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Coding

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Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

2,006 topics in this forum

  1. Compiler errors? Read this first!

    • 1 reply
    • 7,768 views
  2. C++ help with vehicle upgrades

    • 0 replies
    • 69 views
  3. Change player model .NET

    • 0 replies
    • 26 views
  4. Play Animation without Sound

    • 0 replies
    • 33 views
  5. need help with openiv

    • 0 replies
    • 22 views
  6. Notify timer

    • 1 reply
    • 54 views
  7. int To char*

    • 3 replies
    • 70 views
  8. GET_MODEL_DIMENSIONS returns 0

    • 2 replies
    • 82 views
  9. Car no-clip c++

    • 6 replies
    • 168 views
    • 0 replies
    • 86 views
    • 2 replies
    • 117 views
    • 10 replies
    • 193 views
  10. How is this Sprite called?

    • 1 reply
    • 210 views
  11. invisible Model ! [C#]

    • 3 replies
    • 282 views
    • 2 replies
    • 323 views
  12. Disable a .ybn file?

    • 0 replies
    • 269 views
    • 4 replies
    • 441 views
  13. GTA 5 : World Fast Motion ?

    • 0 replies
    • 359 views
    • 1 reply
    • 426 views
    • 0 replies
    • 454 views
    • 0 replies
    • 516 views
  14. Sh*tcode Fix Needed

    • 2 replies
    • 622 views
  15. Drawing on map

    • 0 replies
    • 572 views
  16. Global Tunable Pointer

    • 1 reply
    • 617 views
  17. Base Address

    • 1 reply
    • 675 views
    • 0 replies
    • 690 views
  18. Request: GTAV Object Bypass Addresses

    • 3 replies
    • 830 views
  19. Ped Task Sprint

    • 2 replies
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    • 1,438 views
  20. Snow on newest version of game

    • 1 reply
    • 949 views
  21. Destructable plane mod?

    • 0 replies
    • 790 views
    • 6 replies
    • 1,014 views
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    • 1 reply
    • 1,080 views
    • 2 replies
    • 1,049 views
  22. how do i detect bullet impact on a ped?

    • 3 replies
    • 959 views
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