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Showing content with the highest reputation on 11/14/2019 in Posts
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Next DLC Speculation Topic Mk VIII
Happy Hunter and 14 others reacted to Tez2 for a topic
Rockstar have removed the Peyote Plants from the game.15 points -
ScriptHookRDR2
BS_BlackScout and 11 others reacted to Alexander Blade for a topic
ScriptHookRDR2 with NativeTrainer are finally released!12 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
GN 92 and 10 others reacted to uNi for a topic
[November 13, 2019] Stability Fixes – PC Graphics & Performance Fixes Added an additional launch argument (-cpuLoadRebalancing) to rebalance workload on the CPU cores and avoid hitting an edge-case in certain NVIDIA graphics card drivers that causes significant stalls on 4-core and 6-core CPUs For more information, please see this support page: https://support.rockstargames.com/articles/360038940333 Added improvements for performance and stability on graphics cards with 4GB of VRAM or less when using Vulkan Fixed an issue that resulted in audio stuttering and sound drops on some CPUs when using Vulkan Fixed an issue that resulted in graphics problems when using Fullscreen mode on systems with multiple displays Fixed an issue that resulted in the game becoming stuck in Windowed Borderless mode instead of Fullscreen mode if the game lost focus or certain graphics settings were changed under DirectX 12 Fixed issues that resulted in the incorrect detection of devices and problems switching between SDR and HDR modes. Players who previously encountered these issues should enable HDR through the Windows Display Settings prior to launching the game Fixed an issue that resulted in the game launching in a window larger than the maximum resolution of the attached display when using Windowed display mode Improved the auto-detection of system hardware so that the recommended default graphics settings will provide higher performance Fixed an issue that resulted in the game setting a default graphics preset that was unsupported by the amount of available VRAM on some graphics cards, preventing the game from launching Fixed an issue that resulted in VRAM usage estimation for pending settings changes to be slightly different to the actual usage once the settings were applied Added a separate option to enable tessellation on tree models within the Graphics settings menu Fixed an issue that resulted in reduced performance when switching between different graphics settings presets without restarting the system Fixed an issue that affected the brightness of Photo Mode images that were captured in HDR after editing them using the Social Club menu Fixed issues with some full-screen effects and Photo Mode filters when using a display aspect ratio other than 16:9 Fixed an issue that resulted in graphics artifacts in mirror reflections when using Multisample Anti-Aliasing (MSAA) Fixed an issue that resulted in graphics artifacts on the Pause Menu Map when using Multisample Anti-Aliasing (MSAA ) Fixed issues with rendering and lighting that occurred with some waterfalls Fixed issues with rendering that occurred with a Story Mode character Fixed an issue that resulted in flickering graphics artifacts on some systems using multiple graphics cards Fixed an issue that resulted in graphical corruption during the theater shows in Saint Denis Fixed an issue that resulted in graphics artifacts to appear when rendering some light reflections Fixed an issue that affected the rendering of the Pause Menu background after changing the display resolution Fixed an issue that resulted in reduced world detail at long distance when using items that allow zooming, such as scopes and binoculars Fixed an issue that resulted in rendering issues with shadows on some parts of the terrain Fixed an issue that resulted in graphics artifacts that could occur with some hair/fur rendering when using Multisample Anti-Aliasing (MSAA) Improved the performance rendering some in-game particle effects Improved the performance rendering of trails when in snowy areas of the game Fixed an issue that resulted in the partial rendering of the Pause Menu while some graphics settings were active Stability Fixes Fixed issues that resulted in crashes during game startup and logo screen Fixed issues that resulted in crashes when changing graphics settings or switching back and forth between presets Fixed an issue that resulted in crashes during the initial boot of the game in the Windowed display mode Fixed an issue that resulted in a crash when switching between Windowed and Fullscreen display modes on some graphics cards Fixed an issue that resulted in a crash when the game window lost focus or as a result of using Alt+Tab Fixed an issue that resulted in a crash when attempting to load an autosave on some systems Fixed an issue that resulted