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Coding

Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.


12,380 topics in this forum

    • 0 replies
    • 885 views
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  1. Help me to decode this one :)

    • 0 replies
    • 961 views
  2. Objects original texture and second custom

    • 4 replies
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  3. [SA] Get model name from .IMG

    • 0 replies
    • 974 views
  4. [SA]Adding new weapons?

    • 1 reply
    • 1.2k views
  5. GTA LCS to III Mission Development Topic 1 2

    • 34 replies
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  6. [GTA SA] Make police chase a ped

    • 1 reply
    • 3.2k views
  7. [SA] Ped group weapon skill

    • 4 replies
    • 2.6k views
  8. gta sa ped pool (help!)

    • 1 reply
    • 2.6k views
  9. [SA] Hate acquaintance

    • 1 reply
    • 1.1k views
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    • 0 replies
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  10. SA: Getting OBJECTS in pool

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    • 1.1k views
  11. Random integers

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    • 885 views
  12. Mission repetition

    • 1 reply
    • 1.1k views
  13. Parked SA police cars in department garages

    • 2 replies
    • 1.2k views
  14. Gangs on streets only

    • 6 replies
    • 1.7k views
  15. Need to code CLEO MOD

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  16. .fxt not working

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  17. guide for my fans

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  18. gta sa stripped.scm load game 99% crash win10 x64

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  19. I need help in an advanced script

    • 9 replies
    • 1.5k views
  20. [VC] Problem with arrays

    • 2 replies
    • 1.2k views
  21. [SA] memory scripting 'INTMAN'

    • 10 replies
    • 3.5k views
    • 23 replies
    • 3.1k views
  22. Disabling script from main.scm with cleo

    • 3 replies
    • 1.6k views
  23. my set modifications to download

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    • 1.1k views
  24. [SA|CLEO] Need some help in traffic paths.

    • 5 replies
    • 1.3k views
    • 0 replies
    • 1.1k views
  25. plugin for sanny builder mta2scm converter

    • 3 replies
    • 1.6k views
  26. an opcode for FPS

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  27. there is way to create more radios stations?

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  28. where do I can learning about shader?

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    • 1.7k views
  29. set & get bone position

    • 8 replies
    • 2.9k views
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