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Coding

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Everything related to the GTA mission scripts; including opcodes, code snippets, algorithms and general scripting tips, can be found here.

11,505 topics in this forum

  1. III Coding Directory

    • 26 replies
    • 38.6K views
  2. SCM Coding FAQ

    • 58 replies
    • 62.2K views
    • 0 replies
    • 112 views
  3. Mod Create

    • 0 replies
    • 93 views
  4. How to disable the bot planes?

    • 1 reply
    • 127 views
    • 2 replies
    • 152 views
  5. Unknown Directive Then

    • 1 reply
    • 207 views
  6. PCJ Playground

    • 2 replies
    • 229 views
  7. DYOM Skins

    • 1 reply
    • 230 views
  8. I got a code question.

    • 1 reply
    • 236 views
    • 2 replies
    • 303 views
  9. SA Ped(Actor) attach to Player

    • 0 replies
    • 272 views
    • 3 replies
    • 339 views
  10. Help finding Mod

    • 1 reply
    • 284 views
    • 3 replies
    • 369 views
  11. CLEO Mod menu like in GTA V

    • 0 replies
    • 351 views
  12. How can I fix error z2g_dffconverter

    • 0 replies
    • 447 views
    • 4 replies
    • 510 views
  13. About Adding Outfits [VC]

    • 0 replies
    • 523 views
    • 0 replies
    • 516 views
    • 6 replies
    • 991 views
  14. GTASnP collectible map.

    • 1 reply
    • 601 views
  15. Can somebody help me?

    • 1 reply
    • 639 views
  16. .txt to .ifp help

    • 1 reply
    • 645 views
  17. How to remove current necklace?

    • 4 replies
    • 717 views
  18. [Question] Combining enter and exit cleo

    • 1 reply
    • 722 views
  19. [Error] Fail loaded APE_1.1

    • 1 reply
    • 759 views
  20. Gta san crashed

    • 2 replies
    • 688 views
  21. pls help me

    • 1 reply
    • 761 views
    • 3 replies
    • 637 views
  22. "Failed to open the log file" - Modloader issue

    • 0 replies
    • 572 views
  23. SA CLEO spheres and markers.opcode

    • 0 replies
    • 557 views
    • 1 reply
    • 892 views
    • 0 replies
    • 557 views
  24. Changing CJ Skin to some ped

    • 2 replies
    • 604 views
  25. [CLEO]Opcode 0AA7 & 0AA8

    • 0 replies
    • 547 views
  26. Mod and its problems

    • 0 replies
    • 509 views
  27. [SA] New routes for vehicles. (solved)

    • 6 replies
    • 941 views
    • 1 reply
    • 632 views
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