in a crash when repeatedly transitioning between Story Mode and Red Dead Online Fixed issues that resulted in crashes when attempting to quit the game Fixed an issue that resulted in a crash on some systems when connecting and disconnecting input devices with the game running Fixed an issue that resulted in a crash when attempting to switch weapons in Story Mode Fixed an issue that resulted in a crash when opening the HDR Calibration screen with some combinations of graphics cards and displays Fixed an issue that resulted in a crash when using the mouse to switch between categories in the Satchel menu Fixed an issue that resulted in the game freezing when applying remapped keyboard inputs through the Settings menu Fixed an issue that resulted in an infinite loading screen when exiting the Settings menu and returning to the Landing Page Fixed an issue that resulted in a crash when playing Story Mode while offline Fixed crashes and stability issues that resulted in the error “Red Dead Redemption 2 exited unexpectedly” during gameplay Fixed an issue with attempting to join another player’s Red Dead Online session with a different control scheme or lock-on type that resulted in networking issues Fixed an issue that prevented the Red Dead Redemption 2 desktop shortcut from correctly launching the game Control & User Interface Fixes Improved mouse support in some Store menus Fixed an issue that resulted in a black screen during the initial boot of the game rather than the loading bar Fixed an issue that resulted in players being unable to equip emotes in Red Dead Online while using the mouse Fixed an issue that resulted in the Map in the Pause Menu being cut off when changing the game resolution Fixed an issue that resulted in player overhead displays to appear in the incorrect position on displays other than 16:9 aspect ratio in Red Dead Online Fixed an issue that prevented some keyboard inputs from being remapped Fixed an issue that resulted in some incorrect text and warning screens to appear when when remapping keyboard inputs Fixed issues that resulted in problems with scrolling in parts of the user interface Fixed an issue that resulted in some menus not displaying input controls, including Safe Zone and Brightness Calibration screens Fixed issues with keyboard text input when using some languages Fixed issues that resulted in the red selection highlight disappearing while browsing through menus Fixed issues that resulted in problems with mouse selection, or erratic cursor movement when browsing some menus Fixed an issue with keyboard navigation of the Pause Map after selecting a blip/icon. Fixed an issue that resulted in players being unable to complete some actions while inspecting weapons Fixed an issue that resulted in save game information to be missing from the Load Game menu Fixed issues with text input of non-Latin characters and added support for more input methods Fixed an issue that resulted in the Pause Map moving position after placing a waypoint Fixed an issue that resulted in difficulty aiming with a mouse, especially at low DPI settings Fixed issues that resulted in incorrectly sized, overlapping or misaligned user interface elements under different display resolutions Fixed an issue that resulted in the loss of previous selections when navigating back and forth between menus Fixed an issue that resulted in redundant options in the Keyboard and Mouse submenu of the Controls menu General / Miscellaneous Improved the stability and result consistency of the in-game Benchmark Tool Fixed an issue that resulted in players appearing underneath the world when in the lobby screen while playing some Red Dead Online content Fixed an issue that resulted in incorrect performance of the ‘Tap and Hold Speed Control’ accessibility feature while using keyboard and mouse controls in First Person camera mode Fixed an issue that resulted in camera stuttering when using the mouse to look around while sprinting Fixed an issue that caused problems with the fishing minigame when running at high framerates11 points -
Next DLC Speculation Topic Mk VIII
GTK0HLK and 10 others reacted to No Homing for a topic
Yes, let's add something fun to the game but be really vague about whether it'll stay or not and for how long, and then remove it a few weeks later, without notice. Way to go R*, no wonder people are fed up.11 points -
The RDR2 Beta Hunt
DenjiChainsawman and 9 others reacted to pariah87 for a topic
After messing around a bit with airbrake I got it to show me its true colours. Wallace station is pointing north to where the old Fort Wallace was and probably where Wallace Station used to be as well.10 points -
Next DLC Speculation Topic Mk VIII
PwnageSoldier and 8 others reacted to WildBrick142 for a topic
