a quick way to add a little flavor to that special stew. These mission generate similar to treasure maps. Depending on the animal need for the stew, you map will mark the area where the animal can be found. c)Camp chores- someone feed those damn horses!!! d)Games- Why the hell cant I play five finger fillet with my team of leathernecks. We need poker, dominoes, and Five Finger….maybe a new game of knife throwing on top. e)Legendary Fishing Trips- Launch with any members in camp. Ride to boat location and go on a fishing expedition in attempt to catch 1 of the 13 legendary fish. Legendary fish does not always spawn which makes landing one a joyous event for all. Legendary fish may be mounted as decoration at camp and prize money awarded for a photo of the fish and their captors. All caught fish added to participants inventory for sale or food. f)Legendary Hunting Trips- strike out with posse members to hunt down legendary beasts. Use pelts to craft unique gear. Coordinate your attacks to take down the legendary grizzly in one fowl swoop g)Camp Bounty Missions-strike out from camp to hunt down gang leaders and NPC bounties. h)Cattle Rustling- Low honor posses can head out and sneak onto some farmland and open the gates to the cattle pins and try to make off with a herd of beef or sheep for money. Or tie up a rancher out in the field as he tends to his flock and swipe em. i)Raids – raid enemy posse camps and steal their supply wagon for some quick money and supplies. Losing posse will lose certain camp abilities for a short duration or until re-supply fee is paid. ● ● TOPIC #2 Horses: Overall the horses are amazing both online and story and one of my favorite aspects of the game. HOWEVER, there are always ways to improve and I think I have some ideas on how to do this and some friends have had some great ideas also. Heres some thing ● 1.New Horse Gear. These could include : a)Blinders that cover your horses side vision to prevent it from getting spooked by enemies and predators (so annoying but still cool). b)Reigns for cosmetics looks. c)Brands – on Braithwaite manor, the horses all have the letter “B” branded on their hind ends. I think having access to a full alphabet of brand letters for your horse would be cool. d)Pack saddles – you’ve seen those mules hauling big loads and prospectors in the game with horses LOADED with equipment. Why not make a pack saddle like that available for hauling extra goods/animals. ● 2.New Horse type perks. These could include : 1.Work horses could maybe haul more animal carcus than a normal horse and be able to carry a pack saddle (unlike other horses) 2.Race horse should go even faster than they already do but able to carry much less or at least have their speed reduced much more than work horses. 3.War horses could have thin armor plating of some type to further increases strength(leather wrap or gator skin 4.I think ALL horses should be able to carry an additional large animal carcus/skin by throwing it over the saddle. HOWEVER, you can only lead the horse when fully loaded or ask it to follow. 3.Other horse related ideas 1.A few more breeds would be fine with me (Clydesdale maybe?) 2.A few more hair styles or colors. 3.Honestly feel like make im getting too picky now but hey, these are just ideas right? Lol ● ● TOPIC #3 Weapons: Overall the guns are great but there are always gonna be good ideas to add. BUT PLEASE, NOTHING CRAZY OR WAY BETTER THAN WHAT EXISTS ALREADY. There are really only a few id like to see. 1.Lematt Revolver-any variation of the 1851 Colt Navy Revolver would be oh so sweet 2.More gun twirling animations!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! These could even be emotes. Id really like to see Dual wielded gun spinning in this game. 3.Gatling gun for camp defense. (For those assholes who are assholes) 4.Weapon Customization- This needs a drastic upgrade, don’t get me wrong I like what we have and it doesn’t need a whole lot of changes, just a much wider set of options such as: 1.New Carvings- Im sorry but the 7 or 8 simple carvings we have got old by the end of story mode. Id like to see some carvings that cover the entire grip. IF THEY CANT DESIGN NEW CARVINGS THEN AT LEAST GIVE US FLACOS, Granger’s, Midnights and Calloways carvings as an option. (already designed and easy to implement). 2.New Engravings- Id like to see a few new additions to this list, even if its just the unique ones like Grangers or Flacos 3.Shaved Sights for faster draw times. 4.Woodburning designs- The rare rolling block rifle in story mode has wood burnt designs all over the weapon…cmon guys lets get some more for Online. ● ● ● ● TOPIC #4 Game Modes/Activities: Right now there is a limited amount of things to do but here are a few big ticket items I would LOVE to see implemented 1.NO MINI-MAP Free roam! I truly wish I could shut off my mini map and play how this game deserves to be played (exploring naturally and not by gazing at dots on a minimap)…but I cant do that…why?...because ill never see those assholes coming to kill me and steal my animals ive hunted….why? Because they have their mini map on and they can see me 1st. I feel like EVERY game mode SHOULD have a NO MINIMAP counterpart. How awesome would deathmatches be if you didn’t know where everyone was at all times(nearly all times). LOOK….im not saying do away with the map, just the mini map. You can still open up your map and plan a route to your next location. People would have to actually OPEN their eyes! See the beauty of the game and learn the roads…..GOD I wish this were an option now and that others feel the ssame. Imagine tracking your bounty using nothing but your eagle vision and senses….you would actually have to …uhh..TRACK..them. ● 2.Duel invites- even without using the quickdraw mechanic, we could still face someone 1v1 on the street….countdown begins…reaches zero…time to fire. DO YOU…try to take the time to aim and get the perfect headshot? Or do you hip/slam fire that revolver as fast as you can and pray for a lucky bullet? I know what id do. I want to do this. ● 3.Mexican Standoff to start matches (like RDR 1 online)- why did this stop? Bring it back. 4.Free aim Only lobbys ( Id rather have no mini map lobby that free aim) I feel like we cant have both because the game population would be divided into thirds which could result in empty free roam sessions(hopefully not). 