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Showing content with the highest reputation on 10/23/2022 in all areas

  1. Spider-Vice

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    this mf out here in 2022 still saying "rockstar gaymes" Twenty-fifthst
    12 points
  2. Spider-Vice

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    I'm removing the fake leak posts once again, it's already been discussed to death. The mapping topic post was just the guy re-posting it there lmao.
    10 points
  3. Spider-Vice

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    There are already GTA VI references in GTA Online DLC's (for example the VC Metro Mule and a livery, potentially more stuff) so it wouldn't surprise me that we'll be seeing a few more things. I'm still gobsmacked at the fact they stuck the Metro Mule logo in the Arena War DLC in 2018 and no one knew any better until, well, *that* happened.
    9 points
  4. Time to post this classic!
    8 points
  5. I would be surprised if we don't get the official announcement next week. My guess is Tuesday. They could do it in November or early 2023 but I don't think so. I have a good feeling about next week. They will announce it soon either way if it's to come out in 2024. No way we're waiting any longer than another 5-6 months. Tuesday 25th October logo reveal and countdown to trailer. Late 2024 release date.
    8 points
  6. TheOriginalGunslinger

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    October 32nd. It’s gotta be
    8 points
  7. GTA Plus Enjoyer

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    My guy made an account just to write this.
    7 points
  8. So weird seeing the GTA V map in landscape mode
    7 points
  9. GTA Plus Enjoyer

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    They can tease it any way they want to, but for the love of Christ I hope they don't bring any GTA VI protagonist into GTA Online. I don't want my first introduction to the new protagonists to be in the form of a GTA Online character. Now, imagine how many things there are that we still don't know about....
    7 points
  10. -=.LEE.=-

    🛸 UFO Sightings 2022 Schedule 👽

    7 points
  11. Tez2

    Next DLC Speculation Topic Mk XII Mk 2 👽🛸

    We don't have any material from the latest update to suggest anything about the next update. But what I was told from a reliable source, prior to the Criminal Enterprises update, is that Michael will be featured in the long run. It depends whether it will be this December update or an update in the future. But safe to bet on the former.
    6 points
  12. (Vip)Met

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Stop expecting it or they will never announce it /s
    6 points
  13. So for the next trailer I want to do something with 3 axles. I´m thinking of using the flatbed trailer as a base and then for extras logs and/or pipes But before starting with the next one, I wanted to share something I´ve been thinking about a lot lately: As I don´t really like the GTA 5 Trashmaster and Firetruck too much, but at the same time I do like the Brickade´s cabin, I thought maybe there could be a way to utilize it somehow. A few sketches I quickly put together: https://imgur.com/a/9i3BbRT
    6 points
  14. 6 points
  15. Edward RDRIII

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Now that's one thing I prefer on GTA 5.
    6 points
  16. jonhyosbourne

    Today GTA 3 celebrates 21 years!

    Today 22th October GTA III celebrates 21 years!
    5 points
  17. YangSing1

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Isn’t Panama City in Panama?
    5 points
  18. I get that. But I personally disagree. Finding cool hidden easter eggs, especially endings makes many of us want to replay through games again, to see the new/hidden stuff. But everyone is different, so I get it.
    5 points
  19. Algonquin Assassin

    GTA VI will tackle more realistic gameplay like RDR II. Will it be satisfactory?

    I don’t know, but I found the gun cleaning oddly satisfying lol. Something about the guns being dirty and bringing them back up to spec through cleaning feels good. Kind of like washing cars in GTA IV and GTA V IMO. Though I get how it would be annoying for people. I seriously doubt that would be put into GTA VI.
    5 points
  20. I can't say about RDR2 itself but That same day, RDR2 for PC was announced. A few hours earlier they unpinned a tweet
    5 points
  21. Algonquin Assassin

    GTA Confessions.

    If he was apart of a TV show it would be called “Everybody hates Raymond”.
    5 points
  22. If Rockstar and Take Two's deadline for GTA VI is 2024, I wouldn't be surprised that they decide to announce the game next year, because it's looking increasingly likely.
    5 points
  23. ddarko12

    Imponte Ruiner ZZ-8 appreciation

    5 points
  24. Edward RDRIII

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    A balance between both of them is the best option for the driving indeed, but the combat has to be more realistic than both of them.
    5 points
  25. Yeah V's driving isn't perfect but if i had to use the word "real" like how it's being used with IV then V is more closer to what's real compared to IV, back up what exactly? maybe we're not living on the same planet here? last time i checked vehicles don't float like boats they're more stable on the road and turns so when it comes between V and IV, V is more closer to what's real, what's so hard to understand about that? It's not iRacing at the end of the day? is that supposed to mean "f*ck it it doesn't need to be 100% realistic"? if that's the case then f*ck everything else that looks and feels realistic in that game right since it's not iRacing, yeah what's the point of so many things that are 100% realistic, i mean holy f*ck Rockstar should remove those horse shrinking balls since RDR2 isn't a horse simulator and maybe they should change how weapons shoot since this isn't Battlefield. So a sticking car is not something you like but tsunami waves is something you like and find satisfying? ok. Yeah V might seem sticky for most of the part but that beats having boats as vehicles.
    5 points
  26. Spider-Vice

    What are you getting on the Lucky Wheel?