i think the peyote plants were removed because tryhard dipsh*ts were abusing glitches to use sticky bombs as an animal. i've also seen others interact with seats or even other peyote plants, for example, which obviously distorts the f*ck out of the animal because the anims weren't rigged for them. maybe they just pulled them back until the next update where the issues are gonna be fixed. or maybe they released it too early and are waiting until the peyote gasser is released because loool peyote car and peyote plant getit???? it just feels weird that they would notify everyone ingame that the peyote plants are "now available" and then remove them some time later. it's like announcing that the benefactor krieger is now available on legendarymotorsport.com only to remove it a week later. if the plants were halloween content, wouldn't they be removed with the other halloween content, and not today? but if they did remove them because time-limited content, then yeah that f*cking sucks. no fun allowed i guess.9 points -
Post your Red Dead Online character
xGeoThumbs and 8 others reacted to Ronin Ogami for a topic
Doin' some night fishin' Style. Head to toe.9 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
Maxxeine and 8 others reacted to Spider-Vice for a topic
Because they're waiting on another multi billion dollar to deploy a proper fix too.9 points -
Next DLC Speculation Topic Mk VIII
Happy Hunter and 8 others reacted to rollschuh2282 for a topic
just when i thought R* adds something great to freemode...they take it away...9 points -
9 points
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Casino Games Elimination Game
kcole4001 and 8 others reacted to wangsparkinglot for a topic
The RP wheel won, yaaaayy GG everyone, thanks Amy as always9 points -
Next DLC Speculation Topic Mk VIII
PwnageSoldier and 7 others reacted to HamwithCheese for a topic
So peyote plants are broken, survival creator is broken, rdr2 pc is broken, some cars have broken transmissions... God, remember when r* prided themselves in quality?8 points -
GTA V vehicles converted to San Andreas v1.3 & VehFuncs 1.2 [Update 31.03.2022]
Honker1944 and 7 others reacted to _F_ for a topic
He pretty much has a cult following, you released the Gauntlet almost at the same time, yours being much better, but he has 4 times more downloads. Oh and I forgot to post the Mesa Grande is ready https://www.gtainside.com/en/sanandreas/cars/138910-gta-v-canis-mesa-grande/8 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
Maxxeine and 7 others reacted to Spider-Vice for a topic
The reason the CPU core workaround is a command line is because Rockstar is circumventing an NVIDIA issue that THEY have to fix. Its probably not a final fix as it's incomplete and therefore won't be added as a default. To the game and those with problems should use the command line. Even Rockstar said this wasn't yet a definite fix as NVIDIA has to do something too. This is one of Rockstars most technical patches yet and I really appreciate that. However, they did what I feared because of all the complaints about how demanding the graphics are - downgraded the games detection algorithm to put you under lower and faster settings. Don't do that, the game is just demanding and people have to get used to it.8 points -
Casino Games Elimination Game
Happy Hunter and 7 others reacted to Amy Vinewood for a topic
I had the next game ready to go, it was going to be all the vehicles released in the casino update. But since the last car wasn't released today I'm not sure what to do8 points -
8 points
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Post your Red Dead Online character
AZAZEL and 7 others reacted to Assblaster for a topic
Madam Nazar was parked right next to my camp all goddamn morning. That song sure as hell gets old fast.8 points -
Next DLC Speculation Topic Mk VIII
Carrythxd and 6 others reacted to Amy Vinewood for a topic
Obviously Rockstar don't care about killing other players, or the balance of freeroam Maybe someone needs to figure out a RP glitch with the MkII? Get it removed, they'd be a hero7 points -
Next DLC Speculation Topic Mk VIII
PwnageSoldier and 6 others reacted to Amy Vinewood for a topic
That's exactly what it was. It was being used as a rp glitch, 5k rp every few minutes. Because of that they pulled the "limited time only" card instead of patching the glitch7 points -
RED BEN CLEMPSON: RUTHLESS TRAIN ROBBER AND MURDERER (November 12th)
DarksunDaFirst and 6 others reacted to Nerfgoth for a topic
Wild carrots is your best friend!7 points -
Next DLC Speculation Topic Mk VIII
MSK_MKIII and 6 others reacted to Black-Dragon96 for a topic
What an utterly stupid decision. Add a fun little easteregg feature to the game, then remove it a couple of weeks later. But I guess when we are running around as animals we are not turning eachother into swiss cheese and not blowing up eachothers cargo and R*cant let that happen.7 points -
Post your Red Dead Online character
BS_BlackScout and 6 others reacted to Rommeldebom for a topic
