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Popular Content

Showing content with the highest reputation on 11/14/2019 in Posts

  1. Tez2

    Next DLC Speculation Topic Mk VIII

    Rockstar have removed the Peyote Plants from the game.
    15 points
  2. Alexander Blade

    ScriptHookRDR2

    ScriptHookRDR2 with NativeTrainer are finally released!
    12 points
  3. uNi

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    [November 13, 2019] Stability Fixes – PC Graphics & Performance Fixes Added an additional launch argument (-cpuLoadRebalancing) to rebalance workload on the CPU cores and avoid hitting an edge-case in certain NVIDIA graphics card drivers that causes significant stalls on 4-core and 6-core CPUs For more information, please see this support page: https://support.rockstargames.com/articles/360038940333 Added improvements for performance and stability on graphics cards with 4GB of VRAM or less when using Vulkan Fixed an issue that resulted in audio stuttering and sound drops on some CPUs when using Vulkan Fixed an issue that resulted in graphics problems when using Fullscreen mode on systems with multiple displays Fixed an issue that resulted in the game becoming stuck in Windowed Borderless mode instead of Fullscreen mode if the game lost focus or certain graphics settings were changed under DirectX 12 Fixed issues that resulted in the incorrect detection of devices and problems switching between SDR and HDR modes. Players who previously encountered these issues should enable HDR through the Windows Display Settings prior to launching the game Fixed an issue that resulted in the game launching in a window larger than the maximum resolution of the attached display when using Windowed display mode Improved the auto-detection of system hardware so that the recommended default graphics settings will provide higher performance Fixed an issue that resulted in the game setting a default graphics preset that was unsupported by the amount of available VRAM on some graphics cards, preventing the game from launching Fixed an issue that resulted in VRAM usage estimation for pending settings changes to be slightly different to the actual usage once the settings were applied Added a separate option to enable tessellation on tree models within the Graphics settings menu Fixed an issue that resulted in reduced performance when switching between different graphics settings presets without restarting the system Fixed an issue that affected the brightness of Photo Mode images that were captured in HDR after editing them using the Social Club menu Fixed issues with some full-screen effects and Photo Mode filters when using a display aspect ratio other than 16:9 Fixed an issue that resulted in graphics artifacts in mirror reflections when using Multisample Anti-Aliasing (MSAA) Fixed an issue that resulted in graphics artifacts on the Pause Menu Map when using Multisample Anti-Aliasing (MSAA ) Fixed issues with rendering and lighting that occurred with some waterfalls Fixed issues with rendering that occurred with a Story Mode character Fixed an issue that resulted in flickering graphics artifacts on some systems using multiple graphics cards Fixed an issue that resulted in graphical corruption during the theater shows in Saint Denis Fixed an issue that resulted in graphics artifacts to appear when rendering some light reflections Fixed an issue that affected the rendering of the Pause Menu background after changing the display resolution Fixed an issue that resulted in reduced world detail at long distance when using items that allow zooming, such as scopes and binoculars Fixed an issue that resulted in rendering issues with shadows on some parts of the terrain Fixed an issue that resulted in graphics artifacts that could occur with some hair/fur rendering when using Multisample Anti-Aliasing (MSAA) Improved the performance rendering some in-game particle effects Improved the performance rendering of trails when in snowy areas of the game Fixed an issue that resulted in the partial rendering of the Pause Menu while some graphics settings were active Stability Fixes Fixed issues that resulted in crashes during game startup and logo screen Fixed issues that resulted in crashes when changing graphics settings or switching back and forth between presets Fixed an issue that resulted in crashes during the initial boot of the game in the Windowed display mode Fixed an issue that resulted in a crash when switching between Windowed and Fullscreen display modes on some graphics cards Fixed an issue that resulted in a crash when the game window lost focus or as a result of using Alt+Tab Fixed an issue that resulted in a crash when attempting to load an autosave on some systems Fixed an issue that resulted in a crash when repeatedly transitioning between Story Mode and Red Dead Online Fixed issues that resulted in crashes when attempting to quit the game Fixed an issue that resulted in a crash on some systems when connecting and disconnecting input devices with the game running Fixed an issue that resulted in a crash when attempting to switch weapons in Story Mode Fixed an issue that resulted in a crash when opening the HDR Calibration screen with some combinations of graphics cards and displays Fixed an issue that resulted in a crash when using the mouse to switch between categories in the Satchel menu Fixed an issue that resulted in the game freezing when applying remapped keyboard inputs through the Settings menu Fixed an issue that resulted in an infinite loading screen when exiting the Settings menu and returning to the Landing Page Fixed an issue that resulted in a crash when playing Story Mode while offline Fixed crashes and stability issues that resulted in the error “Red Dead Redemption 2 exited unexpectedly” during gameplay Fixed an issue with attempting to join another player’s Red Dead Online session with a different control scheme or lock-on type that resulted in networking issues Fixed an issue that prevented the Red Dead Redemption 2 desktop shortcut from correctly launching the game Control & User Interface Fixes Improved mouse support in some Store menus Fixed an issue that resulted in a black screen during the initial boot of the game rather than the loading bar Fixed an issue that resulted in players being unable to equip emotes in Red Dead Online while using the mouse Fixed an issue that resulted in the Map in the Pause Menu being cut off when changing the game resolution Fixed an issue that resulted in player overhead displays to appear in the incorrect position on displays other than 16:9 aspect ratio in Red Dead Online Fixed an issue that prevented some keyboard inputs from being remapped Fixed an issue that resulted in some incorrect text and warning screens to appear when when remapping keyboard inputs Fixed issues that resulted in problems with scrolling in parts of the user interface Fixed an issue that resulted in some menus not displaying input controls, including Safe Zone and Brightness Calibration screens Fixed issues with keyboard text input when using some languages Fixed issues that resulted in the red selection highlight disappearing while browsing through menus Fixed issues that resulted in problems with mouse selection, or erratic cursor movement when browsing some menus Fixed an issue with keyboard navigation of the Pause Map after selecting a blip/icon. Fixed an issue that resulted in players being unable to complete some actions while inspecting weapons Fixed an issue that resulted in save game information to be missing from the Load Game menu Fixed issues with text input of non-Latin characters and added support for more input methods Fixed an issue that resulted in the Pause Map moving position after placing a waypoint Fixed an issue that resulted in difficulty aiming with a mouse, especially at low DPI settings Fixed issues that resulted in incorrectly sized, overlapping or misaligned user interface elements under different display resolutions Fixed an issue that resulted in the loss of previous selections when navigating back and forth between menus Fixed an issue that resulted in redundant options in the Keyboard and Mouse submenu of the Controls menu General / Miscellaneous Improved the stability and result consistency of the in-game Benchmark Tool Fixed an issue that resulted in players appearing underneath the world when in the lobby screen while playing some Red Dead Online content Fixed an issue that resulted in incorrect performance of the ‘Tap and Hold Speed Control’ accessibility feature while using keyboard and mouse controls in First Person camera mode Fixed an issue that resulted in camera stuttering when using the mouse to look around while sprinting Fixed an issue that caused problems with the fishing minigame when running at high framerates
    11 points
  4. No Homing

