Posted by shadyslady
on 05 November 2013 - 06:30 AM
Not exactly correct with the words but:
"Oh nigga don't hate me cuz I'm beautiful. You should get rid of your raggedy ass haircut and you might get some bitches on your dick or better yet Tanisha might give your sorry ass a call if she ever stops dating that brain surgeon or lawyer she's f*cking with....niiiigggaaaaa." Lamar to Franklin
Posted by shadyslady
on 05 November 2013 - 06:23 AM
I enjoyed GTA V's story right to the point after Trevor's intro. That was intense...but everything that followed didn't impress me. An overkill of The Lost Mc, Merryweather, IAA and Fib. It bored me. I wish it would have been suspenseful
Posted by shadyslady
on 21 October 2013 - 12:26 PM
I'm okay with that. I wouldn't even mind if they take a decade off. Gta V is nice but not the outstanding title I expected. I found myself playing GTA 4 again. I prefer it in many ways, although GTA 5 is probably better looking. However, Rockstar delivered a great set of stories and characters with Gta 4 and RDR, Mp 3's story was already pretty thin...the graphics, gunplay and Max's monologues made up for it. Well and GTA 5 isn't too overwhelming. I'm looking forward for alternative games, gotta say sleeping dogs and hotline miami entertained me more than GTA 5.
Posted by shadyslady
on 06 October 2013 - 02:50 PM
The best looking GTA so far. Very nice light effects, shadows, slow-mo graphics, many details.
But also many pop-ins. The frames sometimes shake, the animation during Tennis looks very demo-like.
One improvement which carries the game. The music, the score that is.
I can't judge the radio stations properly since the score often sets in and if I switch between stations I happen to stumble across a song I have already heard. A bit like in EFLC.
GTA 4 had a better selection in my opinion.
Still, the score makes a big difference. Just think about the jewelry store heist or Trevor chasing the Lost. It's definitely an improvement and supports the atmosphere.
This is a low point in my opinion. GTA V blew me away from scratch, but that's because it was new and I was overwhelmed with anything the game offered apart from its flaws.
Now summing up the story...what did really happen?
Mike sold out his friends to live in witness protection.
Gets sucked back into the criminal life cuz he feels miserable and causes trouble (...pulling down that house).
Dave Norton approaches him with certain tasks which leads to having enemies such as FIB, IAA and Merrywhether.
Trevor just runs amok in his way, at times very likeable, sometimes really hateable.
Franklin tries to come up, gain money.
Now in the end it is really confusing, the trio gets along (even Mike & Trevor after Trevor found out the truth about Brad, he shows some strange kind of loyalty by riding shotgun with Mike whilst rescuing Lamar and even saves Mike's life in the wrap up).
Why the hell would Franklin kill Mike? His "mentor", Franklin might point out some mistakes towards Mike, but they never have that bad blood between them. And no socializing between Frank and Weston, Haines or Merrywhether.
Why would Franklin kill Trevor?
They get along alright and have bonding experiences such as shooting their way thru Grove Street or rescuing Lamar.
My point is, I feel like Rockstar already pushed it to the limit with story telling/ the bar was very high with titles such as GTA 4 and Red Dead Redemption.
And they had to add some dramatic moments to GTA 5.
So the introduction of Trevor was created the way it was and option A & B got added in some kind of repetitive manner. Having decisions with such a huge impact.
A combination of GTA 4's and RDR's endings.
Johnny Klebitz and the Lost:
I always felt like EFLC didn't live up to their potential. Both games could have been much longer with twists and turning points.
I was hoping that Johnny K would return and I must say the intro of Trevor had its impact on me. It was intense.
I don't hate R* for letting him, Ashley, Terry and Clay go out like that, but it adds something towards my point considering the plot.
If Trevor would have killed some random guy, not someone familiar, it wouldn't have been that intense.
As the story continues, I get tired of it.
Some characters are really nice, Lamar, Lester, Solomon.
Others are rather forgettable.
Completely different from GTA 4 and at times, worse.
I actually prefer the movement of Niko Bellic, pushing, jumping, melee combat, crouching.
This is where I realized GTA 5 is not an upgrade to GTA 4, it is a whole different game.
Now the driving mechanics differ a lot, too. I like these wide and long roads, the map is really massive and we're able to race, to push it to the limit without crashing after 2 seconds.
But some aspects aren't that funny, they might be realistic, but they are kind of a buzz kill.
F.E. trying to push thru cars. It isn't possible like in GTA 4. Sure that was not realistic, then again, a game doesn't have to be too realistic, the fun can get lost.
It's not funny anymore, running from the cops, even though the search-window they got now is fine.
Still, it takes ages to get rid of one or two lousy stars.
Sometimes cars tend to explode rather easy, other times they don't explode at all.
The traffic seems very scripted and has more cloned cars, less taxis than in GTA 4. At least cars don't pop in when looking in the back mirror.
Driving itself is funny, shooting is kind boring. We end up with too much ammunition.
Now this is ambivalent, too.
It is funny, driving, special abilities, side missions, stock market, activities.
Some seem half assed, though. Darts is worse than in GTA 4, Tennis seems very demo-like.
Main missions are very versatile and orgininal, sometimes with many tasks rather than "go there, kill him."
F.E. the lifeinvader mission is very nice or preparing for heists.
But it also robs the freedom because it is scripted.
Now all in all GTA 5 is a damn fine game.
But to me, it didn't live up to its hype.
It contains a lot of things never seen in a GTA, the score, character switching, some story events like getting high and killing aliens, etc.
The people at times feel like real people, you notice that Mrs Madrazo lives at Trevor's cuz she tidies the trailer. Mike's clothes get dirtier during this period. The game is full of details like that.
But it also recycles lots of things I don't even bother playing, like parachuting or watching TV ingame.
It feels like Rockstar already tried very hard to deliver a game which can compete with GTA 4 and RDR.
Now I mentioned many negative aspects but I want to let it be known that this game is definitely worth buying.
It's fun to play but still I don't give a 10/10.
If I rate the game with school marks, I'd give it a B minus. .