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Mafia: The Trilogy
Streifenkarl and 12 others reacted to Benefactor69 for a topic
If you've seen my other posts here you probably know how I feel about this remake. Yet despite that, this new footage still managed to disappointed me as I noticed a lot more strange things about this remake from them. Lets start with one of the big issues I have: the changes they've made to the characters and storyline. In the original game Tommy left the city after the events of the story, and returned in secret to have a meeting with Detective Norman who is waiting for him at a cafe, in which he sells out the Salieri family as an attempt to secure a safer future for him and his family. This made sense, the city wasn't safe for him so he didn't return until he needed to and he met with the detective. That's not how it goes in the remake, now for whatever reason Tommy has stuck around in the city despite it not being safe for him and is the one waiting out in the open in the cafe for Detective Norman. With how much heat would have been on Tommy I'm surprised he wasn't knocked off yet having stuck around in town, I suppose his military training he received for the Vietnam war must have helped him with that - oh wait... See the next section for Lincoln's reused assets on Tommy. I'm not sure what's going on with Tommy's marriage to Sarah in the remake. Detective Norman asks Tommy if he has any family and Tommy responds by saying he has a wife and child, which is true to the original. What I don't understand is why later Detective Norman mentions Tommy finally being able to bring his girl down the aisle, implying they aren't married yet. So are they or aren't they? Having a child out of wedlock was a very big no-no in the 30s even for criminals so I don't see Tommy having done that, but the game sends mixed messages about it. The "expanded dialogue" seems a lot like beating around the bush from what I have seen. The part of the opening cutscene in the cafe is an entire minute longer than the original and has a lot more dialogue, yet little more of importance is gained from it. I don't think knowing that Detective Norman came from Empire Bay a few years ago added that much of value to the story. It's like they added basic filler to try and make the game seem longer or more in depth but it just seems draggy to me. I especially noticed this in the cutscene in "A Trip To The Country" where there's a whole new section dedicated to realizing the farm was ambushed by corrupt police after searching a body, something that was simply explained right away in the original and backed up by the presence of police cars later. Another example of an unnecessary change was how the cutscene in which Morello beats some random guys head in plays out. Originally Morello's limousine stops abruptly at an intersection causing the car behind him to rear end it, and the altercation follows with an angry Morello beating the innocent driver's head in. Now it's been changed so that the driver is stopped at an intersection gawking at a sexy woman (how progressive, lets add more sexism!) in a period incorrect dress (more on the dress below, of course) and Morello randomly drives into him with his convertible. The man gets out and insults and accosts Morello for awhile before Morello gets out of his convertible, and proceeds to beat his head in. What was the point in changing this scene? It again added nothing of value, it just seems unnecessary. As stated in my older posts I don't like Tommy's new tough guy/badass/smartass personality. Originally he had a family man type personality trying to make an honest living as a taxi driver in a hard world, until he was sucked into the mafia life through circumstance. He didn't chose the thug life, the thug life chose him (literally). His non-mafioso personality is what led him to react the way he did to events in the storyline such as sparing the whore and Frank, and what led to him betraying the Salieri family. His new personality doesn't seem to suit that. The voice acting in general doesn't seem to suit the characters either. The original voice acting was a bit clunky in a few places but they still suited the characters. Tommy sounded like the nice guy he was rather than some tough guy with a stereotypical accent, Don Salieri sounded like a respectable and wise businessman rather than a high school physics teacher, and Paulie sounded like a partying no-cares mafioso rather than a someone who gets all of their slang terms from children's comic books and radio programs. These changes are just changes for the sake of changing something. They don't add to the story, if anything they detract from it. The original game had a few plot holes but now there are even more, and for no good reason either. My second big gripe with the remake is with the gameplay and graphics. The game looks like a Mafia III DLC. Watching some of the driving footage I honestly thought I was watching footage from Mafia III for a split second before I realized the cars were supposed to look like they were from the 1930s. So much has been copied and pasted from Mafia III it's quite astonishing: many of the sound effects are the same (including Lincoln Clay's "OOF" sound effect when crashing! See video below), the lighting is extremely similar, the gunplay is the same, combat is the same, many animations including Lincoln's are reused for Tommy as well as NPCs, the driving physics are almost the same, the damage model is the same style, and the game even inherited Mafia III's signature framerate drops (see video below). No more dynamic vehicle damage physics akin to GTA IV or driving physics that are true to how 1930s cars actually handled. The manual shifting option has also been removed. Something is seriously wrong when a 2002 game has more realistic physics than