    Next DLC Speculation Topic Mk VIII

    Yes, let's add something fun to the game but be really vague about whether it'll stay or not and for how long, and then remove it a few weeks later, without notice. Way to go R*, no wonder people are fed up.
    11 points
  5. pariah87

    The RDR2 Beta Hunt

    After messing around a bit with airbrake I got it to show me its true colours. Wallace station is pointing north to where the old Fort Wallace was and probably where Wallace Station used to be as well.
    10 points
  6. WildBrick142

    Next DLC Speculation Topic Mk VIII

    i think the peyote plants were removed because tryhard dipsh*ts were abusing glitches to use sticky bombs as an animal. i've also seen others interact with seats or even other peyote plants, for example, which obviously distorts the f*ck out of the animal because the anims weren't rigged for them. maybe they just pulled them back until the next update where the issues are gonna be fixed. or maybe they released it too early and are waiting until the peyote gasser is released because loool peyote car and peyote plant getit???? it just feels weird that they would notify everyone ingame that the peyote plants are "now available" and then remove them some time later. it's like announcing that the benefactor krieger is now available on legendarymotorsport.com only to remove it a week later. if the plants were halloween content, wouldn't they be removed with the other halloween content, and not today? but if they did remove them because time-limited content, then yeah that f*cking sucks. no fun allowed i guess.
    9 points
  7. Ronin Ogami

