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  1. YELLOW DOG WITH CONE

    YELLOW DOG WITH CONE

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  2. Amy Vinewood

    Amy Vinewood

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  3. Gridl0k

    Gridl0k

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  4. ALifeOfMisery

    ALifeOfMisery

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Popular Content

Showing most liked content since 07/20/2019 in all areas

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    This is the Vinewood Casino Farewell Thread. On July 23, the Vinewood Casino will be replaced by the Diamond Casino & Resort. You can use this thread to say your final goodbyes to this beloved Los Santos landmark. Here, I decided to take one last selfie with the Vinewood Casino. Yes, I know the Vinewood Casino will probably still be viewable in single player, but the feeling won't be the same since single player is in the past now.
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    Hello beautiful! Not much to say other than progress is going good, and expect to drive this monster in LC soon.
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    Good riddance, ugly sh*thole.
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    All I ask in return for this rip is that you consider supporting Woody Jackson, Daniel Landis and the many others who have spent 5 years creating this beautiful music, by purchasing 1 or both of the official albums if you have not already. As far as I am aware, this is the single largest music production in history. If there is anything bigger, I have not heard of it. These people deserve all the support they can get in appreciation for their hard work. There are no tracks from OSTs that appear in my rip besides some of the vocal tracks, which are much higher quality on the official album, so I would recommend buying the albums for those tracks. Also, the albums contain many completely original mixes and even new melodies found nowhere in my rip. We want Woody and the team back for Red Dead 3, so please support the official albums if you are able! https://www.rockstargames.com/newswire/article/61033/The-Music-of-Red-Dead-Redemption-2-Original-Soundtrack-Out-Now https://www.rockstargames.com/newswire/article/61078/The-Music-of-Red-Dead-Redemption-2-Original-Score-Out-Now WARNING : IF YOU READ NOTHING ELSE, READ THIS!!!!! These tracks are recorded at their default volumes in real time, the way they are mixed for the game, using an optical cable directly from my PS4. Some stems are MUCH quieter and some MUCH louder than others. This is due to the way the stems are mixed. They all need to be able to play at the same time without clipping, which is the reason for the wide variation in volumes. Be careful with your speakers with some of the high energy tracks. I can confirm there is no clipping as whoever did the mixing did a good job, but the shift from low volume tracks to high volume can be quite jarring. I have not "normalized" this music. In fact i believe it would be quite difficult to remaster these tracks so that all volumes match. Doing so would compromise the music and create large shifts in volumes of stems in tracks. I experimented quite a bit with the volumes, especially the quieter ambient tracks. It is very tempting to increase the volumes of the ambient tracks because they can be very low, but I can assure you that increasing those volumes will create large amounts of noise. If that sort of thing doesn't bother you, feel free to increase them, but these are raw recordings. If you compare this rip the the official releases, the quality is much higher on the official albums. This is due to compression as far as I can tell. I have done some testing with the Equalizer in MusicBee, which is my music player, and I have found that the "Acoustic" preset really breathes life into the recordings, especially the quieter tracks. It's not 100% consistent though, so be warned the louder tracks can create artifacts with an EQ. You may want to experiment with an EQ in your player, but I would only recommend it if you are experienced with them. Maybe someone out there has enough skill to "remaster" or decompress" this rip and improve it's quality, but that is beyond my skills. If this is something you might be interested in attempting, please send me a message. If an EQ can improve the quality I can only assume that a skilled audio engineer can improve it as well. I will be as concise as possible, but there is a lot I have to say about this rip and the process of recording/editing the music. The rip is gigantic and it will be a long thread. I will try to avoid walls of text to make it easier for those that are interested. I'd like to thank AchillesPDX and IzzyBlues very much for assisting me in ensuring the best possible quality while recording this music. They pointed out some major errors with my rip and the quality would not be nearly as good if not for their help. I also need to give a VERY special thanks to Heidl who has graciously spent months creating hundreds of beautiful pieces of custom art for this rip. Every track is embedded with a custom piece of art. If space is a concern for you and you opt to not use the embedded art, here is an album with a whole