This is my favorite mission in the game (Did somebody say yoga?), I will only spoil a little bit of it because forum rules.
Jimmy kicks a drugged Micheal out of his car, then drives away. Micheal wakes up naked with just underwear on, surrounded by chimps. He later falls back asleep then abducted by a UFO. He wakes up again, surrounded by aliens, he later gets out of the UFO and glides to the ground using a similar animation to that of Saints Row 4. He later crashes into a building, then wakes up in a park in real life.
I saw this on the racefansonlytv livestream on hashd tv, this is completely true, I'm not lying.
So, I was walking home one day, when I managed to pass an underground subway entrance with a GTA V ad with Michael on top. I remember that ad used to have a poster for Bioshock Infinite before, so T2 most likely owns it. I don't have pictures, for personal reasons, but if someone takes a picture of it that would be great.
Introduction Gone Home is an exploration game which takes place in a Portland, Oregon home in the mid 90's which is empty. You take place as a 20 year old girl named Kaitlin Greenbriar who upon return on an vacation in Europe, she finds that her family is missing from her home.
Plot WARNING! SPOILERS AHEAD From Wikipedia.
On June 7th 1995, Kaitlin Greenbriar returns home not long after midnight on a stormy night after a year long around-the-world trip. She spots a note on the door from her sister, Samantha, telling her to not go looking for answers as to where she is. Upon returning home, Kaitlin realises nobody is home, not even her parents, so she investigates the house to find out where they all are. Through a series of letters written to Kaitlin in a journal from Sam over the year Kaitlin was abroad, Sam and her family moved to a large house. Sam then went to her new school and was eventually recognised as "The Psycho House Girl" after a man, who would be known as Sam's great uncle, once lived there before he died and everything was left to her father, even the house. During her first few weeks at school, Sam would spot a girl in senior year, sometimes dressed in an Army uniform. Unfortunately, Sam never really had any chances to speak to her. Sam once had a friend named Daniel, who was her neighbour before they moved, and Sam explains she was only his friend for his Nintendo games but realises she really should call him at some point about it. Sam eventually gets to talk to the girl in the army uniform, named Lonnie, who has always wanted to see "the Psycho House", to which Sam obliges and invites her to come over the next day. Sam really feels like she's made a friend she can feel normal around. They share activities over the months, such as hair dying and watching Pulp Fiction. They eventually begin to form a strong relationship, with Lonnie claiming that Sam looks beautiful. After they watched Pulp Fiction, they shared a futon around a friends house. The lights went out, only for Lonnie to put her arm around Sam and tell her she likes her. Sam feels the same way but cannot bring herself to say anything afterwards. A few days later, Lonnie visits Sam in her home, but it's a weird encounter. Lonnie obviously feels uncomfortable about whatever is going through her mind, and kisses Sam. It's there that their relationship begins to bloom as they become girlfriends in secret. Meanwhile in the family, as Katie looks through her parents things, she finds old books her dad, Terry, wrote and published, and learns how he had received great reviews but poor sales. The novels were based around the assassination of JFK and how the lead character knows the truth and must stop it. With that, his publishing firm drops his stories, but eventually they too fizzle out of business. Terry eventually gave up writing altogether, suffering from a brief writers block. Sam and Lonnie become closer than ever, and they even began organizing ghost hunts around the house for fun. However, 2 months later, as Sam was beginning to make preparations for college in a creative writing course, Lonnie reminds Sam that she's shipping out on June 6th. Sam realizes she doesn't have long left with her, and Lonnie tells her they need to have as much fun as they could until then. After a while, Sam got into some trouble at school, and a lot of the time, Lonnie defended her over it all. Sam's parents try to talk to her about her behaviour, and Sam eventually tells them of her and Lonnie's relationship, to which they put it down as "a phase", not believing and accepting that Sam is gay and says that she "just hasn't met the right boy". A few weeks later, Daniel visits Sam at her house to pick up his long lost Nintendo games. Sam feels sad about their old relationship and how they stopped being friends. She also explained about her fathers problems and her problems with Lonnie, to which Daniel gave her a hug and said that everything would be OK. 48 hours before Lonnie's departure ended up affecting Sam a lot. She wished she could go with Lonnie, but knew she couldn't. They spend one last night together and told each other that it would be the happiest night of their lives. For a while, they had fun, but eventually began crying after Sam claimed she wouldn't be able to live without Lonnie. Sometime during that year, Terry received a letter from another publishing firm, telling him that they wanted to republish his 2 books under a new cover. Terry gleefully accepted, and even began to write a new manuscript set 20 years after the second book, to which he eventually hoped the new publishing firm, which was only set on republishing old books for now, would release it. It is also explained that the reason the parents were not home is that they were on an anniversary trip, due to return home the next day, although a brochure for a Couples Counselling getaway taking place during the same period as the anniversary can be found. The next morning arrives, and Lonnie is gone. Later on that day, Sam finds messages on the answer machine from an upset Lonnie. The phone rings a third time, to which Sam only just manages to answer. Lonnie explains that she just couldn't do it and got off her bus to basic training and ran away. She asked Sam if she was up for running away with her, where they'll find a place of their own, to which Sam agrees. She packs up her things and drives to pick up Lonnie. In her final words, Sam apologizes to Katie that she can't see her in person, and hopes that Katie understands why she ran away once she reads the journal. Her final words are "I love you so much Katie. I'll see you again... someday. Love, Sam".
Why are you talking about this game? If you're a crazy fan of indie games, you can see this has been blowing up all over the news. It even got a better score than The Last of Us on some gaming websites. Yup, higher score than The Last of Us. It even got an editor's choice award on Gamespot.
What I think This game is setting the new standard for story-telling games, this is proof that there can be games with no gameplay at all and still be good. I love the little details, to the art design, to the little fun 90's references like the SNES and certain movies on cassette tapes throughout gameplay. And when you complete the game, you feel empty, thinking what happened. You are like, so empty.
I know all of you have seen landmark comparisons before, but this time I find a picture on the internet of a NYC landmark, go in game, then take the most accurate picture possible with the game's counterpart of the landmark.