    Post your Red Dead Online character

    Doin' some night fishin' Style. Head to toe.
    9 points
  8. Spider-Vice

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    Because they're waiting on another multi billion dollar to deploy a proper fix too.
    9 points
  9. rollschuh2282

    Next DLC Speculation Topic Mk VIII

    just when i thought R* adds something great to freemode...they take it away...
    9 points
  10. 1bbaxter

    Declasse Impaler Appreciation Thread

    9 points
  11. wangsparkinglot

    Casino Games Elimination Game

    The RP wheel won, yaaaayy GG everyone, thanks Amy as always
    9 points
  12. HamwithCheese

    Next DLC Speculation Topic Mk VIII

    So peyote plants are broken, survival creator is broken, rdr2 pc is broken, some cars have broken transmissions... God, remember when r* prided themselves in quality?
    8 points
  13. He pretty much has a cult following, you released the Gauntlet almost at the same time, yours being much better, but he has 4 times more downloads. Oh and I forgot to post the Mesa Grande is ready https://www.gtainside.com/en/sanandreas/cars/138910-gta-v-canis-mesa-grande/
    8 points
  14. Spider-Vice

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    The reason the CPU core workaround is a command line is because Rockstar is circumventing an NVIDIA issue that THEY have to fix. Its probably not a final fix as it's incomplete and therefore won't be added as a default. To the game and those with problems should use the command line. Even Rockstar said this wasn't yet a definite fix as NVIDIA has to do something too. This is one of Rockstars most technical patches yet and I really appreciate that. However, they did what I feared because of all the complaints about how demanding the graphics are - downgraded the games detection algorithm to put you under lower and faster settings. Don't do that, the game is just demanding and people have to get used to it.
    8 points
  15. Amy Vinewood

    Casino Games Elimination Game

    I had the next game ready to go, it was going to be all the vehicles released in the casino update. But since the last car wasn't released today I'm not sure what to do
    8 points
  16. Son Of Big Boss

    SOBB's Workshop

    Coming soon Polaris V8
    8 points
  17. Assblaster

    Post your Red Dead Online character

    Madam Nazar was parked right next to my camp all goddamn morning. That song sure as hell gets old fast.
    8 points
  18. Amy Vinewood

    Next DLC Speculation Topic Mk VIII

    Obviously Rockstar don't care about killing other players, or the balance of freeroam Maybe someone needs to figure out a RP glitch with the MkII? Get it removed, they'd be a hero
    7 points
  19. Amy Vinewood

    Next DLC Speculation Topic Mk VIII

    That's exactly what it was. It was being used as a rp glitch, 5k rp every few minutes. Because of that they pulled the "limited time only" card instead of patching the glitch
    7 points
  20. Nerfgoth

    RED BEN CLEMPSON: RUTHLESS TRAIN ROBBER AND MURDERER (November 12th)

    Wild carrots is your best friend!
    7 points
  21. Black-Dragon96

    Next DLC Speculation Topic Mk VIII

    What an utterly stupid decision. Add a fun little easteregg feature to the game, then remove it a couple of weeks later. But I guess when we are running around as animals we are not turning eachother into swiss cheese and not blowing up eachothers cargo and R*cant let that happen.
    7 points
  22. Rommeldebom

    Post your Red Dead Online character

    Too hot out here...
    7 points
  23. VIPΣR

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    Well this patch fixed all the issues I had with Vulkan. and the -cpuLoadRebalance helps a lot since I am running a i5 9600k. Well I am getting constant 60fps and a smooth frametime even in Saint Denis with Custom Settings(Ultra/High and a few on Medium), I'm on a 1080ti. But I think there's still a lot of room to improve in regards to the Nvidia Drivers, Nvidia has been slacking.
    7 points
  24. clazzy