its 2020 remake. Onto the video examples: These videos should start at the right time, first one shows Lincoln Clay's "OOF" sound effect being reused for Tommy at 2:55. In the next video we can see the framerate of the game dipping like Mafia III in the countryside as the player drives through the tunnel and around the heavily wooded forest, it should start around 6:00. One developer stated in an interview "we wanted to bring the driving into the 21st century". In my opinion doing something like that to a period piece game is just unfitting, if they wanted a more modern feeling game they should have made a new game set in modern times rather than remaking one set in the past. Not to mention the cars don't exactly handle as a realistic modern car would either. Cars modern or classic don't have the magical arcade ability to "charge" into other cars or obstacles either. I also don't see that quote meaning the gameplay of the original game being dated, as the original game is still from the 21st century too which would make his statement inaccurate. I don't think the new HUD looks that great either. The minimap looks decent enough but the speedometer looks too flat and modern, and it's lacking the gears (as this feature is absent from the remake) and odometer that the original had. What bothers me the most are the hand holding info-graphics everywhere. Random icons floating above cars telling the player they can blow them up or enter them, floating markers everywhere telling the player where to go or what to do, etc. This unnecessary and cluttered look isn't exclusive to the later Mafia games unfortunately, but is it still very annoying to look at and I find it immersion breaking. Not a good fit for a game that is meant to be a realistic and immersive crime drama. The remake is also full of new over the top action sequences and such that are very out of place. For example cars that explode with one round of ammunition being fired into them, or the new crash that takes place in "An Offer You Can't Refuse" that has a random car dramatically smash through a brick wall or how the pursuing car is now lost in a scripted cutscene in which it hits a box and explodes rather than being lost by player skill. The original game was like a Martin Scorsese crime epic as a video game, while these changes to the remake make it more similar to a Michael Bay style Hollywood action movie. The lighting and shadows look very screwy in much of which has been shown as well, it makes the game look very dated. This looks quite similar to GTA IV to me, which while good for 2008 is less appropriate in 2020. It seems the ability to ride the trains, or at least the street cars, has been removed. After going on about how much more immersive the remake is supposed to be it's very suspect that they wouldn't include something like that. Was it such a difficult feature from the original game to include in the "faithful" remake? This just seems lazy to me. In my opinion using the gameplay mechanics, artistic style, and game design from a game with a Metacritic user score of 3.8 as the basis for the remake of a classic game with a Metacritic user score of 9.1 is a poor idea. This new footage has also given way to a lot of small details that are silly, incorrect, or missing. As usual I will point out that the vehicles are poorly modeled using the Falconer Yellowcar Shubert Extra Six Taxi as an example: Look at how awkwardly proportioned it is. Aside from not being a suicide door the rear door's opening is ridiculously short, the front wheels are strangely pushed inwards from the edge of the car, and the rear wheels are off-center from the rear fender. Did I mention white wall tires like those wouldn't have been found on a service vehicle like a taxi? While the original cars are lower poly than these at least they had proper proportions and details, making them resemble their real life counterparts better. Originally I thought the clothing looked fairly good, but now with more opportunity to see them I have found a few mistakes. This guy's pants sit too low, they look like modern pants. They aren't even high enough to cover all of his shirt below his vest. 1930s pants had a fairly high waist that would make sure no shirt peaked through the bottom, like the ones in the next picture below. This woman from the Morello cutscene is also seen wearing a cute red dress, in the style of the 1950s. Yes, the 1950s... not the 1930s when the game is meant to be set. For reference here are some samples of 1930s dresses, similar to what the original pedestrians wore: Now here are some samples of 1950s dresses, similar to what the pedestrians wore in Mafia II and apparently what the pedestrians now wear in the remake: Lastly, Sam's shirt in this picture isn't worn properly: Now to be fair these types of shirts did exist at the time, but they were meant to be worn with a detachable collar and tie. The way Sam is wearing it here is a more casual look that seems out of place for a member of the Salieri family to be wearing out on official business. What I don't understand is how they could miss so much with the clothing. The style of the clothes worn by the original pedestrians were all accurate to the setting, and even some of the details on the new clothes are accurate (such as the lapel styles, or the beltback suit jackets some pedestrians wear). It's like they took a course on historical fashion and slept through half of it and as a result we got an odd mishmash of different styles, some of which don't fit. These small detail mistakes might not matter to most people, but they're still an overall sign of quality. If they're willing to cut one corner they'll cut more corners in other areas too. One could say that this is just the developers expressing their artistic license with the game, but I don't think that's appropriate. The