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Showing content with the highest reputation on 10/29/2021 in all areas

  1. I swear to god, I'm gonna f*cking kill myself if I see yet another one of these sh*tty videos in my YouTube recommendations. No, that's not a "GTA 3 Definitive Edition gameplay concept", that's just Liberty City from GTA IV with a classic Kuruma car mod you weaselly little lying piece of sh*t.
    28 points
  2. Not saying this is what they did, but this reminds me of that very early GTA 4 screenshot where they had a car block traffic to make the density look higher
    18 points
  3. "They could have licensed it from the modders" got me good you can see that this person does not have a single grasp on how life works
    17 points
  4. Like this ? Did mod dev do it in a minute, or did you mean some other fix ?
    16 points
  5. Sorry to break up the flow of discussion I was going to make a separate thread, but thought I’d stick it in here. Do you guys think it would be nice if R* made some kind acknowledgment of the actors who have sadly passed away like Dennis Hopper, Charlie Murphy, Burt Reynolds etc since these games were originally released? It’s an unfortunate part of life, but since the games are so old many great people who lent their amazing talent to bring us some truly iconic characters are no longer with us. I even think something as simple as “in memory of” next to the names in the credits would be appreciated.
    15 points
  6. First 2 images are of the same county as the last image, just imagine the graphics.
    15 points
  7. TheOriginalGunslinger

    GTA Trilogy: The Definitive Edition Now Available for Pre-Order - Coming Nov 11

    Excited to see just how much more detailed the countryside areas are in San Andreas. Even more trees and more foliage makes it way more immersive this time around especially at night taking an ATV out there or trucking in a big rig with K Rose blasting. Taking a Sanchez up and down Mount Chiliad is gonna be awesome.
    15 points
  8. MrGTAmodsgerman

    GTA III Definitive Edition Analysis & Comparisons Topic

    I noticed something is different with the traffic and made an comparsion. Look at the brake lights and how smooth they brake now. Looks like a different traffic system. Not sure which one is better but the brake light improvements make it now really better. Also take a look at the road itself. Seems to be have little more detail like that bump, but i could be wrong because i didn't had the zoom in my footage. GTA 3 GTA 3 Definitive Edition https://imgur.com/gallery/ZKB83XR
    14 points
  9. It's at the right bottom of the pic. Moonlite building.
    13 points
  10. Spider-Vice

    GTA Trilogy: The Definitive Edition Now Available for Pre-Order - Coming Nov 11

    Absolutely can't wait to just drive around LC aimlessly listening to Rise or MSX.
    13 points
  11. Pfft, all you posers following and liking Grove Street Games on Twitter now, where were you during the War Drum Days? The Turtle Tumble Days? Now you're up in here being fairweather friends for clout.
    12 points
  12. When I come from the complaining and criticism thread and I find the same stuff here:
    12 points
  13. Tez2