5.REDEMPTION FREE ROAM- Hell lets just combine both ideas and make this free roam mode completely free aim with NO mini map. Bonus money and XP for playing this way also (since this is pretty much my xmas wishlist) ● 6.PROSPECT FOR GOLD! ACTIVITY- You get 2 small bags and one large bag and buy a pick axe and pan. Head to anyplace that looks like it could hold a good amount of gold and start digging up some earth. Fill each of your bags with earth and stow on the sides and tail of your horse. Ride over to the nearest stream and start panning your dirt to find gold nuggets (another way to earn gold). Gold can be found nearly anywhere but you can pay/intimidate a fellow prospector for big ore deposite locations. These work the same way as treasure maps as far as finding the area, then you dig around the area for soil to pan, you have a rare chance while digging to strike a large chunk of solid gold ore which can be refined into pure Hanover Gold. I would love for this to be a real activity. The animations are already in the game and so is almost every other item and mechanics to flush this out. LETS GET IT GOING! 7.Bare Knuckle Fights- The fight components already exist, so lets make it an activity, a 1v1 tournament, a 2v2 team brawl, a 7v7 team brawl, and a 14 man royal rumble (everyman for himself). This is a thing seen in the main story with Charles-lets explore that further) 8.Endurance Horse Race- The ultimate race, no combat, just racing (maybe combat..lol) a full ride from Northern Roanoke or Annesberg all the way to Ratheskeller fork in new Austin. This is a true test of endurance-bring you best steed. A race this long should drum up some decent rewards. ● TOPIC #5 Other Ideas/concerns: A few other things we’d like to see. 1.STUBBLE FACIAL HAIR- Why cant I select stubble?- I own it, but cant equip it. 2.Indian style clothing-Headdresses-peace pipes- Teepees at camp orNative American camp themes 3.Bull riding- same animations as horse breaking just to make it easy to implement 4.Catching and selling wild horses- Why are wild horses even in the online if we cant own,bond,sell. 5.BANDOLIERS!- all types-especially the double crossed bandoliers seen on the banditos 6.HATS -more hats 7.Other gear locked by completing challenges instead of money. 8.Customizeable belt buckles- it’s a shame that all the belt buckles are the same gold color-id like to see the same metal options as weapons available. 9.SOCIAL CLUB CREWS/POSSEs- lets make these posses official by supporting them on social club. 10.Group photos available at the photo shop- sortalike John and Abigail in story mode Well that’s about all I have time to come up with at the moment. Please feel free to steal any of these ideas and submit as your own. The more who do that, the better the odds are of getting some of this. I don’t feel like any of this is unreasonable given time and money. Thank you all for your attention and help -
Gambling needs to be added or online will be a failure
MagicNarcosis replied to KingBen's topic in Red Dead Online
Robbing during poker would have to not feel cheap. Every time we play we get robbed, no one would play poker. -
List of ideas for Red Dead Online that could change the game for the better. (NOTE: No I have not read every forum looking for this topic to see if others have discussed it already, don't wanna read this then don't. If you do, then you are why I'm writing to begin with , those interested in anything and everything we can do to make this the game we want it to be. These are just ideas from either my mind or those ive played with that may or may not have already been discussed. ENJOY Please feel free to submit any of these ideas you agree with to Rockstar @ https://www.rockstargames.com/reddeadredemption2/online/feedback Please note that this list is not in any specific order and are simply ideas that have already been submitted to Rockstar. Any ideas you like can be sent in to increase the chances of being implemented in future updates of the game. Lets BLOW UP THAT INBOX! I have personally sent in over 50 bug reports, suggestions and fixes to help improve the game. This list is does not include the major bugs and glitches as most have been noted or reported on already(although some may be included), these are mostly game mechanic improvements and things most would like to see based on my interactions with players as well as my own 2 cents (average pay for a looted corpse these days). I feel like this game is already a huge step in the roleplaying genre with its pacing and direction so why not recognize that fan base and cater to it. Not every game has to be high speed octane blast with instant rewards. RDR is a perfect example of how slow and steady can be good in gaming and how working long and hard for what you want is more rewarding than having the best things handed to you instantly. This list tends to follow that rule. TOPIC #1 CAMPS: Overall the Camps are cool but are currently useless aside from cooking food and changing clothes. Which is something that can easily be improved. The campsite should feel just as alive as story mode with things to do and upgrades to work for to make your campsite feel like home and more like a real place you WANT to come back to for relaxing and fun with gang mates after a long day of hunting and gunslinging. This should honestly be a huge focus of the online. Although its easy to think of improvements for large posse of people, There should be a few cool additions for those Lone wolf style players too. Such as reduced cost for crafting things you’ll read about below. 