original game wasn't full of period incorrect details like the ones I have gone over a few times in my posts, so the remake shouldn't have them either. I could paint over the face of the Mona Lisa to give her Instagram-esque duck lips and that could be considered my artistic license, but that doesn't make it a good idea. Before I conclude I just want to share this quote from Hayden Blackman, the head of Hangar 13. When asked about whether the animals in the motel were featured in the original game, his response was: This really shows just how much they paid attention to the original and care about it. For a game that is supposed to be a faithful remake you would think the head of development would have a better answer to a question like that or at least more knowledge about the original. Instead he's caught off guard and stumbles over his words trying to think of what the original game was like. Full conversation starts around 4:07 (bonus, see if you can spot the bar patron clip through the booth at around 9:13): The way the game is made seems like the Mafia I (Metacritic user score 9.1) characters, story, and setting were haphazardly plopped into Mafia III (Metacritic user score 3.8) as a cash grab preying on nostalgia for a classic and beloved fan favourite game. The remake seems like it's the video game equivalent of Michael Bay remaking a classic martin Scorsese mafia film to put it bluntly, in my opinion. I'm just disappointed that in the late 1990s and early 2000s with limited technology and before the information age really took off, a group of developers from a former USSR satellite state (the Czech Republic) were able to create a more realistic, down to earth, and historically accurate game about American history than actual Americans with all the modern technology and vast wealth of information available at their fingertips were able to create. I know much of this won't matter to a lot of people and many will still buy and enjoy this game. I also know a lot of people don't like the direction Hangar 13 has taken the mafia series, otherwise Mafia III and the Definitive Editions of Mafia II and III would have gotten warmer receptions. If you're part of the latter group I would avoid buying this next game as sales won't encourage Hangar 13 to improve their quality control, it will simply show them that people are still willing to pay for a lesser product and they can continue doing as they have. /rantover13 points -
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9 points
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Next DLC Speculation Topic Mk IX
Yannerrins and 7 others reacted to Classique for a topic
Yo, uh... What happened to this? "Complete any Superyacht Life Mission this week and come back next week to receive the Six Figure Tee, just in time to show it off at the next boat club cocktail party."8 points -
Post your Red Dead Online character
FuturePastNow and 7 others reacted to dwarfhamster for a topic
Hi all. Just started RDO about three weeks ago (on Stadia) and really enjoying it. Here's my character, Al Paca.8 points -
Los Santos Summer Special: San Andreas Prix Week
StuntCurry707 and 6 others reacted to IceDree for a topic
Los Santos Summer Special: San Andreas Prix Week Triple Rewards in Rockstar Created Open Wheel Races and More Speed is a vice like any other: it’s expensive, exclusive and some people die in pursuit of it; especially when we’re talking about the kind of eye-watering speed that turns a car into a screaming blur on a racetrack. Slide behind the wheel in any of the Rockstar Created Open Wheel Races and earn Triple GTA$ and RP all week long, including on these nine new tracks unveiled as part of the Los Santos Summer Special. Keeping Track Forget racing 50-foot catamarans through the Vespucci canals. This season the Vinewood elite have jumped on the open wheel racing hype with a track in their own backyard. It’s an easy living. Just roll from your sun lounger into the cockpit and get ready for that first-place champagne. Life’s a Beach What’s more uncomfortable than being in an open wheel cockpit in a g-force inducing slipstream hurtling you hundreds of miles an hour on a twisting road that makes you uncontrollably seasick while dodging competitors as they crash around you? Doing all that with sand in your pants. Surf’s up. It’s a Sign The iconic Vinewood Sign means many things to many people. To some, it’s fame, fortune and making it big. To you, it’s reaching the finish line with your cranium intact. Get ready to drive so close you can kiss the V for luck. Top of The Town There are two ways to make it into the executive boardrooms of the Los Santos business district. Option one, nepotism. Option two, you get into an open wheeler and insert yourself right into the AGM, because nothing impresses the hiring committee like driving a race car through the 40th floor window. Dam Everyone knows the health and safety board are too strapped for cash to stress test The Land Act Dam. Maybe that’s why they gave a private company the rights to build a high-speed open wheel racetrack. Nothing will confirm its sturdiness like a dozen exquisitely fine-tuned ultra-performance machines smashing into the first corner. Road To Ruin The Los Santos freeway has an estimated 71 fatal accidents per 100 miles. We know what you’re thinking. Those are rookie numbers. Let’s see if we can’t pump them up. Headwind What’s the last thing an endangered bird sees as it cruises through a turbine at Ron Alternates Wind Farm? Once upon a time, the answer was “progress”. These days, it’s more likely to be an open wheel racecar detonating two meters to its left. Morningwood Glory How were the residents of one of Los Santos’s most affluent areas convinced to give their permission for a challenging open wheel race right through their neighborhood? Bribery of