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Showing content with the highest reputation on 09/06/2020 in all areas

  1. ALifeOfMisery

    What's wrong with the lobbies?

    If it's for the arbitrary reason of just having full lobbies or because of "player interaction", AKA shooting players who don't want to be shot, spamming out shack invites and emoting at randoms who don't give a f*ck, then yeah, basically, you hit the nail on the head. The game working properly > everything else.
    9 points
  2. CarimboHanky

    Next DLC Speculation Topic Mk IX

    recently i started to play one of my old pc games, Capitalism Lab and i forgot about a feature of that game, theres an option called "inverse inflation", when inflation hits 10000% and you are paying millions for pretty much everything, the central bank forces a currency revaluation (1 to 100 ratio), your money decreases due to the revaluation but this causes prices and costs to drop to reflect the current value of the currency. i think some sort of adjustment is needed in gtao, you know the gta$ has lost it value when you have to pay over a million for a 90s golf gti.
    8 points
  3. beachfan12

    What's wrong with the lobbies?

    Yeah you seem to be in the minority here, since the smaller lobbies there are, from what I can see, a lot more happy players here on the forum. No griefing Minimal disconnects Way more random events Lively towns full of NPCs as opposed to ghost towns with corpses lying everywhere, I can actually go into Valentine and Saint Denis again Just a way more lively world in general, be it animals, collectables or whatever It's just a way more enjoyable online world to play in. I don't really understand why anyone would want it go back all in the name of player interaction but hey each to their own, but I love the smaller lobbies and long may they continue.
    8 points
  4. gtmike

    What's wrong with the lobbies?

    I don't care what kind of "playstyle" you have, if you're pushing to go back to those broken ass 24 person lobbies you can f*ck off. If a new lobby system that pleases everyone comes along then great, I'm all for it. But to go back to the way it was? f*ck no... if you're that desperate for company or competition, join a community. It's not that hard.
    7 points
  5. Leftover Pizza

    What's wrong with the lobbies?

    Insta lobby hop for me. I have very few patience with a list like this. The current lobbies are close to a dream.
    7 points
  6. G.C.T.

    Liberty Motor Works

    It would be and there is a beautiful '77 Monaco/Gran Fury in GTA V. However, I have no interest in real vehicles at the moment, I would need more time to convert them perfectly. Overall, I liked summer update vehicles. My favorite is the Seminole Frontier (this I am already converting to IV), The Club (Rockstar finally brought the Club Classic to the HD universe although VanillaWorks has already made one) and the Penumbra FF (Unlike the Jester classic, the design Penumbra FF is good, the back ned and Supra's rear quarter windows make it a little weird). About my interest on Summer Update vehicles in IV: BF Club The Rockstar Club has an interesting design, the rear reminds me the 80's Brazilian Volkswagen Gol GT. However, the front of the old Ford Fiesta makes it seem strange to me (maybe if I had one more extralight in the grille it would be less weird, I think). Thundersmacker has already converted the VanillaWorks Club to IV, this model has the Peugeot taillights (I didn't particularly like it). In addition to the VW's model, it would be interesting to see this official model in LC as well, but this one I will leave to the discretion of Thunder. Coquette D10 I was very surprised to see the newest Corvette in the game. However, I would prefer it to be a C4 based (I love C4 Corvette). I have no interest in this model in IV (I think the Coquette "C7" fits better). Beater Dukes, Gauntlet, Glendale, Manana, Peyote For GTA V it is interesting to have more options for lowriders, but they are not very useful for IV. The Dukes beater is totally unnecessary and why a "Challenger Daytona"?! Wouldn't it be better to have a tunable Dukes with the aero kit available, like JoeVK’s Dukes. Landstalker XL It is now obvious that the Dundreary Landstalker is based on the Lincoln Navigator. This vehicle is very useful for IV (perfect for modern LC traffic) and much better than the old Landstalker. It is a good basis for an Expedition variant (Vapid version). I hope Rockstar will do the '15 Tahoe or new Cavcade in the next update. Openwheels: Funny, but I pass. Penumbra FF As I said earlier, it has a cool design. This fits my 90's traffic in the game. Thundersmacker has also shown interest in this car, so let's wait. Tigon I pass, it's not bad. It would be better if it had a retro look. Yosemite Rancher I had the idea to stock Yosemite Rancher with this, but the LODs are not good. I think I'll have to use Thunder's Yosemite as a base. Youga 4x4 The Youga 4x4 LODs are optimized for use in IV, unlike the Youga stock of the Bikers update. I intend to use the new Youga to improve my old mod. Images credits to Fandom GTA Wiki Seminole Frontier: First in-game test I need to finish the interior and LODs. The next direct conversion from GTA V.
    7 points
  7. ALifeOfMisery

    What's wrong with the lobbies?

    It's not a sentiment shared only here though is it, look at Reddit or Twitter (where a recent poll voted on by thousands of players showed over 80% prefer these smaller lobbies), or pretty much anywhere RDO related online. The majority of players seem to want the experience low pop lobbies offer. So a PvE player who is roaming around, hunting and collecting, shouldn't be attacked, they are entitled to play the game as they want. Oh, let's leave the woke BS elsewhere, we're better than that in these parts, aren't we? If everyone involved is up for it, sure, they should have at it. Players who just want to play a PvE play style should be left alone. Lobby options are the clear answer.
    7 points
  8. Carface80