    Next DLC Speculation Topic Mk XI

    There are some interesting changes happening in the background suggesting possible changes/updates to the landing page aka loading screen. According to @alloc8or, these new elements aren't currently utilized by the game. One of these elements appeared just recently within RDR2's game services. Either these changes are for the next update or E&E. It's not out of the realm of possibility that the next update might contain changes preparing for E&E. Especially, since the Tuners update introduced new game services for Character Transfer to prepare for E&E. Rockstar might change the intro logo too. Maybe to what they tweeted before ...
    12 points
  14. Most of the maps from mods for GTAV were fundamentally Vice City map ports with a few minor enhancements which were mostly consisted of new glass shaders, some painted grass and some traffic nodes. The maps that Grove Street Games are doing are far more superior to the mods for GTAV (this also comes from someone who was actively involved in the modding community). And especially the fact they spent only TWO WHOLE YEARS on remastering three somewhat large maps is pretty damn impressive. This person is basically telling Rockstar to port the old Vice City map without any upgrades to Unreal Engine 4... which nobody wants. Here's what Grove Street Games upgraded: All roads are now properly fixed with proper smoothed edges (this is an extremely difficult task for mod devs to sort out) Many buildings remastered with new edits and some even remodelled New vegetation There are now parallax interiors inside buildings All games now feature PBR textures which allows for the game light to properly simulate as it would in real life on models Pavements also reworked New texturing pretty much on every building New weather effects Improved lighting effects New props with new models Vehicle models are also remodelled and some edited Proper LODs system (something mods also had a challenge with) Traffic is much more enhanced now Interiors are also enhanced with more detail and better textures There is now volumetric clouds, mist and fog And so many other upgrades...
    12 points
  15. Trilogy remasters coming out in 2 weeks, San Andreas VR announced.. it feels like we're living in a fever dream or something lol. Hopefully we see something new today but no sweat if not. One thing I wish they released alongside these remasters is a short 30-40ish min documentary about developing the 3D trilogy, including interviews with key devs and voice actors. For example, I'd love to hear Shaun Ryders take on playing Maccer lol, even if just a sentence or two. Everyone's getting older now and all the untold stories might be lost forever. After slamming 'The Gamechangers' for being bullsh*t, it would be nice to hear the story from the horses mouth. I know there is BTS footage from the recording studios of VC/SA, but a retrospective doc would be really nice in my opinion. It would be a perfect companion piece to the Trilogy, kinda like how The Introduction/Sunday Driver was packaged with some versions of SA. Alas, it's unlikely to happen sadly.
    12 points
  16. MrGTAmodsgerman

    The GTA Trilogy Definitive Edition Complaints & Criticisms Thread

    Repost...looks like i choosed the wrong thread, sorry Here is the list of the huge artistic fails which disappointed me once i saw the footage the first time. Rockstar Games is known for higher quality standards. That is shamefull if they keep it for November release. But how about looking at it yourself? South California plants in iconic South Florida areas: Model problems I hope we won't see any of these issues on release date. It currently looks really like an beta stage map mod for GTA SA and Vice City. GTA 3 so far came out best due to its limited amount of screenshots and gameplay scenes. But showing all this after the E&E disaster is really really bothering me. These are old games, i know, but they have touched the models so they can fix it. Or more likely must fix it. As modern lighting makes all the low polygons look real ugly. I don't understand why we see some very hard orginal edgy corners on the terrain/roads and at some places, smoothed roads and terrain. I want consitant art. The same goes to the plants. Tropical plants please so we get the flavour of South Florida. Otherwise i can stick with old map mods they decided to ban, because modders would even able to fix these issues. Come on guys. Don't take my last hope. I am a long time supporter/fan for Rockstar Games. And if they really had DMA heads in this project, i expect the same amount of research and love, they gived the games in the first place back when they was new.
    12 points
  17. CynicalMexican

    GTA Trilogy: The Definitive Edition Now Available for Pre-Order - Coming Nov 11

    I really can't wait to have that "road trip" feel in San Andreas. GTA 5 never really had that. If only it had the San Fierro Bay Area connected to Los Santos. Would've been great.
    12 points
  18. TheOriginalGunslinger

    GTA Trilogy: The Definitive Edition Now Available for Pre-Order - Coming Nov 11

    I can hear Arthur off in the distance in this screen. ”You got some money for me boy?”
    11 points
  19. I just hope they use fog/haze effectively to mask how small the map is since it will have highly increased draw distance now. It really is the best designed map imo
    11 points
  20. That 1 R* employee in charge of the newswire pulling up to the office on Friday knowing he about to add 100+ pages to this thread with a single click of a button.
    11 points
  21. I genuinely don't get it. How does the reproduction of smoother edges count as trolling?
    10 points
  22. This scene was highly criticised because the ground looked completely flat (and with a lower res texture) and some of the rocks and props were lower poly. This looks better in the final game.
    10 points
  23. Something is wrong here, behind the leaves of palm tree everything seems to be distorted
    10 points
  24. To play devil's advocate, historically Rockstar don't announce their games only a month before launch. My prediction is some time next week we will see a preview of new features, or at the very least a bunch of screenshots, then a launch trailer a couple of days before launch. It's possible they might do a Trevor/Michael/Franklin style set of trailers where they have a short trailer for each title, released one at a time throughout the coming week.
    10 points
  25. This is the dumbest comment I have read in the comment section
    10 points
  26. Piro