course. That and the fact no one mentioned it would take place 20 stories up and block all-natural light. Do the residents mind? Yes. Do the race organizers care? No. Abridged At last, the feat of engineering no one asked for: a road bridge over the Alamo Sea. And who is this great masterpiece for? Is it the much-needed infrastructure that will finally drive capital investment into the economically deprived area of Sandy Shores? Don’t be ridiculous. It’s a racetrack for dumbest 1% of the wealthiest 1% of BAWSAQ 100 CEOs. Welcome to progress. Double Rewards for VIP / MC Work and Challenges Perhaps you’re more of a head honcho type looking for an illicitly lucrative payday. Whether you’re the figurehead of a shadowy Organization or the leader of a notorious Motorcycle Club, both VIP and MC Work & Challenges are dishing out Double Rewards. Whichever activity is played more often this week will help determine next week’s in-game bonuses - if players take on more VIP Work & Challenges, then Double Rewards will be applied to all Special Cargo Sell Missions the following week. If players indulge in more MC Work & Challenges, then all Biker Business Sell Missions will be awarded with 2X GTA$ & RP from September 3rd through September 9th. Plus, complete either VIP or MC Work and come back next week to receive a complimentary Green Dot Tech Mask. Free Vapers Den Tee Free Vapers Den Tee All players who jump into GTA Online over the next seven days will receive the Vapers Den tee, free of charge. EndsSeptember 2. On the Podium This Week: The Progen PR4 Swing by the lobby of The Diamond Casino & Resort and give the Lucky Wheel a whirl. This week on the podium is the Progen PR4 wrapped in the Estancia Tobacco-sponsored livery. Consider this a friendly reminder: don’t forget to make a pit-stop and keep your tires fresh. It could save your life. Discounts There are a range of discounts on offer throughout Los Santos this week that benefit white-collar and blue-collar criminals alike, namely: 40% Off MC Clubhouses Downtown Vinewood, Grapeseed, Great Chaparral, Hawick, La Mesa, Paleto Bay (1 Paleto Blvd and 68 Paleto Blvd), Pillbox Hill, Rancho, Sandy Shores, Vespucci Beach 40% Off Biker Businesses Document Forgery Offices, Counterfeit Cash Factories, Weed Farms, Meth Labs, Cocaine Lockups 40% Off Executive Offices Maze Bank West, Arcadius Business Center, Lombank West, Maze Bank Tower 30% Off Executive Office Customizations Interiors, Organization Name Change, Money Safe, Gun Locker, Accommodation, Personal Assistant. 35% Off Ocelot R88 40% Off Declasse Hotring Sabre 40% Off Declasse Drift Tampa 40% Off Declasse Drift Yosemite Prime Gaming GTA Online players who connect their Social Club account to Prime Gaming will receive GTA$200K for playing any time this week (please allow up to 72 hours for all GTA$ bonuses to arrive in your Maze Bank account). Additionally, Prime Gaming members will receive: The Vespucci Canals Nightclub Property 70% off the Mammoth Avenger 75% off the Avenger Weapon and Weaponized Vehicle Workshops To ensure access to these and future benefits, make sure to visit Prime Gaming and sign up. Head over to the Social Club Events page for a full rundown of all current special events, bonuses and discounts. Check Rockstar Support for details and limitations. The newswire Link.7 points -
Next DLC Speculation Topic Mk IX
TheFranchise and 6 others reacted to Pedro_Mathiaz for a topic
Sorry, I need to say something.... We need a proper/real racetrack in GTA Online. e.g. (This is a racetrack in Portimão, Algarve)7 points -
GTA Mapmaking
Doggy Dink and 6 others reacted to karteskarteskartes for a topic
Hi all! Hadn't drawn a proper map for very long time so I wanted to return to the thoughts I've had of what could my city, Riga, the capital of Latvia, could look like if it was included in GTA. Since it's not very likely that R* will ever base a GTA there, I decided to try out doing it myself. Riga was actually a very good fit as it has quite a long coastline, which made the process of islandisation much easier. It was fun planning so that everything is realistic but also GTA-ey and trying to capture the essence in 20x the size of the original location. At this point it is halfway done- the east island is finished, but there is a lot to do for the west one. Currently I am working with the classic colour scheme, but I will stylize it so that there is a bit more from me. The boroughs' names are currently direct translations. I will also add the restaurant and shops icons in places where there are in real life. Anything that does not work that well? I am still a bit unsure of how large should the airport be.7 points -
Post your Red Dead Online character
GrungeNinja and 6 others reacted to TheLordMarvel for a topic
3 random snaps. lol Laaaaaaaaaaa..7 points -
6 points
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Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 5 others reacted to Vill3m for a topic
1. Karin Sultan Classic - 40 2. Vapid Ellie - 23 3. Lampadati Komoda - 59 -2 4. Vapid Retinue MK II - 62 +1 5. Ocelot Jugular - 73 6. Übermacht Sentinel Classic- 61 @DDRazorback you forgot to change Jugular score, fixed it for ya6 points -
Next DLC Speculation Topic Mk IX
jonesad24 and 5 others reacted to Lonely-Martin for a topic
Ooo, double VIP and MC contracts... Mmmmm.6 points -
6 points
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RDO Next Updates Speculation & General Chat (Part I)
waleed675773p and 5 others reacted to Ring Dang Do for a topic
Seems inevitable that it will happen but I really hope it doesn’t. This transforming into animals copy paste from gta just doesn’t belong in this game. Come up with something new rather than constantly trying to paste gta into rdr2 online.6 points -
Post your Red Dead Online character
GrungeNinja and 5 others reacted to TheAnkou for a topic
