Overall, I think it'd be nice to have certain missions be open-ended and others be completely scripted. It'd give a nice breath of fresh air to the series. Give us an objective and let us decide how we accomplish it. Give us the tools to accomplish it in a variety of ways and just let us go at it. It would not be a replacement for good story-driven scripted missions, but it would be a nice addition to them.
A case study is GTA IV where you have the ability to call for Dwayne's boys as armed back-up during side missions. I really loved this feature, it just made doing these side missions much more fun and interesting. Dwayne's boys would roll along with Niko, and you just never knew what would happen and if you really need their help if anything went down.
I once went to do a car theft job for Brucie, in the Firefly Projects in Broker and Dwayne's Boys followed me. I went to steal a motorbike, and it just so happened to be owned by one of a group of M.O.B gang members hanging around nearby. They looked at me with threatening stares and gave me vicious warnings. I went to steal the bike and they just started shooting at me. I had to get off the bike and find cover, then before I knew it, Dwayne's boys came to back me up and started shooting back at the gang members. A big gunfight erupted, people ran screaming and scattered in the streets, and in the middle of it of all, I just tried to get the bike and escape with it ! It was crazy, frantic fun, and also a very realistic scenario, which made it interesting to play out too. I had the choice of just swiftly stealing the bike and be gone in a flash, or take a more direct approach and get Dwayne's boys to fight my corner for me while taking the bike.
I would have really liked the opportunity for more stuff like this in V, but I did not get a shred of it.
Official General, the ability to call for backup via Dwayne's friendship ability could have been expanded and enhanced in GTAV and been used to great effect in many shootouts like the Paleto Bay Heist and The Union Depository Heists . As Franklin is a gang member of The Families he and Lamar could have been like Niko and Roman. I feel that it would have been interesting if a refreshed and revamped friendship system was implemented and not dumbed down.
The police are perfect mang. They are best cops in any game. I love how even if I detonate a grenade out in bumf*ck egypt...that they appear with such pazazz!! It's inspiring. It inspired me so much that I turned it off, put it in it's case and threw that mutha f*cker on the shelf and haven't played it since. They're greeeeeat!
They sure are mate. They are so awesome that they also inspired me to not even bother playing GTA V any more and for our safety, encased said copy in concrete then thick steel plating and exploded it in a controlled nuclear explosion.
Having said that, I believe that the clearly broken police/wanted system has destroyed any interest (among many other commonly stated reasons, vehicle handling, poor story, etc...) I had in the game.
I know this was brought up before but I still can't get over how lazy R* did the fire trucks. They still have FDLC and City of Liberty logos all over them from IV. How could they have missed them? They are blatantly all over the truck!
That was one of the funniest moments I experienced when I 'borrowed' a fire engine. How is it that the emergency/police modding community knows to remove such decals and yet a multi billion dollar company overlooks these things?
P.S. What is it with the unit numbering discrepancies on the engine?
@USAPatriot, I think the worst part is that it's soooo easy for modders to change layers for cars. So how much easier would it have been for R* to just do it right themselves? Instead I get to watch Alderney State Police jump out of LCPD vehicles and shout LCPD commands at me. Maybe they figured we wouldn't notice or something.
And just to kick us while we're down, correct me if I'm wrong, but wasn't Alderney composed of several smaller cities in the state? And EVERY one of them used LCPD vehicles and generic Alderney State police officers. It couldn't have possibly been that difficult for R* to just thrown in a few different uniform options for cops based on what part of Alderney. Because realisitically all they would have had to change was badges and small writing on their uniforms. I guess that's what laziness does for you.
It seems like in some aspects, the police in SA were actually better designed. They at least used different commands and phrases, and seemed to have different general personalities. LS cops were assholes, SF were a bunch of sissies, I don't really remember the LV cops too much.
You got it. Alderney Island was part of Alderney State. Though sadly, in GTA IV, Alderney Island was all part of Alderney City, which was a separate city to Liberty City. They have their own separate government... so for some reason, instead of Alderney City municipal police, Rockstar gave us the state police. I don't get it either. They also threw in the Alderney State Prison (which is maybe why they made separate officers). But it seems like they had more of a plan for the state police then they just kind of threw it aside like they did the police in San Andreas. Lets face it, the "SAN ANDREAS POLICE DEPARTMENT" as Rockstar called them was just filler. They didn't even try really with them. Wouldn't a better name have also been the San Andreas State Police? Anything better then what they were called.
San Andreas had minor tweaks in how the police AI worked as well. The San Andreas Police Department (the rural/county guys) were pretty in your face to get you down. (I won't even talk about how Rockstar put sheriff offices in the game with no sheriff cars). San Fierro people say the police were wimpy in comparison. I never actually experienced this and will need to try it again. I just remember them shooting away like the other agencies. Los Santos Police would turn a blind eye to certain things, but were also very in your face. Las Venturas was just kind of there. People best knew them by their big boxy Dodge Diplomat style police cars.
San Andreas Police Department. Lol. My guess is that R* just tends to screw up certain things when trying to sound American. Like there was a storefront sign in North Holland that said "chemist". I've never seen a sign for a chemist anywhere, let alone a storefront. Only problem is R* has seemingly unlimited resources in that area, and in reality all they really needed to do was check Wikipedia.
And sheriff stations with no sheriff vehicles? Seems just as stupid as the airports with no moving vehicles except for yours (with the exception of the obscure cars driving through LV airport). What did the country police vehicles even say on the side of them?
I just hope that whatever R* decided to start in this game, they finish. Don't have Alderney State Police driving around in LCPD cars like we can't tell you just threw in Alderney at the last second. If they're going to be city cops, give them that city's police vehicles. Same goes for county and state cops. I don't know if Cali does this, but there should be state police driving around on highways, especially out in the country. I see that alot in NY.
Another thing I think R* needs to work on is EMS/ambulance vehicles and firetrucks, which were also ALL THE SAME.
As to the comment that Rockstar try to sound American, I think it is a side effect of the primary developer, Rockstar North being based in Scotland. The 'Chemist' shop in North Holland being one of them.