    Carface Workshop

    7 points
  9. slimeball supreme

    THIRD RAIL: A CONCEPT

    THEME Red Triangle - Red Line - Bohemians & Blackjack - I Rode Mine to LS CRIME, COMMUNISM, AND CAPITAL H YET AGAIN IN PRE-9/11 LIBERTY CITY, GOD FORBID THE METROPOLIS THAT GOD FORGOT A COLLABORATION BETWEEN CEBRA AND SLIMEBALL Find yourself in the beaten-down shoes of Derrick McReary and his crew of make-do hitmen and armed robbers - boys killing crooks for a cause. Throughout a multi-year narrative in the height of Liberty City’s 1980’s decay, a setting unexplored in as much nuance and depth, juggle a commitment to criminality alongside counter-cultural politics and a love of the needle. Three inseparable friends. Eldest of the infamous McReary clan, with significant distaste for family affairs. Played high school truant with Bucky Sligo to attend Vietnam protests in the seventies; Derrick picked up a young O’Malley on the way and graduated from activism, to rioting, to robbery. After a Vespucci scholarship fell through, Derrick went to prison, developed a taste for the needle while rotting in the can. May have lost the bars, but he didn’t lose the itch. Now a freelancer for his father and associates: Derrick splits his time and his money between his convictions and his dependencies. Blue-collar Dukes-born communist. A self-taught intellectual who dropped out of school by the tenth grade - fell into Derrick’s crowd of bohemian collegiates and found himself drawn to the ideology more than the free love. Much like Derrick, Buck sees crime as employment; bankroll for his true passions within the militant Marxist left. And he’s willing to do whatever it takes to empower his comrades. Raised in The Settlecots and homeschooled by a Catholic family from Galway: Aiden never lost the accent, nor the faith, nor the pride in his homeland. A move to Steinway brought O’Malley into orbit of the McReary dynasty and introduced him dually to Liberty’s burgeoning underworld and Derrick and Bucky’s world of intellectual respite. Fed up with a confederation of ignorant wiseguys, Aiden has three things left: his crew, his girl, and the cause. JIMMY PEGORINO - Bridge-and-Tunnel mafia brat and pig headed f*cking idiot. Scion of Alderney’s new boss, whose familial connections to the Gambettis and Messinas put him head-first into Irish affairs; now knee-deep in the Sligo-O’Malley stickup crew. A fourth companion playing third wheel, feeling largely out of step thanks to a significant lack in the brains department - though he tries to play it cool. Grows a ponytail in ‘85. JULIA BLEDSOE - Aiden’s longtime girlfriend; he met her a while back at a university club for a university he weren't attending and the sparks flew from there. Largely unknowing of his criminal career if not his criminal past, Julia’s supporting of Aiden’s own delving into activism - even if the protesting ain't always non-violent. To both his and Derrick’s family, Aiden’s love for her is an invitation for scorn, for rather obvious reasons. He loves her all the same. ALISTAIR ‘ALLIE’ O’KEEFFE - Immigrant owner of the infamous Steinway Beer Garden: a close associate of the McReary Crew, longtime friend of the O’Malley family, and significantly connected to the good ol’ IRA. Allie had his tendrils deep in the emigré community peddling petty fraud schemes before being put on the McReary bill; hustling his name onto the deed of a mob bar and sending chunks of cash back home to the Provos on the low. Found his perhaps treasonous activities tacitly endorsed by Big Jack himself - for blood and country, if not for their socialist politics. FERGAL ENRIGHT - Irish-Catholic lawyer and proud director for the Sons of Eriu Defense Trust. Born, raised, and now operating the SEDT between a Fortside brownstone and South Bohan community center; since the Seventies its been Ferg’s mission to get on just about every goddamn soapbox he can find to spread the gospel on Republicanism. Been banned from entry to Britain twice and violated said ban six times. He’s proud, angry. Some would say a blowhard. He would say righteous. OSSIAN ‘OSH’ HOY - Massive scary f*cking guy and pointman for the IRA’s American gun smuggling ring. An old friend of Allie O’Keeffe’s from back in the day now finding himself working closely with the local Irish, taking loans and giving favors in exchange for guns and explosive by the truckload. Working indirectly with the SEDT: a legitimate aid organization, sure, but always happy to spare handouts for the right people. JARLATH ‘JOCK’ MUNRO - Former volunteer IRA working with the Provos in Belfast; Jock killed an SAS man. Got tackled by ten others and charged with murder. What’d the scrawny f*cker do? Scrawny Jock held the prison guard at gunpoint, locked the guy in his own cell, and fled the country on a false passport. Rat-faced little man is now working under the name Milo Selkirk on a no-work job at the SEDT. Ferg was happy to do it. A bloody saint, that fecker is. QISTINA THAWRA - The fierce leader of the North Holland based Abolitionist Revolutionary Cadre, Qistina was born Helen: moved between Dukes and North Carolina for much of her youth before radicalizing in community college. So came the name. Associated with the Holland chapter of the Leopards of Leandros before splitting into her own organization in a disagreement over tactics. f*ck appealing to the white establishment, she told them. Send ‘em to the f*cking sky. Since 1977, she’s been serving a forty-year sentence at a women’s correctional: robbed a bank with a grenade and killed a cop in the getaway. The Cadre’s keen to let her out early. BONIFACE POPE - Acting leader of the ARC in place of Qistina. Sagacious and well-read, Boniface is openly homosexual and openly anarchist; the f*cker’s temerity has earned him respect. Respect he wields, but he’s never been much a field operator. His mind has always been his preferred weapon. Writes his own theory in his spare time - has eight books to his name that around six have read. Self-published. OTHMAN OVYO - Logistics and information: the ARC’s fixer. Proud Maoist muscle in the footsteps of Birchwood’s Leopards, Othman worked in community detox programs and youth centers for much of his twenties before snapping over funding cuts. Split his time between Lenin and Malcolm X after that. Ovyo’s found that reform is an idiot’s goal - that a house can’t be built with the master’s tools - and has been on the front lines since he joined the Cadre. Licensed acupuncturist. REJEANNE COKER - From a long line of anti-racists from the deep south; Rejeanne saw the value of intersectionality early on, trailblazed her way through San Andreas colleges - brought women’s lib into patriarchal leftist orgs, moved to San Fierro to stand in solidarity with the black power movement by the 70s and joined up with the ARC. Didn’t long last as a free woman; she soon after got nabbed on some loose ammo laying around during a traffic stop and got sentenced up the river for a decade. Got furloughed in ‘78 though, death in the family. She’s been underground ever since. VICKIE JOYNER-BASS - A Couira native and bonafide red diaper baby, Vickie was a nascent political organizer in the wake of the ‘71 prison riots - ultimately fell in with From the Barrel, fell out when it lost its momentum against federal pressure and the cooldown in ‘Nam, fractioned with a trusty sisterhood of Swain, Thawra, et al. It wasn’t long lasted. Before long the bunch’d latched onto a movement with greater immediacy and goals in mind: the ARC. Likes to sue the US government in her free time. DEACON COLQUHOUN & GLADIA SWAIN - Now young parents who first met through NoNIMROD in the late 60s, Colquhoun and Swain complemented one another from the beginning: Colquhoun, the academic, was a political theorist and journalist. Swain preferred direct action. They found a fusion of the two; graduated from NoNIMROD to FTB to ARC alongside their friend Vickie Bass and soon went underground. Deacon cashed out his family’s Israel bonds for funding, Gladia fine-tuned her driving skills. Their love for each other matches that of the cause. JOHN JACK MCREARY - The McReary patriarch. Spends his time between Dukes and his old home in Purgatory; moved to the outer boroughs to raise his boy. Unfortunately, his boy didn’t much care for him. A legend in underworld circles for sheer balls and propensity for trigger-pulling - McReary pulls off hits and muscle-work for two of Liberty’s five families: pro bono work for an admiring Jon Gravelli, and a similar alliance with Sicillian professional Memo Smokes. He trusts neither. MAUREEN MCREARY - Long-struggling housewife and former troublemaker in her youth, Maureen found comfort in the church and married her first flame in her teens: turned a young Mrs. Jack McReary. In a household where bark quickly turns bite, she remains a devout Catholic and Derrick’s anchor to home. May the Lord have mercy. FRANCIS MCREARY - Self-destructive brother of Derrick’s with a clear conscience yet, Frankie is in the process of eschewing the family business in favor of religious education. Now entering the seminary, Frank’s own latent vices won’t stop him from preaching, nor exalting his values upon the weary masses. A boy desperate for meaning: just not in Derrick’s pinko ways, or his father’s criminality. ‘KIT SPOILS’ WHELAN - In the absence of his first born, a father-son relationship formed between one Roderick Whelan and boss Jack McReary. Now Big Jack’s right-hand man, Kit has a surplus in brawn and one f*cked up brain - several trips to a psych ward both in his youth and during prison-time and an insanity plea in the early Seventies. Big Jack trusts him enough as his main enforcer, though necrotic gray matter and an antipsychotic prescription leave something to be desired. CRAIG TOLMIE - Professional hitman and clean-up expert: taught Jackie a trick where you cut the bodies up and spread them at different points on the West River shoreline. Sick f*ck. Has a van in his shed called the Meat Wagon used to shuttle bodies, both alive and not-so-alive, from burial ground to burial ground. GRIFF ‘THE BERK’ BISSET - Former altar boy steered away from the church while Big Jack’s second son went and stayed; Griff the Berk serves as an aide-de-camp and lieutenant primarily selling guns and pot for cheap. Despite being a weaker link, Griffin also handles the odd bit of finance, being one of the few Irish entrusted by the Italians to work construction no-shows. KENNY & MERRICK KEIR - Young pair of up-and-comers with a taste for heroin - both for selling and the occasional and not-so-occasional use. Offer Derrick a discount now and then in exchange for an odd job or two: finding themselves rather wary of violence, at least for their profession. DERMOTT ‘DARBY’ MCENIRY - Old muscle with three kids, two of whom want nothing to do with him. Darby is a confidant of Jack’s: comes down for supper with the big man, swaps stories, gives pertinent advice on high profile issues. Always has a couple bucks in his jacket for Patrick and Katey, a couple words of wisdom for Frankie and Derrick. His guidance - let as much blood as possible, and reap the weak for all they have. SIMONE ‘MEMO SMOKES’ TRUNGALE - A demanding, entitled psychopath who got his name for an affinity for tobacco: cigars and cigarettes. Made his bones for the Pavanos killing a dissident from Italy on behalf of Mussolini himself, but skipped for the Messinas when Don Zio became persona non grata. Became Joe ‘the Mess’ Messina’s consigliere, helped settle a squabble in Montreal between the zip family, ensured tons of coke for his fellas in the city. Now acting boss after ‘Tommy Waters’ Bisacquino got sentenced to 30 years in ‘79. He’s intent on becoming official boss. Some don’t like that. Memo don’t care. HARVEY NOTO - The protege of Memo Smokes: a born gangster, moneylender extraordinaire, wise beyond his years in a graduating class of wiseguys who can’t keep their mouths shut. Would’ve been made Gambetti if it weren’t for family ties to Trungale himself, a man he serves dutifully and without hesitation despite Memo’s hostilities. Through his own back-breaking work, even has Trungale’s arch-nemesis Jonnie Gravelli working hand-in-hand with the Messina's now-a-days. Hal Noto never had time for rivalry - just business. HARRISON ‘HARRY THE HAT’ HALL - The right-hand man of Harvey Noto: a talented pimp, pusher, veteran, and degree-holding lawyer who nigh-exclusively manages the Messina Family’s skin businesses. Served years in Vietnam with an honorable discharge and funded his law degree pushing chicks out of hotels. Only ever caught for two crimes: going over the speed limit in ‘78, and lying he was half-Jewish to get into college. Now he lies he’s half-Italian. On it goes. DIODATO ‘MART DIO’ MARTIGNONI - Highly influential caporegime in the Broker wing of the Messinas, loyal only to Tommy Waters. No nonsense; he sees the paths being taken by boss Memo Smokes as detrimental to the family’s already shaky reputation. He’s stockpiling weapons. He’s expecting war. He knows Smokes ain’t one for negotiation. Now the de facto boss of a triumvirate of captains preparing for a coup: alongside his pal Freddy Rigs and a wannabe geep named Dodo Lank. It’s up to Harvey Noto to make sure they don’t pull the trigger. PANCRAZIO ‘CRAZY PANS’ MARTIGNONI - Son of Mart Dio; his nickname may be a bastardization, but the fella’s got a reputation for being f*cking crazy. Brazen hitman under his father’s crew and proudly at his every beck and call, Crazy Pans is being groomed to take over the capo position when his pops (hopefully) gets acting boss from Tommy Waters. Owns a pretty boat. SIGISMONDO ‘JOE MUNDY’ FONTANA - North Broker capo and personal friend of Memo Smokes. One-time cohort of Harvey Noto through blood ties, ditto with Tommy Waters himself before his trip up the river; Joe Mundy’s made his allegiances known all the same. Chummy as they come with new-into-the-fold Sally Boy but significantly less so with Joe Ootz the kick-up bum, Mundy acts primarily intermediary for Memo Smokes himself. The man needs all the insulation he can get - and Joe Mundy’s keen to provide in exchange for the looming spoils of loyalty. EUTIMO ‘JOE OOTZ’ DI NUOVO - Similarly nicknamed soldier of Joe Mundy with reams of personal problems: a drug-addicted son, a tumultuous second marriage, and a severe deficiency in earn despite a mountain of hits to his name. Only one light in the darkness; his protege. A whiny, frugal little man. SALVATORE ‘SALLY BOY’ MANGANO - A Florida-born wiseguy only recently brought into the Messina family fold as the trainee of Joe Ootz. A small-time diamond thief and self-proclaimed expert, Sally’s excited to get made and often lets his stature - 6’2, built like a f*cking ox - do the talking more than the few words