    Next DLC Speculation Topic Mk XI

    Who wouldn't want something like that? Just make it fast in the water and let it glide in the air like oppressor mk1 Great answer for all of those people who always said "they will never do a Naval dlc cause boats are slow and boring". And now after Cayo Perico, no one can ever argue again that "they simply can't add a new island...". So here's my pitch: Reuse some assets from Cayo Perico and let us buy a tiny private island. Let players pick one of 3-5 different shapes (that way all the other variants of the island can be used for new missions) Features: - Small mansion - Your own security team (like the mansion security you had in Vice City). Let us hire different npcs to keep the place safe. Let us pick different outfit themes (hawaiian shirts/suits/mercs/halloween/xmas etc) - Hangar for aircrafts - Dock for your boats and amphibious vehicles - Spawn points for your yacht and submarine - Minigames for you and your friends (arcades, pool tables, bowling, mini golf, go kart / rc car race track) - Custom Yachts with new features Missions in Los Santos: - Basically I/E part 2 but for aircrafts, boats and other vehicles. Steal the vehicle->deliver it to your private island->customize it->sell it for profit (doing so could also unlock new custom versions of old aircrafts like Buzzard, Cargobob, SeaSparrow, Havok etc.) Missions on the open sea: - "Headhunt" where you destroy small military ships, planes, and other similar targets - "Piracy Prevention" where other players have to attack your island (+ a similar mission but with NPCs instead of players, Island Survival) - Stealing stuff from small islands, crashed ships, aircraft carriers, cargo ships, cruise ships, oil rigs etc) Not to mention they could add a lot of other cool stuff. Like new amphibious vehicles, new CEO vehicles, "sea terrorbyte", shooting underwater, shark hunting, ability to spawn boats and amphibious vehicles right next to you etc
    10 points
  27. You mean to say you don't like the flooded streets with glitchy textures and shadows alongwith pop-in everywhere? Also, the game crashing if you start missions and so on.
    10 points
  28. zanesix