    Post your Red Dead Online character

    7 points
  25. Lonely-Martin

    Next DLC Speculation Topic Mk VIII

    Aww, no more peyote's. Boo!
    7 points
  26. BS_BlackScout

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    Feels a bit better on Vulkan. Still testing... Also, performance may feel worse because the game WILL trigger an update to your settings.xml. Everything gets reset. Max FPS reported is due to screen transitions. Therefore isn't exactly reliable. Still getting awful stutters without cpuLoadRebalancing. LOWEST SETTINGS, 720p, 0.5x as to remove GPU bottlenecks and maximize framerate. Vulkan: (SCALE IS TIGHT, BEWARE) cpuLoadRebalancing improved my average framerate and the minimums. Definitely recommended if you were having the hard stutters or perhaps any stutter at all. DX12: Patch Comparison: (SCALE IS TIGHT, BEWARE) _ cpuLoadRebalancing comparison: (SCALE IS TIGHT, BEWARE) sh*tty Half-Assed Conclusion: So far I see that VK is definitely the API of the choice. UNLESS stutters are a problem. -cpuLoadRebalancing does help. BONUS GRAPH: Work In Progress-ish, I'm running out of time since I have to do IRL stuff. @Spider-Vice How do you feel about these results? Please comment on them, I am literally out of time. Maybe test too please LMAO...
    7 points
  27. ALifeOfMisery

    List of Daily Challenges

    Taken from Reddit. Link
    7 points
  28. Karen Daniels

    Post your Red Dead Online character

    Couple more of my redesign. Went into the editor in order to grab a screenshot of the mugshot (and to redo it as she blinked when I made the final changes). After a trade route event And then I opted for blonde (which made the fiance laugh as all her sisters are naturally blonde and she is the only brunette so this was rather surreal)
    7 points
  29. IamCourtney

    List of Daily Challenges

    Was in bed dozing off when I suddenly realized I hadn't done a daily... got up and did one... I don't like to let these sorts of game mechanics dictate my actions like this but I just got my full 2.5x streak back and I wanna be able to reap the benefits when I finally get some time to really play again!
    7 points
  30. Standard Deluxe 59

    The Vehicle Wishlist and Speculation Topic

    A little deviation from my usual wishlisting for bigger, luxury oriented cars and still relatively big classic muscle cars. Second generation MR2 With hopefully a Targa roof option S15 Silvia Mitsubishi FTO
    7 points
  31. Volganor