Dressed up as a RDR1 MP Avatar I still play to this day: 'The Tudisco Kid'. "I come off all snuffy when I'm lookin' at you, darlin'. Ankou in his normal form:6 points -
Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 5 others reacted to kcole4001 for a topic
. Karin Sultan Classic - 42 2. Vapid Ellie - 25 (+1) 3. Lampadati Komoda - 60 4. Vapid Retinue MK II - 62 5. Ocelot Jugular - 73 6. Übermacht Sentinel Classic- 60 (-2)6 points -
Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 5 others reacted to emptyplayer for a topic
1. Karin Sultan Classic - 42 2. Vapid Ellie - 26 3. Lampadati Komoda - 60 4. Vapid Retinue MK II - 61 5. Ocelot Jugular - 73 (-2) 6. Übermacht Sentinel Classic- 62 (+1)6 points -
Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 4 others reacted to Jenkiiii for a topic
1. Karin Sultan Classic - 40 2. Vapid Ellie - 21 << 3. Lampadati Komoda - 59 4. Vapid Retinue MK II - 63 > 5. Ocelot Jugular - 73 6. Übermacht Sentinel Classic- 615 points -
Next DLC Speculation Topic Mk IX
DeltaV20 and 4 others reacted to Yellow Dog with Cone for a topic
Sadly, the closest racetrack to LA is Grand Prix of Long Beach and well, Long Beach isn't featured in the current version of Los Santos for whatever reason. Missed opportunity imo my opinion smh my head5 points -
The B*tch & Moan Thread (Part 3)
HeistsActivist and 4 others reacted to Big Molio for a topic
Even sadder are the spotty adolescent YouTubers gleefully showing everybody how to do it and pouring fuel on the bonfire just for more likes and followers. If this is the future of gaming, I'm retiring.5 points -
Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 4 others reacted to Mrs. Buzz for a topic
1. Karin Sultan Classic - 40 2. Vapid Ellie - 25 3. Lampadati Komoda - 61 4. Vapid Retinue MK II - 61 -1 5. Ocelot Jugular - 72 -1 6. Übermacht Sentinel Classic- 61 +15 points -
GTA 6 Speculation & Discussion [Part 4]
Lukas2580 and 4 others reacted to Gentle_Shelby for a topic
Fkin hell you actually got me laughing so hard5 points -
5 points
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Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 4 others reacted to kenmy13999 for a topic
1. Karin Sultan Classic - 40 (-2) 2. Vapid Ellie - 25 3. Lampadati Komoda - 61 (+1) 4. Vapid Retinue MK II - 62 5. Ocelot Jugular - 73 6. Übermacht Sentinel Classic- 605 points -
5 points
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RDO Next Updates Speculation & General Chat (Part I)
1898 and 4 others reacted to Guns a-Blazin for a topic
The Lawman should be a role. If GTAO is getting it then RDO should get it as well. Here are 3 ideas from my DLC concept: Multiple Sheriff/Lawman Missions (e.g. Stopping trains from being robbed, Escorting and transferring prisoners to Siskia Penitentiary) The ability to protect all towns/settlements from Gang Attacks (A useful way to get more Money/XP and a easy way to level up the role) Taking your Dog out of camp and using them as "sniffer dogs" to track down and kill enemies in missions (Could also be used for the Collector role) More Mission/Freemode Ideas: Detective Missions Breaking-up drug deals in the alleyways of Saint Denis Breaking-up Saloon Fights Hideout Raids Rescue Stolen Horses Stopping Assassinations (Saving the mayor of Saint Denis) Protecting innocent civilians from hitmen and gangs Can't think of anymore but they're the basic features for a Lawman role.5 points -
Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 4 others reacted to wangsparkinglot for a topic
1. Karin Sultan Classic - 42 2. Vapid Ellie - 24 << 3. Lampadati Komoda - 60 4. Vapid Retinue MK II - 62 > 5. Ocelot Jugular - 73 6. Übermacht Sentinel Classic- 625 points -
Things you didn't know about GTAO until now
ventogt and 4 others reacted to Yellow Dog with Cone for a topic
Hide those blips bro5 points -
The New Fashion Thread
jackedbanan and 3 others reacted to RaigeGames for a topic
I love the new Fernwater coat. Took me a little bit to find a combination of clothes that go with it but I like how it turned out.4 points -
GTA 6 Speculation & Discussion [Part 4]
thecoolfattykid and 3 others reacted to Len Lfc for a topic
Games that I know had codenames indicative of the games themes, were: Fallout 4 - "Institute" the games main villain faction. GTA IV - "Ice" a slang name for diamonds. GTA V "Rush" in reference to the nature of heists.4 points -
Next DLC Speculation Topic Mk IX
_Celldweller and 3 others reacted to The Fixer for a topic
Let's do this4 points -
RDO Next Updates Speculation & General Chat (Part I)
waleed675773p and 3 others reacted to Leftover Pizza for a topic
They can't. All the roles are already those of the 'fetch and deliver' type. It's like they can't use another mechanic to create distinctive differences in roles. Get X for Y npc. BH - go fetch the bad guy and deliver at the jail. Collector - go fetch the shinies and deliver them to Nazzar. Naturalist - go fetch samples and deliver them to Harriet / fetch pelts and deliver them to Gus. (Massive update, I say. Massive!) 