Too hot out here...7 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
Maxxeine and 6 others reacted to VIPΣR for a topic
Well this patch fixed all the issues I had with Vulkan. and the -cpuLoadRebalance helps a lot since I am running a i5 9600k. Well I am getting constant 60fps and a smooth frametime even in Saint Denis with Custom Settings(Ultra/High and a few on Medium), I'm on a 1080ti. But I think there's still a lot of room to improve in regards to the Nvidia Drivers, Nvidia has been slacking.7 points -
7 points
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Next DLC Speculation Topic Mk VIII
Happy Hunter and 6 others reacted to Lonely-Martin for a topic
Aww, no more peyote's. Boo!7 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
Dryspace and 6 others reacted to BS_BlackScout for a topic
Feels a bit better on Vulkan. Still testing... Also, performance may feel worse because the game WILL trigger an update to your settings.xml. Everything gets reset. Max FPS reported is due to screen transitions. Therefore isn't exactly reliable. Still getting awful stutters without cpuLoadRebalancing. LOWEST SETTINGS, 720p, 0.5x as to remove GPU bottlenecks and maximize framerate. Vulkan: (SCALE IS TIGHT, BEWARE) cpuLoadRebalancing improved my average framerate and the minimums. Definitely recommended if you were having the hard stutters or perhaps any stutter at all. DX12: Patch Comparison: (SCALE IS TIGHT, BEWARE) _ cpuLoadRebalancing comparison: (SCALE IS TIGHT, BEWARE) sh*tty Half-Assed Conclusion: So far I see that VK is definitely the API of the choice. UNLESS stutters are a problem. -cpuLoadRebalancing does help. BONUS GRAPH: Work In Progress-ish, I'm running out of time since I have to do IRL stuff. @Spider-Vice How do you feel about these results? Please comment on them, I am literally out of time. Maybe test too please LMAO...7 points -
List of Daily Challenges
eighthdoctor and 6 others reacted to ALifeOfMisery for a topic
Taken from Reddit. Link7 points -
Post your Red Dead Online character
koeklin and 6 others reacted to Karen Daniels for a topic
Couple more of my redesign. Went into the editor in order to grab a screenshot of the mugshot (and to redo it as she blinked when I made the final changes). After a trade route event And then I opted for blonde (which made the fiance laugh as all her sisters are naturally blonde and she is the only brunette so this was rather surreal)7 points -
List of Daily Challenges
Failed Again and 6 others reacted to IamCourtney for a topic
Was in bed dozing off when I suddenly realized I hadn't done a daily... got up and did one... I don't like to let these sorts of game mechanics dictate my actions like this but I just got my full 2.5x streak back and I wanna be able to reap the benefits when I finally get some time to really play again!7 points -
The Vehicle Wishlist and Speculation Topic
AUScowboy and 6 others reacted to Standard Deluxe 59 for a topic
A little deviation from my usual wishlisting for bigger, luxury oriented cars and still relatively big classic muscle cars. Second generation MR2 With hopefully a Targa roof option S15 Silvia Mitsubishi FTO7 points -
📰 Create Your Own Survival and King of the Hill Modes in GTA Online
Arrows to Athens and 5 others reacted to Volganor for a topic
Plus Double Rewards on Gunrunning Sell Missions & Mobile Operations Missions, Discounts on Weaponry and more Over the past few years, the boundless creativity of the GTA Online Community has produced a near-limitless number of incredible Jobs and Races - from the innovative Fork It - Deep Sea to the legendary Super Stunt Sky. Today's update to GTA Online opens up the ability for players to build their very own wave-based Survival Modes in the Survival Creator - with options to place props and spawn points, control enemy combat proficiency, vehicle spawns and much, much more. Players can also architect their own throne rooms in the brand-new King of the Hill Creator, placing props and capture points (choose from stationary areas, item pickups such as briefcases or even driveable vehicles) with the freedom to build either team-based or free-for-all variants. Publish your original King of the Hill and Survival Jobs via Social Club for the whole community to discover, play and share. For those looking to quickly jump into a rolling playlist of Rockstar King of the Hill or Survival modes, simply navigate your way to their respective Series icons on the map to pull down Double Rewards all week long. Stockpiling and offloading weaponry on the black market is a risky business. Think about it: when was the last time someone shook your hand and introduced themselves as a retired arms dealer? For aspiring warlords trying to earn a living afoul of the law, lop 25% off the cost of Gunrunning Supplies this week and take advantage of a 50% boost in Gunrunning Research Speed. Once your