bunch of amazing custom artwork created by Heidl. If using a single piece of art is your preference, you will surely find something here you like. The embedded artwork takes up about 300mb total. He does great work, so please be sure to show your appreciation for his efforts, and have a look at his website! https://imgur.com/a/DUJW3AA https://hqcovers.net/soundtracks/ IzzyBlues is working on creating 5 albums full of custom mixes created from my rip, and he has some fantastic ideas, so please be on the lookout for that release soon! Here are some samples: https://www.youtube.com/watch?v=UbVW-4LheSg&feature=youtu.be https://www.youtube.com/watch?v=G-tt5SLzNbo&feature=youtu.be https://www.youtube.com/watch?v=lU-AakASFd4&feature=youtu.be https://www.youtube.com/watch?v=YEhmzslhzdc&feature=youtu.be https://www.youtube.com/watch?v=kelq8WoSriE&feature=youtu.be When I started to record the music for Red Dead Redemption 2, I had no idea what I was getting myself into. Having done a rip of the original RDR, I expected it to be massive, but not 5 times the size of RDR 1 massive. This rip is the result of countless hours of recording and editing over the past 8 months on and off. When you see the amount of music here, you will understand why it took me 8 months. Every track is manually recorded in real time using an optical cable directly from my PS4. However, it wasn't as simple as just pressing record and walking away, and I will elaborate more in the sections below. I highly recommend you read the sections below if you are interested in the details of the rip. If you have questions about the rip, please read the sections below because there is a high chance you will find the information you need there. Also, if you want to contribute to improving the rip or adding tracks, I ask that you please read the sections. I have divided the music into 3 sections. Story - 617 tracks Strangers - 128 tracks Territories - 279 tracks (Open World, Random Encounters, Horse Races, Fishing, Poker, Loading Screens) NOT INCLUDED IN THIS RIP - Camp music, anything tied to 3d positional audio and about half of the cut scene music. These are all tied to the sound effects slider and there is no way to record them without a large amount of sound effects, as far as I am aware. Unless someone manages to extract these sound files from the game, there is no way to hear them. In total this rip contains 1024 tracks and 63 hours of music! The FLAC version is 12GB and the MP3 version is 8GB. Story FLAC - Part 1 - 4GB FLAC - Part 2 - 4GB MP3 - Part 1 - 2GB MP3 - Part 2 - 2GB I want to be clear that my goal of this rip was to isolate and record each individual loop/stem, not create mixes from the stems. Basically, there are 15 stems per loop. For example, each instrument in a full track can be considered 1 stem. These stems can weave in an out of each other and ramp up and down as the action changes. Even if we had access to the music files from the game, they would be separated by individual stems, not full tracks. What that means is unless someone managed to extract those files and compile them EXACTLY the way they appear the the game, we would never be able to hear these tracks outside of the game. Since I learned this from my RDR 1 rip, I knew exactly what I was going for, which is the combinations of stems exactly as they appear in the game. With that said, I would not have been able to get more than half of this music if not for one vital game mechanic in RDR 2. The slow motion. When you open the log or open the weapon wheel, the game goes into slow motion and in turn EXTENDS the music track that is currently playing for many minutes. The game tends to rush you from one checkpoint to the next, so a normal player will player will only hear a fraction of the music that is capable of playing in the mission. In most cases, you would only hear anywhere from a few seconds of music to maybe a minute or 2 max, unless you are purposefully delaying. Even in those cases, the game doesn't let you because it constantly pushes you forward and shifts rapidly into the next music stem. The mission will fail if you lag behind. Most of the time I was able to just open the log and sit back and enjoy the music while it recorded, but there were a lot of high energy action tracks that required me to hold the weapon wheel button for minutes at time. Every loop tends to kick in at what appears to be a few seconds after the apparent beginning of a loop, so I recorded every loop twice when possible, in order the ensure a full loop of music. I know that must seems like a huge pain and a lot of work to some of you, but I can never convey how much fun and inspiration I received from discovering these full tracks that I missed on my first play through. The sheer amount of it and the amazing consistency of how good these compositions are, still blows my mind and inspires me. Most of the time, I was able to get the entire full loop of a track, but there are definitely some tracks that are impossible to get full versions of, as far as I can tell. Then there are cases where I was able to get a full loop, but I wasn't able to record the loop twice. I wanted to edit these tracks in a way that would work well in a playlist no matter which order you played them, without being too jarring. But I also wanted to