2 roles have an additional step (delivery), organised from a user 'owned' location (and we all know how stable that is). Trader - fetch animals (parts) and deliver them to Cripps, fetch (or buy) materials and deliver NPC produced goods. Moonshiner - fetch ingredients and deliver them to Marcel. Buy mash and deliver NPC produced goods. Still, all roles are no more than 2 step activities; fetch and deliver. None go further than that. Nothing that brings the roles together at some point. Nothing but missed opportunities. Role rank 1 - you start with fetch and deliver activities. Role rank 20 - you still do the exact same fetch and delivery activities, but with a new attire and horse. That's where it ends too, btw. No follow ups, no progress in role activities, nothing. Just a rinse and repeat fetch and deliveries. It's actually not even an inch better than insta buying businesses in GTAO. Are there any role rank 20 activities? Nope. They could do something like escorting Nazzar when she needs to unload her overladen little red wagon to her buyers, in either a coop or PvP event. How about raids/heists on rival trading company missions with Cripps on the war path? Could also be coop or PvP orientated. Or choose sides with Gus and blow up Harriet's sample deliveries, which she's doing to some lab with her old west hippy friends? Those missions could be randomly initiated when visiting the NPC's, after reaching rank 20. Although probably still lame, it is at least something they can add to the roles with a certain progression in mind and some cosmetic or character progression rewards. The way it is now, they might as well put all the role NPC's in a central hub/pacified town, where players can interact with them and leave out the properties we need to buy to start the role missions and charge us 10-15 gold bars for first time interaction. That wouldn't make any difference in playing the roles and the rewards can stay exactly the same too. Neither would it make a difference in 'owned' property customisation, since everyone has the same stuff anyway or no one cares about what the other has or not. Can't remember the first or last time I actually checked out someone else's camp to see what he/she's got that I don't know about. There is no upgraded Wildernis Outfitters wagon for reaching rank 300 or something. A Lawmen role would be exactly the same as any other role. Fetch and deliver for 20 role ranks and goodies, all in the same open world that never progresses neither. In fact, that's how about any new role will be. Rockstar lacks either creativity, ambition or resources to really create different types of roles. My speculation for the next role? Fetch and deliver.4 points -
GTA 6 Speculation & Discussion [Part 4]
thecoolfattykid and 3 others reacted to Spider-Vice for a topic
Everyone and their mothers already knows about this. Search this forum for Medieval, Agent, aliens and zombies.4 points -
III, VC, SA and IV were released in a span of 7 years
3Peat and 3 others reacted to ChengizVlad09 for a topic
Have to steer a bit off topic and of course please note, that this isn't anything personal, it's just the wondering of mine. I guess, it's a thing of perception or a thing of perspective. A subjective thing. Way too many conclusions we deduct from our " general feel " of the thing. Not to mention, blindly having a strong affection, attraction toward something. As a huge Grand Theft Auto enthusiast and Rockstar Games admirer I can only find just a couple of things being better in their games, compared to the same Ubisoft, for which I have no particular feelings of affection whatsoever. None. I played just one of their games, AC: Odyssey and right of the bat, the fighting mechanics was way more immersive, fun and engaging compared to shooting mechanics of RDR2 or GTA V (at least on the hardest difficulty). Objectively speaking, for the mere hour of so of playing, not only I couldn't find anything that's so much better in RDR2 - e.g. - I even thought AC is probably better. For the comparison sake, I think I have roughly 50 hrs put in RDR2. 100 tops, stretching it. Subjectively, I can't fathom why people think Rockstar is making masterpieces in these last 10 years or so? How is RDR2 perfect for example? Along with GTA V, they are way closer to being broken games, which RDR2 definitely is, judging by its systems, mechanics, AI and gameplay modes. We aren't talking about some negligible things here, just take the " Wanted " system for example. It's a mess, at best. It doesn't work. How in god's name is that being "perfect" or how exactly does it contribute to the general conclusion of being a masterpiece game? Does anyone even play it anymore? Even its online portion isn't that popular, judging from the reports, but that's another story. Personally, once I beat that game, and knew what the story is all about, I tried to give it another go. I simply couldn't. It was not only painfully boring, grindy as well as repetitive but simply unbelievable how broken it is. Where does the " perfection ", " masterpiece " part shows itself in? In what exact portion of the game we find that? Because they implied so? Because it take years to be released? Is it the beautiful graphics? A sad, serious story-telling and narrative? I have no doubts that it just might be the beautiful graphics along with excellent narrative and story-telling, but how in the hell everyone tend to lower their criteria so much all of a sudden when it comes to the gameplay, easily the major part of video games? The very reason why we are playing it in the first place, the motion behind it all. The gameplay they are making is the best case scenario, a complete opposite of perfection.4 points -
4 points
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Diamond Casino Heist Getaway Vehicles Elimination Game
R3CON and 3 others reacted to DDRazorback for a topic
1. Karin Sultan Classic - 40 2. Vapid Ellie - 23 (-2) 3. Lampadati Komoda - 61 4. Vapid Retinue MK II - 61 5. Ocelot Jugular - 73 (+1) 6. Übermacht Sentinel Classic- 614 points -
General US Politics Discussion
Fonz and 3 others reacted to Raavi for a topic