he’s willing to say. He’s quiet like that. Earn and brawn. ‘KUNG FU’ CARLO TORTORA - Taught in the way of the hit by Mart Dio and childhood friend of Crazy Pans; Kung Fu Carlo is larger than life, with the bodycount to match. For the Messina clan in Broker, he is the go-to guy, a professional killer who finds nothing but joy in his work. Tortora balances a dedication to murder and decapitation with an admiration for the Shaolin - he’s a lover of Byron Fu flicks who spent three years learning kung fu in Hong Kong. There’s rumors he still finds it handy. MELVIN ‘THE SKIV’ SCHIAVONE - Bantonvale capo and common mediator within and outside the family; mostly thanks to the deep, deep roots of his family tree. Fireworks salesman, pigeon coop keeper, many-a cousin to many-a wiseguy - Broker Mel the Wiseguy Broker has aligned himself with the interests of Memo Trungale, but is always looking for a compromise. MARK ANTHONY & ALFREDO VOLPE, JR. - The teenage sons of infamous Dukes capo ‘Freddy Rigs’ Volpe, Sr.; top Bisacquino loyalist and Francis International truck hijacker. The dynamic duo are never too far apart; and always ready to get their hands dirty for the good of their family name. Mark? A lowdown legbreaker always happy to crack skulls. Fredo Junior? Long faced weasel along for the ride. OLIVIERO ‘OLLIE LULU’ GLIUGLIU - The liaison between the Messinas’ Canadian friends: the Cazzini crime family. A serial divorcee and native Quebecois who ostensibly manages a Bohan jeweler and a Montreal pizza parlor. Both are fronts for cocaine and heroin trafficking, both just the beginning of a dark and labyrinthine international network of the world’s most prolific dealers. JON GRAVELLI - Somehow both flamboyant and quiet, somehow both a modernist and traditionalist, somehow both conservative and liberal in his leadership: ‘Teflon’ Jon Gravelli is the much-revered boss of Liberty’s most powerful mob family. A man with exuberant taste in clothes and cars but a habit of keeping his mouth laced shut. A man with a rolodex of proteges to his name in an ever-revolving list of one young, preeminent killer after another. A pragmatist, a stern but cautious voice, a horny old f*cking bat, a titan. Jon Gravelli today, off the back of his predecessor Sonny’s death in federal penitentiary, has modernized a crime family. Sought to mend broken relations with the long-maligned Messina clan. Placed a firm grasp on the white collar - on construction racketeering and union corruption. But the man, ever specious, keeps one eye open and the other shut with his ban against drug dealing. He has clear favorites. Many aren’t pleased. BART ‘THE CHINK’ CHIARUGI - Long-suffering underboss of the Gambettis; a traditionalist in the wholly-untraditional Gravelli regime. Passed over for the boss position after Sonny Cangelosi’s passing and resentful since his death in ‘78, Chiarugi’s respect among the ranks and own personal, wide-ranging profits in less-than-savory business has seen good enough reason for Gravelli to keep him installed as underboss. He’s emasculated. Chiarugi was mentored by men who killed for less. A spry little gossip, Bart Slopes has seen fit to bend the world to his whim from the shadows: a world of backchat, sh*ttalk, and finger-crossing to the face of his boss. His ‘boss’, oh how he loathes it. Wouldn’t even help bail out his son! Disgrazia, he says. Many listen. PETER REA - One of the most ambitious wiseguys in Liberty’s LCN: Jon Gravelli’s protege in the early Seventies, hijacking whiz on the FIA-to-Zephyr route, loan-enforcer, hitman. A charismatic, cocky son of a bitch finding himself a friend to many and an enemy to many more - he’s arguably Jon Gravelli’s unofficial second underboss; captain of a highly profitable Dukes crew with a team of knuckleheads to his name. It’s said Pete Rea is exempt from any family rules: drug dealing, profit splitting, breaking laws of silence. It’s a blind spot that makes Pete a mafia prince. A blind spot soon to be exploited by an envious Bart Chiarugi. ‘BOBBY BUFFET’ MAISTO - Lennox Island’s own Pete Rea: just sans ambition, charisma, reputation, and most everything else except position. A f*cking idiot goombah like Bobby who can't take a jab at his expense half as good as a fist? He'd have fallen off the bottom rung anywhere else if it weren't for him being such a goddamn suckup. And Bobby Buffet, brutish Lennox Island greaseball, always sucked up big to Bart Chiarugi - got him position number two. Unsurprisingly most despise him - just not to his face. REGGIE ‘THE REDHEAD’ DELLO RUSSO - Psychopath murderer and recently-made member of the Gambetti crime family. Though Reggie answers to one Gino Sbarra; he runs his own crew out of a Broker nightclub used simultaneously as a hangout and a cemetery. An enterprising car-thief and drug dealer, Redhead Reg formed a particular bond with Bart the Chink around the same time Jon befriended Jackie the Mick - his team serving a third purpose as Bart’s personal hit squad. EUGENIO ‘GENIE’ SBARRA - Reggie the Redhead’s babysitter. Longtime confidant, somehow simultaneously, of both Jon Gravelli and Bart the Chink. Broker farm baby who traded military service for a Weir Ridge barbershop when the recruiters told him no, brittle bone disease don’t cut it in the army. Discouraging, sure, he wanted to f*cking kill Krauts, but he settled for killing Italians on behalf of Teflon Jon instead. After a stint as a personal aide to the boss, he’s now a middle-man for both Jon and Bart’s proxy crews. Whichever man he favors may get an upper hand when conflict inevitably knocks at the Gambetti door. ‘JOHNNY CHEESE’ PEGORINO - Together with his brother and underboss ‘Vinny Lumps’, and septuagenarian consigliere Sergio ‘Sergie Goggs’ Serradifalco; Johnny Cheese runs the Pegorino Crew. Crew, family, family, crew - depending on who you ask the family across the West River are either a glorified bunch of hick Tudor farmers; or willing puppets of the Gambetti regime. They’re both. Johnny personally answers to Jon Gravelli and works hand-in-hand with the Dukes-based McReary Gang. His son Jimmy, the dullard, is personal friends of Big Jack’s son Derrick. Big Jack is friends with Jon. Jon is friends with Johnny. Johnny’s an old friend of Jack. On and on it goes. APOLLO ‘CHICK’ POMPA - High school dropout with impulse control disorder - record on paper might not support him but the numbers do. Rare example of a friend of Jon’s just as much personal as business, Chick Pompa’s nevertheless had a hand in nearly every business deal that’s bought the don his kingdom - Messina connects on scag, a paper trail for his social club Stanzino, the works. He’s his number one, no doubt about it. Lowkey business acumen rivals his big f*cking mouth, but the former’s taken precedence of late: more than anything Chick enjoys taking a break from it all, sailing off the Florida coast in his shiny new cabin cruiser. He called her Titania. SEYMOUR ‘ELMER TROUT’ ODIO - Senior capo specializing in the waste management business; Elmer Trout runs contracted dustcarts all over Broker and Lennox Island. Helped the Gambettis run garbage hauling in the city under a common alias for going on three-or-four decades. The man has his loyalties to the family’s older guard through the honorable Bart Chiarugi - seeing both him and his protege Joe ‘the Jew’ lo Giudice take up as some of his most vocal supporters. A modest, grandfatherly figure with a keen eye for surveillance; both against and for the family. ROCCO ‘ROCKY SYKES’ SIACCALONE - Stone cold killer. Another of Gravelli’s greatest confidantes and fiercest loyalists, he’s never been shy to back up his words with the kind of dirty work that makes eager rounds in OC division break rooms. Good personal friend of the don and Chick Pompa alike, he’s never abandoned the bones he made as fixer. When that court officer gave Pete Rea lip? Rocky Sykes dealt. Nosy cowboy cops poked their nose where it don’t belong? Rocky Sykes dealt. High profile bodies jammed the grinder? Rocky Sykes dealt. How does he deal? With brass knuckles, blowtorches, and acid. RICKY ‘WITH THE HAIR’ CECCHIN - One of Gravelli’s closest lieutenants and a sycophant to his core; serving as an aide and second advisor when the consigliere isn’t available. Unfortunately, hasn’t got much in the way of advice. A likable toady with a thing for spray tan and the kind of jokes that won’t trigger a crisis of the ego. MAFFEO NICHOLAS ‘MUFFY’ CHIARUGI - The greaseball son of Bart Slopes; got his name from his father’s affinity for leaving historical documentaries on while he worked. Loved the Renaissance stuff, the Venetian doges and the popes and the princes. You’d be lucky to get that sh*t out his son, though. A stunted, slimy little cockroach; a pimp and a drug fiend with an inferiority complex and sh*tty dress sense. His f*ckups never precluded his father’s love. You don’t touch his boy. THURGOOD ‘RED TEDDY’ MOORE - Grew up in Dukes: Lenape father, half-Italian mother. As a result, grew up alongside wiseguys. Entrusted by Jon Gravelli as muscle and Pete Rea as a friend; Teddy’ll never get made and feels estranged as a result, with the immorality of his work weighing fiercely on his mind. Maybe he’ll cash his chips someday soon. Teddy won’t say - the fella don’t say nothing to nobody. SILVIO ‘SIL SQUIBS’ RENZULLI - A man in Carmine Lupisella’s image, now family boss: quiet, smart, sociable. Never took a side in the family’s squabbles between Broker and Bohan; being from East Holland himself, his fair hand has made him a worthy fit for the throne. Has avoided wiretaps and surveillance for years and has few charges to his name - largely by sticking to the inside of his Ocelot when discussing operations. After all, he runs half the unions in the city. Can’t do that for long without being a little shrewd. ‘BENNY JIFF’ GAIONI - Sex pest consigliere from the family’s historically maligned Broker faction. Runs a bar named Mulligan's in Bantonvale which has become a de facto headquarters for all the borgata’s East Island operations. His knack for racketeering has made him one of the biggest earners of all the Old Families Five: has unions under his thumb, traffics heroin, loansharks, runs illicit gambling, extortion and burglary and homicide and heists. Amicable and clever? Sure. But a rapist. Dismemberer. Scum. SANSONE ‘SONNY THE SAINT’ HONORATO - Depraved hitman for the Lupisellas who gained his reputation while working as Don Vincent’s personal cleaner. Did his first murder for the family at 19, plead his fifth hit and third court case down to a short stint in medium security prison. A pervert, psychopath, sadist. Plucks the eyebrows of the bodies he leaves for the cops and brings whores to family functions. The little words he speaks are vile - but the man values the organization above all. The Lupisellas’ most loyal soldier. SEPE THE WRENCH & LEO PULEO - Frick and Frack. Longtime understudies of and collaborators with Benny Jiff; Dominic Sepe finding a place as his personal aide. Leo Puleo - former Ancelotti associate, stubborn fool, psychopath willing to kill for the smallest of slights. Dom ‘the Wrench’ - crafty, ruthless, ladder climbing sociopath also willing to kill for any and everything. Highly capable henchmen destined for greatness, if Gaioni has any say. MARK LUPISELLA - Mark’s lost two father figures: his real father, Carmine Junior, beaten to death after an argument gone wrong. His Uncle Vincent, a guiding hand through adolescence and the accidental killer of Carmine Jr., has been serving a 15-year stretch upstate for conspiracy. Mark’s outlet? The ring. A talented boxer with the sport slowly fading behind him, Mark’s found his calling in the crime family that bears his name. His uncle encourages him the very same from behind the visiting room glass, though with the wordsmithing of men who can’t afford to let the hacks in on their business. GILROY ‘GILL’ DONOVAN - Lupisella associate with ties to Harry Hall. One of a few Irish gangsters from the Broker side of the family who escaped indictment when the feds made a case in 1980. Some would say it was because he never really did anything of note: being a small time junkie hood who only really smuggled cigarettes and helped with prep work for an airport heist - but Gilly would tell you he was just too clever to get caught. Now Hall’s main guy for smack trafficking and sh*t-talking. MOISHE ‘MOE’ SCHWARTZ - Born to a Neapolitan mother and Ukranian Jewish father, Moe from Bohan became a learned financial expert without attending university. Indebted himself to the family peddling books without tax and became the closest thing Vincent Lupisella ever had to consigliere through his short stint as the family’s "Boy King". He’ll never get made, but will always have high status among Bohan and Broker alike as an accountant and intermediary. A devoted zionist and right wing nutcase with no wife or children. LUIGI VALVONA - The hedonistic boss of the Pavano Crime Family: Big Louie made his bones in the textile industry, mentored by the esteemed Eufrasio ‘Don Zio’ Pavano. Met his wife, a former seamstress more than half his age, and took off to managing the family at a distance. Often caught between a rural horse ranch in Upstate Liberty, an upscale home in Vice City’s suburbia, and many-a bath house in Algonquin’s downtown. BALDOVINO ‘VINNIE BALDO’ ULLO - Geriatric Pavano underboss since 1972; Big Vinnie functions as Street Boss while his superior isolates in luxury. Operating out of a Cod Row social club and Louie Valvona’s cafe in Papaver Village, Vinnie Baldo is boss in all but name, and he wields the respect to boot. His name means business. The man has consulted with presidents. VITO ‘DOG MEAT’ MENOTTI - Always kind of a weirdo: Pavano hitman and soldier with a mostly unremarkable record. Until he bought the dog food plant. Oh, that dog food plant. The big machines for grinding and canning and shipping. Legit income? Absolutely. Great for the family books, fraud, merch distribution, taxes. For grinding up bodies? Couldn’t be f*cking better. Makes the work that much easier when you’re throwing away mulch and you aren’t breaking the bones with hammers in the shed. GIOVANNI ‘GIO THE STOAT’ ANCELOTTI - Gio took the reigns of the Ancelotti Family in a state of turmoil in the Seventies: pushed it even further through phony front bosses and open participation in the drug trade, then picked it back up when his Commission seat was at risk. Called him “Johnny the Stoat” ‘cause the guy was a f*cking weasel. A stubborn, flamboyant hoodlum with a knack for unorthodox business arrangements and a willingness to make dough regardless of moral consequence. ‘CHUBBY’ CHARLES MATTEO - Alderney City loanshark, Venturas bookie, Liberty City killer. A man of many skills and one of the Ancelotti Family’s