    📰 Create Your Own Survival and King of the Hill Modes in GTA Online

    Plus Double Rewards on Gunrunning Sell Missions & Mobile Operations Missions, Discounts on Weaponry and more Over the past few years, the boundless creativity of the GTA Online Community has produced a near-limitless number of incredible Jobs and Races - from the innovative Fork It - Deep Sea to the legendary Super Stunt Sky. Today's update to GTA Online opens up the ability for players to build their very own wave-based Survival Modes in the Survival Creator - with options to place props and spawn points, control enemy combat proficiency, vehicle spawns and much, much more. Players can also architect their own throne rooms in the brand-new King of the Hill Creator, placing props and capture points (choose from stationary areas, item pickups such as briefcases or even driveable vehicles) with the freedom to build either team-based or free-for-all variants. Publish your original King of the Hill and Survival Jobs via Social Club for the whole community to discover, play and share. For those looking to quickly jump into a rolling playlist of Rockstar King of the Hill or Survival modes, simply navigate your way to their respective Series icons on the map to pull down Double Rewards all week long. Stockpiling and offloading weaponry on the black market is a risky business. Think about it: when was the last time someone shook your hand and introduced themselves as a retired arms dealer? For aspiring warlords trying to earn a living afoul of the law, lop 25% off the cost of Gunrunning Supplies this week and take advantage of a 50% boost in Gunrunning Research Speed. Once your stock is all piled up, don't let it sit - earn Double Rewards on Gunrunning Sell Missions through November 20. If you find yourself craving the kind of adrenaline rush that only dropping from a Cargo plane on a winged motorcycle can provide, take on any Mobile Operations Mission from the back of your Bunker-based Mobile Operations Center to also rake in Double GTA$ & RP. Drop by the lobby of The Diamond Casino & Resort to give the Lucky Wheel a spin for the opportunity to win GTA$, RP, clothing and more. This week's top prize is the Ocelot Stromberg, a submersible two-seater with more than a few tricks up its sleeve. It's the perfect ride for long drives on the beach, short rides off the end of the pier and deep dives into the murky depths of the Pacific. Once you're done spinning the Lucky Wheel, stop by the Casino Store to peruse the latest in fashion, from trendy streetwear brands like Blagueurs to chi-chi, dry clean only formalwear. And make sure you check out the selection of artworks from Josh Löwe, Cléo Planque and other artists before they're canceled for making offhanded controversial statements to the press. After all: nothing boosts the value of art like infamy. In addition to the black market, there are plenty of totally legal, above-board ways to get your hands on heavy weaponry in Los Santos. All this week, players can take advantage of discounts on a range of armaments, armor, military vehicles and properties, including: Bunkers, Renovations & Add-ons – 40% off Gunrunning Business Upgrades – 40% off Mobile Operations Center, Upgrades & Add-ons – 40% off Imponte Deluxo – 25% off TM-02 Khanjali – 35% off HVY Chernobog – 35% off HVY Barrage – 35% off BF Dune FAV – 35% off Karin Technical Aqua – 35% off HVY Insurgent – 35% off HVY Nightshark – 35% off HVY APC – 35% off Vom Feuer Anti-Aircraft Trailer – 35% off Bravado Half-Track – 35% off Weapon and Vehicle Workshops – 40% off Shotguns – 50% off SMGs – 50% off Assault Rifles – 50% off Heavy Weapons – 50% off Sniper Rifles – 50% off Throwable Weapons – 50% off All Ammo – 40% off Body Armor – 40% off Twitch Prime members who linked their Twitch and Rockstar Games Social Club accounts can buy the Lago Zancudo Bunker and Fort Zancudo Hangar 3499 for a complete rebate on the base property after purchase, as well as an extra 10% off all of the vehicle and amenity discounts listed above and 80% off the Coil Cyclone hypercar and Truffade Nero, for good measure. To ensure access to future benefits, make sure to visit Twitch Prime and sign up. Stay tuned to the Newswire for more details on new gameplay, vehicles and continuing updates in the coming weeks, and head over to the Social Club Events page for all current special events, bonuses and discounts. Check Rockstar Support for details and limitations. ORIGINAL NEWSWIRE POST Quick Dripfeed Facts: What remains of the Diamond dripfeed: Peyote Gasser, new time trials and 18 t-shirts. What remains of the entire dripfeed: Peyote Gasser, 114 items of clothing, 372 livery unlocks, new time trials and Arena Premium Races. See more relevant information at: The "Diamond Casino & Resort" Complete Dripfeed Database (+Past Updates)
    6 points
  32. MarshallRawR

    Steam release speculation thread!

    Well there's definitely a lot of activity on the SteamDB's page lately, multiple updates a day. EDIT: I forgot to mention, one of the package linked to the store got updated today after a while
    6 points
  33. Classique

    Next DLC Speculation Topic Mk VIII

    What @Opzeker said - I photoshopped an alert message to represent something that could "realistically" be added into GTA Online's current meta. Despite the fact that I wish otherwise; the alert message is not real. Edit: Also welcome to the Forums! Stay a little, stay a while, let's hope we can make you smile
    6 points
  34. Stoopit

    Next DLC Speculation Topic Mk VIII

    Oh, I see. And of course I fell for it Well, thank you for reply.
    6 points
  35. EVOLUT7ON

    Next DLC Speculation Topic Mk VIII

    got it. drip-feeding the drip-feed R* be like)
    6 points
  36. Non Funkable Token

    Next DLC Speculation Topic Mk VIII

    They are dragging away the Peyote Gasser aren't they? It was supposed to come before the Novak, now this. Ughhh
    6 points
  37. MeisterJazz