    A story in two parts.
    5 points
  27. Earthbound

    Today GTA 3 celebrates 21 years!

    It would've taken 20 minutes to download this trailer back in 2001...and I'd have been super impressed by it.
    5 points
  28. Algonquin Assassin

    Do you do things lately, you usually didn't do?

    Youtube is great learning tool. When I was doing my degree that's what mostly helped me get through and I find it more useful than someone telling me how to do this or that. Maybe it's because it's not quite as stressful and if you mess up you can just rewatch the steps again.
    5 points
  29. D T

    Grand Theft Auto - Memes

    5 points
  30. MateuZ-

    Obey Omnis e-GT Appreciation Thread

    5 points
  31. DarkDayz

    GTA VI Map Discussion - NO CONTENT ALLOWED

    Over the past 10 hours or so it has just been discovered via several matches irl that Port Gellhorn is based on Panama City. Mostly all the locations featured in the leaks have been identified as real life clones with the exception of the motel with swimming pool, which based on leak coordinates is somewhere else anyway. Here is a map of that put together by Waffles Syrup with all found locations pinned. As this is a hurricane hotspot, many of the buildings have changed since 2015/16 when they scouted the area. So you might have to observe Google maps via that time period to see the visual match of some of these places. https://www.google.com/maps/d/viewer?mid=180ajJ5vA9tDfFeWFUewfFoScd5RXdNk&ll=30.149116822892243%2C-85.65416450000001&z=14
    5 points
  32. ItsClonkAndre

    IV-SDK .NET

    IV-SDK .NET IV-SDK .NET is a .NET Wrapper created by ItsClonkAndre for the original IV-SDK made by Zolika1351. It allows you to run and create scripts for GTA IV in any .NET language out there. Note: ScriptHookDotNet mods are not supported and need to be ported over to IV-SDK .NET! Requirements GTA IV 1080 or 1070 like IV-SDK does. Other versions are not supported. ASI loader. .NET Framework 4.7.2 (Should be installed on windows 10 version 1803 and up by default) Visual C++ 2005 Redistributable x86 which should already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. DirectX June 2010 SDK which should also already be installed on your PC if you've downgraded your game with the GTA IV Downgrader. Downloads Source Code (Redirects you to the IV-SDK .NET GitHub page) IV-SDK .NET v0.3 (334 KB) IV-SDK .NET Console You can open the console with F4 (default). At the moment there are 8 console command available. Documentation You want to create your own IV-SDK .NET Scripts? Check out the GitHub page for a little documentation on how to do so. Bug Report, Suggestions and Contribution If you find any bugs in IV-SDK .NET, please open up a new Issue on GitHub. If you have any suggestions, you can also open up a new Issue on GitHub but please put [SUGGESTION] in the Issue title! If you want to contribute to this project, you can fork the Project on GitHub and open up a new Pull Request. Support If you want to support me or this project, you can do that via Patreon, Ko-fi or PayPal. Any support would be greatly appreciated! Changelog
    4 points
  33. Spider-Vice

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    The early Euphoria stuff was already fascinating, but these days I believe Rockstar have their own entirely custom fork of it, that doesn't involve NaturalMotion as much as it used to (they're now focused on mobile games and not game engine tech, not even sure if they still support Euphoria) so there's that. I do believe there's still some kind of licencing agreement, but NM (acquired by Zynga) is now owned by T2 so I guess that goes out the window too. Edit: Yep, in 2017 they ended licencing, so R* has their own fully custom thing based on it now. https://www.pocketgamer.biz/news/65937/naturalmotion-ends-commercial-tech-licensing-business/
    4 points
  34. CASH_BONE

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Yeah, if the game doesn't get announced this week that means it's cancelled
    4 points
  35. Spider-Vice

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Two different things. "Euphoria" would be the real-time physics aspect of the animations - calculating ragdolls (when you hit something, or stumble on something, or push someone, or get pushed...) etc. which aren't manually made animations, it's behaviour that is mostly processed in real time. The machine learning stuff is a way to help with the manual/mocap animation production process, by generating frames between different animations (based on a database of existing animations) so it looks as smooth as possible without devs having to go in manually and hand-make every bit of missing animation data - basically interpolation but taken to the next level. And I assume I'm just scratching the surface when I'm saying that. There's a fair few academic papers about it: https://doi.org/10.1142/S1793351X22400086
    4 points
  36. ddarko12

    Itali GTO Discussion Thread

    Blu Corsas
    4 points
  37. I have my popcorn ready once the 31st passes.
    4 points
  38. The moment everyone trys to get some information from @Tez2 (Tez = Pope)
    4 points
  39. The best thing about that was someone from Eurogamer CZ confirming that the game would be coming to PC and it was announced the same day lol. Oops.
    4 points
  40. MrBreak16