most consistent earners since his early twenties, he’s one of Old Man Gio’s favorite made guys and a distant relative of his through in-laws. After the death of his own fiancee during childbirth he’s become a real sour f*ck: grumpy, greedy, gluttonous, growing into his nickname. As newly minted capo, he’s devoted himself to his don. He hasn’t got much else. ‘TONY BLACK’ SPOLETO - One of two sons to a legendary Ancelotti gangster; now one of Liberty’s premier white collar racketeers. Strongarms and owns a variety of legit businesses: leasing companies, entertainment bookers, video stores. When the Russians kicked him out of Hove after trying to muscle in on their gas bootlegging racket, he got his own guy; a doofus Israeli-Romanian yuppie named Mihai Pokrass who’s both braggadocious and deathly scared of him. The Jew drives a purple Enus. Tony Black’s happy to bankroll. Across several years of wheeling, dealing, and stealing; the criminal economy of the city where all roads lead will be ruled by squabbling, greed, and gossip. A heavily intertwined game of power among gangsters will ensue, impacted by even the most minor of hits to the bottom line, in a world of crime more complex than Balkan politics. There’s always a name, always a face, always a beef, and at the end of the end there’ll always be a gunshot. Derrick McReary is a hired gun alongside his two politically-inclined friends - occasionally alongside the less-inclined James Pegorino. Working partly as a liaison between Italian criminals and his father’s outfit of Dukes-and-Purgatory-based Irish; he and the motley crew split their time between the wiles of gangland power, whom they mostly loathe, and the places their payment goes. Money from jobs are often funneled to the most radical of radicals: Bucky opting for an uptown communist organization with a inkling toward direct action, and Aiden opting for a line to funding the Republican Army (both Provisional and Original) through an associate of the McReary Boys. Derrick will divide himself between robbers, revolutionists, and gear. Enter the state of affairs. Get ready for so many f*cking Italian names your head starts spinning. The Messina clan has always found itself marked by infighting and squabbling, and in that regard times surely haven’t changed. Its current leader, Simone ‘Memo Smokes’ Trungale, is just out of the can after a bid for narcotics trafficking. Leader, sure - but he’s only acting boss. Current official boss is Tomaso ‘Tommy Waters’ Bisacquino: only appointed after family namesake ‘Joe the Mess’ Messina’s retirement, and a role quickly lost when Bisacquino was sentenced to 30 years in prison in 1979. Trungale was promptly appointed to family leadership following a Commission meeting; the man’s clout and earn preceded him. Memo Smokes, despite being former Messina number-two, has a reputation: one for being a stubborn Sicilian mutt with a constant grudge and no love lost for compromise. His leadership has marked a quick return to moving scag, largely processed through Quebecois affiliates like Ollie Lulu and Cal Cazzini, many of those orders coming through capo-cum-liasion ‘Joe Mundy’ Fontana. They’re raking it in. Smokes has been jockeying for his temporary leadership to become permanent, arguing Waters probably won’t leave a federal penitentiary before he croaks. A triumvirate of capodecina within the family - helmed by Diodato ‘Mart Dio’ Martignoni, ‘Freddy Rigs’ Volpe, and Edward ‘Dodo Lank’ Salvodelli - have taken the stance that the removal of Memo and his underboss Ugo ‘Hughie’ Nisticò are imperative. Their proposal? Have Mart Dio take over as acting boss, with his son ‘Crazy Pans’ turning Messina underboss. Rumors suggest they’ve already begun stockpiling in case things get bloody - in the form of automatic weapons, and a lot of them. Smokes’ protege, Harvey Noto, has orchestrated his own alliance. Trungale and Jon Gravelli’s rivalry is historic in nature, but they’ve recently buried the hatchet in the name of the almighty dollar - at Noto’s suggestion. Together, using Hal’s right-hand and a-la-carte lawyer ‘Harry the Hat’ Hall, they’ve cultivated the use of Gravelli’s Irish muscle - the McRearys - as a potential line of defense. Family capo Mel the Skiv has reached out to Lupisella gangsters like ‘Benny Jiff’ Gaioni through mutual partner Gilroy ‘Gill’ Donovan in an effort to further assert the Trungale faction’s power. It’s truce or an all-out war - and the prospects of either are riding ever even. The McReary Boys find themselves squarely aligned with the interests of their Gambetti paymasters - John Jack’s friendship with Don Gravelli being the only matter of importance in dealing with the Messina clan. The always distant bohemian first-born, Derrick, has found himself as their reluctant emissary to Trungale in between his own endeavors (John Jack preferring the company of his protege Kit Spoils to his wily leftist offspring) as they maintain protection on joint Gambetti-Pavano construction projects and work enforcement alongside the Pegorino Family. A clan of brutal Irish thugs are squared off with Derrick’s hopeful brother Francis - in the makings of becoming a church boy after getting his GED and maintaining a blissful superiority complex in doing so. Derrick supports his brother. As long as he doesn’t become one of them, one of the hooligan Purgatory scumbags, it doesn’t matter if that support is reciprocated. On the political side, the Abolitionist Revolutionary Cadre of North Holland has been bucked into a tailspin after the imprisonment of former leader Qistina Thawra in 1977 - convicted of murder one and two, pig battery, and armed robbery. In her place, anarchist Boniface Pope has begun a fundraising drive in an attempt to finance a breakout - and, while he’s at it, revolutionary activities in Italy, Afghanistan, Germany - the world. Buchanan Sligo, meanwhile, has found himself a primary benefactor; a good personal friend of the organization’s Minister of Information, Othman Ovyo. Derrick and Aiden chip in. It’s all with the same goal in mind. The regime of Jon Gravelli has found itself in a quagmire: his long uncontested rule is beginning to unravel. The Macchiavelian puppet master and chairman of Liberty’s Commission has slowly become the status quo of a growing rivalry between his own underboss: Bart Chiarugi. Bart the Chink was originally one of the top men of 1950’s boss Gus Gambetti: a man replaced by Sonny Cangelosi in a bloody coup, who was later replaced by the man himself, Don Jon. A bubbling resentment has grown since his appointment to the throne in 1978. Gravelli has fashioned himself as an innovator; his underboss a squarely old school kind of psychopath appointed to his role after being passed over for leadership - a choice made by Gravelli as to avoid any internal disputes. So much for that. Bart Chiarugi has formed a clique of conservative Gambetti capos and soldiers in a mirror organization still fundamentally subordinate. Bart has his protege Bobby Buffet, self-righteous shot-caller Alfie Placanica, old school capo ‘Elmer Trout’ Odio, and Odio’s protege ‘Joe the Jew’ on his tab. Alongside them, he has aligned himself with hitman and crew-operator ‘Reggie the Redhead’ of South Broker, a man closely monitored by Gravelli loyalist ‘Genie’ Sbarra. Bart has reportedly found an audience with rival families: gaining the favor of Lupisella boss ‘Sil Squibs’ Renzulli and the passive admiration of Pavano hardhead ‘Bald Vinnie’ Ullo. Together, they and others make up the Algonquin wing of the family. Just the same, Gravelli has his own loyalists: mob brat Cozzie Cangelosi, his aide-de-camp Apollo Pompa, his favorite bootlicker ‘Ricky with the Hair’, stalwart mob veteran Butch Bove, Alderney wannabe-boss John Pegorino along with his birdbrained son Jimmy ‘the Peggytail’, and his own understudy Peter Rea. Mirroring Bart’s forays with the semi-independent crew of Reggie the Redhead, Jon Gravelli has found an ally in a very old friendship: the Irish mob ran by John Jack McReary. They're the East Island faction. For now they remain the dominant wing - bolstered by the muscle of the Irish (who also remain closely tied to the currently-neutral Pavano family as a beneficiary of construction rackets). But a passive-aggressive war of gossip and reputation is being fought by Chiarugi. Day by day, the man tries to turn as many men against their boss as possible. At home, Derrick has found himself a caretaker for a withdrawn Francis McReary: now flunked out of the seminary for cheating and petty theft. Through Aiden’s family friend and McReary associate Alistair ‘Allie’ O’Keeffe, the trio have found themselves involved in the Bohan-based Sons of Eriu Defense Trust. Spearheaded by political activist Fergal Enright, the functionally legitimate organization has spread funds to less-than-reputable sources as a result of Enright’s political convictions: giving IRA fugitive Jarlath ‘Jock’ Munro a fake name and no-work job as janitorial staff, alongside allowing Jock to funnel money to Provisional IRA operative ‘Osh’ Hoy. Through Hoy, the trio are intent to smuggle weaponry and explosives from the United States to Dublin - as well as using ill-gotten gains, with John Jack’s blessing, to finance the republican cause. If that confuses you, don’t worry. Nobody knows what the f*ck is going on. These guys hardly say words with more than two f*cking syllables. And to Derrick and the Irish, as long as the guys they’re friends with ain’t getting shot, it’s all the same anyways. Why, you ask - if LC is the worst city in America - do you spend so much time there? Too much Liberty for you? Tough f*cking sh*t. There’s nowhere more vile, more criminal, more obscene in the goddamn country. America’s criminal capital. Racketeers of all legalities. We’ll make a million more concepts set in this sh*thole town before we f*cking stop. You don’t need a welcome. Home turf. The most diverse place in America is at your mercy. On the border of Meadows Park stands the ancestral McReary rowhouse of three stories, perpetually scuffed wax wood floors, and a dining room under renovation since the 1960’s. When John Jack gets his driver Griff to take him cross-town, he’s headed to the O’Keeffe-owned Steinway Beer Garden in the not-so Irish parts of formerly Irish Steinway. That car would head past the Chinese-Latino neighborhood of Cerveza Heights, past the pompous upper-middle suburbia of Meadow Hills, the decaying industry and project towers of East Island City. And the wasteland that is O’Donovan Airport. That’s just eastern-ways. Cross Meadows Park - see the structurally-sound Monoglobe and the carcass of Liberty State Pavilion Towers - and the borough keeps going. The heavily Mandarin neighborhood of Keering where the boys spit dai-lo on the corners. The cold hard streets of Willis. Zephyr Hill’s guidos and pizzerias in the shadow of Francis International. And more identical suburb than you could shake a stick at. Dukes is a borough of a million languages - where the old-school white ethnic neighborhoods of Italians and Irish and Germans and Jews cross paths with the Liberty of the new 20th century: the Latinos, Greeks, Arabs, Asians of a million dialects. And they’re in the same America where President Hogan’s on the TV talking trickle-down right after the Cosmos game at Falstreau Field. Rob all those saps f*cking blind. Broker - like Algonquin in Red Line - gets cut off around the Milden Boulevard border of Outlook Park. Shortest end of the stick throughout the McReary parable. You get most of Broker’s northernmost ghettos and graves this time - the blue collar dockland of East Hook and beyond alongside the neighborhoods Liberty abandoned to the scourge of crack cocaine: Suydam, Far-Sleck, East Liberty. From the top to the bottom are the white-ethnic ports getting run over by gangsters or by the tide of white flight. Traditionally Polish Redcape on the Dukes/EIC border, a Hedgebury of Hasidic and Italian and Latino flavors. The mob-ran streets of Schottler all melt in the great pot that is the Humboldt waterfront. The brownstones and bodegas of Rotterdam and Settler Hill, the urban decay of BOABO mixing artist lofts with the grit of the streets. The Bowels; a muddy, lawless graveyard where men fire shots and nobody comes to see why. No 911 where the outlaws roam. Today’s Broker is a series of leftovers. Artists and trendy developers are already picking up the pieces of a ravaged borough. It’s cobblestones and crack addicts, pretty church steeples and used heroin needles dotting gutters and alleyways. It’s the city’s most populous playground. It’s perfect. Financial, cultural, crime capital of the United States - or so they’d have you think on the latter. In Third Rail, Algonquin is spared its Red Line treatment with the lower borough cutoff - you’ve got free reign to all in 1981. Come in via East Borough Bridge and you’re right in Lancaster, Middle Park East character exemplary of an ethnic exodus in favor of the godforsaken yuppies flocking to the borough so they can take the K/C line right down to The Exchange. Let it ring in your head - The Exchange. Algonquin not as ground zero for the reigning anarchy its 70s-on reputation would have you think, but a honeytrap for all the Barium Street moneyf*ckers in the world. K/C line carries through the neighborhoods running parallel to the Humboldt - Hatton Gardens, Easton, Lancet - skyscrapers and medical centers and embassies and minority flight and not much else for the criminally inclined; unless you wanna nod off, that is, in which case you’ll do alright in the shadows in Grand Easton Terminal or the alleyway arteries surrounding Galahad Palace Arena. But generally your interests lie more inland, southwest - take Nickel Street westbound and you’re cooking with gas: Purgatory; the McReary legacy secured in geography, the old watering hole of Lucky Winkles and the future site of the Blutegel Exhibition Hall just broken ground. Star Junction, meanwhile, still half a vestige of the early 70s with its peep shows and XXX theaters and corner girls yet untouched by the Prinz mandate of - gasp - gentrification. Southern-more, Papaver Village beckons: having long abandoned its identity as hippie ground zero; now a different world with Pavano goombahs reigning over from their little social club on Sheridan Street. Little Italy ever standing the test of time; Chinatown more vibrant than ever, neon on slick streets. But sticking west also guides you north; Rotterdam Tower and the International Center of Exchange won’t leave your shadow between the streets headed up: everpresent city emblems as you zip up Union Drive past the unattainable heights of Middle Park West, now-vacant apartments in Varsity Heights and onward. Highest you got business - the ARC operates out of Holland and you’ll be