stock is all piled up, don't let it sit - earn Double Rewards on Gunrunning Sell Missions through November 20. If you find yourself craving the kind of adrenaline rush that only dropping from a Cargo plane on a winged motorcycle can provide, take on any Mobile Operations Mission from the back of your Bunker-based Mobile Operations Center to also rake in Double GTA$ & RP. Drop by the lobby of The Diamond Casino & Resort to give the Lucky Wheel a spin for the opportunity to win GTA$, RP, clothing and more. This week's top prize is the Ocelot Stromberg, a submersible two-seater with more than a few tricks up its sleeve. It's the perfect ride for long drives on the beach, short rides off the end of the pier and deep dives into the murky depths of the Pacific. Once you're done spinning the Lucky Wheel, stop by the Casino Store to peruse the latest in fashion, from trendy streetwear brands like Blagueurs to chi-chi, dry clean only formalwear. And make sure you check out the selection of artworks from Josh Löwe, Cléo Planque and other artists before they're canceled for making offhanded controversial statements to the press. After all: nothing boosts the value of art like infamy. In addition to the black market, there are plenty of totally legal, above-board ways to get your hands on heavy weaponry in Los Santos. All this week, players can take advantage of discounts on a range of armaments, armor, military vehicles and properties, including: Bunkers, Renovations & Add-ons – 40% off Gunrunning Business Upgrades – 40% off Mobile Operations Center, Upgrades & Add-ons – 40% off Imponte Deluxo – 25% off TM-02 Khanjali – 35% off HVY Chernobog – 35% off HVY Barrage – 35% off BF Dune FAV – 35% off Karin Technical Aqua – 35% off HVY Insurgent – 35% off HVY Nightshark – 35% off HVY APC – 35% off Vom Feuer Anti-Aircraft Trailer – 35% off Bravado Half-Track – 35% off Weapon and Vehicle Workshops – 40% off Shotguns – 50% off SMGs – 50% off Assault Rifles – 50% off Heavy Weapons – 50% off Sniper Rifles – 50% off Throwable Weapons – 50% off All Ammo – 40% off Body Armor – 40% off Twitch Prime members who linked their Twitch and Rockstar Games Social Club accounts can buy the Lago Zancudo Bunker and Fort Zancudo Hangar 3499 for a complete rebate on the base property after purchase, as well as an extra 10% off all of the vehicle and amenity discounts listed above and 80% off the Coil Cyclone hypercar and Truffade Nero, for good measure. To ensure access to future benefits, make sure to visit Twitch Prime and sign up. Stay tuned to the Newswire for more details on new gameplay, vehicles and continuing updates in the coming weeks, and head over to the Social Club Events page for all current special events, bonuses and discounts. Check Rockstar Support for details and limitations. ORIGINAL NEWSWIRE POST Quick Dripfeed Facts: What remains of the Diamond dripfeed: Peyote Gasser, new time trials and 18 t-shirts. What remains of the entire dripfeed: Peyote Gasser, 114 items of clothing, 372 livery unlocks, new time trials and Arena Premium Races. See more relevant information at: The "Diamond Casino & Resort" Complete Dripfeed Database (+Past Updates)6 points -
Steam release speculation thread!
GEHVERT and 5 others reacted to MarshallRawR for a topic
Well there's definitely a lot of activity on the SteamDB's page lately, multiple updates a day. EDIT: I forgot to mention, one of the package linked to the store got updated today after a while6 points -
Next DLC Speculation Topic Mk VIII
GTK0HLK and 5 others reacted to Classique for a topic
What @Opzeker said - I photoshopped an alert message to represent something that could "realistically" be added into GTA Online's current meta. Despite the fact that I wish otherwise; the alert message is not real. Edit: Also welcome to the Forums! Stay a little, stay a while, let's hope we can make you smile6 points -
Next DLC Speculation Topic Mk VIII
Waldbear and 5 others reacted to Stoopit for a topic
Oh, I see. And of course I fell for it Well, thank you for reply.6 points -
Next DLC Speculation Topic Mk VIII
eyman and 5 others reacted to EVOLUT7ON for a topic
got it. drip-feeding the drip-feed R* be like)6 points -
Next DLC Speculation Topic Mk VIII
Lonely-Martin and 5 others reacted to Non Funkable Token for a topic
They are dragging away the Peyote Gasser aren't they? It was supposed to come before the Novak, now this. Ughhh6 points -
Next DLC Speculation Topic Mk VIII
GTK0HLK and 5 others reacted to MeisterJazz for a topic
Let the sh*t show begin6 points -
Next DLC Speculation Topic Mk VIII
Happy Hunter and 5 others reacted to Opzeker for a topic
R. I. P. Heroic birds6 points -
Next DLC Speculation Topic Mk VIII
GTK0HLK and 5 others reacted to rollschuh2282 for a topic
FUUUUUUUUUUUCCCCKKKKK6 points -
New RDR2 PC Patch - 1207.69 (1.14) | 13/11/2019
Maxxeine and 5 others reacted to Razed- for a topic