1.Camp Honor- Depending on the actions of your posse as a whole, your camp will gain or lose honor. The kind of upgrades available for camp will be decided by this honor (ONLY relevant things) Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode ● 2.Improved Camp Upgrades. These could include better fire pits and grills for crafting camp exclusive meals with special benefits. a)STEWPOT like story mode for a free meal per day granting golden cores. b) Target for bow throwable knives/tomahawks (these exist in O’Driscole camps in story mode. Mostly cosmetic but could be a mini game c)Camp storage for items such as animal meats, ammunitions, throwing weapons etc. Any animal meats could be stored at camp so they can be readily cooked at any time. Bringing a deet back to camp and skinning it will add its meat to this storage for all to benefit from. Storage capacity able to be increased through upgrades via money or posse challenges. d)Shaving Station for facial hair –free shave e)Camp Wagon/stagecoach with upgradeable storage for hauling more animals/supplies f)Munitions Cart- similar to story mode g)Supplies Cart-similar to story mode. 1.In-camp Crafting- Work together with your posse to pull resources for crafting elite camp items. 1.Storage upgrades- Want to upgrade your camp storage of freshly killed meat? To do so will require you to retrieve 50 highly insulated beaver pelts. 2. Tent/amenity upgrades -Want to upgrade your tent canvas to a warmer material? It could cost your posse 100 perfect quality deer pelts just to have enough material to convert everyone’s tents. 3. STORY MODE style crafting- Why not take the crafting elements already existing in story mode and add them to the online…Specifically like Pearson’s crafting at camp. You could craft everything from new weapon equipment, clothing, hats, saddles, upgrades for camp, and more. 4.Honor Related business What about setting up a Stil and cooking a batch of moonshine if your honor is low. The still can produce 1 jar per posse member per day that restores both your dead eye bar and core and gives you level IV gold cores or something to that effect or can be sold for profit to a fence. Honorable gangs could run a Pelt Tanning Rack that increases pelt values by a percentage for all posse members who store pelts on the rack for an amount of time. The potential for this world they’ve created is truly limitless ● 2.Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode a)Supply Runs- 1-2 man missions into nearest town to collect supplies (in story mode someone was sent off screen for this activity…here we see it through.) Completing this run grants SPECIAL quality provisions as well as small suplly of special ammo types at camp that each posse member can collect once from the munition and provisions carts.. How cool it would be to look at your inventory and say ”looks like we need to make a run into town”. b)Hunting Trips – Running low on meat for the special stew? A quick generated hunting mission for each player that requires 3 Good quality Elk for 1 player, 3 deer for another, and 3 rabbit for another is a quick way to add a little flavor to that special stew. These mission generate similar to treasure maps. Depending on the animal need for the stew, you map will mark the area where the animal can be found. c)Camp chores- someone feed those damn horses!!! d)Games- Why the hell cant I play five finger fillet with my team of leathernecks. We need poker, dominoes, and Five Finger….maybe a new game of knife throwing on top. e)Legendary Fishing Trips- Launch with any members in camp. Ride to boat location and go on a fishing expedition in attempt to catch 1 of the 13 legendary fish. Legendary fish does not always spawn which makes landing one a joyous event for all. Legendary fish may be mounted as decoration at camp and prize money awarded for a photo of the fish and their captors. All caught fish added to participants inventory for sale or food. f)Legendary Hunting Trips- strike out with posse members to hunt down legendary beasts. Use pelts to craft unique gear. Coordinate your attacks to take down the legendary grizzly in one fowl swoop g)Camp Bounty Missions-strike out from camp to hunt down gang leaders and NPC bounties. h)Cattle Rustling- Low honor posses can head out and sneak onto some farmland and open the gates to the cattle pins and try to make off with a herd of beef or sheep for money. Or tie up a rancher out in the field as he tends to his flock and swipe em. i)Raids – raid enemy posse camps and steal their supply wagon for some quick money and supplies. Losing posse will lose certain camp abilities for a short duration or until re-supply fee is paid. ● ● TOPIC #2 Horses: Overall the horses are amazing both online and story and one of my favorite aspects of the game. HOWEVER, there are always ways to improve and I think I have some ideas on how to do this and some friends have had some great ideas also. Heres some thing ● 1.New Horse Gear. These could include : a)Blinders that cover your horses side vision to prevent it from getting spooked by enemies and predators (so annoying but still cool). b)Reigns for cosmetics looks. c)Brands – on Braithwaite manor, the horses all have the letter “B” branded on their hind ends. I think having access to a full alphabet of brand letters for your horse would be cool. d)Pack saddles – you’ve seen those mules hauling big loads and prospectors in the game with horses LOADED with equipment. Why not make a pack saddle like that available for hauling extra goods/animals. ● 2.New Horse type perks. These could include : 1.Work horses could maybe haul more animal carcus than a normal horse and be able to carry a pack saddle (unlike other horses) 2.Race horse should go even faster than they already do but able to carry much less or at least have their speed reduced much more than work horses. 3.War horses could have thin armor plating of some type to further increases strength(leather wrap or gator skin 4.I think ALL horses should be able to carry an additional large animal carcus/skin by throwing it over the saddle. HOWEVER, you can only lead the horse when fully loaded or ask it to follow. 3.Other horse related ideas 1.A few more breeds would be fine with me (Clydesdale maybe?) 2.A few more hair styles or colors. 