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GTA III, VC & SA

Modding discussion and support for 3D Era games like SA and III

Subforums

  1. Coding

    Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

    75.5K
    posts
  2. Documentation

    Docs and research for III, VC, SA

    4K
    posts

33,231 topics in this forum

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  1. GTA SA Broken.

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  2. gta sa problem

    • 0 replies
    • 794 views
  3. Main.scm size limit

    • 6 replies
    • 1.5K views
    • 10 replies
    • 1.6K views
  4. adding new vehicles

    • 1 reply
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  5. Help me. Cleo

    • 0 replies
    • 767 views
  6. How to adapt the weapon?

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    • 1.4K views
  7. Artefacts with Extended Shadows 2.0

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    • 816 views
    • 1 reply
    • 849 views
  8. Not loading new scripts

    • 2 replies
    • 907 views
  9. GTA 3 sfx.raw extravaganza

    • 17 replies
    • 1.4K views
  10. GTA SA stuck at loading

    • 2 replies
    • 855 views
    • 10 replies
    • 1.5K views
  11. Virus on GTA Sa vehicle mods?

    • 2 replies
    • 859 views
    • 9 replies
    • 779 views
  12. SA Parking Save Garages

    • 12 replies
    • 7.6K views
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    • 501 views
  13. Location of textures in TXDs

    • 3 replies
    • 533 views
    • 1 reply
    • 664 views
  14. int_rest_main.dff object

    • 3 replies
    • 553 views
  15. Creating an .obb index file for PS3

    • 7 replies
    • 3K views
    • 6 replies
    • 467 views
  16. Imvehft + skygfx = crash

    • 1 reply
    • 417 views
    • 2 replies
    • 389 views
  17. [GUIDE] Sounds on GENRL

    • 16 replies
    • 29.1K views
  18. GTA Connected 1 2

    • 40 replies
    • 4.4K views
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    • 329 views
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