- When I read some data from memory it returns it as an int, however the data I'm trying to read is a float in-game. How can I get it converted into a float?
ex. in C I'd do something like
read_memory_to_int( address, &i );
float *fp = &i;
and then I'd be able to access what I want with *fp.
- Does anyone know where in the player data block the player's rotation and current speed is? (Don't really need this, if someone got an answer to 3.)
- What's the best way of finding the memory address of something, does there exist a memory viewer or capturer or something like that?
Everything is for VC.
Any help would be appreciated. Thanks