3.Honestly feel like make im getting too picky now but hey, these are just ideas right? Lol ● ● TOPIC #3 Weapons: Overall the guns are great but there are always gonna be good ideas to add. BUT PLEASE, NOTHING CRAZY OR WAY BETTER THAN WHAT EXISTS ALREADY. There are really only a few id like to see. 1.Lematt Revolver-any variation of the 1851 Colt Navy Revolver would be oh so sweet 2.More gun twirling animations!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! These could even be emotes. Id really like to see Dual wielded gun spinning in this game. 3.Gatling gun for camp defense. (For those assholes who are assholes) 4.Weapon Customization- This needs a drastic upgrade, don’t get me wrong I like what we have and it doesn’t need a whole lot of changes, just a much wider set of options such as: 1.New Carvings- Im sorry but the 7 or 8 simple carvings we have got old by the end of story mode. Id like to see some carvings that cover the entire grip. IF THEY CANT DESIGN NEW CARVINGS THEN AT LEAST GIVE US FLACOS, Granger’s, Midnights and Calloways carvings as an option. (already designed and easy to implement). 2.New Engravings- Id like to see a few new additions to this list, even if its just the unique ones like Grangers or Flacos 3.Shaved Sights for faster draw times. 4.Woodburning designs- The rare rolling block rifle in story mode has wood burnt designs all over the weapon…cmon guys lets get some more for Online. ● ● ● ● TOPIC #4 Game Modes/Activities: Right now there is a limited amount of things to do but here are a few big ticket items I would LOVE to see implemented 1.NO MINI-MAP Free roam! I truly wish I could shut off my mini map and play how this game deserves to be played (exploring naturally and not by gazing at dots on a minimap)…but I cant do that…why?...because ill never see those assholes coming to kill me and steal my animals ive hunted….why? Because they have their mini map on and they can see me 1st. I feel like EVERY game mode SHOULD have a NO MINIMAP counterpart. How awesome would deathmatches be if you didn’t know where everyone was at all times(nearly all times). LOOK….im not saying do away with the map, just the mini map. You can still open up your map and plan a route to your next location. People would have to actually OPEN their eyes! See the beauty of the game and learn the roads…..GOD I wish this were an option now and that others feel the ssame. Imagine tracking your bounty using nothing but your eagle vision and senses….you would actually have to …uhh..TRACK..them. ● 2.Duel invites- even without using the quickdraw mechanic, we could still face someone 1v1 on the street….countdown begins…reaches zero…time to fire. DO YOU…try to take the time to aim and get the perfect headshot? Or do you hip/slam fire that revolver as fast as you can and pray for a lucky bullet? I know what id do. I want to do this. ● 3.Mexican Standoff to start matches (like RDR 1 online)- why did this stop? Bring it back. 4.Free aim Only lobbys ( Id rather have no mini map lobby that free aim) I feel like we cant have both because the game population would be divided into thirds which could result in empty free roam sessions(hopefully not). 5.REDEMPTION FREE ROAM- Hell lets just combine both ideas and make this free roam mode completely free aim with NO mini map. Bonus money and XP for playing this way also (since this is pretty much my xmas wishlist) ● 6.PROSPECT FOR GOLD! ACTIVITY- You get 2 small bags and one large bag and buy a pick axe and pan. Head to anyplace that looks like it could hold a good amount of gold and start digging up some earth. Fill each of your bags with earth and stow on the sides and tail of your horse. Ride over to the nearest stream and start panning your dirt to find gold nuggets (another way to earn gold). Gold can be found nearly anywhere but you can pay/intimidate a fellow prospector for big ore deposite locations. These work the same way as treasure maps as far as finding the area, then you dig around the area for soil to pan, you have a rare chance while digging to strike a large chunk of solid gold ore which can be refined into pure Hanover Gold. I would love for this to be a real activity. The animations are already in the game and so is almost every other item and mechanics to flush this out. LETS GET IT GOING! 7.Bare Knuckle Fights- The fight components already exist, so lets make it an activity, a 1v1 tournament, a 2v2 team brawl, a 7v7 team brawl, and a 14 man royal rumble (everyman for himself). This is a thing seen in the main story with Charles-lets explore that further) 8.Endurance Horse Race- The ultimate race, no combat, just racing (maybe combat..lol) a full ride from Northern Roanoke or Annesberg all the way to Ratheskeller fork in new Austin. This is a true test of endurance-bring you best steed. A race this long should drum up some decent rewards. ● TOPIC #5 Other Ideas/concerns: A few other things we’d like to see. 1.STUBBLE FACIAL HAIR- Why cant I select stubble?- I own it, but cant equip it. 2.Indian style clothing-Headdresses-peace pipes- Teepees at camp orNative American camp themes 3.Bull riding- same animations as horse breaking just to make it easy to implement 4.Catching and selling wild horses- Why are wild horses even in the online if we cant own,bond,sell. 5.BANDOLIERS!- all types-especially the double crossed bandoliers seen on the banditos 6.HATS -more hats 7.Other gear locked by completing challenges instead of money. 8.Customizeable belt buckles- it’s a shame that all the belt buckles are the same gold color-id like to see the same metal options as weapons available. 9.SOCIAL CLUB CREWS/POSSEs- lets make these posses official by supporting them on social club. 10.Group photos available at the photo shop- sortalike John and Abigail in story mode Well that’s about all I have time to come up with at the moment. Please feel free to steal any of these ideas and submit as your own. The more who do that, the better the odds are of getting some of this. I don’t feel like any of this is unreasonable given time and money. Thank you all for your attention and help
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Gambling needs to be added or online will be a failure