Very little difference from what I've seen.6 points -
Mapping Red Dead Redemption 2! Landmark Analysis Thread
mads1153 and 5 others reacted to Jutland for a topic
I vaguely recall reading on this forum somewhere, soon-ish after the game came out, that someone had worked out the SW-NE axis of the main map to be only 11.6 km. That means the map is about 32 km square, roughly, or about 12 square miles. That might fit better with DuPzOr’s calculation for Guarma? The map feels much bigger of course, but that’s partly due to optical tricks, such as the use of colour perspective. Artists in the renaissance discovered that the further away a landscape feature is, the colder and bluer it looks. So they painted foreground hills in nice warm colours like rich green and orange, middle ground features in brown, and distant features like horizon mountains in grey/blue. It gives an illusion of huge depth. Rockstar use colour grading in more or less the same way, so the software actually gives a hill a slightly colder colour when it’s far away than when it’s close up. There are a few other tricks like that which give the illusion of immense scale.6 points -
Declasse Tornado Appreciation Thread
Hoss Soss and 5 others reacted to Standard Deluxe 59 for a topic
6 points -
6 points
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Official apologies and update about the PC situation
Radioplane and 5 others reacted to oCrapaCreeper for a topic
Update is out. https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC6 points -
Obligatory I am back post
Pizzahut and 5 others reacted to Yellow Dog with Cone for a topic
Also known as Solo Public Session Offline6 points -
ScriptHookRDR2
The Algerian and 4 others reacted to Alexander Blade for a topic
SCRIPT HOOK RDR 2 Note: Script hook uses address autosearch, which means it will work with game versions which are not mentioned here until the game update with changes to the script system. Description: Script hook is the library that allows to use RDR 2 script native functions in custom *.asi plugins. Multiplayer: Script hook closes the game when player goes Online, this is done because the game reports installed mods list to R* while being in Online mode. Installation: 1. Copy ScriptHookRDR2.dll to the game's main folder, i.e. where RDR2.exe is located. 2. In order to load asi plugins you need to have asi loader installed, you can use the latest version that comes with this distrib (dinput8.dll). 3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi as well. Supported game versions: 1.0.1207.58, 1.0.1207.60, 1.0.1207.69, 1.0.1207.73 DOWNLOAD NATIVE TRAINER5 points -
Post your Red Dead Online character
XxJazzy42xX and 4 others reacted to Leftover Pizza for a topic
Oh yes. He looks ready to blow his brains out, without taking a drink first5 points -
The RDR2 Beta Hunt
DenjiChainsawman and 4 others reacted to Darealbandicoot for a topic
Turns out the vest pocket watch chain (which was present on the beta Wittemore outfit) Arthur wears in the PC launch trailer is nowhere to be found in game once you get to that particular mission.5 points -
Next DLC Speculation Topic Mk VIII
LotusArtefakt11 and 4 others reacted to Tez2 for a topic
Rockstar updated the background script yesterday with fixes to the Survival Creator. They removed the restrictions that prevented modders from having early access to the Survival Creator and King of the Hill Creator. All of this suggest we are very likely to get the Survival Creator tomorrow. They also added the Flash GT to the Casino Podium List. Keep in mind, there's a function in the background script that solve the insurance bug with the casino podium vehicle, both S80RR and Flash GT aren't part of this function. I tweeted the order of the upcoming podium vehicles, but I could be totally wrong, tomorrow's podium vehicle is supposed to be the Stromberg, but it could be anything. Rockstar may scrap the order and release the Flash GT or S80RR, but since both of them aren't part of the insurance fix function, anyone who win them will experience the insurance loss bug, that's why I didn't mention them, of course Rockstar can update the script anytime and make them part of the insurance fix function. Or maybe Rockstar didn't include them because a new update would have been released by the time we get to spin the wheel to win either Flash GT or S80RR. If this is the case, we might get the new update on December 3rd or December 5th.5 points -
The GTA V beta hunt
MrsRackman and 4 others reacted to HeySlickThatsMe for a topic
I've noticed long ago but never shared this The Assault Sniper is edited GTA IV's M4, it's actually pretty Simple to recreate this weapon (Btw, this model and picture was taken few years ago so I sure can do better version now) Ofcourse much like Programmable A.R. the icons are still tied to weapon names and slots, this includes thermite bomb (not shown on the pic)5 points