familiarizing yourself with it more than ever. But remember: gentrification. That’s the keyword. And the time period doesn’t spare you its reach. Of all the boroughs hit hardest by Liberty’s 1970’s bankruptcy; Bohan lies the lowest of the low. Arson, homicide, gang crime, vandalism - the police don’t care, and neither do the politicians. Because Bohan’s Bohan. It’ll always be Bohan. When gentrification lifts a finger and crushes the city without thought, it’ll come for Bohan last. Northern Bohan remains attached to a significantly more preferable poverty to many establishment figures - white ethnic working class. Much needed to maintain the wealth of nearby Pennyford County, a bastion of upstate suburban splendour marked by picket fences and gated communities. Bordered by parkland and headstones is the Irish neighborhood of Sean-Aird; home to the burgeoning Sons of Eriu Defense Trust and dinky little pubs where the stock Celtic music loops. Arch enemies? The Italians: St. Marks and Morgan Avenue the center of Libertonian-Italian pride, of the always-mentioned tinsel banners and pasta eateries, and the unmentioned element of tracksuit-wearing goodfellas. They march on past the Bohan Zoo into Little Bay. The towers loom in East Bohan - the co-ops of Northern Gardens and the golf courses on the coast with an eye toward Dukes. The former industry of Buttress meeting project towers; burned out warehouses and street solicitors in Chase Point. Riding through the scar that is the Northern Expressway sending you into the true melting pot: the world of South Bohan where the ravages of austerity spit on the poor. Projects, projects, projects. The name of the city’s patron saint, Sinclair Ayton, marked on every corner with the sickening sprawl of highway and the ‘concessions’ the unfortunate get. Bohan tries to be presentable westward. Fortside maintains a hub of commerce along Folsom Way where businesses alike congregate in many-a color. Grand Boulevard and the greater hub of neighborhoods under the district label Boulevard - the rowhouses and the park. Oh, and don’t forget Swinger Stadium! Maintained with taxpayer cash instead of public services, it remains the only thing in Bohan Mayor Prinz thinks worthy of city funds. That is, aside from the police. Liberty City loves its boys in blue. Abandon hope all ye who enter here. Cross the Dukes Bay Bridge with knowledge anything could happen. By stepping foot here you’ve committed ten times as much effort than the mayor ever will. This, my friends, is what the poor get in the glorious capital of capitalism. When you’re out dialing Bucky or Aiden, you can obviously go to the university reading club or whatever bullsh*t suits your fancy. Sure. But the real reason you and the buds are out there? It’s scoping a job. The city of Liberty is ripe for the taking when it comes to information on the newest dime or quarter for chasing. In missions, gang hideouts, talking with the bookies and the dealers; ambient leads to chase will be marked all over the city based on intel you gather. Chasing that information can lead you to local haunts or potential robberies that you and the buddies can set up for payday. These are mob social clubs, rackets, independent wire rooms, drug dens, fences, you name it. Even some unique, high-profile robberies with special rewards and significant amounts of liquid cash. You find the dough, you round up the boys - be it Aiden, Bucky, Jimmy Pegorino, and potentially more - then you split the take between yourselves. Alongside heading out with Bucky, Aiden or Jimmy to look for a spot to rob - the next is searching for a man on the street that can sell you gear. Dotted among Liberty’s seedy alleyways are dealers galore: some sell heroin, some don’t. Never for trade, only to buy and use. Searching or going off aforementioned intel can lead you to dealers who offer you a good price on smack, or can send you chasing wild geese. Maybe you could get ripped off, maybe the price is exorbitant, maybe the load is cut so bad you’re injecting more detergent than you are heroin. Oh, right. Heroin. Derrick McReary is addicted to heroin. It’s anything but glitzy, glamorous, or romantic. Among the alleyways and the detritus of Dukes and Broker lie thousands of addicts just like him, propped up against the brownstone and the concrete and burning that spoon black behind a dumpster. Half the heroin addicts in America live in Liberty f*ckin' City. The chase for the dragon never relents. Derrick’s addiction knows no bounds: it doesn’t discriminate between business or leisure, whether you’re on a job or at the pub. It will affect performance. It will affect relationships. You’re not going to put the man on the straight and narrow, that you can be sure of. Resisting temptation isn’t going to do you any favors; even if Derrick wanted to have a go at ditching it cold turkey - which he doesn’t - you’re kidding yourself if you think LC’s got any methadone clinics on offer. At the crossroads of providing for himself, Frankie, and the political causes of Bucky and Aiden, Derrick’s priority is still getting high. Scrounging up the dough to buy between missions and outings is imperative, and if you let it go too long you will suffer for it - withdrawal will affect gunplay, dialogue, basic navigation - and rather than suffer through it at your hands it’ll manifest in a major hit to the wallet when Derrick saunters into the nearest haunt to get his fix regardless of market price. So better you play with the cards you’re dealt: give the man what he wants. Let your misadventures dally around personal finance. Shoot up strategically - do it while crashing at home or in your car and you will fare far better than if Derrick starts getting the shakes in the midst of a shootout and you have to duck down below the bullets to stick the needle between your toes. Do it smart. ‘Cause the man won’t change. After a job and factoring in your own - cough cough - acquired tastes, it’s time to divide the cash you got from your latest independent job. The stuff you do for gangsters or your pops John Jack will only get you so far: and that’ll only fund so many political escapades. The take is the take: no matter the job or the breakdown of your crew, percentages are decided before the action - hallmark of any passably organized stickup gang. Depending on your intel, might be a two-man take - one on the wheel and one on the gun - or something more elaborate: you, the boys, each of you with a plus-one of your own - that’s Jimmy the Peggytail for Derrick, Jock Munro for Aiden, and Othman Ovyo for Buck for a potential total of six to a job. Cuts break down depending on role, and of course the more men on the job the more your share shrinks; but just the same, a five-man heist will reap far bigger spoils than some gas station stickup under the moonlight. Your input comes in the aftermath. Every man gets his cut, every man distributes the funds to his respective cause - Aiden giving back to the cause, Bucky donating a hefty cut of each job to the ARC. You’re left to choose how much and to who - if anyone - you feel like giving a supplementary little taste to. It’s a balancing game with perks only to be gained: everyone’s already happy, you can just make ‘em more happy. Perks come in two prongs: narrative and gameplay. Only catch: curry favor in one direction too long and you get locked out of the other. It’s no biggie, there’s no bad blood - but choose wisely. All the while, don’t forget Derrick’s own allegiances to the needle. The Iconoclast. You hitch your wagon to the Provos and it’ll be reflected in your interactions with Aiden and those boys; kicking up to them every job and you’ll see the yield in their eager friendliness, benefits down the line like bigger profits from their jobs. Aiden’s also got a line, no sh*t, on unique firearms and modifications - more carry space, nifty holsters, hard firepower. The Idealist. Kick back to Buck, on the other hand, and the same applies to the ARC - you’ll be their little poster boy and they’ll make sure you know it, you revolutionary-inclined little thief, you. Bucky’s gameplay perks come in the form of the automobile: fella chops cars with some Pavano-affiliated outsiders in Dukes. His buddies can fit you with mods for your own personal vehicle and getaway cars for future jobs alike; flipping the plates and lifting the suspension for an easier escape on your next escapade. The Keeper. Hoarding your cut doesn’t mean nothing happens, it means Derrick gets the perks in his own right - manifests for you in the form of higher grade scag, means longer periods between shooting up and potentially even for a cheaper price - reach a certain echelon and the Keir Brothers’ll hook you up with smack that’ll have your nose running on sight. Not exactly stoking the insurgent streak in you, that route - but when Derrick gets a load of that horse see if he gives a sh*t. Gats for days. The rules of gunplay are mostly similar to Red Line before it: a couple small arms can be carried on your person, one or two heavy arms in the trunk of your car or under the seats. With Aiden, Bucky, Jimmy the Peg, or more in your company - the number multiplies to match. Be careful placing shots and look after your weapon; use it as a last resort lest it impact the take or put you in hot water with the underworld. And be ready to drop it when the thing is hot. Getting busted with a used gun is not a pretty picture; especially if they can tie it to a prior murder - and you know they probably can. The wild sounds of 70s-cum-80s Liberty City, nothing more and nothing less - the grit and the f*cking grind, sounds not another goddamn city in the world could hope to replicate. Place come into its own, history through melody. Best city in the f*ckin’ world, baby. Harry Nilsson - Jump into the Fire The Clash - Rock the Casbah Mick Jagger - Memo from Turner Stray Dog - Chevrolet The Who - Magic Bus R. Dean Taylor - Indiana Wants Me Faces - Bad ‘n’ Ruin Three Dog Night - One ELO - Don’t Bring Me Down Rare Earth - Get Ready Little Feat - Skin it Back The Rolling Stones - Let It Loose The Misunderstood - Children of the Sun Canned Heat - My Crime The Pogues - Boys from County Hell David Bowie - Rebel Rebel Steely Dan - Dirty Work James Chance and the Contortions - I Can’t Stand Myself DNA - Blonde Red Head Beirut Slump - Staircase Teenage Jesus and the Jerks - The Closet Pill Factory - That’s When Your Heartaches Begin Arto / Neto - Pini Pini Devo - (I Can't Get No) Satisfaction Theoretical Girls - US Millie Mars - Puerto Rican Ghost Rosa Yemen - Rosa Vertov Lizzy Mercier Descloux - Hard-Boiled Babe The Righteous Flames - There Must Be A Revolution Clancy Eccles - Power For The People Ta-Teasha Love & The Wailers - Oh Jah Come Jacob Miller - City Of The Weak Heart Barrington Levy - Rock And Come In Errol Dunkley - Girl You Lied Yabby You - Conquering Lion King Burnett - I Man Free Scotty - Draw Your Brakes King Tubby & Prince Jammy - Drums of Africa Louis Prima - Angelina & Zooma, Zooma Bobby Darin - Multiplication The Jaynetts - Sally Go Round the Roses Nat King Cole - That Sunday, That Summer Moe Consoli - Liberty City (Heckuva’ Town) The Golddiggers - The Time is Now Tony Bennett - Don’t Get Around Much Anymore Mel Torme - That’s All The Cadillacs - Speedoo Jerry Vale - I Want To Go With You Perry Como - Round and Round Nate Valentine - The Water’s On Fire Muddy Waters - Mannish Boy Howlin’ Wolf - Evil Is Going On Albert King - Killing Floor Sam & Dave - Hold On, I’m Comin’ Taj Mahal - Leaving Trunk Lightnin’ Hopkins - It’s A Sin To Be Rich, It’s A Low-Down Shame To Be Poor The Coasters - Down in Mexico Sonny Boy Williamson - Help Me Nina Simone - Nobody Knows You When You’re Down And Out B.B. King - How Blue Can You Get? Klein & MBO - Dirty Talk ESG - Moody D Train - Keep On Logg - Something Else Imagination - Burnin’ Up ABBA - Dancing Queen Unlimited Touch - Searching To Find The One BT Express - You Need A Change Of Mind Adriano Celentano - Prisencolinensinainciusol Evelyn King - Love Come Down Peach Boys - Don’t Make Me Wait Umberto Tozzi - Gloria Bernard Parmegiani - Abel Abeth Tangerine Dream - Phaedra Constance Demby - Darkness of Space Vangelis - Creation Du Monde Edgar Froese - Maroubra Bay Klaus Schulze - Some Velvet Phasing Popol Vuh - Hosianna Mantra Iasos - Cloud Prayer David Behrman - Figure in a Clearing Cluster - 7:42 Jon Hassel - Viva Shona Brian Eno - The Lost Day Throbbing Gristle - United Ike Yard - Half A God Suicide - Che Girls At Our Best - Politics Nervus Rex - Don’t Look Mumps - Scream & Scream Again Time Zone - World Destruction Patti Smith - Piss Factory Richard Hell - Blank Generation The Damned - Jet Boy Jet Girl Model Citizens - Animal Instincts Material - Memory Serves Lounge Lizards - Do The Wrong Thing Laughing Clowns - I Want To Scream Don Cherry - Brown Rice Nucleus - Song For The Bearded Lady Fred Frith - Come Across Arthur Doyle Plus 4 - Ancestor Albert Ayler - Ghosts Joe Henderson - Fire Return To Forever - Vulcan Worlds City might not span all the boroughs and air traffic might be limited, but you’ve still gotta get from Point A to Point B. It’s not fun to write car lists. It just isn’t. It limits space and time better spent elsewhere and compiling them is a really tedious exercise of linking images. We are not going to waste our time with this. If you want to see some f*cking cars, read the missions. There’ll be a lot of cars in those. Or imagine Red Line’s car list (when we get to finishing that within the next decade) and picture those same cars around a decade earlier. Easy! Rest assured, vehicle fans - cars are in the concept. You can drive them. They do car things. They are big, beautiful, and boatlike. Just put in the work to see ‘em, bitch! The Liberty subway system is the most complicated in the United States. It’s also filthy and falling apart at the goddamn seams. As convenient fast travel, especially in Algonquin, just waltz down into the station and take the trains down whatever borough you feel. All you gotta do is scrounge around for subway tokens like loose pennies in the gutter. Too much work? Just watch ‘em. Or fare-skip with the hope the cops don’t care. Or take initiative. City trains get patronage by tough nuts, nut cases, and the tourists nutty enough to take them at all. Pull a gun or bring your friends and pull three: make away with some good dough, or some heroin, or a good story. You time it right, you might even avoid the LCPD subway pigs or the Avenging Angels who think they’re Impotent Rage. Have a ball. Testa Dura Under the Wagon I Held You Once Ruthless Gangland Warlord Poised to Take Mafia Throne, Liberty Tree Le Famiglie Cangelosi & Ancelotti Character Recasts 1 / Bossman Delius, Warbly Ruford Forge, Harry & Ace Hall, Marielitos in Liberty
    6 points
  10. halapeno71