IKilledMyHorseAgain replied to KingBen's topic in Red Dead Online
My thoughts on that is that while you wont be able to use real money to buy poker money in the current system,only gold as you said, it still could be used to transfer funds between each other. I wouldnt have an issue with that myself as i could care less if a friend helps a friend buy some guns or whatnot but i can see where some would and it may cause an issue. Im cool with either but just figure a third currency removes any and all possibilities of any type of useful fund transfer. -
Gambling needs to be added or online will be a failure
Gallows replied to KingBen's topic in Red Dead Online
Yes and gambling is a fun activity with friends. Even if it’s just a few dollars in the pot. Five finger fillet is not a problem, because cheating by cooperation is not possible. Dominos has the same problem as poker, just not to the same extent. There really is no way they can handle it unless gambling is limited as a posse activity and it’s up to the players to only play with people they trust. -
Gambling needs to be added or online will be a failure
Gallows replied to KingBen's topic in Red Dead Online
Still not sure about poker - cheating will be too easy and no way to control it. I’d like if you could just play for fun. You could always play with friend and gamble pelts and carcasses (you’d have to Hunt with a friend and give him a number of pelts etc.) Even without money gambling would be nice to have. -
Gambling needs to be added or online will be a failure
Poggy replied to KingBen's topic in Red Dead Online
Well, YMMV, but you would consider RDO broke if it had poker that didn't find a way to prohibit communication between players? Fair enough, but wouldn't it be easier to just avoid playing poker with folk you don't know than to abandon the whole game? I still cant see how it's anything but a minor issue. -
Gambling needs to be added or online will be a failure
BretMaverick777 replied to KingBen's topic in Red Dead Online
I don't think you could guard against party chat, but even if you could, dedicated cheaters would simply text each other or whatever. Guess the main assumption is that if somebody wants to cheat THAT bad just to win an online poker game that has no cash reward and is essentially just for funsies, then c'est la vie. -
Gambling needs to be added or online will be a failure
Poggy replied to KingBen's topic in Red Dead Online
I think it has to be accepted that if you sit down with a group of randomers at a poker table, especially if they are part of the same posse, then you run the very real risk of them cheating using party chat. This is not something I consider too much of a problem, though. Firstly, because I largely want to play poker within my own friendship group and not with randos. Secondly, because I expect the limit amounts will be small and generally for RPG/social gaming rather than cash farming. Thirdly, because there's no way to pass money between players, the amount a team of four cheaters will make each off one sucker is minimal, and generally they'll just be passing cash around between themselves. This minor consideration, imho, shouldn't put the kibosh on gambling in RDO. That would be an over-reaction to a trivial issue. -
Gambling needs to be added or online will be a failure
ZOMars replied to KingBen's topic in Red Dead Online
How to beat the cheating online poker bully? Im riding a donkey here but i can't figure out how R* can prevent "rigged" online poker games , when there's party chat involved. All PS4 & Xbox games have party chat option, it's wired into the console and can't be overridden by developers. Im new to the game and i have no clue how online poker worked in RDR 1, when it comes to using party chat. -
Gambling needs to be added or online will be a failure
Lonely-Martin replied to KingBen's topic in Red Dead Online
Could be why they didn't allow hookers. Try to get seen in a more positive and less taboo light, and by keeping gambling minigames well away from the gold/real cash being key too. I hope, lol. Do like my poker. -
Red Dead Online: DLC/ADD ON Wishlist Thread
ivarblaauw replied to ivarblaauw's topic in Red Dead Online
Red Dead Online: Wilderness Camplife An idea created with the input of: @RED_DEADMAN, Bully2comingsoon, Piro, Pepperjack, Commander S, Shadowfennekin, skyfamster, DreadedSilverback, Re-Dragon-Cro, Broblab, cammopants, Abhunter, ShadowBadass, anarquista_duval, Tha-Jamz, DrKrankenstein, Potato_ReDeMeEmEr Red Dead Online: The Wilderness Camplife will introduce the option to customize your Posse’s camp and posse members can even play without the leader present. Add camp member npc’s and use them as followers, own dogs for hunting and use cats to kill the varmints around the camp. The update also adds the possibility to customize your character after an camp upgrade and buy wagons to use for hunting, missions or freeroam. Actively Persistent Posse Members: The posse leader can assign 6 people who can still join the posse in his/her absence, so the posse will even be active if (s)he isn’t present. However, no new people can join the posse if the leader isn’t active. Any posse member assigned by the leader can use the money from the donation box to update the camp and its members. Posse members will always be loaded into each other’s game! You can only be an active assigned member of one posse at the same time! New Camp Items: The Wilderness Camplife update adds a load of new camp items, most which will be quite familiar to the Singleplayer players. The Mirror will make a comeback, but also the Donation box, Ammution wagon and the Cook. New is the trapper and various other items, such as doghouses and usable wagons. Camp Members will also be making an appearance, which will make the camp more alive and will patrol and take course in activities around the camp. The Mirror: The mirror is featured at a new wagon. Players can fully customize their entire look here. While free for the Actively assigned posse members, an initial price of $1000 is requested for purchase of the Mirror. The appearance of camp members can also (only) be changed