make the tracks flow into each other in order when possible. I did my best to start similar stems from the exact same point, and end them at the same point as well. Since I was not able to get a full 2 loop recording of some tracks, they will not start and end at the same point. But as I said, I would say 95% of it is full. My interpretations of where the music starts and ends may be different than yours or what was intended, but I had to make hundreds of decisions using my own instinct and knowledge of music. This rip is not perfect by any means, but I am pleased with most of the decisions and I hope you are as well. Unfortunately, a lot of the cut scene music in the game is not included in this rip. It seems that in some situations, the cut scene music is tied to the sound effects slider, and in some situations it's not. I never figured out why this is the case. Still, I did record a good amount of them that did play, and I know what you are all thinking. YES, the House Build track is here. :D. One of the biggest challenges of recording the full loops is dialogue. Even when you turn voices/sound effects all the way down, when an NPC speaks in a mission, the music will reduce to 50% volume, unconditionally. I don't know why this still happens even with sound and voice off, but it made recording a lot of these tracks quite difficult. I had to exhaust the dialogue in almost every section of a mission before I started recording, and because of this I couldn't record some loops twice due to time constraints. Even with slow motion, the track will eventually change. The last thing to mention that is connected to slow motion is musical flourishes/stings that can occur during missions and music shifts. The slow motion mutes the top layer in very specific situations, so I had to make a decision to either record a full loop of the stem, or to only record a handful of seconds with the extra layer that will 100% shift to the next stem rapidly. I felt the decision was obvious, so these extra layers are not present in my rip, BUT there are very few of these situations. A lot of the time I was able to record those flourishes and start the track from there, but only if I was able to record the full loop without slow motion. Strangers Strangers - FLAC - 1GB Strangers MP3 - 700MB This section is straight forward. I applied slow motion when necessary and recorded every loop in order. I don't think I missed much of anything here, but I could definitely be mistaken. Territories Territories FLAC - 3GB Territories MP3 - 2GB There are 30 main Open World tracks that play in RDR 2, and every main track has 4 versions. Day Day - Riding Night Night - Riding It took many hours of testing and recording to isolate and identify each of the 120 Open World tracks. I already knew that there was a day and night version of each track and that each territory has it's own set of tracks that can play, but I didn't discover that there was a riding/not riding version of each day and night track until I was well into the process. The slow motion mechanic made recording all of these tracks a LOT easier, especially the riding tracks. If you slow down for more than a few seconds to less than a gallop, the music will 100% shift to the "b" version every time. Discovering which tracks play in which regions was quite a challenge as well because there are some tracks that play in other territories and some that ONLY play in 1 territory. I had to label them in some way that made sense to me and as a way to differentiate them, and you may personally identify a track with a different region. I labeled the tracks according to where they played most for me in those cases. I will break it down as best as I can. Heartlands - These 4 tracks are the only tracks that play in the Heartlands, but they can also play in any other territory from what I can tell. Cumberland Forest - Cumberland Forest 1 can also play in Roanoke Ridge. Cumberland Forest 2 and 3 seem to be exclusive to this territory. Big Valley - Both tracks can also play in Bayou NWA. Grizzlies - These 3 tracks only play in West and East Grizzlies. Scarlett Meadows - All 4 tracks only play in Scarlett Meadows. Bayou NWA - Bayou NWA 1 can play in Scarlett Meadows. Bayou NWA 2 only plays here. Roanoke Ridge - All 4 tracks only play in Roanoke Ridge. Great Plains - This track can play in the Grizzlies, and also New Austin. Rio Bravo - This only plays in Rio Bravo. Online - All 6 tracks can play anywhere. Once I sorted out which territory track plays where, tracking down the missing tracks was much easier. I am happy to say that I managed to record the full loops of each of the 120 tracks, even the Online tracks. Getting the full versions of the Online tracks was not easy because the tracks cut off at 3:10 seconds no matter what you do. Without slow motion, I thought there was no way to extend them. However, I recently discovered a method to extend those tracks indefinitely. One of my main goals of this rip was the get all of the ambient Open World music, and I am so glad to have reached that goal. There are 10 horse race tracks, 8 of which are from Online. All 4 loading screen tracks are here, along with 6 fishing tracks I was able to identify. There may be more fishing tracks, but they didn't play for me if there are more. I also