See buddy, this is one of those instances where selectively quoting and purposely ignoring parts is just gonna make you look look a complete ass. Here’s the actual timeline of what happened, documented with video evidence. 1. The dork shoots a man in the head at a car dealership and flees 2. A little later the dork is identified as the shooter by people yelling out and they then proceed to run after him trying to stop this guy who just shot someone in the head. Which multiple people try to do, subduing a gunman that just more than likely executed someone. Shooting people that are trying to subdue him whilst still holding the murder weapon and trying to make a run for it is NOT self defense. The whole reason to even run after him is because he is identified as the shooter. Here’s the angle where they justly try to disarm him and he proceeds to shoot multiple people. Using a skateboard to give someone, who just committed murder, and is still an active danger facial reconstructive surgery in an effort to subdue him is nothing but proportionate. It is quite extraordinarily how you keep trying to frame a murderer shooting people that are trying to subdue him as self defense but are outraged at people trying to stop a violent criminal from doing more harm. In any other context your friends in the right wing media would be lauding the heroes that took down the shooter.4 points -
Mafia: The Trilogy
gooeyhole and 3 others reacted to D9fred95 for a topic
I watched Sexy Biscuits stream of the gameplay and while the game looks very good, I do have some gripes. Tommy's voice would sound way better if his VA didn't have the stereotypical mobster accent. I can sort of hear the original Tommy in there somewhere but the accent just doesn't work. Same for Sam, the accent really doesn't work for him even more. All three sound like they walked out of a low budget mobster film when in Mafia 1 Paulie was the only one with that type of accent. I really don't like how they redid the Morello scene. The guy is just stopped at an intersection when Morello crashes into him which makes it look like Morello just sucks at driving whereas the original made more sense with the guy presumably driving a bit too fast into his car. Morello while super pissed in the original didn't seem like he was gonna kill the guy, maybe rough him up but probably not kill him. That was until he said he was driving slowly, implying it's Morello's fault. After that you can tell that he was dead meat. The remake makes it seem like Morello is 100% on board with just killing the guy immediately which just makes him look psychopathic, but in a Trevor Philips kind of way. The way Morello killed the guy in the original was way more brutal too, just smashing the guys head into the hood of his car to death before kicking him and casually leaving the scene. Using the crowbar just doesn't seem as impactful and makes this Morello look weaker, like he needs a weapon this time instead of his hands. And the scene ends with him beating the guy down without leaving. It's a tiny detail but Morello leaving so casually shows just how powerful he is as a figure, just murdering a guy in public without even flinching and going on his merry way. Finally, the scene at the gas station/farmhouse place felt a bit rushed. The original has Tommy smoking for a good 40 seconds or so with only the noise of the nearby windmill and the ominous music to keep you on edge. The remake does away with that and Tommy smokes for like 15 seconds which ruins the dread.4 points -
The Vehicle Wishlist and Speculation Topic
(Bumblebee_Prime) and 3 others reacted to xz_VyRus for a topic
Lister Storm V12 - Ocelot GPX Benny's Conversion: Lister Storm GT2 - Ocelot GPX GT Custom Mazda MX-5 Miata (NA) - Annis Insomnia Renault 5 Maxi Turbo II - Bordeaux R7 Audi RS4 (B7) - Obey Tailgater R4 points -
The Vehicle Wishlist and Speculation Topic
(Bumblebee_Prime) and 3 others reacted to helios.axitro for a topic
Brand number 23: Hijak. 1. Vector W8 (1989-1993) 2. Vector M12 (1995-1999) 3. Bricklin SV-1 (1974-1976) 4. Panoz DP-01 (2007-2008)4 points -
HeliosAxitro's GTA Vehicle Sketches
Insoluble Fiber and 3 others reacted to helios.axitro for a topic
Enus Paradigm X 2005 Maybach Exelero Concept / 2013 Cadillac Elmiraj / 2017 Rolls-Royce Sweptail [Updated Version]4 points -
Mafia: The Trilogy
eyman and 3 others reacted to Original Light for a topic
My main gripe is the inclusion of police radios. In real life, police radios were not utilized, nor even existed, until the late 1960's. Their inclusion in Mafia 2's 1950's setting was already a stretch - but having them in the 1920's and 1930's, it's completely inaccurate. When my great grandfather was a police officer in the 1930's, you would have to bang on a telephone pole with your baton if you wanted backup - and hope that a nearby officer walking the beat would hear you. In other situations, you had to build rapport with the community. If you were in trouble, they would allow you to use their home telephone to call the police station, or they would call the police station for you if you were incapable (such as involvement in a fight).4 points -
The Red Dead Online B*tch & Moan Thread
jazzbone and 3 others reacted to darkmaster234 for a topic
Rockstar logic at its finest... i am starting to believe their elite team design the story mode and the interns the online...4 points -
Remove KD from the game
Yellow Dog with Cone and 3 others reacted to SqualidCoyote for a topic
Yes but the majority of Reddit users are absolute idiots.4 points -
Next DLC Speculation Topic Mk IX
Piro and 3 others reacted to CrysisAverted for a topic
laughs in pc masterrace4 points -
Next DLC Speculation Topic Mk IX
REVENGE777 and 3 others reacted to US Marshal1911 for a topic
Bruh, like there’s no possible way /s that we can’t drive to the LSIA airport, go into a cutscene, and load into Francis International in Dukes in a totally new lobby, like that’s not something that could be done at all4 points -
Declasse Yosemite Rancher Discussion and Appreciation Thread
JusT_Rampage and 3 others reacted to Classique for a topic
What a f*cking blast this is. It is so... badass. All its options it offers, how it drives, how it sounds... One of my favourites for offroading and random shenanigans. It can also have its hood knocked off, which is fairly unusual for the triple intake modification. Makes it look like a f*cking beast, ready to eat whateverthef*ck is in its way.4 points -