    Lock requested. Topic over.

    Turns out you don't necessarily need to do VIP work for that first million nowadays. I created a new character on a new Xbox profile last night. I was planning to do that at some point anyway, and I was curious to see how long it would take to hit 1m when starting from scratch today. Took me a few minutes shy of four hours. Did the following: 1) Bought casino membership. Spun lucky wheel. Won... a sweater. Not a promising start. 2) Got all the Solomon movie props (150k total). Was very lucky here. The randomly-spawning vehicles spawned immediately for me upon my first visits to the respective areas. This actually annoyed me, as it took me ages to get these on my main character. 3) Maude's bounties plus Stone Hatchet challenge (295k total). Should've been 300k but I inadvertently killed one of the bounties. 4) Double-action Revolver challenge (250k) 5) Navy Revolver challenge plus Slasher hunt (275k total. 200k for the challenge, 5k per clue plus 50k for defeating the slasher). ^All that's worth 970k. I also earned 18k from the contact mission where I did the weapon challenges, I got 20k from a couple of those new drug vehicle random events, and I spawned/sold a couple of custom Sandking XLs. Still haven't done action figures, playing cards, or signal jammers. That's another 367k or so to be earned there. Granted, I had the benefit of familiarity going in. An actual new player would need to be guided in that direction because the first hour of a new game is just... noise. With the onslaught of emails, phonecalls, texts, and onscreen notifications that a brand new character is subjected to, it feels more like you're playing an infomercial rather than an actual game.
    6 points
  11. Lazlow007