managed to record 3 poker tracks and 1 dominoes track. Here is where things can get a little messy. The rest of the Territories section is comprised of Encounter/Event music. This can be anything from random encounters, to being wanted and robberies. Basically, anything that plays in the open world that isn't an open world track. If you were to look at the way the files are allocated on the disc, all of these loops would be linked to at least 1 of the 30 main Open World tracks. Here is how it works. Depending on which open world track is currently playing, that determines which "Encounter" track kicks in. Since random encounters are limited in single player, there is only so much I was able to get, but I did manage to record quite a bit. Keep in mind that there are tracks in both the Story and Strangers section that can play during an encounter as well. Overall I think I captured most of the recognizable stuff and every main track is represented. However, I wasn't able to record the loop twice in a lot of cases, and sometimes I wasn't even able to play the full loop once. I did the best I could, but without spending a ton of time waiting for the perfect storm, there is no way of knowing how many combinations of stems there are without seeing the files on the disc, and even then we couldn't say which combinations will play. I can say with certainty that the number of missing tracks that can possibly play in RDR 2 is at least 100, if not hundreds. You would be hard pressed to find a bigger fan of Woody Jackson's Red Dead scores than myself. I am extremely passionate when it comes to this music and that is the reason I set out to preserve it. Being a huge fan of the RDR 1 music as well, and after recording a rip for that game many years ago, I was determined to complete this rip and make it as high quality as I could. The RDR 1 music is very special to me, and if I had to choose between the RDR 1 or RDR 2 score, I couldn't. I look at this music as more of an extension of what I consider to be the greatest and most beautiful game soundtrack ever created. Any feedback you can give in order to improve the rip with missing tracks etc., would be appreciated. It's my pleasure to share this with you all and I hope you all find as much joy and inspiration from this music as I have.
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    Attempt to recreate the Sauber Mercedes C9/11
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    Rip up the streets in classic American muscle with the new Gauntlet Classic, available now! DOWNLOAD
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    gtaforums 2013: beg for the casino to be opened gtaforums 2019: beg for the casino to be closed
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    This one, of course:
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    Ladies and Gentlemen... Old fans and new fans of the Slamvan panel van... As a previous Heist-update owner of the Lost Slamvan who has been reunited with it after 4 years, I want to say that it's so awesome to see so much activity on this thread. I never imagined I would see the day where Rockstar unblacklisted it, and see so many players still being interested in a vehicle that was added four years ago. Like what I said when posting my pictures of my current one, "it's like seeing your crush" again, but where the flame hasn't died after so many years. It's kind of like Romeo and Juliet; a forbidden love that still happened. And Juliet has visually not aged a tiny bit. I am so glad to say that owning the Forbidden Van is no longer a sin - and I am glad to share this moment with you all. Four years.
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    You'll be okay, OP. Small price to pay for progress.
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    I literally started my character 3 days ago and I don't understand that much of how the game works. I only did the first Lamar's and Gerald's missions. Before I went to collect the 54 cards, I was level 6, the cards bumped me to ~20+ something. When I saw the 'replace' prompt, I didn't realize that it would replace it forever at first, I thought it meant replacing it as my current, active vehicle. Only after going to customs I realized that apparently there's no way to get that first one back. You shouldn't really call people 'stupid' when not everyone is experienced in the game and has played it for a long time to know how the game systems work.
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    Over the last week I have posted comments about how essential it is for players to be able to buy chips with in-game cash and cash them back out again, but after seeing so many people complaining about not being able to gamble because of the silly and overly bureaucratic gambling laws in their countries, I feel a little bit ashamed and embarrassed about these comments. While I still think that being able to gamble with in-game cash is essential, I feel really bad for people who can't get chips because of the crazy world we live in. Rockstar makes money from shark cards, and that's been the economy that makes GTA online go round and receive updates for nearly six years, but once again, please accept my heartfelt condolences to anyone out there who can't fully enjoy this update!