here. The ammunition wagon: The Ammunition wagon is used for customizing player’s guns and take ammunition from the posse cart. The load out of camp members can also be changed here. Donation Box: The donation box is used by the Posse to purchase camp upgrades (for the entire posse). Players can donate to the box themselves, can choose to pay a certain percentage of their income or the posse leader can set a percentage (between 0 and 50% of players’ income) or set amount of daily upkeep (up to $25. All Actively assigned posse members can use the money from the donation box to purchase posse camp upgrades. The Trapper: The Wilderness Camplife update will also introduce the Trappers in the game. These will act like Butchers, but you can also craft/buy Trapper exclusive items here. For a mere $350, you will be able to add a trapper to your camp. The trapper can also be used to craft traps and cages and place bait here. Return after you receive a prompt to look at your… price. The Cook: Can cook your meat for you and creates a dinner and breakfast every day for all posse members. The Posse can upgrade the cook’s cart(s), to gain freeroam bonusses. Dog houses can be purchased for hunting or guard dogs. Any posse member can make one dog active and take it on a hunt. If the dog is killed, it will be returned to the camp, but unavailable for 1 ingame day. Obtained goods: You can upgrade your camp to have a storage for hunting goods/ stolen goods, when full you use a cart to sell all your pelts or other such items. Camp members: Camp Members can be purchased to make the camp more alive. Each will add $5 upkeep a day, but they will defend your camp and can follow you on hunts or robberies. If they die, they will be unavailable for one ingame day. The NPC’s will defend your camp from hostiles (red players) and patrol the perimeter if inactive. Usable Wagons & Boats: There are up to three spaces available for wagons. The posse can purchase a wagon and upgrade these. There are options for seats, weapons, armor and space for materials/carcasses. Posse’s can customize the wagon to their playstyle. Boats aren’t customizable but can be used for fishing and traveling. When the boat touches shallow water or shoreline, you get the option to unload (10 fish per bag). These bags can be hung on your horse or stored on carts to travel to the butcher. Players can also actively buy instruments, which they can store in the camp and play! Buying outfits for Cripps, will add these outfit styles to posse styles. Posse Camp Upgrades: Donation Box $0,- Unlocks the donation box for the posse. Cook $200 Free food and coffee every morning and evening. Give meat to let it be cooked immediately. The Cook also unlocks option to buy food upgrades. (Chicken wagon, meat wagon etc.) Trapper & hunt wagon $400 Sell hunted animals, meat and skins. Buy/craft exclusive items. Music chest $250 Posse members can purchase and store music instruments here. Ammunition wagon $500 Customize weapons and take ammunition from the camp funds. Any NPC in the camp will be able to use weapons, and here you can update their load out. Dog house (1/7) $250 Purchase a dog house for 1 dog. Choose breed and customize here. Cat basket (1/7) $100 Purchase a cat basket for 1 cat. Customize here. Mirror $1000 Purchase so any persistent posse member can change its (entire!) appearance for free. Storage (1/25) $100 Purchase 10 extra storage slots for your obtained items. Drivable Wagon slot #1 $250 Purchase a slot for a wagon Drivable Wagon slot #2 $500 Purchase a slot for another wagon Drivable Wagon slot #3 $1000 Purchase a slot for a third wagon Rowboat $500 Purchase a rowboat to use for fishing, is added to nearest body of water. Can store 50 medium/large fish. Space for four players. Canoe (1/3) $250 Purchase a canoe to use for fishing, is added to nearest body of water. Can store 20 medium/large fish. Space for two players. Camp member (1/7) $350 Purchase a new camp member to be used for defending the camp or go on hunts with. A posse member can only have one follower active at one moment. Camp Members can be customized at the Mirror and their load out at the Ammunition wagon. Clothing can be customized at Cripp’s wagon. Camp Honor- Depending on the actions of your posse as a whole, your camp will gain or lose honor. The kind of upgrades available for camp will be decided by this honor (ONLY relevant things) Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode Improved Camp Upgrades. These could include better fire pits and grills for crafting camp exclusive meals with special benefits. a)STEWPOT like story mode for a free meal per day granting golden cores. b) Target for bow throwable knives/tomahawks (these exist in O’Driscole camps in story mode. Mostly cosmetic but could be a mini game c)Camp storage for items such as animal meats, ammunitions, throwing weapons etc. Any animal meats could be stored at camp so they can be readily cooked at any time. Bringing a deet back to camp and skinning it will add its meat to this storage for all to benefit from. Storage capacity able to be increased through upgrades via money or posse challenges. d)Shaving Station for facial hair –free shave e)Camp Wagon/stagecoach with upgradeable storage for hauling more animals/supplies f)Munitions Cart- similar to story mode g)Supplies Cart-similar to story mode. In-camp Crafting- Work together with your posse to pull resources for crafting elite camp items. 1.Storage upgrades- Want to upgrade your camp storage of freshly killed meat? To do so will require you to retrieve 50 highly insulated beaver pelts. 2. Tent/amenity upgrades -Want to upgrade your tent canvas to a warmer material? It could cost your posse 100 perfect quality deer pelts just to have enough material to convert everyone’s tents. 