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    Rockstar Games could also do what they did when they revealed GTAV. They announced the game and released a trailer showcasing the world of Los Santos with a monologue from Michael, but with no release dates. The problem with that is that they then proceeded to go radio silent for several months which left many people dying for any news about the game. Although it feels like things will be different (no pun intended) with GTAVI since they casually said that they were working on it in a random newswire, and later said that they were moving more ressources to the development of the game in another newswire a few months later. This indicates that Rockstar Games will probably be more transparent when advertising the game instead of their usual radio silent, top secret approach.
    4 points
  41. The infamous "soon"
    4 points
  42. So no announcement today
    4 points
  43. we wait for the 29th. then, we wait for any day before the conference call. then we wait for any other day in nov/dec. once 2023, we wait once more
    4 points
  44. If nothing happens by Nov 7, then we should wait till February
    4 points
  45. Sword_of_Dusk

    GTA 6 Speculation & Discussion [Part 7] - The one with the announcement

    I don't personally have any particular issues with GTA V's driving physics, but as someone who started out hating GTA IV's before switching opinions after putting in the effort to learn how to drive in it, I would very much welcome more distinctive handling for different vehicle types.
    4 points
  46. ddarko12

    Ubermacht Rhinehart Appreciation Thread

    So, this car is not really new to me, but I've not talked about it much. It is a great road-tripping vehicle, I'll say that. But yeah, it does have its issues. As said above, customization is lacking. I use a modified version of the car that has colorable calipers and better seats because, well, this car looks like a regular ass 3 series and yet it has sporty carbon seats, makes no sense. It would make sense if you could make this car look like an M3. And, well, you can't. It has the M3 hood and exhaust, but the rest of the parts are just basic M-sport/aftermarket parts. The only high-performance 3 series you can turn this thing into is an Alpina, only except there are no accurate Alpina-style wheels available without the use of a lore mod. So really, the only looks I go for with this thing are the stock M340i look, the modded M340i look, and of course the Alpina look because I have the wheels. The least they could've done is gave us grille options, options that actually change the fascia of the front bumper, and a sportier rear bumper/diffuser option. The lack of these lead me to believe they almost intentionally reserved that for an M-based Ubermacht, but I doubt it. And, well, until then I guess that's left to the lore as usual: (photo-credit goes to someone in VanillaWorks) But complaints aside, I do love it as a regular looking car. We do need more regular looking cars, just give us the option to turn them into their sportier counterparts. It sounds great, drives even better and it can have a color-matched roof-box which I adore. Especially in Velvet Orchid. Great car.
    4 points
  47. The discussion around this driving argument reminds me of the complaints about RDO slow-paced weapon & movement system. The community wasn't happy with how slow-paced the online component was. So Rockstar sped up the animations, but then posts about how Rockstar overdid it and how the old system was more unique and realistic started trending.
    4 points
  48. Zapper

    GTA VI Map Discussion - NO CONTENT ALLOWED

    As far as I know, most of GTAV's secondary locations were within 200 miles of Los Angeles in real life, but Panama City is almost 600 miles away from Miami. It'll be interesting to see how R* scales the map in VI.
    4 points
  49. Tez2

    New cities post-launch: how will it work?

    Major games always tend to have some cut content. The content is cut because the budget, resources and other factors not being able to cover the development. Prior to GTAV's release, Rockstar was planning a Single-Player DLC with three episodes for each protagonist and the map is given a new look on each episode. One episode involved a Zombie Apocalypse to transform the map into a DayZ-alike environment as RDR1 Undead Nightmare gained popularity. At the same time, Liberty City as a map expansion was planned too. Both were scrapped as Rockstar shifted focus towards GTA Online. Prior to RDR2's release, Rockstar was planning a Mexico map expansion. Hence all the references to Nuevo Paraíso within the game files. In fact, you can access this region through exploits. Unfortunately, the map expansion was scrapped as Rockstar moved on to the next major project aka GTA6. The common factor is that Rockstar planned in advance for those map expansions. They didn't release GTAV and decided the next day to do a Single-player DLC. The same scenario is happening with GTA6 as we hear from several reports. So the first set of map expansions or new cities would have been planned prior to release. The game may have references or like a cut-off bridge hinting at a possible map expansion. Or like RDR2 where you visit the edge of a specific area and the soundtrack plays something in relation to a new city. As for the technical side, every recent GTA Online update featured "map additions" in technical terms. Rockstar added a few new additions for Cayo Perico to work. An Island Hopper meta file that loads the map placement files and unloads the base map among other things. So you could see having new buildings (new interiors) open up within the city on a similar scale to the various GTAO updates. What I could see Rockstar doing is allow us to explore a sectioned-off area of a city in South America during story missions. Then, come back to that city with a new DLC to explore the aftermath.
    4 points
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