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    Plus Double Rewards on Casino Work, New Clothing and Penthouse Artwork, and More Meet the Bravado Gauntlet Classic. A car belonging to another age. But donโ€™t be fooled, because thereโ€™s nothing rickety about this veteran: ask any boy racer foolish enough to get in the ring, and theyโ€™ll tell you the old man still packs one hell of a punch. This is muscle. Anything else is just flab. If you're looking to pick up some work on behalf of The Diamond, Casino Work missions are dishing out 2X GTA$ & RP through August 14. To trigger these Freemode-based assignments as a VIP/CEO, place a quick call to Ms. Baker on your iFruit to take them on solo or with your Organization in tow. And speaking of Organizations, all Bodyguards & Associates can take advantage of Doubled Salaries all week long. Whether you're still working on your beach-bod or you're just a little too self-conscious to go shirtless by the pool, we've got you covered - literally. Players who log into GTA Online this week will receive the Red Diamond Casino & Resort Tee, on the house. Stop by the lobby each day this week and give the Lucky Wheel a spin for the opportunity to win prizes, including GTA$, RP, clothing and a chance of landing this week's top reward, the iconic Pegassi Infernus Classic. The Casino Store is a perfect place to invest all those chips you've sweated over, whether it's on clothing and accessories like new High Roller Jacket styles, Waistcoats and Masks or vaunted pieces of art to adorn your Penthouse by celebrated contemporary artists like Gaspar Losa, Trenton Goode and Cande Viteri. There are plenty of discounts to take advantage of in Los Santos this week, including steep sales on vehicles and amenities that are sure to give your burgeoning empire the upper hand: Mobile Operations Center โ€“ 40% off Mammoth Avenger โ€“ 40% off Benefactor Terrorbyte โ€“ 40% off BF Dune FAV โ€“ 40% off Declasse Weaponized Tampa โ€“ 40% off HVY APC โ€“ 40% off Weaponized Vehicle Workshops โ€“ 40% off Weapon Workshop โ€“ 40% All Garages โ€“ 30% off Arena War Mechanics โ€“ 35% off All GTA Online players who connect their Social Club account with Twitch Prime can still purchase The Diamond Casino's sprawling Master Penthouse and receive a rebate for the cost of the base Penthouse within 72 hours. But that's not all: players that completed sign-up by August 5 can take 70% off the submersible Ocelot Stromberg's retail price, and a staggering 85% off all Yachts. They will also be granted an additional 10% off this weekโ€™s vehicle and amenity discounts listed above. Those who qualified for the first round of Diamond Program membership rewards will receive the following by August 13th: Silver Status โ€“ Black Diamond Tee & "She's Loaded" Wall Art Gold Status โ€“ Truffade Tee & Ink Inc. Livery for the Truffade Thrax Platinum Status โ€“ Lucky 7s Tattoo & Kronos Ara Watch Diamond Status โ€“ Yeti Livery for the Armored Enus Paragon R and eCola Livery for the Annis S80RR These items will be marked "free" in the appropriate store menus. Look for details on how to qualify for the second round of Diamond Program rewards soon, and stay tuned to the Rockstar Newswire as we detail and unveil new gameplay, vehicles, and more from The Diamond Casino & Resort. And head over to the Social Club Events page for a complete rundown of all current special events, bonuses and discounts available in GTA Online. Check Rockstar Support for details and limitations. ORIGINAL NEWSWIRE POST
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    Finally after a long seven month wait, the new Diamond Casino DLC for GTA Online is here! And there are plenty of cool new cars to look at, so here are my opinions on the new cars as well as whether they will appear in Liberty City or not. Ubermacht Zion Classic Hey! This looks familiar, well not really. So Rockstar's take on the Zion Classic is a BMW M6 E24, which is basically the later version of the E9 3.0 CSI that my Zion Classic is based off of. So you could call this the Zion Retro. It's design isn't much different from it's real world counterpart so it is drop dead gorgeous to look at. This is probably my favorite vehicle of the update, since you all know I have a soft spot for early "shark nose" BMW's. So is this coming to IV? You bet it is! Bravado Gauntlet Classic Yet another car the Online community has been wanting forever, including me. Obviously it's a '70 Dodge Challenger with some very subtle changes, which seems to be very common with the cars in this update. Not that that is a