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Coding

Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

11,610 topics in this forum

  1. Can anyone test this? 1 2

    • 42 replies
    • 3K views
  2. SA Memory handling 1 2

    • 42 replies
    • 21.9K views
  3. Some little help 1 2

    • 42 replies
    • 1.5K views
    • 41 replies
    • 2.8K views
    • 41 replies
    • 2.1K views
  4. spawning car with nitro 1 2

    • 41 replies
    • 2.5K views
  5. Text Around Radar Ring 1 2

    • 40 replies
    • 3.3K views
    • 40 replies
    • 17K views
  6. HELLLPPPPPP! 1 2

    • 40 replies
    • 2.2K views
  7. Errors compiling main.scm 1 2

    • 40 replies
    • 2.4K views
  8. Some code help 1 2

    • 39 replies
    • 2.3K views
  9. CPed 1 2

    • 39 replies
    • 2.8K views
  10. little help 1 2

    • 39 replies
    • 1.5K views
  11. Trying To Make A Mission 1 2

    • 38 replies
    • 2.2K views
  12. buyable properties 1 2

    • 38 replies
    • 2K views
  13. Minigun and missiles help 1 2

    • 38 replies
    • 2.2K views
  14. Simplest Zombie Script 1 2

    • 38 replies
    • 1.5K views
  15. Skin change 1 2

    • 37 replies
    • 2.4K views
  16. Titanic Mod (CLEO) 1 2

    • 37 replies
    • 24.6K views
    • 37 replies
    • 8.6K views
  17. [SA] Memory access via stat opcodes 1 2

    • 37 replies
    • 10.3K views
  18. MoonLoader — Development 1 2

    • 37 replies
    • 11.3K views
  19. CLEO AND SANNY BUILER 1 2

    • 37 replies
    • 3.6K views
  20. Trainer that stopping time 1 2

    • 37 replies
    • 6.7K views
  21. Los Santos bus traffic line 1 2

    • 37 replies
    • 3.6K views
  22. CLEO4 1 2

    • 37 replies
    • 7.1K views
  23. Menu 1 2

    • 36 replies
    • 1.9K views
  24. Report CLEO 4 Mod Errors 1 2

    • 36 replies
    • 7.5K views
  25. make CJ fly? 1 2

    • 36 replies
    • 3.6K views
  26. The Modders Lounge 1 2

    • 36 replies
    • 3K views
  27. Removing Buildings by Script 1 2

    • 36 replies
    • 1.3K views
    • 36 replies
    • 2.4K views
  28. GTA: Dark Knight Begins 1 2

    • 36 replies
    • 4K views
  29. VC coding problems 1 2

    • 36 replies
    • 2.2K views
  30. CLEO 3 problem (GTA:SA) 1 2

    • 36 replies
    • 30.1K views
  31. Project CLEO 2 1 2

    • 35 replies
    • 12K views
  32. my pickup marker didnt work 1 2

    • 35 replies
    • 1.8K views
  33. heli magnet mod... 1 2

    • 35 replies
    • 6.9K views
  34. Identify Current/Last Vehicle Entered 1 2

    • 35 replies
    • 2.6K views
  35. Gass / Smoke :P 1 2

    • 34 replies
    • 1.6K views
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