About the whole Merryweather thing. Merryweather, are mercenaries, they work for whoever pays them. In taking out Weston, you are killing the person who got so many of their 'soldiers' killed.
Many members of the FiB and IAA wanted Haines taken out. In an agency that is so corrupt, its not outside the realm of possibility that they wouldn't look too hard for the killer of the man who had been causing so many of their problems.
Merryweather is a private security contractor that works for the U.S. government. I'm just assuming most of you kids don't have a clue about black ops or the true military industrial complex and how it works. There is corporations like this in real life that no one knows about and they are in Iraq and the middle east fighting oil wars.
One hint, do some research on the private military company called Blackwater, it is real.
Calling them mercenaries is a stretch when they work for the government and military as a contractor. Don't you remember how the military shot down the plane you hijacked from these guys?
It should be common sense that they could pull strings in one agency or the other (or both) to have Trevor knocked off for constantly f*cking with them.
I have to totally agree with the OP. That's possibly the best post I've ever read on this forum and thought out.
You lost me the minute you said GTA IV was perfect with a hybrid storyline.
Both IV and V suffered the exact same identity crisis. Neither one of them had a brilliant story. i don't get why IV gets all the praise it gets. Go watch High Noon, and some good movies and you'll see exactly why the game itself was terrible. The storyline sucked and the entire game centered around this "I'm a bad guy but I want to be a good guy now but I still have to kill people and live a mob life". It got old when they ruined Vic Vance with it, and Red Dead Redemption had the same half assed crap that effected it.
The antagonists in GTA IV, V and Red Dead were all predictable and you seen it a mile ahead how things were going to happen. Unless you're a young kid and haven't watched any movies outside the few that the game series rips off, the games were incredibly predictable with their liner storylines that flat out sucked.
For a series named after a felony, I don't want a super serious storyline. This is what ruined IV for me. it was so serious yet couldn't determine if it wanted to be a comedy or a drama and at the same time, it was boring and centered around stereotypical characters and predictable outcomes. Plus it dragged on forever. It was so boring, and when you finally get an awesome mission (Three Leaf Clover) the game is still so boring and there's nothing to do besides drool at shiny graphics while listening to a bad melodrama played out.
What made the old games fun was the storyline wasn't the main focus. The characters themselves in the older games were caricatures and they were not meant to be taken seriously. Only kids took that crap seriously. The games themselves are meant to be like a parody of crime itself and that's why people play these games; to get away with things impossible in the real world. No one gives a flying f*ck about a stupid sob story centered around an immigrant fresh off the boat, or some burnt out bank robber that has an insane ego, or the sob story between Trevor. People enjoyed John Marston cause he was different at first, and they still managed to f*ck that up.
People don't play these games for the storylines and the stories have flat out sucked for many of the games. When the entire game centers around a half assed storyline with wooden characters and card board cut out antagonists, the entire game itself suffers tremendously.
Another thing that got me was how they constantly try and humanize these characters. It started with San Andreas and has continued ever since with the rare exception of Toni from LCS and Huang from CW. Toni was a prick that didn't try to hide it, and Huang was a spoiled little punk.
Michael can't just be a burnt out fuse, he has to have a family and all this other bullsh*t to sympathize for him and the choices he made. The whole "I got a family" line got old quick. And the sit downs with the shrink were down right pathetic and laughable when it comes to the ego they gave this guy. Just how much more serious do you want him to be?
It don't just stop there. Trevor, who is the most choatic and psychopathic one, they even had to humanize him and give excuses for him. Oh this is why he's like that, oh him and Michael used to be friends, oh he's a jerk in case you didn't know. What happened to just having characters that were simply criminals without all this humanizing bullsh*t? drug dealers kill each other, thieves rob people, etc etc. I don't give a flying f*ck about their past and why they are bad guys now.
I think people enjoyed Vercetti because he didn't have anything to bitch or moan about, he just got things done and killed anybody in his way and they never tried to humanize him and make him into a do good character.
For a series named after a f*cking felony charge, the protagonist needs to be someone I'm not going to feel sorry for.
It feels like it has been written by a high school student.
I mean, they create a great introduction and background to the story and then they're off to a good start. Everything is cool and the story flows well. Once they reach the middle of the story, they're struggling to find original ideas but can't wait to finish writing this damn story. The more they advance through it the more the good ideas come rare. So it's non-sense over non-sense and arriving at the end they don't have a f*cking clue on how to conclude this story that has gone downhill. So they come up with the idea of killing all the bad guys in the same mission and boom GTA v is born.
To be quite fair, the storyline in all the games has never been that good, outside the Scarface rip off in Vice City.
This game suffers the same thing IV suffered from an identity crisis. It goes from funny parody like moments to deep serious dialogue that you are supposed to be emotionally invested in.
I don't understand how IV got the praise it gets for it's dialogue. The game was incredibly boring and the story itself was a cheap rip off of something we've seen a hundred times before in crime movies. The drama was very dull, and it felt rushed in times too. Niko is no different than any other immigrant come to America, lives life of crime and becomes corrupted by greed.
If you really think about it, none of the GTA games really had a good storyline. It was just stuff in the background to get you from point A to point B. Only in Vice City did it really feel like you were in control of your own destiny since you were buying up the town and taking it over.
My biggest issue with 5's story wasn't even the story itself. Yes it's crap but the characters are prima donas that do nothing but bitch and moan constantly. Michael and Trevor's drama could have been a complete soap opera, and Franklin is always the one in the middle. It would have been loads more fun if the characters were not such drama kings and could actually get along and all had something in common.
Another thing, this game suffered incredibly hard for not having any mob or cartel presence. The best they could come up with was Martin Madrazo who is the weakest character in the entire game. What made III and LCS so fun was having so many gangs and families in it. Same could be said about San Andreas and Vice City Stories.