complaint, as the Challenger is one of my all time favorite muscle cars next to the 442 and Falcon XB. This my second favorite car of the update, so this will be coming to Liberty City soon! Vulcar Nebula Turbo Yes! An old boxy Volvo! I didn't expect this to be in this update to be honest but here it is. It seems to be intended to be a rally car as it has the mudflaps, windscreen banner, and "turbo fans" of a 80's rally car. With some tweaks it can be made into a stock version very easily. There is also possibility for a 4-door or even a wagon to be made from this model. As for converting, GCT has his eye on this one so he'll be converting this to IV. Annis S80RR Another good car from this update. Similar to the RE-6B this is a mishmash of various LM Prototype cars. Unlike the similar RE-6B, this is better looking and is a proper single seater! I like this car quite a bit, and would like to bring to LC as a fun toy to rip up the streets and scare pedestrians. So a IV convert is a strong possibility. Enus Paragon R Yet again we get a car in this update that we should have gotten on day one. This is obviously based on the latest and greatest Bentley Continental GT and is a LOT better than the hideous Cognoscenti Cabrio. It's a quite attractive mix of Bentley with a BMW M4 front bumper, and AMG Mercedes taillights. I'm not the biggest Bentley fan, but I do like this car. It would be a cool addition to the Business District of Algonquin, so this is a definite maybe for conversion. Bravado Gauntlet Hellfire Well we got a classic Challenger, so naturally we would get the modern Challenger to go with it. This is based on the famous 800HP Challenger Demon with the aggressive stance and widebody, which is a pretty obvious choice seeing how popular the Demon is right now. The design itself has some tweaks from the real car and it seems they put some '70 'Cuda in the front. It's a very cool car and they haven't ruined the badass look of the real Demon. GCT has called dibs on this car as well, and is planning to modify it to a more stock appearance. I'm not sure if he'll convert the default Hellfire as well but we'll have to see. Weeny Dynasty I'm getting flashbacks to the Cheburek with this car. It's another car you wouldn't expect in a massively popular game made by a big company, but I'm very happy they did it once again. It can be argued if this is the Morris Oxford or the Hindustan Ambassador which are basically the same car, except the latter is the long running Indian made version of the original Oxford. With the inclusion of taxi modifications available in LSC, I'm going to say it's supposed to be the Ambassador. I really liked the Cheburek and loved converting it, so I want to do this car. So expect to see this little guy in Liberty City. Annis Hellion Another surprising addition in this DLC. Apparently in the UAE there is a trend of taking old Nissan Patrols and modifying them with huge Hellion (hence the name) turbos that make 1000, 2000, and even 3000 horsepower and drag racing up sand dunes with them. There are mods at LSC that feature these enormous turbos which may explain why the Patrol made it into this DLC. At first glance I thought this was Rockstar's version of a Jeep Cherokee XJ, which I happen to actually own a 2-door XJ. But when I got a closer look it looks more like a Nissan Patrol with a Cherokee front. I haven't really decided if I like this mash up or not. As a XJ Cherokee owner, I would have put more XJ Cherokee in the design personally. GCT is a big fan of this car and he is going to convert it and turn it into a 4-door, which honestly will look a lot better and match the proportions. So I'm anxious to see how that will turn out. Obey 8F Drafter Now we're starting to get into the cars that I'm not so impressed with, and will start with the apparent successor to the Tailgater. It looks to be a Audi RS5 Coupe with the front of a Ford Fusion with a Shelby GT350 front bumper. Interesting combination of designs here, and I'm not the biggest fan of it honestly. I really believe this car should have been a 4-door with a different front design, maybe something more like the 9F. That's just my opinion though as I know a lot of people like this car, including GCT. He said he was thinking of converting it to IV, so keep an eye out on his workshop for that. Lampadati Novak I think I'm getting the same feeling as I did with the Toros. I don't like the real Levante, and I'm not digging this design either. But again, GCT says he's interested in this for conversion. So you may see this in Liberty City. Progen Emerus Wow shocker, a