    Next DLC Speculation Topic Mk VIII

    Let the sh*t show begin
    6 points
  38. Opzeker

    Next DLC Speculation Topic Mk VIII

    R. I. P. Heroic birds
    6 points
  39. rollschuh2282

    Next DLC Speculation Topic Mk VIII

    FUUUUUUUUUUUCCCCKKKKK
    6 points
  40. Razed-

    New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019

    Very little difference from what I've seen.
    6 points
  41. Jutland

    Mapping Red Dead Redemption 2! Landmark Analysis Thread

    I vaguely recall reading on this forum somewhere, soon-ish after the game came out, that someone had worked out the SW-NE axis of the main map to be only 11.6 km. That means the map is about 32 km square, roughly, or about 12 square miles. That might fit better with DuPzOr’s calculation for Guarma? The map feels much bigger of course, but that’s partly due to optical tricks, such as the use of colour perspective. Artists in the renaissance discovered that the further away a landscape feature is, the colder and bluer it looks. So they painted foreground hills in nice warm colours like rich green and orange, middle ground features in brown, and distant features like horizon mountains in grey/blue. It gives an illusion of huge depth. Rockstar use colour grading in more or less the same way, so the software actually gives a hill a slightly colder colour when it’s far away than when it’s close up. There are a few other tricks like that which give the illusion of immense scale.
    6 points
  42. Standard Deluxe 59

    Declasse Tornado Appreciation Thread

    6 points
  43. 1bbaxter

    Declasse Vamos Appreciation Thread

    6 points
  44. oCrapaCreeper

    Official apologies and update about the PC situation

    Update is out. https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC
    6 points
  45. Yellow Dog with Cone

    Obligatory I am back post

    Also known as Solo Public Session Offline
    6 points
  46. Alexander Blade

    ScriptHookRDR2

    SCRIPT HOOK RDR 2 Note: Script hook uses address autosearch, which means it will work with game versions which are not mentioned here until the game update with changes to the script system. Description: Script hook is the library that allows to use RDR 2 script native functions in custom *.asi plugins. Multiplayer: Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Installation: 1. Copy ScriptHookRDR2.dll to the game's main folder, i.e. where RDR2.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can use the latest version that comes with this distrib (dinput8.dll). 3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi as well. Supported game versions: 1.0.1207.58, 1.0.1207.60, 1.0.1207.69, 1.0.1207.73 DOWNLOAD NATIVE TRAINER
    5 points
  47. Leftover Pizza

    Post your Red Dead Online character

    Oh yes. He looks ready to blow his brains out, without taking a drink first
    5 points
  48. Darealbandicoot

    The RDR2 Beta Hunt

    Turns out the vest pocket watch chain (which was present on the beta Wittemore outfit) Arthur wears in the PC launch trailer is nowhere to be found in game once you get to that particular mission.
    5 points
  49. Tez2

    Next DLC Speculation Topic Mk VIII

    Rockstar updated the background script yesterday with fixes to the Survival Creator. They removed the restrictions that prevented modders from having early access to the Survival Creator and King of the Hill Creator. All of this suggest we are very likely to get the Survival Creator tomorrow. They also added the Flash GT to the Casino Podium List. Keep in mind, there's a function in the background script that solve the insurance bug with the casino podium vehicle, both S80RR and Flash GT aren't part of this function. I tweeted the order of the upcoming podium vehicles, but I could be totally wrong, tomorrow's podium vehicle is supposed to be the Stromberg, but it could be anything. Rockstar may scrap the order and release the Flash GT or S80RR, but since both of them aren't part of the insurance fix function, anyone who win them will experience the insurance loss bug, that's why I didn't mention them, of course Rockstar can update the script anytime and make them part of the insurance fix function. Or maybe Rockstar didn't include them because a new update would have been released by the time we get to spin the wheel to win either Flash GT or S80RR. If this is the case, we might get the new update on December 3rd or December 5th.
    5 points
  50. HeySlickThatsMe

    The GTA V beta hunt

    I've noticed long ago but never shared this The Assault Sniper is edited GTA IV's M4, it's actually pretty Simple to recreate this weapon (Btw, this model and picture was taken few years ago so I sure can do better version now) Ofcourse much like Programmable A.R. the icons are still tied to weapon names and slots, this includes thermite bomb (not shown on the pic)
    5 points
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