    Next DLC Speculation Topic Mk IX

    Not sure if this means anything, or even new finds, but:
    6 points
  12. AdamNortonUK

    List of Daily Challenges

    Also, since I'm now getting Madam Nazars location: Madam Nazar is located in New Hanover today just south west of Emerald Station
    6 points
  13. AdamNortonUK

    List of Daily Challenges

    6 points
  14. 3Peat

    Why people keep sayin gta 4 is better than gta5?

    Yes. People just do not understand that the city is alive in GTA IV. You can go on as a civilian in the city and it feels so unique and real, with the different parts of the city having their unique characteristics and feel. You feel like you’re a part of it, but at the same time, you feel like the city is just so much bigger than you, and you’re just a small little drop in it. World building at its finest. God, they really nailed it with that one. V doesn’t do any of this. It’s big in size with no value to anything really. You don’t feel anything driving through the city.
    6 points
  15. hotrats773

    Post your Red Dead Online character

    6 points
  16. Schuimpruim

    Canis Seminole Frontier Appreciation Thread

    A bit dull but I tried:
    6 points
  17. Scottiedog123

    Torero Discussion Topic

    6 points
  18. Scottiedog123

    Monroe Appreciation Thread

    6 points
  19. TheLordMarvel

    Post your Red Dead Online character

    Taken by @Leftover Pizza
    6 points
  20. eighthdoctor

    What's wrong with the lobbies?

    Yeah after loading into sessions like this, I'm so happy lobbies are quiet for the most part... (^ This was over half the lobby players by the way!)
    5 points
  21. dkluin

    [WIP|BETA|SA] GTA: Underground - Mod Discussion

    No problem. ------------ Fixed missing textures on this building in Portland.
    5 points
  22. Cleoude

    Hairstyles & Beards

    Colored Elvis Hair and Cornrows Done. Beards Left. W.I.P.
    5 points
  23. El Cavilldo

    Lock requested. Topic over.