    The GTA Trilogy Definitive Edition Complaints & Criticisms Thread

    Yeah, as someone who mods the game to my nitpicky perfection I immediately noticed some of this stuff, especially stuff like the lamp post, weird reflection on the police blockade screenshot, and the Vinewood sign. How they thought that looked OK for a reveal is beyond me, they aren't even trying to hide it. This is what I meant by the lack of consistency being the biggest red flag. On one hand, the map and vehicles (normals/UV mapping aside) look great, but meanwhile they're using a f*cking upscaled jeans texture and created the most disgusting Tommy Vercetti model I've ever seen in my life. What the hell is going on over there? All of this only makes me worried about what they DIDN'T show...
    10 points
  29. Does gameplay really matter here though? A remaster is typically about the graphics, any gameplay changes are just a bonus. Also, pointing out inconsistencies is justified fear. If people are able to pick apart these games this bad from their one big reveal, think about the stuff they WEREN'T confident to show... It's not completely unreasonable to raise an eyebrow at some of this stuff.
    9 points
  30. I'm in two minds, historically we do get more than one trailer, and surely we'll get a launch trailer. But an official gameplay preview going over the changes they listed in the Trilogy minisite would be nice.
    9 points
  31. Feel like doing some "nitpicking" myself as it seems this "nitpick" depends on which day we're on, one day it's unacceptable to "nitpick" while another day it's just fine to "nitpick". Probably should wait until we actually get the game and test it for ourselves but can't help noticing this with these VC screenshots, the traffic seems to be crowded with vehicles and peds on the left side of the screenshot while it's dead empty on the right side: Now these screenshots don't even have any peds at all: Oh it's raining that's why there's no peds? ok here no rain and still no peds to be seen: What's going on here? early beta shots or is this how the traffic is going to be?
    9 points
  32. Additionally, many of those mods look like crap. Completely unnatural and killing the games vibe.
    9 points
  33. Monumental Embezzlement of Motorized Vehicles : The Set of Three - The Conclusive Volume.
    9 points
  34. R* uploaded a hidden video on their YT channel. Now there's 301 videos, when RDO Halloween Pass was revealed, it was 300. Ik it's with 95% probability just GTA SA for VR announcement, but who knows, maybe even today or someday in next week we'll see Trilogy DE gameplay.
    9 points
  35. Let me have my moment...
    8 points
  36. We need another news drop, actually getting sick of the trolls in here.
    8 points
  37. @VideoTech, warning in advance, don't ask them this...
    8 points
  38. Don't know why it's so hard for some to engage in an argument without calling others fanboys or other inane crap just because they have a different view. I'm not sure whether you're looking for an actual conclusion to the argument, an actual debate about the screenshots that could change your views, or just attention seeking at this point. Every single R* game (and others) has screenshots from different parts of development, the game isn't going to release with an unfinished building... Weird character models? Sure. Bugs? Fine, you can think that. But an outright unfinished building, and thinking this screenshot is recent? Come on, lol.
    8 points
  39. Len Lfc

    GTA 6 Speculation & Discussion [Part 5.69]

    Okay
    8 points
  40. I got a feeling that what happens when You don't have or don't want to have any artistic control over the project. R* doesn't seem to care about their creation, about its appearance or idea that was standing behind it. Just make something to squeeze a quick buck out of it and we're done. I am working in a game developing company (that's no secret), which works as an outsourcing for bigger companies. My company can do co-development, qa testing, porting and basically anything connected to video games as long as You have money. Few years ago we were doing a remaster of pretty big game (can't tell You the title - that's a secret), that probably have as many fans as GTA, especially these that prefer original appearance and atmosphere of the game. Original developer sent us two guys - one of them was definitely artistic director - who sit with our artists and designers to make sure everything looks much better, but retains the original feeling and vision. If I recall correctly they even were sending us their own effects they wanted us to incorporate. They knew that fans are hard to win over if You don't pour Your heart into the remaster, so they did everything they could to please both sides (original players and the new ones who may start the game with the new version). Remaster was rated above 80 by the critics and slightly lower by the fans (who are generally hard to buy), so I guess in the end it was worth it.
    8 points
  41. Who hurt you? Lmao.
    8 points
  42. f*ck it, make it a triangle
    8 points
  43. I don't see anything wrong in this shot despite a couple of people having pointed it out. The structure of the train itself doesn't bend the same way the curve does as far as I know. Could you imagine being on a train and suddenly the car itself would just bend? The wheels at back of the car are at the start of the curve and the wheels at the front are at the end, the rest will accompany. That's how I see it at least.
    8 points
  44. SummerFreeze

    Next DLC Speculation Topic Mk XI

    I'm hoarding medical supplies during a pandemic. It could be a poop emoji mask and people would be dying to collect it.
    8 points
  45. José_Sócrates

    The GTA Trilogy Definitive Edition Complaints & Criticisms Thread

    Wow, nobody's going to mention how the field of robotics has really advanced in this day and age? The model is so realistic, it almost looks like a human. There is still some slight visual difference and the voice still needs some "humanization" to say the least, since it's obviously too monotone and mechanical, but well done Facebook on all the details. I knew they had the tech to sh*t on Elon. Do you guys know if it's still a prototype or if it will be commercially available soon?
    8 points
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