3. STORY MODE style crafting- Why not take the crafting elements already existing in story mode and add them to the online…Specifically like Pearson’s crafting at camp. You could craft everything from new weapon equipment, clothing, hats, saddles, upgrades for camp, and more. 4.Honor Related business What about setting up a Stil and cooking a batch of moonshine if your honor is low. The still can produce 1 jar per posse member per day that restores both your dead eye bar and core and gives you level IV gold cores or something to that effect or can be sold for profit to a fence. Honorable gangs could run a Pelt Tanning Rack that increases pelt values by a percentage for all posse members who store pelts on the rack for an amount of time. The potential for this world they’ve created is truly limitless Freeroam additions: Trappers will be scattered across the landscape in the same places as singleplayer. Here you can sell pelts and meat, but also craft and buy new exclusive items, such as furhats and pelts over the shoulders for warmth. Camp Missions These are missions specific to camp life performed with help form the posse. Functions like camp life in story mode a)Supply Runs- 1-2 man missions into nearest town to collect supplies (in story mode someone was sent off screen for this activity…here we see it through.) Completing this run grants SPECIAL quality provisions as well as small suplly of special ammo types at camp that each posse member can collect once from the munition and provisions carts.. How cool it would be to look at your inventory and say ”looks like we need to make a run into town”. b)Hunting Trips – Running low on meat for the special stew? A quick generated hunting mission for each player that requires 3 Good quality Elk for 1 player, 3 deer for another, and 3 rabbit for another is a quick way to add a little flavor to that special stew. These mission generate similar to treasure maps. Depending on the animal need for the stew, you map will mark the area where the animal can be found. c)Camp chores- someone feed those damn horses!!! d)Games- Why the hell cant I play five finger fillet with my team of leathernecks. We need poker, dominoes, and Five Finger….maybe a new game of knife throwing on top. e)Legendary Fishing Trips- Launch with any members in camp. Ride to boat location and go on a fishing expedition in attempt to catch 1 of the 13 legendary fish. Legendary fish does not always spawn which makes landing one a joyous event for all. Legendary fish may be mounted as decoration at camp and prize money awarded for a photo of the fish and their captors. All caught fish added to participants inventory for sale or food. f)Legendary Hunting Trips- strike out with posse members to hunt down legendary beasts. Use pelts to craft unique gear. Coordinate your attacks to take down the legendary grizzly in one fowl swoop g)Camp Bounty Missions-strike out from camp to hunt down gang leaders and NPC bounties. h)Cattle Rustling- Low honor posses can head out and sneak onto some farmland and open the gates to the cattle pins and try to make off with a herd of beef or sheep for money. Or tie up a rancher out in the field as he tends to his flock and swipe em. i)Raids – raid enemy posse camps and steal their supply wagon for some quick money and supplies. Losing posse will lose certain camp abilities for a short duration or until re-supply fee is paid Kill animals with the knife to put them out of their misery. This will not damage the pelt! One instrument can be carried on your horse and you can even play it on horseback! Missions of some strangers now also give you herding and cattlerustling missions. The latter giving you dishonor and the first gives you honor. Feel free to reply for updates to this post Just as done with all GTA suggestions (including MotorCycle Club, Nightlife and Smuggling), this idea will later be sent to R*. The more people sent it (the link to this post: ), the higher the chance we will see it online! -
Gambling needs to be added or online will be a failure
R*Phenomenon replied to KingBen's topic in Red Dead Online
These indeed are the troubles they are facing and therefore i dont think it will ever be available online.. especially for the partychat function which it makes it too easy to swindle someone.. Next to that Rockstar will never ever implement No limit poker/gambling, simply because a good poker player could buy anything he wants (not buying sharkcards or whatever) and another player never bothering playing RDO again because all he's lost. So we might see some gambling purely fixed limits like in singleplayer max $5.- buy in. but then they also wont let you win more than 25 a day or so , to keep u from exploiting it.. i guess this will be the only way its ever gonna be in.. And chat will have to mute or block no matter what.. in game and in party's. Actually the more i think of it the less possible it seems to me (money) gambing gets in... if i was Rockstar i would let players use Wild carrot slices to be save.. -
- Changable camp that allows us to make it into a cabin or a cottage of various architectures and sizes, depending on how much you want to spend. - Lock camp in a location for where we would like your camp to be based (like others have suggested, I’d like to be in the snowy mountains). - Allow us to grow resources in the camp like tobacco, herbs, etc. that can be crafted and/or sold. - Buy mini games to play in your camp such as cards, poker, liars dice, guitars for music, etc. - Change Cripps for other characters (or just completely get rid of him). - More cosmetic options such as flags, what the flags look like, fences, furniture you can put around, etc. - Apart from camps, let us buy plantations (like the Braithewaites), ranches, etc. Where we can look after cattle, gain resources like pelts and what not. The pre-built buildings will need to be semi-instant, where once you enter the area you’ll only see your property. This will allow everyone in the same server to own the same property without interrupting each other. Camp suggestions aside, there’s one other I’d like to make. With the introduction of animals (something GTAO lacked) I’d be really interested in pets. Dogs that could retrieve your loot for you and help protect you from other players would be awesome. This would certainly bring up a lot of cosmetic/MTX options for Rockstar with different breeds (little cowboy Pomeranian omg) and even other animals.