    One day you're on your Maze Bank Tower showroom, struggling to choose a car of your Classic Italian Collection to drive to your Galaxy Super Yacht. ...And the next day you're on Cypress Flats running to snatch a minivan, so you can rob a 24/7 store with the pistol Lamar gave to you.
    5 points
  24. Leftover Pizza

    Post your Red Dead Online character

    lol, Colt is actually the first NA character I've encountered since day 1!! It was great to see them side by side.
    5 points
  25. Rev. Gnash

    What's wrong with the lobbies?

    Rockstar, is going to find a way to completely, f*ck this up, beyond recognition. Enjoy it, while it last cowpokes.
    4 points
  26. Zak Ras

    Next DLC Speculation Topic Mk IX

    Indeed, Shark Cards are not worth what they offer. 100 USD = 8m GTAO$ ? Not at all. Now if you approach buying a Shark Card the mentality of covering/impacting the cost of a DLC Buy-In, then the Great White is pretty much the only one that I can defend in the slightest as it can act as "purchasing" a DLC (not all, but most), the rest are complete jokes, even the cheaper ones. They're a product of what GTA was in 2013 when the most expensive item was $1,000,000. Back then, $100 for $8m in game sounds reasonable, because $8m then was considered as stupid as having $100m is today. Any player who starts GTA Online today at Rank 1, do they think they'll have tens of millions in a few days? It takes time and investment. And you don't need millions upon millions to play this game, when they see guys like us with 100m, 200m, 500m+ they need to realize, most people with THAT amount of money are following the logic of Michael's quote from the Loud Jewel Store Heist; "I've made good money doing it, enough to spend a long time NOT doing it." If you have 9 (legit, non-glitched) figures in your bank, you don't need to sweat out a few Heists with randoms once a DLC is announced, you can simply set the date and jump-in. - Off topic but I doubt the thread will go this way while it's on my mind; A common question I ask randoms when they ask how I know about things like the tunnel that gets taken in the Jewel Store Job and such is; "Have you played Story Mode?"... with GTA Online getting a standalone release next year there's now gonna be a legitimate excuse as to why they haven't...
    4 points
  27. HamwithCheese

    Lock requested. Topic over.

    It's fair to say earning money is easier, but it definitely isn't more fun. In 2013, you could run missions with randoms and earn a decent chunk Now, you're encouraged to play by yourself and repeat soul crushing tasks all across the map
    4 points
  28. Scottiedog123

    Vapid Ellie Appreciation Thread

    Yeah.. but given the choice, I would prioritize engine flag removal.
    4 points
  29. Scottiedog123

    Vapid Ellie Appreciation Thread

    Ellie refresh time.. The only time she gets a run out. Still.. never happy with this car. Black is nice.. hides the over-boxiness.
    4 points
  30. JaguarDTM

    SilentSoul's GTA Vehicle Sketches

    @SilentSoul21I have a couple of suggestions for future cars: Pfister Comet Sparrow (based on the RUF CTR3) Ubermacht SC1 Classic/SC1 GTR (based on the BMW M1/M1 Procar) Maxwell S5 GT (based on the Donkervoort D8 GTO) Vulcar Ingot RR (based on the Volvo 850 BTCC) Vulcar Ingot S (based on the Volvo V90) Vapid Alien (based on the Ford Probe)
    4 points
  31. REXX

    Next DLC Speculation Topic Mk IX

    Those screams are when you walk out of Solomons office wearing the Alien Suit. Cop SFX are interesting though.
    4 points
  32. Piro

    Next DLC Speculation Topic Mk IX

    Can't wait for RC sharks mk2 They will probably just make the next gen version look like the pc version looks like now and thats it. And after couple of updates they will stop supporting old gen. If we lucky they might add: - animals and all the sp props they removed from online - more trees (as we seen in the original trailer for gtav) - updated traffic with new vehicles, new colors in the shop, new licence plates - maybe new weather effects or a simple reshader like this one: But on PC it obviously gonna be the same game as before, no need to buy a new version. If they tried that sh*t on PC no one would buy it lol. edit: @Lazlow007 - Seems like sound effects for future adversary modes (slow mo weapon kills? Something like the slasher perhaps?). The first part are hidden collectibles.
    4 points
  33. Big Molio

    The B*tch & Moan Thread (Part 3)

    Long range explosive sniper kills are great for getting reported as a cheat. Blow up their pesky strafing jet from several blocks away and watch the tears flow. They simply don't understand what just happened.
    4 points
  34. -=.LEE.=-

    Ocelot Swinger Discussion & Appreciation thread

    4 points
  35. D T

    GTA 6 Speculation & Discussion [Part 4]

    You can't convince me that isn't Houser.
    4 points
  36. DKT70

    [IV|V] Screenshots and Other Media

    4 points
  37. jamesos

    GTA 6 Speculation & Discussion [Part 4]

    VERY INFURIATING BIT OF SPECULATION: The next GTA is going to be purely online similar to an MMORPG such as the Elder Scrolls Online, and will be attune to that of a "games as a service" type model. Where we'll get seasonal DLC that will add not only new missions, clothing options and vehicles but will also add new cities with each major update. This would fulfill that bit of Benzies ambition with the having every city in one game statement he made a few years back, while also keeping the higher ups at Take Two happy. Im also willing to bet we'll hear some bullsh*t from Rockstar about how "while the game is primarily focused on cooperative play, you will also be free to play the games story entirely solo."
    4 points
  38. Arrows to Athens

    Lock requested. Topic over.

    I personally used to mix it up and do other missions. A lot of the time, I would host the missions. I remember doing a lot of The Los Santos Connection, Judging the Jury, Trash Talk, Land, Sea, & Air, Diamonds Are For Trevor, and my favourite Method in the Madness. These were decently paying missions, but maybe not now due to inflation. For some of these, I developed strategies for completing them quicker. It was really fun when I took a break from constantly playing Rooftop Rumble and playing other missions and still making decent money in the long run. That's what I really miss.
    4 points
  39. kcole4001

    Diamond Casino Heist Getaway Vehicles Elimination Game

    1. Karin Sultan Classic - 18 2. Lampadati Komoda - 59 (+1) 3. Vapid Retinue MK II - 56 4. Ocelot Jugular - 62 5. Übermacht Sentinel Classic - 27 (-2)
    4 points
  40. madebyWITT

    Diamond Casino Heist Getaway Vehicles Elimination Game

    1. Karin Sultan Classic - 18 (-1) 2. Lampadati Komoda - 58 (-1) 3. Vapid Retinue MK II - 56 (+1) 4. Ocelot Jugular - 62 5. Übermacht Sentinel Classic - 29
    4 points
  41. Ekke

    Diamond Casino Heist Getaway Vehicles Elimination Game

    1. Karin Sultan Classic - 19 2. Lampadati Komoda - 59 [-2] 3. Vapid Retinue MK II - 55 [+1] 4. Ocelot Jugular - 62 5. Übermacht Sentinel Classic - 29
    4 points
  42. Spectre143

    Lock requested. Topic over.

    That's pretty much another reason why people started taking part in money glitches when they get discovered. After Violent Duct $9000 and Rooftop Rumble static original high payouts got severely nerfed, doing contact missions non-stop are just not viable in a long run anymore. Specially when back in the day the endgame was to live in Eclipse Towers and purchase the Adder. Nowadays, 1 million barely gets you anything due to pricing inflation and outdated payout numbers. Also here's the ACTUAL reason of why people insist on wasting time in missions for high payouts, I'm surprised everyone seems to forget what happens when a contact mission ends: Waiting for the scoreboard to load. Choosing like, dislike or no-vote. Waiting for everyone else to choose like, dislike or no-vote. Waiting for the timer to countdown because one guy didn't choose Pressing "A" or "X" to continue. Waiting for everyone else to press "A" or "X" to continue. Waiting for the timer to countdown because one guy doesn't press "A" or "X" to continue Waiting for the next job to load. It comes to the point where 40% of your experience is dealing with awful user interface and loading screens instead of actually playing the game if you run contact missions as quick as possible. EDIT: Source for those who weren't here five years ago. If only we knew how silly overpowered flying bikes would change GtaOnline hellscape forever.
    4 points
  43. Direwrath

    What's wrong with the lobbies?

    There is absolutely everything going right with these servers! I really, really hope that they don't go back to the high populated servers, the game is so much different when you actually have less people and more events taking over the world.
    4 points
  44. Niobium

    Grand Theft Auto - Memes

    4 points
  45. -=.LEE.=-

    Torero Discussion Topic

    4 points
  46. Bravado Buffalo

    Maibatsu Penumbra FF Appreciation

    3 points
  47. Assblaster

    What's wrong with the lobbies?

    You're probably right...it is R* after all, they're not known for making players happy for too long. Still, a cowpoke can always hope.
    3 points
  48. mussefar03

    GTA 6 Speculation & Discussion [Part 4]

    I hope not. Rather just a tweet. Or yes it could actually work, like in-game a alarm sound begins to apear and a blimp with sam and dan's face were they announce it.
    3 points
  49. Craigsters

    The Coronavirus Thread

    seen this at imgur public image gallery gave me a chuckle
    3 points
  50. Algonquin Assassin

    What Grand Theft Auto Game best represents Grand Theft Auto?

    The ironic thing is GTA IV’s the most like GTA III when it comes to atmosphere, tone, gameplay etc more than any other GTA game. To me GTA IV felt like it went back to the “roots” of the the series whilst simultaneously freshening it up for the modern era. A soft reboot if you ask me.
    3 points
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