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Documentation

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Docs and research for GTA V modding.

116 topics in this forum

    • 0 replies
    • 47.6K views
  1. [V] Script/Native Documentation and Research 1 2 3 4 40

    • 1.2K replies
    • 548K views
  2. GTA V Total Conversion - map modding details

    • 1 reply
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    • 6 replies
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  3. Dumping ground for all my AI path node research

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    • 10K views
  4. GTA V Save file documentation

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  5. RPF 7/8

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  6. Parachute Some Native, Usage.

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    • 21.4K views
  7. ScriptHookV.net TaskSequence Ordering

    • 0 replies
    • 21.7K views
  8. How to draw long multibyte strings

    • 2 replies
    • 17.1K views
  9. Rigging Peds Tutorial for [GTA V]

    • 6 replies
    • 26.1K views
  10. Bunker IPLs

    • 2 replies
    • 21.7K views
  11. All native entry points

    • 3 replies
    • 22.1K views
    • 3 replies
    • 21.1K views
  12. C# Teleport to Coords On Button Press Templete

    • 4 replies
    • 19.5K views
  13. Permanent nativedb backups

    • 7 replies
    • 20.8K views
  14. Ped Headshot/Mugshot TXD

    • 5 replies
    • 35.2K views
  15. [Native Research] : AI Blips

    • 3 replies
    • 17K views
  16. [Q] AI has unlimited ammo

    • 2 replies
    • 21.5K views
  17. All Text Labels

    • 22 replies
    • 22.8K views
  18. CTask ID's dump

    • 4 replies
    • 13.6K views
  19. CHandlingData in memory

    • 7 replies
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  20. Gps Points Native

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  21. Particle Asset Dump

    • 11 replies
    • 14.4K views
  22. GTADev - ScriptHook Database Center

    • 12 replies
    • 13.8K views
  23. All Blip Color IDs pictured

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    • 52.1K views
  24. Are there any unused props in-game?

    • 1 reply
    • 10.5K views
  25. Blocked offline car spawning globals

    • 12 replies
    • 19K views
  26. 791.2 natives and their entry points

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  27. Vehicles Light and Siren setting IDs explained

    • 13 replies
    • 84.3K views
  28. Decompiled Scripts b757

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    • 5 replies
    • 6.5K views
  29. Group Hash Values

    • 2 replies
    • 8.5K views
    • 9 replies
    • 13.2K views
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