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GTA III, VC & SA

Modding discussion and support for the classic III-era games.


Subforums

  1. Coding

    Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

    79.2k
    posts
  2. Documentation

    Docs and research for III, VC, SA

    4.2k
    posts

36,575 topics in this forum

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  1. [SA] How to change wanted stars disappearing time?

    • 4 replies
    • 2.1k views
  2. [SA] How to change where specific peds must spawn

    • 6 replies
    • 1.9k views
  3. [SA] How to display HUD txd ingame properly?

    • 1 reply
    • 624 views
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    • 935 views
  4. [SA] How to go about making/editing models?

    • 1 reply
    • 903 views
  5. [SA] how to import IPL in 3ds max ?

    • 8 replies
    • 4.1k views
  6. [SA] How to install a moonloader mod ?

    • 3 replies
    • 517 views
  7. [SA] How to load custom .txd image on screen?

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    • 2.1k views
  8. [SA] How to make it?

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  9. [SA] How to remove thunderstorm

    • 5 replies
    • 1.2k views
  10. [SA] How to replace lamposts without 3Ds Max

    • 0 replies
    • 484 views
  11. [SA] How to reverse boot? (Engine cover)

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  12. [SA] Hydra's rotating wheels bug

    • 1 reply
    • 415 views
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    • 2.2k views
  13. [SA] I need a couple of scripts..

    • 0 replies
    • 850 views
  14. [SA] I need help with .dff modelling

    • 16 replies
    • 2.3k views
  15. [SA] Import error object

    • 2 replies
    • 837 views
  16. [SA] Improved & Fixed american.gxt

    • 3 replies
    • 999 views
  17. [SA] ImVehFt Tail Lights Problem

    • 0 replies
    • 657 views
  18. [SA] ImVehFt Tail Lights Problem

    • 0 replies
    • 541 views
  19. [SA] ImVehFt tail lights shadow problem

    • 3 replies
    • 1.1k views
  20. [SA] Increasing DD in 2DFX 3.2

    • 0 replies
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    • 1 reply
    • 2.7k views
  21. [SA] Invisible object, no texture?

    • 1 reply
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