Well, that's your opinion, and you are a terrible gamer for that, giving up after the first turns? really? when did you start playing videogames? when were you born?
ME, along many others who started in the nineties, are accustomed to trying and trying again just to beat something in a videogame, yeah it was hard, yeah, it made you wan't to fling your controller across the room, which you couldn't really do, seeing as it was wired, but I digress;
how can YOU tell me that what everyone wants to do is just speed around the map missing all the details, unless you're going on about your kind, which is most likely a bunch of 10-year-olds who have had everything handed to them in videogames, and real life, THEY are the ones who grew accustomed to giving up when the going gets tough.
videogames are supposed to be hard, which is the reason I haven't dared to touch a COD since WaW, because it lost all the difficulty, I can run through the (terribly written and arduous as hell) campaign on the highest difficulty, it's just so easy!
you might not, but anyone remember the first 3 CODs (COD, COD2, COD2 big red one)? you had health that could only be regained by medkits, and I loved it, now it's just," emagerd, red scrern, gerta herd behernd serm werls", all better after 4 seconds, you're completely fine, which is also why I despise the fact health regenerates in gtav, even if only to 50%, I can do a LOT with 50% health in gta.
theres a reason we love the learning curve, because, as a lot of us have said, we were going to be the designated drivers out of our buddies, because we were(are) the best drivers in gtaiv and a lot of other driving games as well.
but all of that experience is for nought, because the game made it "fun and easy" for everyone, which sucks.
but we should be able to reach a compromise here, a simple option implemented into the sp and mp for the old(with a few modifications) driving, that way even on mp, we can be with the ones who enjoy having to actually pay attention to what's going on with the car, the adrenaline the driving in gta iv produces is amazing, i love it, and guess what, you'd also be able to keep on driving cardboard boxes around for the next week and a half you'll be spending with the game, before moving on to some other game that will also only captivate you for around 2 weeks, hell, you might even go on their forum and shoot down everyone who wants and improvement to be made in the game.
I've been playing since the 90's to and I don't agree with a single thing you wrote.
Ok so things don't go your way and people are not agreeing with you so your conclusion is we are all crappy gamers and 10 year olds? Yeah ok, you lost any credibility when you resorted to childish ad homiens to make your point.
This may be a far cry from that kind of mental exercises you are use to, but it may be that some gamers, even the serious ones, are not interested in this particular learning curve that you seem to think is the holy grail of real gaming. And the interest in a gta title that doesn't contain this learning curve for driving does not a "short attention span" or "impulsive" gamer make.
If you recall correctly every gta up until 4 had something close to V's driving mechanics, now go and take a gander at the forums pertaining to each of those titles, notice something? People still frequent them, because even after all these years and despite the "Horrible Driving" as you like to call it people still play those titles.
San Andreas is still held as superior GTA title compared to 4, by most fans, despite it's lack of a learning curve for driving. Ultimately evidence is showing the the learning curve does not make the game in any way what's so ever. You may want realism up your ass and around the corner, but not everybody is on the bandwagon with you, and it doesn't make them less of a gamer and you more of one.
I enjoy just jumping in my car swerving through traffic, making quick get aways, and maneuvering through otherwise impossible scenarios without all the complications of - "slow down, sharp turn be prepared, oh sh*t I'm spinning out control."
Get a nice car I don't have to drive at a snails pace to ensure that it stays in mint condition. This is, of course, my opinion.
If anything the only thing I agree with is that Rockstar should provide an option for people of your kin to satisfy your standards. It's matter of preference at the end of day not "Who is the superior gamer and who is the lowly casual gamer?" False arrogance is unbecoming.
when did I ever bash the old games, the old games, which i still love (vc ftw), but those games were supposed to be cartoony and unrealistic all the time
here in gtav though, everything besides cars is supposed to attempt an imitation of real life, the amount of damage you can take is one example, another one being the fact they added a full-fledged stock market system, etc.
but then you step into a car, and you're off in fantasy land again.