I think she took her life due to underlying issues with her parents, she might live in an abusive household and this was just the breaking point, she got so angry at her parents she killed herself, and left a note just to spite them. She really must have hated her family, or be extremely twisted.
I think she was another one of those girls with highly restrictive parents. Her's being an abusive household is very likely.
I agree with you completely. Red Dead Redemption was and still is Rockstar's crown jewel. I started RDR again, and good Heavens! What a game it is! The ambient music; the top-notch voice acting and the detailing of the world in itself
Yeah, i agree that things get a little nasty here with different opinions being automaticly labeled as hate or trolling. A different opinion is just that: A different opinion.
About the rest i don't know because i didn't read lol sorry about it
Except, there are a few like TheBull94 who's life motto is to come and repeat their opinions incessantly; not just by replying to other people's topic, but by creating multiple threads themselves, too.
Don't get me wrong, extreme fanboys annoy me too. People like the OP, too, annoy me.
Hello, people, I just wanted to know whether I am the only person on the internet not saying "The map is huge!!". Seriously, the maps of San Andreas and Red Dead Redemption felt bigger to me. Now, I know that the map is, in actuality, of the size that is the summation of the sizes of GTA IV, GTA:SA and RDR combined. However, I believe that there are two factors that are working against the illusion of "bigness" GTA V is trying to project onto us:
-The draw distance:
The draw-distance in the game is simply incredible! I just can't fathom how the game is drawing such distances running on these now nearly out-dated systems. But this is the first hindrance to the "illusion" that I was talking about earlier in this thread.
GTA:San Andreas benefited from the poor draw distance. Every corner of the map felt far apart from each other, for there was no way of seeing one corner from another.
Red Dead Redemption, athough it drew distances almost as much as V does ( correct me if I am wrong ), it had a clever enough map design; you cannot see the Nekoti rock from most of the Mexican part of the game, and the deserts felt really far away from the snowy northern part of the game. It also had the luxury of relatively slower mode of transport - horses. Everything felt bigger due to the aforementioned reasons.
With GTA V, however, everything can be see from everywhere. I don't get the "isolation" that I get from the deserts of RDR and GTA:SA in the Grand Senora desert. Why? Because, for examples:
-The radio tower near Vinewood: That can be seen quite easily.
-Mount Chilliad. The forested mountain can be seen in some detail from the desert of Sandy Shores. It doesn't even feel like it's a "miles away" mountain.
Leave that. Climbing up the Mt.Chiliad and seeing the whole of Los Santos. Yes, whole of it - even the Vincent Thomas bridge in the distance - is illusion shattering. The "lost in the country" feel will simply not be there so long as the incredible draw distance is in a game with a game with a scale that doesn't match it.
-The in-game GPS meter:
This shrinks the whole game down exponentially more than the first major reason does. A total of 9 miles from North-South; that includes the "metropolitan" city, the desert AND the forests. Does this not break anybody else' illusion? Couldn't they have had distances that fit into the internal logics of the game? Or hell, couldn't they have not not included the distance meter in the first place? When two different logics - one that is consistent with the real world and the other that is consistent with the in-game world and lore - collide, it really isn't pleasant.