Senna made into a GTA online DLC. Nobody saw that coming! ๐Ÿ˜› To be serious I like the real Senna, it's an amazing car with a very cool name. It is also the poster car for the critically acclaimed Forza Horizon 4. (How a strictly track focused car is the poster car for an open road racing game is beyond me) This GTA version however is a bit underwhelming if I'm honest, and I not a fan of the extremely squinty headlights and mostly bland look this car has. I may just be getting jaded to GTA Supercar design, or supercar design in general. Simply put, this is a pass for conversion. Ocelot Jugular So another car gets a name from the old 2D era GTA. However the original Jugular was a Mercedes 300SL, which we got with the Stirling GT. This seems to be based on a Jaguar Project 8, which is a factory modified Jaguar XE. The real Project 8 is cool and is actually a very fast car. This GTA version isn't as cool to look at as it's real world equivalent. The front looks rather large, and I'm not a fan of the bolt on fender flares which is not what the real car has. I'm not interested in this unfortunately, so this is another pass. If it was a normal XE to start AND THEN could be modified into a Project 8, then I would be more interested. Vapid Peyote Gasser I don't know were this came from, but someone at Rockstar wanted to have a gasser style Peyote. It's cool I guess but I'm not a big fan of Gasser cars, it really takes the right car to make a good looking Gasser to me. (55 Chevy) So it's cool, but I'd rather spend times on all new cars instead so it's a pass. Vysser Neo A Spyker, didn't see that coming. It looks to have some Aston Martin Rapide in the front, but the rest is definitely a Spyker. It's not a bad looking car, but I think I would have preferred the original C8 over the Aileron. It is cool to see Rockstar highlighting a rather unknown super car maker, specifically with an all new brand in game. That said, I'm not really interested in it for IV. Pass. Vapid Caracara 4x4 So Rockstar can fix mistakes! The original was a weird 6x6 machine gun turret thing, this is actually quite respectable. However GCT already did a 4x4 conversion of the original Caracara as the T-Rex so I have no interest in this. Pass. Weeny Issi Sport Okay, so this is basically a rally version of the standard Issi? The design looks way different though from the original. That said I don't really like it, I'll stick with the Issi Classic. Pass. Truffade Thrax Really, another Bugatti? This is a pass. Can I have a Type 35 instead? Pegassi Zorrusso Another supercar that I don't care about. Honestly it's okay, and with some major mods you could make a Aventador from it. Pass. Ocelot Locust Hey Rockstar, you gave us the wrong Lotus. Pass. Benefactor Kreiger So we can have a Project One, but not a CLK GTR? Okay then, I'll pass. Rampant Rocket Ha ha ha ha! Nope. And that's all of the new cars from the DLC covered. After the huge muscle car fest we got in Arena Wars there was some good variety in this DLC, for better or worse. I'm actually impressed with how good all of the models were in this DLC. While some of the designs themselves aren't to my liking, most of the models are well done and have nice details. I'd say Rockstar did well this time, and I'm curious to see what will be next, if there is another DLC that is. As always, feel free to share your opinions on the DLC as I always like reading them. Keep checking the workshop page for progress on conversions of the Gaunlet Classic, Zion Classic, Dynasty, and S80RR. And be sure to check GCT's workshop as well, as he is converting quite a few cars from this DLC too.
  25. 19 likes
    Suicide should simply count as death in K/D.
  26. 19 likes
    Imagine R* decided to add every car in this photo.
  27. 18 likes
  28. 18 likes
    So I took a few swigs here and there in the casino of the usual Pisswasser, and whilst it did the job, I wanted more... Took it to the bar, ordered a MacBeth Whiskey and passed out. Now you can wake up in a load of random places again like the Nightclub affair, but I was pleasantly surprised to see I was essentially thrown into a mission when I woke up. No idea if this was because I'm a CEO or not. Apologies if a thread or comments about this exist already - perhaps we can share experiences of what we get as random missions? https://streamable.com/fe9dz Just to keep it short and sweet ^ ...
  29. 18 likes
    Big thanks to @Classique and @Maddened_Ghost for walking me thru this and sticking with me. Took me about 3 hours to hit the glitch, so yeah this is a earned vehicle I'd say.
