Well as we all know some things are hard to change. A game concept for example. GTA is a multi-facetted game and I can no longer say it is 3rd person shooter or driving simulator aso. But one of the main features of the game since its beginnig is your abillity to cause mayhem, and in the early years of the franchise when the concept was new and the realism far from achievable, a large portion of the satisfaction you´d get out of the game was its police chases. Now, I´m not sure about the rest of you, but in an era in search for realism and the computing power to actually simulate all the aspects that are in GTA V, is it not strange and mal placé that the police in this game still acts like it´s controlled by a divine all knowing force?
I´ll give you some examples:
1. I sneak up to someone in a dark alley, shot him once in the head with a silenced weapon and seconds later the police is already en route to my location.
2. I rob a liquor store and mearly seconds later half of the worlds sheriff depts. all have a barbeque outside the front doors.
3. I try to outrun the police with some cunning driving, only to discover that they must spawn in front of me.
4. How can it be that any police, anywhere can identify me and my car instantly, even if I changed it mid-chase.
It is like I´m suddenly not the pratagonist of my own game, but a mere pawn in te latest crime prevention simulator courtesy of the S.A.P.D.
1. You could blend in with the crowd and actually disappear instead of having to run cross country just to shake the 5-0.
2. You for every silent murder, instead of having a direct (not always realistic) response, build a case within the police force. In time the evidence builds up against you, and one day you will have a nasty task force on your doorstep. To prevent this you could aqquire some hacking skills and try to delete the files concerning you through a Deus Ex Human Revolution styled mini game. Or you could bribe someone within the police to make things "disappear" for a considerable sum, and in a worst case scenario you´d have to infiltrate the departement yourself and if spotted, have a nasty firefight on your hands, as you try to battle yourself out of there.
3. You could actually scare the police into retreat, instead of the never ending flow of fresh 5-0 meat that slowly grinds away at my health towards my inevitable demise. In a brute force situation with the law you can fight and die, or try to run... and probably die anyways. Hellooo I payed top dollar for that gun, now I want to feel like a million dollars and not like the grim reaper has my sorry arse on a lease all the time.
Now certainly some of the scenarios I´ve found frustrating is due to my own inabillities, but I´m a hard core gamer and I know what immerses me in a game and what doesn´t. The fact that I reluctantly fire my weapons in this game out of fear for the relentless police response, represents quite well what I´m trying to say. And what am I trying to say then? Well first of all I need to know what the point of this game is to Rockstar. It totally changes what to expect and how to handle the frustration. I mean if it´s no longer a 3d person shooter with emphasis on pure destruction, but a hard core life simulator, with the intent to show me how hard life is, well I´m better of looking out my own window. And if your aim is realism, then implementing the suggestions above will fix that and make the game more enjoyable. At least to me.