SAxVCxLC - VC and LC in San Andreas
TKat and 3 others reacted to chaosbginwenrealityend for a topic
I can tell you the radio stations work very well and are consistent in volume when transitioning from one area to the next. I am gonna deliberately not use a spoiler tag and paste in everything I done so you can see what's been done for this release LOL. It is by no means conclusive but more of an overview: SAxVCxLC version 1.0 Change log Please note that all LC and VC IDs have been changed so any mods depending on the last released version - especially ones from me - will no longer be compatable. Similarly, the VC map has been lowered -1 Z coords so any scripts made previousely will need to be adjusted. Now Carl can get up on the boat docks and piers. In addition to the LC port being all new plus a new upstate area: NewAdd.img - not used/eliminated. Moved still used contents where they belonged. colls.img - not used/eliminated. odds.ide and odds.ipl eliminated All new LC seabed All new VC seabed Global seabed: 1- Raised to -71 to mesh better with SA 2- Centered in 24000 by 24000 where it should be - it was off by .250 3- Prelighted for 'deep sea' 4- Removed excess under maps/islands Entire VC map lowered -1 Z coords. Original VC water is at 6.0 while SA is 0.0. In previous SAxVCxLC releases, VC map was originally lowered but not enough for SA standards. LC and VC now in binary .ipl format like SA is for better streaming with all generics placed in their respective .ipls like SA does. All LC cols are split by .ide and all binaries are in the Liberty.img. All VC cols are split by .ide and all binaries are in the Vice.img. IMGs cleaned/expurgated of old/unused files and thoroughly checked to ensure all objects and .txds exist against the .IDEs. This makes the file download much smaller. New water.dat. This will have all the latest changes and/or fixes. New VC_Cull Removes a nasty bug see my gtaforums posting its a few pages back from this one Updated radars to reflect the new upstate area Updated fronten2.txd to reflect the new upstate area Updated culls to reflect the new upstate area Updated zones to reflect the new upstate area ****** VC fixes pretty much everything I had found originally plus more wshxrefhse2.TXD This is an original Rockstar blunder as the wshxrefhse2 had missing textures for the wshxrefhse2 buildings. This building is an original SA building however, it is not used on original SA map but it is in gta3.img. 2 of these are used in VC but had missing textures which I identified and restored. The buildings are located across from the Washington mall and are side by side of eachother. Fixed wrong Odrampbit and now uses the correct VC one. It now also uses the correct VC textures as well as all other 'ramp bits' in VC. Fixed night prelight hoodv and hoodvext in Haiti Fixed collision at Ocean Beach and wood boardwalk transition near/behind 'Standing Vice Point' hotel. Fixed 'invisible' gardenbencha. Vc_benches.txd being previously in wrong game format. Fixed kb_planterbush2 no textures. Object was pointing to the wrong .txd archive in .ide Fixed scar_winglass. Ide had a typo causing wrong .txd pointer Attached vc_bankroof to lhcoastsky2 so no longer two separate objects Doontoon22 and doontoon39 collision fixed so no longer two separate col objects Fixed improper docks_props01 now uses the correct VC one. LODnetopa0 no longer just a lod object. Added cranetopa0 (CJ can stand on it now) Nbhotel01 and 02 now have rooftops SA kb_couch06 replaced with correct VC one in the El Banko Corrupto. Fixed multiple text file .ide flags which also made more garages work (only if grgx.asi is used) Fixed multiple wrong/missing LOD pointers while doing the binary conversion Fixed wrong dockcranescale being used in the 'docks' Cortez yacht implemented Lodworksramps attached to and made part of LODprintworks Lodtistation attached to and made part of LODtistation01 Fixed multiple floating objects. VC light house light beam now renders correctly and will be utilized by artginPL in one of his scripts. ....and much, much more. Further notes about the new LC port to SA: Many original Rockstar blunders that were originally in gta3 have been fixed but there is still many more - mostly texture related-and probably not noticeable by most people. This will also have my non-teleport bistro-but I re-done it with the original SA prelight abiet some minor corrections. It also has all the props used from the 'St. Marks Bistro' mission. This bistro is NOT used in that mission so no conflicts. The new upstate area may or may not be a continued work in progress. Echoing @PlatinumSerb fundamentals, this is intended as a base for you to build your mods on. I did however add a gas station since I last posted photos. Coronas: 1- View distance. It seeems SA has a limit on view distance which also seems dependent on the number of coronas used. For example, I set the Callahan Bridge coronas at 500 or 600 I think and there are 20 on each bridge section; but they don't start to render till about 300. The SF airport tower has only one corona and its view distance is at 900. You can try SALodlights.asi if you want to increase the view distance. 2- On/off times The docummentation I found stated AT_DAY and AT_NIGHT are supported but I found only AT_NIGHT works. All the tunnels have both set but only AT_NIGHT works. There is also an 'easter egg' let's see who finds it. LOL4 points -
was there a ban wave after that apartment glitch?
Loc14 and 3 others reacted to CarimboHanky for a topic
"friends"4 points -
Are bags just gone for mc deliveries?
Mel94 and 3 others reacted to Revrico for a topic
It was quick and easy and didn't involve taking a postop truck on a 10 mile rollercoaster is my guess.4 points