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Gambling needs to be added or online will be a failure
The Nefarious replied to KingBen's topic in Red Dead Online
No doubt that Rockstar have sought professional legal advice on this. They could implement it if they wanted since it was in Redemption multiplayer then years ago. It's a very contentious issue now so somebody is bound to try and bring a case against them (especially given their earnings) or worse still certain countries may restrict their sales. It's simply not worth it to add one new minigame to Online. It also wouldn't make sense from a business standpoint because players could potentially just donate hundreds of dollars by losing to their friends in a game of poker or five finger filler. We seen how much problems were caused by the donation system in GTA V so it's just another headache for them. -
Gambling needs to be added or online will be a failure
Gallows replied to KingBen's topic in Red Dead Online
I agree - poker will not work because honour and honesty aren’t virtues many players value and uphold, while they are anonymous. -
Gambling needs to be added or online will be a failure
RedDeadNedKelly replied to KingBen's topic in Red Dead Online
If they bring gambling into online I better be able to rob the gamblers. Raiding a high stakes poker game would be the ducks guts. Run in, hold the joint up, steal the winnings from the table and leg it. As God once said: ”If you like to gamble I tell you I’m your man, you win some, lose some, it’s all the same to me” -
Gambling needs to be added or online will be a failure
BretMaverick777 replied to KingBen's topic in Red Dead Online
I work in a tribal casino on the Cherokee rez in North Carolina. The only way we were allowed to (finally) have gambling legally was to offer games of skill instead of chance. Those games of "skill" include blackjack, poker, roulette, craps, bingo, and even slot machines. The reason these games are considered "skill" instead of "chance" is because you can apply betting strategies to alter your odds. i.e., the "skill" doesn't involve dexterity, it involves intelligence. (Or lack thereof, but don't get me started.) -
Gambling needs to be added or online will be a failure
MagicNarcosis replied to KingBen's topic in Red Dead Online
Make it to where you can only gamble with in game currency and never allow gold bars to be converted to in game cash ever - black jack and poker all day at the expense of in game play. -
Gambling needs to be added or online will be a failure
Gray-Hand replied to KingBen's topic in Red Dead Online
You were allowed to bet on racing in GTAonline using GTA$ that was bought with real money from shark cards, so I’m not sure that the ban on ingame gambling is founded in reality. More likely: 1. Rockstar don’t want to provide a method for players to be able to transfer money to each other; 2. Rockstar don’t want to let players team up to fleece other players - imagine 4 friends connected up via party chat telling each other what cards they had to fleece a computer poker player. Or worse - a real life player. 3. Rockstar don’t want to have to jump through the hoops necessary to obtain the necessary licenses to provide a gambling product. That last one is the big one. Playing with RDonline dollars is just the same as playing with chips in a real life casino if that online currency can be bought with real money and therefor has a real life value. Casinos including online casinos, have to comply with incredibly strict rules to make sure that their games are fair. Dice and cards have to meet legal standards, computer programs that operate slot machines have to comply with all sorts of regulations. Rockstar probably don’t want to do that. Particularly since a lot of non adults play their games. GTAonline car races were different because they were based on skill. Gambling laws in most countries are based on games of chance - how the dice roll and how the cards fall are determinative of the result rather than the reflexes and hand eye coordination of the player. I can’t see a scenario where Rockstar will put the necessary resources into making sure that the blackjack and poker parts of the game will comply with various gambling law requirements around the globe. It’s a massive investment of time and resources. -
Gambling needs to be added or online will be a failure
Therealrichgee replied to KingBen's topic in Red Dead Online
Surely if this was a problem in certain countries then those places wouldn't have got poker in SP either. Now I'm guessing that didn't happen? And if it didn't happen, then what's the difference with it being online?