  30. 18 likes
    Well whats this: doing in here then? B*tches about people having no skill and posts the least skillfull tactic in gta online.
  31. 18 likes
    Wont change a thing, because they will just blow themself up again and again until they are "safe". Only way to change this suicide bullsh*t is to remove K/D amd Freemode scores. Along with forcing them to wear a T-Shirt for 1 ingame day saying: "YES I am a suiciding wanker.", if they blow themself up more than 3 times in 3 minutes. And turning any rebreather they are wearing into a bright pink pacifier.
  32. 18 likes
    I couldn't care less about gambling per se, but not being able to legally spin the wheel of fortune or buy any of the new clothing items or penthouse decorations truly is shameful. That's not just some silly authoritarian regulations, it's bad game design. Sigh, to region lock a damn clothing store.
  33. 18 likes
  34. 18 likes
    People been mentioning Land Battleships quite a lot. While 59 Eldorado is the obligatory car, I think 1958 Buick is also something worth mentioning.
  35. 18 likes
    Lets hope it makes it in, perfect car for this update.
  36. 18 likes
    is this really to much to ask for?!
  37. 17 likes
    Looks to be based on an 80's BMW 6 Series E24 and is a predecessor model of the current Zion. Price: $812,000 Website: Southern San Andreas Super Autos In game description: There's no denying it. Something magical happened in the 80's. It's not just that their hair was more buoyant, their choruses catchier, their spandex tighter and their glutes perkier. It's that now they're all in their sixties, and their hair is still buoyant, their choruses are still catchy, their spandex is still tight, and their glutes are still perky. And whatever they've been taking, the Zion Classic has been taking twice the dose. Class: Sports Classic Unique or interesting features: Engine model swaps, doesn't affect performance though. Status: Drip feed Image credit to @WildBrick142 Why did the new info turn black? Can't fix it via phone so I'll try it later on my computer. Dammit.
  38. 17 likes
    Some pics and a small meet we had
  39. 17 likes
    woah wait hold the phone, these guys raided a fourteen year olds home without any kind of warning over a f*cking dumb devkit? I didn't think the assholes of Take Two could get any tighter after the OpenIV incident, but this is hopefully the worst thing I'll ever see. Well justice served, I guess. GG you absolute ball busters.
  40. 17 likes
    It's pretty simple, because not everyone wants to hide by themselves in a solo lobby.
  41. 17 likes
    ... Congratulations, you've completed your Casino mission!
  42. 16 likes
  43. 16 likes
    Lol the entire thing is rigged
  44. 16 likes
    Progen Emerus Benefactor Krieger Pegassi Zorrusso Vysser Neo Ocelot Jugular Ocelot Locust Bravado Gauntlet Classic รœbermatch Zion Classic Lampadati Novak Vulcar Nebula Vapid Peyote Gasser Annis Hellion Western Motorcyle Rampant Rocket Weeny Dynasty
  45. 16 likes
    This one has some... err, interesting customization. Credit: @WildBrick142
  46. 16 likes
    Unbelievably happy we're getting a new Continental GT. I am so undecided on the spec but with Bentleys there are so many options. All I know is I can finally forget that god awful Cognoscenti Cabrio exists. As long as the rear looks good, the interior is colorable and it doesn't have forced mods/roll cages etc, I'm in love. This is the ultimate car for me. The biggest on my wishlist, I've been wanting a proper luxury coupe that isn't the Windsor for years. It also looks like it has a Spectre interior which is okay. At first I was like "oh no, no rear seats" but... Bentley does that too if you want
  47. 15 likes
    How does it feel knowing your a major pussy? At least you will have to go way outta your way to pull that panty-waist crap these days
  48. 15 likes
    YEEEHAAAAAW!!!! I hate those flying broomsticks. I don't want to be in a Gauntlet Classic thinking I'm Kowalski riding through the desert only to look up and see one of those stupid suspension-of-disbelief breaking things in the sky. GOOOD RIDDANCE!
  49. 15 likes
    Yup, a single-seater that is You can hide the wheels Has both separate and hull-merged spoilers, nice Has 4 different fronts for your Group C cosplay needs
  50. 15 likes
    Only McLaren I would want.
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