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Coding

Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

2,137 topics in this forum

    • 4 replies
    • 591 views
    • 6 replies
    • 1.4K views
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    • 520 views
    • 5 replies
    • 1.8K views
  1. lets do a mini framework !

    • 2 replies
    • 548 views
  2. Entity ID's?

    • 5 replies
    • 702 views
  3. [Q] Pausing an onscreen in game popup.

    • 1 reply
    • 374 views
  4. [Q][LUA] Iron sight ?

    • 1 reply
    • 845 views
  5. Give parachute to a Ped

    • 2 replies
    • 3.8K views
    • 1 reply
    • 6.4K views
  6. Explode All Nearby Cars

    • 0 replies
    • 769 views
  7. Custom shop menu element

    • 0 replies
    • 530 views
  8. Setting a GPS Waypoint

    • 4 replies
    • 600 views
    • 9 replies
    • 2.8K views
    • 3 replies
    • 522 views
    • 3 replies
    • 580 views
  9. Reading script globals

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    • 633 views
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    • 700 views
  10. MODIFY_WATER parameters.

    • 6 replies
    • 2.2K views
    • 4 replies
    • 1.2K views
    • 1 reply
    • 572 views
  11. [Q] Was is a Vehicle Node?

    • 3 replies
    • 821 views
  12. [Q] Ped Bones ID

    • 3 replies
    • 2.9K views
  13. How to add .ini file to control binds

    • 5 replies
    • 938 views
  14. Turn off health recovery

    • 6 replies
    • 943 views
    • 3 replies
    • 637 views
  15. Teleport to Waypoint in LUA?

    • 1 reply
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    • 8 replies
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  16. Not Spawning (Creating) Vehicle

    • 4 replies
    • 1.3K views
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    • 1.7K views
  17. [Q] Get Ped/Entity Player is targeting

    • 2 replies
    • 1.7K views
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    • 4 replies
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  18. GET_PLAYER_RADIO_STATION_NAME to Text

    • 15 replies
    • 1K views
    • 4 replies
    • 697 views
  19. C# SET_PED_AS_NO_LONGER_NEEDED pointer

    • 4 replies
    • 1.3K views
  20. help on .asi files and openIV

    • 6 replies
    • 1.3K views
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